GM Yogadragon's Outpost III Reaver's Roar (Inactive)

Game Master yogadragon


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Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Crowe - Iconic Character wrote:

Crowe raises an eyebrow.

"Okay, maybe we start to look at what gave strength to the people that came here! I remember hearing that! So maybe it makes me strong, too. Can you detect anything magical?"

Is it just on the map we have of the place? If so, Shonne is for taking the more direct route.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

With a voice barely above a whisper, Solstice says, "Well, I suppose we need to check out the fountain. We WERE told that that is the most likely place we would find the relic."

But whe will follow wherever the other lead, not being of leadership material herself..

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods and follows Shonne towards the fountain...

Perception: 1d20 + 23 ⇒ (10) + 23 = 33

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish follows along as the group comes to a consensus on what to do first.


Reaver's Roar

Crowe - you could take 20 on the whole place, but you think that the reaver will break in and come after you eventually. You feel like, at best, you have a few hours.

Nothing immediately lights up as magic in the Nave.

you head through the church, entering what appears to be some sort of derelict dressing room for clergy preparing to go preach. An old, rotting dresser and some collapsed benches adorn this room. Moving swiftly though it the party enters what appears to be some sort of lobby or gathering room. Beautiful stained glass windows depicting Sarenrae and her followers at various points through history adorn this side of the Church as well, along with a fountain. Sadly, this fountain is long since dry and you see no sign of the object of your search here.

To either side, you see short hallways with partially collapsed stairs, rickety warped floors, and what appears to be some sort of fungus colony adorning the walls.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Do the stairs go up or down? if the stairs lead to nowhere Skivven will lead the party quietly along the blue path.

Rolls if needed:

Perception: 1d20 + 23 ⇒ (5) + 23 = 28
Trapfinding: 1d20 + 27 ⇒ (15) + 27 = 42
Stealth: 1d20 + 27 ⇒ (13) + 27 = 40

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Knowledge: Dungeoneering on Fungus: 1d20 + 8 ⇒ (11) + 8 = 19

Hamish eyes the spore producing critters, sometimes they can be nasty.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

Solstice casts invisibility on herself and then follows along. She keeps her detect magic going and does a quick scan of everything en route.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge scratches his chin wondering about the empty fountain...he looks closer to see if there’s something around that might activate it...

Perception: 1d20 + 23 ⇒ (19) + 23 = 42

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

Shonne nods once in apparent approval.


Reaver's Roar

Stairs go up, but are in a pretty bad state of disrepair. It would probably require come climb or acrobatics checks to get up them.

Hamish isn't sure what they are, but is pretty sure he is right that they can be nasty, and it is probably worth not getting too close to them.

Skivven is pretty sure that in its current state of disrepair, walking through this hallway will produce quite a lot of noise - enough to probably alert the reaver - due to the boards scraping and squeaking on each other. He thinks that he can minimize the noise with a bit of work.

This is a trap that you have located - disable device to be able to traverse the hallway.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

I'm assuming Ingrge found nothing to activate/fix the fountain...


Reaver's Roar

Correct - just an empty dried up fountain. You would surmise this is not the fountain you were looking for.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge looks to his companions. "These are This is not the droids fountain we're looking for..."

Eyeing the trap, Ingrge tries to disarm it...

Disable Device: 1d20 + 19 ⇒ (17) + 19 = 36

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven shares his knowledge of the trap to Ingrge via message spell, ***"Ingrge, look what I found! if we had stepped on this the Reaver would have come runnin'... I'll take care of these floorboards while hanging from the wall over there... can you please hold my tools and pass them to me at the end of a stick if I bend this file? thanks!"***

Disable Device, Heroism, Ingrge's Assist: 1d20 + 24 + 2 + 2 ⇒ (18) + 24 + 2 + 2 = 46

future rolls if needed:
Perception: 1d20 + 23 ⇒ (8) + 23 = 31
Trapfinding: 1d20 + 27 ⇒ (7) + 27 = 34
Stealth: 1d20 + 27 ⇒ (3) + 27 = 30

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

So where then on the map is the legendary healing font in question? Was it this room and it's just dried up or somewhere else? One would imagine it being sort of big deal if legends be true.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

Almost shyly Solstice posits, "Well, perhaps it is hidden beneath. It might be up the stairs, but I doubt it. Fountains are not typically placed on the second floor. Keep an eye out for suspicious looking cracks or rugs that might cover a trap door."


