Wrath of the Righteous, Knights of the Black Blades!

Game Master BloodWolven

Wednesday evenings, 8:30 p.m Pacific (11:30 p.m. Eastern) to 9:30 p.m. Pacific (12:30 a.m. Eastern).

Slide deck, pictures, maps, and more!

Discord server!

I will get a google sheet setup.

Standard of the Celestial Heir:
This standard with a banner has a a longsword bearing a continual flame spell mounted atop it.

Creatures loyal to that deity gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects as long as they can see the standard, which must be held by an ally within 60 feet. This bonus is increased by 1 if the bearer has the Flagbearer feat (The Inner Sea World Guide 286).

As long as the standard of the celestial heir is held by an aasimar bearer, evil foes within 60 feet that see the standard are dazzled while in the area and must succeed at a DC 14 Will saving throw or become shaken for as long as they remain in the area. Once a foe succeeds at her save against the standard, she is immune to being shaken by that standard for 1 day.

Cayden: (All)
Praying at the altar grants a +2 resistance bonus on saving throws against fear and poison.

Desna: (all)
Praying at the altar grants a +4 resistance bonus against effects that restrict movement and grants the worshiper a +10-foot enhancement bonus to his land speed.

Iomedae: (Her worshipers)
Praying at the altar grants a +1 morale bonus on attack rolls and saves against curses.

Irori: (His worshippers)
Praying at the alter grants +3 bonus on any skill check for which the worshiper takes 10 instead of rolling the check.

Nethys: (His worshippers)
Praying at the alter grants +2 circumstance bonus on Knowledge (arcana), Perception, Spellcraft, and Use Magic Device checks; in addition, the worshiper selects one spell or spell-like ability it can cast and treats its caster level as 1 higher than normal when casting that spell.

Thx everyone!


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FH is Fast Healing
you could also put in DR for Damage reduction
Or leave it out! =P


Human Female Ranger-Cleric 2 | HP: 26/26 | AC: 18 (T: 14, F: 14) | CMB: +4, CMD: 18 | F: +5, R: +7, W: +6 | Init: +6 | Perc: +8, SM: +3 | Speed 30' | Channel: 4/4

Bengi is finally in the game. Sorry it took a while.

A couple of quick things about her.

1. Not that it really matters since nobody will be saying her name out loud, but the G in Bengi is a hard G like in the word "gum", not a soft G like in the word "gem".

2. Bengi is an archer, but she does have a go-to secondary weapon that will probably see some use here and there when using a bow isn't going to work well. I've listed it as a falx, but there is no falx listed among Pathfinder weapons. The weapon is a nodachi refluffed.

When I was deciding on weapons it kind of bummed me out that Kellids seem to be about the only group without any signature weapons of any kind. Their thing seems to always be the same old things as everywhere else but really big. So, I figured why not the falx for Kellids?

If you're not familiar, the falx, sica, and rhomphaia are weapons associated with the Dacians and Thracians, living in what is today roughly Bulgaria and Romania during the Greco-Roman classical period. While the Greeks and Romans called anyone who wasn't them barbarians, the Dacians and Thracians were the prototypical barbarians right to the north of Greece who they fought all the time.

Anyway the commonality of the sica, falx, and rhomphaia is they all had curved blades with the concave side sharpened rather than the convex side like a scimitar katana. Beyond that, things get messy aside from a couple of baselines for agreement. Sicas are smallest, around the size of a long dagger. Falxes are in the middle more or less, but the difference between a falx and a rhomphaia is unclear. The rhomphaia may have been longer and less curved, but generally falx is associated with Dacians and rhomphaia is associated with Thracians, and blades recovered in archaeological excavations and shown in Roman art vary a great deal.

Anyway, here are some examples: Reproduction Falx

Size Variation

Blade Curve Variation

What I have in mind for Bengi is something like the one in the black and white photo at the top here: Reproduction Falx Another and better view of the same falx: Falx with Blade Inscription

That's a cool looking barbarian weapon. Note this time the very same weapon made by the same person and shown in the same photo shoot is being called a rhomphaia: Rhomphaia

I can't see any clear difference between the two types except for when Dacians or Thracians are mentioned.

Pathfinder does include a rhomphaia in its weapons list, but nothing about it matches the real weapon. It's a bronze age polearm with the fragile quality. Only the sica goes back as early as the bronze age. The falx and rhomphaia are iron age weapons. While both have long handles for two-handed use, if the rhomphaia is a polearm by Pathfinder standards, then so is a greatsword. Pathfinder version also has garbage numbers.

I chose nodachi because a long falx or rhomphaia can look very much like a nodachi, just sharpened on the opposite side of the blade. Take a look at this one: Long Falx

Sorry this got so long.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Welcome aboard


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Apologies for the delay in getting the headers completed.

I am creating the phantoms' in-life stats (including class levels and mythic tier abilities), then using that as a reference for the feats/skill ranks they gain and will gain as phantoms.

Before I crashed last night, I had Captain Fergus' class levels done (Lv 20 (drake warden/tidal hunter) ranger. He was also an 8th mythic tier champion in life.

