GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


1,601 to 1,650 of 1,761 << first < prev | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | next > last >>

LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

"Talmore!" Leo stares at the image of his fallen master and brings his shield up to protect Sir Lawrens. "Sir Talmore, cousin, it's me. Leofric! Your squire!"

(Step, Raise Shield, Recall Knowledge)

Considering what he looks like, I'm assuming a Religion check?

Religion: 1d20 + 5 ⇒ (3) + 5 = 8

Horizon Hunters

male goblin ranger 4 | HP 54/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Back in the tavern, Deerslicer says to Gracie, "Don't know why d'ose guys are out d'ere stumblin' 'round in da dark cause o' some crazy ole knight guy. We goblins, we know how to deal wit' da crazies. Got lots o' dem. You don't go round treatin' 'em like da stuff dey seein' is real. You just whacky 'em on da head a few times, til d'ey shut up 'bout it."

Gracie blinks at Deerslicer and then licks his face.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon will draw his rapier and cast Shield; he will also recall knowledge.

Religion +9


#6-00 ACTUAL MAP

Secret Roll:
Simon: 1d20 + 9 ⇒ (16) + 9 = 25

Simon recognize the creature as a ghost. The ghost is an ordinary person who believes they died unjustly, usually due to foul play or betrayal.
He knows that such creature can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

As an undead creature, Simon also knows that it's susceptible to positive energy and that magic weapon are more efficient against such particuliar creature.

Leofric have no idea in what his cousin have been transformed into!

Round 1 (bold may act)
Leofric / shield raised
Gamble
Simon / shield
Sir Talmore


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Clench your buttocks! This is going to be a challenge, but we've been challenged before!" Gamble encourages the others. "Now, if there are any other spirits in this house who might want to pitch in and help us out, we would be very appreciative."

He makes an arcane sign with his left hand. Then various unattended objects around the room begin flinging themselves at the ghost.

"Oh, watch out. They don't have the most discerning aim," he cautions.

Cast (V): inspire courage, lingering performance (free), Cast (V, S): animated assault

Performance (E): 1d20 + 10 ⇒ (16) + 10 = 26 Success: 3 rounds

Bludgeoning (Basic Reflex vs. DC 18): 2d10 ⇒ (6, 9) = 15


#6-00 ACTUAL MAP

As his comrades take defensive action, Gamble prefer the offense! After encouraging his comrade in the fight to come, he cast a spell. @Gamble FYI your Inspire Courage bonus add to the spell damages too!

Then, debris from all over the place hover in the air, then hurl themselves at the ghost in a chaotic flurry!

But the ghost avoid most of them and the rest don't seems to affect him. With his dead absent eyes he looks down at each of you and open his mouth.

A long, senseless moan get out of his mouth, stopping the sobbing of Sir Krent who covered in fear and filling the heart of the others with despair. (auditory, divine, emotion, enchantment, fear, mental) Will DC19 or being Frightened 2 (3 on a crit failure)

Then he flies toward the impudent who attack him and strike whit his ghostly hand, hitting the impudent who dares to attack him!

GM Rolls:
Reflex: 1d20 + 9 ⇒ (18) + 9 = 27
Ghostly Hand: 1d20 + 11 ⇒ (11) + 11 = 22
Damages, negative: 2d6 ⇒ (5, 3) = 8

Round 2 (bold may act)
Inspire Courage +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Leofric Will DC19 or Frightened 2
Gamble -8HP, Will DC19 or Frightened 2
Simon Will DC19 or Frightened 2
Sir Talmore


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Will: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16

Yay Frightened 2!

Leofric moves to try to interpose himself between his former master and his allies. "Sir Talmore! Cousin!" he barks trying desperately to hide the fear he has for the image of his kinsman. "How do we help you? Are you stuck outside the boneyard? Do you yet live? How do I save you?"

Unwilling to strike at his teacher, Leofric raises his shield and offers a silent prayer to Iomedae through the wooden holy symbol Talmore had bade him to carve during their journey north to what was Lastwall.