Reaver's Roar
Shonne wrote:
So where then on the map is the legendary healing font in question? Was it this room and it's just dried up or somewhere else? One would imagine it being sort of big deal if legends be true.

You're not totally sure - maybe someone already showed up and took it or maybe it is elsewhere in the Bastion. I'll tell you there is nothing special or interesting about this fountain though.

As you leave the fountain area, you pass through a number of room. First, an Office, then a storage room, both filled with decayed rotted furniture, clothing, papers, and other such things. Sadly, there are no fountains or artifacts that you see in these rooms. As you enter the third room (I've moved you on the map), you hear the sound of loud orcish voices shouting at each other from the next room.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

"Oh!" is about all you get out of Solstice who gets ready to cast haste if a battle occurs.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish whispers, "We wanted to talk to them, maybe they'll negotiate if trapped in here too?"

As his words fall out of his mouth, he expects they will not be listened to, by either his team or the orcs. He prepares to begin inspiring his allies if a battle occurs.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

***"I speak Orc fluently... let me slip into the room and listen to them for a bit..."***

With a wave and a quiet syllable, Skivven disappears from sight with the telltale magic sparks that melts him into invisibility.

Casting Vanish

Stealth, Heroism, Invisible: 1d20 + 25 + 2 + 20 ⇒ (3) + 25 + 2 + 20 = 50

Skivven then quietly slips into the next room, barely opening the door more than a few inches. He finds a nice dark corner preferably behind some furniture or rubble.

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe tries to keep his composure but his facial expression and tense body language make obvious that he dislikes the course of action to negotiate with the orcs.

But he stays silent.


Reaver's Roar

Skivven disappears and sneaks into the room. Inside the room stand a number of shelves and bookcases, many bearing old scorch marks and the blackened remains of old leather-bound books. Scrolls and papers, some little more than decayed piles of ash, lie strewn across the floor. He sees five orcs clad in heavy armor rummaging through what remains.

In addition to the Orcs, built into the wall along the southern side of the room is a large pictorial shrine to Sarenrae. The shrine is carved in the shape of a large ankh, with a hollow in each extremity and another in the center.

The orcs don't appear to see Skivven.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

If Skivven hears what they say, he will listen, then head back to report to the party (i.e. no searching, moving or attacking when the party is not there)


Reaver's Roar

Vanish only lasts for five rounds - do you just want to eavesdrop for five rounds, or stay in your dark corner afterwards?

What you can hear with your 50 seconds is the orcs mostly complaining about how there is only junk here and they are wasting their time. You hear one of them wondering how their companions in the woods are doing, worried they are going to miss out on the glory for themselves.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven returns to the party before Vanish ends, and reports on the orcs' numbers, weapons and armors. He proposes that the party ambushes the orc in this room here, with Crowe setting up a flank with Hamish on either side of the door, and Ingrge and Skivven beginning the battle with surprise arrows then taking cover, drawing the orcs though the door.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish nods at the excellent plan and moves into a flanking position with Crow, his spiked glove clenched in a fist.

If we are getting a Surprise Round or a Readied Action before combat, Hamish will use it to start Inspire Courage, +2 competence to attack & weapon damage, +2 morale vs. fear.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

Solice nods, though nobody notices since she is quite invisible. Before they go in she will cast a haste spell.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
GM_Yogadragon wrote:
Shonne wrote:
So where then on the map is the legendary healing font in question? Was it this room and it's just dried up or somewhere else? One would imagine it being sort of big deal if legends be true.
You're not totally sure - maybe someone already showed up and took it....

Damn those Romans! I knew all those fountains in their city had to come from somewhere.

Hamish the Bard wrote:
Hamish nods at the excellent plan and moves into a flanking position with Crow, his spiked glove clenched in a fist.

But the Romans....

GM_Yogadragon wrote:

Skivven disappears and sneaks into the room. Inside the room stand a number of shelves and bookcases, many bearing old scorch marks and the blackened remains of old leather-bound books. Scrolls and papers, some little more than decayed piles of ash, lie strewn across the floor. He sees five orcs clad in heavy armor rummaging through what remains.

In addition to the Orcs, built into the wall along the southern side of the room is a large pictorial shrine to Sarenrae. The shrine is carved in the shape of a large ankh, with a hollow in each extremity and another in the center.

The orcs don't appear to see Skivven.

Shonne nods once at the description of the room. "There is this game: dominoes...."

Once a plan of attack is decided upon Shonne moves to a position of cover, after reupping her message spell (CL 6) with the whole party.

Also, I'll need a quick time check to see what spells are currently still active.

