Kiyoko Tamahi |
Kiyoko sprints toward the fighting.
Run toward the log bridge if possible, otherwise double-move. Can't move token atm though; on phone. Could someone move me? Thanks.
GM Watery Soup |
I'll move your token. You can't move straight diagonally because of the tree just to the south of Boomer, and you can't run across difficult terrain, so I'm putting you on the bank just south of the bridge. Your encumbrance isn't listed but even with 20' speed and x3 run speed you can make it.
GM Watery Soup |
Stavarg and William land solid hits on the minotaur. Bahram puts his flask away and Kiyoko and Don race for the river.
Janira keeps bleeding.
Round 2
Janira (-29 hp, unconscious)
Uwu
Boomer (-1 hp)
Minotaur (-7 hp)
Stavarg
Bahram (-1 hp)
Kiyoko (-1 hp)
William
Uwu |
Skipping the roll since I can't lose a DC10 jump with a +9. Let me know if you want the roll anyway to see how many flips she does :P
She grabs a few throwing stars and lowers her stance.
"Come get me! I wiww avenge Janiwa fow the honow of ouw cwan!! òwó"
Fight Defensively: Shuriken Throw in 2nd Range Increment: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Deals 1 damage.
AC temporarily 19!
Boomer Forgehammer |
Boomer moves across the bridge and curves around the minotaur. Smoke continues to waft from his closed mouth.
double move
GM Watery Soup |
Uwu: while you would not have to roll for DC 10, the DC is arguably 15 to jump the river (15' moved vs 10' in the air). As far as I can tell this has been argued several times without resolution, and I'm not going to do anything but warn you that other GMs may rule this DC 15. That being said ...
Uwu Acrobatics: 1d20 + 9 ⇒ (20) + 9 = 29
Uwu easily jumps the river.
Boomer starts to cross the log, but it's more slippery than he realized.
Your speed will be reduced to half across the bridge, and you'll need to make an Acrobatics check to keep from falling. I'm going to roll for you to keep us moving.
Boomer Acrobatics, DC 7: 1d20 + 2 ⇒ (14) + 2 = 16
Boomer dances across the bridge. I've moved your marker back 10'
The minotaur moves up to Boomer and grunts in Giant.
He swings his axe.
Broken Battleaxe: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
It bounces off Boomer's armor.
Round 2
Janira (-29 hp, unconscious)
Uwu
Boomer (-1 hp)
Minotaur (-7 hp)
Stavarg
Bahram (-1 hp)
Kiyoko (-1 hp)
William
Kiyoko Tamahi |
I'm assuming based on the above that you're saying the DC to jump is 10 also.
Kiyoko leaps over the stream, drawing her katana as she moves. "Come, face me, beast!" the samurai challenges, delivering a two-handed slash to the minotaur's midsection.
Acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
Two-handed power attack: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21
Two-handed power attack, challenge damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11
William Grimm |
William runs up to the bridge, but pauses beforehand, looking at the log somewhat nervously.
Double move.
Don Tasque |
Don continues running, and takes a leap over the river.
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10 Ooh, that was close!
Don splashes just at the edge of the water and keeps running up to the minotaur. The river carries a thin trail of green slime with it from where he hit it.
Double move.
Bahram al-Urgug "Jack" |
Bahram runs 60' straight to the left (double move if someone would be so kind to move me.) And jumps the stream, pulling his axe while soaring above the water.
acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
"Nice stroke Kiyoko!"
Attack the best, or save the girl?
GM Watery Soup |
Moved Bahram 60' west.
Edit: If someone rolls a good Heal check, I'll tell you whether Janira has more or less than half her Con in negative damage.
Stavarg Titanshade |
Stavarg runs forward, hoping to maintain an opening to the minotaur while his teammates all cross the bridge.
Um.. if it's alright with all of you I might stay on this side of the river. Keep him from moving further away from it!
He releases another blast, but his party seems to have the minotaur dancing in place too much to focus a solid hit.
[move] 30'
[standard] energy blast
kinetic blast touch attack, electricity damage: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (5) + 3 = 8
GM Watery Soup |
Kiyoko opens up a large wound on the minotaur's hide, but Stavarg's blast goes wide.
Medicine: 1d20 ⇒ 16
Even from this distance, Bahram can see that Janira has lost about half of her blood.
