Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+10+1[/dice] (Scout)
[dice=Chark]d20+14+1[/dice] (Search, ties to Chark)
[dice=Dendillion]d20+10+1[/dice] (Detect Magic)
[dice=Haldan]d20+9+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+13+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Round 4 action:

Haldan somersaults back (step) and launches a card.

Telekinetic Projectile: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 142d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13


**Bot for Chark**

2 action heal on Goliath.

2d8 + 16 ⇒ (2, 1) + 16 = 19


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny drops his crossbow as he calls in and goes all out on attacking the remaining foe.

Þóðᛞrekkr: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
piercing damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

claw vs FF: 1d10 + 11 + 1 ⇒ (3) + 11 + 1 = 15
slashing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Flurry claw vs FF: 1d10 + 11 + 1 - 4 ⇒ (8) + 11 + 1 - 4 = 16
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Stunning fist fort 20 if either of Tiny's flurry claws hits.

3rd claw vs FF: 1d10 + 11 + 1 - 8 ⇒ (5) + 11 + 1 - 8 = 9
slashing: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark quickly tacks to health Goliath. As the bear's wounds heal, Tiny delivers the filling blow to the final xulgath!

For defeating the quartet and their dinosaur guard, each hero earns 80 XP.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

With the stinky dino's defeated Charlie rushes back to Goliath. "Pal, you g...g..gotta be more careful. You are g..g..going to get hurt."

Persistent Bleed (Round 3): 1d4 ⇒ 3 16/40
Persistent Bleed Flat Roll: 1d20 ⇒ 13

Persistent Bleed (Round 4): 1d4 ⇒ 2 14/40
Persistent Bleed Flat Roll: 1d20 ⇒ 15

Charlies hand comes up with some more blood as it continues to seep out. Bracing himself against the wall he is able to put some decent pressure against the wound to get it to finally stop.

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 0/1
Hero Points 1/3

Goliath
HP 14/40; Wounded 2)
AC 18


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

"Asmodeus' fiery balls, why does everything have to lead to a fight these days?" Dendillion swears as he worriedly watches Charlie tend to his bear. "I'm a lover, not a fighter. This... these shenanigans were supposed to Thunder's problem. I just want to perform already. I swear, doing the right thing has never felt so bloody."

And with those words, Dendillion feels inspiration creep up. He sits down and begins composition of a new song.
Refocus. I'm assuming that we're going to take at least 10 minutes to heal folks.


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Yeah, Chark would have done a Battle Medicine on Goliath at least. But in any case, yes, let's take time to heal up.

First ten:
DC 15 Medicine to treat wounds w/Ward Medic (Dendillion): 1d20 + 11 ⇒ (19) + 11 = 30
crit success
healing: 4d8 ⇒ (7, 3, 3, 2) = 15

DC 15 Medicine to treat wounds w/Ward Medic (Goliath): 1d20 + 11 ⇒ (20) + 11 = 31 crit success
healing: 4d8 ⇒ (8, 1, 3, 2) = 14
Refocus during this time

Second ten:
DC 15 Medicine to treat wounds w/Ward Medic (Tiny): 1d20 + 11 ⇒ (2) + 11 = 13
fail

DC 15 Medicine to treat wounds w/Ward Medic (Chark): 1d20 + 11 ⇒ (5) + 11 = 16 success
healing: 2d8 ⇒ (6, 6) = 12

Can drop a heal if the consensus is to do so.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark DID heal Goliath, but Bleed persists until fully healed unfortunately. Once the party is ready, feel free to post!


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie sits down for this time, running his fingers through Goliath's fur. Every few minutes making sure the wound isn't going to reopen as he packs it more and more.

Refocus

Heal Companion: 2d10 + 16 ⇒ (3, 3) + 16 = 22

Refocus

Once Chark is done bandaging their injuries he stands ready to go. "Goliath seems much better. I should buy him some sort of protection when things begin to calm down."

He looks around the area. "North or south?"

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare
Focus 1/1
Hero Points 1/3

Goliath
HP 40/40)
AC 18


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

"If everyone is healed up, I would recommend heading north. But I have no basis for this."

Waiting for everyone to be fully healed, Haldan then heads north, looking for traps along the way.

