GM Yogadragon's Outpost III Reaver's Roar (Inactive)

Game Master yogadragon


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The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Acrobatics to Jump, Heroism: 1d20 + 23 + 2 ⇒ (14) + 23 + 2 = 39

Skivven vaults over the crates, spinning forward to to create a small cloud of smoke in the process.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

"Um... Now would be a great time to learn how to cast fly."

Is there an option to not roll? At a +2 I'm afraid she will make matters worse. If there is no chance at making things worse, she will try, of course. Or, could she cast monkeyfish on herself and clamber over the boxes? Would that count as a success?

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Blast! I have forgotten the un-athletic one. Shonne thinks to herself. Hopefully she has some magic that allows her to fly.

Solstice could cast haste, which if you use it, and this is a standard chase means you can add +6 to all of your chase rolls for your speed which is beyond the fact that you also get a +12 running jump bonus as well. In fact, Solstice could use it on anyone around her. I'm not exactly sure where everyone was in relation to everyone else at the time of the starting gun firing so I can't for sure say that part works (otherwise Shonne might have used her own prepared haste on everyone earlier).

Alternatively, invisibility might let you just get out of the way, and join up with everyone later. Acid pit could be used to sink the obstacle possibly lowering the DC to jump, but increasing the danger involved in falling. I suspect your version of elemental body only allows Solstice to turn into a fire elemental otherwise if she can turn into an earth elemental she could just sink into the ground, and wait for the danger to pass.


Reaver's Roar

Shonne sprints ahead of the group and nimbly leaps to the top of the boxes. She swiftly helps skivven up, and the two of you are able to get the rest of the party over the boxes without a problem!

As you run through the square, the party spots a few things they could use to slow the Reaver down! There is an awning that could be cut to entangle the beast (disable device), or an abandoned jewelry stand with some old shiny beads that could be used to briefly distract the beast (bluff or sense motive - for reasons?)!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Coming upon the awning, Ingrge works on it to set up a trap to slow and entangle the Reaver…

Disable Device: 1d20 + 19 ⇒ (20) + 19 = 39 (+6 if Haste was cast)

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Bluff: 1d20 + 12 ⇒ (7) + 12 = 19

As he rushes past the half-elf remembers the possible distraction from shiny items and flips a crate of baubles out into the street.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe is really overwhelmed but tries his best to stay near Hamish.

Bluff aid Hamish: 0 + 1d20 + 3 ⇒ 0 + (9) + 3 = 12

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

This is gonna be someone else's department. Shonne (like Harry Dresden) is all about the PARKOUR!!!

sense motive (speed bonus!): 1d20 + 2 + 6 ⇒ (5) + 2 + 6 = 13 See? That and I'm not actually sure I have to do this one.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven tackles the other side of the awning to speed things up so that Ingrge doesn't end up alone here when the beast shows up!

Disable Device, Heroism: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28


Reaver's Roar

Y'all are gonna crush all of these, so I'm going to try to move through them quickly.

Flynn and Skivven each take a side of the awning and quickly send it tumbling down, where it will surely entangle the reaver.

As you near the Bastion, you see some abandoned fortifications! You can weave through them as quickly as possible (acrobatics or sleight of hand) or prop them up to hopefully impale and distract the reaver (craft traps)!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge deftly weaves his way through the fortifications, jumping, tumbling, and dodging as needed...

Acrobatics: 1d20 + 22 ⇒ (13) + 22 = 35

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven knows he's better at taking down traps then putting them up in the first place, and quickly abandon the idea of trying to craft a snare for the beast. He weaves through the fortifications as fast as he can!

Sleight of Hand, Heroism: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Acrobatics jump : 0 + 1d20 + 14 ⇒ 0 + (2) + 14 = 16

Crowe is trying some tumbling moves!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

As does Hamish!

Acrobatics: 1d20 + 14 ⇒ (3) + 14 = 17


Reaver's Roar

Once again, Ingrge and Skivven dash ahead, moving the pointy polearms so the way is clear for the rest of the party!

