
Dungeon Master S - 2e |

Charlie is Scouting
Hostile 1: 1d20 + 7 ⇒ (13) + 7 = 20
Hostiles 2: 1d20 + 6 ⇒ (16) + 6 = 22
Charlie: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (Stealth)
Haldan: 10
Tiny: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (Search)
As the voices emerge from the trees, they easily spot the party and move to react! Each of the creatures looks like some kind of atavistic biped with scaly dull gray hide. Their frames resemble that of a cave lizard, with a long tail and crests on the head and back. Society to identify.
Round 1:
Charlie: Go
Hostile grunts: TBD
Tiny: TBD
Hostile Leader: TBD
Chark: TBD
Dendillion: TBD
Haldan: TBD

Mumbling Charlie |

Charlie moves forward along the woodline a bit, digging through his pack he pulls out a small beartrap and sets it into the grass. He tries to be as quiet as possible as he sets it in place, cranking the teeth open. "Let them come."
They should get an auto perception check vs Charlie's Stealth DC of 20 to notice the trap.
◆◆◆ Set Biting Snare
HP 52/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 1/1
Hero Points 1/3
Goliath
HP 40/40)
AC 18

Dungeon Master S - 2e |

Charlie lowers the snare without ever looking down at his work. The creatures give a ululating cry as they close with clubs.
As soon as they come in, a stomach churning musk assails Charlie's senses. It's not long before the others feel it too. It makes the eyes water.
Everyone is within 30' You need to make a singular FORT save DC 16. Fail and you're Sickened 1 (with a -2 to recovery attempts so long as you're still in range. A crit fail adds a -5 speed. If you save versus one, you save versus all.
The lead creature makes a line for Charlie and Perception: 1d20 + 6 ⇒ (5) + 6 = 11 steps RIGHT on the snare. REF: 1d20 + 7 ⇒ (8) + 7 = 15 for DMG: 5d6 ⇒ (1, 6, 6, 2, 2) = 17. It's warcry turns to a scream as blood sprays everywhere! He's not dead, but he is at Charlie's mercy.
The other three make powerful swings!
White v. Tiny: 1d20 + 9 ⇒ (10) + 9 = 19 MISS
Black v. Charlie: 1d20 + 9 ⇒ (13) + 9 = 22 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Green v. Goliath: 1d20 + 9 ⇒ (11) + 9 = 20 for DMG: 1d6 + 4 ⇒ (5) + 4 = 9
Round 1:
Charlie: Snare FORT
Hostile grunts: ATK
Tiny: Go + FORT
Hostile Leader: TBD
Chark: TBD
Dendillion: TBD
Haldan: TBD
Blue: 17

"-Tiny-" |

fort: 1d20 + 10 ⇒ (5) + 10 = 15
doggy fort: 1d20 + 8 ⇒ (7) + 8 = 15
Tiny coughs and sputters for a moment, his furry friend equally effected.
After that Tiny drops into his fighting stance, and points to the opposite side of the close by foul smelling critter and growls.
Þóðᛞrekkr bounds into position, trying to clam down with its jaws.
sickened wolf bite vs white ff: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
piercing damage: 1d8 + 2 ⇒ (7) + 2 = 9
Tiny then flurries with his own claws.
claw vs ff: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11
slashing: 1d8 + 2 ⇒ (3) + 2 = 5
flurry vs ff: 1d20 + 11 - 4 - 1 ⇒ (5) + 11 - 4 - 1 = 11
slashing: 1d8 + 2 ⇒ (8) + 2 = 10

Dungeon Master S - 2e |

Þóðᛞrekkr's teeth dig right into the reptilian's flank, tearing away a scary amount of flesh Crit.
Tiny can't seem to follow up though as his attacks strike only air.
The leader dashes into the trees, headed.... somewhere.
Round 1:
Charlie: Snare FORT
Hostile grunts: ATK
Tiny: Crit + miss
Hostile Leader: Skulking
Chark: Go
Dendillion: Go
Haldan: Go
Blue: 17
White 18