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge nods upon hearing the plan from Skivven. He'll draw his bow and sneak to the door...

Stealth: 1d20 + 22 ⇒ (2) + 22 = 24
Perception: 1d20 + 23 ⇒ (6) + 23 = 29

When his friends are ready for the ambush, he'll fire at the nearest Orc, and then move 5' back out of sight to lure them out into the open...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Deadeye Bowman, Point Blank Master, Deadly Aim
Damage: Strength, Magic, PBS, Deadly Aim

Longbow vs FFAC: 1d10 + 13 + 1 + 1 + 1 - 2 ⇒ (8) + 13 + 1 + 1 + 1 - 2 = 22
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (8) + 2 + 1 + 1 + 4 = 16

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven nods back, drapes a 5'x5' section of rubble-colored camouflage blanket over his head (offering three more to whoever would want to use them), proceeds to tap himself with his wand of shield, and then slinks close to the door with Ingrge, pulling his Goz Mask down over his face. "One never knows..." thinks Skivven, his other reflexively patting a certain nondescript, dusty bottle secured on his bandoleer.

Stealth behind church bench for cover, camo blanket for concealment, Heroism: 1d20 + 25 + 2 ⇒ (15) + 25 + 2 = 42

He slides Splintermark off his back, and when Ingrge lets loose, so does Skivven. Same target.

+1 Sniping Light Crossbow, Assassin's Sight set to 30-60 ft. range, Heroism, Haste: 1d20 + 14 + 2 + 1 ⇒ (8) + 14 + 2 + 1 = 25 vs. Flat-footed AC
magic piercing dmg: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (4, 5, 4, 4, 5) = 29 plus Debilitating Injury and Slow Reactions
move action to stealth, sniping, rogue's edge stealth, superior sniper, sniping weapon, Heroism: 1d20 + 25 - 20 + 10 + 10 + 5 + 2 ⇒ (15) + 25 - 20 + 10 + 10 + 5 + 2 = 47

Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

@Ingrge
Remember to add the bonus from haste making that a 23 to hit.

For her part, Solstice will hit one (preferably in the back) with a DC 23 Ear-piercing Scream that does fire damage instead of sonic.

damage: 4d6 ⇒ (1, 3, 6, 3) = 13


Reaver's Roar

GM Dice:

Solstice Init: 1d20 + 16 ⇒ (5) + 16 = 21
Skivven Init: 1d20 + 8 ⇒ (12) + 8 = 20
Hamish Init: 1d20 + 2 ⇒ (16) + 2 = 18
Crowe Init: 1d20 + 1 ⇒ (10) + 1 = 11
Ingrgre Init: 1d20 + 8 ⇒ (1) + 8 = 9
Shonne: 1d20 + 6 ⇒ (8) + 6 = 14
Orc Init: 1d20 + 1 ⇒ (7) + 1 = 8

@Solstice It has been about 15 minutes since the Reaver Chase started.

@Shonne I'm going to take your actions as haste in surprise round, Ear piercing scream in the first round. Let me know if you'd like to change that.

The pathfinders kick in the door and unleash a flurry of spells and arrows at the unawares orcs!

Fort Save: 1d20 + 5 ⇒ (10) + 5 = 15

The orc in the back clutches his ears and howls.

Ingrgre's arrow takes one of the orcs in the neck, which is immediately followed by one from Skivven through the eye, dropping the first orc.

Pathfinders are up!

Combat Card:

Solstice - Cast Haste in surprise round, ear piercing scream in round 1
Skivven -shot in surprise round, has round 1 action
Hamish - inspire courage in surprise round, has round 1 action
Ingrgre - shot in surprise round, has round 1 action
Shonne -
Crowe - Surprise Round action and round 1 action

Orcs (Blue Dazed, -13)

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish continues his inspirational words, "Strike now Pathfinders, take them down and don't let them through the doorway!"

He pulls his flail and readies to trip the first Orc through the door as was the plan.

Readied:
Trip with Flail + Improved Trip vs. CMD + Flank + Haste + IC: 1d20 + 9 + 2 + 2 + 1 + 2 ⇒ (19) + 9 + 2 + 2 + 1 + 2 = 35

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge makes a 5' step into the room and fires first at blue...if it drops, he'll then fire at yellow...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot

Longbow (Manyshot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (12) + 13 + 1 + 1 + 1 - 2 - 2 = 24
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (3) + 2 + 1 + 1 + 4 = 11
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (8) + 2 + 1 + 1 + 4 = 16

Longbow (Iterative): 1d20 + 8 + 1 + 1 + 1 - 2 - 2 ⇒ (16) + 8 + 1 + 1 + 1 - 2 - 2 = 23
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 1 + 4 = 14

Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 13 + 1 + 1 + 1 - 2 - 2 = 20
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

Scarab Sages

”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe walks forward. Surprise round.

