Miteke's Legacy of Fire

Game Master miteke

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@Seif
You are quite right. I mentally rewrote that withdraw as a move. You get all your HP back and are NOT on fire. At least it is an easy mistake to fix.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

I realize I posted yesterday, but it feel like longer. I'll go ahead and make an attack, and sort the map out when miteke can.
Reflex DC 20: 1d20 + 8 ⇒ (5) + 8 = 13 fire: 3d6 ⇒ (2, 3, 6) = 11 Urah's resist energy covers that?

Frustrated he missed the easy target, Gnasher nods to Urah as his friend casts the resist energy spell. Relieve that the magical image had taken some of the damage he taps his heels together. Quickly lifting his bardiche he chops repeatedly at the Blue Elemental.

resist energy 20 (fire) Mirror image @ 1, Haste +1 AR/AC/R, Xtra attack enlarged rage 7/24 156 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon, + 1 keen adamantine Full Attack bardiche PA/RA, CS
attack: 1d20 + 20 + 1 ⇒ (15) + 20 + 1 = 36 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (8, 2) + 9 + 3 + 1 + 9 = 32
attack: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (7, 8) + 9 + 3 + 1 + 9 = 37
attack: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (3, 6) + 9 + 3 + 1 + 9 = 31
haste attack: 1d20 + 20 + 1 ⇒ (17) + 20 + 1 = 38 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (1, 8) + 9 + 3 + 1 + 9 = 31
intimidate: 1d20 + 22 ⇒ (15) + 22 = 37 (demoralize)
Did the '29' crit hit? I'll roll just in case :)
attack: confirm crit: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (5, 5) + 9 + 3 + 1 + 9 = 32
haste attack: confirm crit: 1d20 + 20 + 1 ⇒ (10) + 20 + 1 = 31 for damage: 2d8 + 9 + 3 + 1 + 9 ⇒ (4, 1) + 9 + 3 + 1 + 9 = 27


I assume the target is based on whether you have room to back up, right? Though even with space to back up you will still be 5' away from blue which is too close, right? Maybe you should attack yellow? The elder has soft cover.

BTW, I discovered you cannot crit an elemental so no need for those confirmation rolls.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim would have made room for Shadow to back up further.


Shadow is the road block. I'm pretty sure Seif would be OK with Shadow backing up and will assume Gnasher can nudge it into moving back if Seif does not explicitly say not to. Oh, and yes to your question on the burn damage. You would need to take more than 20 points of fire damage before it affects you. Urah is actually being useful this fight :)


Gnasher strikes out at Blue and does 32 damage.

@Seif
Since you are not on fire after all, you may want do something now.

❖❖❖❖❖❖ Combat Card Round 7 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment, it apparently also has blind fight.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Seif (-0 HP)

❖❖❖ Round 8 ❖❖❖

Huge Blue Elemental (-81 HP)
Huge Yellow Elemental (-0 HP)
Elder elemental (-0 HP; 20% concealment)

Malgrim Gryh (-32 HP)
Gnasher (-12 HP; 20 ER vs. fire; 1 images; DC 20 Reflex save or start taking 3d6 burn on next turn for 1 rounds)
Shadow (-60 HP; 30 ER vs. fire, invisible)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

I am happy to chalk it up to PC error, and Seif-al-Din realises at the end of the current round that being on fire was a hallucination from an alternate timeline ;-)


OK, then. Urah will drop a CLW on Shadow just because I want him to do something.

CLW: 1d8 + 7 ⇒ (2) + 7 = 9

Blue advances and swats at Gnasher.
to hit slam: 1d20 + 17 ⇒ (11) + 17 = 28
mirror image: 1d2 ⇒ 1
bludgeoning damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14

to hit slam: 1d20 + 17 ⇒ (19) + 17 = 36
mirror image: 1d2 ⇒ 2; pop!

The elder also advances and attacks Gnasher using a spring attack.
Elder Fire Elemental to hit slam, spring attack, soft cover: 1d20 + 25 - 2 - 2 ⇒ (3) + 25 - 2 - 2 = 24
bludgeoning damage: 2d8 + 10 ⇒ (3, 2) + 10 = 15; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 1 rounds

Elder Fire Elemental to hit slam, spring attack, soft cover: 1d20 + 25 - 2 - 2 ⇒ (16) + 25 - 2 - 2 = 37
bludgeoning damage: 2d8 + 10 ⇒ (7, 4) + 10 = 21; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds

Yellow feels left out.

