GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


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|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

DC 15 flat check to stop bleeding: 1d20 ⇒ 17

Kunsheng clutches the wound with one hand, forcing his panicked breathing to slow before drawing a dagger with his other hand, stepping up, and slashing at the red thornbush.

Dagger, slashing, incl. IC: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Dagger damage, incl. IC: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Interact (draw)-Step-Strike


Kunsheng bleeds (-2 hp) as he finally staunches his bleeding, undeterred, the Tien viciously cuts into the red bloodlash bush tearing off a bit of leaves and bark. (5 damage)

Initiative Tracker - The bold may act!
Round 2 - Active Conditions: Inspire Courage 3 rounds

Kunsheng (-14 hp)
Simon
Green bloodlash bush (-20 hp)
Red bloodlash bush (-26 hp)
Pink bloodlash bush (-9 hp)
Gamble
Deerslicer
Sinan (-9 hp) | Persistent bleed damage 1

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon feints with his rapier.

Deception: 1d20 + 6 ⇒ (12) + 6 = 18

He then drops his rapier, and draws his dagger, slashing it across the plant.

Dagger (vs FF if Feint worked): 1d20 + 8 ⇒ (7) + 8 = 15
Slashing: 1d4 + 1 ⇒ (2) + 1 = 3
Sneak (if Feint worked): 2d6 ⇒ (2, 5) = 7

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

I am not going to be near my computer today, so I will go ahead and post my next round now ...

Deerslicer says, "Get it, Gracie!"

Gracie claw attack 1: 1d20 + 7 ⇒ (20) + 7 = 27 w/ flanking
Gracie claw damage 1: 1d6 + 3 ⇒ (4) + 3 = 7 S
Gracie claw attack 2: 1d20 + 7 ⇒ (14) + 7 = 21 w/ flanking
Gracie claw damage 2: 1d6 + 3 ⇒ (4) + 3 = 7 S

Ooh, a crit!

Deerslicer uses its other two attacks to swipe with his kukri.

Kukri attack 1: 1d20 + 8 ⇒ (14) + 8 = 22
Kukri damage 1: 1d6 + 1 ⇒ (4) + 1 = 5 S
Kukri attack 2: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20
Kukri attack 2: 1d6 + 1 ⇒ (2) + 1 = 3 S

Deerslicer grins with delight as he and Gracie prune the hedge.

If it dies before all of these attacks happen, then I'll swap an action to Stride over to the next one (if it's still up).


Simon's quick thinking has the pink bush's tendril swerve towards the rapier to parry its point... only for the dagger to arc in viciously as it cuts through most of the tendril! (10 damage)

GM Screen:
Red Spinning Strike: 1d20 + 11 ⇒ (15) + 11 = 26
Red Slashing, Weeping Wounds: 1d8 + 4 ⇒ (6) + 4 = 10
Green Vine, Simon: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Green Slashing, Weeping Wounds: 1d8 + 4 ⇒ (6) + 4 = 10
Pink Vine, Simon: 1d20 + 11 ⇒ (20) + 11 = 31
Pink Slashing, Weeping Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

The red bush surrounded by the party shivers in its place as it spins in place in a circle, tendrils lashing out at everyone in the area, including its fellow bushes! (10 slashing damage to all except Simon and Pink Bush plus persistent bleeding damage 1, 2 for Sinan as its cumulative)

The green bloodlash's tendrils seeks out Sinan weeping wounds. (@Sinan, Reflex Save, please) The tendrils leave the priest's vicinity, lashing out at Simon, yet the young man dodges it easily. (Miss)

With his opponent distracted, the pink bush whips its tendrils at Simon, striking him roundly for perhaps one of the worst wounds the young man has ever had! (Crit. 24 damage plus persistent bleeding 2) Sensing blood, the tendril shoot towards him, seeking to drain him dry! (@Simon, Reflex Save, please)

(Red: Spinning Strike - 3 actions; Green: Blood Siphon - 2 actions, Strike; Pink: Strike, Blood Siphon - 2 actions)

Initiative Tracker - The bold may act!
Round 2 -> 3 - Active Conditions: Inspire Courage 2 rounds

Kunsheng (-24 hp) | Persistent bleed damage 1
Simon (-24 hp)| Persistent bleed damage 2

Green bloodlash bush (-30 hp) | Persistent bleed damage 1
Red bloodlash bush (-26 hp)
Pink bloodlash bush (-19 hp)
Gamble (-10 hp) | Persistent bleed damage 1
Deerslicer (-10 hp)/Gracie (-10 hp) | Persistent bleed damage 1 both
Sinan (-19 hp) | Persistent bleed damage 2


On seeing their friends badly hurt, Deerslicer and Gracie tear into the bushes! Gracie makes quick work of the red bush in front of her as Deerslicer step forward towards the green bush that viciously hurt Simon, getting rid of it with his newfound kukri.

