Priestess of Nethys

Kiyoko Tamahi's page

512 posts. Organized Play character for Ansha.

Full Name

Kiyoko Tamahi


Human (Tian-Min)


Samurai (sword saint) 5 Kiyoko's Portrait(s)




M (5'7")




Lawful Good






Common (Taldane), Tien, Minkaian



Strength 18
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Kiyoko Tamahi

Tamahi Kiyoko 玉日 喜与子

Current XP 13
Current Fame 25
Current Prestige 19

Lawful Good
Human (Tian-Min) female
Samurai (sword saint) 5

Favored class: Samurai

Favored class choices:
1st-- +1 hp
2nd-- +1 hp
3rd-- +1 hp
4th-- +1 hp; +1 STR
5th-- +1 hp

Size: Medium (5'7" tall)
Age: 18 (birthday: Goz 3)

Height: 5 feet 7 inches (170cm)
Weight: 120 lbs. (54.4kg)
Eyes: Blue
Hair: Platinum
Dominant Hand: Left

Description: Kiyoko brings to mind nothing so much as the beauty of an ice sculpture. Perpetually straight-faced, this young Tian-Min samurai-ko is stoic and taciturn, rarely speaking more than necessary. She is possessed of icy blue eyes and an equally icy demeanor, looking upon the world with cold indifference through the bangs of a chin-length platinum bob. She is slender, with the lithe and toned body of a martial artist or swordswoman, and the calloused hands to match. She has a distinctive beauty mark to the right of her chin.

Often found wearing a short red kimono, thigh-high tabi stockings, and the geta or zori sandals of Minkai, Kiyoko carries an ancestral katana in her daisho, a jet-black adamantine blade. The base of the blade is inscribed with Tien characters that read 零天星野 (Reitenseiya), or "Starless Night" in the Minkaian language.


Background: Kiyoko Tamahi is the only daughter and middle child of Kiyoshi and Eriri Tamahi, a pair of samurai serving the governor of Sakakabe in Minkai. Raised in the arts of iaijutsu and kenjutsu from an early age by a man she has only ever known as "Sensei," he sent her off at age 16 (with her family's blessing) on a musha shugyo, a warrior pilgrimage.

Though her parents have led relatively peaceful lives, she comes from a line of samurai who often spend years of their lives on musha shugyo, warrior-pilgrimages, acting as knights-errant and wandering troubleshooters. Her grandfather Kiyoto was the previous generation of the family to be a shugyosha (a warrior-pilgrim), and he wielded an ancestral katana called Reitenseiya, or "Starless Night." A few short years before Kiyoko's own musha shugyo, he himself fell in battle against honorless bandits led by a powerful oni, though he defeated the oni and many of the bandits. In an unusual move, Reitenseiya was passed on to Kiyoko rather than the eldest child after her grandfather's death. Long regarded as an iaijutsu prodigy, her Sensei sensed a great deal of potential in the young swordswoman, and this seemed to guide her father's decision. Even so, her older brother Jin seemed to resent being passed over for his sister, especially since he won every single sparring match between the siblings--the only thing preventing a more permanent rift between them was their younger brother, Muzan. Only shortly before she departed on her musha shugyo did he finally seem to let go of his lingering resentments and doubts, when Kiyoko proved that she had finally surpassed him as a swordfighter by besting him in a non-lethal iaijutsu duel.

Since her departure from Minkai, she has managed to find her way to Absalom, where she has fallen in with the Pathfinder Society.

Languages: Common (Taldane), Tien, Minkaian

HP 49
AC 20* Touch 13 Flat-footed 18
BAB +5 CMB +9 CMD 21
Initiative +4

Fortitude 4 + 2 +1 = 7 Reflex 1 + 2 + 1 = 4 Will 1 + 0 + 1 = 2

Abilities: simple weapon proficiency, martial weapon proficiency (plus katana, naginata, and wakizashi), all armor and non-tower shield proficiencies, challenge 2/day, order of the warrior, order ability (honor in all things), resolve 3/day, iaijutsu strike +3d6, weapon expertise (katana), brutal slash, terrifying iaijutsu

Weapon Expertise (katana): Kiyoko has an unparalleled expertise with her chosen weapon, the katana. As such, she can draw her katana as a free action as if she had the Quick Draw feat. In addition, whenever she threatens a critical hit with her katana, Kiyoko gains a +2 bonus on the confirmation roll. Finally, her samurai levels count as fighter levels and stack with any fighter levels she possesses for the purposes of meeting the prerequisites for feats that specifically select her katana, such as Weapon Specialization.

