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Religion RED: 1d20 + 4 + 6 ⇒ (1) + 4 + 6 = 11
Religion BLUE/YELLOW: 1d20 + 4 + 6 ⇒ (12) + 4 + 6 = 22
"Wraiths are on the stairs!" Weaknesses
Pulling specially treated arrows, the monk begins to pepper the western landing with arrows.
Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 2d6 + 10 ⇒ (2, 6) + 10 = 18
Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 10 ⇒ (2, 1) + 10 = 13
Hornbow vs BLUE {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Hornbow vs BLUE KI POINT {PBS/DA/Ghostsalt/Flat footed}: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20

GM Ietsuna |

Sunlight Powerlessness (Ex) A wraith caught in sunlight cannot attack and is staggered.

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Reesa pulls a wand from her robes. ”Anyone planning to melee these undead?”. If so, she uses a charge from her wand of Daylight on the melee weapon of the volunteer.

GM Ietsuna |

Bo fires four shots at the wraith on the left. The first 2 find their mark, but the second two do not as the wraith recoils from the attacks.
Combat Round 1 - Bold May Act
Yellow
Blue -31
Red
Bo
Corona
Grel
Reesa (Subject to daylight casting)
Garduk
Hanlin

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Grel is up to the task, Cast it on my warhammer, Reesa. I will try to keep them at bay. Upon reception, Grel will step out and keep the light on the wraith's while defending himself.
Total defense, AC: 25/16/19

GM Ietsuna |

Combat Round 1 - Bold May Act
Yellow
Blue -31
Red
Bo
Corona
Grel
Reesa
Garduk
Hanlin

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Knowledge (religion), Red: 1d20 + 9 ⇒ (8) + 9 = 17
Drat. Does it look like it is incorporeal, or can we not tell?
"I don't know what that big thing is," Garduk barks, "but I don't like it!"
The arcanist crumbles a bit of dried licorice root in his fist, tosses the resulting powder into the air, and growls, "Nosta vauhtia!"
Garduk casts haste on the party.

GM Ietsuna |

Red is a swirl of shadows. You could guess it was incorporeal.

GM Ietsuna |

Oh, and Muscle mission time, so Bo and Garduk please roll your dice (3d6 each) if you are sending your characters.

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"Ahhh, the dead. I was beginning to wonder if they all marched off with the Lich..." Hanlin squints, trying to get a good look at just what the group faced.
K Religion vs Red DC19: 1d20 + 8 ⇒ (15) + 8 = 23
K Religion vs Yellow/Green DC15: 1d20 + 8 ⇒ (9) + 8 = 17
"Wraiths you say? Yup. And that angry mass of roiling angry in front of us? Well that's a Caller in the Darkness." I'm assuming that the Caller is undead yes?
Since Reesa plans to call in the power of daylight, Hanlin wants to make a dent in the darkness ahead, as well as the wraiths to his sides "Iomedae, let's kick some undead ass. Send them a sunburn like its the first day of Spring!"
Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (3, 6, 1, 1) + 8 = 19

GM Ietsuna |

Yes, Caller is Undead Incorporeal
Red Will Save: 1d20 + 10 ⇒ (17) + 10 = 27
Yellow Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Blue Will Save: 1d20 + 6 ⇒ (7) + 6 = 13
Blue crumbles beneath the power of the burst of energy.
Combat Round 1 - Bold May Act
Yellow -9
Red -9
Bo
Corona
Grel
Reesa
Garduk
Hanlin

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Kn. Religion (DC 19): 1d20 + 7 ⇒ (8) + 7 = 15
Kn. Religion (DC 15): 1d20 + 7 ⇒ (8) + 7 = 15
"Ew...New Friends, whatever this is, I don't like it! Maybe I can at least make it harder for it to reach out and touch one of us..."
Corona begins casting again and conjures up a bright burst of light in whatever serves for the Caller's face!
CL vs. SR (If Applicable): 1d20 + 7 ⇒ (18) + 7 = 25
Burst of Radiance: 5d4 ⇒ (4, 1, 1, 4, 4) = 14
If Blinded, Blinded For...: 1d4 ⇒ 1 rounds
If Dazzled, Dazzled For...: 1d4 ⇒ 4 rounds
______________
Corona casts Burst of Radiance on the Caller; DC 16 Reflex to be dazzled instead of blinded~