Gnasher takes a total of 50 damage and needs to make some saves.


Gnasher fast heals some of that damage back

❖❖❖❖❖❖ Combat Card Round 8 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Seif (-0 HP)
Malgrim Gryh (-32 HP)
Gnasher (-59 HP; 20 ER vs. fire; raging/fast heal 3; DC 24 Reflex save or start taking 3d10 burn on next turn for 1 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 2 rounds)
Shadow (-51 HP; 30 ER vs. fire, invisible)

❖❖❖ Round 9 ❖❖❖

Huge Blue Elemental (-81 HP)
Huge Yellow Elemental (-0 HP)
Elder elemental (-0 HP; 20% concealment)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din channels healing energy into Gnasher.

CCW: 4d8 + 11 ⇒ (5, 1, 8, 8) + 11 = 33.

My understanding is that, since I am around a corner from the elemental, I have cover, and therefore do not provoke.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:

Gnasher (-59 HP; 20 ER vs. fire; raging/fast heal 3; DC 24 Reflex save or start taking 3d10 burn on next turn for 1 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 2 rounds)

reflex (large): 1d20 + 7 ⇒ (14) + 7 = 21 burn: 3d10 ⇒ (8, 5, 4) = 17

reflex (large): 1d20 + 7 ⇒ (14) + 7 = 21 burn: 3d10 ⇒ (6, 8, 6) = 20 I'm assuming the resistance is per attack not per round

Snarling as the fire elementals flames wash over him, Gnasher watches as the creatures move within the reach of his weapon. Feeling Seif-al-Din's spell heal some of his wounds he makes a mental note to thank his friend. Dropping his bardiche he draws Zenzibar as he steps back into the doorway, swinging the falchion at the blue elemental.

Resist energy 20 Fire enlarged rage 8/27 142 HP (fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon, 5 ft step Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
attack: 1d20 + 20 + 1 + 2 ⇒ (2) + 20 + 1 + 2 = 25 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (8, 6) + 9 + 3 + 3 + 9 = 38 frost: 1d6 ⇒ 4 fire outsider bane: 2d6 ⇒ (3, 6) = 9
intimidate: 1d20 + 22 ⇒ (5) + 22 = 27( demoralize)
a '2' well, at least he'll die swinging the right weapon....


@Seif
That sounds correct. No AoO. I assume due to space constraints, that Shadow is sitting this round out?

@Gnasher
Correct. It is per attack. You need unlucky rolls for the fire to touch Gnasher and am not even requesting the saves for the huge elementals since they only do 3d6 and can't touch him. His attack missed, but I doubt Gnasher will die with two healers recharging him as fast as he takes damage. 3 if Malgrim feels the need to bolster him.

❖❖❖❖❖❖ Combat Card Round 8 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Malgrim Gryh (-32 HP)

❖❖❖ Round 9 ❖❖❖

Huge Blue Elemental (-81 HP)
Huge Yellow Elemental (-0 HP)
Elder elemental (-0 HP; 20% concealment)

Gnasher (-26 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn)
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim tries again for the Elder Elemental while it cannot reach Gnasher.

Without some buffing, my chances of hitting the big guy are slim to none, so lets change tactics. Gather Power, Throw an Empowered Composite Extended Range Spindle at Green and Yellow. This does half the damage that will then be Empowered. DC 18 Reflex for half of that damage.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (2, 1, 3, 6, 1, 2, 3, 3, 5, 6) + 17 + 6 = 55

So the half damage is 27. Empower gets that to 40. DC 18 Reflex will reduce that to 20 Magical Bludgeoning Damage.


reflex huge elemental: 1d20 + 21 ⇒ (8) + 21 = 29 DR 5 reduces damage to 15
Huge Yellow Elemental (-15 HP)
reflex elder elemental: 1d20 + 16 ⇒ (8) + 16 = 24 DR 10 reduces damage to 10
Elder elemental (-10 HP; 20% concealment)