He starts raging and then attacks the orc in blue armor. (Round 1 full attack, rage means he has 95 hp with raging Vitality Feat.)

HASTE +1 furious earth breaker, ic +2/2, haste +1/0, rage +2/3 2h, furious +2/2, furious focus + power attack +0/6: 1d20 + 14 + 2 + 1 + 2 + 2 ⇒ (8) + 14 + 2 + 1 + 2 + 2 = 292d6 + 8 + 2 + 2 + 3 + 6 ⇒ (2, 1) + 8 + 2 + 2 + 3 + 6 = 24

PRIMARY +1 furious earth breaker, ic +2, haste +1, rage +2, furious +2, power attack -2 : 1d20 + 14 + 2 + 1 + 2 + 2 - 2 ⇒ (16) + 14 + 2 + 1 + 2 + 2 - 2 = 352d6 + 8 + 2 + 2 + 3 + 6 ⇒ (2, 3) + 8 + 2 + 2 + 3 + 6 = 26

SECONDARY +1 furious earth breaker, ic +2, haste +1, rage +2, furious +2, power attack -2 : -5 + 1d20 + 14 + 2 + 1 + 2 + 2 - 2 ⇒ -5 + (19) + 14 + 2 + 1 + 2 + 2 - 2 = 332d6 + 8 + 2 + 2 + 3 + 6 ⇒ (5, 6) + 8 + 2 + 2 + 3 + 6 = 32

“I am glad that we are not negotiating with these Orcs!“ he says and spits on the floor.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

Skivven aims a spell of acid into the nearest orc's ears.
Against Yellow; if not standing, going for Red

Acid Splash Ranged Touch, Sneak Attack, Heroism, Haste, Inspire: 1d20 + 13 + 2 + 1 + 2 ⇒ (5) + 13 + 2 + 1 + 2 = 23 vs. Touch AC minus Dex/Dodge bonuses
acid dmg: 1d3 + 2 + 5d6 ⇒ (2) + 2 + (3, 1, 6, 2, 3) = 19 plus Debilitating Injury and Slow Reactions
move action to stealth, sniping, rogue's edge stealth, superior sniper, Heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (1) + 25 - 20 + 10 + 10 + 2 = 28

Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
GM_Yogadragon wrote:

@Solstice It has been about 15 minutes since the Reaver Chase started.

@Shonne I'm going to take your actions as haste in surprise round, Ear piercing scream in the first round. Let me know if you'd like to change that.

I think you wanna reverse that. ;)

GM_Yogadragon wrote:
The pathfinders kick in the door and unleash a flurry of spells and arrows at the unawares orcs!

Honestly, it is like working with a group of 80-year-olds. Shonne thinks unkindly, wondering why her fellows couldn't wait until she was in position on their flank.

Str check - break door (haste, inspired): 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26

**SLAM!!**

Nonetheless she moves at blinding speed, and kicks in the room's side door flourishing her flaming, broad-bladed spear.

"Yield."


Reaver's Roar

Apologies- I noticed my mistake in the combat order and changed it, but missed it in the text post.

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life
GM_Yogadragon wrote:

@Solstice I'm going to take your actions as haste in surprise round, Ear piercing scream in the first round. Let me know if you'd like to change that.

I'm good with a surprise round casting. But what do I need to say if I want the spell to go off before that because I really wanted to cast it before we threw the door open? Though in this case I don't think it matters.


Reaver's Roar

@ Solstice - casting outside the door would have started the combat. You guys would have had to go back a room or two to do that.

Flynn and Skivven combine to drop the yellow orc. Meanwhile, Crow drops a third orc with two mighty chops, before moving north to swing at red, taking a chunk out of his shoulder.

The two remaining orcs pull battleaxes and move to engage Shonne and Crowe.

Attack 1 vs. Crowe: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Damage: 1d8 + 12 ⇒ (1) + 12 = 13

Attack 2 vs. Crowe: 1d20 - 5 + 13 - 2 ⇒ (12) - 5 + 13 - 2 = 18
Damage: 1d8 + 12 ⇒ (7) + 12 = 19

Attack 1 vs. Shonne: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
Damage: 1d8 + 12 ⇒ (3) + 12 = 15

Pathfinders are up!

