Stare Deeply into the Abyss (a 40k Campaign) (Inactive)

Game Master Oblivion's Scion

The agents of Inquisitor Smythe seek the horrors hidden within the corrupt soul of the Imperium.

Map of the Calixis Sector

Simple Battle Maps


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"That sounds like something a....HERETIC might say!"


Ah, but perhaps you do....

Apologies, it's been a crazy day at work, so I will likely not get to the next couple character audits until later this evening.

On that note, everyone please share your time zone and your posting habits availability. I will, of course, kick it off:

I live in the eastern United States, putting me in EST (UTC -5:00). I keep varied work hours, with shifting days off. As such, I will generally post 7 days a week (though realize weekends are tough for some people), though my time of day will range from morning (8-10am) to late night (1-3am), depending on my schedule for the day.


I am in CST and can definitely do at least a post a day when I'm not helping my girlfriend with a little one.


I am EST and generally post before and after work, morning and evening.


CST for me, and daily.


1 person marked this as a favorite.

EST for me as well, and I shouldn't have any trouble posting at least once a day, benefits of a desk job.

@Julien thanks for the tips, and the link, it was a good read.

Any other loyal members of the Inquisition growing alarmed at our inclusion of vile mutants, treacherous witches and dare I even voice it out-loud... potential HERETICS?!?

I fear I may run out of fuel for the Pyres


1 person marked this as a favorite.

Solomon takes a long pull on the lho-stick before rolling it with his teeth to the side of his mouth, a cloud of smoke obscuring the scum's face.

"Easy there father, they're with the Inquisition. We all are. Nothing to worry about, right?" The gunslinger's voice is low and gravelly, the cocksure grin on his face as returns to smoking the narcotic upon his lips.

Silver Crusade

EST for me.


1 person marked this as a favorite.

Rorek55:

I reviewed your build and it looks good. Here are a few notes:
- At character creation you gain 4 weapon trainings, but only 3 are available. As such, you can trade out the 4th slot for a talent or skill valued at 100 xp that is available to you at Rank 1.
- After purchasing the consolidated skill Athletics, there is no need to purchase Climb or Swim, as they make up the new skill. As such, you have 200 experience to spend on talents or skills available at Rank 1 or Rank 2.
- Unfortunately, you are not allowed to carry experience forward to a higher Rank, it must be spent for that achievement to be realized. As such, you only have 200 experience to spend on Rank 3 abilties, and Mighty Shot is 200 xp, so you will have to drop jaded (you were 100 xp over on spending anyway).

Trawets / Bachu:

I went over everything and it all likes up completely. No adjustments or updates needed.

Characters Completed (8) (minus a couple possible tweaks)
The Lion Cleric - Yelisaveta Aksakov (Noble Born Scum)
Vrog Skyreaver - Caius Grimn II (Noble Born Arbitrator)
BoggBear - Havelock Iacton (Mind Cleansed Verispex Adept)
HippieKilla82 - Balthasar Lagerfeuer (Schola Progenium Cleric)
Decimus Observet - Julien Lambert (Imperial World 'Sinophia Magna' Psyker)
Spasmodeus - Zimm Nata (Feral World 'Dusk' Assassin)
KingHotTrash - Solomon Cortez (Gunmetal City Metallican Scum)
Trawets71 - Bachu (Voidborn Psyker)

Characters in Progress (3)
Simeon - (Forge World Tech Priest) experience to spend
Kevin O'Rourke - (Hive Mutant Penal Legionnaire) backstory
Rorek55 - (Imperial World Assassin) backstory, wound roll, divination roll

There are 48 hours remaining in this recruitment. Please feel free to submit a character if you are interested. Good luck all!


GMT here. I can usually post daily. Weekdays most of that will be in evenings with odd posts in morning and lunch. Weekends are more variable timewise but I again can usually post.


I’ve finished allocating that last experience.

