What's That Under Nuln?

Game Master Aubster

Sewer Jacks in Nuln are disappearing. Representatives of Emmanuelle von Liebwitz, (Grand Countess of Wissenland, Countess of Nuln, and Duchess of Meissen) have sent the word out for experienced adventurers to explore the Undercity of Nuln and find out what happened to the Sewer Jacks. Rewards are promised.


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Dirk Liestag wrote:

dice=Dodge 64]1d100 +5 SL so +1 Advantage

Having mastered his surprise at the skaven attack and relieved that the monstrous sized rat was no longer threatening them, Dirk stepped to the side, avoiding the creature's attack.

"You look like a tough one!" he says as he readies to strike the creature with his axe.

dice=Melee (Basic) 63 +10 Advantage]1d100 +1 SL

Stormvermin Parry (45): 1d100 ⇒ 58 Failure with SL -1

Dirk now has Advantage +2

Hit Location 36 is Right Arm

Damage = 4? + 5(SB) + 2(SL) -3 (TB) - 4 (AP) = 4 Wounds
Please correct the damage total if the Weapon is not SB + 4

Dirk is able to deliver a stinging blow to the arm of the black furred Stormvermin.


Adela von Suderburg wrote:

With the Skaven ignoring her, Adela stepped over to the stormvermin attacking Hannah. Given the order of march, it was but a mere step over the rat ogre’s corpse.

dice=Attack Stormvermin]1d100
WS with skill = 75 + 2 advantage = 95, so +9 with another +5 for strength and +4 for weapon

I don’t think a 1 is a Crit?

dice=Attack with move or advantage if move was taken up]1d100
95 with a 50 is SL4 before advantage

Her axe lashed out quickly, the rat ogre’s blood following it in a red arc. She hadn’t even finished screaming ”Ulric!” before she was on the Skaven.

dice=Defense is needed, but always feel free to roll for me]1d100

Stormvermin Parry (45): 1d100 ⇒ 50 Failure with SL +1 for Advantage +2 (charge + successful attack roll on Hanna)

Adela now has Advantage +3

Hit Location 10 is left arm

Damage = 4 + 5 + 9 - 4 -3 = 11 Wounds which takes down the Stormvermin that Hanna had already softened up

It's quickly becoming obvious that Ulric really doesn't like Skaven as his WarPriest is quickly carving them apart.

Clanrat Parry (40): 1d100 ⇒ 38 Success with SL + 2 (Advantage of +2)

Adela's roll of 50 is a success with a SL +5 (Counting the Advantage she gained beating the Stormvermin)

Adela wins the Opposed Test with SL + 3 difference and now has Advantage +4

Hit Location 05 is Head

Damage = 4 + 5 + 3 - 3 (TB) - 2 (AP) = 7 Wounds

A quick killing blow to the larger Skaven is followed by a head shot to the smaller skaven who's will is clearly broken seeing all the other Skaven fall. His musk glands release their scent and he looks for a way out of this mess.


Jarvey is up


Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)

As the ratmen ranks are decimated, Jarvey draws his trusty repeater and draws a bead on one of the clan rats.

"Rat-a-tat-tat ye basterd!"

He fires a volley at the creature:

Ranged (Blackpowder) 62: 1d100 ⇒ 81
Again not sure if I'm strictly firing into melee for a -20 on this occasion or if its close range @ +20 as I'm further back in the marching order)
Damage (Repeater Pistol): SL3+8+1 = 12 (Non-metal APs are ignored)


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Dirk's weapons are just hand weapon class. So +4 from weapon, yeah.


Jarvey Glintloque wrote:

As the ratmen ranks are decimated, Jarvey draws his trusty repeater and draws a bead on one of the clan rats.

"Rat-a-tat-tat ye basterd!"

