| GM Hmm |
SCOUT MISSION 3: RECOVERY EFFORTS
Venture-Captain Naiaj’s face appears on a communication screen, her features even paler and more somber than usual. She pauses for a moment before speaking. “A group of elite jinsul starships ambushed one of our scout flights near the starship graveyard orbiting Agillae-5. None of our agents responded to my summons. I assume they’re all dead. The jinsuls have left, but we need to know where they’re going next or we’ll be cleaning up another massacre. Check the remains of our ships for anything that might tip us off about their next target.”
Your starship sensors point you toward a relatively intact Starfinder wreckage drifting among the debris.
As you enter into the ship from the breach in the hull, it's obvious that Jinsul weapons ripped through the vessel, rendering all its major systems inert. Until emergency power is restored, the entire ship is dark, with no atmosphere or gravity. You can board the wreckage from their starship without difficulty and survive inside using your armor's environmental protections, although movement within the ship might prove challenging until gravity is restored.
You appear to be in the Power Core. The power core is heavily damaged but still capable of accessing emergency power with some jury-rigging.
Tell me where you want to explore next, or better yet, draw a path so that I can narrate you through the various rooms. Our map is at the top of your map slideshow!
Raatchet
|
| 1 person marked this as a favorite. |
"What an unfortunate turn of events. But maybe... just maybe... there are survivors? Perhaps it's just their comms got knocked offline?"
Culture: 1d20 + 8 ⇒ (17) + 8 = 25
As the party approaches closer to the ship, Raatchet exclaims, "Ohmigosh!!! I'd recognize that ship anywhere! It's the Parting Glance!! How do I know? Because her captain, Jessyn, has had a crush on me for YEARS!!! She (he?) practically stalked me! I mean it wasn't too creepy. It was an honor really... She's (he's?) a pretty highly ranked flight leader afterall.... and kinda smokin'!!"
Computers: 1d20 + 19 ⇒ (13) + 19 = 32
As we get in closer, Raatchet initiates a scan. Reviewing the results, he says sadly, "Oh no. My hopes have been dashed! No life signs detected." Then the realization dawns on Raatchet, "Jessyn?!?! JESSYN!!!!! NOOOOO!!!!"
Three seconds later, "Well okay then! Shall we move on???" Raatchet bounds along cheerfully.
Engineering: 1d20 + 21 ⇒ (9) + 21 = 30
Upon boarding the ship, Raatchet immediately gets to work on the core. "Tech support, comin' right up!!" Moments later, low G and dim lighting comes back on.
"Well, that's the best I can do considering the damage. But hey, this also means the bridge computers are unlocked. Shall we go there first and see if we can find the data we're looking for?"
I'd suggest heading to the bridge first. I've drawn a green line on the map but I'm not sure if that's a clear path. If not, I've drawn an alternate blue path. But happy to proceed with a different plan if others prefer!!
Duhm Kaoh
|
"Your an impressive little scamp, brother." Duhm Kaoh admits to Raatchet. "Sorry to hear about your... Fan..." He pulls on his Hellknight helmet and his voices changes to a reverberation style, then Duhm Kaoh draws his axe.
"I've been in situations like this before. Always expect something to try to kill you and your band." Duhm Kaoh starts making his way on the suggested route.
As long as it is a valid one we can do.
He looks in each room that he passes along for any immediate signs of hostilities.
Perception: 1d20 + 14 ⇒ (19) + 14 = 33
Ivok Dracusk
|
The little amphibious Champ burbles softly as Ivok regards the ship. "Wish we could have been here earlier to offer our own strength." The vesk readies his cryopike as heads forward toward the bridge. "Good work Raatchet, you got those bits fixed faster than I could get a stretch in. Hopefully we will be able to get the answers Fitch was looking for quickly."
"As dour as it soudsn, I agree with Duhm Kaoh. Being lax with your expectations is likely to get you hurt. True for both missions and exercise."
The direct path to the bridge looks good to me. Once we get there we could clear the ship going around the ship in a clockwise order through the rooms. The blue path will work if the green path is blocked.