Stats:

WS 18: +1
BS 31: +3
S 31: +3
T 35: +3
Ag 28: +3
Int 45: +4
Per 25: +2
WP 38: +3
Fel 24: +2

Class: Tech-Priest

Build: Fit
Age: Stripling, 23
Skin: Dyed (Rust Red)
Hair: Blond
Eyes: Lenses (Bionic Eyes)
Quirk: Devotional Scar (Binaric Script)
Point of Origin: Research Outpost

Divination: Thought begets heresy, heresy begets retribution. +3 Str

Wounds: 11
Fate: 2

Starting Talents:
Melee Weapon Training (Primitive)
Basic Weapon Training (Las)

Electro Graft Use

Rank 1 Advances:
Int Advance Simple +5 (100)
T Advance Simple +5 (100)
Binary Chatter (100)
Feedback Screech (100)
Light Sleeper (100)
Technical Knock (bonus)
Rank 2 Advances:
Common Lore (Tech) +10 (100)
Scholastic Lore (Chymistry) (100)
Tech-Use +10 (100)
Trade (Technomat) (100)
Heightened Senses (Sight) (100)
Rank 3 Advances:
Scholastic Lore (Numerology) (100)
Mechadendrite use (Utility) (100)

Skills:
Speak Language (Low Gothic) (Int)
Tech-Use (Int) +20
Secret Tongue (Tech) (Int)
Trade (Copyist) (Int)
Trade (Technomat) (Int)
Common Lore (Machine Cult) (Int)
Common Lore (Tech) (Int)
Scholastic Lore (Chymistry) (Int)
Scholastic Lore (Cryptology) (Int)
Scholastic Lore (Numerology) (Int)
Forbidden Lore (Archeotech) (Int)
Logic (Int)
Medicae (Int)
Commerce (Int)

World Traits:
Fit for Purpose (Tech-Priest): Gain +3 WP
Stranger to the Cult: -10 on tests involving knowledge of the Imperial Creed, and -5 penalty on Fellowship with members of the Ecclesiarchy
Credo Omnissiah: Gain Technical Knock talent

Weapon Trainings:
Low Tech, Las, Solid Projectile
Starting Gear:
Metal staff, las pistol w/ one charge pack, las carbine w/ one charge pack, knife, flak vest, glow lamp, data-slate, Mechanicus robes and vestments, spare parts, vial of Sacred Machine Oil

Cybernetics:
Electro-Graft: Allows interfacting with machine data ports and certain datanets
Electoo Inductors: Skin grafts wired into nervous systems that allow for emitting and siphoning power
Respirator Unit: Implants that replace lower face, purifying air for a 20% bonus to resist airborne toxins, along with a vox-synthesizer that can transmit voice
Cyber-Mantle: Framework of metal, wires, and impulse transmitters bolted onto the spine and lower ribcage. Acts as sub-dermal anchorage for later implants
Potentia Coil: Power unit that stores energy and produces various types of fields
Cranial Circuitry: Circuits connected to skull and brain that get rid of useless things like emotion and feeling to provide room for additional augments
Utility Mechadendrite: Combined multi-tool granting +10 on all Tech-Use tests, 6 injector pistons that can be filled with sacred machine oil, allowing for standard use or creating a blast of smoke from electro-censer as a half action, giving -5 to weapon skill tests by all living creatures in a 2 meter radius, usable 1/fifteen minutes. also functions as a knife with the defensive quality and Mono upgrade

Background: Disciples of Thule:
-5 WS, -5 Per, Gain Common Lore (Machine Cult), Evaluate, Forbidden Lore (Archeotech), Logic, Scholastic Lore (Cryptology)

I’m in PST, and can generally post every day. I’ll be going back to school in August, which may alter my posting a bit.

Silver Crusade

GM Oblivion:

thanks for the heads up! I knew about the consolidated skills but forgot all the ones that were! Also sorry, I got mighty shot and crack shot mixed up on the points, so I'll just keep mighty shot and pick up jaded after a bit if I make it through. So, just to make sure, this gives me 300 extra experience to work with? (after all said and done) on advancements in rank 1/2?

wounds: 1d5 + 8 ⇒ (5) + 8 = 13

Where do I find divination roll chart??