"M'lords! How do we help him?"

(Step, Raise Shield, can I do another recall knowledge check?)
Religion +5

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Will: 1d20 + 9 ⇒ (3) + 9 = 12

The tip of Simon's rapier bobbles as his hand shakes.

"Do we have means to help it or hurt it? If not, let's run."


#6-00 ACTUAL MAP

GM rolls:
Religion Leofric: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23

As Leofric's body starts to shake from the dreadful moan, he remembers clearly the voice of Sir Arthur Lake, his teacher in religion class in Vigil. The only way to put to rest a ghost for good, is to know his story and why he has transformed in such pitiful creature. For example, If he was betrayed by someone dear to him, then, the betrayer must, alone, apologize truthfully for what he did to the ghost. Only then the ghost will find peace and his soul will be able to be judged by Pharasma...

Simon knows that ghost are resistant to all damages, but even more to non magical ones. In technical terms, it means that the ghost resistance is doubled against non magical damages.

Round 2 (bold may act)
Inspire Courage +1 status bonus to attack rolls, damage rolls, and saves against fear effects.
Leofric Will Frightened 2, Shield raised
Gamble -8HP, Will DC19 or Frightened 2
[/b]Simon[/b] Frightened 2
Sir Talmore


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Will, IC: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25

"Ah! That's a wicked sting!" Gamble laments as the ghost's hand passes through him. He draws his sword and slowly moves around to flank the apparition. "It is a cruel realization that Sinan would have no problem laying this soul to rest."

Interact, Step, Step


#6-00 ACTUAL MAP

@Simon

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Sir Talmore! Tell us how to help you!"

Simon will draw a dagger in his off-hand and step up to the ghost. He will then Sense Motive to try to determine if there's something the ghost wants. (perception +9)


#6-00 ACTUAL MAP

GM rolls:
Perception (Sense Motive): 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Ghostly Hand: 1d20 + 11 ⇒ (9) + 11 = 20
Damages, Negative: 2d6 ⇒ (6, 1) = 7
Ghostly Hand: 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11
Damages, Negative: 2d6 ⇒ (4, 1) = 5
Ghostly Hand: 1d20 + 11 - 8 ⇒ (1) + 11 - 8 = 4
Damages, Negative: 2d6 ⇒ (3, 5) = 8

Simon, too shaken by the what's happening, is unable to understand what the ghost want.

Sir Talmore doesn't answer Simon's question and continues to attack the one who dares to attack him, Gamble. The ghost attacks three time but only his first one connects and takes a little more of the Ulfen's life.

Round 3 (bold may act)
Inspire Courage +1 status bonus to attack rolls, damage rolls, and saves against fear effects. (last round)
Leofric Frightened 1, Shield raised
Gamble -15HP
Simon Frightened 1
Sir Talmore


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Urgh! That's taking a toll," Gamble says with a pained expression.

I'll delay until Leofric has his chance to do what he'd like.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon will step, and then Twin Feint with his dagger (primary) and +1 rapier (secondary).

Dagger (non-magical): 1d20 + 9 ⇒ (19) + 9 = 28
Slashing: 1d4 + 4 ⇒ (4) + 4 = 8

+1 Rapier, MAP (agile): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16 vs flat-footed
Piercing: 1d6 + 4 ⇒ (1) + 4 = 5 plus Precision: 2d6 ⇒ (6, 4) = 10

Simon will probably say something depending on how much damage appears to have been done.


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Anger in his eyes at the recognition of Sir Arthur's lessons, Leofric turns to Krent and pushes the older knight against the wall to pin him.

Athletics: 1d20 + 5 ⇒ (6) + 5 = 11

"By the Inheritor, Sir Lawrens, what did you do? For Talmore to haunt you , and this place... it means you are somehow at fault! WHAT DID YOU DO?"

He raises his shield to protect them both from Talmore as he waits for Krent's answer.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble steps around the ghost with a glance at Leofric's rough interrogation. He hums a tune and gestures over his heart with his free hand and then asks, "Is that the most efficient way to solve this?"

