[Gameday XIV] GM Chadius 4-06: Signal from the Electric Laboratory

Game Master chadius

4-11
>RPG Chronicles<
>Slides<

Key Charges: 8
Key Charge Explanation

Time Elapsed: 135/240 minutes

Rooms to Visit:
- Lightning Tower (To recharge Lumna)
- Seneschal's Study (To gather more intel about the tower's layout)

Rooms already Visited:
- Sky Dock (Aslynn's airship is here)
- Safe Space
- Prison Cells (To free the Ardis Scholars)
- Workshop (Ardis Scholars are forced to work here)
- Oneirium (Ardis Scholar is imprisoned here)
- Vault (Aslynn's trophy room)
- Bell Tower (A net blocks Interplanar travel)


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Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Reflex: 1d20 + 18 ⇒ (2) + 18 = 20

Isaku yells in pain as he's burned. He attempts to get an angle on Deimostride.

Concealed: 1d20 ⇒ 18
Devise: 1d20 ⇒ 12 Hits AC 32

He also tries to figure out Deimostride's weaknesses Skills are in my botting spoiler

He draws his pistol and fires.

+2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6 plus Cold: 1d6 ⇒ 1 with Strategic Strike: 3d6 ⇒ (4, 6, 6) = 16 Critical Hit: See below

Dueling Pistol Crit:

Concussive, Crit: 2d10 + 2 ⇒ (7, 9) + 2 = 18 Doubled to 36
Cold: 1d6 ⇒ 1 Doubled to 2
Strategic Strike: 3d6 ⇒ (6, 6, 4) = 16 Doubled to 32
Fatal: 1d10 ⇒ 6
Total Damage: 76

DC 24 Fort Save or Slowed 1 until EoNT

"Doc! All yours!" If the strike hits, Deimostride is OG until Isaku's next turn

◈ Devise
◇ RK - Known Weakness
◈ Draw pistol
◈ BANG!

I just realized -- Deimostride is OG to Isaku. That isn't included in his devise roll

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 67/94, Hero Points: 2/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Reflex DC 28 save w/ greater cover: 1d20 + 15 + 4 ⇒ (4) + 15 + 4 = 23

Hero point re-roll
Reflex DC 28 save w/ greater cover: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
Well, so much for that ...

Doc moves up closer to the nightmare, mixes up a front vial, hurls it at the nightmare.

◆Stride

◆ Quick Bomber: Quick Alchemy + Strike
Frost vial attack: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30
Concealment flat check DC 5: 1d20 ⇒ 18
Frost vial damage (cold): 2d6 ⇒ (3, 2) = 5 +2 cold splash (doesn't hit anyone else) & -10 foot movement penalty

◆ Quick Bomber: Quick Alchemy + Strike
Frost vial attack w/ MAP: 1d20 + 15 + 1 - 5 ⇒ (2) + 15 + 1 - 5 = 13
Concealment flat check DC 5: 1d20 ⇒ 9
Frost vial damage (cold): 2d6 ⇒ (3, 1) = 4 +2 cold splash (doesn't hit anyone else) & -10 foot movement penalty

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
6/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Did Argoni learn anything from his free RK knowledge on Deimostride? Arcana +15, Occultism +16, Religion +10.


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Remember Deimostride generates a 20 ft cloud of Concealment around himself. You'll have to roll to target him.
I also forgot about another ability of the cloud, but I'll do it next round.

GM Screen:
1d20 + 15 ⇒ (15) + 15 = 301d20 + 16 ⇒ (13) + 16 = 29

Argoni focuses a bit and remembers something about Deimostride. He can trample, he resists 15 Fire damage, and the cloud of smoke is nauseating.

Isaku notes Deimostride is a fiendish creature, inherently Unholy in nature.

Concealment for BakBat vs Deimostride: 1d20 ⇒ 16
Concealment for BakBat vs Faded Dream: 1d20 ⇒ 5
BakBat blasts Deimostride with intense flame, noting that almost half of it was ignored. The Faded Dream surging through the smoke resists much less. While the Elite dream is outside the smoke, BakBat's aim is completely off.

Isaku finds a spot and shoots the horse once, telling Doc Bloodshanks how to take full advantage of the horse's weakpoint.

Doc Bloodshanks slams a vial of intense cold into Deimostride's face. It slows the horse down but it doesn't deal additional damage or anything like that.

The horse takes a moment to rearrange his hindside to recover from Argoni's dirty trick. The smoke turns nauseous as the horse figrues out who to mangle first.

1 is Ro, 2 is Argoni, 3 is Isaku: 1d3 ⇒ 1
He chomps at the bird.
Jaws: 1d20 + 22 ⇒ (18) + 22 = 40
Bludgeoning: 1d8 + 9 ⇒ (7) + 9 = 16
Spirit: 1d6 ⇒ 3
Fire: 2d8 ⇒ (1, 1) = 2
All doubled due to Critical Hit

Hoof: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
After chewing on Ro for a bit, Deimostride tries to rear up and kick, but Ro flies a little higher to evade it all.