Rorek55:
Yes. Technically is 100 xp tradeout for a starting talent or skill (not necessarily spent), then 200 xp to spend at rank 2 (meaning you can select from the rank 1 or 2 advancement charts).

The divination chart is on page 34 of the core rulebook.


I'm GMT +1, that's the only timezone I know at the moment.


D'oh, you asked for more than just timezone.
I tend to check the forum 2-3 times a day, so I'm pretty regular on posting.

Silver Crusade

divination: 1d100 ⇒ 52 to war is human, +3 agility.


I don't think I explicitly stated how Julien could be helpful to the Inquisitor. A relatively subtle and stable psyker with a solid understanding of criminals and cults along with the warp.


Good day one and all. As mentioned before, today will be the last day to get a new application submitted, with me closing things around 3:00 am EST tonight (15 hours from now). For those of you who have already applied, I will be taking the next couple days to review each character. During that time, feel free to post any updates, ideas, or other details you would care to include. I will be looking not only at your individual concept but also for group compatibility, posting style and history.

I want to say thank you in advance to all of you for both the amount of interest this recruitment has garnered, and the caliber of the characters submitted.


Good luck everyone!


Cheers mates and let's go!


Good luck all!


Best of luck folks!


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Private Naltos Sholl was a proud member of the 13th Brontian Longknives, hailing from the Hive World of Bront. The regiment was assigned to Tranch, yet more forces to put down the mutants on Tranch.

The troop transport Vervilix though a series of unfortunate accidents had a critical navigational error. Fifty thousand guardsmen were deployed. At the drop site loyal soldiers of the Emperor turned upon each other, overcome by something Naltos killed his comrades. When he lies to himself it was self defence, but when clarity comes he knows it was something else. Dying once is not always enough on frozen world of Mara.

Half the soldiers who set foot on Mara died during the drop site massacre, there was no enemy but themselves to fight. As the ships withdrew Nalto was cowering near death. When the interrogator came to question him Nalto's body had already begun to mutate. He would react to his name but his memories had become twisted along with his physical form, an outward expression of the corruption of his soul.

Most of the survivors were executed but a few were permitted to continue existing in service to the Holy Ordos. Nalto gladly agreed begging the Interrogator to "Make the buzzing stop!" Since then Nalto's been sent against, mutants, heretics and xenos... such comparably mundane horrors compared to those he has endured on Mara hold little fear for him.

Appearance: When fully clothed Naltos now appears as a very large human, perhaps from stock partway into transitioning into an ogryn strain of abhuman. His eyes no longer have pupils, the black of the iris extends out to fill the void. His skin however is the most irrefutable sign of mutation, it is thick in seemingly random parts contorted and twisted. It frequently molts off in chunks and sometimes the new skin underneath has unnatural pigmentation before settling down into more natural hues.

Hive World Mutant Guardsman (Background: Mara Landing Massacre-Alternate 1st Rank-Penal Legionaire):

WS 43*, BS 38*, S 52*, T 47, Agi 21, Int 29, Per 26, WP 40, Fel 22
Talents: Weapon Training (Low Tech, Las, SP), Jaded, Resistance (Fear, Psychic Powers), True Grit, Swift Attack
Starting Skills: Linguistics (Low Gothic) (Int), Athletics, Intimidate, Deceive, Common Lore Imperial Guard.
Fate Points: 4
Insanity Points: 3
Corruption: 2
Divination: "Die if you must but not with your spirit broken." +3 WP
Mutations: Brute, Tough Hide
Traits: Natural Armour 1
Starting Skills: Linguistics (Low Gothic) (Int), Athletics.
Conscript Rank XP: Jaded 100xp, True Grit 200xp, Intimidate 100xp, Deceive 100xp
Guardsman Rank XP: Common Lore (Imperial Guard), +5 WS 100XP, +5 BS 100XP, +5 S 100xp, Resistance Fear 100xp
Arsman Rank XP: Swift Attack 200xp

I have no idea why I put down three mutations rather than two. Ditched Nightsider... I'm keeping the aesthetic of the eyes if thats alright


Soon, a few brave chosen ones shall step forth, to cleanse the galaxy of heretics!