You are almost the the Bastion! The reaver roars behind you as it flails about in the downed awning!

Before you now is the graveyard outside the church. The gravestones threaten to trip you up. But you spot a large mausoleum with a flat roof that you could use to avoid the grave stones. Do you weave your way through the stones (acrobatics) or scamper up the mausoleum and avoid the gravestones altogether (climb)?

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Second verse, same as the first...

Ingrge again leaps, tumbles, and deftly maneuvers his way through the graveyard to reach the Bastion...

Acrobatics: 1d20 + 22 ⇒ (7) + 22 = 29

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Previously, on Parkour.
Parkour! (acrobatics (running jump)): 1d20 + 17 + 4 + 12 + 6 ⇒ (13) + 17 + 4 + 12 + 6 = 52

Currently, Shonne does both.
Parkour!! (climb): 1d20 + 15 + 6 ⇒ (9) + 15 + 6 = 30
Parkour!!! (acrobatics (weave)): 1d20 + 17 + 6 ⇒ (8) + 17 + 6 = 31

Accelerated climb!

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Acrobatics jump : 0 + 1d20 + 14 ⇒ 0 + (8) + 14 = 22

Crowe is trying some graveyard tumbling now!

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2
Shonne wrote:
Accelerated climb!

I just... I wow... Tis amazing what our bodies can do when we focus on a skill.

Hamish picks his way slowly up the side of the masoleum to avoid the obstacle, watching with a hint of a smile as his allies show off their insane abilities.

Climb because why not?: 1d20 + 6 ⇒ (6) + 6 = 12

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven stays low, weaving his way through the stones and using them as cover to hide from the monster.

Acrobatics, Heroism: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
Stealth, Normal Speed, Heroism: 1d20 + 25 - 5 + 2 ⇒ (4) + 25 - 5 + 2 = 26

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice casts her Monkey Fish spell and nimbly climbs up and over the mausoleum.

climb, haste, monkeyfish: 1d20 - 1 + 6 + 8 ⇒ (14) - 1 + 6 + 8 = 27


Reaver's Roar

Surprisingly, Flynn, Skivven, and the rest of the party have trouble navigating the graves, stumbling and tripping. Looking back, you see the Reaver about to free itself from the awning and resume the chase. There is a brief moment of worry as you realize that the gravestones won't slow the beast down at all, and might allow the beast to catch up, when all of a sudden you hear Shonne calling out from the top of the Mausoleum. Which she is on top of somehow. The speed with which she got up there astounds the group. Did she somehow teleport and nobody noticed? She helps haul the rest of the party to the top, and the six of you sprint across the top to the edge of the graveyard.

The Bastion is in sight! You hop off the top of the Mausoleum and sprint inside! Looking around, you realize the building has several issues as a sanctuary from the reaver - the first being that the door is standing wide open! You can brace it with some timbers laying about (knowledge engineering) or just try to nail the door shut (craft carpentry or stonemasonry)! Or something else you can come up with!

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Craft untrained: 1d20 - 1 ⇒ (10) - 1 = 9

"Ehh ... no idea! This is too complicated for me! I use the hammer to break things ... ehh ... not build them!"

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

How big is this reaver thing and will it fit in a pit spell?


Reaver's Roar

It is huge and too big to fall in a pit, though it certainly might end up with a limb or two trapped in the pit, slowing it down.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

We're gonna get hammered on this skill check as I think Hamish is the only one trained in either skill...roll high Hamish!

Ingrge, knowing nothing about engineering per se, but a bit about picking locks and disabling traps/trick doors, tries some reverse engineering in setting up the timbers to bar the door...

Disable Device?: 1d20 + 19 + 6 ⇒ (17) + 19 + 6 = 42

If that's not in any way applicable, he'll attempt to aid Hamish or Shonne...

Knowledge (Engineering) OR Craft (Barrier) Untrained: 1d20 ⇒ 14

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish tries to coordinate the group to create a quick barrier.

