Outpost III - GM Ietsuna - Siege of Gallowspire (Inactive)

Game Master Ietsuna

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Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Religion RED: 1d20 + 4 + 6 ⇒ (1) + 4 + 6 = 11
Religion BLUE/YELLOW: 1d20 + 4 + 6 ⇒ (12) + 4 + 6 = 22

"Wraiths are on the stairs!" Weaknesses

Pulling specially treated arrows, the monk begins to pepper the western landing with arrows.

Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18

Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13

Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12

Hornbow vs BLUE KI POINT {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20

Snake Style:
Sense Motive for AC {including Touch AC}: 1d20 + 25 ⇒ (20) + 25 = 45


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Sunlight Powerlessness (Ex) A wraith caught in sunlight cannot attack and is staggered.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa pulls a wand from her robes. ”Anyone planning to melee these undead?”. If so, she uses a charge from her wand of Daylight on the melee weapon of the volunteer.


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Bo fires four shots at the wraith on the left. The first 2 find their mark, but the second two do not as the wraith recoils from the attacks.

Combat Round 1 - Bold May Act

Yellow
Blue -31
Red
Bo
Corona
Grel
Reesa (Subject to daylight casting)
Garduk
Hanlin

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel is up to the task, Cast it on my warhammer, Reesa. I will try to keep them at bay. Upon reception, Grel will step out and keep the light on the wraith's while defending himself.

Total defense, AC: 25/16/19


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Combat Round 1 - Bold May Act

Yellow
Blue -31
Red
Bo
Corona
Grel
Reesa
Garduk
Hanlin

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Knowledge (religion), Red: 1d20 + 9 ⇒ (8) + 9 = 17

Drat. Does it look like it is incorporeal, or can we not tell?

"I don't know what that big thing is," Garduk barks, "but I don't like it!"

The arcanist crumbles a bit of dried licorice root in his fist, tosses the resulting powder into the air, and growls, "Nosta vauhtia!"

Garduk casts haste on the party.


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Red is a swirl of shadows. You could guess it was incorporeal.


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Oh, and Muscle mission time, so Bo and Garduk please roll your dice (3d6 each) if you are sending your characters.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

"Ahhh, the dead. I was beginning to wonder if they all marched off with the Lich..." Hanlin squints, trying to get a good look at just what the group faced.

K Religion vs Red DC19: 1d20 + 8 ⇒ (15) + 8 = 23
K Religion vs Yellow/Green DC15: 1d20 + 8 ⇒ (9) + 8 = 17

"Wraiths you say? Yup. And that angry mass of roiling angry in front of us? Well that's a Caller in the Darkness." I'm assuming that the Caller is undead yes?

Since Reesa plans to call in the power of daylight, Hanlin wants to make a dent in the darkness ahead, as well as the wraiths to his sides "Iomedae, let's kick some undead ass. Send them a sunburn like its the first day of Spring!"

Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (3, 6, 1, 1) + 8 = 19


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Yes, Caller is Undead Incorporeal

Red Will Save: 1d20 + 10 ⇒ (17) + 10 = 27

Yellow Will Save: 1d20 + 6 ⇒ (18) + 6 = 24

Blue Will Save: 1d20 + 6 ⇒ (7) + 6 = 13

Blue crumbles beneath the power of the burst of energy.

Combat Round 1 - Bold May Act

Yellow -9
Red -9
Bo
Corona
Grel
Reesa
Garduk
Hanlin

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Can we use either of those healing boons to deal damage to the undead?


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No, I don't think you can

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Muscle: 3d6 ⇒ (3, 2, 3) = 8

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

Kn. Religion (DC 19): 1d20 + 7 ⇒ (8) + 7 = 15
Kn. Religion (DC 15): 1d20 + 7 ⇒ (8) + 7 = 15

"Ew...New Friends, whatever this is, I don't like it! Maybe I can at least make it harder for it to reach out and touch one of us..."