He fires a volley at the creature:

Ranged (Blackpowder) 62: 1d100
Again not sure if I'm strictly firing into melee for a -20 on this occasion or if its close range @ +20 as I'm further back in the marching order)
Damage (Repeater Pistol): SL3+8+1 = 12 (Non-metal APs are ignored)

It's both -20 and +20 so the attack is unsuccessful but there's a chance to give the Clanrat a broken condition for being targeted by a black powder weapon

Clanrat Cool Test (20): 1d100 ⇒ 93 Fail

The Clanrat cowers from the noise and smoke of the pistol.
Broken: You are terrified, defeated, panicked, or otherwise convinced you are going to die. On your turn, your Move and Action must be used to run away as fast as possible until you are in a good hiding place beyond the sight of any enemy


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Ubaldo Hartig wrote:

dice=Cool vs Fear 68]1d100

Fortune for that! 2/3

dice=Cool vs Fear 68]1d100

Ubaldo gulps, his face growing pale.

"M-m-monstrous t-t-thing!", he stammers, slashing wildly. However, his fear lends fuel to his strike, and Ranald lends the lawman a hand!

dice=Sword vs Huge Rat 61]1d100

5 SL = 5 SL +1 practical -1 fear

Damage 4 + 5 +?

** spoiler omitted **

** spoiler omitted **

Ubaldo strikes at the the only still standing Stormvermin who is already engaged with Dirk.

Stormvermin Parry (45): 1d100 ⇒ 65 Failure with SL -2

Ubaldo rolled a 4 which is a success with a SL of + 8 because of the gang up bonus.

Hit Location is Right Arm

Damage is 4 + 5 + 10 - 3 - 4 = 12 Wounds for a total of 16 Wounds which kills the outnumbered Stormvermin

End of Round 2 Summary

Rat Ogre - Filleted by Adela and Darted by Hanna, the poor Rat Ogre has no chance. Obviously, you have no idea how many warpstone chips a Rat Ogre costs.

Stormvermin 1 - Suffered the same sad fate as the Rat Ogre

Stormvermin 2 - Felled by Dirk and Ubaldo working together

Clanrat 1 - Darted to death by Hanna

Clanrat 2 - Broken by the pistol shot

Shadowy Figure - There is no longer a rat-shaped shadow visible in the corner of the chamber

Hanna - Currently is Schrödinger's Hanna as she can be thought of as both alive and dead at the same time until a Fate point is spent

Adela, Jarvey, Dirk and Ubaldo are not engaged.


Ouch! Going to go with How did that miss!

Hanna saw the vermin's halberd sweeping towards her and knew that she didn't have time to parry or move out of its way. Luckily for her, the heel of her boot encountered a particularly slimy section of sewer floor. In an instant , her foot and leg shot out horizontally...the rest of her body following suit. The Halberd, which would have taken off her arm and then taken her life, missed by a hair, making a small cut in the front of her robes.

Falling in a heap, Hanna thanked Shallya that she'd fallen when she had.


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

”Do not pursue!” Adela called out with her ‘command voice.’ She remembered what happened to her men the last time they pursued fleeing skaven into the dark. It was not a pleasant memory. ”Keep your guard up, and gather evidence to bring back with us. I guarantee that the corpses will all be long gone by the time we come back. And be ready for one of two things to happen. Either we will be followed quietly and they will strike when our guard is down, or they will try to overwhelm us with sheer numbers. Either way we will prevail if we watch each other’s backs.”


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

"Are you OK?" Dirk asks Hannah as he picks her up out of the muck and sets her on her feet. He doesn't otherwise seemed very concerned about the wizard.

"Can't disappear the corpses if we take them with us," Dirk says as he leans down to inspect the skaven. "Ugly fellas, ain't they?"

After the horrible events up above, it was almost a relief to have something as solid and ordinary as rat men to deal with. These things, he could clobber with his hammer or hack with his axe. Simple.

"We'll need more than an ear to prove the point," Dirk muses to himself as he chops off the head of one of the stormvermin.


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Ubaldo looks about, thinking quickly.

"It is quite something to finally see stories come into terrible life. Dirk, take some hands with heads. We need evidence of tool users. Adela, I concur. Their numbers are an advantage that we must limit as much as we can. Hanna, do you require medical assistance?"


Hanna shares a self-deprecating smile with Dirk as he helps her up, "I am fine...but that was a close call."

To Ulbaldo she responds, "No...but some ginger tea would be a boon right now..."

Trying not to take too deep a breath so as no not aggravate the nausea that plagued her, she helps as she can to illuminate the efforts to harvest sufficient evidence.


