GM Zer0darkfire's Witchwar Legacy (Inactive)

Game Master asdffghjkl01


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Dark Archive

|Absalom Initiation Slides

If you look at this slide, you're actually in that town in the waterfall, just inside one of the buildings. You could fly all the way back out and around and land inside the town. The geyser entrance is also an option.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Ok we will fly back out and around and land inside the town.

Dark Archive

|Absalom Initiation Slides

Landing in the village reveals the clock tower being here instead. This structure resembles a large, two-story cottage with wide double doors at its front and rear. Above the southern doors is a giant clock face, ten feet in diameter. The clock bears strange, arcane symbols instead of traditional numbers and has four hands—one short, one long, one forked, and one wavy—that appear to be keeping time in no recognizable system. Rows of identical white marble statues depicting a bent old crone holding a scythe with a blade of dull-gray metal stand at the building’s base. These statues appear to be on railed tracks of ice that loop around the sides of the clock building, from one set of double doors to the set on the opposite side

Back to this map

Dark Archive

|Absalom Initiation Slides

You know all the stuff about it again, including the riddle. The 28 marble statues are all images of Baba Yaga and hold masterwork scythes. When Messa uses door/wall sight on the tower it suddenly sounds with the peals of a giant bell and the statues begin to move. The south doors open and two statues emerge, sliding along their tracks. All of the statues slide one spot around in their revolution, and the north doors open for the two statues there to slide back inside the building. The entire process takes 1 round. The following round, the doors snap shut and the two statues that emerged animate as special caryatid golems and attack any living intruders they find.

You easily destroy these 2 CR 11 creatures; not going to waste time on them

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint will lead the group sweeping the city for any possible information or items of note.

If Messa noticed anything of interest in 18 then explore inside otherwise sweep areas 16,17,A,B,D,E in that order. We explored C already from area 20. We can also do a quick room check to find probably nothing of interest.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Nothing to add, Rinaldo and Messa are following Flint's lead.

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

If you want, Aurelia can pop into a few of the houses with her Dimensional Shift, take a look around, and pop back out. Should only use 10ft of travel if she goes alone/with Daosvaria.

Dark Archive

|Absalom Initiation Slides

16: A vast hollow opens in the face of the frozen waterfall, forming a high-ceilinged ice cave. Here, out of the same ubiquitous ice, has been constructed a traditional Irrisen village of multilevel cottages topped with steep, gabled roofs. Many are built directly into the jagged ice walls that form the cavelike hollow. The tinkling of water can be faintly heard above the moaning of the wind from somewhere in the cluster of buildings. Near the lip of the ice cliff stands a larger structure that appears to be surrounded by a ring of statues.

Many of you (DC 15 knowledge) recognize that the village is actually a style of necropolis common to peoples of the North many centuries ago— an imitation of the ordinary life that the deceased had left behind. This one is unique in that it is composed entirely of Baba Yaga’s magical ice. The ice tombs are sculpted in exquisite detail to mimic the cottages they represent, and each has a single door carved into one wall. However, these doors are sealed with ice and must be broken open to gain access to the tombs within (hardness 8, hp 60, Break DC 25). Many of the cottages have multiple levels, with one stacked directly atop another, accessible by exterior stairs leading to sealed doors. Cottages that are connected internally have unsealed ice doors within.

Even if you checked each one, they are all the same and have nothing of interest other than masterwork weapons.

17: An elegantly sculpted ice fountain sits in the middle of this small square at the center of the necropolis, depicting a flock of winter geese as they take flight. A jet of water springs from the top of the fountain, tumbling down into the basin below. Miraculously, the water remains unfrozen despite the frigid temperature.

A (gnarled fiendish) frost giant, with limbs twisted at ridiculous angles, circles the fountain mumbling nonsense in giant.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint addresses the frost giant in his own language (with Tongues spell up).

"Hello there. Why are you circling the fountain?"

Flint will take 10 on both Heal 27 and Sense Motive 29 to try to determine why the giant is distressed. His take 10 on Diplomacy would be 27 if this is relevant at all.