The larger elite dream hovers into the smoke before unleashing a haunting laugh. It casts Fear, but it can't see BakBat very well and he is unaffected.
Concealment vs Doc Bloodshanks, Jakoby, Argoni, BakBat, Isaku: 5d20 ⇒ (12, 11, 17, 2, 11) = 53

The smaller dream continues to lash out.
Even is Jakoby: 1d2 ⇒ 2
Concealment vs Jakoby: 1d20 ⇒ 16
Tendril: 1d20 + 18 ⇒ (20) + 18 = 38
Void: 4d8 - 2 ⇒ (3, 3, 2, 1) - 2 = 7 Doubled due to being a crit

Concealment vs Jakoby: 1d20 ⇒ 17
Tendril: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19
After striking Jakoby once, it begins to back away. Jakoby can already feel terrifying visions trying to bid her to sleep.


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Doc Bloodshanks, Jakoby, Argoni, Isaku
Will Save DC 28 vs Fear

Jakoby
DC 24 Fortitude vs (curse, emotion, enchantment, fear,
mental, occult) of Fatigued 1

Before Your Turn Begins
If you are within 20 feet of Deimostride, everything is concealed.
You must also make a DC 26 Fort Save. Failure means you are Sickened 2. After this you are temporarily immune to sickness from the smoke for 1 minute.

Round 2
Deimostride (51 damage, Smoke Concealment, 20 ft, -10 movement speed)
Elite Faded Dream[Black X]
Faded Dream[Yellow \] (29 damage)
Isaku (17 Damage)
Itka
BakBat (13 Fire Damage)

Round 3
Jakoby (26 damage)
- Ro (50 Damage)
Doc Bloodshanks (17 Fire Damage)
Argoni

>Sky Dock<

Vigilant Seal

1 person marked this as a favorite.
Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=3, 4=0, 5=0

Fort DC 26 vs Sickened 2: 1d20 + 15 ⇒ (8) + 15 = 23

BakBat will cast Haste on Jakoby.

Then, will try to vomit out the nausea: 1d20 + 15 - 2 ⇒ (5) + 15 - 2 = 18

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

Fortitude (E) vs Smoke (DC 26): 1d20 + 18 ⇒ (8) + 18 = 26 @ Immune to Smoke 1 min
Will (E) vs Fear (DC 28): 1d20 + 19 ⇒ (13) + 19 = 32 @ Frightned 1
Fortitude (E) w/ Fright (-1) vs Fatigue (DC 24): 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20

Our hero cowers, her nerves shook, fatigue overtaking her tiring limbs!

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Fortitude (E) vs Smoke (DC 26): 1d20 + 17 ⇒ (12) + 17 = 29 @ Immune to Smoke 1 min

Ro shakes off the smoke - his resolve hardens as he watches his master succumb to fear and lethargy!

Grand Archive

1 person marked this as a favorite.
CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
6/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Will Save, DC28: 1d20 + 14 ⇒ (3) + 14 = 17
Hero Point reroll: 1d20 + 14 ⇒ (15) + 14 = 29 Frightened 1
Fort Save, DC26: 1d20 + 11 ⇒ (7) + 11 = 18 Sickened 2

Stratagem vs Deimostride: 1d20 ⇒ 2

Argoni coughs at the noxious smoke, nearly retching. He turns to run, but then sees Ro with some serious wounds. He quickly applies a bandage to Ro, and then backs away from Deimostride's smoke.

Battle Medicine on Ro (F1, S2), DC20: 1d20 + 15 - 1 - 2 ⇒ (10) + 15 - 1 - 2 = 22
Healing: 2d8 + 10 ⇒ (1, 2) + 10 = 13

◆ Stratagem vs Deimostride
◆ Battle Medicine on Ro
◆ Move

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Ro flies into a flurry of retaliation...

~) Magic Hide (AC 29)
~) Prey: Death Pony (AC 30)
◆◆) Strike x2

Jaw (P, magic) w/ Concealment (DC 5) vs Deimostride (Flanked w/ Isaku): 1d20 ⇒ 11d20 + 18 ⇒ (12) + 18 = 302d6 + 6 ⇒ (6, 2) + 6 = 14
Talon (S, agile, magic) w/ Concealment (DC 5) w/ MAP (-4) vs Deimostride (Flanked w/ Isaku): 1d20 ⇒ 131d20 + 18 - 4 ⇒ (6) + 18 - 4 = 202d4 + 6 ⇒ (1, 2) + 6 = 9

...but struggles as his senses are clouded by smoke...

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

"Surrounding closely isn't working" Jakoby exhales through grit teeth "Spread out and clear your breath from it's smoke!" she tries a different tack, having learned from Argoni that it's fate is tied to the divine war in the sky.

Racing back, just out of it's smoken aura, she prays "Old Deadeye, you bastard..." coughing a little, limbs lagging a little "Strike down this demon horse!": A holy ray shoots forth!

