GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


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Zombie Shambler | HP 20/20 | AC 12 | Weakness: Positive 5, Slashing 5

"This place does not look like any fun," the sprite squeaks before flinging another tongue of fire off of his sword.

Fly (hover, 15 ft up), Strike

Luminous Strike, IC: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Fire, IC: 1d4 + 1 ⇒ (4) + 1 = 5

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer and Gracie continue to scurry around the outskirts of the area, around the plants. He stares, eyes wide, as the plants begin walking around. "See what I said ... Not normal plants."

Stride x2 (25 ft total in difficult terrain). Command Animal: Stride x2 for Gracie (35 ft total)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon moves up and slashes with his dagger at Red.

Dagger, IC: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Slashing, IC: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

"Sarenrae, protect me," Simon whispers. To his surprise, a shield of force rises around him.

Thanks Gamble!


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Are you including Inspire Courage?


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng advances, drawing one of his prepared bombs.

Stride-Stride-Interact.


GM Screen:

Vine Lasher, Green Reflex: 1d20 + 7 ⇒ (6) + 7 = 13
Vine Lasher, Red Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
Vine Lasher, Pink Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Vine Lasher, Green Strike: 1d20 + 7 ⇒ (1) + 7 = 8
Vine Lasher, Pink Strike: 1d20 + 7 ⇒ (1) + 7 = 8
Vine Lasher, Pink Strike 2: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6

Sinan's fire engulfs the three vines, which hiss and twist as the fire takes them! (Green and Red take 6 damage, Pink takes 3). With the plants twisting around, Gamble's arrow misses as he keeps encouraging you all to fight.

Deerslicer:
You can clearly hear the neighing of a horse from behind the iris.

The fae summoned to this world strikes at the red vine lasher, increasing the damage it has taken. The plant looks more charred and brittle than anything else. Taking advantage of this, Simon's blade cuts the red vine lasher and it falls limply on the ground. (Red is dead!)

The remaining plants redouble their attacks with the green tinged one once again uproots itself and attacks Simon, the vine missing it's mark by a longshot! It pulls itself away and crawls back away from the novice priest. As the pink tinged one tries to also give a painful blow to both clerics of the Dawnflower. Both attacks miss, the vine hitting nothing but air as it remains in place, the tendril snaking in the wind.

(Green: Step, Strike, Stride | Pink: Strike x 2, No further action)

Initiative Tracker - ALL may act![/b]
Round 2 - Active Conditions: None

Deerslicer
Gamble
Kunsheng
Sinan
Simon

Green Vine Lashers (-8 hp)
Pink Vine Lashers (-3 hp)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon steps up, and pretends to strike at Pink. But at the last second, he tosses the dagger to his off hand and Strikes.

Feint: 1d20 + 6 ⇒ (20) + 6 = 26

Dagger vs FF: 1d20 + 9 ⇒ (20) + 9 = 29
Slashing, Sneak: 1d4 + 1 + 1d6 ⇒ (2) + 1 + (2) = 5

Sarenrae is clearly with him in this fight!


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble moves down the path towards the melee and calls out, "Well done, Valor. Keep pressing these mutated vines!"

Stride, Cast (V): inspire courage, Sustain a Spell

Inspire Courage: +1 attack, damage, saves/DC vs. fear effects

Simon: Don't forget Inspire Courage adds to damage, too.


Zombie Shambler | HP 20/20 | AC 12 | Weakness: Positive 5, Slashing 5

The sprite flies over the path and flings at tongue of flame off of his sword. "You are naughty, nasty plants! Bad!"

Fly, Strike

Luminous Strike, IC: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Fire, IC: 1d4 + 1 ⇒ (3) + 1 = 4

Original target is Pink, but I positioned it so that it could hit either in case Simon took out Pink with his crit.


With the combined efforts of Gamble's sprite and Simon, they manage to take the pink tinged vine lasher out!

Clearly the goddess is favoring the young man indeed!