Corona begins casting again and conjures up a bright burst of light in whatever serves for the Caller's face!

CL vs. SR (If Applicable): 1d20 + 7 ⇒ (18) + 7 = 25
Burst of Radiance: 5d4 ⇒ (4, 1, 1, 4, 4) = 14
If Blinded, Blinded For...: 1d4 ⇒ 1 rounds
If Dazzled, Dazzled For...: 1d4 ⇒ 4 rounds
______________

Corona casts Burst of Radiance on the Caller; DC 16 Reflex to be dazzled instead of blinded~

Liberty's Edge

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M Halfling (Fleet of Foot) | Swashbuckler (Mouser) 5/Halfling Opportunist 1 | HP: 46/46 | AC:26* T:17 FF:20* | CMB:+9 CMD:23* | F:+5 R:+12 W:+4, +2 vs fear | Init:+7 | Per:+11, SM: +4 | Panache 3/3; Charmed Life +3, 2/3; Mantle of the Black Rider (CHA+2) 1/1 | Speed 30' | +1 rapier +14 (1d4+7/+5 Precision/15-20) | darkwd longbow +12 (1d6/×3) | *Active: Barkskin

A colorfully-dressed halfling man leaps in front of Garduk and bows.

"Jamir Montajay of the Cassomir Montajays, the finest swordsman on or around the Inner Sea, at your service! A colossus? I'm your man! The bigger they are, the more fun I have taking them down!"

With a swirl of his cloak, the swashbuckler runs off to join the fray.

Aid Mission: 3d6 ⇒ (4, 6, 4) = 14


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Caller Reflex: 1d20 + 11 ⇒ (5) + 11 = 16

Yellow floats up to Hanlin and swipes a ghostly hand at him.

incorporeal touch: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 ⇒ 3

Hanlin avoids the attack.

The caller moves up to Grel and makes an attack

incorporeal touch: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 6d6 ⇒ (2, 4, 1, 1, 5, 6) = 19
Confirm?: 1d20 + 15 ⇒ (7) + 15 = 22 Bonus Damage: 6d6 ⇒ (6, 2, 4, 6, 3, 2) = 23

No confirm

consume mind: 1d4 ⇒ 4

Grel, take 4 wisdom damage please

Combat Round 2 - Bold May Act

Yellow -9
Red -16 (Dazzled)
Bo
Corona
Grel (Take 19 damage please)
Reesa
Garduk
Hanlin

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I presume not the right kind of sunlight? Doesn't seem to have an effect.

Grel takes his warhammer to the large creature in front of him.

+1 warhammer, haste: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d8 + 4 ⇒ (6) + 4 = 10

+1 warhammer, haste: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 4 ⇒ (5) + 4 = 9

+1 warhammer, haste: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

And Grel’s weapon has daylight, if that matters.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Hanin's eyes go wide as the wraith swings through him, but then he sets them in determination. "Iomedae, grant me your divine radiance so to better light our path towards undead scorching power!"

And with that a bright, cozy light centered on Hanlin fills the space around him out to 30'. Light a bright summer's day, but with a slight smell of smoking corpses as the incorporeal beings begin to smoke.

Nimbus of Light:

Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Continuing to use the special arrows, the archer switches to the larger target looming in the room.

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15

Hornbow vs BLUE KI POINT {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16

Snake Style:
Sense Motive for AC {including Touch AC}: 1d20 + 25 ⇒ (17) + 25 = 42

Point Blank Master means Bo does not provoke AoO's when shooting. Arrows are coated in Ghostsalt.


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Daylight wrote:
Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light.

Grel swings once and misses, the second swing strikes the Caller in Darkness (Red) and the third also misses.

Hanlin begins to emit a glow that seems to harm the undead.

Bo's second and fourth shots strike the Caller.

Combat Round 2 - Bold May Act

Yellow -13
Red -47 (Dazzled)
Bo
Corona
Grel
Reesa
Garduk
Hanlin

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Garduk growls in dismay as the apparitions close in. He sighs, then grumbles words of arcane power.