Divine Lance (Sanctified Spirit, 60-ft) w/ Fright (-1) vs Deimostride: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 266d4 ⇒ (2, 3, 4, 3, 1, 1) = 14

~) +5 temp HP (tonic @ ☑☑□□□/□□□□□)
~) AC 27 (Fatigue), or 28 vs Deimostride (Prey)
◆) Command Ro
◆) Hasted Stride
◆◆) Divine Lance
~) Frightened lowers to 0

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

DC 26 Fort Save vs. Sickened 2: 1d20 + 16 ⇒ (4) + 16 = 20
Failure for Sickened 2

"Hmp-hack-hack-hack!" Itka scrambles out of the smoke, her coughs echoing like a barking seal's. Knowing that it would be better to be able to focus on the Deimostride without distractions, she decides to cast Bane to make it easier to take out the Faded Dream near her.

Faded Dream needs a DC 25 Will save (includes Sickened 2 penalty) vs. Bane, which is the dark red shape around Itka.

◆ Stride, ◆◆ Cast a spell

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

It was a curious relationship indeed. For spiritual fealty was paid by our hero to her spiritual lord, but too, had she reserved another, more cynical reverence, embodied most especially by her own nickname for the god of family, farming, hunting, and trade "Old Deadeye..." the honorific always began cordial "...you bastard..." as well as ended as such "Guide this ray of light to strike down this accursed horse, and let my own eye falter not"

☘️ Divine Lance (Sanctified Spirit, 60-ft) w/ Fright (-1) vs Deimostride: 1d20 + 18 - 1 ⇒ (12) + 18 - 1 = 296d4 ⇒ (3, 2, 2, 3, 2, 1) = 13

◇) Heroic Hustle (+10 speed until end of next turn)


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BakBat focuses on helping Jakoby move quickly.
Argoni patches up Ro.

Jakoby changes tactics. Calling upon Old Deadeye, her lance cutting into Deimostride and its holy blessing cutting into his hide!

Will Save: 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22
Itka's Bane fills the mind of the dream with dread.


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Doc Bloodshanks, Isaku
Will Save DC 28 vs Fear

Before Your Turn Begins
If you are within 20 feet of Deimostride, everything is concealed.
You must also make a DC 26 Fort Save. Failure means you are Sickened 2. After this you are temporarily immune to sickness from the smoke for 1 minute.

Round 2
Deimostride (69 damage, Smoke Concealment, 20 ft, -10 movement speed)
Elite Faded Dream[Black X]
Faded Dream[Yellow \] (29 damage, Bane)
Isaku (17 Damage)
Itka (Sickened 2, Bane 10 ft)
BakBat (13 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (17 Fire Damage)
Argoni (Sickened 2)

>Sky Dock<


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New Year's Eve Eve Bump


Isaku Beru | 2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Devise a Strategem vs Horse: 1d20 ⇒ 18

Isaku backs out of the smoke cover, and fires a near-perfect shot at Horse, falling bewteen the dream and Itka to deter it. He reloads.

◇) Devise a Stratagem (vs Horse)
◈) Stride
◈) Strike Green w/ Strategic Strike
◇) Shared Stratagem (vs Doc)
◈) Reload

+2 Striking Frozen Dueling Pistol (Concussive, 60-ft, Fatal d10) vs Horse (no smoke): 18 + 20 = 38
for Concussive Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8
or critical Fatal Concussive: 3d10 + 2 ⇒ (8, 3, 10) + 2 = 23
plus Cold: 1d6 ⇒ 5 (doubled if crit)
Strategic Strike: 3d6 ⇒ (5, 2, 3) = 10 (doubled if crit)

The shot strikes true - probably critically - and leaves the Horse off-guard to Doc's followup!


Doc Bloodshanks male NG dromaar alchemist (chirurgeon) 7 | HP 77/94, Hero Points: 2/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

◆) Stride
◆) Guidance (vs Doc)
◆) Quick Bomber w/ Bottled Lightning (vs Horse)

Bottled Lightning (20-ft, OG hit, electricity) w/ Range Increment (-2 at 25-ft) w/ Guidance (+1) vs Horse (OG due Isaku, no smoke): 1d20 + 15 - 2 + 1 ⇒ (13) + 15 - 2 + 1 = 27
Bottled Lightning plus Splash: 2d6 + 2 ⇒ (3, 5) + 2 = 10 (and Off-guard 1 round)

Seizing the distraction, Doc prays to the god of alchemy, and electrifies the Horse, leaving it further open to attack!


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Isaku's Will vs Fear: 1d20 + 16 ⇒ (12) + 16 = 28
Doc's Will vs Fear: 1d20 + 15 ⇒ (15) + 15 = 30

Isaku aims and shoots, landing a solid but not critical hit. He gives Doc Bloodshanks a heads up, and the Doctor zaps the horse.

The horse blazes with flame, dashing through and burning as many targets as he can, dealing Fire: 6d6 - 2 ⇒ (6, 3, 6, 2, 6, 1) - 2 = 22 damage. The horse enters Itka's Bane...
Deimostride's Will: 1d20 + 19 ⇒ (9) + 19 = 28 and ignores it.