Urah moves and casts a CMW, this time on Gnasher.
CMW: 2d8 + 7 ⇒ (4, 2) + 7 = 13
Gnasher (-13 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn)

Blue swats at Gnasher.
to hit slam: 1d20 + 17 ⇒ (14) + 17 = 31
bludgeoning damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
to hit slam: 1d20 + 17 ⇒ (7) + 17 = 24
bludgeoning damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13
Gnasher (-34 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn)

The elder attacks Gnasher using a spring attack. This time it does not move and, as a result, is not concealed by the stance.
Elder Fire Elemental to hit slam, spring attack, soft cover: 1d20 + 25 - 2 - 2 ⇒ (18) + 25 - 2 - 2 = 39
bludgeoning damage: 2d8 + 10 ⇒ (4, 2) + 10 = 16; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds
Elder Fire Elemental to hit slam, spring attack, soft cover: 1d20 + 25 - 2 - 2 ⇒ (1) + 25 - 2 - 2 = 22
bludgeoning damage: 2d8 + 10 ⇒ (5, 1) + 10 = 16; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 1 rounds
Gnasher (-66 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 2 rounds)


Gnasher fast heals 3 HP.

❖❖❖❖❖❖ Combat Card Round 9 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Malgrim Gryh (-32 HP)
Gnasher (-63 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 2 rounds)
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)

❖❖❖ Round 10 ❖❖❖

Huge Blue Elemental (-81 HP)
Huge Yellow Elemental (-15 HP)
Elder elemental (-10 HP; 20% concealment)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim focuses and sends another spindle out.

Gather Power, Empower, send a Composite Spindle. Half the rolled damage and then DC 18 reflex to half that damage.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (3, 3, 4, 5, 1, 5, 2, 3, 6, 5) + 17 + 6 = 60

So the roll of 60 gets dropped to 30, then Empowered to 45. So DC 18 to take half of 45 Magical Bludgeoning Damage.


Aimed at the elder and yellow, or the elder and blue?


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Elder and Yellow. I am leaving Blue for Gnasher to deal with.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

burn (previous round): 3d10 ⇒ (10, 10, 4) = 24
reflex: 1d20 + 7 ⇒ (13) + 7 = 20 burn: 3d10 ⇒ (10, 5, 1) = 16

Without his 'mirror images' Gnasher realizes he will be taking the brunt of the elementals attacks, Grunting as the elemental slams into him, Gnasher realizes he needs to end these elementals quickly. Tapping his heels together to activate his magic boots, he lifts Zenzibar and repeatedly chops at the blue elemental.

Resist energy 20 (fire)[/smaller[ Haste [smaller]+1 AR/AC/R, Xtra attack enlarged rage 9/27 101 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon,Swift action: Spell eating Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
attack: 1d20 + 20 + 1 + 2 ⇒ (12) + 20 + 1 + 2 = 35 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 2) + 9 + 3 + 3 + 9 = 29 frost: 1d6 ⇒ 3 fire outsider bane: 2d6 ⇒ (2, 1) = 3
attack: 1d20 + 15 + 1 + 2 ⇒ (17) + 15 + 1 + 2 = 35 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (4, 5) + 9 + 3 + 3 + 9 = 33 frost: 1d6 ⇒ 5 fire outsider bane: 2d6 ⇒ (3, 4) = 7
attack: 1d20 + 10 + 1 + 2 ⇒ (3) + 10 + 1 + 2 = 16 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 7) + 9 + 3 + 3 + 9 = 34 frost: 1d6 ⇒ 1 fire outsider bane: 2d6 ⇒ (2, 1) = 3
Haste attack: 1d20 + 20 + 1 + 2 ⇒ (16) + 20 + 1 + 2 = 39 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (1, 3) + 9 + 3 + 3 + 9 = 28 frost: 1d6 ⇒ 5 fire outsider bane: 2d6 ⇒ (3, 2) = 5
intimidate: 1d20 + 22 ⇒ (4) + 22 = 26( demoralize)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din channels more healing energy into Gnasher.

CCW: 4d8 + 11 ⇒ (3, 7, 4, 1) + 11 = 26.