"Suojaa häntä pahalta!"

Garduk's hand glows a pale blue and, with a shudder, he takes a reluctant step forward to tap Hanlin on the shoulder.

Protection from evil, 6 minutes, +2 deflection bonus to AC vs evil creatures, etc.

Once the spell is complete, Garduk draws one of his wands of magic missile, clutching it in a white-knuckled grip.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa uses her heavenly fire bloodline ability to try to damage the wraith.

Ranged touch attack with PBS 1d20 + 5 + 1 - 4 ⇒ (9) + 5 + 1 - 4 = 11

Damage 1d4 + 3 ⇒ (1) + 3 = 4


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Putting Corona into delay so we can keep pushing

Reesa reaches a hand toward Yellow, but cannot seem to touch it at this time. To be clear you missed the AC, it isn't anything more than that.

Yellow reaches a hand toward Hanlin.

incorporeal touch: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 ⇒ 3 Con Drain: 1d6 ⇒ 1

Red continues to target Grel

incorporeal touch: 1d20 + 15 - 1 ⇒ (8) + 15 - 1 = 22 Damage: 6d6 ⇒ (6, 2, 6, 1, 1, 6) = 22 Consume Mind: 1d4 ⇒ 3

Combat Round 3 - Bold May Act

Yellow -13
Red -47 (Dazzled)
Bo
Corona
Grel (Please take 22 damage and 3 points of Wisdom Damage)
Reesa
Garduk
Hanlin (Please take 4 damage and 1 point of Con Drain)

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel feels his life and resolve seep out of him. He attempts to deliver a drubbing before stepping back.

+1 warhammer: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 4 ⇒ (2) + 4 = 6

+1 warhammer: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 4 ⇒ (6) + 4 = 10

+1 warhammer: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

A crack appears in the colossus’s outer shell. As the Pathfinders continue to rain down powerful blows, the cracks spread. Finally, the creature’s entire body fractures, and it topples over, breaking into pieces as it falls. With a cheer, the caravan charges forward to deliver supplies to the front lines. The Muscle Mission was successful!

GMs, the Muscle Mission Success condition on page 17 is in effect.

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**OVERSEER ANNOUNCEMENT**

A hidden door in the wall flies open, releasing a putrid stench. Armored bodies pour out of the opening, gathering into a tidal wave of rotting flesh and steel that quickly reaches the ceiling. Calisro Benarry cries out, “Are you lot going to be scared off by a few dead bodies? Come on, let’s go!” She draws her blade, preparing to fight. Players, you can send your Guard Aid Characters on this mission.

GMs, please begin the Aid Mission (Guard) swiftly.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

The monk falls into a steady rhythm. Arrows being drawn, sliding out of the quiver, the creak of the bow, the thrum of the released. It develops a cadence: Slide, creak, thrum. Slide, creak, thrum.

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12

Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15

Hornbow vs RED KI POINT {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Sorry, forgot the Snake Style.

Snake Style:

Sense Motive for AC {including Touch AC}: 1d20 + 25 ⇒ (13) + 25 = 38
Point Blank Master means Bo does not provoke AoO's when shooting. Arrows are coated in Ghostsalt.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Hanlin feels his stomach groan a bit as the wraith swipes some of his life force. The muscles tighten and his skin cracks a bit. "Ok, time to finish these guardians off." He watches Grel and Bo(w) send another barrage of attacks at the red mass, then sends out his own pulse of holy energy. Twice if need be!

Let the aura keep going, did they take the 8 damage last round? Another 8 this round. Also, assuming the aura, and first channel don't finish them, nor the groups attacks, I'll quick channel for a second channel as my move action. But not unless I need to, burning an extra channel is steep!

Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (2, 2, 1, 1) + 8 = 14

Quick Channel if Needed:

Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (4, 6, 6, 1) + 8 = 25


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Muscle Mission Success] - Each PC gains an item worth 750
gp or less, as a Pathfinder from the supply caravan rushes in
and places this item among the PC’s equipment.

