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Lucky number for Garduk: 1d20 ⇒ 4
"Hrmmm. Thank you, Corona. Now, let's see what this is about."
Garduk pulls out a scroll of heightened awareness and casts it on himself (duration 10 minutes), then casts detect magic as well. Spellcasting completed, he approaches the statue and plucks the clay ball from the python's mouth.

GM Ietsuna |

Garduk feels that the ball is very light, as if it is just a hollow shell.

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**OVERSEER ANNOUNCEMENT**
The wave of corpses is relentless, but it isn’t as determined as the Pathfinders. After a tough fight, the wave falls apart, and the corpses lie still once again. “Good work!” says Calisro Benarry. With a sharklike smile, she says, “Let’s see what else dares to
stand in our way.” The Guard Mission was successful!
GMs, the Guard Mission Success condition on page 17 is in effect.
************
**OVERSEER ANNOUNCEMENT**
The voice of Ollysta Zadrian is a barely audible whisper, though she appears to be shouting. “Pathfinders! We’re nearly done clearing the evil from this area. Destroy your foes quickly, then gather together for a briefing.”
GMs, please wrap up Part 3 encounters quickly, applying the conditions on page 16.

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Garduk feels that the ball is very light, as if it is just a hollow shell.
Is there a knowledge check I should/could do here?

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"Find something interesting Garduk or just some old dried out ghoul eyeball stuffed in a statue again?" Hanlin jests, always one to try to keep the mood light.
"Did you all just hear Ollysta holler something about break time? I feel like I've hardly broken a sweat yet."

GM Ietsuna |

Nope, no knowledge check.
As Garduk puzzles over the ball it slips from his fingers, smashing on the ground. A piece of paper was hidden inside. Scrawled upon it is a note written in a strange language Necril
Ok, the other tables are wrapping up their combats, we are done, but don't have enough time to start an optional encounter. Just hang tight for a little bit and we'll move on shortly.

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"Hrmmm. A language I don't already know? That's definitely interesting, Hanlin. Let's see what it says."
Garduk pulls another scroll (comprehend languages) from his haversack and reads it off, then examines the parchment again.

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"I don't know, New Friends, should we trust anything we find inside of snakes?" Corona asks, looking unusually skeptical as the strange note is revealed. Yet she can't contain her curiosity for long and moves to peer over Garduk's shoulder as he peruses it.
"It sounds like we're making good progress," she adds, replying to Hanlin. "And even if we haven't fought hard yet some of the other groups might be really tired! So we should be ready to take their place if we have to."

GM Ietsuna |

The scroll contains the location of a relic within the Spire. You pass this along to your Pathfinder Society superiors.
The Guard mission success means you get assistance in your next combat. You can designate an enemy for them to help you with, just so you know for your next combat.

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**OVERSEER ANNOUNCEMENT**
Ollysta Zadrian gestures the Pathfinders close and then speaks as loudly as is possible. “My friends, the clues you identified in the Catacombs have led to a remarkable discovery: The Whispering Tyrant has hidden some kind of relic deep within the Black Caverns. We don’t know its exact powers, but the information you provided makes it clear the relic would be a powerful tool in the fight against the Whispering Tyrant. It may also help us to clear away some of the Tyrant’s corruption from this place. As loath as I am to say this, we must split our expedition.”
She turns to Shevar. “Our illustrious friend is right,” Shevar says. “I will lead part of the expedition to the Black Caverns and retrieve the relic.”
“And I will lead the force to disrupt the ritual,” Ollysta adds. “But I must make it clear that whomever goes with me to stop this foul necromancy will likely be facing the greater challenge. While the Whispering Tyrant surely has guardians for this relic, he certainly has his most deadly forces set to protect the ritual.”
GMs, please begin Part 4.

