William Zurask Grimm stands about six feet tall, with combed black hair and a nicely pressed black pinstripe suit. With him at all times is a terrifying spirit in a cloak, whom he calls Don Tasque. Armed with a scythe, an ear for music, a cheerfully morbid attitude, and a taste for pumpkin spice lattes, William travels as a part of the Pathfinder Society, uncovering secrets and finding friends for his travelling companion in the realm of the dead.
He was born to two half-orc parents, Krederick Grimm and Kreugare Ollaff, in a small human village. He had a good life, until one day, when he was about three. He had just been put to bed, and almost was asleep, when he heard screams coming from the living room. Still in his pajamas, one hand carrying a stuffed bear, his other thumb in his mouth, he walks in on his parents, uninjured, but dead on the floor from fright. Standing above them is a blood-curdlingly terrifying ghost, bleeding from its empty white eyes, covered in blood, chains, and ectoplasm, its mouth locked in an eternal silent scream. This small half-orc toddler, facing the most terrifying thing he has ever witnessed, his dead parents at his feet, pulls his thumb out of his mouth and, without a hint of fear in his voice, says confidently, ”That wasn’t vewwy nice, Misteww Ghost! You should apowwogize!” The ghost immediately took pity on the child, following as he bounced between relatives, acting as his guardian "angel".
William Zarusk Grimm
Half-orc spiritualist 2 (Pathfinder RPG Occult Adventures 72)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +3 (+7 to notice haunts), Fashion sense, Sense of humor
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 15 (2d8+2)
Fort +3, Ref +2, Will +6; +2 trait bonus against mind-affecting effects
Defensive Abilities orc ferocity
Speed 30 ft.
Melee mwk switchscythe +3 (2d4+1/×4)
Spiritualist Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—chill touch (DC 14), doom (DC 14), shield
. . 0 (at will)—daze (DC 13), detect magic, grave words[OA], mage hand, telekinetic projectile[OA]
Str 13, Dex 15, Con 10, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Spiritualist’s Call[OA]
Traits deathtouched, spiritual attachment
Skills Bluff +2 (+4 vs. someone possessed by incorporeal undead), Diplomacy +4 (+6 vs. someone possessed by incorporeal undead), Intimidate +4 (+6 vs. someone possessed by incorporeal undead), Knowledge (arcana) +4, Knowledge (history) +4, Perception +3 (+7 to notice haunts), Perform (sing) +4, Sense Motive +3 (+5 vs. someone possessed by incorporeal undead), Spellcraft +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ bonded senses (2 rounds/day), etheric tether, orc blood, phantom (Don Tasque, fear), shared consciousness
Combat Gear ectoplasmic residue[OA], magnetized paper[OA]; Other Gear mwk lamellar (leather) armor[UC], mwk switchscythe, bedroll, belt pouch, censer[OA], flint and steel, hat[UE], incense (oa)[OA] (10), masterwork backpack[APG], trail rations (5), waterskin, 993 gp, 7 sp
Bonded Senses (2 rounds/day) (Su) As a standard action, share the senses of your manifested phantom.
Darkvision (60 feet) You can see in the dark (black and white only).
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Phantom (Incorporeal Manifestation) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.
Spiritualist’s Call (Strength) When sum phantom, give it a +2 enhan bon to its Str, Dex, or Cha.
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