Dungeon Master S's "The Extinction Curse"

Game Master Chris Marsh

TACTICAL MAP |STRATEGIC MAPS |GAZETTEER |HANDOUTS |CAMPAIGN RECORDS |NPCs | Circus Acts | CIRCUS OF WAYWARD WONDERS | Running the Show |The Story Thus Far

Default Exploration Mode:

Charlie is Scouting
[dice=Hostiles]d20[/dice]
[dice=Charlie]d20+10+1[/dice] (Scout)
[dice=Chark]d20+14+1[/dice] (Search, ties to Chark)
[dice=Dendillion]d20+10+1[/dice] (Detect Magic)
[dice=Haldan]d20+9+1[/dice] (Seek, Keen Eyes)
[dice=Tiny]d20+13+1[/dice] (Search)

*If you do not make a specific post (with referenced skill and modifier) this will be the assumed action and initiative roll.

Perception:

[dice=Chark]d20+13[/dice] (T, LLV)
[dice=Charlie]d20+9[/dice] (T)
[dice=Dendillion]d20+10[/dice] (E)
[dice=Tiny]d20+9[/dice] (T)
[dice=Haldan]d20+8[/dice] (T)

Door Protocol:

The party stops 5ft away from the door. Dendillion moves to the front of the party and checks the door for traps.
[dice=Perception (Expert) to Seek]1d20+8[/dice]
If he finds a trap, he attempts to disarm the trap, warning everyone to move 10ft back.
[dice=Thievery (Trained) to Disable a Device]1d20+8[/dice]
Repeat this if multiple checks are required
Once he's satisfied that the door is safe he checks to see if it's locked. If it is, he puts tools to work to pick the lock (assuming we don't have a key that fits)
[dice=Thievery (Trained) to Pick a Lock]1d20+8[/dice]
Repeat this if multiple checks are required, or until he breaks his picks (will use a Hero point on a crit fail though)
With the door ready to open, Dendillion moves back and lets Tiny open the door.


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Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark grimaces at the xulgath's bite, summoning a yellow-orange ball of flame and slamming it into Red.

spell attack: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
fire: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

She then steps backward, her back now to Halden, defending herself.

Verbal & somatic components for produce flame, Step.


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie Reflex: 1d20 + 12 ⇒ (20) + 12 = 32

Will make checks once I see what the save does. Since I am in the cube am I able to push out through the backside or to get away do I need to go to an open space to the east somewhere?

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 14/40)
AC 18


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Telekinetic Projectile: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 302d6 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Haldan gets a card to appear, as of from nowhere. He turns to his group, winks and deftly launches the card at the beast.

With his final action, Haldan removes his hat and bows with a flourish. He then stumbles and remembers he’s not at full strength.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's spell strikes the xulgath in the face, just a touch off from a perfect hit.

Charlie dodges the engulfing cube, but with no place to laterally dodge, he simply leaps back. The rules appear silent on this one. You have the choice of either being pushed back or to the side. It got you on the end of its movement, but there's no legal square. I guess you're shunted to the first available square.

Tiny: Hits
???: TBD
Chark: Hit
Charlie: Go
Haldan: More info needed
Dendillion: Go

Gelatinous Cube: TBD

DM:

Cube: 15
Red: 6


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"G...go..Goliath, we need to get through there." He heals the bear as uch as he has time for as Goliath looks to make them a hole.

Heal Companion: 2d10 + 16 ⇒ (3, 3) + 16 = 22

Jaws (Blue): 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Claws (Blue): 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

◆◆ Heal Companion
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 36/40)
AC 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan's cars slices and burns the xulgath's neck, nearly dropping it! Charlie helps Goliath while the bear gets a claw on the xulgath, drawing first blood there!

Tiny: Hits
???: TBD
Chark: Hit
Charlie: Hit and Heal
Haldan: Hit
Dendillion: Go
Gelatinous Cube: TBD

DM:

Cube: 15
Red: 19
Blue: 8


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Action 1: Inspire Courage
Action 2-3: Telekinetic Projectile

"I don't know if you can stun that thing, but it might be worth trying!" Dendillion says to Tiny before his music fills the air and launches a stone at the classic monster.
Telekinetic Projectile vs Cube: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Damage (B): 2d6 + 4 + 1 ⇒ (2, 4) + 4 + 1 = 11


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Striking the cube is a simple thing for Dendillion so he also inspires the party!