Hear, hear!


I'm stoked to see where this takes us!!!


Well, it IS 40K so...probably the eye of terror eventually.
Lovely holiday spot!


What is this "I, of Terroir" you speak of? I mean, yes, wine regions are nice destinations for holiday. but... do you think this is an RPG about growing grapes to make wine?

Sorry, really bad joke....

And you are all making this decision incredibly difficult for me. For those I have sent PMs with questions, thank you for your responses thus far.


To be fair, having many high-quality entries and players to select between is not the worst problem to have. :)

I found this thread on selection a helpful read!


If it makes it easier you could line up Bachu, Julien & Naltos Sholl and allow me to execute them. You could even add in that Tech Priest. Their claim that our holy Emperor is some Machine God is essentially heresy anyway.

Best line up our pair of Scums too. I might not have any evidence, but I'd wager they are guilty of something.

I'd allow the others to prove their worth to our Inquisitorial Master.

But the real question is, would they allow me...

; )


If you kill the techpriest, how would you intone the hidden rites of bolter repair or apply the sacred unguents?

Don't get me wrong, the tech priests aren't kinda shady, but I'd hate for our shuttle to fall out of the air because there was no one there to pray for it.


+++OPEN TRANSMISSION+++

++COMMAND COMMUNIQUE, ORDO HERETICUS++

++OPERATION: OS429.DH310.CC20.OH20+++
++SECTOR/SUB: CALIXIS/DRUSUS MARCHES++
++PLANET: KADENAR; 3RD LUNAR BODY, LO++
++THREAT DESIGNATION/GRADE: UNDETERMINED/UNDETERMINED++
++MISSION STATUS: AWAITING DEPLOYMENT++

++REQUEST: OPERATIVE ASSIGNMENT++

As suspected, I was able to corroborate the intercepted Loian PDF dispatch with previous messages between the Planetary Governor’s staff and the Departmento Exacta of the Adeptus Administratum. Given both the undetermined nature of this situation and the reality that a majority of your ranking acolytes are currently deployed on active cases, Interrogator Zoll and myself have compiled an investigative retinue from the recruits drawn recently into your service. I am sure you will notice that the team numbers beyond a typical personnel request. Given the high attrition rate among newly commissioned acolytes (whether by death, damnation, or desertion), we deemed that the extra support will increase both survival and success rates. Those acolytes to be dispatched to Kadenar are listed below:

• Caius Grimn II, Enforcer, Adeptus Arbite
• Zimm Nata, Disciple, Moritat Death Cult
• Julien Lambert, Sanctioned Psyker, Adeptus Astra Telepathica
• Havelock Iacton, Analyst, Verispex Adept
• Brother Balthasar Lagerfleuer, Confessor, Adeptus Ministorum
• Ptah 7-Kappa, Enginseer, Adeptus Mechanicus
• Yalisaveta Alekseevna, Operative, House Kruger-Aksakov
• Naltos Sholl, Trooper, Inquisitorial Penal Legion (formerly Private, 13th Brontian Longknives)

While the other recruits are talented individuals as befits the agents of the Holy Ordo, these eight have been selected for this particular mission. The others will be kept in training, to be called forth for deployment should the investigative retinue suffer significant casualties.

Assigned acolytes will gather imminently to review protocol, handle supplies, and other basic details before moving onto mission briefing.

The Emperor Protects.

Mettias Murhzer
Throne Agent Curator
Acquisitions and Logistics

+++END TRANSMISSION+++


"Blood for the Emperor!