Step, Cast (V, S): soothe
Hopefully, ghost knights don't have AOOs.

Soothe: 1d10 + 4 ⇒ (7) + 4 = 11


#6-00 ACTUAL MAP

Simon realized that having no body, ghost are not subject to precision damage and both his dagger and his rapier do no damages.

Sir Krent lets Leofric pin him on the wall but the squire gets only sobs as answers! But may be he remembers the story the Knight said after Gamble's song in the inn?

Then Gamble is happy to realized that ghost knight doesn't have kept their fighter's reflexes and no attack came from the cast of his spell.

@Simon if he want to say something

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Let's get out of here. We can talk to Sir Krent somewhere else."


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

"Good plan."

The squire looks to the assembled for a small moment. "Go, and drag Sir Lawren with you. I'll get the bag. I don't believe my cousin's spirit will kill me in earnest."

Leofric darts toward the discarded backpack, doubtless filled with wine and hardtack that they left in their haste to leave the first night.


#6-00 ACTUAL MAP

GM rolls:

Ghostly Hand: 1d20 + 11 ⇒ (15) + 11 = 26
Damages, Negative: 2d6 ⇒ (5, 1) = 6
Ghostly Hand: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
Damages, Negative: 2d6 ⇒ (1, 3) = 4
Ghostly Hand: 1d20 + 11 - 8 ⇒ (14) + 11 - 8 = 17
Damages, Negative: 2d6 ⇒ (5, 1) = 6

As Leofric and Simon decide for a retreat, Sir Talmore continues to attack Gamble.

This time the Ulfen is not that lucky and the ghost hits him hard! -14HP

Round 4 (bold may act)
Leofric
Gamble
-18HP
Simon
Sir Talmore

Simon only:
Simon remembers that Ghost are tied to a place or an object. As the ghost seemed to have emerged from the bag it could not be wise to take it with you...

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Let's not take the cursed bag with us ... I think it's the ghost's home."

Simon will delay until he's sure everyone can make it out. Does Krent agree to leave?


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Well, this was ill-fated," Gamble acknowledges as he retreats out the back of the house (and hopefully doesn't fall through the floor). Once on the outside, he speaks a quick rhyme and shields himself just in case.

Stride, Stride, Cast (V): shield
AC 21


#6-00 ACTUAL MAP

@Leofric (it cost one action to move Sir Krent with you.)


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Oh heck, didn't realize I was up.. way to pay attention Joe...

With Simon's counsel, Leofric changes direction to pull Sir Lawren from the dilapidated house.

"We'll figure this out, Sir Talmore. he calls out to the spirit of his cousin as they make their leave.

(Full retreat, Krent in tow)

Horizon Hunters

male goblin ranger 4 | HP 54/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer and Gracie head back toward the house, toward the small lean-to he has built in the courtyard. "Dose guys out havin' drunkin' fun. Who be up before dawn huntin'? Getting' stuff done? Me, d'at's who..." He curls up in his bedroll, nuzzled up against Gracie's furry bulk.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon trails Leofric and Krent from the house, weapons ready even though they're just psychological placebos at this point.

Nimble Dodge if the ghost attacks.


#6-00 ACTUAL MAP

The ghost of Sir Talmore doesn't pursue the adventurers!

OUT OF COMBAT


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Finding the others on the other side of the house, Gamble suggests, "Perhaps we should find more arcane or spiritual help."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon agrees. "Let's first see what this one has to say," he says, jabbing an angry finger at Krent. "What's going on here? Why did that thing attack us?"


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"He abandoned him in battle to hide, which likely contributed to Talmore falling in battle. At least in Talmore's eyes," Gamble reminds Simon.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Do you think there's a way to release him of that burden?"

I don't know how things like this work in Pathfinder, but is this like a Sixth Sense thing where we can bring some closure and help him move on?


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Thats what I'm hoping too

"Sir Lawren, Answer these men. If Talmore is somehow not in the boneyard, we must find a way to help him get there. Otherwise, you will never be free of his burden."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"What if they were to fight together in combat?"