GM Ietsuna |

Shevar Besnik leads the way through the darkness for several hours. As the surface grows farther away, the air becomes increasingly cloying and stale. The sheer weight of the hundreds of tons of stone above is palpable. Hordes of lesser undead rise to stop the group several times on the journey, but they are no match for the Pathfinders and soon fall. Ahead, a dull red glow provides some illumination as the cavern expands, leading to the bottom of a deep chasm where a river of blood flows. A bridge spans the chasm in a low arc. This is it, says Shevar.
The walls are steep and are roughly 50 feet high.
Ahead in the chasm you see four undead figures. Red appears to be clad in ragged black robes and tarnished armor, this grim, headless figure and surrounded by an aura of menace.
The other three are skeletal creatures with a long, thin necks that seem to float above the ground. Their jaws are elongated, showing sharp, worn teeth.
Bo: 1d20 + 10 ⇒ (9) + 10 = 19
Corona: 1d20 + 5 ⇒ (9) + 5 = 14
Garduk: 1d20 + 5 ⇒ (9) + 5 = 14
Grel: 1d20 + 2 ⇒ (16) + 2 = 18
Hanlin: 1d20 + 2 ⇒ (13) + 2 = 15
Reesa: 1d20 + 2 ⇒ (15) + 2 = 17
Red: 1d20 + 2 ⇒ (12) + 2 = 14
Yellow, Blue, Green: 1d20 + 6 ⇒ (2) + 6 = 8
Combat Round 1 - Bold May Act
Bo
Grel
Reesa
Hanlin
Corona
Garduk
Red
Yellow
Blue
Green

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Religion vs RED: 1d20 + 4 + 6 ⇒ (19) + 4 + 6 = 29 Special Attacks & Weaknesses
Religion vs THE REST: 1d20 + 4 + 6 ⇒ (12) + 4 + 6 = 22 Special Attacks
"A dullahan with three gaki." In preparation, the monk enhances his weapon again.
Casting Gravity Bow
Sense Motive for AC: 1d20 + 26 ⇒ (14) + 26 = 40

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Reesa casts Haste on the group, steeling them for even more attacks from undead.

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Not my favorite. Grel casts a spell of protection on himself.
Casting Barkskin CL 9 with Place Magic. Moved out front a bit. AC 25 with Barkskin and Haste.

GM Ietsuna |

Dullahan Special Attacks are chilling blade (extra damage with slashing weapons), death’s calling (Increased crit chance against named target, kind of like a cavalier challenge), summon mount (self explanatory). No listed weaknesses.
Gaki Special Attacks are Blood Drain (drains blood if it grapples you) and a fear cone.

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Knowledge (religion) vs Dullahan: 1d20 + 9 ⇒ (5) + 9 = 14
Knowledge (religion) vs Gaki: 1d20 + 9 ⇒ (14) + 9 = 23
Oh well - it was worth a shot.
Garduk flinches as the undead horrors come into view. "Wonderful. You've got to give the Tyrant credit, when he raises an army of undead soldiers, he doesn't do it halfway. Such a waste."
With that, the half-orc clenches his oversized teeth and reaches out once again to the Great Beyond.

Magnus the Hound Archon |

A haze of smoke and the acrid smell of a cheap cigar announce the arrival of a large, dog-like, man-shaped creature in the cavern. He glances to his summoner, then turns back to face the dullahan. Clenching his stogie in his teeth, the hound archon scowls and stalks towards the undead warrior, drawing his greatsword along the way.
"Yer a long way from home, Bub. Time ta go back ta where ya belong."
Mwk greatsword, power attack (vs flat-footed?): 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 182d6 + 6 + 6 ⇒ (5, 2) + 6 + 6 = 19