Thanks , Oblivion!!


Awww, disappointing but there were a lot of amazing options out there. In the Emperor's name, advance!


Wow, 8 of us made it. Congratulations All!


Little birdy says you need another body to throw at problems. Dedinately not going to pull a redemptionist with this party as is, so give me a bit to come up with something.


I would be interested in resubmitting Bachu from the original recruitment if you would like more.


Ok, have an idea in mind but have to see how the character turns out.

Famulous Protege

1d10 ⇒ 3 Chemgeld

1d5 ⇒ 5 13 wounds

1d10 ⇒ 4 2 FP

2d10 ⇒ (1, 2) = 3 WS 23
2d10 ⇒ (3, 6) = 9 BS 24
2d10 ⇒ (4, 2) = 6 S 26
2d10 ⇒ (3, 8) = 11 T 31
2d10 ⇒ (8, 6) = 14 Switched for Int 39
2d10 ⇒ (3, 3) = 6 Switched for Agi 26
2d10 ⇒ (1, 4) = 5 Per 25
2d10 ⇒ (2, 7) = 9 WP 24
2d10 ⇒ (4, 10) = 14 Fel 39

2d10 ⇒ (6, 4) = 10 reroll perception 30

Building as Scum, will have a character up asap.


Trawets I will most definitely consider Bachu in the recruitment.

HavocPrince I was going to mention if you wanted to play a combatant priest with a big less fanatic, the abandoned character Brother Balthasar is available, and you could adjust as you see fit. I also saw you rolled for a Famulous Protege, will be interested to see what you develop, either way.

To all Newcomers this Dark Heresy 1st Edition game has suffered a level of attrition appropriate for the 40k universe. As such, I am looking to recruit a few new players to round out the Inquisitorial Elite, and get our stalled game back up and running.

If you are interested, feel free to review the character creation rules and tag in here. In addition to creating a new character, you are welcome to adopt one of the characters whose player has departed (listed below in "Lost to the Warp").

Current Group
Kevin O'Rourke 440 - Naltos Sholl (Mutant Penal Legionaire)
BoggBear - Havelock Iacton (Mind Cleansed Verispex Adept)
Simeon - Ptah 7-Kappa (Forge World Techpriest)
Spazmodeus - Zimm Nata (Feral World Assassin)

Lost to the Perils of the Warp
Julien Lambert (Sinophian Imperial Psyker)
Brother Balthasar (Schola Progenium Priest)
Caius Grimn (Noble Born Arbitrator)
Yelisaveta Alekseevna (Hive World Scum)

Silver Crusade

dotting in. THinking a psyker maybe.

unless you would be against two assassins? (was considering the character I worked on during the first recruitment.)


Never been to keen to pick up someone else's character, always feels like I am wearing someone else's clothes. Trying to figure out exactly how I want this to be built, but it is coming along pretty well.


HavocPrince totally get that, looking forward to seeing your submission. A Famulous Protege Scum strikes me as a very intriguing character.

Rorek considering both style (blades vs guns) and backstory are markedly different (hitman Merc vs feral world death cultist) you are more than welcome to submit your assassin that you were working on before. Looking back, it appears you never used your one reroll, and can thus reroll your Str (you got a 1 and a 5).

Everyone We lost an arbite, a priest, and a business oriented scum, so much of the groups' social talent is gone and could use some serious bolstering.


Skills : Common Lore (Imperial Creed) (Int), Literacy (Int), Speak Language (High Gothic) (Int)

Talents : Peer (Ecclesiarchy) and Peer (Noble)

Etiquette : +10 to Interaction Skill Tests when dealing with high authority and in formal settings.

Legacy of Wealth : Double starting wealth and income.

Skills:Awareness (Per), Blather (Fel), Charm (Fel), Common Lore (Imperium) (Int), Decieve (Fel), Speak Language (Low Gothic)

Talents: Unremarkable, Basic Weapon Training (SP), Melee Weapon Training (Primitive), Pistol Weapon Training (SP)

Still trying to find a background to fit this one, if I came to you with a slightly tweaked one using an already existing one as the template, would you allow it as long as it wasn't unbalancing?