Dark Archive

|Absalom Initiation Slides

Initiatives:

Aurelia Crimson: 1d20 + 15 ⇒ (1) + 15 = 16
Flint Firetoe: 1d20 + 28 ⇒ (17) + 28 = 45
Gaius Plinius Secundus: 1d20 + 13 ⇒ (1) + 13 = 14
The Great Rinaldo: 1d20 + 16 ⇒ (15) + 16 = 31
Messa Flutterfoot: 1d20 + 6 ⇒ (8) + 6 = 14
Tuwo: 1d20 + 12 ⇒ (5) + 12 = 17
enemy: 1d20 + 0 ⇒ (4) + 0 = 4

With your heal check, you can tell that this frost giant is in the process of becoming a Wendigo, but the transformation isn't quite complete. Regardless, and this shouldn't surprise you, the giant immediately howls with rage and tries to eat you!

Lets play "How long does it take to kill a single frost giant!". I figure he has a chance of doing something even if its just to waste some spell slots, plus I'm sure we don't want to handwave every fight. Apparently he also wants you all to go before him, you know, to give you a fair chance.

Initiative Order, Bold May Go!
Map Slide
All of you
The Giant

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Zer0darkfire - My proper initiative in this fight is actually 47 with Good Hope. :-) This is obscene and approaching but not reaching Tuwo's Perception score.

Flint reacts at the speed of lightning. With bow in hand he strings arrow after arrow firing them at the diseased giant. He uses his durable arrows so as to not expend resources on a lone giant.

To hit,clustered shot if dr exists,magic: 1d20 + 27 ⇒ (17) + 27 = 44
damage: 1d8 + 22 ⇒ (3) + 22 = 25

To hit,clustered shot if dr exists,magic: 1d20 + 27 ⇒ (13) + 27 = 40
damage: 1d8 + 22 ⇒ (5) + 22 = 27

To hit,clustered shot if dr exists,magic: 1d20 + 22 ⇒ (2) + 22 = 24
damage: 1d8 + 22 ⇒ (2) + 22 = 24

To hit,clustered shot if dr exists,magic: 1d20 + 27 ⇒ (11) + 27 = 38
damage: 1d8 + 22 ⇒ (5) + 22 = 27
To hit should really be 33. This is probably still sufficient.

To hit,clustered shot if dr exists,magic: 1d20 + 20 ⇒ (20) + 20 = 40
damage: 1d8 + 22 ⇒ (4) + 22 = 26

crit confirm (X3): 1d20 + 20 ⇒ (12) + 20 = 32

damage Additional X2: 2d8 + 44 ⇒ (2, 5) + 44 = 51

Total damage done assuming that all arrows hit is 180 hit points with no resources spent. Clustered Shot feat allows DR to be applied only once to the damage done by all attacks.

"Every time I try to talk to a giant this happens."

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

If it is still standing...

"Dead whatevers tell no tales."

Tuwo steps closer.

A bunch of non-lethal damage via clustered shots:

Shot #1 including Good Hope and Point Blank Shot: 1d20 + 33 ⇒ (19) + 33 = 52
cold iron/magic/piercing/holy/non-lethal: 1d8 + 24 ⇒ (3) + 24 = 27
holy?: 2d6 ⇒ (4, 4) = 8

Shot #1 crit confirm including Good Hope and Point Blank Shot: 1d20 + 33 ⇒ (12) + 33 = 45
cold iron/magic/piercing/holy/non-lethal extra dmg: 2d8 + 48 ⇒ (7, 3) + 48 = 58

Shot #2 including Good Hope and Point Blank Shot: 1d20 + 33 ⇒ (6) + 33 = 39
cold iron/magic/piercing/holy/non-lethal: 1d8 + 24 ⇒ (7) + 24 = 31
holy?: 2d6 ⇒ (1, 6) = 7

Shot #3 including Good Hope and Point Blank Shot: 1d20 + 28 ⇒ (6) + 28 = 34
cold iron/magic/piercing/holy/non-lethal: 1d8 + 24 ⇒ (7) + 24 = 31
holy?: 2d6 ⇒ (4, 6) = 10

Shot #4 including Good Hope and Point Blank Shot: 1d20 + 28 ⇒ (6) + 28 = 34
cold iron/magic/piercing/holy/non-lethal: 1d8 + 24 ⇒ (6) + 24 = 30
holy?: 2d6 ⇒ (3, 5) = 8

Shot #5 including Good Hope and Point Blank Shot: 1d20 + 23 ⇒ (17) + 23 = 40
cold iron/magic/piercing/holy/non-lethal: 1d8 + 24 ⇒ (8) + 24 = 32
holy?: 2d6 ⇒ (6, 2) = 8

"Rest now."