Malgrim sends another spindle of mud at the rearmost elementals.
reflex huge elemental: 1d20 + 21 ⇒ (10) + 21 = 31 DR 5 reduces damage to 40
Huge Yellow Elemental (-55 HP)
reflex elder elemental: 1d20 + 16 ⇒ (19) + 16 = 35 DR 10 reduces damage to 35
Elder elemental (-45 HP; 20% concealment)

Gnasher destroys the elemental in front of him with his first swing, but not until the flames cause some burns and more flames arrive to plague him for one more round. You can save that haste use and take a move action if you would like.
Gnasher (-67 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn)

Seif heals Gnasher up quite a bit.
Gnasher (-41 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn)

❖❖❖❖❖❖ Combat Card Round 9 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Gnasher (-41 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; has a move action left)

❖❖❖ Round 10 ❖❖❖

Huge Blue Elemental (-81 HP)
Huge Yellow Elemental (-55 HP)
Elder elemental (-45 HP; 20% concealment)

Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)
Malgrim Gryh (-32 HP)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

So still round nine, will retcon not using the haste and taking a 5 ft step instead of a move, no reason to give up an AOO.

Seeing how injured the Elemental is, Gnasher save the boots magic and chops at the elemental. As it falls, he steps forwards into the doorway, preparing to attack the Elder Elemental.


The elder attacks Gnasher and slips back a little bit to make room for yellow.

Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (11) + 25 = 36
bludgeoning damage: 2d8 + 10 ⇒ (4, 3) + 10 = 17; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (11) + 25 = 36
bludgeoning damage: 2d8 + 10 ⇒ (1, 4) + 10 = 15; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds

Gnasher (-73 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds)

Yellow heads on in to the danger zone and also attacks Gnasher.
to hit slam: 1d20 + 17 ⇒ (7) + 17 = 24
bludgeoning damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Gnasher (-87 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds)


Their ranks thinned and Gnasher 'lighting the way', the battle continues.

Gnasher, once again, heals a bit of the damage he sustained.

❖❖❖❖❖❖ Combat Card Round 10 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Gnasher (-84 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds)
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)
Malgrim Gryh (-32 HP)

❖❖❖ Round 11 ❖❖❖

Huge Yellow Elemental (-55 HP)
Elder elemental (-45 HP; 20% concealment)


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10
miteke wrote:
Gnasher (-87 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn on next turn; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds)
burn (next turn): 3d10 ⇒ (2, 2, 5) = 9 DC 24 Reflex: 1d20 + 8 ⇒ (17) + 8 = 25 save DC 24 Reflex: 1d20 + 8 ⇒ (3) + 8 = 11

burn (1/4): 3d10 ⇒ (7, 7, 3) = 17

Snarling as the elder elemental strikes him and then retreats, Gnasher swiftly uses some of his innate magic to heal himself as the lesser elemental moves in and attacks. Looking toward the elder he growls, "Gnasher coming for elder." Tapping his heels together to activate his magic boots, he lifts Zenzibar and repeatedly chops at the yellow elemental intent on getting past the minion.

Resist energy 20 (fire) Haste +1 AR/AC/R, Xtra attack enlarged rage 10/27 96 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon,Swift action: Spell eating Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
spell eating 3rd lvl: 3d8 ⇒ (7, 1, 4) = 12
attack: 1d20 + 20 + 1 + 2 ⇒ (15) + 20 + 1 + 2 = 38 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 8) + 9 + 3 + 3 + 9 = 35 frost: 1d6 ⇒ 5 fire outsider bane: 2d6 ⇒ (6, 4) = 10
attack: 1d20 + 15 + 1 + 2 ⇒ (7) + 15 + 1 + 2 = 25 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (2, 2) + 9 + 3 + 3 + 9 = 28 frost: 1d6 ⇒ 6 fire outsider bane: 2d6 ⇒ (4, 4) = 8
attack: 1d20 + 10 + 1 + 2 ⇒ (16) + 10 + 1 + 2 = 29 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (2, 5) + 9 + 3 + 3 + 9 = 31 frost: 1d6 ⇒ 1 fire outsider bane: 2d6 ⇒ (4, 6) = 10
Haste attack: 1d20 + 20 + 1 + 2 ⇒ (13) + 20 + 1 + 2 = 36 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 6) + 9 + 3 + 3 + 9 = 33 frost: 1d6 ⇒ 1 fire outsider bane: 2d6 ⇒ (1, 1) = 2
intimidate: 1d20 + 22 ⇒ (5) + 22 = 27 ( demoralize)