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon heads back to the Feedmill to get everyone's thoughts.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I'm not sure how you're going to convince the ghost to work with Sir Krent," Gamble wonders. "And my illusions won't fool a ghost, either. I don't think any of us should be volunteering for the role of monster."


#6-00 ACTUAL MAP

Sorry got busy with work and family life! Being a parent changes your life =)

Sir Krent, starts shaking for head to toe and says Need a drink... and you need to help him gets on his feet as you walk back to Feedmil.

For the time, Sir Krent says nothing, only whispering I'm so sorry Talmore, I'm so sorry...

As you walk back, you try to understand what happened and how to deal with Talmore's ghost.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Any chance you'd allow me to roll with Religion, especially the "how to deal with Talmore's ghost" part?

Intelligence: 1d20 + 0 ⇒ (5) + 0 = 5

Simon doesn't understand what happened.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Intelligence: 1d20 + 1 ⇒ (2) + 1 = 3

Gamble forgets what he just said.


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Intelligence: 1d20 + 2 ⇒ (6) + 2 = 8

Leo still remembers about how to put it to rest, but hasn't been able to put it together specifically to what Krent might have taken. He knows full well that Krent is to blame somehow, but he's a little too flustered to make hide nor hair of it.

"No drinks, Sir Lawren. I need you to have your wits so we can make sense of this. There has to be a way to free you of Sir Talmore."


When do they return to where they left the rest of us?


LG Taldan Male Fighter 3 | 20 (22 with shield raised) | HP 44/44 | F: +8, R: +8, W +7;| Perc +7 | Hero Points: 1 | Active Conditions: none |

Well.. we are on the way to the Feedmill, so it could be anytime:)


Assuming that the party returns and updates Elendyr on the spectral encounter:

INT check DC 11: 1d20 + 4 ⇒ (8) + 4 = 12

The wizard steeples his hands, tapping his index fingers together. "These poor spirits are bound by emotion, correct? The weight of an offense against them, or an offense that they committed, that does not allow them to pass on to Pharasma's judgment? It seems to me that Sir Lawren must ask the ghost to forgive him, without anyone else present."


#6-00 ACTUAL MAP

Remember that you can read what I've written before ;-)

As the companions have returned to the Feedmil and talk together of the recent event with Sir Talmore's ghost, Elendyr, the newcomer, is able to formulate a solution of Sir Krent's "problem".

In the meantime, Sir Krent have returned to his routine, and sat at one of the Feedmil's table, drinking turnip's beer after turnip's beer... mumbling They are here, here! Oh Talmore, I'm so, so sorry. Here! They are here! Following us! We need to fight them back!

What will they do?

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon begins treating Gamble's wounds when he sees Sir Krent heading straight for the bar.

"Oh, no, no, no."

Simon will cut Sir Krent off.

"You need your wits about you ... you need to make things right with Talmore."

Simon grabs Sir Krent's collar.

"Do you hear me? You need to apologize!"

Coerce: 1d20 + 7 ⇒ (17) + 7 = 24


#6-00 ACTUAL MAP

Frightened by Simon's words, Sir Krent falls on his knees, begins to cry and lament on himself.

Sorry! I'm so sorry my dear friend Talmore. Please, please, I'm sorry, I'm sorry!

All the patrons starts looking at the scene.


Elendyr addresses the onlookers. "Come, haven't you seen a man saddened by drink before? Be of good cheer, and show him how it is done." He signals the barkeep. "A round of drinks on me!"


#6-00 ACTUAL MAP

@Elendyr you can roll a diplomacy or deception check to ease them. Offering a round give you a bonus ;-)


Diplomacy check, trained: 1d20 + 5 ⇒ (13) + 5 = 18


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Again, I am not certain browbeating him into an apology will work," Gamble says. "If you terrorize him too much, I fear he will just slink away to one of the abandoned homes and leave the town haunted."

1 to 50 of 1,761 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS The Fall of Plaguestone All Messageboards

Want to post a reply? Sign in.