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint smiles at Tuwo.

"Zen Archer. Accept no substitutes."

@GM Zer0darkfire - The party does not need to use spells against a lone giant not with Flint AND Tuwo in the party. Our exalted casters have better things to do with their time. ;)

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Gaius nods with satisfaction, as he sees the lethal efficiency of Tuwo and Flint.

Dark Archive

|Absalom Initiation Slides

Yeah I know, but we can't handwave every fight, right?

The hail of arrows proves too much for the frost giant as he falls asleep from the non-lethal damage, bypassing his ferocity ability.

Loot: breastplate of command, Burnbrand (+1 large flaming burst battleaxe)

Dark Archive

|Absalom Initiation Slides

16A: An alley-like cave has been cut through the ice between two of the tombs. It leads deeper into the ice to a stair that winds down to area 10.

16B: No tombs occupy the connected buildings that lead to this stair. It descends to area 15.

16D: A small snowdrift that has gathered here bears a single, recent humanoid footprint that is plainly visible to anyone who passes by this way. Examination reveals it to be the boot-clad footprint of a Medium creature of slight build. A DC 20 Perception check reveals that someone has broken the seal of a nearby sepulcher door, though nothing within seems to have been disturbed.

16E: The door to this second-floor sepulcher has been broken open (DC 15 Perception check to notice from the end of the alley leading to the stairs). The ice biers have been crushed and the interred bodies devoured. Their equipment lies strewn about in ragged heaps of frozen cloth and metal, along with newer bones and fresh splashes of frozen blood.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint renews his Heightened Awareness spell from his wand and retrieves his durable arrows.

Latter at 16E Flint quickly examines the room partaking in a fantasy CSI moment.

Take 10 Perception - 47
Take 10 Tracking (Survival) - 43
Take 10 Heal 27
Cast Detect Magic
Cast Sift (to magically touch all the equipment safely and quickly from a distance, Perception 42)

It is a good thing that the weight of treasure is hand waived as it would be substantial in this adventure. Unless stated otherwise I am going to assume that we take all loot found.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

By this level it's pretty much assumed there are multiple haversacks and bags of holding available, I think. :-)

Rinaldo and Messa watch the archers take down the giant and discuss the best way to tell the story once the group returns.

Thumbs up from the halflings! ;-)

Long term effects active:

Rinaldo:
>> Heroism [260 minutes from teleport] +2 morale bonus on attack rolls, saves, and skill checks {Rinaldo}
>> Freedom of Movement [260 minutes from teleport] {Rinaldo}
>> See Invisibility [260 minutes from teleport] {Rinaldo}
Colwyn:
>> Freedom of Movement [260 minutes from teleport]{Rinaldo}
Tuwo:
>> Heroism [260 minutes from teleport] +2 morale bonus on attack rolls, saves, and skill checks {Rinaldo}
Gaius:
>> Heroism [260 minutes from talking to giants] +2 morale bonus on attack rolls, saves, and skill checks {Rinaldo}

Everyone:
>> Mass Fly [160 minutes from teleport] {Aurelia}
>> Feather Step, Mass [260 minutes from teleport] ignore the adverse movement effects of difficult terrain, and can take 5-foot steps in difficult terrain {Rinaldo}
>> Good Hope [13 minutes from Linnorm] +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls (supercedes Heroism, does not stack) {Rinaldo}

Dark Archive

|Absalom Initiation Slides

Sorry, my schedule has been all over the place the past few days because of a funeral and then teacher workdays. Trying to post more, but I haven't been able to do much.

From raw critical thinking ability, a heal check, and a survival to retrace steps, you can tell that This building now serves served as the lair of the mad frost giant Hingarl (from area 17). The fresh bones and blood are from one of Queen Elvanna’s parties, which Hingarl ambushed and devoured, but they were not enough to assuage his growing cannibalistic hunger.

The Wendigo
Hingarl was afflicted with wendigo psychosis when he was captured from the giant camp in the valley below by a wendigo—a malevolent, cannibalistic outsider that roams the Northern skies. Wendigo psychosis is a supernatural disease that drains Wisdom and drives those afflicted to cannibalism, eventually turning the infected creature into a wendigo itself.

