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William holds his cane up and swings it in an arc, causing a blade to extend from it, turning it into a scythe. "And my scythe!"
”Oooo that’s coow...”
She grabs her kusarigama, but leaves a hand free for shuriken as they ready themselves for glorious combat.

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and you have my... uh
Stavarg holds up his hands but realizes if he discharges his electrical blast that it could be problematic in the water.
Well, nevermind. Yes, we'll take care of the undead.
Placed on slide 3. Stavarg can be roughly in the middle, after the front-liners, with any other ranged strikers.

GM Watery Soup |

The cave’s damp air becomes increasingly stale as you continue down through this tunnel, and as you approach this area, the stench of decay grows increasingly evident.
The passage turns to the east and opens into a small cavern littered with bits of broken glass, rotting pieces of paper, and other unusable detritus. The body of a male dhampir lies facedown toward the back of the cavern.
Three gillmen - or, rather, three former gillmen - are vacantly staring into space when they see their next meal.
Bahram: 1d20 + 1 ⇒ (13) + 1 = 14
Boomer: 1d20 + 2 ⇒ (1) + 2 = 3
Kiyoko: 1d20 + 5 ⇒ (14) + 5 = 19
Starvag: 1d20 + 5 ⇒ (4) + 5 = 9
Uwu: 1d20 + 7 ⇒ (8) + 7 = 15
William: 1d20 + 2 ⇒ (7) + 2 = 9
Red: 1d20 + 0 ⇒ (19) + 0 = 19
Yellow: 1d20 + 0 ⇒ (17) + 0 = 17
Blue: 1d20 + 0 ⇒ (18) + 0 = 18
Round 1! Kiyoko gets the proverbial gold!
Kiyoko
Red
Blue
Yellow
Uwu
Bahram
Stavarg
William
Boomer
Relevant knowledge is religion.

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"Right," Kiyoko says, drawing her katana. She charges the nearest zombie, bringing her blade down in a diagonal overhead slash.
Two-handed Power Attack: 1d20 + 4 + 2 - 1 ⇒ (16) + 4 + 2 - 1 = 21
1d8 + 5 ⇒ (8) + 5 = 13

GM Watery Soup |

Easy peasy lemon squeezy!
Red goes down.
Blue and Yellow move up to Kiyoko.
Kiyoko
Red
Blue
Yellow
Uwu
Bahram
Stavarg
William
Boomer
Gonna let everyone have a turn before Kiyoko snatches all the kills!

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Bahram sees Kiyoko step up and slice the undead creature nearly in two and decides to step up and do the same. However, he hits the wall, drawing his axe back for a swing and nearly jars or out of his hands. Recovering quickly, he smiles sheepishly at the samurai. "Heh."
Great axe: 1d20 + 5 ⇒ (1) + 5 = 61d12 + 3 ⇒ (5) + 3 = 8

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Uwu's little feet carry her forward, twirling around Stavarg before moving up behind Jack, chain twirling.
"On youw weft!" she chimes, lashing out with the weighted end of the chain.
Trip vs. Yellow: 1d20 - 1 ⇒ (18) - 1 = 17

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Don starts walking towards the zombies, avoiding the bottleneck by phasing through the wall, leaving behind a thin coating of silvery mucus. The phantom reappears next to Kiyoko, attempting to slam into one of the zombies.
Slam, Yellow: 1d20 + 2 ⇒ (8) + 2 = 10, 1d6 + 1 ⇒ (2) + 1 = 3

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William steps past Stavarg and Boomer, looking quite distraught about the turn of events. He nervously looks around, trying to figure out how to help, before he shouts to the zombies, "I don't suppose there's any chance we could talk this out?"

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Stavarg bobs around behind the thick crowd of teammates in the narrow passage, straining to get a look at the gill-zombies.
Got any room in there? I'm having trouble making my way into the party...
kinetic blast attack vs. touch AC, electricity damage: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (3) + 3 = 6

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"Hold on--" William says, sidestepping Stavarg to get to where Don was standing a second ago. He then gestures his arms towards the zombies as if to say, "Go ahead."
Can I do that? I didn't use a standard action, but I also kind of took my turn?

GM Watery Soup |

Uwu's chain neatly wraps around a zombie's leg and drags it to the ground.
Bahram swings, strike one!
Stavarg/William: I generally resolve everything in initiative order. However, I consider coordination to be fair game and (although this varies from GM to GM) I'm fine with quick revisions of action. In this specific case though Uwu and Bahram have not revised and also asking three people to revise is a lot. You don't have Precise Shot so you'll take -4 into melee and -4 from soft cover. I assume you will not want to take the shot since your spoiler's conditions weren't met.
eEveryone: Remember you can move through an ally's square, so lomg as you don't end your movement there.
Round 1/2!
Kiyoko
Red
Blue
Yellow (prone)
Uwu
Bahram
Stavarg
William
Boomer

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My movement is limited, but my Acrobatics are excellent, so I'll be moving into the room and dodging AoO's next turn... assuming we haven't destroyed the remaining zombos by then. That should free up some space!