Brutal Slash: Kiyoko's skill in the art of iaijutsu is deadly. If she threatens a critical hit with her iaijutsu strike, she adds a bonus equal to 1/2 her class level to the attack roll to confirm a critical hit. This ability replaces mounted archer.

Terrifying Iaijutsu: Kiyoko's iaijutsu strike devastates the morale of foes that witness it. When she successfully hits with an iaijutsu strike, all foes within 30 feet must succeed at a Will save (DC 10 + 1/2 her sword saint class level + her Cha modifier) or become shaken for 1d4+1 rounds. This ability replaces banner.

Traits: Reactionary, Expert Duelist

*Expert Duelist: In her youth, Kiyoko spent countless hours in the dojo, perfecting the art of the duel and focusing her efforts on defeating a single foe. She gains a +1 trait bonus to her Armor Class so long as she is adjacent to a single foe. This trait bonus is not applied to her Armor Class for touch attacks or when she is denied her Dexterity bonus.

Feats: Power Attack, Weapon Focus (katana), Weapon Specialization (katana), *Quick Draw (katana), Martial Focus (heavy blades)

Acrobatics +6 (4 ranks + 2 DEX)
Bluff +7 (4 ranks + 3 class + 0 CHA)
Craft (calligraphy) +7 (3 ranks + 3 class + 1 INT)
Climb +10 (3 ranks + 3 class + 4 STR)
Intimidate +4 (1 rank + 3 class + 0 CHA)
Knowledge (history) +5 (1 rank + 3 class + 1 INT)
Knowledge (nobility) +6 (2 ranks + 3 class + 1 INT, + 2 if Minkai-related)
Perception +2 (2 ranks + 0 WIS)
Ride +7 (2 ranks, +3 class, +2 DEX)
Sense Motive +8 (5 ranks, +3 class, +0 WIS)
Swim +10 (3 ranks + 3 class + 4 STR)

Equipment: Reitenseiya (adamantine katana +1), wakizashi, shortbow, dagger, 2 scabbards, knife sheath, belt, belt pouch, quiver, 20 arrows, traveler's outfit, cloak of resistance +1, amulet of natural armor +1, ring of protection +1, haramaki armor, mithral do-maru +1, whetstone, fighter’s kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, 50' hemp rope, soap, torches (10), trail rations (5 days), and a waterskin), 2 flasks of alchemist's fire, wayfinder, wand of cure light wounds (42 charges), 3 potions of cure light wounds, 37gp 5sp


Reitenseiya, adamantine katana +1: +11 to hit, 1d8+8 dmg, 18-20/x2 crit., type S, 6 lbs.

wakizashi: +9 to hit, 1d6+4 dmg, 18-20/x2 crit., type S/P, 2 lbs.

dagger: +9 to hit, 1d4+4 dmg, 19-20/x2 crit., type S/P, range 10', 1 lb.

shortbow: +7 to hit, 1d6 dmg, x3 crit., type P, range 60', 2 lbs.

Str 18
Light load -- 100 lbs. or less
Medium load -- 101-200 lbs.
Heavy load -- 201-300 lbs.

Adamantine katana +1 - 6 lbs.
Wakazashi - 2 lbs.
Dagger - 1 lb.
Shortbow - 2 lbs.
Haramaki armor - 1 lb.
Mithral do-maru +1 - 15 lbs.
Fighter's kit - 29 lbs.
Traveler's outfit - 5 lbs.

Total 61 lbs.