Buff-Bot 9000
|
I SHALL REITERATE MY PRIOR STATEMENT. IT HAS BEEN TOO LONG SINCE OUR LAST MISSION TOGETHER RAATCHET. I HAD NEARLY FORGOTTEN HOW EFFECTIVE YOU ARE WITH THAT KIT.
He pauses and remembers the 'I win' button on the bridge of the Pegasus. NEARLY.
He looks around cautiously before adding, WHILE IT IS PRAGMATIC TO EXPECT NO SURVIVORS, WE SHOULD RETRIEVE ANY BODIES. THEY MAY NOT BE TOO FAR GONE FOR RESUSCITATION BY MYSTICAL MEANS. SHOULD THIS INTERFERE WITH THE PRIMARY OBJECTIVE OF DATA RETRIEVAL HOWEVER, THE PRIMARY OBJECTIVE MUST TAKE PRECEDENCE. WE MUST AVOID ADDITIONAL CASUALTIES.
Considering the ship layout he suggests, RECOMMENDATION, DEPTH-FIRST SEARCH TO OBTAIN ACCESS TO BRIDGE. SUBSEQUENT TO PRIMARY OBJECTIVE, FULL BREADTH-FIRST SEARCH OF SHIP FOR SURVIVORS AND/OR RECOVERABLE REMAINS.
He snaps his fingers and a clipboard appears in his left hand. In his right hand he draws a small firearm with the price-tag still on.
TL;DR: Seconding the recommended route. Also, the clipboard is an axe with a glamered fusion.
Jindam Lightstream
|
On the way to the ship graveyard, Jindam changes from his everyday clothing to his zero-g environmental outfit. As they approach he stands a bit agog at the talents of Raachet. "Keep up the good work. I think that's an excellent path." He then looks at the vesk, "Ivok, you want to take point? I'll get your back."
He then looks around...
Perception Check: 1d20 + 9 ⇒ (13) + 9 = 22
| GM Hmm |
Six corpses—three humans, a shirren, a ysoki, and a korasha lashunta identifiable as Captain Jessyn—float in the bridge, their bodies and faces mangled by decompression following the destruction of their ship and environmental controls. As gravity comes back on, the bodies slowly settle to the floor. A cracked screen on the communications station flickers in standby mode.
Duhm Kaoh
|
Duhm Kaoh looks at the gruesome scene with a grim stoicism. "Hell of a way to go." He goes to inspect the dead bodies. "Their loved ones are going to want them back." He looks at Raachet. "Which one is your... Fan?"
Thri-kreen
|
Thri-Kreen unshoulders his dart riffle and follows the team through the ship. On reaching the bridge he switches his rifle to one hand and begins scanning the bodies with his custom micro-lab before turning his attention to the computer. "Here Raatchet let me see if I can help you with that comm console."
Auto Aid Computers
Buff-Bot 9000
|
Buff-Bot looks over at Raatchett and remembers with great clarity the last mission they were on together. With a mix of stoicism and paranoia, he inspects the corpses to ensure that they are safe for retrieval.
Medicine: 1d20 + 13 ⇒ (5) + 13 = 18
Raatchet
|
He pauses and remembers the 'I win' button on the bridge of the Pegasus. NEARLY.
haha! I had forgotten about that! Good times....thanks for the memory!
Raatchet's ears droop downwards as he responds to Duhm. "That's her (him?)." as Raatchet points to the body of Jessyn.
"If you all don't mind, I'm going to say a few quick words....
"Jessyn, you were great. Really great. No one cooked up a cheese fondue quite like you. Or rubbed the back of my ears the way you did. Or that time that we..." Raatchet stops, looks around at his present company and decides to abruptly cut things short.
"You were really, really great. And you'll be missed."
While Buff-Bot moves to examine the corpses, Raatchet heads over to work on the computer with Thri-kreen.
Computers: 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35
"Got it! Well done, Thri-kreen! Starfinder transmission tower on the twelfth moon of Bastiar-8. That's where the jinsul are headed!!!"
Ivok Dracusk
|
Ivok lowers his weapon and head in silence for a moment before the scene of death and then follows by making a token effort to hold at the door for any attackers.