Chark Torrefi |

DC 16 Fort save: 1d20 + 9 ⇒ (12) + 9 = 21
Chark has smelled worse than this among the throng at the midway, so she shakes off the sickness. Still, she knows that the one running off means more are soon to arrive. She lets fly with a blazing band of orange-white fire arcing through the air at White.
spell attack for fire ray: 1d20 + 10 ⇒ (2) + 10 = 12
I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack for fire ray: 1d20 + 10 ⇒ (8) + 10 = 18 sigh
fire: 4d6 ⇒ (2, 5, 3, 4) = 14
She then moves forward.
Verbal & somatic components for fire ray, Stride.

Dungeon Master S - 2e |

Chark manages to not shout her breakfast onto the battlefield. Her Fire Ray strikes the wounded creature in the chest and completely immolates him!
Round 1:
Charlie: Snare FORT
Hostile grunts: ATK
Tiny: Crit + miss
Hostile Leader: Skulking
Chark: Kill
Dendillion: Go
Haldan: Go
Blue: 17
White 18

Dendillion |

Action 1: Inspire Courage
Action 2: Inspire Defense
Action 3: Seek
The bard strums a series of chords, letting the inspirational sounds fill his friends with courage. He let's the notes ring out, adding a flourish to the progression.
Lingering Composition vs DC 19: 1d20 + 14 ⇒ (3) + 14 = 17
Inspire Courage for 1 round
When it doesn't quite have the linger effect he was after, he weaves in a series of staccato notes, giving the song the feel of a march. He once more adds a flourish, the sound ringing out.
Lingering Composition vs DC 19: 1d20 + 14 ⇒ (19) + 14 = 33
Crit! Inspire Defense for 4 rounds
He then scans about into the shrubbery, looking for the hiding brigand.
Seek: 1d20 + 8 ⇒ (10) + 8 = 18

Dungeon Master S - 2e |

With an eye to the trees, Dendillion begins a jaunty tune. Unfortunately he doesn't spy the skulk!
Round 1:
Charlie: Snare FORT
Hostile grunts: ATK
Tiny: Crit + miss
Hostile Leader: Skulking
Chark: Kill
Dendillion: Bard
Haldan: Go
Round 2:
Charlie: Go
Hostile grunts: TBD
Tiny: TBD
Hostile Leader: TBD
Chark: TBD
Dendillion: TBD
Haldan: TBD
Blue: 17
White 18
1d20 ⇒ 20

Mumbling Charlie |

Charlie Fort Save DC 16: 1d20 + 9 ⇒ (8) + 9 = 17
Goliath Fort Save DC 16: 1d20 + 8 ⇒ (3) + 8 = 11
Goliath's body begins to rock back and forth as the bear begins to heave from the smell. Charlie rushes back, drawing his bow as he hunts the stinky cave lizard.
◆ Stride
◆ Draw Bow
◆ Hunt Prey (Green)
HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 1/1
Hero Points 1/3
Goliath
HP 31/40)
AC 18

Haldan Hadonstar |

Haldan moves into permission and launches a card from under sleeve, guiding it with telekinetic force.
Stride, Telekinetic Strike.
TS: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 122d6 + 4 + 1 ⇒ (5, 3) + 4 + 1 = 13
"Hmmm, it would seem that this tactic needs more practice."