The cube advances upon the two, pushing towards 1d2 ⇒ 1 Dendillion first Face: 1d20 + 11 ⇒ (13) + 11 = 24 for ACID: 1d6 ⇒ 1 FORT DC 20 or become paralyzed.

It then engulfs both Tiny and Dendillion! REF DC 19 to avoid

Round 3
Tiny: Go
Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD
Gelatinous Cube: TBD

DM:

Cube: 26
Red: 19
Blue: 8


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

reflex: 1d20 + 12 ⇒ (12) + 12 = 24

Tiny avoids getting engulfed.

Resolving movement issue before rest of turn.


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Fort save: 1d20 + 7 ⇒ (7) + 7 = 14
Reflex save: 1d20 + 11 ⇒ (2) + 11 = 13


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Fort save (Hero point): 1d20 + 7 ⇒ (7) + 7 = 14


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny slips behind the cube as it pushes forward, attacking it with all he can.

claw vs FF cube: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
slashing damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Flurry vs FF cube: 1d20 + 11 + 1 - 4 ⇒ (13) + 11 + 1 - 4 = 21
slashing damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

fort DC 20 stunning fist
1d4 bleed on crit

Meanwhile Tiny encourages Þóðᛞrekkr to deal with the threats in front of him.

Þóðᛞrekkr leaps forward and bites at red.

jaws vs red: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
piercing damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Move, Flurry, Command(step/strike)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny makes a leap of faith, squeezing to the far side of the cube. There he has zero difficulty wailing on the strange creature. This thing is TOUGH though, and it's going to take a LOT more. Worse the dwarf can see Dendillion's outline inside the cube, and he's not moving.

Dendillion becomes paralyzed by the cube, which engulfs him and slowly begins to digest him. Acid: 2d6 ⇒ (3, 3) = 6.

Þóðᛞrekkr's teeth nearly drop the xulgath, who seeks an escape. It takes two quick jabs with a dagger at the wolf before retreating:

ATK 1: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d4 + 3 ⇒ (3) + 3 = 6
ATK 2: 1d20 + 6 ⇒ (15) + 6 = 21 for DMG: 1d4 + 3 ⇒ (2) + 3 = 5

The other fills in the gap, also going after Þóðᛞrekkr
ATK 1: 1d20 + 10 ⇒ (13) + 10 = 23 for DMG: 1d4 + 3 ⇒ (2) + 3 = 5
ATK 2: 1d20 + 6 ⇒ (11) + 6 = 17 MISS

The final keeps his teeth trained on Goliath:
Bite 1: 1d20 + 9 ⇒ (10) + 9 = 19 for DMG: 1d6 + 3 ⇒ (5) + 3 = 8
Bite 2: 1d20 + 4 ⇒ (10) + 4 = 14 MISS
Bite 3: 1d20 - 1 ⇒ (17) - 1 = 16 MISS

Round 3
Tiny: Hits
Xulgaths: ATK
Chark: Go
Charlie: Go
Haldan: Go
Dendillion: FORT at end of turn

Gelatinous Cube: TBD

DM:

Cube: 36
Red: 26
Blue: 8


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Þóðᛞrekkr growls as blood from his wounds starts dripping into his face.


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark stands aghast as the massive translucent cube engulfs Dendillion. With a few words, she calls upon the benevolence of Sarenrae to give her goof fortune and then sends a blazing band of orange-white fire arcs through the air toward it. Cast true strike, then fire ray.

spell attack (1): 1d20 + 10 ⇒ (1) + 10 = 11 ...best true strike evar.
spell attack (2): 1d20 + 10 ⇒ (7) + 10 = 17 ...or not. @#*(%^&*#%$#
fire: 4d6 ⇒ (6, 5, 3, 3) = 17

Verbal component for true strike, verbal & somatic components for fire ray.


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Fort save: 1d20 + 7 ⇒ (10) + 7 = 17


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"Help clear an exit!" Charlie screams in a mild panic as the ooze draws closer and closer.