Knowledge: Engineering: 1d20 + 4 ⇒ (1) + 4 = 5

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

"Quickly!"

Shonne furiously starts stacking rubble to make a barrier.

craft (Red Reaver Barrier, speed bonus): 1d20 + 4 + 6 ⇒ (8) + 4 + 6 = 18

Folks, don't forget any chase bonus you might have from haste.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice casts her chain of perdition spell to try and clamp it down, though she does not hold out much hope that her little spell will hold it up much.

cmb: 1d20 + 17 ⇒ (18) + 17 = 35 to entangle

if it has SR, the roll is 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven assists the others with his own brand of reverse engineering!

Disable Device, Heroism: 1d20 + 24 + 2 ⇒ (2) + 24 + 2 = 28


Reaver's Roar

As the pathfinders slam the door, Solstice calls forth chains to bind the Reaver, and he is slowed ever so momentarily before he bursts through them, and begins sprinting towards the bastion.

The group closes the door and with a hodgepodge of boards, nails, and whatever else you can find do what, you think, is a servicable job of barricading the door. However! There are lots of windows that the beast might be able to swipe at you from! You can shutter everything (Craft(Carpentry)) or just do what you did to the door and use whatever you can find to cover and block them (disable device))!

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

After barring the door, Ingrge moves swiftly to block the windows with whatever he can find...

Disable Device: 1d20 + 19 + 6 ⇒ (19) + 19 + 6 = 44

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Craft untrained: 1d20 - 1 ⇒ (8) - 1 = 7

"Oh no ... hiding! Running! And now barricading like cowards! Ouch ... ouch ... this nail hurt my pinky!" Crowe shouts and looks at his finger.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Craft: Anything: 1d20 + 1 ⇒ (7) + 1 = 8

Hamish tries his best to work with the group but agrees with Crowe, ”If we can’t find something here to weaken the creature, it’ll be better to take our chances in the open instead of dying like vermin in a hole.”

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven focuses on the window, using his climbing abilities to reach high places in order to assist Ingrge.

Climb Speed 20, Heroism: 1d20 + 17 + 2 ⇒ (1) + 17 + 2 = 20
Disable Device, Heroism: 1d20 + 24 + 2 ⇒ (10) + 24 + 2 = 36

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs

Craft (This Old Dungeon, speed bonus, lack of tools): 1d20 + 4 + 6 - 2 ⇒ (7) + 4 + 6 - 2 = 15

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice mostly manages to get in the way. She almost takes out Crowe's other pinky with a makeshift hammer she fashions from an anytool.

craft untrained: 1d20 ⇒ 2


Reaver's Roar

And with that, the Pathfinders are somewhat safe, though currently trapped in the church. The reaver reaches the church and tries to pound the door down a few times before roaring in anger. You can't see the reaver any more, but you can hear the low rumble of its footfalls as it stalks around the Bastion, the scratch of its claws on the exterior stone, and the heavy breathing as it investigates the windows.

The stones of this temple are strong but show their age. Without clerics and masons to tend to the Bastion in over a decade, some sections have begun to crumble. Masonry has piled on the floor, older oak timbers are blackened from fire and mold and the rotten, and the sweet smell of decay hangs in the still air. The remains of prayer books and broken pews litter the floor, partially obscuring a great mosaic of Sarenrae and her servants. At the head of the chamber, a circular stained-glass window depicts a golden rose blooming within a rising sun.

You are just inside the entrance of the Bastion, in the box on the map. Go ahead and put your tokens there, and let me know where you want to start your exploration.

Perception DC20:
There is a huge muzzle cleverly mounted on the ceiling

Perception DC30:
There is a pressure plate that has been installed on the floor that appears to trigger the muzzle to drop

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Perception: 1d20 + 10 ⇒ (3) + 10 = 13

Crowe looks around with little interest.

Then his eyes fall on Ingrge.