"We should let them know as soon as possible, get the message out the fleet to get strong bodies to protect the tower. I agree their loved ones will want the bodies treated with respect. This seems to be most of the crew, but we should still check the rest of the ship to make sure they are accounted for. I do not wish to leave anyone, living or dead, in this place."
Jindam Lightstream
|
"Agreed. We search the ships and bring back everyone. We owe them that."
Duhm Kaoh
|
Duhm Kaoh, out of a somber respect, lifts up Jessyn's body with both arms and returns the axe to its holster. "At least the gravity will be light enough to get a few out at once."
| GM Hmm |
There is a burst of dark energy. A voice, that some of you might identify as Dhurus, says chillingly in your minds, You want to bring these Starfinders back? Join them in their eternal unrest!
In response to the surge of energy, some of the slain Starfinders as undead. The one in the yellow armor is Jessamyn, but there are two other staff members in light blue and pink who raise as well. They moan and stare at you.
Initiative, Buff-Bot 9000: 1d20 + 7 ⇒ (5) + 7 = 12
Initiative, Duhm Kaoh: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative, Ivok Dracusk: 1d20 + 2 ⇒ (11) + 2 = 13
Initiative, Jindam Lightstream: 1d20 + 10 ⇒ (8) + 10 = 18
Initiative, Raatchet: 1d20 + 5 ⇒ (16) + 5 = 21
Initiative, Thri-Kreen: 1d20 + 6 ⇒ (9) + 6 = 15
Initiative, Undead: 1d20 + 4 ⇒ (17) + 4 = 21
As this happens, all of you feel a pressure in your lungs.
They have a constant spider climb effect and decompression gaze.
Decompression Gaze (Su) The dead stare of a nihili makes those around the undead feel like their own lungs are starting to violently collapse, mimicking the nihili's demise. A living creature that can see and breathe that begins its turn within 15 feet of a nihili must succeed at a DC 18 Fortitude save or take 2d6+7 bludgeoning damage.
★ --- ★ --- ★ --- ★
Round 1
Active conditions:
Raatchet
================================
Yellow Jessamyn
Blue Starfinder
Pink Starfinder
================================
Jindam
Duhm Kaoh
Thri-Kreen
Ivok
Buff-Bot
================================
Raatchet is up!
Duhm Kaoh
|
So does that happen before or after Duhm Kaoh puts his axe away?
Raatchet
|
Fort: 1d20 + 7 ⇒ (6) + 7 = 13
B damage, DR5: 2d6 + 7 - 5 ⇒ (5, 6) + 7 - 5 = 13
"RATZ!!!"
Raatchet backs away from purple, pulling out his laser rifle and fires at blue!
Laser Rifle vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (7) + 8 + (4, 6) = 25
"Jessyn! It's me! Remember? The rat you love to pat? Fwuffy bwuffy?!?! Coochie coo?!?!? Okay granted you never said those things but c'mon! Take a good look! Raatchet!! Whenever we'd meet, you always declared I was such a tool!!! You KNOW me!!!"
| GM Hmm |
So does that happen before or after Duhm Kaoh puts his axe away?
Just before. You have your axe, sir!
Jindam Lightstream
|
Preemptive Save/Damage
Fortitude Save: 1d20 + 5 ⇒ (20) + 5 = 25
Bludgeoning Damage: 2d6 + 7 ⇒ (3, 5) + 7 = 15
| GM Hmm |
IMPORTANT GM RETCON. I READ THE WRONG TIER's WORTH OF DECOMPRESSION GAZE. THESE NIHILI ARE WIMPIER.
The Fortitude Save DC 17 for Yellow. (Raatchet still failed. However, her damage each round is only 1d6+5 So Raatchet only took:
Bludgeoning Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Duhm Kaoh is closer to Blue, whose gaze is Fortitude Save DC 15, as is Pink's. If you fail their fort save, and are within 15 feet, their decompression gaze damage is only 1d4+3 Bludgeoning.
Apologies to everyone!
★ --- ★ --- ★ --- ★
Raatchet easily fires on Blue, setting the undead Starfinder on fire. It moans.
"Yesss.... I remember you. Raatchet, I will kill you LAST!" Jessamyn says. "For old times, coochie coo."
Jessamyn slams Ivok, twice.
