GM Zer0darkfire's Witchwar Legacy (Inactive)

Game Master zer0darkfire


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Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

"Being a dual-cursed oracle, I have some knowledge of curses. Is there some sub-topic in particular that you are interested in? I can't promise to know *everything*, but I am more than willing to offer what assistance I can."

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

I have also had some experience with curses. How can we help?

Dark Archive

|Absalom Initiation Slides

The dragon begins telling you her backstory in typical monologue fashion, "I was once a favored ally of the Old Crone, Baba Yaga, but I fell from favor. She cursed me and left me here as an eternal guardian. I am compelled never to leave this chamber." she says before breathing a small amount of steam, "I can tell you that the nature of my curse is that Baba Yaga permanently placed a small elemental fire source in my gullet. It is a source of constant gnawing pain, and it causes several side effects. I no longer radiate cold temperatures, though fire does not harm me as much as it used to either. I've also lost my precious frost breath, which has been replaced by cursed steam instead. IT. IS. VERY. PAINFUL." she snarls.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Gaius winces.

"That... tracks with everything I have heard, and experienced, of Baba Yaga's peculiar sense of humour."

What sort of check is it, to work out what we might need to do to 'fix' things?

Liberty's Edge

Female NG Halfling (Varisian) Cleric 15, Ranger 2 | HP 142/142 | AC 30 T 17 FF 26 | CMB +12, CMD 28 | F: +21, R: +17, W: +22 | Init: +6 | Perc: +18 (+2 to avoid being surprised), SM: +17 | Speed 30ft | Bit of luck: 11/11, Channels 6/9, Dimensional hop 30/30 five-foot increments |

Messa frowns at the dragon's story. So the witch imprisoned two creatures for this curse: you and the elemental. That's unusual. She pulls a couple of books from her haversack and begins flipping through them.
Unless someone suggests otherwise, Messa starts looking through the Pathfinder chronicles--she'll use Kreighton's Perusal to "read" the books that boost her knowledge Planes and knowledge Arcana checks. (As a Bellflower agent, she's committed to freeing enslaved creatures...)

Dark Archive

|Absalom Initiation Slides

It would be very easy checks since she is telling you what the curse essentially is.

Essentially, you'll need either a powerful remove curse, targetting the curse or a banishment type spell targetting the small fire elemental. Keep in mind that this curse was placed by Baba Yaga herself making it very difficult to remove.

Just for fun, you guys can try fighting Baba Yaga after we finish the module. Feel free to stick around afterward if you're interested.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint nods at the suffering dragon.

"The curse is difficult to remove. However there are several among us that could probably do so. However to do so will consume some of our resources at the very least."

"What would you offer us if we are able to remove your curse? Do you have knowledge of the Torc of Kostchtchie or have treasure to offer?"

Sovereign Court

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Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

I could use Particulate Form to turn into nano-particles, then crawl into the dragon and Plane Shift the elemental to the Plane of Fire?

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13
Gaius Plinius Secundus wrote:
I could use Particulate Form to turn into nano-particles, then crawl into the dragon and Plane Shift the elemental to the Plane of Fire?

High level is so crazy.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Just trying to think outside the box ;-)

Dark Archive

|Absalom Initiation Slides

I like it so sure.

The dragon is willing to allow you try since you were so nice before and she feels she doesn't have much to lose. "The greed of dwarves." she says rolling her eyes at the dwarf, "Matched only by my own. I know where the Torc is that you speak of, and I do have a treasure of my own."

Hidden under a thin layer of ice on the floor (melted by her breath and then refrozen) is Artaregilus’s treasure hoard (DC 27 Perception to locate, hp 50 or Break DC 20 to recover). The hoard consists of 5,580 cp, 17,800 sp, 3,240 gp, 490 pp, and 130 assorted gems worth a total of 11,400 gp.

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

I do have a Dismissal prepared, which might prove useful against an extra-planar creature trapped here on this plane. Particulate Form is multiple targets, no? That way you would not be alone inside the dragon, and I can ensure we have a means of escape. Aurelia looks at Gaius quizzically.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint nods at Artaregilus' comments.

"How true. Your current horde and knowledge of the torc will do nicely. Once you are free of the curse and this place I imagine that you will amass a great fortune quickly."

"Aurelia your plan seems to be more economical but I will let the two or three of you decide."

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Gaius nods.

"Right then. Let's give it a shot!"

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Assuming the dragon agrees to the plan and Gaius casts Particulate Form on both himself and Aurelia, they will travel down to the dragon's stomach and try to dismiss the elemental.