(Although Gracie, —go Gracie!— and Deerslicer did massive damage to the bushes regardless of whether or not they managed to drain you, I'll still need those reflex saves from the priestly duo for any damage they might have taken)

Initiative Tracker - The bold may act!
Round 3 - Active Conditions: Inspire Courage 2 rounds

Kunsheng (-24 hp) | Persistent bleed damage 1
Simon (-24 hp)| Persistent bleed damage 2

Pink bloodlash bush (-19 hp)
Gamble (-10 hp) | Persistent bleed damage 1
Deerslicer (-11 hp) / Gracie (-11 hp) | Persistent bleed damage 1 both
Sinan (-19 hp) | Persistent bleed damage 2

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Reflex: 1d20 + 10 ⇒ (7) + 10 = 17

I'm actually going to use a Hero Point to reroll that. I don't think a 17 is going to make it, and this is a pretty key roll because Simon only has 2 HP left.

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29


Simon harriedly parries the tendril! (Success)


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26
Hey look, I can roll dice today! Awcrap. I just jinxed it, didn't I?


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Flat Check: 1d20 ⇒ 17

Sinan closes his eyes as a beam of sunlight finds a path through the canopy of trees above to bathe Simon in its radiance, healing some of Simon's wounds.

With an oath, he draws his blade intending to make kindling.

Cast Heal (2 Action), Draw weapon
Healing (Simon): 1d10 + 8 ⇒ (4) + 8 = 12


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble staggers a bit under the whirling barrage of leaves, vines, and thorns. By the time he recovers his wits, the bear has rendered most of the bushes to mulch. He drops his staff and draws his sword as he advances on the remaining bush.

He slashes at the remaining bush.

Draws Longsword, Stride, Strike

Flat (DC 15): 1d20 ⇒ 19

Longsword, IC: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 vs. flat footed?
S, IC: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10


The party rallies together to keep each other alive, Sinan, helping out his younger friend by calling on the goddess of flame as he avoids being sucked on by the tendrils. Gamble's cleaves deep, yet the bush is still flaying away, perhaps ready for a suicide final attack!

Initiative Tracker - The bold may act!
Round 3 - Active Conditions: Inspire Courage 2 rounds

Kunsheng (-24 hp) | Persistent bleed damage 1
Simon (-12 hp)

Pink bloodlash bush (-29 hp)
Gamble (-11 hp) | Persistent bleed damage 1
Deerslicer (-11 hp) / Gracie (-11 hp) | Persistent bleed damage 1 both
Sinan (-21 hp)


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Bleeding from multiple wounds, Kunsheng draws a vial and drinks its contents, then takes out his sling.

Minor elixir of life healing: 1d6 ⇒ 3

Interact-Interact-Interact

I think he bleeds one more (so down 25 HP), then cures 3 (so down 22 HP and no longer bleeding).

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon will slash at the plant twice with his dagger, and then Battle Medicine himself.

Dagger, flanking: 1d20 + 8 ⇒ (5) + 8 = 13
Slashing, sneak: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (6) = 10

Dagger, flanking: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Slashing, sneak: 1d4 + 1 + 1d6 ⇒ (4) + 1 + (3) = 8

Assurance (Medicine): 2d8 ⇒ (5, 6) = 11


Kunsheng Flat DC 15: 1d20 ⇒ 8

...and the bloodlash bush topples over on the dry blighted ground as a reinvigorated Simon manages to wrestle with the tendril and cut it off as Gamble's sword keeps it in place.

The wind cools off your sweat as the smell of sweet sickly decay comes through the opening of the old rotted tree to the west.

(Encounter mode over!)