Faded Dream's Reflex: 1d20 + 16 ⇒ (9) + 16 = 25
The dream isn't as lucky and cannot ignore all of the intense heat.

The horse wants to bite either Isaku or Itka...
Even is Itka: 1d2 ⇒ 1
Jaws: 1d20 + 22 ⇒ (3) + 22 = 25
And gets neither.

The Elite Dream points.
1 is Ro, 2 is Doc Bloodshanks: 1d2 ⇒ 2
It tries to demoralize him.
Intimidate: 1d20 + 20 ⇒ (20) + 20 = 40

And Doc Bloodshanks sees a vision of his own death. Probably one of those so-called "Deities" trying to force their divine filth upon him! His mind is wracked with pain as he takes Mental: 8d6 ⇒ (6, 6, 1, 2, 2, 1, 2, 1) = 21 damage.

The other dream tries to lash out at Isaku.
Concealment: 1d20 ⇒ 3
Concealment: 1d20 ⇒ 12
Nightmare Tendril: 1d20 + 18 ⇒ (1) + 18 = 19
Concealment: 1d20 ⇒ 5

Isaku is Concealed by the smoke and the dream is unable to find him.


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Jakoby, Ro, BakBat, Doc Bloodshanks, Itka, Isaku
Reflex Save DC 28 vs 25 Fire Damage

Doc Bloodshanks
Will Save DC 28 vs Vision of Death (21 damage)

Before Your Turn Begins
If you are within 20 feet of Deimostride, everything is concealed.
You must also make a DC 26 Fort Save. Failure means you are Sickened 2. After this you are temporarily immune to sickness from the smoke for 1 minute.

Round 2
Deimostride (102 damage, Smoke Concealment, 20 ft, -10 movement speed, Off-Guard until start of Doc Bloodshank's next turn)
Elite Faded Dream[Black X]
Faded Dream[Yellow \] (41 damage, Bane)
Isaku (17 Damage)
Itka (Sickened 2, Bane 10 ft)
BakBat (13 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (17 Fire Damage, Frightened 2, Vision of Death)
Argoni (Sickened 2)

>Sky Dock<

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

Basic Reflex w/ Fatigue (-1) w/ Evasion vs 25 fire (DC 28): 1d20 + 22 - 1 ⇒ (12) + 22 - 1 = 33 @ 0 damage w/ Evasion

~) +5 temp HP (tonic @ ☑☑☑□□/□□□□□)
~) AC 27 vs Dreams (Fatigue), or 28 vs Deimostride (Prey)
◆) Hasted Stride
◆◆) Divine Lance
◆) Command Ro

Ducking and rolling away, back out of the smoke and flames, Jakoby lands beside the Faded Dream, causing it to react to her presence (and leaving an opening for Ro!), and says another prayer to Erastil. The heavens part and...

Divine Lance (Sanctified Spirit, 60-ft) vs Deimostride (No Smoke, OG due Doc): 1d20 + 18 ⇒ (5) + 18 = 236d4 ⇒ (1, 1, 4, 4, 3, 2) = 15
3rd and Final Hero Point!
☘️ Divine Lance (Sanctified Spirit, 60-ft) vs Deimostride (No Smoke, OG due Doc): 1d20 + 18 ⇒ (5) + 18 = 236d4 ⇒ (1, 2, 2, 4, 1, 2) = 12

...Erastil's lance goes wide "A test, you bastard?" she mutters to 'old deadeye', who ought, in her mind, be as cocksure with a ray of light as with a bow and arrow!

Just what is that old deity up to?

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Basic Reflex vs 25 fire (DC 28): 1d20 + 20 ⇒ (19) + 20 = 39 @ 0 damage w/ CS

~) Magic Hide (AC 29)
~) Prey: Death Pony (AC 30)
◆) Fly
◆) Strike

Jaw (P, magic) vs Elite Fade (Flanked w/ Master): 1d20 + 18 ⇒ (4) + 18 = 222d6 + 6 ⇒ (5, 3) + 6 = 14

Ro cues, and flying over with intent to harry, get's lost in the fade, mentally hunting field mice as if in a dream while the entity before him confounds. He lets out a frustrating sound:

SCREEEEEE!!!

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=3, 4=0, 5=0

Reflex DC 28 vs 25 fire damage: 1d20 + 17 - 2 ⇒ (1) + 17 - 2 = 16

Any Hero Points available?

Concealment check Deimostride, Elite Dream (X), Dream (\): 1d20 ⇒ 91d20 ⇒ 81d20 ⇒ 9

Three-action 3rd Rank Blazing Bolt, Deimostride, Elite Dream (X), Dream (\): 1d20 + 17 - 2 ⇒ (7) + 17 - 2 = 221d20 + 17 - 2 ⇒ (14) + 17 - 2 = 291d20 + 17 - 2 ⇒ (15) + 17 - 2 = 30for: 6d6 + 3 + 1 ⇒ (3, 6, 1, 4, 1, 6) + 3 + 1 = 25 fire damage.