Solstice
Skivven
Hamish
Ingrgre
Shonne -15
Crowe -30

Orcs ( Red -32)

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs

"Have it your way."

+1 flaming spear v green (haste): 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14 damage: 1d8 + 7 ⇒ (3) + 7 = 10 PLUS fire damage: 1d6 ⇒ 6

+1 flaming spear v green (haste): 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27 damage: 1d8 + 7 ⇒ (3) + 7 = 10 PLUS fire damage: 1d6 ⇒ 5

+1 flaming spear v green (haste): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 damage: 1d8 + 7 ⇒ (3) + 7 = 10 PLUS fire damage: 1d6 ⇒ 4

She takes a 5-foot step to give him some room to come out at her.

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

Hamish peeks around the corner and exhales, "Well, I guess plans aren't really necessary with Crowe in our corner."

He charges into the room, "send them to their judgements!" Moving into a flank with Shonne, the half-elf attempts to put the orc on the ground, sweeping the leg.

Keep up Inspire Courage +2, Move (this provokes from green), Trip attempt vs. Green

Trip with Flail + Improved Trip vs. CMD + IC + Haste + Flank: 1d20 + 9 + 2 + 2 + 1 + 2 ⇒ (3) + 9 + 2 + 2 + 1 + 2 = 19

Sovereign Court

Female C/N Ifrit Sorcerer (Elemental/Fire)/10 | HP: 76/76(?/? temp HP)| AC/T/FF: 20 16/12/10 | CMB: +4, CMD: 16 16 | F/R/W: +6/7/16 +6/7/16 | Darkvision | Speed 30ft | Init: +16 (+12 if HA not active) | Bluff +14, Diplomacy +12, Disguise +10, Intimidate +15, Kn Arc +4, Perc +2, Perform(Sing) +17, UMD +14 | Fire Resistance 20 | Active Conditions: Mage Armor, False Life

Solstice moves into the room and positions herself in the safest corner she can find. She continues to pick on poor green and sics a DC 26 Greater Aggressive Thundercloud that seems to be made of fire instead of lightning and sends jagged bolts of that fire raining down on the hapless soul.

damage: 6d6 ⇒ (2, 4, 3, 2, 1, 6) = 18

Grand Lodge

Male Half-Elf LG Urban Ranger 6/Zen Archer 4 | HP:83/84 AC:25 T:24 FF:18 | CMB:11 CMD:30 | F:+13 R:+17 W:+10 (+2 vs enchantments) | Init:+8 | Per: +25

Ingrge will fire at green and then red...

To Hit: Dex+Base, Magic, Weapon Focus, PBS, Precise Shot, Rapid Shot, Deadly Aim, Deadeye Bowman, Point Blank Master, Manyshot
Damage: Strength, Magic, PBS, Deadly Aim, Rapid Shot

Longbow (Manyshot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (17) + 13 + 1 + 1 + 1 - 2 - 2 = 29
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (8) + 2 + 1 + 1 + 4 = 16

Longbow (Rapid Shot): 1d20 + 13 + 1 + 1 + 1 - 2 - 2 ⇒ (9) + 13 + 1 + 1 + 1 - 2 - 2 = 21
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (6) + 2 + 1 + 1 + 4 = 14

Longbow (Iterative): 1d20 + 8 + 1 + 1 + 1 - 2 - 2 ⇒ (3) + 8 + 1 + 1 + 1 - 2 - 2 = 10
Magic/Cold Iron Damage: 1d8 + 2 + 1 + 1 + 4 ⇒ (1) + 2 + 1 + 1 + 4 = 9

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

***"You are an excellent strike team, dear Pathfinder colleagues. I am beginning to feel slightly better about this assignment!"*** says Skivven via message spell, daring to issue the slight whispers that are now drowned out in the sounds of orcs and Shoanti barbarian fighting. He aims another spell of acid into the nearest orc's eyes.

Use attack against whichever orc is still standing, as applicable.

Acid Splash Ranged Touch, Sneak Attack, Heroism, Haste, Inspire: 1d20 + 13 + 2 + 1 + 2 ⇒ (17) + 13 + 2 + 1 + 2 = 35 vs. Touch AC minus Dex/Dodge bonuses
acid dmg: 1d3 + 2 + 5d6 ⇒ (3) + 2 + (4, 4, 4, 3, 1) = 21 plus Debilitating Injury and Slow Reactions
move action to stealth, sniping, rogue's edge stealth, superior sniper, Heroism: 1d20 + 25 - 20 + 10 + 10 + 2 ⇒ (5) + 25 - 20 + 10 + 10 + 2 = 32

Debilitating Injury - Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue.