I just assume someone in this party of smart people can make basically any of the knowledge checks that come up. Looks like this module's DCs forgot you were level 14+

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

My take 10 on big six knowledge is 40 except local is 41. Somehow I missed the fact that we have two zen archers in the party and I should not prepare any single target damage spells, lol

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint nods as the group quickly pieces the puzzle together. With this level complete he leads them past area 16B to descend to area 15.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Gaius and Sir Ambrose follow along behind Flint.

Dark Archive

|Absalom Initiation Slides

A battle appears to have occurred here recently. A number of charred humanoid skeletons lie strewn about, and a lifelike stone statue of an ogre points at the north wall with an arm that ends in a broken stump—the hand and the barbed falchion it held lie on the floor near the southern stair. A statue of a horned devil sits in the room near the north wall as well.

perception, DC 42 (stonecunning applies:

The statue of the horned devil is an actual living horned devil in some sort of statue form (as the spell statue).

New Map

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint's quick scan of the room easily reveals the fact the horned devil in the statue is actually alive.

His take 10 on Perception with Stone Cunning is now 49 (47 with range penalties for distance). Creatures under the statue spells typically can see and hear. Are we going to be treating this as a surprise round in combat to reflect that fact? Also how long has passed in game total for tracking buffs like Good Hope and Shield?

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Taking 10 on Kn(Arcana) for a 42 to know about the spell Statue and on Kn(Planes) for a 44 to know about Horned Devils.

Interesting. If he is under the effects of the statue spell, he can see and hear us and is possibly just waiting for us to move into position to attempt to surprise us?

Infernal:
Greetings sir devil. I am Aurelia. Are you contractually bound to attempt to kill us if we pass through? Perhaps we can come to some arrangement to avoid your unpleasant return to Hell in disgrace, having failed in your assignment.

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Messa and Rinaldo both speak Infernal.

The halflings listen to Aurelia's greeting, and wait for a reply, staying wary of a sudden attack.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint did not communicate what he knows to anyone yet and he is the only one with line of sight to the statue. Not to mention that only he and Tuwo would be able to easy pass the Perception check to notice the statue in the first place. Any discussion is likely to result in the devil attacking and Flint would like to attack first. He is willing to give giants a chance for negotiation but he draws the line at devils, daemons and demons.

I am waiting on the GM to tell me if Good Hope is still up before Flint begins his surprise round.

Dark Archive

|Absalom Initiation Slides

I'm going with 9 minutes since starting, so you easily have good hope. Since you aren't telling anyone that he is "Statued", you can have a surprised round as well as anyone else that passes the perception check.

Lets see, DR good and silver, well I think you both ignore that or have clustered shots. Regen cancelled by good, I know Tuwo has a holy weapon. Finally, 247hp; the giant had more.

The two zen archers surprise everyone, even the devil, as they pincushion him with arrows.

Combat starts! Over!

Dark Archive

|Absalom Initiation Slides

Searching through the tatters of the slain party’s equipment uncovers a few still-intact valuables.

These include 4,700 gp in assorted coinage and gems, a +1 improved shadow chain shirt, a +2 rapier, a belt of dwarvenkind, a portable hole, a ring of counterspells (currently empty), a ring of invisibility, and a frozen potion of cure serious wounds. In addition, anyone who thinks to cast stone to flesh or break enchantment on the petrified severed hand and sword can claim a shatterspike falchion.

Wish I could adjust the encounters for you guys, but PFS, so I can't. I legitimately think I could hand-wave every combat with the parties damage output

Time passed: 10 minutes (after looting)

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Gaius nods at Flint, impressed.

"I am glad you are on our side!"

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint retrieves his durable arrows and helps with the loading up of the newly acquired portable hole. He is sure to include the petrified severed hand and sword as part of the gathered loot.

He nods at Gaius' comments.

"We all have a role to play today. If I recall you defeated a score of enemies with only one spell a short while ago. This devil was only one opponent."

Then, suddenly inspired he turns towards the party in a moment of reflection and prayer. He forms the sign of the master's rebus with his hands.

"May Irori guide us on our path towards perfection."