GM Ietsuna |

The hound archon makes a swing but the Dullahan's armour is more than up to the task of protecting it.
The Dullahan retaliates with two swings of its sword.
+1 keen longsword: 1d20 + 14 ⇒ (3) + 14 = 17 Damage: 1d8 + 6 ⇒ (3) + 6 = 9 plus Cold: 1d6 ⇒ 1
+1 keen longsword: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d8 + 6 ⇒ (1) + 6 = 7 plus Cold: 1d6 ⇒ 6
Green moves up to Magnus and makes a bite with its overlarge teeth.
bite: 1d20 + 9 ⇒ (6) + 9 = 15 Damage: 2d6 + 3 ⇒ (3, 4) + 3 = 10
The jaws snap but only get air.
Blue floats to Grel and makes a bit at him.
bite: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14
Yellow also bites at Grel.
bite: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 2d6 + 3 ⇒ (5, 5) + 3 = 13
Neither bite connects.
Negative Energy: 2d6 ⇒ (1, 4) = 5
Those within 5 feet of the river of blood (Hanlin and Reesa) feel a wash of negative energy as the river radiates bad juju. Please take 5 Negative Energy damage, DC19 Fort save for half
Combat Round 2 - Bold May Act
Bo
Grel
Reesa
Hanlin (Delay)
Corona (Delay)
Garduk
Magnus -13
Red
Yellow
Blue
Green

Magnus the Hound Archon |

I don't know if this would affect them, but I forgot to mention the hound archon's constant aura of menace (20 ft., DC 16) (Su) Hostile creatures must save or take a -2 to attacks, AC, and saves for 24 hours.

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Kn. Religion - Red (DC 17): 1d20 + 7 ⇒ (3) + 7 = 10
Kn. Religion - Y/B/G (DC 17): 1d20 + 7 ⇒ (5) + 7 = 12
"These things look scary, New Friends, but you know what? I think I'd rather fight things that I can see," Corona remarks grimly as she finally gets her rear in gear and begins casting a spell that is now fairly familiar, conjuring a burst of bright light against the dullahan and gaki that face off against Magnus the Hound Archon.
CL vs. SR (Dullahan, If Applicable): 1d20 + 7 ⇒ (17) + 7 = 24
CL vs. SR (Gaki Green, If Applicable): 1d20 + 7 ⇒ (9) + 7 = 16
Burst of Radiance Damage: 5d4 ⇒ (4, 2, 3, 3, 1) = 13
If Blinded, Blinded For...: 1d4 ⇒ 4 rounds.
If Dazzled, Dazzled For...: 1d4 ⇒ 4 rounds.
______________
DC 16 Reflex to be dazzled instead of blinded~

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Fort DC19 vs River: 1d20 + 9 ⇒ (8) + 9 = 17
Hanlin snaps out of his distraction and steps away from the blood water as it bothers him. "Ick, that stuff just feels evil."
He calls upon the powers of good and holy juju to combat it, sending a powerful pulse of Iomedae's power out from the center of the undead group. "How you like them apples!"
Holy Smite, Will DC17, CL Check/Damage: 1d20 + 8 ⇒ (14) + 8 = 224d8 ⇒ (7, 4, 4, 7) = 22

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Grel closes the distance one of the creatures and attacks with his warhammer.
+1 silver warhammer on blue: 1d20 + 11 ⇒ (17) + 11 = 28
damage: 1d8 + 4 ⇒ (5) + 4 = 9
+1 silver warhammer: 1d20 + 11 ⇒ (1) + 11 = 12
damage: 1d8 + 4 ⇒ (7) + 4 = 11
+1 silver warhammer: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12

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Garduk yanks a miniature shovel out of his pouch; he growls, "Pudota reikään!" and mimes digging with the shovel.
A square pit, 30 feet deep and 10 feet on each side, opens up under the dullahan (light blue square shows the area; not bothering with the gaki because it can fly). The surrounding area slopes into the pit as well.
"Don't get too close to the edge!" Garduk barks a warning to the hound archon, then draws one of his wands of magic missile.
Garduk casts Create Pit. The dullahan must make a DC 18 Reflex save to jump to safety, otherwise it falls into the pit; any creature ending its turn on a square adjacent to the pit must also make a Reflex save with a +2 bonus to avoid falling in. The pit is outlined in light blue.