Jaws (Blue): 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Claws (Blue): 1d20 + 9 - 4 ⇒ (11) + 9 - 4 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8

+1 Longbow (Blue): 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 ⇒ 7

+1 Longbow (Blue): 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
Damage: 1d8 ⇒ 3

◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 28/40)
AC 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's fire burns a massive chunk of the cube. discorporated ooze melts down its side! The cube looks more ruined than whole at this point, but still, Dendillion floats, paralyzed and dissolving.

Charlie and Goliath madly try to clear a path, but the xulgath's hold firm; only one arrow pierces flesh.

Round 3
Tiny: Hits
Xulgaths: ATK
Chark: Hit
Charlie: Hit
Haldan: Go
Dendillion: Paralyzed
Gelatinous Cube: TBD

DM:

Cube: 53
Red: 26
Blue: 15


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Seeing the ooze approach him and his friend's paralyzed staring at him, Haldan digs deep to tap into the electrical energy around him and launch a Sudden Bolt at the ooze, hoping this does not affect his friend.

Sudden Bolt: 4d12 ⇒ (9, 8, 6, 7) = 30

And also launches his staff.

If the ooze is dead, he launches at one of the other foes (black)

HotA: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 261d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

REF: 1d20 + 0 ⇒ (4) + 0 = 4 The ooze burns for just a moment, but the complete lack of cohesion after the fire is enough to free Dendillion! Haldan whips around and smacks the xulgath with his staff!

Round 4
Tiny: Go
Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: Paralyzed[/b]
Gelatinous Cube: TBD

DM:

Red: 26
Blue: 15
Black: 10


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny encourages Þóðᛞrekkr to keep biting.

jaws vs black: 1d20 + 9 ⇒ (11) + 9 = 20
piercing damage: 1d8 + 2 ⇒ (8) + 2 = 10

less bark, more bite: 1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23
piercing damage: 1d8 + 2 ⇒ (2) + 2 = 4

Tiny regrips his crossbow with both hands and also looses a bolt.

bolted: 1d20 + 10 ⇒ (12) + 10 = 22
piercing: 1d10 ⇒ 1

Target preference black, then blue.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Þóðᛞrekkr's bites both leave gaping wounds. This xulgath's nerve also fails as it looks to flee. The bolt wings it, but the creature still doesn't drop.

Black stabs at Þóðᛞrekkr before fleeing: ATK: 1d20 + 10 ⇒ (6) + 10 = 16 MISS

The remaining also begins a fighting retreat:
Bite 1 v. Goliath: 1d20 + 9 ⇒ (19) + 9 = 28 for DMG: 1d6 + 3 ⇒ (4) + 3 = 7
Bite 2 v. Goliath: 1d20 + 4 ⇒ (3) + 4 = 7 MISS

Round 4
Tiny: Hits
Xulgaths: ATK and flee
Chark: Go
Charlie: Go
Haldan: Go
Dendillion: FORT

Gelatinous Cube: TBD

DM:

Red: 26
Blue: 15
Black: 25


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

After them! Chark says, moving over to tend to Dendillion. They are certain to call for reinforcements if we let them escape!

Medicine to see if she can address the paralysis in any way: 1d20 + 12 ⇒ (1) + 12 = 13 oh FFS

Stride, Medicine check, curse at the Paizo "random" dicebot as a free action, and I guess forego 3rd action.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark splits her focus on Dendillion and the fleeing xulgaths!

Round 4
Tiny: Hits
Xulgaths: ATK and flee
Chark: Jeff
Charlie: Go
Haldan: Go

Dendillion: FORT
Gelatinous Cube: TBD

DM:

Red: 26
Blue: 15
Black: 25


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie pulls Goliath back to begin regrouping. "G..g..good job on that slime. There m..m..might be more traps if we go chasing after them." He fires off a shot from his bow before getting to safety behind the wall.

+1 Longbow (Red): 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 ⇒ 7

◆ Command Goliath
◆ Goliath Stride
◆ Strike
◆ Stride

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 21/40)
AC 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie fires off a lucky shot, catching the xulgath as he peeks around. the shot is fatal, but Charlie only hears the thud as he's already moved.