Hanna Achenbach wrote:

Ouch! Going to go with How did that miss!

Hanna saw the vermin's halberd sweeping towards her and knew that she didn't have time to parry or move out of its way. Luckily for her, the heel of her boot encountered a particularly slimy section of sewer floor. In an instant , her foot and leg shot out horizontally...the rest of her body following suit. The Halberd, which would have taken off her arm and then taken her life, missed by a hair, making a small cut in the front of her robes.

Falling in a heap, Hanna thanked Shallya that she'd fallen when she had.

At least you will always be the first that had a 100 rolled against her on the critical hit table


Hanna Achenbach wrote:

Hanna shares a self-deprecating smile with Dirk as he helps her up, "I am fine...but that was a close call."

To Ulbaldo she responds, "No...but some ginger tea would be a boon right now..."

Trying not to take too deep a breath so as no not aggravate the nausea that plagued her, she helps as she can to illuminate the efforts to harvest sufficient evidence.

One of you strikes down the last Clanrat as it tries to flee, all the while it's calling out, "No No Friends Friends"

Turning back the way you came, carrying your grisly burdens, you attempt to navigate back to the exit of the sewers in the Maze. You've barely cleared the large chamber when you all can hear rapid chittering sounds echo down the sewer from ahead. After a few heartbeats, you see a bright flash of a sickly greenish light that leaves ghostly after images of the sewer burned into your eyes for a moment. Immediately after the flash you hear a wooshing sound like a tornado makes...even as that sound echoes away, it is followed by the sound of tons of stones and bricks crashing down. Lastly a stinking cloud of dust that comes bellowing down the sewer tunnel towards you followed by a tidal wave of sewage that sweeps down on you all.

Make a Challenging (+0) Simple Athletics Test to keep your feet. Jarvey weighing less has a more difficult time Jarvey only: Make a Difficult (-10) Simple Athletics Test


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Athletics: 1d100 ⇒ 57

Adela had faced down a rat ogre, but this was a foe even greater...gravity. She was bowled over by the wave.


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Athletics 42: 1d100 ⇒ 32

Ubaldo covers his nose and mouth while bracing himself. His efforts are sufficient to remain upright.


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Athletics 65: 1d100 ⇒ 80 - I guess Dirk will just join Adela in being washed away...too bad it wasn't an Endurance test.


Dirk Liestag wrote:
[dice=Athletics 65]1d100 - I guess Dirk will just join Adela in being washed away...too bad it wasn't an Endurance test.

If you failed your Athletic test, you're swept a few feet down the chamber and thoroughly drenched in the 'Stew' before you can regain your footing. Unfortunately, some of the 'Stew' gets into your mouth.

Make an Average (+20) Endurance Check or contract Ratte Fever.


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Endurance: 1d100 ⇒ 21

”This is going to take *forever* to wash.” Adela complained as she got back to her feet.


Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)

Difficult (-10) Athletics 41: 1d100 ⇒ 81

Jarvey barely has time to register the scheissenami wave crashing o'er Dirk and Adela before he too is engulfed in the sewage!

Dripping in skit in slowly rises to his feet, swearing and cursing as he does;

"Feckinratbasterdscabbysonso'sewerscum!"

Average (+20) Endurance 50: 1d100 ⇒ 96

He hacks up some sewage and looks thoroughly disgusted...


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Endurance 80+20: 1d100 ⇒ 75

Dirk stands up out of the sewage, now thoroughly covered in filth. He tries in vain to spit the taste of rot out of his mouth. "Tastes almost as bad as Madame Helsig's stew," he groans. "Tunnel is gone, isn't it?"


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Blessing of tenacity removes a condition. Does this cure disease?


Adela von Suderburg wrote:
Blessing of tenacity removes a condition. Does this cure disease?

No, a disease isn't a condition but some diseases can causes conditions to happen. The Complete Condition List is Ablaze, Bleeding, Blinded, Broken, Deafened, Entangled, Fatigued, Poison, Prone, Stunned, Surprised, & Unconscious. The only blessing that helps with disease is the Blessing of Recuperation which shortens the time the disease lasts. There is also a Miracle of Shallya that can cure any disease or get rid of any poison.