Grel swings and hits then Bo comes through with a volley of arrows dropping the Caller to the floor.

Hanlin manages to finish the wraith off with two bursts of holy power.

Combat over

Corona and can I have rolls for your guard aid mission please, 3d6. Reesa you get 4d6 and Grel, your pre-gen gets 2d6


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There is a small statue on the landing in the northeast corner of this room. A python wraps itself around a gravestone.

DC 30 Knowledge (planes) or Knowledge (religion):
This is the symbol of Farfarello, one of the Malebranche, a minor deity of Hell called the Lord of the Forgotten

DC 23 Perception:
There is something in the mouth of the python. It looks to be a small clay ball.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

pre gen: 2d6 ⇒ (4, 5) = 9

21/62 HP. 7 Wis damage.

Grel will take a moment to patch himself up. Those things packed quite the wallop. I felt close to death there a few times.

cast lesser restoration: 1d4 ⇒ 2
wand clw: 1d8 + 1 ⇒ (3) + 1 = 4
wand clw: 1d8 + 1 ⇒ (2) + 1 = 3
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8
wand clw: 1d8 + 1 ⇒ (8) + 1 = 9
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8

HP 61/62. 5 Wis damage. for the item should i just get a potion of lesser restoration or is there a better option?

kn planes: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 15 ⇒ (2) + 15 = 17

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Guard mission 4d6 ⇒ (6, 1, 1, 6) = 14

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Grel, what about a scroll with lesser restoration x5? At 150gp each, that's 750gp.

For his item, Garduk takes a scroll of blur x5.

Knowledge (planes): 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28

Garduk grunts in recognition. "That statue - that's the symbol of one of the Malebranche, a minor god in Hell. Farfarello, I think, Lord of the Forgotten."

He peers at the statue. "There's something in its mouth. Looks like a small ball of clay."

Garduk starts to reach for the ball, then stops and looks sheepishly around at the other Pathfinders. "Sorry, that was reckless. Any objections?"

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Brilliant! I'd like to do that. 5x lesser restoration scrolls. If possible, GM, I'd love to cast these scrolls before using a spell slot. Will leave that to you.

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo seeks out any magic auras or traps.

Perception {Take 10}: 10 + 28 = 38

Detect Magic on the python and sphere.

I will kick in to the scrolls as well, so 5 more

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Reesa will do the same. ”Five more scrolls of lesser restoration, please! If we are fighting more undead, that will definitely be helpful.”

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Hanlin watches the stacks and stacks of vellum enchanted with restoration magic start to pile up "I like the way you all think!" He says, tucking his own personal scroll pile back in his pack.

"I'm thinking a full on restoration scroll would be great, I've even got my own diamond dust, but I'm not sure if that's too costly..."

Ya I'm not 100% sure how that works. Can I use a scroll and provide the expensive material components as I use it or do they have to be baked into the scroll at the time of crafting? If I can't get restoration I'll get a potion of heroism.

Silver Crusade

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HP: 29/74 l AC: 26 (31), T 15, FF 24 (28) l CMD 24 l F +10 (14) , R +8 (13), W +8 (12); +2 vs. illusions, +2 vs. fear/despair l Bond Senses (9/9), Eternal Hope (1/1), Maker's Call (0/1), Summon Monster V (7/7) l L1: 5/6, L2: 3/5, L3: 3/4 l Init +6 l Senses: Low-Light Vision, Perception -1
Skills:
Craft: Carpentry +11, Intimidate +8, Kn. Arcana +9, Kn. Engineering +8, Kn. Dungeoneering/Religion +6, Kn. Planes +10, Ride +12, Spellcraft +12, UMD +8
Female Gnome Unchained Summoner 9/Fighter (Dragoon) 1 l Active Conditions: Extended Barkskin & Heroism, Endure Elements, Haste

Corona's Guard Character

A little gnome with strawberry blonde hair charges towards the oncoming horde of undead, lance in hand and sitting astride what looks like some sort of winged fire-cat.