Slow Reactions: Opponents damaged by the rogue’s sneak attack can’t make attacks of opportunity for 1 round.

Silver Crusade

Female Elf Ranger 2/Transmuter 5/Eldritch Knight 3 | hp ¯\_(ツ)_/¯/79 | AC 23 T 16 FF 18 | CMD 27 | F +9 R +10 W +7 (+2 v Ench) | Spd 30' {60'} (Run x5) | Init +6 | Kn(Arc, Geo, His, Loc, Nat, Pla, Rel) +8*, Perc +14* (low-light), Scrft +10 (+12 ID), SensM +1* | Arcane Bond 1/1 | boots of spd 10/10 | wand of clw 14/50 | wand of cmw 9/11 | *Favored Enemy (human) +2 | bless, haste 7rds, life bubble 18hrs
Hamish the Bard wrote:

Hamish peeks around the corner and exhales, "Well, I guess plans aren't really necessary with Crowe in our corner."

He charges into the room, "send them to their judgements!" Moving into a flank with Shonne, the half-elf attempts to put the orc on the ground, sweeping the leg.

***"Um. Hamish, I think you might be standing on a 9-foot-tall bookcase."*** says Shonne via a whispered message.

The Exchange

Male Ratfolk N UC Rogue 10 - Init +9, Senses: Trap Spotter (Ex), Darkvision, Perception +22 (+27 vs. traps/invisibles), AC 33/ touch 20/ ff 33; CMD 22; hp 63/63; F+6, R+17, W+9, Speed 60 ft., Climb 40 ft.; Buffs*: protection from evil, vanish, camouflage blanket, shield, haste, heroism, antitoxin/plague, armor ointment.

***"Amazing! I thought they were mere church pews!"***

Dark Archive

CN Half-Elf Dirge Bard 9 | HP 84 (-0) Temp (+0) | AC: 28, Tch: 15, FF: 24 | Mods: Deathwatch 30ft | CMD 25 (+1 Disarm/Sunder) | F/R/W +7/+11/+7 (Mods on Profile) | Speed 30 | 2 Star Reroll 1/1, Bardic Performance: 22/22 | Spells 1st: 6/6, 2nd: 5/5, 3rd: 4/4 | Perc: +5, SM: +3 | Init: +2

***”It’s okay, I’m very thin.”***

Scarab Sages

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”Crowe” | Male CN Medium (Shoanti) Human Bloodrager 7 | HP 74/74 (Rage +21/21)|DR 1/- | Rage: AC 16 / Normal: AC 18, T 12, FF 17 | CMD 24| F +8 R +5 W +5; +2 bonus vs. spells cast by self or an ally | Init +1 | Perc +10/w | Speed 40ft | Spells 1st: 0/2, 2nd: 0/2| Bloodrage 9/18 Elemental strikes 0/3 | Active Conditions: Enlarge, 4 mirror Images

Crowe continues raging and attacks the orc in red armor.

HASTE +1 furious earth breaker, ic +2/2, haste +1/0, rage +2/3 2h, furious +2/2, furious focus + power attack +0/6: 1d20 + 14 + 2 + 1 + 2 + 2 ⇒ (8) + 14 + 2 + 1 + 2 + 2 = 292d6 + 8 + 2 + 2 + 3 + 6 ⇒ (6, 6) + 8 + 2 + 2 + 3 + 6 = 33

PRIMARY +1 furious earth breaker, ic +2, haste +1, rage +2, furious +2, power attack -2 : 1d20 + 14 + 2 + 1 + 2 + 2 - 2 ⇒ (5) + 14 + 2 + 1 + 2 + 2 - 2 = 242d6 + 8 + 2 + 2 + 3 + 6 ⇒ (6, 1) + 8 + 2 + 2 + 3 + 6 = 28

SECONDARY +1 furious earth breaker, ic +2, haste +1, rage +2, furious +2, power attack -2 : -5 + 1d20 + 14 + 2 + 1 + 2 + 2 - 2 ⇒ -5 + (7) + 14 + 2 + 1 + 2 + 2 - 2 = 212d6 + 8 + 2 + 2 + 3 + 6 ⇒ (2, 5) + 8 + 2 + 2 + 3 + 6 = 28

“I am killing Orcs!“ he says with foam in his mouth.

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