South seems to have some rocks, is it blocked off?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party takes a solid 20 minutes before leaving the odoriferous room. Haldan looks to the short columns to the south. They remind him of things in cities which are designed to prevent wagons from crossing. The humans could easily just vault over them...

While the party takes a few to get their focus back, there is the frequent sound of some kind of animal activity in the north, but nothing ever comes this way. Charlie, as party scout stays by the northern exit, but sees nothing in the dim corridor.

Once ready, Haldan heads north into the next room. This odd-shaped room is divided by several piles of stacked stones, each stack about four feet tall. Large nests made of sticks and mud are spread around the room on both sides of the stone stacks. The northwestern corner of the room contains a large hut made of poorly tanned hides and topped with the skull of some enormous fanged beast. The eye-watering smell of xulgaths, animal dung, and unwashed reptiles fills this room.

The only signs of life here are a pair of small quadraped dinosaurs. Thick bony plates armor the domelike back of these dinosaur, its powerfully muscled tail ending in a bony club. Each is the size of a horse, but they're also penned in by the same squat columns.

They approach the edge of the enclosure, but don't seem hostile.


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark eyes the pen. Should wee release them? she thinks aloud. I'd rather see them free to roam than abused by these xulgaths.


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”If they will not be hostile, then they should definitely be set free. No creature deserves captivity. Not a one.”

Haldan looks into how to free the creature.

”If anyone has anything to feed them, now would be a good time.”


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Maybe we leave th..them, here for a moment until we g..g..go to leave?" Charlie suggests, unsure how they will act once the cage is open. He didn't have much experience with Dinosaurs.

Goliath curiously moves forward and sniffs at the dinosaurs, drawing in their scent as he looks for food himself. "Wh..what do they eat?"


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Mentally picture Jersey barriers more than cages. You're confident these things could climb over if motivated. Determining what they eat is a Recall Knowledge check (nature)

Charlie thinks these are herbivores, but their armor and tails are a clear indication that they don't have a lot of successful predators eating them.

DM:

Charlie: 1d20 + 6 ⇒ (12) + 6 = 18


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”Well, if they’re herbivores, let’s keep an eye out for something that could be their food in order to help them out. If they wanted to eat us, they could be doing that right now.”

If Haldan immediately sees anything that could be food based on this new info anywhere in the room, including any containers, he will go to feed the dinosaurs.


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Purina Dino Chow...?

Chark extends a hand to one and, if allowed, will pat it on the head. We can leave them for now, yes, she says, but we'll not leave them here longer than necessary.

Once the matter is settled (and they are fed, if we can find some food), Chark points to the east. Let's see what is down this way.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Would Haldan's plan include jumping into their pen to look?


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

If Haldan cannot see over, and his friend’s hand was not eaten when he tried to pet the creatures, Haldan will jump over way from the dinosaurs.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The dinosaurs didn't react when anyone approached, so he moves to find something in their pen.

Unfortunately, they turn violent as soon as there's a creature on their side of the pylons.

Round 1:
Chark: Go
Tiny: Go
Dendillion: Go
Haldan: Go
Charlie: Go

Dinos: TBD

DM:

Charlie is Scouting
Hostiles: 1d20 + 10 ⇒ (2) + 10 = 12
Charlie: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 (Detect Magic)
Haldan: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 (Seek, Keen Eyes)
Tiny: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 (Search)


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Haldan! Get out of there! Chark says. Delay until just before the dinos go. I don't think we want to kill them if we can help it.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Leave them be Haldan. get you i..i..item and g..get out!" Charlie calls out.

Also delay


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Stride twice and cast shield.

"My apologies Wayward Wonderers. I only meant to feed them."


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Everyone stops for a moment while Haldan moves to a better spot. With no one on their side of the pen, the dinosaurs go back to a calmer state.

Out of combat


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

”Well, that was bracing. Clearly they like to keep a social amount of distance.”


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie sighs, "No need to disturb them further." Charlie nodes to the east.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

No one objects to Charlie's nod, so the party heads east.

The hallway continues a bit before arriving at another set of mysterious stones. A heavy black cloth conceals a passage to the north.

Most of the party spies a pair of snares, reasonably well hidden, between the stone barricades...

