Enemy in Shadows - Warhammer Fantasy (Inactive)

Game Master Aubster

First published in 1986, Enemy in Shadows is an updated version of one of the most iconic campaigns in RPG history.


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Just posted in gameplay. :)

With character creation done, I'll be able to focus on posting.


The understudy:

Wunibald Seger
Species: 1d100 ⇒ 9

Class: 1d100 ⇒ 36

Weapon Skill: 2d10 + 20 ⇒ (5, 1) + 20 = 26

Ballistic Skill: 2d10 + 20 ⇒ (8, 6) + 20 = 34

Strength: 2d10 + 20 ⇒ (3, 4) + 20 = 27

Toughness: 2d10 + 20 ⇒ (4, 2) + 20 = 26

Initiative: 2d10 + 20 ⇒ (3, 9) + 20 = 32

Agility: 2d10 + 20 ⇒ (8, 10) + 20 = 38

Dexterity: 2d10 + 20 ⇒ (10, 7) + 20 = 37

Intelligence: 2d10 + 20 ⇒ (10, 6) + 20 = 36

Willpower: 2d10 + 20 ⇒ (9, 8) + 20 = 37

Fellowship: 2d10 + 20 ⇒ (7, 5) + 20 = 32

Random Talent 1: 1d100 ⇒ 91
Random Talent 2: 1d100 ⇒ 30
Random Talent 3: 1d100 ⇒ 2

Brass: 6d10 ⇒ (5, 4, 7, 1, 9, 10) = 36

Eye Colour: 2d10 ⇒ (4, 9) = 13

Hair Colour: 2d10 ⇒ (6, 6) = 12

Starting Age: 15 + 1d10 ⇒ 15 + (4) = 19


Talther Augenlos wrote:

** spoiler omitted **

Ooo...interesting career


Landolf's Understudy:

Species: 1d100 ⇒ 15 - Reiklander (+20 XP)
Career 1: 1d100 ⇒ 87 - Thief (interesting, but I'd like more options)
Career 2: 1d100 ⇒ 7
Career 3: 1d100 ⇒ 2 - Engineer & Priest (let's go with Priest - +25 XP)

Weapon Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (10, 2) + 20 = 32
Strength: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Toughness: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Initiative: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Agility: 2d10 + 20 ⇒ (3, 3) + 20 = 26
Dexterity: 2d10 + 20 ⇒ (8, 7) + 20 = 35
Intelligence: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Willpower: 2d10 + 20 ⇒ (2, 8) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (6, 4) + 20 = 30 - those are fine enough, but let's rearrange them (+25 XP)

Weapon Skill: 33
Ballistic Skill: 26
Strength: 30
Toughness: 30
Initiative: 28
Agility: 31
Dexterity: 26
Intelligence: 32
Willpower: 32
Fellowship: 35

Random Talent 1: 1d100 ⇒ 6 - Ambidextrous
Random Talent 2: 1d100 ⇒ 5 - Ambidextrous again...that's interesting
Random Talent 3: 1d100 ⇒ 31 - Lightning Reflexes

Age: 1d10 + 15 ⇒ (7) + 15 = 22

That's enough for the moment.


Darkest Doomed wrote:
** spoiler omitted **

A Thought:
A priest of Sigmar would tie in very well to where the campaign is going.

Ruprecht's Unneeded replacement:

Specied: 1d100 ⇒ 48 Human
Career 1: 1d100 ⇒ 26 Townsman
Career 2: 1d100 ⇒ 3 Lawyer
Career 3: 1d100 ⇒ 30 Duelist

Weapon Skill: 2d10 + 20 ⇒ (1, 3) + 20 = 24
Ballistic Skill: 2d10 + 20 ⇒ (6, 3) + 20 = 29
Strength: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Toughness: 2d10 + 20 ⇒ (9, 7) + 20 = 36
Initiative: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Agility: 2d10 + 20 ⇒ (1, 8) + 20 = 29
Dexterity: 2d10 + 20 ⇒ (9, 9) + 20 = 38
Intelligence: 2d10 + 20 ⇒ (7, 7) + 20 = 34
Willpower: 2d10 + 20 ⇒ (6, 4) + 20 = 30
Fellowship: 2d10 + 20 ⇒ (8, 1) + 20 = 29

Random Talent 1: 1d100 ⇒ 76 Sixth Sense
Random Talent 2: 1d100 ⇒ 53 Orientation
Random Talent 3: 1d100 ⇒ 13 Attractive


Love how deadly WFRP is, that even with fate points we worry about making replacements. I rolled in discussion, is that valid? If not I’d Reroll here. Would prefer to keep it as rolled a knight. And by the time V goes down we should have some xp to make him worth that title


Valghaz Ironhammer wrote:
Love how deadly WFRP is, that even with fate points we worry about making replacements. I rolled in discussion, is that valid? If not I’d Reroll here. Would prefer to keep it as rolled a knight. And by the time V goes down we should have some xp to make him worth that title

Definitely keep your knight. It doesn't matter where you rolled it :)


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Spazmodeus wrote:
** spoiler omitted **

Nobody ever rolls Rat Hunter :( You get a small, but vicious dog as a rat hunter.