Silver Crusade

I'll go with the assassin then.

str reroll: 2d10 ⇒ (2, 8) = 10

Back ground:
Proven innocent: Lose 1 fate point, gain +3 to all characteristics and +1 wound.
Sons of Dispater: You gain Common Lore (Underworld) (Int), Intimidate (S) and Security (Ag) as starting Skills. Equipment: Exchange the sword that Assassins normally gain for a stub automatic, a silencer and two clips of ammunition.

stats:

WS: 35
BS 45
S: 33
T: 40
AGI: 36
INT: 33
PER: 38
WILL: 40
FELL: 32
Fate: 1/1

Skills: Speak Language (Low Gothic) (Int), Awareness (Per), Dodge (AG), Stealth, Common Lore (Underworld) (Int), Intimidate (S), Security (Ag), inquiry, Climb, Acrobatics, Swim

Talents: Melee Training (Primitive), Ambidextrous, weapon Training (Las), Basic Weapon Training (SP), Catfall, Mighty Shot

Advancements-
rank 1-
BS advancement
Agility advancement
stealth(silent move)
Inquiry
Athletics
Catfall
Climb
Swim

Rank 2-
Acrobatics
Ciphers (acolyte)

Rank 3-
Mighty shot
Jaded.


HavocPrince go ahead and adjust a Background, just keep it reasonable. Also, take a look at the initial recruitment post for consolidated skills and weapon proficiencies. I will be interested to see the backstory you put together.

Rorek looking forward to seeing the character history.


Background I wished to build something equivalent to chantries of Tarsus but for a merchant functionary. Noble families being a plutocracy on his homeworld.

200 xp
Merchant training.

+5 Fellowship, +5 Perception, -5 WS, -5 BS, -5 Strength

Peer (Middle Classes)

Commerce
Trade(Merchant)
Scrutiny
Logic

Adjustments for changes to skills and such.

Literacy becomes Linguistics
Speak HG becomes Drive(ground)
Blather becomes Navigation (surface)
Speak LG becomes Athletics

Basic (Solid)
Melee (Low-tech)
Basic (Low-tech)

Planning on taking demagogue alternate rank for rank 3. Going very heavy into the talky side of things.

Will have a backstory and character sheet up with exp expenditures if the above information is acceptable.


HavocPrince I will take a look at the book for comparison when I get home, but it should be okay. At a quick glance, it looks a little poorly balanced (on the weak side), but not all the backgrounds are especially player friendly.

Low Tech is one weapon proficiency, get you both melee and ranged. So you could either sub one out of Las, or you could pick up another skill in its place.


True, I think it focuses how the character is meant to be played. If you want to suggest tweaks to bring it more in line, I am happy to adjust however you like.

Taking Las should be fine for the weapon training, gives me access to all the common weapon types now. Should have finalized a build by tomorrow, any time you wish to discuss equipment let me know.


I think I have a good idea of how I will be doing the advancement scheme to get him up to snuff.

1st
Fell +5 100
Fell +5 250
WP +5 250

2nd
Peer (Underworld) 100
Peer (Worker) 100
Inquiry 100
Security 100

3rd Demagogue
Charm +10 100
Command 100

We can work out the particulars for the background, but adding proven innocent for why he is with the inquisition at all bring our totals up to...

Divination 2d10 ⇒ (6, 6) = 12 66 "Be a boon to your brothers and a bane to your enemies." +3 fellowship

14 wounds

1 FP

WS 21
BS 22
S 24
T 34
Agi 29
Int 42
Per 38
WP 32
Fel 60

Unless you decide to change anything about the Merchant training that effects the stats. Very much the face character with a good amount of investigation skills and some minor issues in combat that will require a shotgun and some armor.

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