Yellow Slam: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Blunt Damage: 2d6 + 12 ⇒ (3, 3) + 12 = 18
Yellow Slam: 1d20 + 17 - 4 ⇒ (5) + 17 - 4 = 18
Blunt Damage: 2d6 + 12 ⇒ (3, 5) + 12 = 20
She misses, twice!
Blue slams Duhm Kaoh!
Blue Slam: 1d20 + 14 ⇒ (19) + 14 = 33
Blunt Damage: 1d6 + 10 ⇒ (1) + 10 = 11
Pink slams Buff Bot!
Pink Slam: 1d20 + 14 ⇒ (15) + 14 = 29
Blunt Damage: 1d6 + 10 ⇒ (6) + 10 = 16
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Raatchet (-11)
================================
Yellow Jessamyn
Blue Starfinder (-25)
Pink Starfinder
================================
Jindam
Duhm Kaoh (needs Fort 15 save, -11)
Thri-Kreen (needs Fort 17 save)
Ivok (needs Fort 17 save)
Buff-Bot (needs Fort 17 save, -16)
================================
Duhm Kaoh
|
Duhm Kaoh resists some of the damage, thanks to his strong durability. After getting smacked by blue, he turns his head and looks at it. No one knows what is going on under that helm for certain, but its safe to guess that the bull is mad.
"Here's my retort!"
Mysticism: 1d20 + 14 ⇒ (2) + 14 = 16
Fort Save: 1d20 + 4 ⇒ (19) + 4 = 23
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (13) + 7 = 20
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (1, 1, 4) + 9 = 15
Jindam Lightstream
|
"You do not get to use their bodies! I will put my compatriots back to rest. Starting with that one." Jindam says, pointing their laser rifle at blue.
Get 'Em on Blue
"What's that on your tombstone?" He asks, before firing at blue.
Clever Attack with Laser Rifle
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (6) + 14 + (1) + 1 = 22 On success flat-footed to everyone's attacks. On falure, just to mine.
Attack with Corona Laser Rifle vs EAC: 1d20 + 12 ⇒ (12) + 12 = 24 Vs Flat-Footed AC.
Fire Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Raatchet
|
Raatchet has DR5, so the 11 points of bludgeoning gets reduced to 6 points, I believe? And a Fort save is needed every round, correct?
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
B damage, DR5: 1d6 + 5 - 5 ⇒ (2) + 5 - 5 = 2
"Coochie coo! You finally called me coochie coo! Hey, I can get used to that. I mean, I'm not diggin' your new living dead look so much but hey, for 'coochie coo,' I can get used to it!
"Guys! Do we HAVE to kill Jessamyn?"
Raatchet activates combat tracking on blue and fires again!
Laser Rifle vs EAC, combat tracking: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (6) + 8 + (5, 6) = 25
| GM Hmm |
Yes, Fort Saves each round, please!
Blue goes down to the combined attacks of Raatchet, Duhm and Jindam! The nihili crumbles, becoming a true corpse once more!
Jessamyn replies, "I am so glad to oblige, cootchie coo. I will enjoy dining on your innards after I kill this Vesk."
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn
Blue Starfinder (DEAD)
Pink Starfinder
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (needs Fort 17 save)
Ivok (needs Fort 17 save)
Buff-Bot (needs Fort 17 save, -16)
================================
Buff-Bot 9000
|
Fort: 1d20 + 3 ⇒ (6) + 3 = 9
AS RE-ANIMATION INTERFERES WITH RESUSCITATION AND/OR INTERMENT, DATA INDICATES THAT YES, WE MUST... NEUTRALIZE JESSAMYN. ALSO, THIS IS VERY PAINFUL.
Electrostatic Field dmg to Pink: 2d6 ⇒ (4, 1) = 5
TACTICAL ASSESSMENT, SINGLE TARGET FOCUS IMPRACTICAL FOR THOSE UNDER IMMEDIATE ASSAULT. FIRE AT WILL.
Using Improved Get 'Em and using Clever Improvisations to pretend to spend 1 RP for it. +2 to attack AND damage on ALL foes for 1 round
With that, Max feigns aiming his pistol, then brings his clipboard axe down on his pink assailant.
