Children of Gaia, PbP

Game Master Tarren Dei

The year is 2085. Things got bad, but they're getting better. The Regional Authorities are hammering North America back into some semblance of civilization. The Regional Authority Intelligence Network is the hammer.


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So, Zellgato is up-front driving the buggy. He can take a gunner.
Szreem will drive one of the SUVs/car in the back.
You have one more SUV/car. The driver doesn't need ranks in Piloting (untrained okay).


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Well if we just dont' have any one who can drive... Someone could barter our Buggy to their main combat force for favors or something. and then Zellgato can drive the other main one.

(edit)
*Honk Honk* as Zellgato preps hoping someone who can shoot pretty well will hop in. Otherwise he'll offer the space to those from the caravan


Zwordsman wrote:
Well if we just dont' have any one who can drive... Someone could barter our Buggy to their main combat force for favors or something. and then Zellgato can drive the other main one.

Anyone can drive the other vehicle, as long as they will fit in the seat. Piloting can be done untrained and normal driving doesn't even require a check.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

I'll drive the other SUV.


Okay, so Archeron and Szreem drive the SUVs and Zellgato is driving the two-seater buggy. We don't really have a gunner for the buggy, but I don't see better set-ups.

The convoy rolls out with the scout vehicles leaving earlier and speeding ahead and reporting back. They other scout vehicles point out things that worry them. Some of the struggling farms they pass have dozens of vehicles outside. They slow down and look through their binoculars to make sure most of those are non-functioning before crossing that off as a possible ambush.

Sometimes they stop to clear brush.

Behind the convoy are dozens of vehicles now, with the groups of people mentioned under the spoiler above. People wave to each other and shout from car to car just as you start off again, but soon they lock their vehicles' autopilots to follow the vehicles in front. From far enough away, the convoy would look like it was moving as one, snaking down the desert highway.


It's about 6 hours before you see red smoke drop. As soon as it does, cars begin to pull over. The large trucks take the furthest to stop. Those who have comm devices are getting messages almost simultaneously, "Possible trouble up ahead. Stop and wait for more info." To them, the red smoke might seem like an archaic way to communicate, but by the confused looks from the other cars, many of the refugees don't have any comm devices.

Zellgato gets the word first, but soon everyone has heard: Someone has towed a line of vehicles across the highway up ahead. It's an obvious ambush but they weren't anticipating scout vehicles and probably not a full-sized convoy. No sign of who put the cars there.

This is the site that the scout vehicle that spotted the ambush describes. A line of abandoned cars, chained together, crosses the highway.

April Rain contacts Zellgato through the commlink he gave her, "It looks like we got trouble up ahead. Your guys willing to help with the heavy lifting?"


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX makes his way to the front to help move the abandoned cars.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

"By heavy lifting.. I asssume you mean scout out this probable ambush? Or move the cars. Either way, I think we can help out at least. I'll queue up the group.
Also, careful if they weren't expecting this size-they might pick off the straglers in the back."

Touching his communicator " Hey guys, heads up. Blockade, Wanna come help bust it up? Come armed-Probably an ambush. Hopefully the size of the caravan made them quit though."


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Archeron stops the suv, takes the keys, and pulls the case from his pack, assembling his rifle without looking while walking towards the front.

By the time he arrives near the first vehicles, he is fully armed.

Archeron brings up his rifle and sweeps it about, looking for threats.


I should have been more specific about how far up ahead the line of cars was.

Zellgato wrote:

"By heavy lifting.. I asssume you mean scout out this probable ambush? Or move the cars. Either way, I think we can help out at least. I'll queue up the group.

Also, careful if they weren't expecting this size-they might pick off the straglers in the back."

"Yeah, I mean scout this very probably ambush. It's about 1 klick up the road. I don't want to bring the convoy any closer. I doubt they're ready for something this big, but I don't want to get cocky."

The very probably ambush is one kilometer down the road. The scout vehicles found it and signaled back.

Perception checks all around.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Are we wanting to stick as a group? Or, Zellgato + someone with long range, could head up one of the side hills to scout/flank around


Von Junzt climbs on top of a truck and checks out the top of the surrounding mountains/hills.

Perception: 1d20 ⇒ 8

"I can't see jack. Can we take our cars and go check it out? No way I'm walking in this weather", he speaks on the comm unit, while protecting himself under his umbrella.