Initiative Tracker - ALL may act!
Round 2 - Active Conditions: None

Deerslicer
Gamble
Kunsheng
Sinan

Simon
Green Vine Lashers (-8 hp)


...however, as the sprite approaches one of the strangely colored plants, the plant shakes, as do the others in the area. They immediately unleash a cloud of purplish gas that spreads out to a range of 20 feet covering a large swathe of the field!

(May I have fortitude saving throws from Gracie, Simon, and Gamble's sprite, please. It's against an inhaled poison)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9

I'm gonna Hero Point that.

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

Sarenrae's light is clouded by a purple cloud!


Zombie Shambler | HP 20/20 | AC 12 | Weakness: Positive 5, Slashing 5

"Achoo!"

Fortitude: 1d20 + 2 ⇒ (16) + 2 = 18


The sprite sneezes, but is otherwise all right for now. Sarenrae's chosen isn't doing quite as well as his thoughts and instincts become clouded. (stupefied 1)

Simon:
Stupefied 1 You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack rolls, spell DCs, and skill checks that use these ability scores. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC 6.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Gracie's Fortitude Save: 1d20 + 6 ⇒ (13) + 6 = 19

Gracie eyes the purple cloud wearily, but at Deerslicer's urging moves up to attack the plant creature.

Gracie claw attack: 1d20 + 7 ⇒ (1) + 7 = 8
Gracie claw damage: 1d6 + 3 ⇒ (1) + 3 = 4

Unfortunately, she whacks a nearby normal shrub instead, due to confusion in the purple haze.

Deerslicer watches as she approaches, eyeing the plant creature and designating it as his enemy. He advances, hoping the purple cloud will dissipate, trying to see what he can figure out about the creature.

As part of designating prey, I get a free Recall Knowledge. Nature+6, I assume.

Gracie is at AC 17 vs. the adjacent plant creature, thanks to Outwit.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Joke's on the plant! Simon's not that smart to begin with! And he's pretty dumb too.


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

They seem to have things well in hand. Prepare for the worst, though. Kunsheng stows his bomb and draws a dagger before taking a deep breath and plunging into the cloud.

Interact-Interact-Stride.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Sinan moves around towards the remaining plant. "Vile things! Why does the very land rise up against us? Is this normal in this part of the inner sea?"

(Stride, Streide, Strike)

Scimitar: Dawn's Light: 1d20 + 6 ⇒ (3) + 6 = 9
Slashing Damage: 1d6 + 3 ⇒ (1) + 3 = 4


GM Screen:
Deerslicer, Recall Knowledge Nature: 1d20 + 6 ⇒ (19) + 6 = 25
Kunsheng, Fort Save: 1d20 + 7 ⇒ (16) + 7 = 23
Green Vine: 1d20 + 7 ⇒ (2) + 7 = 9
Green Vine: 1d20 + 7 - 4 ⇒ (11) + 7 - 4 = 14
Green Vine Bludgeon: 1d8 + 2 ⇒ (5) + 2 = 7
Green Vine Bludgeon: 1d8 + 2 ⇒ (6) + 2 = 8

Deerslicer:
Crit. Success

Vine Lasher

Tremorsense (imprecise) 30 feet
AC 16; HP 15
Speed 25 feet
Melee [one-action] vine +7 (agile, finesse, reach 10 feet), Damage 1d8+2 plus Grab

Light Hold A creature grabbed by a vine lasher is not immobilized, but the grabbed creature’s space and every adjacent square use the rules for difficult terrain. If the creature moves, the vine lasher moves with it, always keeping the grabbed creature within 10 feet of itself. If two or more vine lashers have a creature grabbed in this way, then the target’s space and adjacent square instead use the rules for greater difficult terrain.

In the thickness of the purple mist visibility has made it difficult for Sinan, Gracie and the others to distinguish where their enemies are.