Clever Feint: 1d20 + 17 ⇒ (1) + 17 = 18 FF for me only
Attack, Improved Get 'em: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21 Vs Flat Footed KAC
Damage, Improved RP'd Get 'em: 1d8 + 10 + 2 ⇒ (5) + 10 + 2 = 17
| GM Hmm |
Between his clipboard and his electrostatic field, Buff Bot starts damaging Pink!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn
Blue Starfinder (DEAD)
Pink Starfinder(-22)
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (needs Fort 17 save)
Ivok (needs Fort 17 save)
Buff-Bot ( -21)
Ivok Dracusk
|
Fortitude: 1d20 + 8 ⇒ (17) + 8 = 25
Ivok bares his fangs and his armor strains against his muscles. Shifting his pike in his hands against the reanimated Jessamyn, Ivok holds his own against the crushing gaze. "Your own punishment will come Dhurus for this. They worked hard training their bodies, and now you turn them to your puppets!"
Charging his cryopike in his claws he calls back to the party, "I'm sorry Raatchet, it is time for Jessamyn to take a well deserved break." With his full weight behind each blow Ivok drives forward with a barrage of freezing blows at the former captain.
Full attack targeting Yellow.
Weapon is holy, opportunistic, ethereal. Includes Get 'Em bonuses.
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 + 2 ⇒ (1) + 14 - 4 + 2 = 13
Cold Damage: 1d8 + 17 + 2 ⇒ (8) + 17 + 2 = 27
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 + 2 ⇒ (12) + 14 - 4 + 2 = 24
Cold Damage: 1d8 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Stand Still with Get' Em
Attack Tactical Cryopike vs KAC + 8 (reach): 1d20 + 14 + 4 + 2 ⇒ (16) + 14 + 4 + 2 = 36
| GM Hmm |
One of Ivok's attacks miss, the but the other is a nice clean strike!
★ --- ★ --- ★ --- ★
Round 1 / 2
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (-22)
Blue Starfinder (DEAD)
Pink Starfinder(-22)
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (needs Fort 17 save)
Ivok
Buff-Bot ( -21)
Buff-Bot 9000
|
| The Bot Behind the Screen |
Fort: 1d20 + 7 ⇒ (4) + 7 = 11
Thri-Kreen snaps, calling his needler rifle into his hand and fires off a couple of shots at Jessamyn.
Called Conserving Advanced Needler Rifle, Full, Get'em: 1d20 + 14 - 4 + 2 ⇒ (1) + 14 - 4 + 2 = 13
Piercing: 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Called Conserving Advanced Needler Rifle, Full, Get'em: 1d20 + 14 - 4 + 2 ⇒ (4) + 14 - 4 + 2 = 16
Piercing: 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12
| GM Hmm |
Alas, both tof Thri-Kreen's shots miss!
Decompression on Thri-Kreen: 1d6 + 5 ⇒ (1) + 5 = 6
★ --- ★ --- ★ --- ★
Jessamyn continues to slam Ivok.
Yellow Slam: 1d20 + 17 - 4 ⇒ (9) + 17 - 4 = 22
Blunt Damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17
Yellow Slam: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
Blunt Damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20
She hits once!
Pink slams Buff-Bot!
Pink Slam: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Blunt Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Pink Slam: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Blunt Damage: 1d6 + 10 ⇒ (5) + 10 = 15
Both slams mss!
★ --- ★ --- ★ --- ★
We need another round of Fortitude Saves from everyone except Duhm Kaoh!
Round 2 / 3
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (-22)
Blue Starfinder (DEAD)
Pink Starfinder(-22)
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (-6)
Ivok (-15)
Buff-Bot ( -21)
Duhm Kaoh
|
Duhm Kaoh rushes up to Jessamyn, "In the name of the big ZK, time to go back to your grave."
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 ⇒ (19) + 7 = 26
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (6, 3, 2) + 9 = 20
Jindam Lightstream
|
Jindam attempts to ignore the decompression in his lungs.
Fortitude Save: 1d20 + 5 ⇒ (13) + 5 = 18 DC17
Having just made it, Jindam takes a guarded step and moves up next to Buff-Bot. "Hey. Wanker. Want an apple?" He says, attempting to distract the nihili before firing again from point blank range.