After these words Flint carefully examines the door and once he is determined that it is not trapped he will open it and continue on.

@GM Zer0darkfire - Not every adventure has to be hard. An easier adventure allows the opportunity for joviality on the part of the characters or moments of religious fervor.

Dark Archive

|Absalom Initiation Slides

The domed ceiling of this large, round room rises thirty feet overhead. Bars of ice block alcoves flanking a door to the north, as well as passages to the east and west. An elaborate ice throne sits within a raised alcove to the south, surveying the chamber. Heavy manacles are inset into the throne’s arms, back, and legs. Several more sets of manacles are spaced about the chamber’s walls, interspersed with various diabolical instruments of torture. A fifteen-foot-diameter cage of ice bars that extend from floor to ceiling dominates the center of the room. Floating within this cage is a huge sphere of crackling, gray energy.

Initiatives:

Aurelia Crimson: 1d20 + 15 ⇒ (19) + 15 = 34
Flint Firetoe: 1d20 + 28 ⇒ (2) + 28 = 30
Gaius Plinius Secundus: 1d20 + 13 ⇒ (7) + 13 = 20
The Great Rinaldo: 1d20 + 16 ⇒ (2) + 16 = 18
Messa Flutterfoot: 1d20 + 6 ⇒ (4) + 6 = 10
Tuwo: 1d20 + 12 ⇒ (3) + 12 = 15
hoar spirits: 7d20 + 49 ⇒ (8, 8, 20, 7, 5, 13, 12) + 49 = 122
elemental: 1d20 + 14 ⇒ (8) + 14 = 22

The throne bears a permanent antimagic field, and the manacles attached to the throne and throughout the chamber are masterwork and made of cold iron.

The ice bars are as strong as an ice wall 6 inches thick. There is no visible means of opening the bars blocking the cells and exit corridors. In Tashanna’s time, these were operated by a secret command word, but the command has been long lost. However, a DC 27 Use Magic Device check can cause the ice bars blocking the alcoves and exits to retract into the ceiling for 1 round.

Seven spirits turn to face you while the grey sphere crackles into a humanoid shape!

Initiative Order, Bold May Go!
Map Slide
Aurelia
Flint

Elemental
Gaius
Rinaldo
Spirits
Tuwo
Messa

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

What are those things?
Kn(Arcana/Nature/Planes/Dungeoneering/Religion) for the 7 smaller things: 1d20 + 30 + 2 ⇒ (13) + 30 + 2 = 45
Kn(Arcana/Nature/Planes/Dungeoneering/Religion) for the one big thing: 1d20 + 30 + 2 ⇒ (16) + 30 + 2 = 48

Aurelia will cast Haste on the party, then will cast a Quickened Invisibility on herself and move, taking a copper from her belt pouch and holding it out to Daosvaria as she moves, speaking to Daosvaria in a language no-one else understands.

Talking to Familiar:
Spirits of some kind, don't use Enervation. Daylight maybe?

Dark Archive

Female CN Nightmare Dragon Familiar 16 | HP 83/80 | AC 28 T 18 FF 26 | CMB +6, CMD 22 | F: +8, R: +7, W: +11 | SR: 21 | Init: +6 | Perc: +20, SM: +1| Speed 60ft, fly 100 (Average) | Active Spells: Mass Fly, False Life, Endure Elements, Mage Armor | Active Conditions: None

Daosvaria pulls the wand of Daylight from her Bandolier, then uses the wand to cast Daylight on the copper piece.
She has +20 to UMD so auto-succeeds. She is still on Aurelia's shoulder.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint will make his own assessment of the situation before reacting.
He is curious to know if the elemental bears the party any ill will or is simply a target of torture himself.

Knowledge Planes - Elemental, Heroism: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Knowledge Religion - Spirits, Heroism: 1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40
Sense Motive - Elemental: 1d20 + 19 ⇒ (11) + 19 = 30

Waiting on information from GM and then I will take my turn.

@GM Zer0darkfire - Do we know if the spirits are in the area of effect of the anti-magic field or only the elemental? Aurelia's Arcana is high enough that identifying the effects of spells in place is an automatic success. This is particularly important if they are incorporeal as their name suggests.

Dark Archive

|Absalom Initiation Slides

The creature in the cage is a negative energy elemental. Which you know significantly enough about to pretty much give a lecture about it.