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Boomer takes a step up to see the zombies on his teammates. "I wo...w..wonder if they like fire." He grabs a vial from his belt and throws it near the zombie in the back while tempering his own energies to try and avoid hurting his allies.
Explosive bomb: 10' radius splash; Precise Bomb: 3 squares removes from splash area - avoid allies
Bomb; AC5: 1d20 + 4 ⇒ (3) + 4 = 7
(targeted square on map; 5 splash damage; DC14 Ref for half)

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Kiyoko pivots on her heel, seeking a new opponent. Eyes fixing on the one still-standing zombie (and ignoring the prone one), she strikes at the zombie in another two-handed slash. Her katana connects, sending zombie-ichor (and possibly body parts) flying.
Two-handed power attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
1d8 + 5 ⇒ (4) + 5 = 9

GM Watery Soup |

Yellow Reflex: 1d20 ⇒ 12
Blue Reflex: 1d20 ⇒ 15
Kiyoko slashes Blue, nearly severing its head! With its head flopping around, Blue swings an arm at Kiyoko.
Slam: 1d20 + 4 ⇒ (4) + 4 = 8
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
... and misses.
Yellow, once buried in the ground, is quite used to being prone. He doesn't bother standing up and just swipes at Bahram.
Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
... and misses. It has taken a while, but Yellow realizes that Don is not here to help them murder the Pathfinders, but to turn on his own. "Et tu, spirit?" he growls.
Final round! :) Pathfinders are up!
Kiyoko
Red
Blue (-12 hp)
Yellow (prone, -7 hp)
Uwu
Bahram
Stavarg
William
Boomer

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Uwu scurries past Jack's axe and legs, hopping over the reclining undead--
Acrobatics vs. AoO's: 1d20 + 9 ⇒ (15) + 9 = 24
--sorry, doing a flip over the reclining undead, bringing her sickle down on it as she lands!
Kama End of Kusarigama + Flanking: 1d20 + 3 ⇒ (20) + 3 = 23
Crit + Flanking?: 1d20 + 3 ⇒ (7) + 3 = 10
Hey, maybe that's still a crit-- prone creatures in melee are easier to hit, after all!
Kama Damage: 1d4 + 1d6 ⇒ (2) + (2) = 4
Crit Damage If Applicable: 1d4 ⇒ 3

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Kiyoko grunts, mildly annoyed that her foe survived its beheading. The samurai lets the momentum of her followthrough carry her, redirecting her blade to cut into the zombie again.
Two-handed power attack: 1d20 + 4 - 1 ⇒ (9) + 4 - 1 = 12
1d8 + 5 ⇒ (3) + 5 = 8

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Don narrows his bleeding eyes at the zombie who called him out. He utters in a low, guttural tone, "I am a tortured spirit who rose from the depths of beyond solely because of my ability to strike fear into any who see me, and you are a pitiful creation of a tired spellcaster. I hold no allegiance to you." before bringing his ghostly arms on the zombie's head.
Slam #1: 1d20 + 2 ⇒ (13) + 2 = 15, 1d6 + 1 ⇒ (5) + 1 = 6
Slam #2: 1d20 + 2 ⇒ (17) + 2 = 19, 1d6 + 1 ⇒ (5) + 1 = 6

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Hearing the ghost's speech, William says under his breath, "Well, that was just rude."
The only thing William can do at range is telekinetic projectile, which would have a -8 penalty due to cover/melee, and getting into melee would be too much of a hassle, so William's just going to chill here.

GM Watery Soup |

Uwu finishes off yellow, and Don rips the rest of Blue's head off. Kiyoko slices the head in half for good measure.
End of combat.
Bahram: 1d20 + 4 ⇒ (4) + 4 = 8
Boomer: 1d20 + 3 ⇒ (10) + 3 = 13
Kiyoko: 1d20 + 0 ⇒ (1) + 0 = 1
Stavarg: 1d20 + 5 ⇒ (11) + 5 = 16
Uwu: 1d20 + 4 ⇒ (20) + 4 = 24
William: 1d20 + 3 ⇒ (17) + 3 = 20
Among the fallen bodies, you find a note written by the dhampir that details plans to start an army of undead made from the “fish people” who have been frequenting this cave. In addition, you find an amulet
of natural armor +1, and a ring of protection +1.
You may decide who gets the items for the remainder of the scenario.
In addition, Uwu and William find a concealed passage on the northern wall.

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Bahram watches the fantastic display of his comrades and completely forgets today he was intending to chop the reclining zombie in Twain. Instead, he finds that he simply set the head on the ground as she watched.
Great axe: 1d20 + 3 ⇒ (1) + 3 = 41d12 + 3 ⇒ (12) + 3 = 15

GM Watery Soup |

Bahram brings his greataxe down and delivers a devastating blow to the ground.

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Finally felling her foe, Kiyoko performs a chiburi slash, sending more zombie-ichor flying from her katana. She resheathes Reitenseiya and looks to the others. "What now?"