"Come on Inky, it's our time to shine and light up the darkness! For the Dawnflower!"

Guard Mission: 3d6 ⇒ (3, 2, 3) = 8

Silver Crusade

HP: 52/52 l AC: 17, T 11, FF 16 l CMD 18 l F +5, R +4, W +8, +10 vs. madness/confusion l Aging Touch (2/2), Knowledge of the Ages (3/4), Speed/Slow Time (1/1), Time Flicker (7/7 min), Time Hop (70/70 ft.) l L1: 5/7, L2: 5/7, L3: 2/5 l Init +5 l Senses: Perception +2
Skills:
Diplomacy +10, Intimidate +15, Kn. History +8, Kn. Religion +7, Kn. Planes +13, Profession: Baker +12, Sense Motive +6, Spellcraft +7
Female Human Oracle (Dual-Cursed) 7 | Active Conditions:

"Oh, is the battle over already?" Corona blinks as she realizes the wraiths and the Caller are no more. "Good job, New Friends! I'll have to do better at keeping up with everyone."

She blinks again as one of the caravan folks hurries by and shoves a small wand into her hand.

"Oh! Neato. This wand will make us lucky, New Friends! Every little bit helps, right?"

Corona will take a wand of Lucky Number as her item. She *does* have a personal wand of Lesser Restoration with 4 charges left though, so she can still help out with that too.

Corona makes sure to give everyone, including herself, a tap with the new wand before anything else can happen.

Corona's Lucky Number: 1d20 ⇒ 4

Then she regards the strange clay ball with interest; she's observant enough to note that Bo is already in the process of checking it for magical auras so she saves her own breath - for the moment, anyway. "If it doesn't look dangerous, sure, New Friend Garduk!"

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel will cast some of his new scrolls to replenish his wisdom.

restoration, lesser: 1d4 ⇒ 1
restoration, lesser: 1d4 ⇒ 1
restoration, lesser: 1d4 ⇒ 2

awesome :/ . 1 wis damage left.

Silver Crusade

CG | Celestial Sorcerer 9 | AC (16)12/12/10 | HP 74/74 | F+8,R+7,W+9 | SR 14 vs. Spell cast by evil outsiders or with evil descriptor | Resist acid 10 & resist cold 10 | Init.+2 | Perc+3 | SenseMotive+1 | Darkvision 60' |

Lucky number for Tess 1d20 ⇒ 15

Grand Lodge

HP: 82/82 | AC 30 (t: 23/ff: 26) |F:+16, R:+13, W:+20 | Init: +17 | Perception: +37| Sense Motive: +36 Ki Pool: 10/10 | Bane: 8/8 Rounds | Perfect Strike 7/7 CMB +10; CMD 32 (29 FF) | Speed: 60' | Reroll: 1/1

Bo's Lucky Number: 1d20 ⇒ 6

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel's lucky number: 1d20 ⇒ 4


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Says an item to to 750GP in value, not 5, so no to those 5 scrolls. In terms of the full restoration spell the components are baked in, so no to that too. Sorry.

There seems to be nothing untoward about the clay ball.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Any scroll can have multiple castings on it. The reason you can buy 5x lvl 1 spells on a scroll for 2 PP.


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Mmmm, yeah, ok. I was thinking 5 individual scrolls, not 1 scroll iwth 5 castings.

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Hanlin collects a double scroll of heroism then thanks the portly Dwarven porter "Thanks mate! Where's the barrel of stout... I know you've got one squirreled away..."

Eventually he turns around to a tap of a wand from Corona and smiles "Lucky number you say? Well Geez. I'm lucky enough already Miss Corona!"

Luck Number: 1d20 ⇒ 20

Once we get started again if someone with heroism on their spell list could cast it on me that would be excellent!

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