@GM Zer0darkfire How will this work? Unless there is SR, Dismissal is a will save for the target. Aurelia will spend an Arcane Pool point to increase the save DC for Dismissal to DC28.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

I can also use Ill Omen to make it roll twice, and take the lowest, on that saving throw...

Dark Archive

|Absalom Initiation Slides

Aurelia and Gaius make their way inside of the Ancient Dragon. Gaius curses the cursed elemental while Aurelia tries to banish it back to the plane of fire.

will save: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31
will save: 1d20 + 7 + 5 ⇒ (19) + 7 + 5 = 31
...I wasn't expecting this outcome.

The elemental resists being banished back to another plane and remains inside the dragon for now.

Any chance you could do that again?

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

If she can't, I certainly can!

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Lmao, sure. Same deal, arcane pool point and Dismissal. DC28 will save.

Dark Archive

|Absalom Initiation Slides

have to fail one of these saves: 1d20 + 7 + 5 ⇒ (4) + 7 + 5 = 16
have to fail one of these saves: 1d20 + 7 + 5 ⇒ (7) + 7 + 5 = 19
There we go

The elemental returns to the 1d100 ⇒ 70 plane of fire. Freeing the dragon from the main punishment of the curse. Without the elemental, the dragon is still technically cursed, but with no actual drawback (making it a fantastic oracle now).

"Thank you creatures. Now, I shall tell you of the Torc and what I know, though I warn you, you may want to protect yourselves from cold as my body drops in temperature." she says once the two magic users return from inside of her.

"The torc is not here." she says smiling. "But this is the only place to get to it." she says with a look of proud amusement.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint backs up slightly acutely aware of the cold aura of mature white dragons.

"Some of us are already warded against the frigid cold however there is no need to put this warding to the test just yet."

"I assume you are going to tell us where to go find the torc. A portal to another place perhaps? Baba Yaga is well known to travel the planes."

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

By this being the only way to get it, do you mean there is a doorway or other method of access, say to a personal dimension, like a hut perhaps, only accessible from here, or something else?

Dark Archive

|Absalom Initiation Slides

"There is a clock tower in the false city above. It is more than it appears." the dragon says as it tests is frost breath slightly in the air, "There is a way to use the clocktower as a portal to the torc's true location. Beware, Baba Yaga is the master of curses and has placed a curse on the torc's location. Its chamber must always have a guardian, even if the torc were to be removed."

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Aurelia nods at the Dragon's words and addresses her again.

Draconic:
I am glad we were able to help you escape this curse, and that we are able to deal amicably with each other. May we have the honor of knowing your name?

Assuming that the dragon answers in kind, Aurelia will bow acknowledgement of her words and turn to the party.

Perhaps it has something to do with the poem inscribed.
A stitch in time saves nine,
But what loop will the witch queen heed?
In pointless slaughter
The Old Crone’s daughter
A hapless mob did lead.
Now she sits in tomb that’s frozen,
The traitors’ blood all spilled
Upon the path that she had chosen,
Enthroned with collar gild.
Ringed in steel, three loops times nine
Prized from the luckless seat,
Supplicants kneel, of porcelain fine,
The banished queen to meet.
It matters not who’s dared to come
The demon’s soul to claim,
The weak shall die, the strongest live
And forever more remain

Aurelia considers for a moment after reciting. Perhaps we should head back up to the clock tower and examine it more thoroughly. Are there any levels further below that we should also investigate before moving on?

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint looks at Aurelia.

"We should finish all our business before entering the clock tower. The way out might not be the same as way in and I do not want to leave any treasure behind."

"Perhaps we should proceed with exploring what is behind the secret door first?"

If there are no objection Flint scans the secret door for traps and leads the party past it to area 4.

Flint turns to the dragon.

"We are just going to explore the areas around here but we will not be long. So you might want to wait a bit if you want to take a nap. I would not want to wake you by accident."

Dark Archive

|Absalom Initiation Slides

The dragon smashes the ice hiding her treasure before moving out of the way and curling up to rest.

draconic:
"My name is Artaregilus. What do they call you? I can smell you're not a typical mortal; the smell of death lingers around you."

The passage ends in a low grotto carved through the core of this vast ice formation. The walls, floor, and fifteen-foot-high ceiling are irregular and rough-hewn, but smoothed as if by melting and refreezing. A cold mist fills the air, reducing vision in this labyrinth of ice tunnels.

The constant mist in these tunnels that is equal to a fog cloud in effect but covers the entire area. A DC 22 Perception check is necessary to notice the vertical passage cut into the ceiling at the eastern end of the area, which rises 85 feet to area 11.

Is anyone not flying currently?