Dungeon Master S - 2e |

Haldan's card is way off target. Meanwhile Charlie and Goliath megin a methodical approach to the fight.
Not great tacticians without orders from their erstwhile leader, each of the lizard creatures attacks a different foe.
Blue v. Chark:
Club 1: 1d20 + 9 ⇒ (7) + 9 = 16 MISS
Club 2: 1d20 + 4 ⇒ (11) + 4 = 15 MISS
Black v. Þóðᛞrekkr:
Club 1: 1d20 + 9 ⇒ (4) + 9 = 13 MISS
Club 2: 1d20 + 4 ⇒ (14) + 4 = 18 MISS
Green v. Goliath:
Club 1: 1d20 + 9 ⇒ (7) + 9 = 16 MISS
Club 2: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 1d6 + 4 ⇒ (4) + 4 = 8
Round 2:
Charlie: Prep
Hostile grunts: TBD
Tiny: Go
Hostile Leader: TBD
Chark: TBD
Dendillion: TBD
Haldan: TBD
Blue: 17
White 18
1d20 ⇒ 20

"-Tiny-" |

Tiny weaves between his foes, setting up a flank for Þóðᛞrekkr.
bite vs black FF: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
piercing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
If the crit drops it Þóðᛞrekkr will move to flank green, otherwise...
second bite vs Black FF: 1d20 + 9 + 1 - 5 ⇒ (7) + 9 + 1 - 5 = 12
piercging: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
If it's up Tiny will flurry it, if not he'll fire his crossbow at blue.
claw vs black ff: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
slashing: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
flurry vs black ff: 1d20 + 11 + 1 - 5 ⇒ (20) + 11 + 1 - 5 = 27
slashing: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Crits give d4bleed, somethingsomething stunning fist almost certainty doesn't matter here
xbowvs bluw: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
piercing: 1d10 + 1 ⇒ (4) + 1 = 5

Dungeon Master S - 2e |

Þóðᛞrekkr and Tiny team up to bring down the first of the enemy. Tiny then quickly takes aim and barely misses the other.
Without hint of preview, the leader jumps out of the wooded area with gnashing teeth, trying to bite Haldan's throat out!
Bite v. FF: 1d20 + 9 ⇒ (19) + 9 = 28 for Twice: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (6) = 10 20 DMG total
Round 2:
Charlie: Prep
Hostile grunts: TBD
Tiny: Kill
Hostile Leader:
Chark: Go
Dendillion: Go
Haldan: Go
Blue: 17
White 18
1d20 ⇒ 20

Chark Torrefi |

Chark steps away from Blue while conjuring a yellow-white ball of flame, which she flings at the beast! Unfortunately, her aim is off due to the creature's proximity.
produce flame: 1d20 + 9 ⇒ (3) + 9 = 12
fire: 2d4 + 4 ⇒ (1, 2) + 4 = 7
Step, verbal & somatic components for produce flame.

Haldan Hadonstar |

Haldan clutches at his neck wound and limps away from the melee. He turns and coughs up the verbal components of the spell and waves the somatic components with his free hand that isn’t currently holding in the rest of his lifeblood.
Sudden Bolt DC20 REF: 4d12 ⇒ (9, 10, 9, 10) = 38
With adrenaline pumping, Haldan puts a little something extra into this spell. Instead of the comical joy buzzer he normally pulls out, his eyes glow blue as electricity surges all around him.

Dungeon Master S - 2e |

Chark's flame is way off target, but Haldan lets fly a sudden bolt of electricity! REF: 1d20 + 10 ⇒ (8) + 10 = 18. the jolt immediately and completely electrocutes the lizard creature!
Round 2:
Charlie: Prep
Hostile grunts: TBD
Tiny: Kill
Hostile Leader:
Chark: Miss
Dendillion: Go
Haldan: Kill
Blue: 17
White 18
1d20 ⇒ 20

Dendillion |

Action 1: Inspire Courage
Action 2-3: Telekinetic Projectile
With his echoing march still bolstering the crew, Dendillion weaves music atop music to both inspire the others and animate a nearby stone. The stone becomes a projectile, flying straight at the nearby foe.
Telekinetic Projectile vs Green: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage (B): 2d6 + 4 + 1 ⇒ (6, 6) + 4 + 1 = 17