Gnasher consumes a spell and heals a bit, though he remains enshrouded in flames.
Gnasher (-72 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds)

Your new weapon really rips through the fabric of the elemental, doing 50 damage, then 43 damage, then 36 damage. Even with the limited damage resistance, this proves too much for the elemental and it collapses at your feet.
Huge Yellow Elemental (dead)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din continues to heal Gnasher.

CCW: 4d8 + 11 ⇒ (1, 4, 3, 1) + 11 = 20.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim sends another spindle at the last massive elemental.

Gather Power, Empower send out the Spindle. Half damage then there is a Reflex DC 18 to halve that.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (2, 1, 2, 2, 5, 4, 6, 1, 6, 6) + 17 + 6 = 58

So half the damage to 29. Empower it to 43 magical bludgeoning damage. DC 18 Reflex to take half the 43 damage.


Once again the elementals fight to do more damage than you can heal as Seif heals Gnasher.
Gnasher (-52 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds)

Malgrim keeps up the blasting.
reflex elder elemental: 1d20 + 16 ⇒ (11) + 16 = 27 DR 10 reduces damage to 11
Elder elemental (-56 HP; 20% concealment)

Once again the elder fire elemental swoops in on Gnasher and does a bit of damage after missing wildly.
Elder Fire Elemental to hit slam, spring attack: 1d20 + 25 - 2 ⇒ (1) + 25 - 2 = 24
bludgeoning damage: 2d8 + 10 ⇒ (8, 4) + 10 = 22; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds
Elder Fire Elemental to hit slam, spring attack: 1d20 + 25 - 2 ⇒ (19) + 25 - 2 = 42
bludgeoning damage: 2d8 + 10 ⇒ (4, 7) + 10 = 21; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 4 rounds
Gnasher (-73 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds; DC 24 Reflex save or keep taking 3d10 burn for an additional round)


Gnasher, once again, heals a bit of the damage he sustained.

❖❖❖❖❖❖ Combat Card Round 11 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Gnasher (-70 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds; DC 24 Reflex save or keep taking 3d10 burn for an additional round)
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)
Malgrim Gryh (-32 HP)

❖❖❖ Round 12 ❖❖❖

Elder elemental (-56 HP; 20% concealment)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din keeps pumping healing into Gnasher.

CCW: 4d8 + 11 ⇒ (1, 6, 3, 3) + 11 = 24.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim tosses out another Spindle.

Gather Power, Empower and Send a Composite Spindle at the last elemental.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (2, 5, 6, 3, 3, 6, 5, 5, 6, 4) + 17 + 6 = 68

That is a good one. So half 68 to 34. Empower it to 51. DC 18 Reflex for 51 or 25 Magical Bludgeoning Damage.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

burn (2/4): 3d10 ⇒ (4, 10, 2) = 16DC 24 Reflex: 1d20 + 7 ⇒ (9) + 7 = 16 burn (2/4): 3d10 ⇒ (9, 1, 8) = 18

Ignoring the fire and attacks Gnasher gives a wolfish smile as the elder elemental continues retreating. Ignoring the threat of further attacks Gnasher presses after the Elemental, swinging Zenzibar, but is unable to hit the elemental.

Resist energy 20 (fire)enlarged rage 11/27 122 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon,+1 fire outsider bane frost Falchion[/smaller] PA/RA, CS,
attack: 1d20 + 20 + 1 + 2 ⇒ (13) + 20 + 1 + 2 = 36 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (7, 4) + 9 + 3 + 3 + 9 = 35 frost: 1d6 ⇒ 2 fire outsider bane: 2d6 ⇒ (6, 3) = 9
concealment (low misses): 1d100 ⇒ 15
intimidate: 1d20 + 22 ⇒ (14) + 22 = 36 ( demoralize)


Seif lays an encourging hand on Gnasher before he rushes off, healing him for a bit.
Gnasher (-46 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds; DC 24 Reflex save or keep taking 3d10 burn for an additional round)

Malgrim once again opts for spreading his much around a bit to make sure the elusive elemental cannot avoid it.
reflex elder elemental: 1d20 + 21 ⇒ (18) + 21 = 39 DR 10 reduces damage to 15
Elder elemental (-71 HP; 20% concealment)

Gnasher does not have the option and after rushing the creature he finds it is not where he expected and misses. Fortunately the flames do not harm him, though they continue to blaze fiercely.
Gnasher (-46 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).