Time passed since arriving: ~22min

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Aurelia cast Mass Fly for 160 minutes when we arrived.

Dark Archive

|Absalom Initiation Slides

Cool; there is an encounter here with 15! ice worms (CR 8 each) however, they only have +15 to hit and can't reach you if you're flying, so we can skip it; 15 enemies would take quite a while to finish up in PbP with 104hp each. They have some neat abilities and make decent HP bags, but I'm pretty sure it wouldn't be worth it. For reference, they are huge creatures that have swallow whole, and hitting them in melee deals 8d6 fire damage to you or your weapon depending on what hit them.

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Draconic:
It is my honor to meet you Artaregilus. My name is Aurelia. Indeed, my birth was unusual, partially the result of a magical ritual involving the undead. We should be going though, so farewell, and may you have many fruitful years of hunting ahead.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint will scan and collect any treasure and then lead the party to Area 3.

Agreed. Fighting opponents that cannot fight back is pointless.

Dark Archive

|Absalom Initiation Slides

There is no treasure or anything of importance in this chamber. You return to find the dragon beginning to rest.

Area 3 is where you came from. Where to now?

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint will lead the party to area 2.

What is left to explore in terms of areas to explore? I think that we have covered most of the maps so far.

Dark Archive

|Absalom Initiation Slides

Looks to me like just area 11.

Area 2: The steaming crater of a geyser has carved a jagged crevasse in the side of the waterfall here, creating a cathedral of dripping ice stalactites above. Barely visible through the steam to the right of the geyser spout is a secondary crevasse in which can dimly be seen a stair, rising upward into the obscuring ice.

You've found the geyser entrance!

From Area 4, you can fly upwards towards area 11 (85ft).

A natural fissure has formed in the ice of the waterfall where it meets the stone of the cliff face, climbing to a height of one hundred sixty feet. The rock face itself is broken by a series of shallow, natural terraces covered by only a few feet of ice. The ice is transparent enough to see the blackened corpses of hundreds of human warriors manacled to the cliff face. Many of the manacles hang empty or hold only the dismembered remnants of limbs. In some places, the ice has actually been chipped away to expose the rock wall, and the exposed manacles hang empty—their previous occupants conspicuously absent.

Map Slide

Other than that, you just have to solve the riddle of the clock tower to explore further.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint turns to the others.

"I think that now is the time to deal with the Black Pudding and the mounds of treasure hidden behind the ice. We might not have the opportunity latter."

I think that is Area 20.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Doing a deep-dive on the thread...

Gaius looks thoughtful.

"In reviewing that poem, and cross-referencing what we have uncovered thus far, I find it curious that one of the porcelain dolls was missing, as was one of the 27-link chains from the throne.

Given the reference to 'Ringed in steel, three loops times nine / Prized from the luckless seat / Supplicants kneel, of porcelain fine / The banished queen to meet.', I think those items might be keys to access the next 'tier' of this place? Although whether one pair for the party, or whether we each need one, is open to interpretation. I think we should err on the side of caution, and have a pair each. We probably then need to touch them to that clock, I suppose...?"

That's my best guess, at least...

Dark Archive

|Absalom Initiation Slides

So are we dealing with the pudding stuff or heading to the clocktower? The choice does have some importance, so I'd like for there to be some group decision there.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Ukuja has more then enough arrows even loaning some to Flint to deal with the pudding. Note to self: Buy 100 more cold iron arrows after this.

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

I think we are dealing with the pudding as there is some expectation that we might not be coming back here afterward from wherever the clock tower sends us.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Tuwo, if it comes up, I have lots of 2nd level slots available and can cast Versatile Weapon to give a stack of normal arrows Cold Iron (or Silver, or Bludgeoning or slashing) for 15 minutes at a time.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Tuwo has clustered shots so it won't matter much vs the pudding. We can keep it in mind if Baba Yaga has lots of weaker enemies with a vulnerability.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

I think that we should let the big cat loose on the ice surrounding the pudding. Let it do something this adventure. :)

Dark Archive

|Absalom Initiation Slides

This vast, many-columned chamber has icicles forming a maze of stalactites on the ceiling and frozen curtains and ice pillars throughout. The floor itself is crowded with broken shards from dozens of ice columns that have shattered, creating razor-sharp stalagmites of ice.

You smash open the ice to reveal the black tar and the treasure. The immense mound of black slime thunders forward, eyes and mouths and even stranger things forming in its heaving bulk.