Round 4
Tiny: Hits
Xulgaths: ATK and flee
Chark: Jeff
Charlie: Kill
Haldan: Go
Dendillion: FORT
Gelatinous Cube: TBD

DM:

Blue: 15
Black: 25


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan moves into the hallway, searching for any traps after Charlie's suggestion. He also casts Detect Magic to help with this.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan doesn't see any traps, but once he's in the hall, the creatures each hurl daggersand back up.

Blue v. Haldan: 1d20 + 10 ⇒ (5) + 10 = 15
Black v. Haldan: 1d20 + 10 ⇒ (2) + 10 = 12

But both miss!

Round 4
Tiny: Hits
Xulgaths: ATK and flee
Chark: Jeff
Charlie: Kill
Haldan: Check
Dendillion: FORT

Round 5
Tiny: Go

Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD

DM:

1d20 ⇒ 20
Blue: 15
Black: 25


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny double moves up into the corridor before whistling for Þóðᛞrekkr to go after blue.

Double moves from both of us.


CG Male Poppet Familiar (HP 40/40), AC 23, Perception +12, Fort +15, Ref +13, Will +13 Speed 25| Familiar Abilities partner in crime, cantrip connection, familiar focus, restorative familiar

"You both missed?! You know how easy this guy is to hit, ya humps?!"

To emphasize his point, Hermann then kicks Haldan in the calf.


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Here comes the fort save...
Fort save: 1d20 + 7 ⇒ (11) + 7 = 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The two remaining xulgath's drop snares in plain sight, trying to prevent a frontal charge!

Round 5
Tiny: Hussle
Xulgaths: Traps
Chark: Go
Charlie: Go
Haldan: Go
Dendillion: Go

Round 6
Tiny: Go
Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD

DM:

Blue: 15
Black: 25


M Dwarf | Monk 8| HP 122/122| AC 26 | F +15 R +18 W +15 | Perception +14 (hp 2)
Þóðᛞrekkr:
HP 88/88 AC 25 | F+14 R+16 W+14 | Jaws +16 2d8+8 P

Tiny yells back, "Snares on the ground!" as he reloads and fires his crossbow.

crossbow vs blue: 1d20 + 10 ⇒ (3) + 10 = 13
piercing: 1d10 ⇒ 6


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Stride, Telekinetic Projectile.

Launching a card: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 282d6 + 4 + 1 ⇒ (1, 3) + 4 + 1 = 9


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny's bolt misses, but Haldan's car connects. No target listed, and blue is less covered.

Haldan's card strikes, leaving two very injured xulgaths!

Round 5
Tiny: Hussle
Xulgaths: Traps
Chark: Go
Charlie: Go

Haldan: Hit
Dendillion: Go

Round 6
Tiny: Miss
Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD

DM:

Blue: 24
Black: 25


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie moves in to back up tiny as he lines his bow up on the Xulgath. Goliath saunters in behind following Charlie.

◆ Command Goliath
◆ Goliath Stride
◆ Stride
◆ Hunt Prey (Red)

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 21/40)
AC 18


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Action 1: Stride
Action 2: Stride
Action 3: Inspire Courage

Dendillion hustles forward, continuing to lay down some inspirational beats on his lute.
Inspire Courage remains up


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party closes in on the two remaining foes. Dendillion bolsters the party, hoping to move the battle to the coda soon.

Round 5
Tiny: Hussle
Xulgaths: Traps
Chark: Go
Charlie: Close
Haldan: Hit
Dendillion: Bard

Round 6
Tiny: Miss
Xulgaths: TBD
Chark: TBD
Charlie: TBD
Haldan: TBD
Dendillion: TBD

DM:

Blue: 24
Black: 25


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Chark hurries into the chamber, keeping a watchful eye on Tiny's pet.

Stride x3.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark hustles to catch up as the xulgaths continue their fighting retreat. They pull back and rearm themselves!

Round 6
Tiny: Miss
Xulgaths: Retreat
Chark: Go
Charlie: Go
Haldan: Go
Dendillion: Go

DM:

Blue: 24
Black: 25


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Action 1: Inspire Courage
Action 2: Stride
Action 3: Take Cover

Dendillion continues to let his music ring, strumming inspirational chords that get the group's blood pumping.
Cast Inspire Courage

He then moves in closer, taking cover to help avoid any projectiles.