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Huh, it was over almost as quickly as it started. It was as if I was trying to get into an exclusive social event, fighting the crowd.
Stavarg smiles sheeplishly.

GM Watery Soup |

Your specific skills will come in super handy before this scenario is over. :)

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Bahram will sheepishly choke up on his axe in order to carry it more naturally in one hand and looks over the note and magic items from the Damphir. "Army of undead?". Looking over to Uori he asks, "How many Gillman make this pilgrimage annually?. Thinking about that math, he looks at the Damphir. "And how old is this guy? And what killed him? So many questions here. Did he have friends here as well?"
kn. Local Damphir for age?: 1d20 + 7 ⇒ (15) + 7 = 22
Perception for wounds: 1d20 + 4 ⇒ (20) + 4 = 24
"And what about these pretties? Kiyoko, you mind sitting this one out since you already have a pretty?"
amulet: 1d1 ⇒ 1
ring: 1d100 ⇒ 41

GM Watery Soup |

Dhampirs have unnaturally long life relative to humans. This one looks like he was young when he died. Determining method of death is usually Medicine, not Perception. This dhampir looks like he was a necromancer who lost control of his own creations. It looks like he was inexperienced and went to an isolated cave to perfect his craft, and nobody was around to help him when he made a mistake. A good lesson for Pathfinders!
If you roll a 1 on a 1d1, is that a crit success or crit fail?

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William chuckles. "A dhampir trying to create an army of undead gillmen. This is turning out to be a lot spookier than I thought it would be." William looks up, and something catches his eye by the northern wall. He approaches it and starts feeling along the wall. "I think there's a secret passage here."

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Don starts eyeing the ring, and with a ghostly, enchained hand, reaches for one of the straws.
Ring: 1d100 ⇒ 48

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Uwu pilfers a straw. She's pretty sure it's the best one this time!
Amulet: 1d100 ⇒ 37
Ring: 1d100 ⇒ 2
She is, of course, probably wrong.
She doesn't have much to say about the army of undead gillmen.

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Amulet: 1d100 ⇒ 72
Ring: 1d100 ⇒ 24
I just wanted to see how high I'd roll compared to anyone else. Not taking either regardless.
Kiyoko walks up to William by the wall. "Open it, then," she says.

GM Watery Soup |

You (plural) need to decide where to go next. You have the secret passage, the south passage from the main chamber, and you also have some rituals you can perform back at the main chamber.

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"Wait, wait, wait! We haven't done these rituals correctly yet. I thought we had to do it back where we found the glyphs, but it looks like we have to complete these rituals in the main chamber. Uori, do you know anything about these rituals?"

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"Those g...glyphs made me think they were ver...ver... v really important. We should d..d.do those first, I think."
amulet: 1d100 ⇒ 39
ring: 1d100 ⇒ 43

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"I agree. This passage will stay open, but we might not get a chance to do those rituals again."

GM Watery Soup |

Uori is delighted to see you return with black blood on your blades.
Which ritual do all y'all want to try first?

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Having brought paint from the petroglyph with her earlier, Kiyoko paints some of the buildings with the pigment.

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Back!
I don't think either is going anywhere soon, but sure, let's go do those.
Stavarg smiles and makes his way back to the main chamber.
Let's try... the Artist ritual? It seems like we could do really good at that!
He takes the pigments from the base of the petroglyph, considering them for a moment before getting to work preparing a new building for the model city. Interestingly, he chooses to make the Starstone Cathedral.
Perception, DC17: 1d20 + 5 ⇒ (18) + 5 = 23

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Boomer approaches the miniature city and pulls out his alchemy tools. He quickly mashes some components together and put into a vial. "N...not really sure what this is, bu..bu..ut hopefully it will w..work for the Craftsman ritual."
Craft(alchemy): 1d20 + 8 ⇒ (8) + 8 = 16

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Uwu taps her chin before taking a scrap of paper from Janira's backpack, scribbling a note on it, then folding it and placing it in the appropriate location.

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William notices Uwu complete the scholar ritual, and decides to help by throwing in his own wisdom. He pulls out a scrap of paper and writes some lines from an opera he always enjoyed, and places it next to Uwu's. "I figure it can't hurt to have multiple pieces of wisdom for the ritual."
If I make it past today,
But I feel good saying Death is just around the corner
Swiftly on its way!
from "Just Around the Corner" from the Addams Family Musical.

GM Watery Soup |

Kiyoko and Stavarg paint the model. Each figuring that is painted seems to animate. To Uwu's chagrin, no secret passages are revealed, but the party does gain a +1 competence bonus on Perception checks to notice creatures for the remainder of the scenario.
Boomer crafts a beautiful vial and places it in the city. The party gets a +1 competence bonus on Perception checks to find hidden doors and concealed objects.
Uwu puts a piece of paper in the model. Nothing happens. Maybe what she wrote was not very wise.
William puts a piece of paper in the model. His writing appears wiser. The party gets a +1 competence bonus on Knowledge checks made to identify the abilities and weaknesses of creatures.