Jarvey feels a little bit ill but nothing serious...yet

The group, dripping disgusting sewage, is still in the chamber which has four exits, one at each of the cardinal points of a compass. You came from the South passage, from which the sewage tsunami came, and the shadowy figure was standing in a corner between the West and North passage. You quickly note that the sewage that had been flowing swiftly out of the South passage is no longer doing so, and in fact, the level of sewage in the chamber is beginning to rise at a fairly fast rate (it will be at least an hour before it is over Jarvey's head).


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Ubaldo calls out:

"Do any see tracks? A route?"

He casts his own gaze about, even in this disgusting and unfamiliar environment.

Perception 62: 1d100 ⇒ 75


Everyone can make a Hard (-20) Perception Skill Test to see if there are other exits from the chamber.


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Perception 41-20=21: 1d100 ⇒ 91

Adela looked around wildly, unable to find an exit. She felt panic rise up, this was no way for a daughter of Ulric to die!


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Ubaldo keeps looking, trying to match what he sees with his hours poring over maps.

Perception 42: 1d100 ⇒ 93


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Dirk Initiative (Perception) 26-20: 1d100 ⇒ 59

"There is no point in staying here. We should get moving," Dirk says.

Absent further guidance, he'll just pick a direction and go north. What side of the city were we on?


Dirk Liestag wrote:

[dice=Dirk Initiative (Perception) 26-20]1d100

"There is no point in staying here. We should get moving," Dirk says.

Absent further guidance, he'll just pick a direction and go north. What side of the city were we on?

The River Reik throws through the center of Nuln. On the north bank of the river are the Docks, just north of that is the Maze. You have been slowly moving North, away from the river towards the middle of town.


You follow the sewer line North from the chamber where the multiple lines ran together. The further you move away from the chamber, the lower the level of sewage until finally you're not wading through sewage but can walk on the relatively dry walkway next to the channel.

Dirk's sharp ears again picks up noises from up ahead as the tunnel bends towards the Northeast. This time besides the high pitched chittering voice, a voice in a much more normal register can be heard. You'll have to go around the bend to see what's going on or to be able to understand what's being said.


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Perception: 1d100 ⇒ 90

Pray: 1d100 ⇒ 61

Unable to figure out much of anything about the voice, Adela assumed the worst. She spoke prayers to Ulric, causing her battleaxe to glow with an icy aura. ”More foes ahead? Let us go say hello.”


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

"Aye, let us give them a steel welcome."


Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)

Jarvey nods in agreement, through it is plain to see any sense of cockiness and enthusiasm has been obscured by the coating of sewage on the Coach-Master.

He pulls his repeater out once again, wiping it clean as best he can...


My impression is that the plan is to charge around the bend and react to whatever you find. Is that right or is the plan to move deliberately and carefully?


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

My plan is to charge around the corner with a magic axe and wearing plate armor. With as much subtlety as that sentence should invoke


Adela von Suderburg wrote:
My plan is to charge around the corner with a magic axe and wearing plate armor. With as much subtlety as that sentence should invoke

Ulric approves of your plan, you have a +10 bonus next time you invoke Ulric

Charging around the corner, plate mail clanking, Adela comes upon a unexpected tableau. A tall hooded man is standing next to another hooded figure that is clearly a Skaven. Standing to the side of two hooded figures is a smaller Skaven with white fur and two small horns protruding from its skull. The three stand on a small landing below a rusty metal ladder. The sewage tunnel also continues in a generally Northeasterly direction beyond the landing.

Neither party is surprised by the other,

Roll for Initiative

Initiative Hooded Man: 1d10 + 45 ⇒ (1) + 45 = 46

Initiative Hooded Skaven: 1d10 + 40 ⇒ (2) + 40 = 42

Initiative White Fur Skaven: 1d10 + 30 ⇒ (3) + 30 = 33


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Initiative: 1d10 + 26 ⇒ (4) + 26 = 30

Dirk charges around the corner alongside Adela, ready for battle.


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Initiative: 29 + 1d10 ⇒ 29 + (10) = 39

Can Adela hang her lantern from her belt so she can use her shield?


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Adela von Suderburg wrote:

[dice= Initiative]29 + 1d10

Can Adela hang her lantern from her belt so she can use her shield?