The remaining green tinged plant coils itself as it springs an attack on a stupefied Simon. It swings twice, yet misses as it begins to move thicker into the purple mist. Regardless as Simon's mind feels more befuddled... (Another fort save, please @Simon)

Initiative Tracker - ALL may act!
Round 3 - Active Conditions: Inspire Courage

Deerslicer
Gamble
Kunsheng
Sinan
Simon | Stupefied 1

Green Vine Lashers (-8 hp)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Fortitude: 1d20 + 4 ⇒ (2) + 4 = 6

Uhhhhhhhhhhh

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

"Watchout!" Deerslicer shouts, pointing toward the one Gracie is fighting. "If it snags ya with its vines, it won't let go, an' if you move, you'll drag it around. Not too tough, though!"

I critically succeeded on the Recall Knowledge check, so ...

From Monster Hunter feat (with emphasis added) wrote:
When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.

He points. "I t'ink if you aim low, d'ere's an opening under da vines. Get it, Gracie!"

Command Animal: Strike, Strike. Stride, Stride (25 feet total in difficult terrain).

Gracie's first claw attack, inspire courage, Monster Hunter bonus: 1d20 + 7 + 1 + 1 ⇒ (1) + 7 + 1 + 1 = 10
Gracie's claw attack damage, inspire courage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Gracie's second claw attack, inspire courage, agile multiattack: 1d20 + 7 + 1 - 4 ⇒ (2) + 7 + 1 - 4 = 6
Gracie's claw attack damage, inspire courage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Gracie hangs her head in shame.


As Gracie struggles despite the huge advantages she has, she misses in the mist, perhaps growling softly as her attacks fail to hit her target.

Simon, on the other hand... feels rather unwell in the head right now. (Stupefied 2)

(Please remember you now have a +1 circumstance check on your next attack roll thanks to Deerslicer!)


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Alright, my fey friend, keep your wits about you and finish off that fearsome vine!" Gamble says. "The others have fallen swiftly, if we press our attack, this one shouldn't last much longer!"

He draws his bow and fires once more at the carnivorous vine.

Command, Cast inspire courage, (free) Lingering Performance, Strike

Perform vs. DC 16: 1d20 + 7 ⇒ (17) + 7 = 24

Shortbow, IC, MH: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
P: 1d6 + 1 ⇒ (1) + 1 = 2


Zombie Shambler | HP 20/20 | AC 12 | Weakness: Positive 5, Slashing 5

"Achoo!" the sprite sneezes as he hovers and flicks another tuft of fire at the vine. "Oh so very naughty plants here! I do not like it!"

Fly (hover), Strike

Fortitude: 1d20 + 2 ⇒ (19) + 2 = 21

Luminous Strike, IC, MH: 1d20 + 8 + 1 + 1 ⇒ (2) + 8 + 1 + 1 = 12
Fire, IC: 1d4 + 1 ⇒ (2) + 1 = 3


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

"Times like this, I miss our tree friend for some perspective. She could have probably talked the flora of this cursed place down!"

Sinan draws from within to shoot Sarenrae's cleansing flame from his holy symbol and follows it up with a strike at the vine with his scimitar.

(2 action cast, Strike)

Focus Spell: Fire Ray: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 2d6 ⇒ (2, 4) = 6

Scimitar: Dawn's Light: 1d20 + 6 ⇒ (2) + 6 = 8
Slashing Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Gamble's arrow almost hits his own fey ally, as the little sprite dodges, she sneezes and misses her attack. Yet all this moving around allows Sinan to concentrate... and burn the green tinged vine to the ground!

(Encounter mode ended!)

As the creature dies you can all see Simon is not doing too good. The mist is slowly receding, but is still thick.

Post-Encounter Report
3 rounds - 18 seconds

Deerslicer
Gamble
Kunsheng
Sinan
Simon | Stupefied 2

This time loud enough for all of you to hear, comes the neighing of a horse beyond the iris.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"I feel fine guys, really. I feel fine, guys. A horsey!"

Simon begins obliviously wandering forward towards the iris.


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I'm going to try to make my way around this corrupted pollen," Gamble says as he releases his magical hold on the sprite. He starts forging his way through the underbrush. "Be careful that what ever is back there isn't some giant stag."