His movement does provoke an attack from the elemental, which hit as usual.
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (7) + 25 = 32
bludgeoning damage: 2d8 + 10 ⇒ (6, 8) + 10 = 24; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 3 rounds
Gnasher (-70 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).

But that is not the end of it, for the elemental slips backward and continues to beat on poor Gnasher.
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (12) + 25 = 37
bludgeoning damage: 2d8 + 10 ⇒ (3, 1) + 10 = 14; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (3) + 25 = 28
bludgeoning damage: 2d8 + 10 ⇒ (5, 4) + 10 = 19; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 1 rounds
hammering him again and again.
Gnasher (-103 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).

Note: No new saves needed from Gnasher as none of the rolls would extend the duration of the burn so there is no point.


Gnasher, once again, heals a bit of the damage he sustained.

❖❖❖❖❖❖ Combat Card Round 11 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Gnasher (-100 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)
Malgrim Gryh (-32 HP)

❖❖❖ Round 12 ❖❖❖

Elder elemental (-71 HP; 20% concealment)

So, who will go down first? The elemental or Gnasher?


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

burn (2/4): 3d10 ⇒ (1, 7, 2) = 10

Spitting blood, Gnasher focuses on the elemental. Tapping his heels together one last time, he steps forwards after the larger creature. Lifting Zenzibar he repeatedly chops at the elemental.

Resist energy 20 (fire)[/smaller[ Haste [smaller]+1 AR/AC/R, Xtra attack enlarged rage 10/27 68 HP (fast healing 3) AC20/T9/FF17, Due to enlarged rage and reckless abandon,Swift action: Spell eating Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
attack: 1d20 + 20 + 1 + 2 ⇒ (17) + 20 + 1 + 2 = 40 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (7, 7) + 9 + 3 + 3 + 9 = 38 frost: 1d6 ⇒ 1 fire outsider bane: 2d6 ⇒ (4, 1) = 5
concealment (low misses): 1d100 ⇒ 18
attack: 1d20 + 15 + 1 + 2 ⇒ (6) + 15 + 1 + 2 = 24 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (7, 1) + 9 + 3 + 3 + 9 = 32 frost: 1d6 ⇒ 1 fire outsider bane: 2d6 ⇒ (3, 3) = 6
concealment (low misses): 1d100 ⇒ 89
attack: 1d20 + 10 + 1 + 2 ⇒ (20) + 10 + 1 + 2 = 33 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (4, 1) + 9 + 3 + 3 + 9 = 29 frost: 1d6 ⇒ 6 fire outsider bane: 2d6 ⇒ (3, 3) = 6
concealment (low misses): 1d100 ⇒ 31
Haste attack: 1d20 + 20 + 1 + 2 ⇒ (1) + 20 + 1 + 2 = 24 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (4, 5) + 9 + 3 + 3 + 9 = 33 frost: 1d6 ⇒ 4 fire outsider bane: 2d6 ⇒ (3, 4) = 7
concealment (low misses): 1d100 ⇒ 20
intimidate: 1d20 + 22 ⇒ (2) + 22 = 24 ( demoralize)
attack confimr crit: 1d20 + 10 + 1 + 2 ⇒ (7) + 10 + 1 + 2 = 20 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 7) + 9 + 3 + 3 + 9 = 34 frost: 1d6 ⇒ 5 fire outsider bane: 2d6 ⇒ (5, 5) = 10


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

With a wince, Seif-al-Din strides forward, and channels more healing energy into Gnasher.

Concentration: 1d20 + 18 ⇒ (20) + 18 = 38.
CCW: 4d8 + 11 ⇒ (6, 5, 7, 7) + 11 = 36.