I don’t see why not...if Adela takes a hit to the body it seems like it’s possible to shatter the lantern, spilling burning oil down Adela’s legs (but it’d be low chance...like if Adela fumbles an attack).


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Initiative Ubaldo: 1d10 + 47 ⇒ (7) + 47 = 54

Seeing the way the sewer gases are going, Ubaldo picks up his speed and charges around the corner!

Can Ubaldo reach a foe this turn to attack?


Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)

Initiative: 1d10 + 28 ⇒ (5) + 28 = 33

Caught out by the others charge, Jarvey hefts his pistol and joins the fray...


Ubaldo Hartig wrote:

dice=Initiative Ubaldo]1d10+47

Seeing the way the sewer gases are going, Ubaldo picks up his speed and charges around the corner!

Can Ubaldo reach a foe this turn to attack?

Yes you can get to them, just barely

Rolling for Hanna Initiative: 1d10 + 46 ⇒ (4) + 46 = 50

Round 1 Initiative

Ubaldo
Hanna
Hooded Figures (Man and Skaven)
Adela
White Furred Skaven
Jarvey and Dirk

Go ahead and make your attack and defense rolls

Hooded Man
No attack - will turn and climb the ladder
Defense - Dodge if needed Defense Skill Test Dodge (40): 1d100 ⇒ 75 Failure with SL -3

Hooded Skaven
Attack - Throws a glass globe that contains a weird swirling greenish gas at the bend of the corridor Ranged Attack (60): 1d100 ⇒ 28 Success
Defense - Dodge Defense Skill Test Dodge (50): 1d100 ⇒ 66
The globe bursts against the wall of the tunnel and a sickly green cloud forms immediately.
Ubaldo is already past the spot so the gas has no impact on him.
If anyone purposefully moves into the cloud make a Hard (-20) Endurance Test. Failure means you've been overcome by the gas and lose consciousness (gain the Unconscious Condition until you either are moved away from the gas or the gas dissipates in 1d3 + 1 ⇒ (2) + 1 = 3 rounds. Success means the gas has no impact on you.
If you want to make a ranged attack through the green cloud, it is -20 to attack.

White Furred Skaven
Attack - Casts Dart at Ubaldo Magick Language Test (40): 1d100 ⇒ 56 Failure with SL -1
Defense - Dodge Defense Skill Test Dodge (40): 1d100 ⇒ 31 Success with SL +1


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Male Halfling Kutsche Meister W 0/14 | Fate 2 | Fortune 1/2 | Resilience 3 | Resolve 4/5 | Movement 3| Corruption 1| Conditions: Fevered (-10 all tests)

Jarvey squints at the billowing mist, realising that firing blind would be folly and as likely to beg friend as much as foe.

With a grimace at his sewage encrusted countenance, the diminutive Kutche Meister shakes his head;

"Ach. Covered in Nuln night-soil, and now venomous vapours! This just tastes sourer an' sourer..."

He presses through the cloud...

(Hard -20) Endurance 50: 1d100 ⇒ 45

... but is overcome by the bitter fumes and collapses in a (small) heap!

Condition: Unconscious


Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

In order to not take advantage of rolls, I'll simply say that I'm targeting the closest enemy. Which makes sense given that Ubaldo can just about reach them.

Seeing what is before him, Ubaldo swings his fine blade in a wild arc!

Sword vs Nearest Foe 61: 1d100 ⇒ 75

Misses unless there's a modifier I'm missing. That would have been +1 advantage from Charging.

Dodge:

Dodge! 47: 1d100 ⇒ 86


[CAMPAIGN OVER] Priestess Captain of Ulric: Melee Armor Legs, Arms, Body, Head (4/4/4/0) Shooting Armor (5/5/5/1) WS (50) BS (26) Str (50) T (51) Init (29) Ag (30) Dex (28) Int (31) WP (52) Fel (43) W (20) Fate (3) Fortune (4/4) Resilience (3) Resolve (4/4) Melee (75) Cool, Pray (67) Heal (46) Dodge (45)

Hit White Furred Skaven 75+10 Charge=85: 1d100 ⇒ 34 SL5

5 (my SL) - 1 (Enemy SL) + 1 (Prayer) + 5 (Str) +4 (Axe...what does practical do again?)
14 damage before enemy toughness and armor. So probably about 10 wounds caused