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer grabs Simon by the arm. "No, don't go ahead ..."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Okaaay."

Simon obeys without question.


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng examines the stupefied scoundrel. Is there any treatment for what's currently ailing him?


Kunsheng & Simon:
The effect wears off in about 30 seconds.

Up ahead is one final obstacle: the thorn iris. Up close, this doorway, made up of thorny branches winding clockwise in a broad circle, does not have a handle or keyhole. Meanwhile, the purple haze is starting to dissipate.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

"Before we inevitably find more in this forest to hate us, does anyone need healing?"


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

So I can understand what we're seeing--is the iris a solid object? I think of a doorway as an opening, and a door as the physical barrier in the doorway that prevents passage through it.


(Imagine a doorway, made of tall hedged, but where the door should be is a mass of thorns blocking the way)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

That will probably move if we approach it....

"I have rope. Perhaps we can tie one end to one of the branches and pull it apart? It is that, cut it, or burn it."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon thanks Sinan, but he's not injured (other than his ego).

Simon will examine the iris as he approaches. Do the vines move?


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"How green do those vines look?" Gamble asks as they approach the hedge. "May need to chop them out of the way, even though I'm expecting them to fight back. If they're dry, I could dose them with oil and set it on fire."

EDIT: Perception: 1d20 + 6 ⇒ (17) + 6 = 23
EDIT EDIT: Well, that was lucky.


Simon eyes the thorn iris. It doesn't move at all. On close inspection, this doorway is made up of thorny branches winding clockwise in a broad circle. It does not have a handle or keyhole, but it must obviously open up somehow.

(Everyone near the thorn iris can perform an open Perception check, DC 23 or a Nature check DC 18 to figure out how to open the thorn door. You may also physically feel the door to find a way in, this gives you a bonus, but will take 1 damage per attempt)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Nature: 1d20 + 6 ⇒ (9) + 6 = 15

If we're allowed to do both,

Perception:
Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Simon puzzles over the door.


(I need you to update all your tokens positions.)


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Tanking position, aye


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Sinan would hear the sound of animals beyond the iris as Gamble works it open.

(Awaiting Deerslicer and Kunsheng to get into position before moving this forward)

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer stows his bow and pulls his kukri and dogslicer, as he and Gracie get into position.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

He shrugs. "Me don't hear nuthin'"


As Gamble activates the iris opening mechanism, the thorny branches slither and scrape against each other, the aperture slowly opening to reveal what lies on the other side of the wall of brambles.

In front of you is a yard dominated by three large, wooden cages and a pool of bubbling sludge. A wretched-looking horse stands in one of the cages, while another cage is filled with a swarm of gigantic rats covered in white blisters. The third pen looks empty, but it appears to be built around a small cave located in the hillside. There is another cave entrance on the north side, near one of the pens.

You catch two orcs tending to the animals in the yard. One of them is dumping a bucket of sludge into the pool as is revealed through the open iris, while the other is in front of the horse’s cage, apparently feeding it.

(Map updated. Slide 2. Initiative begins as soon as someone does something aggressive or the creatures notice you or the open iris)

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

"Should we try to draw them out here? We can use the iris as a choke point."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I'm not sure they'd fall for that," Gamble says. "Though I'm not sure I want to be surrounded. Can we stop them before they let out those beasts? Deerslicer, do you think you can lead us in without them noticing us?"

Follow the Expert if Deerslicer goes stealthy.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

"I speak Orcish, if it helps. Think they worked with Hallod? I can always say he sent us."

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Only level 2. Trained, not an Expert in Stealth yet

"I could try t' sneak in ..." He glances at the opening, then over at the wall itself. He glances back at the dead plants. "What if I grabbed one o' d'em plants, an' held it front o' me, an walked in ..." He seems quite impressed by his clever idea. "D'ey t'ink I was part o' da gang!"

They don't seem to react directly to the iris opening, then? I assume the thorny wall can't be climbed, so going through the iris is the only option.

Also, I will take this opportunity to designate the Orc by the sludge pond as my prey.

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