Round 3
Janira (-30 hp, unconscious)
Uwu
Boomer (-1 hp)
Minotaur (-18 hp)
Stavarg
Bahram (-1 hp)
Kiyoko (-1 hp)
William
Uwu |
Uwu works on getting into position, launching another shuriken at the big fella.
Fight Defensively: Shuriken: 1d20 + 6 ⇒ (7) + 6 = 13
Prrrrobably not?
1 damage if it hits.
Boomer Forgehammer |
Boomer takes a few steps around the minotaur and then swings his giant hammer down at it from a ways back. The weapon starts to glow before it completes its swing.
scorching weapons
earth breaker w/ flanking: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
B damage: 2d6 + 3 ⇒ (6, 5) + 3 = 14 + 1 fire
GM Watery Soup |
Both Uwu and Boomer miss.
The minotaur steps back and swings at Kiyoko with its greataxe.
Axe: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Kiyoko falls!
Second attack goes for Boomer.
Axe: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
I'll try to make things faster by collapsing the initiative. I'm moving Janira and Kiyoko to just before the minotaur. This is a 2E thing but I like it, it's to the players' advantage, and it should streamline things.
Round 3/4
Uwu
Boomer (-1 hp)
Janira (-30 hp, unconscious)
Kiyoko (-16 hp, unconscious)
Minotaur (-18 hp)
Stavarg
Bahram (-1 hp)
William
Don Tasque |
Don growls and swings his skeletal arms at the creature.
Slam #1: 1d20 + 2 ⇒ (10) + 2 = 12, 1d6 + 1 ⇒ (2) + 1 = 3 plus a DC 11 Will to avoid being shaken for 1d4 ⇒ 4 rounds.
Slam #2: 1d20 + 2 ⇒ (9) + 2 = 11, 1d6 + 1 ⇒ (6) + 1 = 7 plus a DC 11 Will to avoid being shaken for 1d4 ⇒ 1 rounds.
William Grimm |
William inhales sharply at Kiyoko going down. He pauses his running for a second to collect his thoughts, and a shimmering barrier appears in front of him. Casting shield.
He nervously starts walking across the bridge, trying to be as steady as possible.
Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
He ungracefully falls into the river, and wades his way out.
Kiyoko Tamahi |
Immediate Action upon the minotaur's hitting her to use one resolve and go Unstoppable--she remains conscious and stabilizes. She is also staggered, but does not take additional damage from using a standard action.
Also, since the minotaur is the target of her challenge, she has DR1/- against him, so she's only taken 15 damage so far, total--not 16.
Kiyoko's eyes widen as the minotaur swings its greataxe with far more speed than she was expecting. She brings up Reitenseiya to parry the blow, but too late. The axe connects with her ribcage just above her protective haramaki, and the samurai is sure she hears--and feels--the crunch of bones. Kiyoko staggers back a step, coughing up blood. "That was a solid hit, beast. It will take more than that to kill me, though!"
Choosing discretion as the better part of valor, the samurai dances back outside of the minotaur's reach. Once she is outside the reach of his axe, she circles around, looking for an opening to dart back in and take vengeance for the ribs she's pretty sure are broken.
Using a restricted Withdraw action; due to her Careful Combatant trait, she can move 10' through threatened spaces without provoking an Attack of Opportunity.
Stavarg Titanshade |
Everybody hold him still, keep him between you!
Stavarg hops forward and to the side, planting his feet squarely at the edge of the river, with not an inch left to spare.
[5' Step] NW
[standard] energy blast
kinetic blast touch attack, electricity damage: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (3) + 3 = 6
He then looks at the narrow bridge again. Say, folks? If you skedaddled back across and he tried to follow wouldn't he just clumsily fall in because he's too big for such a nimble maneuver?
GM Watery Soup |
Don misses, Stavarg hits, and Kiyoko is back in initiative.
Round 3/4
Uwu
Boomer (-1 hp)
Janira (-30 hp, unconscious)
Minotaur (-18 hp)
Stavarg
Kiyoko (-15 hp, staggered)
Bahram (-1 hp)
William
Boomer Forgehammer |
Boomer steps along with the minotaur and then attempts to flatten the beast with another swing.
earth breaker: 1d20 + 3 ⇒ (11) + 3 = 14
B damage: 2d6 + 3 ⇒ (3, 2) + 3 = 8
Uwu |
"Den we would be weaving Janiwa awone with him!!!" protests Uwu, grabbing her kusarigama and stepping forward, chain swinging.