As the phantoms of the priest of the fallen are legendary/mythic beings, I am going to be making Callistia become mythic in the interim between when Iroh restored her father's petrified form back to normal (when she was a girl) and the battle with Ousmariku that destroyed Liachora.

Each of the phantoms reached 20th class level and attained 8 tiers of mythic during their life. The reason for capping mythic tier at 8th is due to tier 9 mythic creatures gaining immortality (which would make them having died to become phantoms more difficult). Between the 20 class levels and 8 tiers of mythic, I can match up the abilities they gain as mythmaker phantoms (and their emotional focus abilities) to the abilities they gained in life (some of which require high class levels).

Some of the story I have added for Captain Fergus' living years, including an infamous ship I created, Skumbucket (in the Vudrani language), with a crew of skum and a captain who was a mythic rusalka, which Fergus (and his rapier) absorbed her mythic power when he slew her with his magical cold iron rapier:

Fergus is (was) a pitborn tiefling with the Soul Seer alternate race trait: Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as a spell-like ability.

Fergus' two traits (which he still has as a phantom due to taking the Additional Traits feat as his 1st HD phantom feat) are

Magic: Green-Blooded (Reflavored as a trivial boon from Cayden Cailean, which he can use to create simple ale (such as grog) or wine.)
Basic (social): Unintentional Linguist (Infernal)

During his 1st level adventurers, he met the tiefling that would come to change his life in a number of ways, Marcellus (placeholder for Marcus' surname). Fergus became a Caydenite, and by the time he reached 3rd level, his alignment had shifted from chaotic neutral to chaotic good. Marcellus became his first mate, and eventually helped Fergus recruit a crew consisting only of tieflings and their various animal companions, familiars and Captain Fergus' sea drake companion, Cruncher. The figurehead of Captain Fergus' ship, Fiend's Demise is a carved rendering of Cruncher.

Mythic Ascension: Captain Fergus killed the mythic rusalka, (name placeholder), captain of the infamous ship, (Skumbucket in Vudrani), which the majority of the crew were skum. When Fergus slew the rusalka, her mythic power was channeled through the weapon that slew her, Fergus' magical cold iron rapier, into Fergus, with the weapon retaining some of the absorbed mythic power.

The Skumbucket was a terror for years to sailors from Tian Xia and Vudrani who sailed into the shifting mists that conceal the continent of Sarusan, before sailing farther abroad, crossing all the oceans of Golarion. It was during one of its routes travelling north through the Obari ocean that the captain targeted a ship, which had Fergus and Marcellus as part of the crew, that resulted in her death by Fergus' sword.

The rusalka captain's tactics were to expend two uses of her mythic power to cause her innate fog cloud when approaching another ship on the open sea to cause her magical fog to have a radius of 500 feet and a height of 100 feet, giving her skum crew able to approach the other ship without the unfortunate souls being able to see the skum invaders until they were close enough to engage them in melee.

The rusalka captain's tactics were to expend three uses of her mythic power to cause her innate fog cloud magic while sailing within 1 mile of small coastal villages, to conceal the village in a 500 foot high and 1 mile radius fog.

Captain Fergus' ranger combat style is the Menacing combat style. He will be gaining some of the Dazzling Display feats he had in life he gains more phantom hit dice.

His rapier, Fiend-Ender gained all three tiers of Legendary Weapon (but only has 8 powers gained, not 10, since Fergus only attained the 8th mythic tier).

Grand Lodge

HP: 27/27_ AC: 21 _T: 17_FF: 18_ Perception +10_Init: +4_Fort: +4_Ref: +5_Will: +8_CMB: +8_CMD: 24_Speed: 40
Skills:
Acro+8_EscA+6_K(Rel)+8_Ste+7|K(hist)+6_Ling+4_Prof(tailor)+8
Daily resources:
Spells: 1 - 6/6; Ki pool: 5/5

Small change for Guriok. From his background it makes sense that he speaks Abyssal, so I rearranged a point to Linguistics.


No worries, thanks for the updates and information!


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21

Okay, guys. The holidays are over! Are we gonna pick up the conservation once more a dedicated time to post every week?


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Dedicated weekly hour for our group has been slotted as:

Wednesday evenings, 8:30 p.m Pacific (11:30 p.m. Eastern) to 9:30 p.m. Pacific (12:30 a.m. Eastern).

Two more days until our first dedicated hour!


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21

Thank you!


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

You are welcome.

Captain Fergus can only create 2 cups of grog (simple ale/wine/etc.) per day (created at the same time). He will be able to create more each day as we level up.

Guriok has been travelling with Preacherelius for weeks and is friends with Preacher already. The rest of you will have a chance to quaff the grog too.

b.t.w. It is not ectoplasm in the cups - it is legit alcohol.


Preacherelius wrote:
b.t.w. It is not ectoplasm in the cups - it is legit alcohol.

LOL!