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Reflex Save DC 28 vs 25 Fire Damage: 1d20 + 16 ⇒ (19) + 16 = 35
Success for 12 Fire damage

DC 26 Fort Save vs. Horsey Smoke: 1d20 + 16 ⇒ (2) + 16 = 18
Failure = Sickened 2

As the Deimostride canters up to her, Itka's prodigious resting-grouch-face deepens into a truly horrifying aspect. She flips it a rude gesture before stepping back and Sustaining her Bane spell.

Intimidation to Demoralize Deimostride: 1d20 + 13 ⇒ (5) + 13 = 18

Apparently it works better if her target is looking in her direction, though.

◆ Demoralize, ◆ Step, ◆ Sustain a spell

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
6/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem vs Faded Dream: 1d20 ⇒ 6

Argoni looks to target the weaker dream fog, but isn't sure of the distance. He turns and closes with the other one, hurling a bottled lightning without his normal careful calculation.

Attack vs Elite faded dream (sickened2): 1d20 + 17 - 2 ⇒ (2) + 17 - 2 = 17
Electricity Damage: 2d6 ⇒ (6, 4) = 10
If that's a normal miss, 3 electricity splash damage to the Elite Faded Dream. If it's a crit miss, no damage.

◆ Stratagem vs Faded Dream
◆ Move
◆ Quick Bomber (create, strike)


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Jakoby and Ro are so focused on defense they are unable to land a blow.

BakBat likes it hot, but not that hot. The flames critically burn him and singe his favorite hat! He takes his revenge on the two animated dreams, burning them both. Their incorporeal nature resists some of the damage.

Itka chooses to retreat, flipping the horse off. Does he even understand what Itka is saying?

Argoni can't get a good bead on his intended target. And he can't get a good aim on the other target either. The electricity splashes but the dream's incorporeal nature seems to ignore the minor damage.


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I'll bot the other two tomorrow.

Doc Bloodshanks, Isaku
Reflex Save DC 28 vs 25 Fire Damage

Doc Bloodshanks
Will Save DC 28 vs Vision of Death (21 damage)

Before Your Turn Begins
If you are within 20 feet of Deimostride, everything is concealed.
You must also make a DC 26 Fort Save. Failure means you are Sickened 2. After this you are temporarily immune to sickness from the smoke for 1 minute.

Round 2
Deimostride (102 damage, Smoke Concealment 20 ft, Off-Guard until start of Doc Bloodshank's next turn)
Elite Faded Dream[Black X] (20 damage)
Faded Dream[Yellow \] (61 damage, Bane)
Isaku (17 Damage)
Itka (12 Damage, Sickened 2, Bane 10 ft)
BakBat (59 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (17 Fire Damage, Frightened 2, Vision of Death)
Argoni (Sickened 2)

>Sky Dock<

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 67/94, Hero Points: 2/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Apologies. Got more tied up over the holidays than I was expecting.

Will Save DC 28 vs. Vision of Death: 1d20 + 15 ⇒ (18) + 15 = 33
10 points damage & frightened 1, I believe ... so 27 damage total?

Doc frowns at the melee around the nightmare, thinking there isn't any angle where his attacks won't splash onto allies. "Does anyone know what these little ... dream things are? Is there a way to hurt them well?"

Not wanting to injure his allies, he moves around to get an angle on the black creature.

◆ Stride
◆ Quick Bomber: Quick Alchemy to create versatile vial & Strike
Versatile Vial attack on Elite Faded Dream w/ Frightened 1: 1d20 + 15 - 1 ⇒ (5) + 15 - 1 = 19
Versatile Vial damage (acid): 2d6 ⇒ (4, 4) = 8 +2 splash acid damage, with directional bomb blasting splash in cone to avoid Jakoby/Ro

◆ Quick Bomber: Quick Alchemy to create versatile vial & Strike
Versatile Vial attack on Elite Faded Dream w/ Frightened 1 & MAP: 1d20 + 15 - 1 - 5 ⇒ (8) + 15 - 1 - 5 = 17
Versatile Vial damage (acid): 2d6 ⇒ (6, 3) = 9 +2 splash acid damage, with directional bomb blasting splash in cone to avoid Jakoby/Ro

Frightened 1 drops to Frightened 0 at end of turn

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

oops. standby

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Fortitude(E): 1d20 + 17 ⇒ (13) + 17 = 30
Ref(E): 1d20 + 18 ⇒ (6) + 18 = 24

Isaku manages to hold his breath as the fumes cover him. However he cries out as the fire burns him.

Isaku reloads his pistol and tries to concentrate on Deimostride.

Devise: 1d20 ⇒ 11 Hits AC 31
Concealed: 1d20 ⇒ 10

He takes a chance and shoots Deimostride.

+2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (3, 3) + 2 = 8 plus Cold: 1d6 ⇒ 5 with Strategic Strike: 3d6 ⇒ (6, 4, 5) = 15

"Get 'em Bakbat!"

Assuming a 31 hits, Deimostride is OG to Bakbat until Isaku's next turn

◈ Reload
◈ Devise
◈ BANG


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Doc Bloodshank's Reflex: 1d20 + 15 ⇒ (6) + 15 = 21

Despite his burns, Doc Bloodshanks throws his vials at one of the dreams. They both miss, and their incorporeal nature resists the splash effects entirely.