Dungeon Master S - 2e |

Not a crit on Haldan. Adjust damage as needed.
Dendillion catches an opening and hurls a stone right into the throat of the warrior! He drops with a collapsed windpipe.
The reamaining foe looks ready to bolt!
Round 3:
Charlie: Go
Hostile grunts: TBD
Tiny: TBD
Chark: TBD
Dendillion: TBD
Haldan: TBD
Blue: 17

Mumbling Charlie |

Charlie shifts his focus as he fires a shot at the remaining cave lizard. "D...d..don't let it escape."
Goliath Claws; Inspire: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Hunter's Edge Precision Damage: 1d8 ⇒ 5
+1 Longbow; Inspire: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
Hunter's Edge Precision Damage: 1d8 ⇒ 3
◆ Hunt Prey (Blue)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Strike
HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 1/1
Hero Points 1/3
Goliath
HP 31/40)
AC 18

Dungeon Master S - 2e |

Charlie makes good on his own words. Goliath cuts the creature down before it can flee!
For victory against the smelly lizard creatures, each hero earns 80XP.

Dendillion |

Dendillion takes a moment to study one of the creatures, trying to figure out just what they are.
Recall Knowledge (Bardic Lore): 1d20 + 7 ⇒ (18) + 7 = 25

Mumbling Charlie |

"What were they Dendillion?" Charlie rests a hand on Goliath, scratching his fur as he plugs his nose, looking to see if they had anything interesting.

Dungeon Master S - 2e |

Dendillion looks at the bodies, but it's the smell that rings a bell. They're xulgaths, a primitive reptilian race. Called troglodyte in Old Taldane, they are one of the oldest of intelligent races, and ruins found in some remote caverns testify to the fact that their empire was once among the largest in the world. While some are exceptional, what you just faced was typical for the species.

Dungeon Master S - 2e |

The Erran Tower is just ahead. It is a pyramidal structure with steep sides and a flat summit. It is composed of mud-brick, but rather than being created like a traditional structure. The aeon orb that circles the top of the Erran Tower is about 3 feet in diameter and sheds light visible for miles. Although the orb never approaches closer than within 40 feet of the tower’s summit, it illuminates the summit. IT seems strange that you didn't see it until now....
The entrance to the Erran Tower is a landing located 40 feet up the western side of the tower. A switchback ramp leads up to this landing, but it is made of the same smooth mudbrick as the rest of the tower.

Mumbling Charlie |

Charlie rubs his stubble as he look up to the top. "Suppose you don't have an easier way up there?" He looks exhausted at the thought of having to climb so many flights of stairs, or rather getting Goliath to climb them all.
Drawing his bow he begins to scout ahead.

Dendillion |

"Look at the bright side, Charlie. At least there's stairs. It could have been a mud-slick trail," Dendillion says, likewise ready. He strums his lute, hoping a bit of music will raise their spirits.

Chark Torrefi |

The journey of a thousand steps begins with the first one, Chark says, heading toward the tower. Of course, I hope it's not actually a thousand steps...

Dungeon Master S - 2e |

The party begins their ascent. The tower itself feels old. The ramp is steep, but not too bad. As the party approaches, a pair of stone gargoyles begin to move, ready to protect the tower!
Round 1:
Charlie: Go
Dendillion: Go
Chark: Go
Haldan: Go
Hostiles: TBD
Tiny: TBD
Charlie is Scouting
Hostiles: 1d20 + 12 ⇒ (10) + 12 = 22
Charlie: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 (Detect Magic)
Haldan: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 (Seek, Keen Eyes)
Tiny: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (Search)

Mumbling Charlie |

Charlie is startled as the pair of statues begins to move. He whistles and nods his head over to the northern statue while Charlie backs into the corner of the room.
Goliath Jaws: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Hunter's Edge Precision Damage: 1d8 ⇒ 5
◆ Hunt Prey (Black)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Stride
HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 1/1
Hero Points 1/3
Goliath
HP 31/40)
AC 18

Chark Torrefi |

By the flame of the Dawnflower! Chark exclaims. What are these things?!?
Chark will Delay until Den or Haldan try and identify them.

