Fey Animal

Magnus the Hound Archon's page

8 posts. Alias of Tusk the Half-Orc.


Race

Speed 40' | mwk greatsword +12*/+7* (2d6+6/19-20) or bite +6* (1d8+6), slam +6* (1d4+2) | *Active: Aid, Mage Armor, Magic Circle vs Evil (constant)

Classes/Levels

| *AC 25 *T 12 *FF 25 | HP 33+10/51 | *F +10 *R +7 *W +7; +4 vs poison, +1 vs fear | SR 15 |

Gender

Summoned hound archon (augmented) | Perception +10, darkvision & low-light

About Magnus the Hound Archon

Magnus the Hound archon CR 4
Augment Summoning applied
XP 1,200
Hound archon (Pathfinder RPG Bestiary 19)
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (20 ft., DC 16), magic circle against evil (DC 14)
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Defense
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AC 21, touch 12, flat-footed 21 (+2 deflection, +9 natural)
hp 51 (6d10+18)
Fort +10, Ref +7, Will +7; +4 vs. poison
DR 10/evil; Immune electricity, petrification; SR 15
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Offense
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Speed 40 ft.
Melee mwk greatsword +11/+6 (2d6+6/19-20) or
bite +5 (1d8+6), slam +5 (1d4+2)
Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect evil, magic circle against evil
At will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
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Statistics
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Str 19, Dex 10, Con 17, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +10; CMD 22
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9 (+13 to jump), Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (any small to large canine, beast shape II)
Other Gear mwk greatsword
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Special Abilities
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Aura of Menace (20 ft., DC 16) (Su) Hostile creatures must save or take a -2 to attacks, AC, and saves for 24 hours.
Change Shape (any Small to Large canine, beast shape II) (Su) You can change your form.
Damage Reduction (10/evil) You have Damage Reduction against all except Evil attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Electricity You are immune to electricity damage.
Immunity to Petrification You are immune to Petrification.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison Resistance +4 (Ex) You have the listed resistance to poison.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Spell Resistance (15) You have Spell Resistance.
Truespeech (Su) Speak with any creature that has a language.