Post-Encounter Report
3 rounds - 18 seconds

Kunsheng (-22 hp) | Persistent bleed damage 1
Simon (-1 hp)
Gamble (-11 hp)
Deerslicer (-11 hp) / Gracie (-11 hp) | Persistent bleed damage 1 both
Sinan (-21 hp)

The party gains...:
120 xp


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng immediately rushes over and tries to staunch the goblin's bleeding.

Craft (Medicine) check: 1d20 + 8 ⇒ (19) + 8 = 27

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon will work on Kunsheng while Kunsheng works on Deerslicer.

Assurance(Medicine): 10 + 8 = 18

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer shakes his head. "Help Gracie first! She just a baby!"


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Craft (Medicine) check on the bear: 1d20 + 8 ⇒ (12) + 8 = 20

Kunsheng nods. "Of course, as long as she keeps still."


You're all able to patch each other up, although half of you look really worse for wear.

Sinan:
As everyone stops their bleeding you swear you see a faint light coming from the small cave underneath the rotting tree.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Almost forgot my own Treat Wounds

Medicine: 1d20 + 7 ⇒ (3) + 7 = 10
Healed: 2d8 ⇒ (8, 3) = 11

is a crit fail 5 or 10. For the life of me I can't remember today

Sinan stands and moves over to the tree after giving up on bandaging his wounds, despite the tattered state of his surcoat. "And what has the Dawnflower brought us this day?" he says to no one in particular as he enters the cave to inspect the light.


(5 would be the crit fail)

The cave entrance is rather small. Perhaps only Deerslicer and Gracie would fit in unimpeded. The rest of you would have to crawl through on all fours.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Whew. "How did your cleric die?".. Oh, well after we fought off feisty foliage.. he.. uh.. elbowed himself in the face.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble surveys his companions and says, "Well, we're a bloody mess. I hope we don't attract some fire-breathing bear with horns while we patch ourselves up."

He goes to collect his scattered weapons while the others tend to the various wounds.


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

"Valor, some healing here would be most welcome."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Treat Wounds, Kunsheng: 2d8 ⇒ (5, 2) = 7

Who else needs?


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

[ooc]Me. I'm down to 3 and failed my medicine check.[/ooc[

After inspecting the small cave entrance, Sinan sits down to catch his breath for a moment."There's something here. Entrance is small though. Deerslicer, can you take a look?"

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Medicine: 2d8 ⇒ (5, 7) = 12

Simon carefully patches Sinan.

As others are looking around, Simon asks Sinan, "If I told you a secret, would you be able to keep it?"

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer raises an eyebrow at Sinan, then nods. He leaves Gracie behind to get her wounds treated and moves up, silently, toward the entrance. He isn't going in, just enough to give warning if something comes out while the others are healing up.

I'd also look around for tracks. If I find tracks that look recent, I'd pick the biggest set of tracks and designate that as my new prey. +8 Perception, +7 Stealth, +6 Survival ... Extra +2 Stealth/Perception/Tracking against designated prey, if I identify tracks first.


GM Screen:

Survival: 1d20 + 6 ⇒ (18) + 6 = 24
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
Stealth: 1d20 + 7 ⇒ (1) + 7 = 8

You all see Deerslicer head for the dead tree roots. He crouches down to inspect the soil by the entrance.

Deerslicer:
You notice several pairs of what you assume are wolf tracks entering and leaving the lair. (If the wolfthing is there, you do assign it as your Hunted Prey) They are all jumbled up and knowing the exact number is simply not possible. As you approach the entrance, you too also see a light bluish glow coming from deeper within. The tunnel appears to head west before twisting south.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Those thorns did a number on me," Gamble says. "If someone would not mind bandaging these cuts. Without elbowing me in the face."


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

"Your secrets are safe with me, Valor." Sinan replies in a low voice.


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Do we want to spend ten minutes here to do more healing?


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

It would be advantageous.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer's eyes widen as he looks into the hole. He backs up a bit, so his wounds can be tended to, but keeps a watchful eye on the entrance as best he can. He whispers, "D'ere a weird blue glow in d'at hole."


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Assuming we take ten minutes:

Kunsheng spends some time bandaging up the bear.

Craft (Alchemy)/Chirurgeon Medicine: 1d20 + 8 ⇒ (2) + 8 = 10

Let's use a Hero Point there....