Dendillion |

On the way up, Dendillion works on his latest composition. It is as yet unnamed.
Refocus
Action 1: Recall Knowledge
Action 2: Inspire Courage
Action 3: Inspire Defense
Dendillion thinks for a second, studying the gargoyles. He shares what he recalls from the folktales people tell.
Bardic Lore to Recall Knowledge. +7
Regardless, he plays several inspirational chords layering a march atop it. The magic within each sonic echo instills the group with courage and discipline.
Cast Inspire Courage and Inspire Defense. +1 to attack, damage, AC, and saves.

Dungeon Master S - 2e |

Goliath's jaws bounce of the stony hide of the creature as Charlie moves into a better position.
Dendillion recognizes these as gargoyles, creatures of earth whose hides resist anything but the hardest of starmetals.
Round 1:
Charlie: Miss
Dendillion: Bard-fu
Chark: Go
Haldan: Go
Hostiles: TBD
Tiny: TBD
[spoiler=DM]
1d20 + 7 ⇒ (12) + 7 = 19

Chark Torrefi |

Chark hears Dendillion's assessment. Tough skins, eh? she muses aloud. Makes sense, coming from statues. Let's see how they feel about this!
She conjures a shimmering scimitar bathed in flame and directs it against Grey.
spell attack: 1d20 + 10 ⇒ (3) + 10 = 13 I VOLUNTEER THIS HERO POINT AS TRIBUTE
spell attack: 1d20 + 10 ⇒ (20) + 10 = 30 ...that's a good use of a hero point!
force damage: 1d8 + 4 ⇒ (7) + 4 = 11
She then whips up a disk of force for her own protection. Will use in the event of a critical hit.
Verbal & somatic components for spiritual weapon., verbal component for shield.

Dungeon Master S - 2e |

Chark wastes no time and uses her spiritual weapon to immediately and potent effect! The wound is deep, and in no time at all the gargoyle looks the worse for wear.
Round 1:
Charlie: Miss
Dendillion: Bard-fu
Chark: Crit!
Haldan: Go
Hostiles: TBD
Tiny: TBD
Grey: 22

Haldan Hadonstar |

Haldan strides into the room and launches a card at the gargoyle.
Telekinetic card: 1d20 + 10 ⇒ (17) + 10 = 272d6 + 4 ⇒ (3, 2) + 4 = 9

Dungeon Master S - 2e |

Haldan hurls a card, and strikes the same gargoyle. It snarls at the halfling and then slies forth to slash him to ribbons:
Left Claw: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Right Claw: 1d20 + 9 ⇒ (14) + 9 = 23 for DMG: 2d6 + 3 ⇒ (2, 6) + 3 = 11
To the north the other lays into Goliath!
Bite: 1d20 + 13 ⇒ (11) + 13 = 24 for DMG: 2d8 + 3 ⇒ (8, 4) + 3 = 15
Left Claw: 1d20 + 8 ⇒ (4) + 8 = 12 Miss
Right Claw: 1d20 + 4 ⇒ (20) + 4 = 24 for DOUBLE: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Round 1:
Charlie: Miss
Dendillion: Bard-fu
Chark: Crit!
Haldan: Hit
Hostiles: ATK
Tiny: Go
Round 2:
Charlie: Go
Dendillion: Go
Chark: Go
Haldan: Go
Hostiles: TBD
Tiny: TBD
Grey: 22

"-Tiny-" |

Dropped Tiny/Buddy in the middle of the room towards the front.
Tiny commands Þóðᛞrekkr to assault the black gargoyle.
jaws: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
piercing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Tiny fires his crossbow at the grey gargogle before dropping into his stance.
pew: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
piercing: 1d10 + 1 ⇒ (5) + 1 = 6