"Hey you! You with the pointy ears! I know you! I mean ... I don't remember faces well but seeing you move and jump and hide suddenly made me think. I .. ehh .. I mean ... we won this jungle chalice thing together!! You were the honest guy, right?!" he asks as if he is still not sure if he's right.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods. ”Aye, I was the honest guy...but I honestly don’t know how we’re getting out of this mess...although we have bought some time...”

He draws his bow and takes a look around their surroundings...

Perception: 1d20 + 23 ⇒ (14) + 23 = 37

”Hmmm...there is a huge muzzle on the ceiling...and this cleverly concealed pressure plate in the floor would appear to drop it...perhaps when the Reaver breaks in, we can lure it here to see if it can restrain the beast somewhat...”

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp 79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 9/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 9rds life bubble 18hrs
Crowe - Iconic Character wrote:
"Hey you! You with the pointy ears!"

Human.

perception: 1d20 + 12 ⇒ (17) + 12 = 29

"We must move" Shonne says. SHonne skirts the trap and heads to fountain by the most efficient path.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Remembering that the beast is easily distracted by the stained glass windows when the sun shines into them, Skivven continues to use his message spell to keep the noise down, ***"Perhaps whoever has conjured or created the beast had tamed the beast somewhat and trained it to stare at at the windows while they muzzled it? I agree that we should inspect the place to find what we came for!***

@GM: map is in view only mode

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

perception: 1d20 + 2 ⇒ (3) + 2 = 5

"You sure?" she asks, a bit clueless, "Looks like a really bad ceiling decoration to me."

Solstice just follows the lead of the others as she pokes and prods things with her metamagic rod after casting heightened awareness on herself from her wand.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish looks around and nods when the muzzle and trigger are pointed out, "Excellent! We can use that. But it also gives more strength to the theory that someone is controlling or manipulating the beast. Let's search the place and if we can't figure out the mystery maybe we will at least find new ways to help fight it."

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

***"Fight it?! bwahahahaah! now THAT was a funny joke! hahahahah! he he he he... ahhhh... he he he... so funny! ok... let's grab what we came for and leave as soon as humanoidly possible yes?"***

Skivven begins to search for the items they came for.

Perception, Heroism: 1d20 + 21 + 2 ⇒ (8) + 21 + 2 = 31

@GM: Skivven also has Trap Spotter as a rogue talent; within 10 feet of a trap you may roll in secret a trapfinding Perception check; +27 currently; +25 after heroism expires

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

The half-elf looks down his nose at the ratfolk, "Do you need reminding that our mission is not just looting this place? We have been tasked with getting rid of this monster. Now maybe we find something here that makes it run off, that'd be great. But if not, there are no other options. So if you don't wish to fight then maybe Pharasma's blessing wasn't given to the right hero."

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

***"Keep your voice down! please... hero? Pharasma's blessing? oh boy... I think I finally joined that wrong mission my uncle has warned me about all these years..."***

Skivven squirms, looking all around, and subconsciously looking for a hiding spot...

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe raises an eyebrow.

"Okay, maybe we start to look at what gave strength to the people that came here! I remember hearing that! So maybe it makes me strong, too. Can you detect anything magical?"

Can we take 20 to search?

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/9 | HP: 67/67 (13/13 temp HP)| AC/T/FF: 20 16/12/10 | CMB: +3, CMD: 16 15 | F/R/W: +6/8/1 [s]+6/7/15[/ | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +15, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life (13 HP), invisibility, Elemental Body (fire), Protection from Cold (108), Haste

Solstice responds by casting a detect magic.

knowledge arcana or spellcraft if needed: 1d20 + 4 ⇒ (11) + 4 = 15

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish stays back, away from those skilled at finding traps and follows along as a rearguard.

Map is writable now. Shall we just start in a spot (maybe the top left corner) and work our way around clockwise to check all the downstairs outside rooms 1 at a time? Sneaky Trap Finders go first, then the rest of us clodstompers after?

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