DM:

Charlie is Scouting
Charlie: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 (Detect Magic)
Haldan: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 (Seek, Keen Eyes)
Tiny: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15 (Search)


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie points out the snares, Moving forward he tries to shove them out of the way using his longbow as he sets his own pair of snares across the path.

He looks back. "Something is setting traps. Let's set our own."

Charlie places two Biting Snares down.


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan tries to help Charlie make it easier to move around.

Disable Device: 1d20 + 11 ⇒ (12) + 11 = 23
Disable Device: 1d20 + 11 ⇒ (8) + 11 = 19


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan steps up and manages to disable the snares without any problem. Whoever placed these is not as good a snare crafter as Charlie.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

With their snares gone and a set from Charlie in place he motions for everyone to stand back a bit. Unfurling his whip he motions to get ready. Arching it back he lets loose a couple good and loud cracks into the air.


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

tiny suppresses a chuckle at the party's clever plan and waits to see what comes up Charlie's noises.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The new racket doesn't immediately produce results, but everyone stands ready. It's like the moment before the show starts.....

After a breath, Tiny, Chark, and Charlie feel the horripilation start. Trouble comes...

Round 1:
Tiny: Go
Chark: Go
Charlie: Go

???: TBD
Haldan: TBD
Dendillion: TBD

DM:

Charlie is Scouting
Hostiles: 1d20 + 8 ⇒ (14) + 8 = 22
???: 1d6 ⇒ 5
Charlie: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 (Detect Magic)
Haldan: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 (Seek, Keen Eyes)
Tiny: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 (Search)


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark can feel the tension in the air...as she waits...

Delay.


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny drops a bit low into his stance and readies to fire his crossbow at the first target in sight.

Ready:

crossbow: 1d20 + 10 ⇒ (4) + 10 = 14
piercing: 1d10 ⇒ 4
Might need to add courage.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie breathes slowly placing a hand back to keep Goliath from rushing in.

Delay.

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 40/40)
AC 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie and Chark don't move, but Tiny drops into his stance, prepared for the worst.

Suddenly there's a burst of motion from the north! The curtain is dashed aside as a pair of dinosaurs charge into the fray. These small, sleek dinosaurs have vicious, snapping jaws and feet that end in large talons.

2d20 ⇒ (11, 12) = 23 Both of the small dinosaurs run straight into the snares!
Black: 1d20 + 7 ⇒ (9) + 7 = 16 for DMG: 5d6 ⇒ (6, 3, 6, 1, 3) = 19 and nearly dies!
Red: 1d20 + 7 ⇒ (20) + 7 = 27 Leaps over it!

Both the injured and uninjured raptors gnash their biting jaws at Charlie.

Chark:

You spy a xulgath skulking in the hallway...

Tiny's crossbow fires, but the bolt flies harmlessly over the small dinosaurs head.

Round 1:
Tiny: Miss
Velociraptors!: ATK
Chark: Go
Charlie: Go
Haldan: Go
Dendillion: Go

DM:

3d20 ⇒ (6, 12, 16) = 34 Numbers will be (19, 21, 17)
Black Raptor: 19
Red Raptor:


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie releases his hold on Goliath as he leaps past Charlie onto the wounded raptor. Charlie uses this moment to quickly retreat as he tosses his whip to the ground and grabs his bow.

Jaws (Black): 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Stride
◇ Drop Whip
◆ Draw Bow

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 40/40)
AC 18


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark moves forward, interposing herself between the anachronisms and Haldan, sending gouts of flame from her hands to wash over the pair of dinosaurs!

fire: 2d6 ⇒ (1, 2) = 3 DC 20 basic Refl

Stride, verbal & somatic components for burning hands.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark touches her thumbs together as she finishes the final syllable and:
Black: 1d20 + 7 ⇒ (9) + 7 = 16
Red: 1d20 + 7 ⇒ (19) + 7 = 26

The spell itself is weak, and the heretofore uninjured dino is only slightly singed. The other, already on death's door, succumbs to the flame!

Goliath's teeth chomp down, HARD. The raptor nearly dies on the spot.

Round 1:
Tiny: Miss
Velociraptors!: ATK
Chark: Burning Hands
Charlie: Crit
Haldan: Go
Dendillion: Go

DM:

3d20 ⇒ (6, 12, 16) = 34 Numbers will be (19, 21, 17)

Red Raptor: 17


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan launches a card towards the red foe, followed by his hoopak staff. He stumbles a little afterwards as he was using his hoopak staff more now as his magic usage for the day has taken its tole on him.