Isaku is a bit more successful. Gritting his teeth through the flames, he takes aim and shoots the fiery horse.

Breathing heavily to adjust with his wounds, the horse rethinks its strategy and begins to flee. It gallops off of the Sky Dock into the darkness beyond, probably to warn his master of the impressive resistance he encountered. 120 ft fly speed.

The animated dreams don't seem to care. One of them, surrounded by Jakoby and Ro, is more interested in spreading nightmares. Tendrils lash out.

Even is Ro: 1d2 ⇒ 1
Tendril: 1d20 + 22 ⇒ (5) + 22 = 27
Tendril: 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20
Unable to affect Jakoby, the dream retreats, flying 40 feet backwards towards the edge of the dock.

The other continues to flail at Isaku.
Tendril: 1d20 + 18 - 1 ⇒ (3) + 18 - 1 = 20
It decides instead to give him a Vision of Death, dealing Mental: 8d8 ⇒ (2, 3, 2, 3, 4, 5, 1, 2) = 22 damage. His mind is clouded with images of Narcela giving in, her body transforming into a horrid hag as she begins clawing at his face.


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Isaku
Will Save DC 24 vs Vision of Death (22 damage)

Round 3
Deimostride (130 damage, Smoke Concealment 20 ft, 200 ft off map, Fleeing)
Elite Faded Dream[Black X] (20 damage)
Faded Dream[Yellow \] (61 damage, Bane)
Isaku (42 Damage, Vision of Death)
Itka (12 Damage, Sickened 2, Bane 20 ft)
BakBat (59 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (52 Fire Damage)
Argoni (Sickened 2)

>Sky Dock<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Will(E): 1d20 + 16 ⇒ (18) + 16 = 34

Isaku laughs at the image the dream projects at him. He reloads and attempts to get an angle on it. He also tries to get some information about it.

Weaknesses

Devise: 1d20 ⇒ 17
Concealed: 1d20 ⇒ 17 Hits AC 37

He shoots the Dream creature.

"If you can see him, Itka, it's all yours!"

OG to Itka until Isaku's next turn

+2 Striking Frozen Dueling Pistol; Concussive Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5 plus Cold: 1d6 ⇒ 3 with Strategic Strike: 3d6 ⇒ (2, 5, 2) = 9

If 37 is a crit:

Concussive, Crit: 2d10 + 2 ⇒ (7, 4) + 2 = 13 Doubled to 26
Fatal: 1d10 ⇒ 8

Plus 6 cold and 18 Precision. Total damage: 58 plus the Crit Spec below.

DC 24 Fort Save or Slowed 1 until EoNT

◈ Reload
◇ Known Weakness (RK)
◈ Devise
◈ BANG!


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Isaku tries to give Itka a heads up, but realizes he blasted that living dream back to its own nightmare.

Round 3
Deimostride (130 damage, Smoke Concealment 20 ft, 200 ft off map, Fleeing)
Elite Faded Dream[Black X] (20 damage)
Isaku (42 Damage)
Itka (12 Damage, Sickened 2, Bane 20 ft)
BakBat (59 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (52 Fire Damage)
Argoni (Sickened 2)

>Sky Dock<

Horizon Hunters

TN Human (Ulfen) Herbalist Outwit Ranger / Holy Cleric of Erastil w/ Nimble Bird Companion 10 | ◆◇↺ | Explore: Search or Track | AC 28 or 29 vs prey |♥️ 148 | Saves @ 18**/22**/19** w/ Evasion | Perception*** @ +21 visual, +2 vs prey | Speed 30 | ☘️ ☑☑☑ w/ Heroic Hustle | Prey: none | ✋✋ Potion + Bow | ⚕ Fatigued

"Oh Noya Don't!"

Watching Deimostride take to the sky, Jakoby pulls her bow and fires a volley of arrows!

◆) Interact to Swap
◆◆◆) Strike x3 (includes Haste)

Cunning Fearsome Composite Longbow (P, 100-ft; deadly d10, volley 30-ft) w/ Range (-4) vs Foe: 1d20 + 21 - 4 ⇒ (5) + 21 - 4 = 222d8 + 4 ⇒ (2, 6) + 4 = 121d10 ⇒ 10
Cunning Fearsome Composite Longbow (P, 100-ft; deadly d10, volley 30-ft) w/ Range (-4) w/ MAP (-5) vs Foe: 1d20 + 21 - 4 - 5 ⇒ (7) + 21 - 4 - 5 = 192d8 + 4 ⇒ (7, 3) + 4 = 141d10 ⇒ 8
Cunning Fearsome Composite Longbow (P, 100-ft; deadly d10, volley 30-ft) w/ Range (-4) w/ MAP (-10) vs Foe: 1d20 + 21 - 4 - 10 ⇒ (7) + 21 - 4 - 10 = 142d8 + 4 ⇒ (8, 8) + 4 = 201d10 ⇒ 9

"Aw bugger..."