Magnus the Hound Archon |
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Fort: 1d20 + 10 ⇒ (7) + 10 = 17
"Nice spellcastin', Bubs!" the celestial dog-man calls to Corona and Hanlin. "Glad ta see that somebody around here knows what side they're supposed ta be on!"
The archon gives a curt nod at Garduk's shouted warning, then launches a full attack, his swings more targeted than his first wild blow, then steps away from the pit and the disgusting blood river.
Mwk greatsword: 1d20 + 11 ⇒ (2) + 11 = 132d6 + 6 ⇒ (5, 2) + 6 = 13
Mwk greatsword: 1d20 + 6 ⇒ (3) + 6 = 92d6 + 6 ⇒ (3, 6) + 6 = 15
(Magnus's attack is against the dullahan if it makes its save to avoid falling into the pit, otherwise he takes the 5' step first and attacks the green gaki.)

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Feeling the adreneline rush from the celestial sorceress, Bo sends a flurry of arrows down the left bank for the blood river.
Not certain if RED is in the pit. If not in the put, RED is the target. If he fell into the pit, GREEN is the target.
Hornbow {DA, WF, Specialization, Haste, PBS, CS}: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
Damage: 3d6 + 10 ⇒ (5, 1, 4) + 10 = 20
Hornbow {DA, WF, Specialization, Haste, PBS, CS}: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30
Damage: 3d6 + 10 ⇒ (6, 4, 1) + 10 = 21
Hornbow {DA, WF, Specialization, Haste, PBS, CS}: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Damage: 3d6 + 10 ⇒ (5, 1, 5) + 10 = 21
HASTE {DA, WF, Specialization, Haste, PBS, CS}: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage: 3d6 + 10 ⇒ (3, 5, 5) + 10 = 23
KI POINT {DA, WF, Specialization, Haste, PBS, CS}: 1d20 + 12 + 1 ⇒ (12) + 12 + 1 = 25
Damage: 3d6 + 10 ⇒ (2, 2, 4) + 10 = 18

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"Nice spellcastin', Bubs!" the celestial dog-man calls to Corona and Hanlin. "Glad ta see that somebody around here knows what side they're supposed ta be on!"
"Hrm, you look a bit familiar... you don't happen to play poker do you?" Hollers out Hanlin as a particular painting flashes in his mind.

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Reesa casts Bless on the group, figuring that would account for more damage than one of her meager destructive spells. She takes a 5’ step to the north, trying to get away from the lava river. If someone would be so nice as to move me.
So we have Bless and Haste now.

GM Ietsuna |

Red Will Vs Aura: 1d20 + 12 ⇒ (17) + 12 = 29
Yellow Will Vs Aura: 1d20 + 9 ⇒ (9) + 9 = 18
Blue Will Vs Aura: 1d20 + 9 ⇒ (19) + 9 = 28
Green Will Vs Aura: 1d20 + 9 ⇒ (8) + 9 = 17
All four manage to resist the aura of the Hound Archon.
Red Reflex Vs Radiance: 1d20 + 5 ⇒ (1) + 5 = 6
Yellow Reflex Vs Radiance: 1d20 + 7 ⇒ (5) + 7 = 12
Blue Reflex Vs Radiance: 1d20 + 7 ⇒ (14) + 7 = 21
Green Reflex Vs Radiance: 1d20 + 7 ⇒ (12) + 7 = 19
Red and Yellow are blinded by the burst of radiant energy while blue and green are only dazzled.
Red Will Vs Smite: 1d20 + 12 ⇒ (15) + 12 = 27
Yellow Will Vs Smite: 1d20 + 9 ⇒ (17) + 9 = 26
Both Red and Yellow resist some of the energy.
Grel swings three times, connecting on his first swing only.
Red Reflex Vs Pit: 1d20 + 5 ⇒ (13) + 5 = 18
The Dullahan manages to avoid falling into the pit, barely.
Magnus slashes twice but misses both times.
Bo unleashes a volley of arrows, the first 2 and the last 2 all strike the Dullahan and drop it on the spot.
Green looks hungrily at Magnus and tries to bite again.
Green Bite, Dazzled: 1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20 Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11
The teeth barely miss.
Yellow and Green both bite at Grel
Yellow Bite, Blinded: 1d20 + 9 ⇒ (4) + 9 = 13 Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Concealment Yellow. 1-50 Miss, 51-100 Hit: 1d100 ⇒ 59
Green Bite, Dazzled: 1d20 + 9 - 1 ⇒ (8) + 9 - 1 = 16 Damage: 2d6 + 3 ⇒ (2, 1) + 3 = 6
But both miss.
Combat Round 3 - Bold May Act
Bo
Grel
Reesa
Hanlin
Corona
Garduk
Magnus -13
Yellow -24 (Blinded 4 rounds)
Blue -22 (Dazzled 4 rounds)
Green -13 (Dazzled 4 rounds)