Repeat Craft check: 1d20 + 8 ⇒ (1) + 8 = 9

What did I ever do to the dice module?

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

A crit fail will do 1d8 damage.

Assurance (Medicine), Gamble: 2d8 ⇒ (2, 8) = 10


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Damage to Gracie for crit failure: 1d8 ⇒ 4

Sorry about that, Deerslicer.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Thank you, Valor," Gamble says as the man applies various poultices and bandages. "You've got skill with herbs equal to some of the witches in the north."

His body bolstered, he puts away his bow and stows his walking staff in preparation of following the goblin into the tunnel. He draws his dagger in case he needs to defend himself in the tight quarters or cut himself free of tangling roots.


As Gamble approaches the entrance, he too would also see a light bluish glow coming from deeper within. The tunnel, though dark, appears to head west before twisting south. Given his size, he would have to crawl to head deeper in.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Can we spare another 10 min for Gracie?

Medicine: 2d8 ⇒ (6, 2) = 8

Simon will cast light on a pebble and toss it in to the hole.


The pebble casts a harsh glow in the tunnel.

Sparing another 10 minutes for Gracie, the party is at...

Kunsheng (-16 hp)
Simon (-1 hp)
Gamble (-1 hp)
Deerslicer (-11 hp) / Gracie (-7 hp)
Sinan (-9 hp)

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: None | Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

With the crit fail on Gracie, wouldn't we have to wait an hour to try again? Also, with this many healers, is there someone who could tend to me while Simon's tending to Gracie? Anyway, we'll proceed, assuming that all gets sorted out ...

Deerslicer sheaths his weapons and advances, bow pulled, toward the hole. He peeks down into it, arrow notched and ready to fire.


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble waits a few moments and then crawls in after Deerslicer.


(May I have some rolls for treating Deerslicer and Gracie, please. No more tourniquets, elbows and maiming, please)

GM Screen:
Perception Deerslicer: 1d20 + 10 ⇒ (3) + 10 = 13
Perception Gamble: 1d20 + 6 ⇒ (14) + 6 = 20
Perception Mutant Wolves: 1d20 + 9 ⇒ (1) + 9 = 10

The narrow tunnel is slick with foul-smelling mud. It leads down into a cramped den lit by a shimmering pool of oily water. The chamber stinks of wet fur and sickness. Next to the pool, between the gnarled and dying tree roots, is the rotting carcass of what must have once been a truly gigantic wolf. Nosing around it is a pair of hairless mutant wolves, their bodies deformed by large pustules and tumors. Although they have no eyes, they clearly detect your presence, for they turn their heads at you and snarl.

Initiative Tracker - The bold may act!
Round 1 - Active Conditions: None

Gamble
Deerslicer

Red Albino
Black Albino

(The glowing pool provides the chamber with dim light. Without additional light, unless you have darkvision or low-light vision you treat all creatures here as concealed. Simon's pebble is at the tunnel's curve. Due to the low ceiling in this chamber, everyone except the wolves and Deerslicer/Gracie treat the entire area as difficult terrain. The roots and moss hanging from the ceiling make it so that any creature more than 5 feet away is screened from ranged attacks)


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Small retcon, in answer to Deerslicer's question

Sinan tends to Deerslicer's wounds before they move in

Medicine: 1d20 + 7 ⇒ (19) + 7 = 26
Healing: 2d8 ⇒ (8, 2) = 10


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Holy crap, I crit Success in healing? That never happens to Sinan! Well Deerslicer, here's your extra healing:

Healing: 2d8 ⇒ (3, 4) = 7


Human Runesmith 3 | HP 35/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"They've got the advantage, Deerslicer," he says hurriedly. "Let's draw them back out to the open if we can!"

He scrambles backwards to allow the goblin room to retreat and calls down the tunnel, "We disturbed something with teeth!"

Crawl, Crawl, Crawl

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Valor Holysword has Assurance (Medicine)

Simon whispers to Sinan, "We'll talk later." He's about to head down the hole when he hears them coming back up. He'll draw his rapier.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

At Gamble's call, Sinan draws his scimitar, ready to follow Valor if needs be. "Friend Gamble, are you bringing your teethy friends out to meet us?"

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