Boons and Vanities: Confirmed Field Agent- Having successfully completed and documented her Confirmation, one of the Three Masters has formally recognized Kiyoko as a field agent and given her a wayfinder engraved with her name and the date of her graduation. Kiyoko may buy a wayfinder for one PP, and may reduce the PP cost of wayfinder vanities by 1 as well.
Explore, Report, Cooperate- Kiyoko has an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, she may consider whether a particular action named--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs the player whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflect the action's impact on Kiyoko's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once used, cross this boon off your Chronicle sheet.
Friend of Janira Gavix- The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
You Rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.
Hydra's Fang aftermath: The Andoren embassy regards you as an upstanding free citizen of the republic.
Hydra's Fang aftermath: The Chelish embassy of Absalom recognizes you for your outstanding service to the empire. You get one free use of a divination spell from a cleric of Asmodeus, but can only use it while in Egorian, Cheliax's capital city.
[X] Combat Boon (Blood Under Absalom): As an immediate action, you may reroll an attack roll before success is determined. You must accept the second roll, even if it's worse than the first roll. You may only use this ability once. On using this ability, check the box and line through this boon.
[ ] True Ally of the Lantern Lodge: Amara Li recognizes your invaluable contribution in ensuring a strong alliance with the Way of the Kirin, and she promises to assist you in the future. Whenever you spend 1 Prestige Point to gain a +4 bonus on any one skill check while in Tian Xia, the bonus increases to +5. If you are in Goka, the bonus instead increases to +6. If you are a member of the Lantern Lodge faction, cross this boon off your Chronicle sheet.
Axe Beak Companion: As long as you have Chronicle sheets for all three parts of the Quest for Perfection campaign arc, you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.
Braid of a Hundred Masters: (5,200 gp) If the wearer of this necklace has levels in monk, his fast movement and unarmed damage are treated as a monk of 3 levels higher. If the character is not a monk, he gains the fast movement and unarmed damage of a 3rd-level monk. This fast movement functions just like the monk’s fast movement class feature. These bonuses do not stack with those granted by other items or effects. In addition, as a swift action three times per day, a character with the flurry of blows class feature can use the Braid of a Hundred Masters to apply 1-1/2 times his Strength bonus on damage rolls for successful attacks made with flurry of blows. This ability must be activated before the damage from the attack is rolled, though it may be activated after the attack roll is made and before the damage roll. Once this ability is activated, its effect lasts for 1 round.
Old Loyalties: Your faction recognizes your tireless efforts on its behalf. You can use this boon to reduce the Prestige Point cost of a vanity or prestige award by an amount equal to your Fame divided by 10. This cannot reduce the cost of a vanity or award below 0. When you use this boon, cross it off your Chronicle sheet.

Faction: Sovereign Court
-Faction Card (Season 8; 2 goals)
Defeat an outsider with the evil subtype or an undead creature whose CR is at least equal to your character level. (Judge Heng, kuwa oni in Blood Under Absalom; kuwa oni in Way of the Kirin)
Possess ranks equal to your character level (minimum 4) in: Sense Motive

Faction Reward:
Practiced Diplomat (2+ goals): Whenever Kiyoko makes a Bluff roll, the result can never be lower than 10 plus the number of completed goals she possesses.

Scenarios completed:

The Confirmation (1xp, 1 fame, 1 PP, 430gp)
2 flasks of alchemist's fire (40gp)
wayfinder (1 PP)
The Delirium Tangle (1xp, 2 fame, 2 PP, 512 [10gp day job])
wand of cure light wounds (50 charges) (2 PP)
The Overflow Archives (1xp, 2 fame, 2 PP, 506gp [20gp day job])
Silent Tide (1xp, 2 fame, 2 PP, 453gp [20gp day job])
Trial By Machine (1xp, 2 fame, 2 PP, 1178gp [5gp day job])
Adamantine katana (3050gp)
Hydra's Fang (1xp, 2 fame, 2 PP, 456gp [50gp day job])
Blood Under Absalom (1xp, 2 fame, 2 PP, 1250gp [10gp day job])
leather lamellar armor (60gp)
Way of the Kirin (1xp, 2 fame, 2 PP, 1299gp [50gp day job])
enchanted Reitenseiya to +1 (2000gp)
3 potions of cure light wounds (75gp)
1 flask of alchemist's fire (20gp)
cloak of resistance +1 (1000gp)
Quest for Perfection I: The Edge of Heaven (1xp, 2 fame, 2 PP, 1197.5gp [20gp day job])
1 potion of cure light wounds (25gp)
Retrain Furious Focus to Weapon Specialization (katana) (5 PP, 200gp)
Quest for Perfection II: On Hostile Waters (1xp, 2 fame, 2 PP, 1839gp [50gp day job])
Amulet of natural armor +1 (2000gp)
Quest for Perfection III: Defenders of Nesting Swallow (1xp, 2 fame, 2 PP, 1840gp [10gp])
Ring of protection +1 (2000gp)
The Paths We Choose (GM Credit) (1xp, 2 fame, 2 PP, 2240gp)
By Way of Bloodcove (1xp, 2 fame, 2 PP, 2222gp [10gp day job])
Mithral do-maru +1 (5200gp)
Leather lamellar armor (30gp)