Unfortunately, with the minotaur's reach, she can't safely use her combat maneuvers...
Oh well.
Chain End + Flanking: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
The weighted ball on the end of the chain thuds uselessly into the ground.
Bahram al-Urgug "Jack" |
Bahram looks about frantically, trying to figure out the right thing to do. He looks to Janira and contemplates healing her. He looks to the minotaur and thinks about trying to apply some magical grease under the beast, or to his axe. He thinks that this is a good idea. He could then back up and begin shooting arrows at it from a safer distance. He then squints his eyes, hefts his axe and dances up to the bipedal bovine and, with a guttural roar, takes his chances by taking a mighty swing at the beast!
enable my archaeologist's luck ability as a swift action +2 attack and damage. Flank = +2 attack
great axe: 1d20 + 3 + 2 + 2 ⇒ (12) + 3 + 2 + 2 = 191d12 + 3 + 2 ⇒ (8) + 3 + 2 = 13
GM Watery Soup |
The minotaur swings at Bahram as he enters the Kill Zone.
Broken Greataxe: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Bahram returns the favor by putting an axe into the minotaur's face.
Uwu, terrified of the creature two sizes larger, slips a little as she swings. But Boomer steps up and puts his sledgehammer into the minotaur's back, driving him forward into Bahram's axe.
The minotaur yells in Giant.
He then turns tail and runs.
Mechanically, the minotaur is full withdrawing. You are all free to take a ranged attack at 60' distance for closure, but there is no mechanical difference from letting it run and killing it. You are also free to chase it and see if melee combat resumes. :)
I do also need someone to explicitly say they are stabilizing Janira, and make any rolls as appropriate.
Kiyoko Tamahi |
Too wounded to give pursuit, Kiyoko drops her blade and unshoulders her shortbow. With a deep, pained breath in through broken ribs, the samurai launches an arrow at the fleeing minotaur's back.
1d20 + 4 ⇒ (16) + 4 = 20
1d6 ⇒ 3
GM Watery Soup |
If a minotaur falls in the woods and everybody is too busy cheering to notice, does it make a noise?
Do still need to finalize Janira's situation. A stabilize (Heal) check or any magical healing will do.
GM Watery Soup |
There's no penalty for failure so I'm just going to roll a Wis/Heal check for everyone and hope someone hits DC 15.
Bahram: 1d20 + 0 ⇒ (12) + 0 = 12
Boomer: 1d20 - 1 ⇒ (18) - 1 = 17
Kiyoko: 1d20 + 0 ⇒ (2) + 0 = 2
Stavarg: 1d20 + 5 ⇒ (11) + 5 = 16
Uwu: 1d20 + 0 ⇒ (14) + 0 = 14
William: 1d20 + 3 ⇒ (7) + 3 = 10
The group carries a stable Janira safely back in the Grand Lodge, where Master of Scrolls Kreighton Shaine inquires excitedly about what happened. He is grateful that you saved her, and did not bury her out in the woods with a misspelled gravestone.
He compliments those who recorded notes for being certain to write down ideas and observations while the thoughts are fresh, observing that it’s difficult enough to remember what one had for breakfast the day before as it is to recall exactly what one was thinking while studying an inscription. As you are now the foremost authorities on that cave and what it contains, Shaine also invites you to come up with its name.
This is formally the end of the adventure, although you're free to wrap up by discussing a name for the cave.
Uwu |
"Uwu Cave," nods Uwu sagely.
She takes note of Kiyoko's ability to stay standing even when struck with an axe by a minotaur over twice her size. Samuwai... so dangewous...
Bahram al-Urgug "Jack" |
After getting bashed by the minotaur, he momentarily forgets about Janira. He does have a wand, but not a heal skill. Afraid of the beast hunting them down later he drops his axe, pulls his bow like Kiyoko, instils a bit of magical energy into it, and looses an arrow.
continuing archaeologist's luck and using a swift action to use arcane strike
Perception: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 151d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12
Kiyoko Tamahi |
Seeing her arrow bury itself in the minotaur's back and watching the beastman fall a moment later, Kiyoko nods her head in satisfaction and reshoulders her now. Sinking to one knee, she retrieves her katana, then rises and performs a chiburi slash which sends a spray of minotaur blood flying. She would need to give it a proper cleaning soon.
I really need to invest in some sort of healing potion or the like, she thinks.
Back at the Grand Lodge, she suggests "Babokistauw" for the cave's name. "Because we discovered it together."