If Spazmodeus ever start his campaign (hint, hint, nudge, nudge) my character is definitely going to be Rat Hunter with a small vicious dog named Max (just like the dog in the Grinch).


It's weird, but Rat Hunter is actually a very solid career. And far more socially prestigious than I'd think normally.


I've heard great things about rat hunter in play.


Well if Valghaz dies then Werner will be his replacement. And Werner will likely be a full knight by then, rather than a squire.


Regarding Aubster's thought on my understudy character:

Talk with GM:
A Sigmarite might be fun. The current character archetype that's sticking in my head right now is the nun from the anime Fire Force. If you haven't seen it, she stays in the back while others fight and says a prayer over the Infernal they're about to kill: rarely taking a role otherwise.

It probably isn't a very good fit: no one would be saying a prayer for the soul of a Skaven in the Old World. It does seem like one way to express the party role a Priest seems designed to fill, however.


Darkest Doom:
There are the priests of Shallya. Followers of Shallya lead a life according to strictures of pacifism and mercy. They are forbidden from taking a human life, even in self-defense, although a follower of Shallya would not be expected to preserve the life of a follower of Nurgle. The lives of other intelligent races cannot be taken except in self-defense. Followers are expected to provide healing to anyone in need. Priests never wear armor, or use shields or weapons with the exception of a staff. The would probably say a prayer for a Skaven and they normally never get targeted in battle because they heal everyone and you really don’t want to piss off the god of healing.


Was about to post that about Shallya. It sounds like a perfect fit.


Adelaida secondary character

Race: 1d100 ⇒ 74 Human 20 xp

Class: 1d100 ⇒ 12 Scholar 50XP (Brass3)

WS: 2d10 + 20 ⇒ (7, 6) + 20 = 33
BS: 2d10 + 20 ⇒ (1, 4) + 20 = 25
STR: 2d10 + 20 ⇒ (4, 8) + 20 = 32
TOU: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Ini: 2d10 + 20 ⇒ (1, 10) + 20 = 31
Agi: 2d10 + 20 ⇒ (7, 4) + 20 = 31
Dex: 2d10 + 20 ⇒ (1, 9) + 20 = 30
Int: 2d10 + 20 ⇒ (2, 7) + 20 = 29
Will: 2d10 + 20 ⇒ (6, 3) + 20 = 29
Fel: 2d10 + 20 ⇒ (2, 6) + 20 = 28

Nothing too bad, nothing too good. I'll keep it. 50XP

Main characteristics: TOU, INt, WILL

Skills&Talents
5 adv:Evaluate, Lore Reikland, Cool
3 Adv:Lang Bretonnian, Lang Wasteland, Melee Basic
40 adv (5 each):Consume alcohol, Entertain (Storitelling), Gamble, Gossip, Haggle, Langage Classical, Lore (any), Research

Talents
Doomed
Savvy (+5 Int)
Talent: 1d100 ⇒ 4 Ambidextrous
Talent: 1d100 ⇒ 14 Attractive
Talent: 1d100 ⇒ 46 Night vision

Career talents: Read/write


Species: 1d100 ⇒ 46 (Human) +20xp
Class and Career: 1d100 ⇒ 56 (Flagellant) +50xp

Weapon Skill: 2d10 + 20 ⇒ (10, 3) + 20 = 33
Ballistic Skill: 2d10 + 20 ⇒ (8, 1) + 20 = 29
Strength: 2d10 + 20 ⇒ (2, 6) + 20 = 28
Toughness: 2d10 + 20 ⇒ (9, 6) + 20 = 35
Initiative: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Agility: 2d10 + 20 ⇒ (4, 4) + 20 = 28
Dexterity: 2d10 + 20 ⇒ (1, 6) + 20 = 27
Intelligence: 2d10 + 20 ⇒ (4, 1) + 20 = 25
Willpower: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Fellowship: 2d10 + 20 ⇒ (4, 2) + 20 = 26
+50xp

Random Talent: 1d100 ⇒ 25 (Hardy)
Random Talent: 1d100 ⇒ 21 (Craftsman-any)
Random Talent: 1d100 ⇒ 27 (Hardy again)

... interesting. That seems like enough to start. I'll get working on a background, and then roll for appearance when I am ready to pick a profile picture. :)

Also, it looks like everyone rolled up back up characters? Should I do so as well?


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I wouldn't bother rolling a backup character. We have fate points to burn through before that becomes a problem. And in retrospect, why ruin the fun of rolling up a backup character when it can be a treat to lessen the bitterness of losing the first?

