
GM XaveTheNerd |

Because this is ridiculously specific:
A successful DC [redacted] Athletics, Nature, or Survival check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn’t contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a frost vial typically puts out only 1 square of fire, and ray of frost is ineffective.
after reading deeper there, Jaldan used create water, not a waterskin.

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Given that it was said that the centaur had a pack of waterskins and used the waterskin to put out a square, Nikebei used his go to get next to the centaur so he could help by using waterskins.
Hope you don't mind, but I have redone to get next to the fire, rather than get next to the centaur. Just a positional change, no change to actions.

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I feel you pain Fester ..., shoould have been playing Cthulhu.

GM XaveTheNerd |

Oof. Okay. Yeah. Things got really confusing there. Lux, I didn't apply your attacks. I'll do so now.

GM XaveTheNerd |

And just to top off the confusion...
Ugh. I really am sorry guys. Being fair, this is only my third time GMing 2e, and my first time in PbP format, so I probably shouldn't be this hard on myself.
Now, a pointer from me because I hate killing players. The other ones explode too. I don't want Fester dying here, so it'll probably be best to not kill another leshy until Fester's conscious again. Taking damage while dying automatically increases the dying condition by one, and he's already got persistent damage to make things worse.

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Wow, I hadn't counted on such a large range for the explosion. That's pretty nasty. I'll redo my turn to feed Fester a minor healing potion, so that he'll be conscious at least.
Edit: Don't sweat the mistakes, they happen all the time. Just move on and forget about it, or do a quick retcon like you did here.

GM XaveTheNerd |

Should have mentioned: The explosion's radius is 30 feet! It pretty well covers the battlefield.

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Nikebei will have to alter his turn as the spell does not work on anyone who is dying, only unconscious or conscious living creatures. So he wouldn't have cast it on Fester, but used it on Lux.

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These leshies are kicking our butts! Who knew they were nuclear-powered?
Personally, I’m perfectly fine with challenges and retcons. It is also a LOT harder to kill someone in PF2 than in PF1, so don’t be too worried yet Xave. Still, things are not looking good right now...
Maybe if our dice could change for the better...
-Fingers crossed.

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Nikebei will have to alter his turn as the spell does not work on anyone who is dying, only unconscious or conscious living creatures. So he wouldn't have cast it on Fester, but used it on Lux.
Are you sure about this? From what I read, Soothe has as its target "one willing living creature". Even if unconscious and dying, Fester is still living. Also, I found this quote:
Some spells restrict you to willing targets. A player can declare their character a willing or unwilling target at any time, regardless of turn order or their character’s condition (such as when a character is paralyzed, unconscious, or even dead).

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Interesting Lux, I might have misunderstood the way things worked here.
But the retcon is confusing enough without retconning Nikebei's turn twice. So given when this encounter is over, then we can all declare if we are willing or unwilling creatures to Nikebei's spells. Really just this and Mage Armour.

GM XaveTheNerd |

Yeah. I see no reason this couldn't be cast on somebody who is dying. It's a positive effect, so I assume all allies would definitely count as willing.

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I'm making a pig's ear of this game.....
.... From what I read, I thought when it said Lux had gone to ground, it was he'd been made unconscious and was dying....
If he's just down on the ground prone, I'd have gone after Fester and thrown some healing his way....

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I'm making a pig's ear of this game...
Is this some sort of idioma? Can you explain it please, for Russian?
And I also noticed, that Niklaas used word Sucka. It is actually russian word... I think Niklaas is familiar with meaning...

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Nikebei wrote:I'm making a pig's ear of this game...
Is this some sort of idioma? Can you explain it please, for Russian?
And I also noticed, that Niklaas used word Sucka. It is actually russian word... I think Niklaas is familiar with meaning...
make a pig's ear of
make a pig's ear of (something)To do a very poor job of something; to ruin something completely. Primarily heard in UK.
I'm going to need to start this table over again from scratch—I really made a pig's ear of it.
Janet made a pig's ear of the Jefferson account, so I'm going to need you to come in at the weekend and put things in order.
See also: ear, make, of
Farlex Dictionary of Idioms. © 2015 Farlex, Inc, all rights reserved.
make a pig's ear of bungle; make a mess of. British informal
This probably developed with humorous reference to the phrase make a silk purse out of a sow's ear (see silk).
See also: ear, make, of
Farlex Partner Idioms Dictionary © Farlex 2017
make a pig's ear of something
UK informal
to do something badly, wrongly, or awkwardly:
He's made a real pig's ear of that bookcase he was supposed to be making

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I didn’t know that Sucka’ was Russian; that’s cool. I was using it as a slur of “Sucker,” which basically means “fool,” “idiot,” or “someone likely to be fooled because of their low intellect.” Does it mean the same in Russia?
Also, the “Pig’s ear” comment was new for me too. I got the basic meaning, but being American myself, I hadn’t ever heard that term before either.