We'll need a sniper on top of the rocks at least.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Well, Zellgato's got just a small arm. I don't know who has the best range on anything currently. Not sure what the buggy's laser (turret?) effective range/radius from car POV is. Looping around to check the side/drop someone off/scout the other side isn't a bad buggy plan


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Perception: 1d20 ⇒ 3


Astrazoan Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

Szreem follows the group, moving cautiously and stealthily. As Szreem leaves the rest of the convoy behind, they draw their concealed weapons, and additional eyes appear on the back and sides of their head, watching vigilantly for any prospective ambushers who'd try to circle around.
I've got a sniper rifle, but I won't be able to trick attack with it, so I'll do slightly less damage.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21
Stealth: 1d20 + 12 ⇒ (19) + 12 = 31


The blockade is made mostly of cars, some of them in decent shape except for a few bullet holes. They've been dragged across the road and chained together. It's not a hard blockade to dismantle, but it will take time.

One of the URA workers shouts that he needs to check it for traps before they move it. While he's doing this

Szreem sees the trap closing before anyone else does. A yellow off-road buggy is zooming towards the road, trying to insert itself between the convoy and the scout. It has a single driver. The remaining space is filled with barrels.

If the buggy reaches the highway, which it will in a round, the 'map' would look like this:
BLOCK---SCOUTS------YBuggy----------------------CONVOY


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Inside Archeron's Head:

Crystal, mark the driver.

Done boss. Switching to combat mode.

Archeron raises his rifle, takes aim at the buggy driver, and pulls the trigger.

Attack Roll: 1d20 + 5 ⇒ (5) + 5 = 10
Damage Roll: 1d8 + 3 ⇒ (4) + 3 = 7

he then yells "Destroy the buggy. It has explosives!"


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Far as I know.. only Zellgato in his Buggy right now yes? Also not inherently in combat time yet

Spinning his vehicle around, Zellgato takes an injection and guns it towards the approaching buggy at Archeron's warning. Attempting a collision the encroaching buggy to disable it or slow it down--but leaping out shortly b efore impact to ideally avoid death. He's seen explosives before, he'd rather not see that carnage on the folks just looking for a home.

pilot for a head on collision: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
acrobatics to leap out?: 1d20 + 4 ⇒ (2) + 4 = 6
enginneering if I need it to know how to impact it to disable it best: 1d20 + 9 ⇒ (6) + 9 = 15


I'll wait to see what the other PCs do. I can imagine a couple of ways this works out with Zellgato living.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

"Then shoot the explosives!" IX yells.


Von Junzt squints his eyes, trying to follow the action from all the way back in the convoy.

"Are you sure it's explosives? Not much to steal if you blow everything up".


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

"Shoot out a tire on the vehicle, make it flip!"

Get'Um on the car/explosives, the next person to shoot at it gets a +1


Anyone besides Archeron or Zellgato or Friedrich want to make an epic shot? You get +1 from your envoy's enthusiast support.


Astrazoan Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

Welp, hope Zellgato doesn't die... not a great time to roll a 2. :/
Knowing that at its current speed, the buggy might reach its destination even if the driver is killed, Szreem takes Gristlethorn's suggestion and fires at the buggy's wheels, trying to arrest its momentum.
Tactical Shirren-eye Rifle: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 181d10 + 3 ⇒ (8) + 3 = 11


Szreem wrote:

Welp, hope Zellgato doesn't die... not a great time to roll a 2. :/

Knowing that at its current speed, the buggy might reach its destination even if the driver is killed, Szreem takes Gristlethorn's suggestion and fires at the buggy's wheels, trying to arrest its momentum.
dice=Tactical Shirren-eye Rifle

The driver of the buggy is standing and whooping. He wears a crown of spikes and is barechested. By his excitement, he either craves death or is too blasted to care.

Szreem lines up a shot and hits the buggy's wheel. A lot of modern vehicles use a kind of reinforced mesh tire that doesn't need to be inflated. This old buggy, however, has air-inflated tires. That's unfortunate for the buggy driver, because now he needs to stay on the road after a tire blows, and he was already going pretty fast. I'm setting the DC at 18 to stay on the road.

Driver's Piloting check: 1d20 + 2 ⇒ (3) + 2 = 5

The buggy's driver fails to control the vehicle. He was driving recklessly to begin with but now flies off the road causing the buggy to flip. When it lands, upside down, it blows into the air. Pieces of buggy and pieces of the buggy's driver rain down. Shrapnel from the barrel blows in all directions.

Zellgato cannot avoid the shrapnel, but he is alive.

shrapnel: 4d6 ⇒ (6, 3, 2, 3) = 14


The URA workers who scouted the blocked road look at Szreem in amazement. If Szreem looked more like a super-spy, they might have just blown their cover. Before anyone can even say, "Nice shot" a call comes in over the comm devices. It's April Rain. The convoy is under attack. Luckily there isn't a buggy filled with explosives parked on the road between the convoy and you. Nothing is now preventing you from racing back there.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX runs to aid the convoy.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Archeron also begins running, although his upper body doesn't move at all as he sweeps his rifle back and forth looking for more targets.