She commands Ro to stand down for the moment, for although her arrows fly wide, the fight seems to be drawing to a close...

Vigilant Seal

F Human (dromaar) witch 9 | HP 87/89 | AC 26+1 | F +16 R +16 W +15 | Perc +13 (+15 for Initiative) | Stealth +14 | Exploration: Detect Magic | speed 25 |◆◇↺| Hero 2/3 | focus 2/3 | spells 1: 1/3 2: 3/3 3: 2/3 | 4: 3/3 | 5: 2/2 | Active Conditions: Mystic Armor

Welp. All the baddies are out of range, even with Reach Spell. Shucks.

Itka's both relieved and irritated that the Deimostride has fled and is clearly too quick to be caught, at least by her. As the only foe is beyond the range of all her spells, she begins limping in the direction of the ship, ensuring that the last Nightmare is encompassed by her active spell. "Hmp. It's going to tattle to its master. Time to make ourselves scarce!"

DC 27 Will vs. Bane for the remaining Faded Dream

◆ Stride, ◆ Stride, ◆ Stride

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=3, 4=0, 5=0

Vomit: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15

"I'm not done with you, you coward!"

Third-rank Fireball in the general vicinity of Deimostride

DC 25 Reflex save (includes Sickened 2): 6d6 + 3 + 1 ⇒ (6, 3, 4, 6, 5, 5) + 3 + 1 = 33 Fire damage.


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GM Screen:
Occultism(E): 1d20 + 18 ⇒ (7) + 18 = 25

Isaku isn't certain if these dreams have weaknesses. Shooting them seems to work, though.

Jakoby takes aim but the horse is too quick.

Reflex Save: 1d20 + 22 ⇒ (10) + 22 = 32 16->1 damage

BakBat hurls one ball of flame, slightly burning Demiostride.

Will Save: 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27

Itka grumbles and gets a bit closer to the remaining dream, who seems oblivious to her magicks.


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Round 3
Deimostride (131 damage, Smoke Concealment 20 ft, 200 ft off map, Fleeing)
Elite Faded Dream[Black X] (20 damage)
Isaku (42 Damage)
Itka (12 Damage, Sickened 2, Bane 20 ft)
BakBat (59 Fire Damage, Sickened 2)

Round 3
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (52 Fire Damage)
Argoni (Sickened 2)

>Sky Dock<

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 67/94, Hero Points: 2/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Doc moves into position

◆ Stride

He grabs an alchemist fire from his belt and hurls it at the Elite Faded Dream.

Quick Bomber: Draw bomb & Strike

Alchemist's fire attack: 1d20 + 15 ⇒ (14) + 15 = 29
Alchemist's fire damage: 2d8 ⇒ (6, 1) = 7 +2 fire splash +2 persistent fire

He then crafts and throws a versatile vial in a second attack.

Quick Bomber: Quick Alchemy a versatile vial & Strike

Versatile Vial attack w/ MAP: 1d20 + 15 - 5 ⇒ (20) + 15 - 5 = 30
Versatile Vial damage (acid): 2d6 ⇒ (3, 5) = 8 +2 splash acid

Grand Archive

CG male halfling investigator 8 | HP 86/86 | AC 26 (27 w/Shield) | Resist Cold 5| F +11 R +16 (+1 vs ally) W +14 | Perc +16 (low-light) | Stealth +16 | Recall: Arcana +15, Crafting +16, Nature +12, Occultism +15, Religion +10, Society +16 | speed 40 | Exploration Mode: Avoid Notice| ◆ | ◇ | ↺ | Current Investigation: location of Ardis Scholars
Versatile Vials:
6/8
Advanced Alchemy:
Moderate Bottled Lightning, greater darkvision elixir, insight coffee, lesser numbing tonic (5 temp hp)

Stratagem vs Elite Faded Dream: 1d20 ⇒ 17

Argoni cheers when Deimostride flees and then again when one of the Faded Dreams evaporates after Isaku's shot. He hurries after the other Dream, hurling a lightning bomb at the inky blackness. "Isaku, bring this one down too!"

Attack vs Elite Faded Dream (sickened2): 17 + 17 - 2 = 32
Electricity Damage (coffee): 2d6 + 2 + 2d8 ⇒ (6, 5) + 2 + (7, 8) = 28 +2 electricity splash damage to the Dream
If hit, OG for 1 round

◆ Stratagem
◆ Move
◆ Quick Bomber (create, strike)


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Doc Bloodshanks aims carefully, hitting the remaining dream twice. Due to its incorporeal nature, only his critical bomb seems to do any long lasting damage.

Argoni's bottle does the trick, throwing off its balance and overwhelming its resistance to shock it.

Demoistride continues to gallop through the clouds, whinnying through the dark atmosphere. Aslynn will hear about your trespass...

But more importantly, the faded dream lurches towards its closest target. Itka realizes she is wide open to attack.