The spirits are advanced hoar spirits. As the elemental, you could teach classes about these creatures.

Giving you all information to save time, especially since only a couple questions ever really matter. Only the throne (at the bottom portion of the map) is affected by a small anti-magic sphere.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Zer0darkfire - Thank you for the links. It is not clear if the negative energy elemental inflicts energy drain (3 levels) by channeling or must it touch its opponent to do so? This is important when you consider the death throes clause. Sorry for delaying everyone but this is critical.

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

@Flint Standard way of writing stat blocks would indicate the energy drain is attached to the slam attack. The channel is just like a bad touch cleric.

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint concentrates on destroying the Elemental first. If he destroys it first he will target a Hoar Spirit. Flint fires through the holes in the ice bars with no impediment (Improved Precise Shot).

To Hit Arrow 1,Bane,Heroism,Haste: 1d20 + 30 ⇒ (2) + 30 = 32
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (4) + 24 + (1, 2) = 31

To Hit Arrow 2,Bane,Heroism,Haste: 1d20 + 30 ⇒ (11) + 30 = 41
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (3, 1) = 31

To Hit Arrow 3,Bane,Heroism,Haste: 1d20 + 30 ⇒ (17) + 30 = 47
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (1) + 24 + (1, 1) = 27

To Hit Arrow 4,Bane,Heroism,Haste: 1d20 + 25 ⇒ (1) + 25 = 26
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (3) + 24 + (6, 2) = 35

To Hit Arrow 5,Bane,Heroism,Haste: 1d20 + 25 ⇒ (12) + 25 = 37
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (8) + 24 + (3, 4) = 39

To Hit Arrow 6,Bane,Heroism,Haste: 1d20 + 20 ⇒ (16) + 20 = 36
Damage,Good Hope,Bane, Clustered Shot: 1d8 + 24 + 2d6 ⇒ (8) + 24 + (6, 6) = 44

He then steps to the side trying to protect Rinaldo.

Let us assume that you are right with your stat block reading Aurelia. Otherwise I will revise my character's actions. :)

I think that is enough damage for a big boom.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

Minor point but if you use Clustered Shots you can't declare a secondary target. The possible exception to this is if the extra attack from Ki Strike is not part of your full attack action. Also where did the Haste come from? Are you using a charge from your boots?

Dark Archive

|Absalom Initiation Slides

Thats not how I read clustered shots, but its not that big of a deal but I'll post in discussion about it. Haste came from Aurelia as her first action.

All of Flint's arrows find their mark (due to being flatfooted) and cause the elemental to explode.

Living creatures within the area (all of you) take 8d8 ⇒ (1, 1, 6, 4, 5, 6, 1, 5) = 29 points of negative energy damage (Reflex DC 22 for half)

You then easily destroy the hoar spirits without their support healing creature.

Combat Over!

A DC 32 Perception check while examining the throne notices that one of the throne’s foot manacles has been removed.

Sovereign Court

Male Samsaran (Dual-Cursed) Lunar Oracle 17 (AC 28/20/18; HP 139/139; Fort +13, Ref +23, Will +14; Init +13; CMD 17; Perception +26)

Reflex: 1d20 + 23 ⇒ (7) + 23 = 30.

Gaius easily dodges the explosion (Evasion).

He then dusts himself off...

Perception: 1d20 + 26 ⇒ (20) + 26 = 46.

"Interesting... one of the throne's foot manacles has been removed..."

Does this appear to have been done relatively recently, or is this something that happened long ago?

Dark Archive

Female CN Dhampir Conjuration Savant Arcanist 16 | HP 132/114 | AC 18 T 14 FF 14 | CMB +7, CMD 21 | F: +13, R: +14, W: +14(15/16/16) | Init: +11(15 w/HghtAwr) | Perc: +20(24), SM: -1 | Speed 30ft | Arcane Resevoir 7/11 Shift 12/14, Dimensional Steps 1800/1800, Staff of Fire 6/10, Mythic Power 3/5 | 8th (2/3) 7th (3/6), 6th (4/6), 5th (3/6), 4th (5/6), 3rd (3/7), 2nd (5/7), 1st (3/7) | Active Spells: Mind Blank, Contingency, Overland Flight, Mage Armor, False Life, Endure Elements, Ex Heroism, Ex Life Bubble, Mass Fly, Ex Resist(Cold) | Active Conditions: None

Aurelia basks in the warmth of the energy coming off the elemental. She seems extra robust and healthy for a moment, but then it fades.