Considering the distance between the convoy and the blockade, Friedrich, who never left the convoy, will have time to act before everyone gets back there.

Here's what he sees (and what, soon, everyone will see.) A couple of vehicles have pulled up on either side of the last truck in the convoy (the spot furthest from the blockade). The only thing behind this last truck are the straycats. A couple of yahoos are firing in the direction of the rapidly retreating straycats, trying to get the refugee vehicles to get back and out of the way. Six other yahoos are taking control of the truck in the rear.

There are 8 of them that you can see Friedrich and they are all armed. What do you do?


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Riding through the explosion, taking shrapnel as a result all Zellgato can think is "Oh.. That was nuts. " coughing and breathing as he was saved from death by seatbelt.

Swinging around he'll pick up anyone who needs a fast lift back to the convoy.
Unsure of the distances between places but Zellgato can likely snag someone or folks can hold on for a faster return trip. I assume its more than say 100ft so a vehicle pile on might be good. If I got the distances wrong and its a easy jog from where folks are to the convoy back then Zellgato would just gun it to the back without anyone.

if it is less than 100ft from group to back of convoy then this instead:

Briefly checking his instruments, Zellgato swings the vehicle around and hits a hill jump and tries to flatten some enemies on a driveby-too worried to attempt lasering the vehicles so close to the convoy.
Didn't add rolls since it'll take a bit to get into position I imagine.


The convoy normally sends scouts ahead to avoid ambushes and, because of this, they parked a significant distance back from this obvious ambush (about the length of 6 football fields back). It's going to take a while to get back there. Friedrich, being at the convoy still, will get a couple of rounds of action in before the others get back there.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

cool beans Makes sense. I'm pretty interested in how this'll go. I've also never seen that class used.
Zellgato will pick folks up (assuming they don't get in their own car etc) in the mean time


What do you know, we are being attacked at the back of the convoy. How unexpected! I suggest everyone rush here before we have to start planning funerals for the straycats.

Tarren the Dungeon Master wrote:
A couple of yahoos are firing

Are they together?


Friedrich von Junzt wrote:

What do you know, we are being attacked at the back of the convoy. How unexpected! I suggest everyone rush here before we have to start planning funerals for the straycats.

Tarren the Dungeon Master wrote:
A couple of yahoos are firing

Are they together?

They are within 10 feet of each other near the back of one of the trucks.


Von Junzt will mingle with the straycats, and does nothing unless someone goes up to him alone.


By the time the majority of the party get back to the convoy, six of the yahoos have succeeded in taking over one of the trucks. The driver and guard lie dead on either side.

Another pair of the yahoos have driven most of the refugees back or off of the road with bursts of gunfire, clearing a path for the truck to begin turning around.

The yahoos cling to the sides of the truck and fire their weapons at anyone who looks brave enough to stop them.


"Looks like the convoy is about to lose a truck."


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Zellgato raises April Rain on the comms, "Rain, you have folks down, looks like they have a Truck-I don't think we have the resources to catch without damage to the truck..."

Now that they're fully in a truck and moving, Zellgato doesn't have a whole lot that can do much about the situation. Also not sure if the Convoy's policy would be to give chase or let it go and regroup... also we're techincally stray cats, not part of her sec group.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX runs and attempts to jump on the truck, his trench coat flapping wildly.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

Archeron continues running, then takes aim at the driver's side mirror. He had never actually tried this before, but it would cost him very little to try.

Continuing to run top speed, Archeron aimed and fired at the rear-view mirror on the driver's side door, hoping to richochet a lazer into the driver itself.

I'm going to assume he's got almost total cover and shoot. Let's see what the dice say.

Attack Roll before penalty: 1d20 + 4 ⇒ (18) + 4 = 22
Damage Roll: 1d8 + 3 ⇒ (7) + 3 = 10


The truck is reversing, beginning the second point of what is intended to be a three-point turn. It's a big truck and not meant to be turned around on the highway. This is the part of the plan the yahoos did not think carefully through.

One of the yahoos clinging to the side of the truck and, seeing IX grab the truck, hesitates for a moment trying to figure out what IX is and then remembers it doesn't matter and fires. He takes penalties for hanging off the side of a truck while doing this.
pistol fire: 1d20 ⇒ 142d4 + 3 ⇒ (2, 2) + 3 = 7

Archeron attempts to shoot the driver with a trick shot through the mirror.

target must roll lower than 50 to not be hit; lower than 20 not to miss a turn: 1d100 ⇒ 100

The driver turns towards laser blast and hits the gas, driving the truck a bit too far off the road.