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Haldan strides forward and launches another card at blue.

Attack: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 232d6 + 4 + 1 ⇒ (3, 5) + 4 + 1 = 13


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

Charlie gives chase, trying keep up with the Xulgath as he plinks and arrow at it's legs.

+1 Longbow (Red): 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Hunter's Edge Precision Damage: 1d8 ⇒ 1

◆ Stride
◆ Stride
◆ Strike

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 21/40)
AC 18


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion maintain's a bolstering song as Charlie and Haldan combine to fell the final two xulgaths!

For laying low a trio of xugalth skulks as well as the resident gelatinous cube, the party members each earn 90 XP !


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

"Is anyone hurt?"


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Check on them, if you're feeling particularly charitable. Chark says, glaring at the fallen xulgaths. But I think we are well enough.

She moves over to the heretofore unseen part of the chamber and looks/listens intently for sounds of any movement approaching.
Perception: 1d20 + 10 ⇒ (12) + 10 = 22

Once satisfied no imminent threat is coming, she will recommend taking 10. Refocus and Treat Wounds on Tiny and Dendillion, using Ward Medic.

EDIT: Not clear to me whether one roll is meant for all affected under Ward Medic or not. Both rolls are successes anyway so moot for this...but would like to know for GMing purposes as well.

DC 15 Medicine (Tiny): 1d20 + 12 ⇒ (10) + 12 = 22
healing: 2d8 ⇒ (2, 6) = 8

DC 15 Medicine (Dendillion): 1d20 + 12 ⇒ (6) + 12 = 18
healing: 2d8 ⇒ (5, 4) = 9


Male
Goliath:
Goliath | HP 71/71 AC: 23 | F: +14 R: +14, W: +13 | Low-light; Scent
Human | HP 99/99 AC: 24 (26 w/ shield) | F: +13 R: +17, W: +12 | Perception: +14 | Default Exploration: Scout | Hero Points 2/3

"I am a little h..h...hurt." Charlie ties his shirt sleeve of around his arm as he works on Goliath.

Heal Companion: 2d10 + 16 ⇒ (5, 1) + 16 = 22

He takes a look around the refuse to see if there is anything useful. "So many of them i..i..in here."

Status:

HP 47/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3

Goliath
HP 40/40)
AC 18


Female NG Human Aiuvarin (half-elf) Clc8 | HP: 80/80 | AC: 23 | F: +13, R: +12, W: +16 | Perc: +16 [E] (low-light vision) +2 init, ties to Chark| Speed 25 | Default exploration: Search | Conditions: . | Hero Points: 1 | Focus Points: 3/3

Oh, sorry, I was going off profile numbers, not Charlie's spoiler. With three people hurt, she'd have used a heal spell, then treated wounds on Goliath and anyone else still hurt.

heal ◈◈◈: 2d8 ⇒ (7, 6) = 13


CG Male Human Bard 8 | Default Exploration: Avoid Notice (Stealth +12) Character Sheet
Stats:
AC 25 | Fort +12, Refl +16, Will +13 | Perc +13 | Speed 30
♥️ 50/88 | ☘️ 1/3 | ☀️ 1/2 | ✋ Lute | ⚕ none | Spells (Occult, +16, DC 26): Cantrips (5), 1st (0/3), 2nd (0/3), 3rd (0/3), 4th (0/3)

Dendillion uses the momentary break to sit and tinker with his lute.
Refocus

"Well, lady and gentlemen, anything noteworthy to be found?"


CG Halfling (Gutsy) Sorcerer (Draconic) 8 | Exploration: Search
Stats:
AC 23 | Fortitude (+15), Reflex (+13), Will (+13) | Perception (+11, +2 Circumstance to Initiative) | Speed 25
♥️ 86/86 | ☘️ 1/3 | ☀️ 2/2 | ✋ empty | ⚕ none | Sorcerer Spells (Arcane, +17, DC 26): Cantrips (6), 1st (4/4), 2nd (4/4), 3rd (4/4), 4th (4/4)

Refocus and check the bodies.

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