Clever Attack with Laser Rifle
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (14) + 14 + (4) + 1 = 33 As before.
Attack with Corona Laser Rifle vs Flat-footed EAC: 1d20 + 12 ⇒ (12) + 12 = 24
Fire Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13
EDIT: That was vs Pink, if that wasn't clear.
| GM Hmm |
Duhm Kaoh brings the crash to Jessamyn! Jindam makes Pink flat-footed as he presses the attack!
★ --- ★ --- ★ --- ★
Round 2 / 3
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (-42)
Blue Starfinder (DEAD)
Pink Starfinder(-35, flat-footed)
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (-6)
Ivok (-15)
Buff-Bot ( -21)
Ivok Dracusk
|
Question on the damage, I have 15 damage when the hit dealt 20. With DR 8/- that would bring that to 12 damage. Is that right?
Also does the DR help resist the damage from their gaze?
Fortitude: 1d20 + 8 ⇒ (4) + 8 = 12
Struggling to breath rasps out a roar as he tries to deliever a finishing blow to the poor soul.
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Cold Damage: 1d8 + 17 ⇒ (5) + 17 = 22
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20
Cold Damage: 1d8 + 17 ⇒ (4) + 17 = 21
Thri-kreen
|
Fort: 1d20 + 7 ⇒ (18) + 7 = 25
Thri-Kreen loads a biohack designed to make Jessamyn an easier target and takes more careful aim this time before firing a single shot.
Called Conserving Advanced Needler Rifle: 1d20 + 14 ⇒ (16) + 14 = 30
Piercing: 1d8 + 7 ⇒ (7) + 7 = 14
Basic Inhibitor: Target takes –2 penalty to AC
Sniper's Aim: Reduce AC bonus from cover by 2
Thri-kreen
|
Mysticism: 1d20 + 15 ⇒ (5) + 15 = 20
| GM Hmm |
I messed up on your DR, Ivok I remembered it as 5, not 8. I should have looked at your header! Duh! Fixed now!
Jessamyn takes a ton of damage, but is still barely standing!
★ --- ★ --- ★ --- ★
Round 2 / 3
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (-99)
Blue Starfinder (DEAD)
Pink Starfinder(-35, flat-footed)
================================
Jindam
Duhm Kaoh ( -11)
Thri-Kreen (-6)
Ivok (-12)
Buff-Bot ( -21)
Buff-Bot 9000
|
| 1 person marked this as a favorite. |
Looks like Jindam and Duhm didn't factor in RP'd Improved Get 'em, so looks like an additional 6 damage via Bardic Audit (Sp). Ivok and Thri-Kreen used it last round.
Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Buff-Bot takes advantage of the opening granted by Jindam and swipes with his axe twice.
Axettack vs FFKAC: 1d20 + 8 - 4 ⇒ (9) + 8 - 4 = 13
Damage: 1d8 + 10 ⇒ (2) + 10 = 12
Axettack vs FFKAC: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Raatchet
|
| 1 person marked this as a favorite. |
Fort: 1d20 + 7 ⇒ (3) + 7 = 10
B damage, DR5: 1d6 + 5 - 5 ⇒ (5) + 5 - 5 = 5
"Oof! That hurts!!" Cries Raatchet as he takes more decompression damage.
Realizing that there is no redemption for Jessamyn, Raatchet moves into position to get a clear shot and says, "It brings me great pain to say this, but hasta la vista, baby!!"
Raatchet fires on yellow!
Laser Rifle vs EAC: 1d20 + 12 ⇒ (6) + 12 = 18
Fire Damage, overcharge: 1d8 + 8 + 2d6 ⇒ (1) + 8 + (3, 5) = 17
No get'em or flat footed penalties on target applied.
Ivok Dracusk
|
Forgot to roll my decompression damage following my failed save.
Bludgeoning - DR: 1d6 + 5 - 8 ⇒ (4) + 5 - 8 = 1
| GM Hmm |
Buff Bot Decompression: 1d6 + 5 ⇒ (4) + 5 = 9
Buff Bot attacks ferociously at Pink, and misses twice.
Then with an hasta la vista, Jessamyn goes down!