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A colorfully-dressed halfling man leaps in front of Garduk and bows.
"Jamir Montajay of the Cassomir Montajays, the finest swordsman on or around the Inner Sea, at your service! A colossus? I'm your man! The bigger they are, the more fun I have taking them down!"
With a swirl of his cloak, the swashbuckler runs off to join the fray.
Aid Mission: 3d6 ⇒ (4, 6, 4) = 14

GM Ietsuna |

Caller Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Yellow floats up to Hanlin and swipes a ghostly hand at him.
incorporeal touch: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d6 ⇒ 3
Hanlin avoids the attack.
The caller moves up to Grel and makes an attack
incorporeal touch: 1d20 + 15 ⇒ (20) + 15 = 35 Damage: 6d6 ⇒ (2, 4, 1, 1, 5, 6) = 19
Confirm?: 1d20 + 15 ⇒ (7) + 15 = 22 Bonus Damage: 6d6 ⇒ (6, 2, 4, 6, 3, 2) = 23
No confirm
consume mind: 1d4 ⇒ 4
Grel, take 4 wisdom damage please
Combat Round 2 - Bold May Act
Yellow -9
Red -16 (Dazzled)
Bo
Corona
Grel (Take 19 damage please)
Reesa
Garduk
Hanlin

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I presume not the right kind of sunlight? Doesn't seem to have an effect.
Grel takes his warhammer to the large creature in front of him.
+1 warhammer, haste: 1d20 + 11 ⇒ (6) + 11 = 17
damage: 1d8 + 4 ⇒ (6) + 4 = 10
+1 warhammer, haste: 1d20 + 11 ⇒ (13) + 11 = 24
damage: 1d8 + 4 ⇒ (5) + 4 = 9
+1 warhammer, haste: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Hanin's eyes go wide as the wraith swings through him, but then he sets them in determination. "Iomedae, grant me your divine radiance so to better light our path towards undead scorching power!"
And with that a bright, cozy light centered on Hanlin fills the space around him out to 30'. Light a bright summer's day, but with a slight smell of smoking corpses as the incorporeal beings begin to smoke.
Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

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Continuing to use the special arrows, the archer switches to the larger target looming in the room.
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
Hornbow vs BLUE KI POINT {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16
Point Blank Master means Bo does not provoke AoO's when shooting. Arrows are coated in Ghostsalt.

GM Ietsuna |

Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by such light.
Grel swings once and misses, the second swing strikes the Caller in Darkness (Red) and the third also misses.
Hanlin begins to emit a glow that seems to harm the undead.
Bo's second and fourth shots strike the Caller.
Combat Round 2 - Bold May Act
Yellow -13
Red -47 (Dazzled)
Bo
Corona
Grel
Reesa
Garduk
Hanlin

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Garduk growls in dismay as the apparitions close in. He sighs, then grumbles words of arcane power.
"Suojaa häntä pahalta!"
Garduk's hand glows a pale blue and, with a shudder, he takes a reluctant step forward to tap Hanlin on the shoulder.
Protection from evil, 6 minutes, +2 deflection bonus to AC vs evil creatures, etc.
Once the spell is complete, Garduk draws one of his wands of magic missile, clutching it in a white-knuckled grip.

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Reesa uses her heavenly fire bloodline ability to try to damage the wraith.
Ranged touch attack with PBS 1d20 + 5 + 1 - 4 ⇒ (9) + 5 + 1 - 4 = 11
Damage 1d4 + 3 ⇒ (1) + 3 = 4

GM Ietsuna |

Putting Corona into delay so we can keep pushing
Reesa reaches a hand toward Yellow, but cannot seem to touch it at this time. To be clear you missed the AC, it isn't anything more than that.
Yellow reaches a hand toward Hanlin.
incorporeal touch: 1d20 + 6 ⇒ (18) + 6 = 24 Damage: 1d6 ⇒ 3 Con Drain: 1d6 ⇒ 1
Red continues to target Grel
incorporeal touch: 1d20 + 15 - 1 ⇒ (8) + 15 - 1 = 22 Damage: 6d6 ⇒ (6, 2, 6, 1, 1, 6) = 22 Consume Mind: 1d4 ⇒ 3
Combat Round 3 - Bold May Act
Yellow -13
Red -47 (Dazzled)
Bo
Corona
Grel (Please take 22 damage and 3 points of Wisdom Damage)
Reesa
Garduk
Hanlin (Please take 4 damage and 1 point of Con Drain)