Initiatives:

Aurelia Crimson: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Flint Firetoe: 1d20 + 28 + 2 ⇒ (14) + 28 + 2 = 44
Gaius Plinius Secundus: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25
The Great Rinaldo: 1d20 + 16 + 2 ⇒ (2) + 16 + 2 = 20
Messa Flutterfoot: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
Tuwo: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
enemy: 1d20 + 11 ⇒ (17) + 11 = 28

[spoiler=knowledge dungeon DC 29]
Although even lunatics and doom-saying prophets desperately claim the monstrous shoggoth is nothing more than a drug-induced vision or thankfully unreal nightmare, the truth is altogether more dire. The shoggoths exist, although they keep to the deepest of ocean trenches or the most remote of forgotten caverns and ruins, emerging only rarely to spread madness and destruction in their slime-caked wakes.

knowledge dungeon DC+5:

DR 10/—; Immune blindness, charm effects, cold, deafness, ooze traits, sonic; Resist acid 20, electricity 20, fire 20; SR 30

knowledge dungeon DC+10:

fast healing 10
Fort best save, Ref worst save, Will slightly better than worst save

Feel free to reposition yourself for free before you take your turn as I didn't want to slow the game down by waiting for everyone to place themselves in their desired spots.

Please make a will save on your turn. Applicable traits include madness/confusion, auditory/sonic, and mind-affecting

If you fail a DC

Spoiler:
22
you are
Spoiler:
confused
for 1d6 ⇒ 5 rounds.

Initiative Order, Bold May Go!
Map Slide
Flint
Tuwo

Enemy
Aurelia
Gaius
Rinaldo
Messa

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

will save: 1d20 + 31 ⇒ (8) + 31 = 39
kn Dungoneering: 1d20 + 13 + 2 - 2 ⇒ (20) + 13 + 2 - 2 = 33

Tuwo will pass along it's many many defenses before getting things started.

"Let's make this quick."

many attacks using Clustered Shots:

attack #1 including Good Hope, deadly aim: 1d20 + 32 ⇒ (5) + 32 = 37
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (1) + 23 = 24

attack #2 including Good Hope, deadly aim: 1d20 + 32 ⇒ (1) + 32 = 33
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (5) + 23 = 28

attack #3 including Good Hope, deadly aim: 1d20 + 27 ⇒ (13) + 27 = 40
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (7) + 23 = 30

attack #4 including Good Hope, deadly aim: 1d20 + 27 ⇒ (7) + 27 = 34
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (4) + 23 = 27

attack #5 including Good Hope, deadly aim: 1d20 + 22 ⇒ (9) + 22 = 31
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (6) + 23 = 29

ki strike including Good Hope, deadly aim: 1d20 + 32 ⇒ (15) + 32 = 47
cold iron/magic/piercing/holy: 1d8 + 23 ⇒ (5) + 23 = 28

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Will Save,Heroism: 1d20 + 31 ⇒ (3) + 31 = 34
K-Dungeoneering,Heroism: 1d20 + 24 + 2 ⇒ (15) + 24 + 2 = 41

Flint would have renewed his Shield spell from staff at 24 minutes. Last update was at 22 minutes. I don't think that Good Hope is still up at this point. But Flint and Tuwo still go first. ;)

Flint tries to weather the sonic cacophony produced by the beast. He recognizes the monster from his study in Irori's temple and shares this information with the team.

"An ideal specimen. Well, at least at the moment."

He clusters all his attacks together to attempt to put down this mighty adversary. Flint clicks his boots for a touch of added speed. He calls upon the power of Irori to empower his attacks against the Shoggoth.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Post continued from above. I was interrupted mid-post in rl. :)

Flint lets the arrows fly.

Attack 1, Heroism,Haste,Bane: 1d20 + 24 + 2 + 1 + 2 ⇒ (11) + 24 + 2 + 1 + 2 = 40
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (3) + 19 + 2 + (3, 4) = 31

Attack 2, Heroism,Haste,Bane: 1d20 + 24 + 2 + 1 + 2 ⇒ (12) + 24 + 2 + 1 + 2 = 41
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (7) + 19 + 2 + (2, 6) = 36

Attack 3, Heroism,Haste,Bane: 1d20 + 24 + 2 + 1 + 2 ⇒ (14) + 24 + 2 + 1 + 2 = 43
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (7) + 19 + 2 + (6, 6) = 40

Attack 4, Heroism,Haste,Bane: 1d20 + 19 + 2 + 1 + 2 ⇒ (12) + 19 + 2 + 1 + 2 = 36
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (8) + 19 + 2 + (1, 3) = 33

Attack 5, Heroism,Haste,Bane: 1d20 + 19 + 2 + 1 + 2 ⇒ (10) + 19 + 2 + 1 + 2 = 34
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (7) + 19 + 2 + (6, 4) = 38

Attack 6, Perfect Shot,Heroism,Haste,Bane: 2d20 + 14 + 2 + 1 + 2 ⇒ (15, 20) + 14 + 2 + 1 + 2 = 54
Attack Roll is 39 (This would confirm but Ooze traits prevents crits)
Damage,Cluster Shot,Bane: 1d8 + 19 + 2 + 2d6 ⇒ (1) + 19 + 2 + (5, 6) = 33

Dark Archive

|Absalom Initiation Slides

By my count, it took 329 damage, which leaves it alive, barely.