Gnasher misses the first swing due to concealment, the second swing due to being thrown off balance, connects on the third swing, and then misses the last swing because of concealment. It is not impressed by Gnasher's antics.
Elder elemental (-102 HP; 20% concealment)

Seif is able to bolster his health
Gnasher (-64 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).


❖❖❖❖❖❖ Combat Card Round 11 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Malgrim Gryh (-32 HP)

❖❖❖ Round 12 ❖❖❖

Elder elemental (-102 HP; 20% concealment)

Gnasher (-64 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 3 rounds).
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim sends another Spindle flying.

Gather Power, Empower and Composite Spindle.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (1, 5, 5, 1, 4, 5, 1, 3, 6, 3) + 17 + 6 = 57

So half of 57 is 28. Empower that to 42. So DC 18 Reflex to half 42 Magical Bludgeoning damage to 21.


reflex: 1d20 + 21 ⇒ (9) + 21 = 30
The elemental takes 11 damage after applying DR

It then attacks Gnasher.
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (14) + 25 = 39
bludgeoning damage: 2d8 + 10 ⇒ (3, 1) + 10 = 14; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (2) + 25 = 27
bludgeoning damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 2 rounds
doing 30 damage.


❖❖❖❖❖❖ Combat Card Round 12 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Malgrim Gryh (-32 HP)
Gnasher (-94 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 2 rounds).
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)

❖❖❖ Round 13 ❖❖❖

Elder elemental (-113 HP; 20% concealment)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

With a frown, Seif-al-Din channels more healing energy into Gnasher.

Concentration: 1d20 + 18 ⇒ (16) + 18 = 34.
CCW: 4d8 + 11 ⇒ (5, 2, 4, 2) + 11 = 24.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

burn (3/4): 3d10 ⇒ (6, 10, 8) = 24

Visibly slower without the 'haste enhancement from his boots, Gnasher weathers the elemental's. Grunting appreciation as Seif-al-Din heals him again, he realizes the elemental has stopped retreating. Lifting Zenzibar he repeatedly chops at the elemental again.

Resist energy 20 (fire) enlarged rage 11/27 94 HP [smaller](fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon,Swift action: Spell eating Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
attack: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (8, 5) + 9 + 3 + 3 + 9 = 37 frost: 1d6 ⇒ 4 fire outsider bane: 2d6 ⇒ (1, 5) = 6
concealment (low misses): 1d100 ⇒ 43
attack: 1d20 + 15 + 2 ⇒ (4) + 15 + 2 = 21 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (5, 8) + 9 + 3 + 3 + 9 = 37 frost: 1d6 ⇒ 3 fire outsider bane: 2d6 ⇒ (4, 1) = 5
concealment (low misses): 1d100 ⇒ 52
attack: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (4, 5) + 9 + 3 + 3 + 9 = 33 frost: 1d6 ⇒ 3 fire outsider bane: 2d6 ⇒ (3, 4) = 7
concealment (low misses): 1d100 ⇒ 75
intimidate: 1d20 + 22 ⇒ (13) + 22 = 35 (demoralize)
attack: confirm crit: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (4, 2) + 9 + 3 + 3 + 9 = 30 frost: 1d6 ⇒ 3 fire outsider bane: 2d6 ⇒ (3, 6) = 9


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim steps closer and creates another Spindle that he flings at the massive elemental.

5 ft step then Gather Power and Empower a Composite Spindle attack hitting just the Elder Elemental.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (4, 3, 3, 2, 2, 6, 1, 1, 2, 3) + 17 + 6 = 50

Half of 50 gives us 25 which empowers to a mere 37. DC 18 Reflex save for 37 or 18 damage.


reflex: 1d20 + 21 ⇒ (7) + 21 = 28

Then the elemental attacks
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (16) + 25 = 41
bludgeoning damage: 2d8 + 10 ⇒ (2, 5) + 10 = 17; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 1 rounds
Elder Fire Elemental to hit slam: 1d20 + 25 ⇒ (9) + 25 = 34
bludgeoning damage: 2d8 + 10 ⇒ (2, 6) + 10 = 18; DC 24 Reflex save or start taking 3d10 burn on next turn for 1d4 ⇒ 1 rounds

So we got +24 HP to Gnasher from Seif, -4 to Gnasher from the burning, -27 to the elemental from Gnasher (elementals cannot be critted), -8 to the elemental from Malgrim, and -35 to Gnasher from the elemental.