★ --- ★ --- ★ --- ★
Pink is the only one left standing.
On your turn, roll a DC 15 fort save and apply 1d4+3 bludgeoning damage because Jessamyn is gone.
Recognizing Jindam as a bigger threat than Buff Bot, Pink slams Jindam!
Pink Slam: 1d20 + 14 - 4 ⇒ (16) + 14 - 4 = 26
Blunt Damage: 1d6 + 10 ⇒ (6) + 10 = 16
Pink Slam: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Blunt Damage: 1d6 + 10 ⇒ (3) + 10 = 13
★ --- ★ --- ★ --- ★
Round 3
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (DEAD)
Blue Starfinder (DEAD)
Pink Starfinder(-37, flat-footed)
================================
Jindam (-16)
Duhm Kaoh ( -11)
Thri-Kreen (-6)
Ivok (-12)
Buff-Bot ( -30)
| Bot Buddy 2000 |
Click. Whirr.
BOTTING JINDAM
Jindam attempts to ignore the decompression in his lungs.
Fortitude Save: 1d20 + 5 ⇒ (13) + 5 = 18 DC17
Having just made it, Jindam sticks out a tongue at the Nihili, attempting to distract the nihili before firing again from point blank range.
Clever Attack with Laser Rifle
Bluff vs 10 + SM or 15 + 1-1/2 CR: 1d20 + 14 + 1d6 + 1 ⇒ (4) + 14 + (4) + 1 = 23As before.
Attack with Corona Laser Rifle vs Flat-footed EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Fire Damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17
| GM Hmm |
Jindam just barely manages to hit Pink, doing some damage to the Nihili.
★ --- ★ --- ★ --- ★
Round 3
Active conditions:
Raatchet (-6)
================================
Yellow Jessamyn (DEAD)
Blue Starfinder (DEAD)
Pink Starfinder(-54)
================================
Jindam (-16)
Duhm Kaoh ( -11)
Thri-Kreen (-6)
Ivok (-12)
Buff-Bot ( -30)
Duhm Kaoh
|
Duhm Kaoh moves to the southern side of pink, drawing its attention from his movement. "Come at me, baby."
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Duhm Kaoh Juke Box Hero Attack(I.S Axe Slashing): 3d6 + 9 ⇒ (3, 2, 1) + 9 = 15
He swings his mighty axe, most likely chopping the ground next to the zombie. It leaves a sizable mark in the ship's floor.
Pink will get an AOO against Duhm Kaoh.
Ivok Dracusk
|
Thrusting his pike near the final undead Ivok encourages the team , "Just one more team! Push hard till the end!"
Guarded Step and attack vs Pink
Attack Tactical Cryopike vs EAC (reach): 1d20 + 14 ⇒ (1) + 14 = 15
Cold Damage: 1d8 + 17 ⇒ (6) + 17 = 23
Thri-kreen
|
Fort: 1d20 + 7 ⇒ (13) + 7 = 20
Thri-Kreen loads a minor biohack and fires at the remaining undead.
Called Conserving Advanced Needler Rifle: 1d20 + 14 ⇒ (15) + 14 = 29
Piercing: 1d8 + 7 ⇒ (8) + 7 = 15
Basic Inhibitor: Target takes –1 penalty to attack rolls
Sniper's Aim: Reduce AC bonus from cover by 2
Buff-Bot 9000
|
Max focuses for a single strike and chops down on the final Nihili, carefully selecting his timing and strike speed for maximum confusion.
FINAL TARGET, DISPATCHING
Get 'em, Clever Feint
Clever Feint: 1d20 + 17 ⇒ (20) + 17 = 37 (DC 15 + 1.5xCR or 10 + Sense Motive)
Axe + Get 'Em + Flank: 1d20 + 8 + 2 + 2 ⇒ (11) + 8 + 2 + 2 = 23
Slashing Damage: 1d6 + 10 ⇒ (4) + 10 = 14
Buff-Bot 9000
|
Oh right, fort save
Fort: 1d20 + 3 ⇒ (14) + 3 = 17
Decompression: 1d4 + 3 ⇒ (1) + 3 = 4 Saved! Only 2 dmg this time!