Will Save vs Bane: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29

Tendril: 1d20 + 22 ⇒ (20) + 22 = 42
Void: 4d8 + 2 ⇒ (8, 3, 3, 7) + 2 = 23
Tendril: 1d20 + 22 - 4 ⇒ (19) + 22 - 4 = 37
Void: 4d8 + 2 ⇒ (6, 5, 3, 1) + 2 = 17

The dream wraps its tentacles around Itka, felling her and filling her mind with an eternal nightmare.


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Itka
I need 2 DC 28 Fortitude saves versus (Curse, Emotion, Enchantment, Fear, Mental, Occult)
Also you're Dying.

Round 4 [/ooc]
Deimostride (131 damage, Smoke Concealment 20 ft, 560 ft off map, Fleeing)
Elite Faded Dream[Black X] (44 damage, Off-Guard)
Isaku (42 Damage)
BakBat (59 Fire Damage, Sickened 2)

Round 5
Jakoby (26 damage, Hasted, Fatigued 1)
- Ro (37 Damage, Immune to Argoni's Battle Medicine for 1 hour)
Doc Bloodshanks (52 Fire Damage)
Argoni (Sickened 2)
Itka (89 Damage, Dying 2, Unconscious, Sickened 2, Bane 20 ft)

>Sky Dock<

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

"Hang on Itka!" Isaku roars.

Is the area smoke or darkness? or neither?


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That is Itka's Bane spell.

Radiant Oath

2396852-2001 | Male Human | Detective | Investigator Lvl 10 | Psychic Dedication | Alchemist Dedication | ◈◇↺ | HP 128/128 | AC 28 | F/R/W/P: 17/18/16/18 (20 Pursue a Lead, 19 Detect Traps) DV | 25 feet | Class DC 26 | Exploration Activity: Search | Hero Points: 1/3 | Ammo: Regular: 50/50; Life Shot, Mod: 2/2 | Throwing Knives: 14/14 | Spells: -/1/1/1 | Versatile Vials: 4/4 | Provision: Moderate Healing Potion 3/3 |

Isaku runs in to get into range. Focusing, he sends Itka some much needed healing.

Soothe, Lvl 3: 3d10 + 12 ⇒ (4, 5, 3) + 12 = 24

◈ Stride
◈◈ Soothe

If there's enough time, maybe Isaku will shoot her with one of his Life Shots :)

Grand Archive

male NG dromaar alchemist (chirurgeon) 7 | HP 67/94, Hero Points: 2/3 | AC 25 | Fort +15; Ref +15; Will +15 | Perc: +12, low-light vision | Expendables Versatile Vials 4/6, & many others (see profile)| Exploration: Search (+12) | Active Conditions: antiplague (+3 vs. disease), Level Bump (stat line updated)

Doc sees Itka fall, and his first reaction is to defeat the enemy ... but then, seeing that she's regained consciousness, his priority changes to making sure she isn't an easy target. He darts over toward her and begins administering additional medical treatment. "Focus on taking that thing out! I'll do what I can to keep her up!"

◈ Stride

◈ Battle Medicine on Itka
Crafting DC 20: 1d20 + 19 ⇒ (10) + 19 = 29
Healing: 2d8 + 10 ⇒ (7, 6) + 10 = 23
If Itka hasn't received divine healing in the last 24 hours, my Mortal Healing feat makes it a crit for another 2d8 ⇒ (4, 7) = 11 healing

He also administers one of his versatile vials to Itka for healing purposes.

◈ Interact: Administer field vial
Healing: 2d6 ⇒ (5, 3) = 8
If I am able to administer it down her throat as an elixir, she also gains 5 Temp HP, but I'm not sure if I can do that.

Vigilant Seal

Goblin Sorcerer 9 | ♥️ 78 | AC 26 | F +15, R +17, W +14 | Perc/Init +12 | Diplo +20 | Thiev +17 | Acro/Intim +16 | Arcana +15 | Nature / U-world Lore +12 | Decept/Perf/Stealth +13 | Athl Craft Med Occult Reli Soc Surv +10 | ◆ | 1=4, 2=4, 3=3, 4=0, 5=0

BakBat will try to feel better: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27, and feels a little bit better. Now, only Sickened 1

BakBat will throw some shards of metal at the creature.

Needle Darts: 1d20 + 17 - 1 ⇒ (10) + 17 - 1 = 26for: 7d4 ⇒ (1, 2, 4, 2, 4, 3, 3) = 19 piercing damage.

Horizon Hunters

TN Medium Eagle Incredible Animal Companion 10 | ◆◇↺
Stats:
AC 28 or 29 (magic hide) | ♥️ 96 | Saves @ 17**/20**/18** | Perception (+18) w/ Lowlight | Speed 10, Fly 60
⚕ none | Elevation: +0 feet

Ro flies by and takes a swipe at the creature as his master nocks a few arrows...

~) Magic Hide (AC 29)
~) Prey: Deimostride (AC 30)
◆◆) Flyby Attack

Claw (S, magic) vs Elite Fade (OG due Argoni): 1d20 + 18 ⇒ (1) + 18 = 192d4 + 6 ⇒ (1, 1) + 6 = 8

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