Using Advantage for another attack: 1d100 ⇒ 51 SL2

Fortune Reroll if the second attack wouldn’t hit: 1d100 ⇒ 29 SL5 if the second attack would have been dodged

Defense of whatever type needed: 1d100 ⇒ 7

Adela didn’t hesitate. There were three foes, and she was able to attack before the third could finish chanting it’s spell. So she charged straight in, heedless of the way behind her being filled with poison gas, or the danger of whatever Spell was being cast. She was a Daughter of Winter! She was Ulricsdottir! This was where she belonged and this was her work. Even though she was covered in filth and facing death she grinned savagely. Leave the perfumed temples to the weak men of the cloth. She knew that it wasn’t their prayers that Ulric listened to.

Enemy must take challenging endurance tests for each hit. Failure gives stunned condition


Wounds 30/32 | Initiative 26 | Cool 40, Dodge 64, Endurance 80, Melee (Shield) Defense 43 (+1 SL) | Fortune/Fate 1/2 | Resolve/Resilience 5/4 | Armor: Head 0 / Body 4 / Arms 4 / Legs 4 | Corruption: 0

Waiting for the white-furred Skaven. I'm slightly confused by the thread, but I don't think Dirk is past the gas cloud yet?


Adela von Suderburg wrote:

[dice=Hit White Furred Skaven 75+10 Charge=85]1d100 SL5

5 (my SL) - 1 (Enemy SL) + 1 (Prayer) + 5 (Str) +4 (Axe...what does practical do again?)
14 damage before enemy toughness and armor. So probably about 10 wounds caused

[dice=Using Advantage for another attack]1d100 SL2

[dice=Fortune Reroll if the second attack wouldn’t hit]1d100 SL5 if the second attack would have been dodged

[dice=Defense of whatever type needed]1d100

Adela didn’t hesitate. There were three foes, and she was able to attack before the third could finish chanting it’s spell. So she charged straight in, heedless of the way behind her being filled with poison gas, or the danger of whatever Spell was being cast. She was a Daughter of Winter! She was Ulricsdottir! This was where she belonged and this was her work. Even though she was covered in filth and facing death she grinned savagely. Leave the perfumed temples to the weak men of the cloth. She knew that it wasn’t their prayers that Ulric listened to.

Enemy must take challenging endurance tests for each hit. Failure gives stunned condition

Adela would need to make a successful Endurance Roll to make it through the gas cloud to be able to attack the white furred Skaven.


As with my post in the other thread...hell week, sorry for being absent. Making up some rolls

Athletics:53, to avoid tsunami of sewage: 1d100 ⇒ 85 Hit by tsunami
Endurance:39, to avoid vomiting all over!: 1d100 ⇒ 26 No Stunned condition!

Endurance:39, to avoid disease!: 1d100 ⇒ 76 Yuk!

Hanna follows the rash Ulric-ite at a more contemplative pace, knowing any rushing about may bring about a debiltating bout of heavage.

Since she moves before the hooded skaven, can she make it far enough to get past where his green gas appears?


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Dirk Liestag wrote:
Waiting for the white-furred Skaven. I'm slightly confused by the thread, but I don't think Dirk is past the gas cloud yet?

Sorry for any confusion. In my defense, it was late and I failed my Endurance test.

What's happened so far in Round 1 - I will write up a narrative too but this is just to get the facts down

1) Ubaldo charged the enemy, attacked and missed white fur Skaven
2) Hanna held her action (waiting to give Player a chance)
3) Hooded man ran for it and climbed up a ladder
4) Hooded Skaven threw a glass globe that shattered between the enemy and party, except for Ubaldo who had already moved to the enemy
5) Adela charged the enemy and needs to make an endurance test or fall unconscious in the gas cloud...if the test is successful she reaches the white furred Skaven and kills it
6) If Adela failed her Endurance test, the white furred Skaven tried a spell and it failed
7) Jarvey charged the enemy and did not make it through the gas cloud and is unconscious
8) Dirk is up and depending on Adela's Endurance check sees 1 or 2 Skaven still alive and a gas cloud between himself and the enemy

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