TP card: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 4 ⇒ (5, 1) + 4 = 10
HotA staff launched: 1d20 + 10 ⇒ (13) + 10 = 231d10 + 4 ⇒ (4) + 4 = 8


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Action 1: Inspire Courage
Action 2-3: Telekinetic Projectile

Dendillion strums a few notes before harnessing the musical magic to launch a stone from the ground at the remaining beast!
Telekinetic Projectile: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage (B): 2d6 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's first card is enough to kill the small dinosaur, but before anyone catches their breath.....

Round 1:
Tiny: Miss
Velociraptors!: ATK
Chark: Burning Hands
Charlie: Crit
Haldan: 1 Action
Dendillion: Go


Chark calls out to the group, "There's a xulgath skulking in the hallway!"


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Retcon per Slack
Action 1: Seek
Action 2: Seek
Action 3: Point Out OR Inspire Courage

Hearing the warning from Chark, Dendillion looks ahead to see if he can find the xulgath.
Perception (Seek) vs Stealth DC: 1d20 + 8 ⇒ (2) + 8 = 10

He comes up empty, but spends precious seconds still looking.
Perception (Seek) vs Stealth DC: 1d20 + 8 ⇒ (11) + 8 = 19

If that Succeeds:
Dendillion points to where the xulgath is. "He's there!"

If that Fails:
Dendillion shakes his head, frustrated. He continues to inspire the others, hoping they will find and slay the enemy.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion looks down the hall, but with all the shadows and the rush of combat, can't focus his eyes on any foes, so he instead continues his bard song.

Round 1:
Tiny: Miss
Velociraptors!: ATK
Chark: Burning Hands
Charlie: Crit
Haldan: 1 Action
Dendillion: Look and sing


Haldan tries to find the hidden foe...
Perception (Seek): 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's confidence was high, but no one seems to be able to see this hidden xulgath....

Suddenly, and quite unexpectedly, Charlie feels something pushing on him. Before he realizes it, some kind of flat gelatinous wall begins trying to pull him into itself! Make a REF save.

Round 2:
Tiny: Go
???: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD
Gelatinous Cube: TBD


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny rushes back to his allies' aid, biting and clawing at the cube.

tiger claw: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
slashing damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

flurry claw: 1d20 + 11 + 1 - 4 ⇒ (9) + 11 + 1 - 4 = 17
slashing damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Fort 20 stunning fist. Also 1d4 bleed on a crit

3rd claw: 1d20 + 11 + 1 - 8 ⇒ (5) + 11 + 1 - 8 = 9
slashing damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny turns to the foe he can see. The cube is an easy target, though it has no anatomy or anything to truly damage immune to crits, it says nothing about bleed... but that seems silly. It also says nothing about stun, so FORT: 1d20 + 12 ⇒ (15) + 12 = 27. His first two attacks work like a charm, and his third only barely misses.

Suddenly a trio of xulgaths charge in from the north. Two gang up on Goliath, and one on Chark. Chark never saw the two coming after the bear, but was ready for the one coming after her. As they enter the room they let their stink wash over the party, but at this point, no one seems affected.

Bite Chark: 1d20 + 9 ⇒ (16) + 9 = 25 for DMG: 1d6 + 3 ⇒ (2) + 3 = 5

Black bite 1 v. Goliath: 1d20 + 9 ⇒ (9) + 9 = 18 for DMG: 1d6 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9
Black bite 2 v. Goliath: 1d20 + 4 ⇒ (17) + 4 = 21 for DMG: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (3) = 8
Blue bite 1 v. Goliath: 1d20 + 9 ⇒ (8) + 9 = 17 MISS
Blue bite 2 v. Goliath: 1d20 + 4 ⇒ (18) + 4 = 22 for DMG: 1d6 + 3 + 1d6 ⇒ (2) + 3 + (4) = 9

Round 2:
Tiny: Hits
???: TBD
Chark: Go
Charlie: Go + Save
Haldan: Go
Dendillion: Go

Gelatinous Cube: TBD

DM:

Cube: 15

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