Priestess of Nethys

Kiyoko Tamahi's page

114 posts. Organized Play character for Ansha.


Full Name

Kiyoko Tamahi

Race

Human (Tian-Min)

Classes/Levels

Samurai (brawling blademaster) 1 | HP 13 AC 14 ff 11 touch 13 F+4 R+2 W+0 CMD 16 Init. +4 Perception +0 | Portrait

Gender

Female

Size

M (5'7")

Age

18

Alignment

Lawful Good

Deity

Irori

Location

Absalom

Languages

Common (Taldane), Tien, Minkaian

Occupation

Shugyosha

Strength 17
Dexterity 14
Constitution 14
Intelligence 13
Wisdom 10
Charisma 10

About Kiyoko Tamahi

Kiyoko Tamahi

Current XP 2
Current Fame 3
Current Prestige 0

Lawful Good
Human (Tian-Min) female
Samurai (brawling blademaster) 1

Favored class: Samurai

Favored class choices:
1st-- +1 hp

Size: Medium (5'7" tall)
Age: 18 (birthday: Goz 3)

Height: 5 feet 7 inches
Weight: 120 lbs.
Eyes: Blue
Hair: Platinum

Description: An attractive young Tian-Min woman, Kiyoko is stoic and taciturn, rarely speaking more than necessary. Possessed of pale blue eyes and wearing her platinum hair in a chin-length layered bob, Kiyoko has the toned, athletic body of someone raised in the martial arts, with a distinctive beauty mark to the right of her chin. She can often be found wearing a short red yukata and the geta sandals of Minkai.

Kiyoko is never without a katana at her side, a jet-black adamantine blade. The habaki at the base of the blade is stamped with a Minkaian character that reads Reitenseiya, "Starless Night."

Background: Kiyoko Tamahi is the only daughter and middle child of Kiyoshi and Eriri Tamahi, a pair of samurai in minor bureaucratic postings in a regional hub in Minkai. Raised in the arts of iaijutsu and kenjutsu from an early age by a man she has only ever known as "Sensei," he sent her off at age 16 (with her family's blessing) on a musha shugyo, a warrior pilgrimage. Since that time, she has managed to find her way to Absalom, where she has fallen in with the Pathfinder Society.

Languages: Common (Taldane), Tien, Minkaian

HP 13
AC 14 Touch 13 Flat-footed 11
BAB +1 CMB +4 CMD 16
Initiative +4

Fortitude 2 + 2 = 4 Reflex 0 + 2 = 2 Will 0 + 0 = 0

Abilities: simple weapon proficiency, martial weapon proficiency (plus katana and wakizashi), light armor proficiency, challenge 1/day, order of the warrior, resolve, empty hand

Traits: Reactionary, careful combatant

Careful combatant: You have a strong sense of self-preservation, believing it is more important to safely extract yourself from a fight that has turned hopeless than to stubbornly stand your ground and risk death—for when you’re dead, you can’t protect the innocent. When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.

Feats: Dodge, Weapon Focus (katana), Improved Unarmed Strike (empty hand bonus)

Skills:
Bluff +4 (1 ranks + 3 class + 0 CHA)
Craft (calligraphy) +5 (1 ranks + 3 class + 1 INT)
Climb +7 (1 ranks + 3 class + 3 STR)
Knowledge (nobility) +5 (1 ranks + 3 class + 1 INT)
Sense Motive +4 (1 rank, +3 class, +0 WIS)
Swim +7 (1 ranks + 3 class + 3 STR)

Equipment: Masterwork katana, wakizashi, shortbow, dagger, 2 scabbards, knife sheath, belt, belt pouch, quiver, 20 arrows, traveler's outfit, cloak, haramaki armor, whetstone, fighter’s kit (a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, 50' hemp rope, soap, torches (10), trail rations (5 days), and a waterskin), wayfinder, 2 flasks of alchemist's fire, 2 potions of cure light wounds, wand of cure light wounds (50 charges), 533gp

Attacks:

"Reitenseiya," masterwork katana +6 to hit, 1d8+3 dmg, 18-20/x2 crit., type S, 6 lbs.

unarmed +4 to hit, 1d6+3 dmg, 20/x2 crib., type B

wakizashi +4 to hit, 1d6+3 dmg, 18-20/x2 crit., type S/P, 2 lbs.

dagger +4 to hit, 1d4+3 dmg, 19-20/x2 crit., type S/P, range 10', 1 lb.

shortbow +3 to hit, 1d6 dmg, x3 crit., type P, range 60', 2 lbs.

katana/unarmed two-weapon subtract -4/-8 to hit

Encumbrance:
Str 17
Light load -- 86 lbs. or less
Medium load -- 87-173 lbs.
Heavy load -- 174-260 lbs.

Equipment
Masterwork katana - 6 lbs.
Wakazashi - 2 lbs.
Dagger - 1 lb.
Shortbow - 2 lbs.
Haramaki armor - 1 lb.
Fighter's kit - 29 lbs.
Traveler's outfit - 5 lbs.

Total 46 lbs.

PFS:
Boons and Vanities: Confirmed Field Agent- Having successfully completed and documented her Confirmation, one of the Three Masters has formally recognized Kiyoko as a field agent and given her a wayfinder engraved with her name and the date of her graduation. Kiyoko may buy a wayfinder for one PP, and may reduce the PP cost of wayfinder vanities by 1 as well.
Explore, Report, Cooperate- Kiyoko has an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, she may consider whether a particular action named--such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item--would help realize the goals of the Pathfinder Society. The GM then informs the player whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflect the action's impact on Kiyoko's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once used, cross this boon off your Chronicle sheet.
Friend of Janira Gavix- The field agent who oversaw your Confirmation is appreciative of your bravery and camaraderie in the face of danger. She helps you perform research, granting you a +1 bonus on Knowledge checks attempted while you are in the Grand Lodge.
You Rescued the Minotaur Prince: You rescued Nuar Spiritskin, the Minotaur Prince of Absalom and he is quite grateful that you have done so. Though he is absolutely unclear how he got into the Tangle in the first place, he pays this no mind and spreads the tale of your daring-do to his many contacts throughout the city. You gain a permanent +1 circumstance bonus to any Intelligence or Charisma-based checks made while in Absalom.

Faction: Sovereign Court
-Faction Card (0 goals)

Scenarios completed:

The Confirmation (1xp, 1 fame, 1pp, 430gp)
-Bought
a casting of masterwork transformation on katana (300gp)
2 potions of cure light wounds (100gp)
1 flask of alchemist's fire (20gp)
wayfinder (1 PP)
The Delirium Tangle (1xp, 2 fame, 2pp, 512 [10gp day job])
-Bought
wand of cure light wounds (50 charges) (2 PP)