The ooze becomes filled with arrows that it tries to absorb into its body, but their enchantments prove to be nearly too strong for it to recover. A single arrow falls out of the ooze as it recovers part of its body.

The ooze then charges the entire group! (Trample)

Choose if you're making a reflex save for half/evasion damage or if you're taking an AoO with a -4 penalty (assuming you can take AoOs currently). If you haven't rolled your will save, please do that before you decide if you're taking an AoO as failing that save will remove the AoO option.

Please make a will save on your turn. Applicable traits include madness/confusion, auditory/sonic, and mind-affecting. If you fail a DC

Spoiler:
22
you are
Spoiler:
confused
1d6 ⇒ 4 rounds.

Initiative Order, Bold May Go!
Map Slide
Flint; trample choice
Tuwo; trample choice

Enemy, -319hp
Aurelia;
Gaius; trample choice (combat reflexes?)
Rinaldo; trample choice (combat reflexes?)
Messa;

@Flint, consider your buffs active for the remainder of the scenario as it is nearly complete.

Dark Archive

|Absalom Initiation Slides

The Shoggoth dies before it even gets to react to being freed. You collect your treasure before returning to the Clocktower.

Heaped about the ice-encased shoggoth are 7,670 gp, 11,800 sp, 33,250 cp, 16 blue spinels worth 500 gp each, a copper snuff box (worth 15 gp) holding diamond dust worth 1,800 gp, a gold statuette of Desna with emeralds for eyes (worth 2,000 gp), a +2 bladed scarf, a ring of improved climbing, a scroll of iron body, and a scroll of sunburst (both CL 15th).

Dark Archive

|Absalom Initiation Slides

This structure resembles a large, two-story cottage with wide double doors at its front and rear. Above the southern doors is a giant clock face, ten feet in diameter. The clock bears strange, arcane symbols instead of traditional numbers and has four hands—one short, one long, one forked, and one wavy—that appears to be keeping time in no recognizable system. Rows of identical white marble statues depicting a bent old crone holding a scythe with a blade of dull-gray metal stand at the building’s base. These statues appear to be on railed tracks of ice that loop around the sides of the clock building, from one set of double doors to the set on the opposite side.

recalling what happened last visit:

The 28 marble statues are all images of Baba Yaga and hold masterwork scythes. Whenever a living creature approaches within 30 feet of the Witch Clock, it suddenly sounds with the peals of a giant bell and the statues begin to move. The south doors open and two statues emerge, sliding along their tracks. All of the statues slide one spot around in their revolution, and the north doors open for the two statues there to slide back inside the building. The entire process takes 1 round. The following round, the doors snap shut and the two statues that emerged animate as special caryatid golems and attack any living intruders they find

Riddle:

A stitch in time saves nine,
But what loop will the witch queen heed?
In pointless slaughter
The Old Crone’s daughter
A hapless mob did lead.
Now she sits in tomb that’s frozen,
The traitors’ blood all spilled
Upon the path that she had chosen,
Enthroned with collar gild.
Ringed in steel, three loops times nine
Prized from the luckless seat,
Supplicants kneel, of porcelain fine,
The banished queen to meet.
It matters not who’s dared to come
The demon’s soul to claim,
The weak shall die, the strongest live
And forever more remain

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Rinaldo Will save: 1d20 + 13 ⇒ (1) + 13 = 14 Because of course I roll another nat 1...
Colwyn Will save: 1d20 + 5 ⇒ (16) + 5 = 21
-----------
Rinaldo Reflex save vs Trample: 1d20 + 19 ⇒ (11) + 19 = 30
Colwyn Reflex save vs Trample: 1d20 + 14 ⇒ (19) + 14 = 33

Colwyn has evasion, so he's fine and Rinaldo takes half damage (assuming 30 and 33 are successes there. Let me know how much damage I need to heal up.

Dark Archive

|Absalom Initiation Slides

The DC is 36 so both of those would have been failures where you also would have been engulfed by the ooze.

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