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Grel continues his assault. Back to the hells with ya! he takes another couple swings.
warhammer, haste, bless. on blue: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 4 ⇒ (8) + 4 = 12
warhammer, haste, bless: 1d20 + 12 ⇒ (15) + 12 = 27
damage: 1d8 + 4 ⇒ (1) + 4 = 5
warhammer, haste, bless: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d8 + 4 ⇒ (6) + 4 = 10

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No saves vs the Holy Smite for Green and Blue? Also, it wasn't completely clear the creature types from the knowledge checks. These are all undead correct?
"HA! Time to press the attack men!" Hanlin marches ahead, shield in hand. He lets out another holy blast from his tattooed palm, enveloping the undead in scorching righteous energy.
Assuming they are indeed undead I'll channel to harm undead.
Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (3, 4, 3, 5) + 8 = 23

GM Ietsuna |

Grel makes three solid hits on Yellow.
Combat Round 3 - Bold May Act
Bo
Grel
Reesa
Hanlin
Corona
Garduk
Magnus -13
Yellow -51 (Blinded 4 rounds)
Blue -22 (Dazzled 4 rounds)
Green -13 (Dazzled 4 rounds)

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With what he considers to be the largest threat eliminated, Bo begins to pick off the remaining undead. Seeing that Grel is out numbered, the monk begins on the right bank.
Shooting YELLOW until is dies, then BLUE, then GREEN
Hornbow {DA, WF, Specialization, Haste, PBS, CS, Bless}: 1d20 + 12 + 1 + 1 ⇒ (12) + 12 + 1 + 1 = 26
Damage: 3d6 + 10 ⇒ (1, 6, 3) + 10 = 20
Hornbow {DA, WF, Specialization, Haste, PBS, CS, Bless}: 1d20 + 12 + 1 + 1 ⇒ (6) + 12 + 1 + 1 = 20
Damage: 3d6 + 10 ⇒ (1, 4, 3) + 10 = 18
Hornbow {DA, WF, Specialization, Haste, PBS, CS, Bless}: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26
Damage: 3d6 + 10 ⇒ (2, 3, 3) + 10 = 18
HASTE {DA, WF, Specialization, Haste, PBS, CS, Bless}: 1d20 + 12 + 1 + 1 ⇒ (15) + 12 + 1 + 1 = 29
Damage: 3d6 + 10 ⇒ (1, 1, 2) + 10 = 14
KI POINT {DA, WF, Specialization, Haste, PBS, CS, Bless}: 1d20 + 12 + 1 + 1 ⇒ (3) + 12 + 1 + 1 = 17
Damage: 3d6 + 10 ⇒ (2, 5, 1) + 10 = 18

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Garduk blinks as the dullahan's arrow-riddled corpse falls to the bottom of the pit.
"Hrmmm. That's one way to do it."
He barks out the command words for his wand - "Maaginen ohjus!" - and two ice-blue darts appear in front of him before speeding into the green gaki (or blue, or yellow, depending on which is still standing).
Magic Missile, CL3: 2d4 + 2 ⇒ (1, 2) + 2 = 5

Magnus the Hound Archon |

"Hrm, you look a bit familiar... you don't happen to play poker do you?" Hollers out Hanlin as a particular painting flashes in his mind.
"Nope," the archon says, winding up for another swing of his greatsword. "Blackjack's more my game, pal."
Full attack vs. green
Mwk greatsword: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 262d6 + 6 ⇒ (4, 2) + 6 = 12
Mwk greatsword: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 262d6 + 6 ⇒ (4, 2) + 6 = 12
Crit Confirm?: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 262d6 + 6 ⇒ (6, 4) + 6 = 16
Edited to add +1 from bless