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Grel feels his life and resolve seep out of him. He attempts to deliver a drubbing before stepping back.
+1 warhammer: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 4 ⇒ (2) + 4 = 6
+1 warhammer: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d8 + 4 ⇒ (6) + 4 = 10
+1 warhammer: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 4 ⇒ (5) + 4 = 9

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**OVERSEER ANNOUNCEMENT**
A crack appears in the colossus’s outer shell. As the Pathfinders continue to rain down powerful blows, the cracks spread. Finally, the creature’s entire body fractures, and it topples over, breaking into pieces as it falls. With a cheer, the caravan charges forward to deliver supplies to the front lines. The Muscle Mission was successful!
GMs, the Muscle Mission Success condition on page 17 is in effect.

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**OVERSEER ANNOUNCEMENT**
A hidden door in the wall flies open, releasing a putrid stench. Armored bodies pour out of the opening, gathering into a tidal wave of rotting flesh and steel that quickly reaches the ceiling. Calisro Benarry cries out, “Are you lot going to be scared off by a few dead bodies? Come on, let’s go!” She draws her blade, preparing to fight. Players, you can send your Guard Aid Characters on this mission.
GMs, please begin the Aid Mission (Guard) swiftly.

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The monk falls into a steady rhythm. Arrows being drawn, sliding out of the quiver, the creak of the bow, the thrum of the released. It develops a cadence: Slide, creak, thrum. Slide, creak, thrum.
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 2d6 + 10 ⇒ (1, 4) + 10 = 15
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d6 + 10 ⇒ (1, 1) + 10 = 12
Hornbow vs RED {PBS/DA/Ghostsalt/CS}: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15
Hornbow vs RED KI POINT {PBS/DA/Ghostsalt/CS}: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20

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Sorry, forgot the Snake Style.
Sense Motive for AC {including Touch AC}: 1d20 + 25 ⇒ (13) + 25 = 38
Point Blank Master means Bo does not provoke AoO's when shooting. Arrows are coated in Ghostsalt.

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Hanlin feels his stomach groan a bit as the wraith swipes some of his life force. The muscles tighten and his skin cracks a bit. "Ok, time to finish these guardians off." He watches Grel and Bo(w) send another barrage of attacks at the red mass, then sends out his own pulse of holy energy. Twice if need be!
Let the aura keep going, did they take the 8 damage last round? Another 8 this round. Also, assuming the aura, and first channel don't finish them, nor the groups attacks, I'll quick channel for a second channel as my move action. But not unless I need to, burning an extra channel is steep!
Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (2, 2, 1, 1) + 8 = 14
Channel to Harm Undead 30' burst: Will Save DC23, Ignore Channel Resistance: 4d6 + 8 ⇒ (4, 6, 6, 1) + 8 = 25

GM Ietsuna |

Muscle Mission Success] - Each PC gains an item worth 750
gp or less, as a Pathfinder from the supply caravan rushes in
and places this item among the PC’s equipment.
Grel swings and hits then Bo comes through with a volley of arrows dropping the Caller to the floor.
Hanlin manages to finish the wraith off with two bursts of holy power.
Combat over
Corona and can I have rolls for your guard aid mission please, 3d6. Reesa you get 4d6 and Grel, your pre-gen gets 2d6

GM Ietsuna |

There is a small statue on the landing in the northeast corner of this room. A python wraps itself around a gravestone.

