In the hour of Nhur Athemon's greatest defeat, his three proud apprentices sought to betray their master by constructing a powerful array of ioun stones meant to project the apprentices into the distant future, far from their mad master's grasp. The enraged archmage discovered their treachery too late to put an end to the plot, but early enough to bend and pervert the magic that fuelled it. Instead of transporting the wizards to safety, the corrupted time vortex instead became a time lock, sequestering the three apprentices and their sprawling lair into a single moment of time that would itself stretch into eternity. The traitorous apprentices were forced to eke out their endless existences in these isolated halls for millennia, hoping beyond hope that outsiders might and arrive and set them free . . .
Now recruiting for "Sanctum of a Lost Age". This is a Tier 6-8 module that is the final level in Thornkeep. Without giving away spoilers, adventuring in Thornkeep is mostly dungeon-crawling and can be quite challenging (sometimes, unfairly so--hate the module not the GM!). I'd definitely recommend PCs near the top of the tier range and with some combat ability. On the other hand, this isn't a board game, so please bring PCs that can do more than grunt and swing a weapon: good role-playing makes even dungeon-crawling far more fun and memorable.
If you would like to play, please fill out the information below. Only complete check-in sheets will be accepted, so dig out those Chronicles!
Pathfinder Society Number:
This Chronicle #:
Character: Ridley Zane (Alchemist 7)
PFS #: 239325-4
Initial Fame: 37
Starting Gold: Currently 8803.5 - might buy something before we start
Depending on the party makeup, I also have a level 8 Conjuration / Summoning Wizard I could bring.
Hello GM, I have not played in a while and would like to join although I have to inform you in advance that I can only post once per day at around noon during weekdays and only once on a weekend. I hope this works.
Pathfinder Society Number: 314670-3
This Chronicle #: 14
Starting XP: 15
Initial Prestige: 10
Initial Fame: 27
Starting Gold: 5456 gp
Faction: Scarab Sages
Note to other players: Raynor has the Property Broker vanity
Property Broker (5 PP)
You're adept at facilitating the purchasing, selling, and trading of property. When another player character at your table purchases a business or property vanity, the price is reduced by 1 PP (minimum 1 PP). You in turn receive a +4 bonus on Day Job rolls made during the same adventure. You can provide a reduced vanity cost to more than one player at a given time, the but bonus on your Day Job roll doesn't stack.
Bought 2 third level potions between scenarios (750gp x2); updating gold below.
Character: Captain Raynor Cordite
Pathfinder Society Number: 4456-9
This Chronicle #: 14
Starting XP: 22.5
Initial Prestige: 20
Initial Fame: 35
Starting Gold: 5,751
Faction: Silver Crusade
Day Job: Profession Sailor: 1d20 + 18 ⇒ (20) + 18 = 38
Faction Card: one of the following 2, if applicable
1. Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level.
2. Accept the surrender of an enemy combatant (other than an evil outsider or undead creature), and ensure his fair treatment until he can safely be released, ransomed, or delivered to authorities for justice. Alternatively, allow such an enemy combatant with no means of escape to flee without further harm.
Would any of these qualify?
Explore an ancient site during the course of an adventure. To qualify, the original occupants must have abandoned the site at least 1,000 years ago, and it must cover at least 2,500 square feet (a 50-ft.-by-50-ft. area). ()
Participate in an adventure in which your opponents include divs, followers of divs, or evil necromancers.
Participate in an adventure that includes at least two encounters that do not take place on the Material Plane.
@Raynor: Sorry, I don't think either of those apply. None of the spellcasters you've fought have been divine casters, and you haven't accepted any surrenders or allowed enemies to flee after combat. (as far as memory serves). But nice roll on the Day Job check!
@Setare: You could apply # 2 because the adventure includes evil necromancers (Togarin was one).