Carl Patrick, one of the URA workers, takes a shot at one of yahoos riding on the truck.
pistol att and damage: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (6) + 3 = 9


Finally, some distractions. Let’s try and help my “friends” not get killed.

Von Junzt approaches the truck from the side of the driver, and when he’s within 30 ft., casts Daze on the man behind the wheel. Will DC 16 to negate.

Dazed: You are unable to act normally. You can take no actions but have no penalty to your AC.


The driver of the car is dazed.

I didn't really roll for initiative, but will now. The driver of the car is dazed. There's another yahoo inside the car.

There are four of them on the outside of the truck and those are the one's you have to contend with right now.

It sounds like Von Junzt and Archeron ran around to the Driver's side of the truck. The rest of you would be on the passenger's side. IX is clinging to the passenger's side, I believe. There are a pair of yahoos on either side.

Yahoo's initiative: 1d20 + 1 ⇒ (2) + 1 = 3

Player's base initiative: 1d20 ⇒ 10

Round 1: All the player's act, then the yahoos.


Uplifted Bear Envoy Stamina24/24 HP 30/30 Res 6/6 | KAC 15 KAC 15 CMAC 23 | Fort +1, Ref +6, Will +3 |

First things first, if it isn't too late Gristlethorn calls out to Zellgato. "Nice job on the buggy, now pull yourself together and help us deal with these morons!"

Inspiring Boost Zellgato, resorting 9 RP.

"Let's focus down these yahoos before they attack the damage the convoy." Gristlethorn points to a random yahoo he thinks all of his party has a chance to see. "Start with that one."

And Get 'Um on that particular yahoo, for a +1 to everyone who wants to shoot at him.


1+6 biohacks per short rest4 left Stamina42/42 HP 46/46Res 8/8 KAC 18 KAC 15 CMAC | Fort +5, Ref +5, Will +6

Looping around to passanger's side, Zellgato calls his revolver to his hand, stands in the buggy,takes aim and fires at the yahoo closest to his clinging ally.

Nightarch Revolver w/ Biohack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 1d6 ⇒ (6) + (6) = 12
If hit, and damage done, Toxic Inhibitor biohack: Target gains sickened condition for 6 rounds.

EDIT: damage die messed up. Its only 1 d6 not 2d6. +1. I wrote "1d6+1P" meaning piercing but I guess thats a formula. if you prefer a reroll instead of taking one of those 6's: 1d6 + 1 ⇒ (5) + 1 = 6 Piercing damage

init: 1d20 + 3 ⇒ (13) + 3 = 16


"What a terrible weather to rob a truck, don't you agree?" as a move action, von Junzt uses feint on the criminal next to the driver.

Bluff to spell feint: 1d20 + 11 ⇒ (4) + 11 = 15
DC (10 + Sense Motive) or (15 + 1,5 x CR). If he fails, he has a -1 to his saves against my spell - nevermind with this garbage roll

Then he casts Daze again. Will DC 16 to negate.


Astrazoan Operative 3 Operative 3 | SP 18/18 HP 20/20 RP 5/5 | EAC 16 KAC 17 | F +1 R +7 W +3| Init +6 Perc +8 |

Szreem had drawn a pistol from a concealed pocket on the way back to the convoy. They train it on the yahoo on the right, but it is a feint, and they fire at the one on the left with a sudden flick of the wrist, which briefly bends at an inhuman angle to do so. The previously concealed pistol fires a bolt of electricity at its new target.
Bluff to Trick Attack: 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18
Static Arc Pistol+Trick Attack: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 251d6 + 1 + 1d8 ⇒ (4) + 1 + (5) = 10
If the Bluff check doesn't meet the target's CR+20; ignore the extra d8; otherwise add it in and the target is flat-footed.
Edit: Yeah, I'm guessing the Yahoo's CR isn't -2, so that's just 5 damage.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Athletics to climb: 1d20 + 7 ⇒ (4) + 7 = 11
Entropic Strike vs EAC: 1d20 + 6 ⇒ (9) + 6 = 15
Bludgeoning: 1d4 + 7 ⇒ (3) + 7 = 10

IX struggles to climb toward the front but manages. After taking a little progress he finds himself within arm's reach to one of the yahoos, doesn't take a hand off the side, and throws his head at the yahoo's.


HP/SP: 22 (22) / 9 (21) | EAC/KAC: 17/19 | Fort: +4; Ref: +5; Will: +1 | Init +2 Non-Lethal: 4

The vehicle momentarily stopped, Archeron begins moving forward, but also away from the vehicle so he can line up a shot on the driver.

Attack Roll: 1d20 + 4 ⇒ (8) + 4 = 12
Damage Roll: 1d8 + 3 ⇒ (2) + 3 = 5

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