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pre gen: 2d6 ⇒ (4, 5) = 9
21/62 HP. 7 Wis damage.
Grel will take a moment to patch himself up. Those things packed quite the wallop. I felt close to death there a few times.
cast lesser restoration: 1d4 ⇒ 2
wand clw: 1d8 + 1 ⇒ (3) + 1 = 4
wand clw: 1d8 + 1 ⇒ (2) + 1 = 3
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8
wand clw: 1d8 + 1 ⇒ (8) + 1 = 9
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8
wand clw: 1d8 + 1 ⇒ (7) + 1 = 8
HP 61/62. 5 Wis damage. for the item should i just get a potion of lesser restoration or is there a better option?
kn planes: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 15 ⇒ (2) + 15 = 17

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Grel, what about a scroll with lesser restoration x5? At 150gp each, that's 750gp.
For his item, Garduk takes a scroll of blur x5.
Knowledge (planes): 1d20 + 15 ⇒ (12) + 15 = 27
Perception: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
Garduk grunts in recognition. "That statue - that's the symbol of one of the Malebranche, a minor god in Hell. Farfarello, I think, Lord of the Forgotten."
He peers at the statue. "There's something in its mouth. Looks like a small ball of clay."
Garduk starts to reach for the ball, then stops and looks sheepishly around at the other Pathfinders. "Sorry, that was reckless. Any objections?"

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Brilliant! I'd like to do that. 5x lesser restoration scrolls. If possible, GM, I'd love to cast these scrolls before using a spell slot. Will leave that to you.

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Bo seeks out any magic auras or traps.
Perception {Take 10}: 10 + 28 = 38
Detect Magic on the python and sphere.
I will kick in to the scrolls as well, so 5 more

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Reesa will do the same. ”Five more scrolls of lesser restoration, please! If we are fighting more undead, that will definitely be helpful.”

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Hanlin watches the stacks and stacks of vellum enchanted with restoration magic start to pile up "I like the way you all think!" He says, tucking his own personal scroll pile back in his pack.
"I'm thinking a full on restoration scroll would be great, I've even got my own diamond dust, but I'm not sure if that's too costly..."
Ya I'm not 100% sure how that works. Can I use a scroll and provide the expensive material components as I use it or do they have to be baked into the scroll at the time of crafting? If I can't get restoration I'll get a potion of heroism.

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Corona's Guard Character
A little gnome with strawberry blonde hair charges towards the oncoming horde of undead, lance in hand and sitting astride what looks like some sort of winged fire-cat.
"Come on Inky, it's our time to shine and light up the darkness! For the Dawnflower!"
Guard Mission: 3d6 ⇒ (3, 2, 3) = 8

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"Oh, is the battle over already?" Corona blinks as she realizes the wraiths and the Caller are no more. "Good job, New Friends! I'll have to do better at keeping up with everyone."
She blinks again as one of the caravan folks hurries by and shoves a small wand into her hand.
"Oh! Neato. This wand will make us lucky, New Friends! Every little bit helps, right?"
Corona will take a wand of Lucky Number as her item. She *does* have a personal wand of Lesser Restoration with 4 charges left though, so she can still help out with that too.
Corona makes sure to give everyone, including herself, a tap with the new wand before anything else can happen.
Corona's Lucky Number: 1d20 ⇒ 4
Then she regards the strange clay ball with interest; she's observant enough to note that Bo is already in the process of checking it for magical auras so she saves her own breath - for the moment, anyway. "If it doesn't look dangerous, sure, New Friend Garduk!"

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Grel will cast some of his new scrolls to replenish his wisdom.
restoration, lesser: 1d4 ⇒ 1
restoration, lesser: 1d4 ⇒ 1
restoration, lesser: 1d4 ⇒ 2
awesome :/ . 1 wis damage left.

GM Ietsuna |

Says an item to to 750GP in value, not 5, so no to those 5 scrolls. In terms of the full restoration spell the components are baked in, so no to that too. Sorry.
There seems to be nothing untoward about the clay ball.

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Any scroll can have multiple castings on it. The reason you can buy 5x lvl 1 spells on a scroll for 2 PP.

GM Ietsuna |

Mmmm, yeah, ok. I was thinking 5 individual scrolls, not 1 scroll iwth 5 castings.

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Hanlin collects a double scroll of heroism then thanks the portly Dwarven porter "Thanks mate! Where's the barrel of stout... I know you've got one squirreled away..."
Eventually he turns around to a tap of a wand from Corona and smiles "Lucky number you say? Well Geez. I'm lucky enough already Miss Corona!"
Luck Number: 1d20 ⇒ 20
Once we get started again if someone with heroism on their spell list could cast it on me that would be excellent!