Dark Archive

Female CN Nightmare Dragon Familiar 16 | HP 83/80 | AC 28 T 18 FF 26 | CMB +6, CMD 22 | F: +8, R: +7, W: +11 | SR: 21 | Init: +6 | Perc: +20, SM: +1| Speed 60ft, fly 100 (Average) | Active Spells: Mass Fly, False Life, Endure Elements, Mage Armor | Active Conditions: None

Daosvaria grimaces and swats Aurelia with her tail. Cold, random spirits and no treasure for me. Why do you bring me to these places?

Reflex with Improved Evasion: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Well there's most of that False Life...

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

@GM Zer0darkfire - I think that one of his arrows did miss due to a natural 1. I do think that it is still enough damage done regardless to finish him off.

Flint attempts to dodge the explosion.

Reflex Save, Evasion: 1d20 + 25 ⇒ (18) + 25 = 43

He manages to take no damage from the creature's dying attack.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

reflex save with evasion: 1d20 + 22 ⇒ (15) + 22 = 37

Dark Archive

Male LN Dwarf Zen Archer Monk 8 /Inquisitor 10 HP 192/192|AC 40 Incorp T 40 T 32 FF 36|CMB +18 CMD 49/53 vs Trip,Bull Rush|F +25 R +23 W +30 +2 Spells,SLA,Poison,+1 vs Curses,Shake it off(+1/ally)|INIT+22|PER +37/+39 SC,DV 60' SM+20|40'|Evasion
Resources:
Reroll 1/1,Perfect 10/10, KI 13/13,Judgement 4/4,Bane 19/19,Feat 9/9,Lies 9/9,Dominate 1/1,Ranged Heal 3/3,+2 Spells 1/1,+2 KS 1/1,Boots 10/10,Staff 4/10,Extend 6/6,Cap 1/1,Shirt 1/1|Spells 1st 8/8 2nd 6/6 3rd 5/5 4th 3/3

Flint turns to Tuwo.

"Would you mind quickly checking around the throne especially near where the manacle is missing? Perhaps there is something hidden there. I will cover you in case of danger."

Tuwo is the best candidate to enter an anti-magic field. His abilities are mostly non-magical and his perception will still stay sky high even with a bit of a hit with the loss of googles etc.

Grand Lodge

Current Buffs:
Ring +4, Barkskin, Life Bubble, Ki Leech, Heroism, Feather Step, Mass, GMW +4, Magic Vestment +4, Clear Ear, +4 dodge
LN Male Tien Monk 13/Fighter 3 | AC 32 (47) | T 32 (38) | FF 28 (39) | HP: 163/163 | CMD 50 (52) | Fort +24 (26) | Ref +20 (22) ev | Will +29 (31) | Init +12 (+14) | Perception +48 (+52) | Ki 17/18 | PS 12/13

"Of course." Tuwo moves up and investigates the throne.

unmagic perception: 1d20 + 37 ⇒ (20) + 37 = 57

Silver Crusade

Male CG Halfling Level 17 Cavaler (4)/Bard (13) Colwyn, Rinaldo's Mount | HP 109/130 | AC 35(20T,31F) (30 Inc Touch) | CMB +16, CMD 35 | F+13 R+16 W+11(+2 vs Fear) (Heroism: +2) | Init: +9 | Perc: +12, SM: +3 (Heroism: +2) | Speed 20ft | Bardic performance used: 5/33 |Spells/Abilities tracker | Active conditions: Heroism, See Invis, Frdm of Mvmt, Fthr Step, Fly, Life Bubble

Rinaldo Reflex: 1d20 + 19 ⇒ (15) + 19 = 34
Indominatable Mount - Ride check for Colwyn's save: 1d20 + 22 ⇒ (5) + 22 = 27

Rinaldo takes half damage; Colwyn has Evasion.
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
5 charges used.

Dark Archive

|Absalom Initiation Slides

The only other interesting thing that you realize is that each of the throne’s chains has 27 links, while the ones on the walls have only 26.

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