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As much as I hate to point it out, Burst of Radiance is only a 10-foot radius burst so it wouldn't have gotten Blue & Yellow at all. Unless of course there's some other effect in play that I'm unaware of!
"Oh! Happy to help!" Corona cheerily calls out to Magnus as she moves forward a bit, stopping next to the nasty-looking river of blood. She gives the Yellow Gaki a rather unnerving stare as she invokes some bad juju of her own against it.
Corona casts Ill Omen against Yellow; on the next 2 d20 rolls it makes, it must roll twice and take the less favorable result.
Fort vs. River Juju (DC 19): 1d20 + 5 ⇒ (15) + 5 = 20

GM Ietsuna |

Thanks Corona. It is kind of academic at this point but for future reference I will try to remember. You all are shredding them.
Bo drops Yellow then moves on to Blue.
Garduk tosses a couple of missiles into Blue and Magnus wails on Green.
Combat Round 3 - Bold May Act
Bo
Grel
Reesa
Hanlin
Corona
Garduk
Magnus -13
Blue -59 (Dazzled 4 rounds)
Green -53 (Dazzled 4 rounds)

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Reesa saves her stores of magic right now, as the enemies had been cut in half.
Delay this round, please.

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Thanks Corona. It is kind of academic at this point but for future reference I will try to remember. You all are shredding them.
Bo drops Yellow then moves on to Blue.
Garduk tosses a couple of missiles into Blue and Magnus wails on Green.
Combat Round 3 - Bold May Act
Bo
Grel
Reesa
Hanlin
Corona
Garduk
Magnus -13
Blue -59 (Dazzled 4 rounds)
Green -53 (Dazzled 4 rounds)
You missed Hanlin's post above, which probably would have ended the round if resolved before Bo's arrow onslaught. Also I think the confusion on the radiance vs holy smite was the area affects on the board. The large purple one was smite, the smaller one was radiance.

GM Ietsuna |

Yup, round is over. Corona save your cast of Omen.
How would you like to proceed?

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What does it take to get up to the next level where the rooms/bridge seem to be?
Grel looks around for a way up to the rest of the structure.

GM Ietsuna |

DC 25 Climb check to climb the walls. Walls are 50 feet high.

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Grel will bid an arcane magic user to use a wand for him. In my animal forms I require some extra protection.
Wand of Mage Armor.
Grel shifts in form finally into a big black cat. Something unsettling about it the way the ears are pointed and the eyes red. As he pats around now, small gouts of flame puff when his paws hit the ground.
Medium panther with Infernal template from Planar Wild Shape.

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**OVERSEER ANNOUNCEMENT**
Standing atop the bridge and fighting his way across, Shevar turns to the expedition. Despite the dire situation, he smiles. “Don’t lose hope, Pathfinders! Keep fighting on! We must stop—” he begins, but the words catch in his throat. Without warning, an undead monstrosity materializes behind him. In a swift and cruel motion, the beast lashes out with a jagged spine of bone, piercing Shevar’s heart. The creature lifts the venture-captain’s body and carelessly drops him off the bridge into the river of blood below.

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"Wh-"
Corona stares at the spot in the river of blood where Shevar fell, as though expecting him to simply pop up again like the whole thing were some big practical joke.
After a few painful seconds the reality and gravity of the situation finally seems to hit her and she looks over at the rest of the group.
"Not everyone is going to get to go home after this are they, New Friends? Maybe not any of us."
Her expression is determined...but also, sadly, resigned.
"But we need to keep going on. On and on, on and on and on..."
She looks up at the top of the ledge, where the bridge lies. "We need to get up there, New Friends. But I can't fly and I can't climb too good without a rope."

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Grel lets out a roar when Shevar is stabbed. He is ready to bound up the wall to get to this undead monstrosity. We should tear it apart.