Gnasher fast heals 3 HP

❖❖❖❖❖❖ Combat Card Round 13 ❖❖❖❖❖❖
Ongoing effects not mentioned below: Elder elemental is using the Wind Stance and has concealment when it moves, it apparently also has blind fight and spring attack.

Bold may go.

Urah (-23 HP; 5 ER vs. fire)
Malgrim Gryh (-32 HP)
Gnasher (-105 HP; 20 ER vs. fire; raging/fast heal; 3d10 burn beginning of his turn for 1 rounds).
Seif (-0 HP)
Shadow (-51 HP; 30 ER vs. fire, invisible)

❖❖❖ Round 14 ❖❖❖

Elder elemental (-148 HP; 20% concealment)


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Concentration: 1d20 + 18 ⇒ (2) + 18 = 20.
CSW: 3d8 + 11 ⇒ (7, 1, 5) + 11 = 24.

Seif-al-Din loses his spell.


Skills:
Acrobatics +21 (22), Disable Device 27 (28), Heal +10, Perception +23, Stealth +25 (26), Survival +3, Use Magic Device +11
Hobgoblin Kineticist 12 | Init +6 (7), Senses Perception (Darkvision) +23 | AC 36, 17 Touch, 32 Flat Footed|DR 10/Adamantine | Resist Fire 14 | Fort +18 (20), Ref +18 (19), Will +11 | HP 151/151 (91/175) ( Non-lethal) | Burn 7/10|Active Conditions: None

Malgrim pulls on the fabric of the elements around him to form another Spindle and sends it at the creature!

Gather Power, Empower and do a Composite Spindle.

Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow: 10d6 + 17 + 6 ⇒ (6, 2, 6, 3, 6, 6, 5, 1, 2, 4) + 17 + 6 = 64

Much nicer this round. 64 is halved to 32 and then empowered to 48 damage. DC 18 Reflex to have the 48 Magical Bludgeoning damage down to 24 Magical Bludgeoning damage.


Male Gnoll Bloodrager 12 | HP 146/146 (Rage Temp HP: 36/36) |AC 26/T15/FF23 (Rage AC: 20/T9/FF17| F+15/R+9/W+8/11(rage) | CMB + 18/CMD 31 | init + 5 | Perc + 15 | intim. + 23 | Surv. + 15 | Rage: 29/29 HP+36 /AC-4/Will+3/fast healing 3 | Spells/lvl: 1st: 2/3, 2nd: 3/3, 3rd:2/2 | BoS 10/10

burn (3/4): 3d10 ⇒ (2, 2, 4) = 8

Unable to avoided the creatures attacks, Gnasher burns more magic to heal himself along with Seif-al-Din's spells.Lifting Zenzibar he repeatedly chops at the elemental again.

Resist energy 20 (fire) enlarged rage 12/27 71 HP [smaller](fast healing 3) AC19/T9/FF16, Due to enlarged rage and reckless abandon,Swift action: Spell eating Full Attack Zenzibar +1 fire outsider bane frost Falchion PA/RA, CS,
spell eating 3rd lvl: 3d8 ⇒ (3, 3, 2) = 8
attack: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (2, 6) + 9 + 3 + 3 + 9 = 32 frost: 1d6 ⇒ 2 fire outsider bane: 2d6 ⇒ (4, 4) = 8
concealment (low misses): 1d100 ⇒ 14
attack: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (2, 6) + 9 + 3 + 3 + 9 = 32 frost: 1d6 ⇒ 3 fire outsider bane: 2d6 ⇒ (6, 4) = 10
concealment (low misses): 1d100 ⇒ 44
attack: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 for damage: 2d8 + 9 + 3 + 3 + 9 ⇒ (3, 2) + 9 + 3 + 3 + 9 = 29 frost: 1d6 ⇒ 2 fire outsider bane: 2d6 ⇒ (2, 3) = 5
concealment (low misses): 1d100 ⇒ 36
intimidate: 1d20 + 22 ⇒ (10) + 22 = 32 (demoralize)
Seems like Gnasher just doesn't want to kill this thing.

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