Also a flagellant! With Hardy! I don't think that it stacks, but it's great to have. I personally think that it is one of the most powerful talents. Given that you have a high toughness, it means that your flagellant is going to be alot of wounds.

And we're going to need a ruling from the GM on how much experience there will be, given that we're all roughly 1500xp in.


Okay, if it doesn't stack, here is the reroll:

Alternate random talent: 1d100 ⇒ 93 (Very Resilient)

Ha ha. Seems like the universe wants this character to be tough. Probably a good thing, since flagellants spend their time beating themselves up...


Ha! Amazing. That flagellant is going to have more wounds than Valghaz, and he was already really tough. :D


Hardy has a max of Toughness bonus. I'm pretty sure it does stack.


Okay, I already put the other on my sheet, but will wait on a DM decision about whether he wants me to go with the duplicate.

I had another question. On the Craftsman talent, I can't find a list of crafts anywhere... is there one, or should I just make something up? (If it is the latter I have some ideas, but wanted to make sure there wasn't a list I was supposed to be choosing from of general crafts.)

Eye Color: 2d10 ⇒ (10, 9) = 19 (dark brown)
Hair Color: 2d10 ⇒ (4, 6) = 10 (light brown)
Age: 1d10 + 15 ⇒ (7) + 15 = 22
Height: 2d10 ⇒ (3, 1) = 4 = 5'1"


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See the list of specializations of the Trade skill on page 131.

I think it's funny that we have a pile of characters, most of whom seem headed for high-prestige careers and then a perma-Brass 0 career we're adding in. Assuming that Zamanda stays as a Flagellant.

I've always thought of Flagellants as a bunch of nigh-rabid lunatics (the picture in the book with the flame hat doesn't help). That's a fairly surface impression though...I'm not very deep into the lore. Is there something I'm missing?


I don't know anything about Warhammer lore, so I could be totally off, but just from reading the manual about them it seems like you could go that way, but there seems to be room for a more understated fervor, because you don't have to take the bezerk/frenzy talents, so you could still rely on your deity for sustenance and blessings (read: upscale begging, since it is a social norm to provide for them?), still be about purity and "cleansing the inner vessel" etc. and being led to right the wrongs you are led to, without being overtly insane.

I haven't written the background yet, but my initial thoughts are a woman who had a doomsaying predicting that she would lose her faith and fail her god, and ever since then has thought that something about her was inherently evil, and that if she was going to overcome her doom, she needed to be more than righteous... going over and above to purge herself (physically and spiritually) of every sin which all come much too easily to her.

The craft and ambition could fit in where she is addicted to reading and writing scripture because it is her only guidance to save herself from her doom, and her long-term ambition would be to spread the word, literally through literacy and access... maybe to open a school that teaches children how to read from a holy book, perhaps also to translate the holy books into more languages and thus make them available to whole swaths of people.

... not sure what else, but initial thoughts like I said. And then of course, if it turns out she wants to do something else, the doomsaying could come true and she could move on, albeit with scars.


Speaking on flagellants, I think Zamanda has the right of it. It’s crazy, yes, but it’s personal. Just like a Dwarven slayer. Some are drug addicts and alcoholics. Some are frenzied berserkers. Some are pretty chill. They’re all crazy, sure, but they are individuals. Flagellants are the same.

——

Also, that’s a cool long term ambition. Literacy is rare in the Empire, but fanaticism is high. It also fits great with other other resident religious fanatic in the group, who just received read/write as a divine gift. I’m sure the two to you would get along. :)

As for the God who flagellants follow, it would be this guy:

https://warhammerfantasy.fandom.com/wiki/Sigmar


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Zamanda wrote:

Okay, if it doesn't stack, here is the reroll:

[dice=Alternate random talent]1d100 (Very Resilient)

Ha ha. Seems like the universe wants this character to be tough. Probably a good thing, since flagellants spend their time beating themselves up...

You can choose, either a second hardy or very resilient is fine.

We’ll work you character in right away.

For Zamanda:
You were taking passage from Bogenhafen to Altdorf on barge when it was attacked by the mutants. Unfortunately you were knocked unconscious at the beginning of the mutant attack and woke to find yourself tied up in the hole of the barge. Overhearing the mutants, you discover that you’re future will be to end up in the mutant’s cooking pot if not rescued. You will be able to identify the three human corpses as Fritz Segel, the boat's owner, his son Albrecht, and his daughter-in-law, Heidi. You think the cargo in the hold belonged to the Segels rather than being a contract load.

You need XP points to spend to finalize your character. I’m thinking half of what the group has earned so far plus what you get from the character creation process. Stealing shamelessly from Landolf it looks like ½ the total is another 768 XP plus the points from character creation.

Your trappings are a tattered robe and a flail. You’re still wearing the robe and the flail is close by.


Okay, this is the profile I am still in the process of finishing. I'll jump in when you need me, and finish asap.

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