Mumbling Charlie |

Charlie grimaces as Goliath slumps to the ground once more. "You're okay buddy. Stay up, just for a bit longer."
Heal Companion (2 action): 2d10 + 16 ⇒ (2, 6) + 16 = 24
Goliath barely gets back to his feet as he bites at the gargoyle's dense stone.
Goliath Jaws; Inspire: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 4
◆◆ Heal Companion
◆ Command Goliath
◆ Goliath Stand
◆ Goliath Strike
HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 0/1
Hero Points 1/3
Goliath
HP 24/40; Wounded 1)
AC 18

Dungeon Master S - 2e |

Þóðᛞrekkr bites down on the other gargoyle, though it's stony hide is good protection from the worst of it. Tiny's arrow simply bounces off.
Meanwhile Charlie provides some much needed healing to Goliath, who also gets another bite in.
Round 2:
Charlie: Heal and bear
Dendillion: Go
Chark: Go
Haldan: Go
Hostiles: TBD
Tiny: TBD
Grey: 27
Black: 6

Chark Torrefi |

Chark keeps her spell around a while longer, using it to slash at Grey some more.
spell attack: 1d20 + 10 ⇒ (20) + 10 = 30 YAAS
force damage (doubled): 1d8 + 4 ⇒ (4) + 4 = 8
She then whips up a disk of force for her own protection. Will use in the event of a critical hit.
Sustain spiritual weapon ◈, Strike, verbal component for shield.

Dungeon Master S - 2e |

Chark's spell strikes true, perfectly placed and a lethal hit! The gargoyle falls to the ground, shattering into a million pieces.
Round 2:
Charlie: Heal and bear
Dendillion: Go
Chark: Kill
Haldan: Go
Hostiles: TBD
Tiny: TBD
Black: 6

Dendillion |

Action 1: Inspire Courage
Action 2-3: Soothe
Dendillion continues to strum his lute, the inspirational tones instilling courage in the group.
Inspire Courage. +1 to hit, damage, and fear saves
He weaves in a soothing riff atop the ringing chords, each note filled with magic that he directs towards the wounded card sharp.
Soothe on Haldan: 1d10 + 4 ⇒ (5) + 4 = 9

Chark Torrefi |

Per Slack discussion, Chark has one action left. She will use it to Step (moved pog on the map).

Dungeon Master S - 2e |

Chark redirects her spell as Dendillion does what he can for Haldan.
Round 2:
Charlie: Heal and bear
Dendillion: Go
Chark: Kill
Haldan: Go
Hostiles: TBD
Tiny: TBD
Black: 6

Haldan Hadonstar |

Shocking Grasp and stride.
iPad giving me trouble for the map. Can’t move my character. When someone gets a second, could you move me up 10 feet?
1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 192d12 + 1 ⇒ (3, 4) + 1 = 8

Dungeon Master S - 2e |

Haldan moves up and reaches out with his "buzzer" but is just a little too slow to connect.
Pinned in by the animals, the gargoyle takes to the air if either animal can take an AoO, do so.
the gargoyle lands next to Dendillion, a squishy target with an annoying song. It shrieks before biting down on him and grabbing him with a granite-hard claw:
Bite: 1d20 + 13 ⇒ (4) + 13 = 17
Left claw: 1d20 + 8 ⇒ (8) + 8 = 16
But the bard's tempo is too allegro.
Round 2:
Charlie: Heal and bear
Dendillion: Bard
Chark: Kill
Haldan: Miss
Hostiles: ATK
Tiny: Go
Round 3:
Charlie: Go
Dendillion: Go
Chark: Go
Haldan: Go
Hostiles: TBD
Tiny: TBD
Black: 6

Chark Torrefi |

Chark sustains her spell, moving it to the elusive gargoyle. Not so fast, my friend.
spell attack: 1d20 + 10 ⇒ (11) + 10 = 21
force damage: 1d8 + 4 ⇒ (1) + 4 = 5
She conjures up a disc of force for protection as she moves near the steps, letting her hardier companions jump in.
Sustain spiritual weapon ◈, Stride, verbal component for shield.