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Oficially "sucka" is just a female dog. Most relevant word in english is "a b$%%&".
In general this word a bit more complicated and can be used as interdomain. For example, if you familiar with Jessie Pinkman from Breaking Bad TV show, he sometimes crys "Yes, b#&~#!"... so he might us "da, sucka" / "vot tak, sucka" instead $))

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GM Xave, if you're waiting on anyone, then just bung a post in here, sometimes players don't know that you are waiting for them.

GM XaveTheNerd |

Sorry! My weekends get iffy on the posting schedule, especially when I'm starting up a new home game. I'm working on the post now.

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No worries GM Xave, just wanted to make sure we weren't slowing you down. :-)

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That's what happened to me..... :-(

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From a purely mechanical standpoint, I’m kind of feeling like the forest fire was meant to be a distraction to split the party’s attention and make it easier for the leshies to pick us off one at a time. I’ve seen similar mechanics in other scenarios this season, and in most instances, the extra threat is more of a perceived threat - but not mechanically able to pack enough punch to do anything. This time around though, those flames definitely have been dealing some major damage...
The best strategy might’ve been to focus-fire the leshies down (ideally at range), and only then deal with the fairly deadly flames.
-That said, I understand why druids would go for the fire first. I hold nothing against the nature-lovers among us.
-Personally, I also prefer to get into melee for flanking too so... you know how it is...

GM XaveTheNerd |

Yeah. 1d6 for ending your turn adjacent to the flames. Another 2d6 if it spreads into your square (which I've been assigning randomly. Technically it's my choice. I could be mean or nice if I wanted. Chose to let the dice decide.

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Lux moves (redirected) to the fire, but can't quite put it out; instead, she fans the flames and embers fly to the other side of the fire, setting more of the forest ablaze.
Taken from the gameplay thread. I wasn't quite sure what went on here. Did I do something to make things actively worse? A critical failure on the roll? Or was this flavor without in-game effect, meaning this was just the normal spreading of fire that would have happened anyway?
Since we've been at this a while and it's already confusing enough, I thought I'd check for some clarification.

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If I've followed the mechanics correctly, a DC 15 Survival check will put out a square of fire. In the last round, Nickebei rolled a 16 Survival, but there was no mention of it in the round up and no fire appears to have been put out?

GM XaveTheNerd |

Sorry to all on the delay. I've had a medical issue flare up, and we're still determining what the exact cause is. I was in quite a bit of pain yesterday, so I didn't worry about posting here. Thank you for understanding.
@Nikebei: I put it in my notes but didn't delete the fire. Sigh. Too many moving parts.
@Lux: I'll be sure to note flavor a bit more distinctly. I've been pretty bad at it as of late. It was just flavor for the usual spread.

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Hope you feel better soon and can find the cause.

GM XaveTheNerd |

Looks like my back just got all sorts of fed up with things. Luckily, that's not a needed surgery. *wipes brow*
Let me get to gameplay now.

GM XaveTheNerd |

To keep you all updated: Outpost ends in mid May, and we're making good time. I will only speed things along in the final encounter if we get close.

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Looks like my back just got all sorts of fed up with things. Luckily, that's not a needed surgery. *wipes brow*
Let me get to gameplay now.
I've found hernia at my lower back last August... . Maybe my chopper (motorbike) was the trouble source. Anyway I am still recovering. Making gymnastics daily to be fine. And avoid taking heavy weight so far.
Surgery terrifying me in general. So, glad you are fine Xave. Be care!

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Glad to have you back GM and without the need of surgery.

GM XaveTheNerd |

Of all the times to split the party! I'm not complaining, but that was almost 2 pages of the adventure summed up in one post! Well, at least it's all out of the way now! Whew. Definitely one of the longest posts I've ever made.

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Ain't that's what you love about players ..... :-)