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

I just got home. 2340

So please excuse me if my posting isn't a lot during our first 1 hour time

That's about 6hrs from now


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)
Sylvara "Silver Flame" wrote:

I just got home. 2340

So please excuse me if my posting isn't a lot during our first 1 hour time

That's about 6hrs from now

Add another 24 hours to your estimate. :)

Wednesday evenings Pacific/Eastern are Thursday mornings for you.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Currently working on Captain Fergus' combat summary. After it is complete, I will adjust the header on his main profile to the format you want us to use, Wolf.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Riiiight. My bad. Even better then. My brain thinks Wednesday... MY Wednesday.

That's a relief

Thank you


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

You're welcome. Be sure to turn your alarm off if you only set it to be up for our weekly dedicated hour.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

Nah. I'm good. My alarm is fine. My brain wasn't :P


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

@Xantor: it is not spectral grog. It is regular grog.

From Inner Sea Gods, page 43:

Caydenites can use Create Water to create 1 cup of simple ale/wine for being a Caydenite. Reflavored to cheap rum (grog, aka watered-down rum with citrus added).


CG outsider HP 13/13_DR (ecto) 5/slash_AC (ecto) 18_T 12_FF 16_AC (inco) 16_T 16_FF 14_Drkvsn 60'_Per +5_Init +2_Fort +4_Ref +5_Will +0_CMB +4_CMD (ecto) 15_(inco) 14_Spd 30' Hated Target +2 (+1)
Abil. Scores, Languages & Skills:
Str 12 Dex 15 Con 13 Int 7 Wis 10 Cha 14; Abyssal, Celestial, Draconic, Giant, Gnome, Iblydosian, Infernal, Sylvan, Taldane; Acrobatics +7_Intimidate +2_Know (planes) +2_Know (religion) -1_Linguistics +1_Perception +5
Attacks & Specials:
+1 cold iron rapier +6 (1d6+2 P), Slam +4 (1d6+1 B); create grog 1/day; Phase Lurch (Su); Link (Su); Share Spells (Su); Hated Target +2 atk/+1 dmg (move, max dur. 1 min) Hateful Aura 10 ft; Sneak Attack +3d6; Shared Hatred

Working on Captain Fergus's gear he had in life, added some extra colour to the his Hero Forge minis.

silver studded leather leg armor piece.
living steel scale mail chest armor piece.
armored coat (with the armor plates concealed within the leather coat).

as he looked in life the day before he died (without the damage to his skin the mythic aboleth's Slime ability caused the day he died)

ectoplasmic form

incorporeal form

Grand Lodge

HP: 27/27_ AC: 21 _T: 17_FF: 18_ Perception +10_Init: +4_Fort: +4_Ref: +5_Will: +8_CMB: +8_CMD: 24_Speed: 40
Skills:
Acro+8_EscA+6_K(Rel)+8_Ste+7|K(hist)+6_Ling+4_Prof(tailor)+8
Daily resources:
Spells: 1 - 6/6; Ki pool: 5/5
Sylvara "Silver Flame" wrote:

Riiiight. My bad. Even better then. My brain thinks Wednesday... MY Wednesday.

That's a relief

Thank you

Girrrrrl, you gave me a heart attack.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Captain Fergus hero forge minis look better now (I did not adjust the low/mid/high colour settings with the earlier renditions - the other phantoms will look better than they currently do as well).

That is they look better on my end. The save a copy link is adjusting some of the low/mid/high settings of the some of the colours - particularly his red ectoplasmic colour (see spoiler instructions on how to adjust it to correct colour setting).

*

Captain Fergus the Furious in life

*

Captain Fergus the Furious (ectoplasmic phantom)

For the ectoplasmic mini, to see what it actually looks like, select color on left side menu, click on mix, then adjust which of the four corners for the low, mid and high of each of the colours, as detailed in the spoiler. Then you will see what Captain Fergus' ectoplasmic form actually looks like (and not the changes the hero forge link did to it, which is so NOT what his ectoplasmic skin looks like).

how to adjust Captain Fergus' ectoplasmic form mini to look the way I created him:

For each colour, after adjusting the low/mid/high corner settings, scroll down to make sure the rest of the colour settings is correct, and adjust if it is not.

All colours (except for the yellow healing potion and polished nickel) should be set to 0.5 opacity.

Glow for most colours (excluding yellow healing potion and polished nickel) should be set to 0.5. The exceptions are rogue black and blackhorn, both of which should be set to 0.25 glow, and flame (eyes) which should be 1 glow (max glow).

The transparent plastic checkbox should not be checked for any of the colours.

The metal checkbox should only be checked for silver, gleening green and polished nickel.

The skin checkbox should not be check for any of the colours.

For yellow healing potion:

skip this one (not part of his ectoplasmic form)

For imp colour:

low: bottom right corner
mid: top right corner
high: bottom right corner

For silver:
low: top left corner
mid: bottom left corner
high: top left corner

For the gleening green colour:

for low: put it to bottom right corner
for mid: put it to bottom right corner
for high: put it top right corner

For platimum witch:

low: top left corner
mid: bottom left corner
high: top left cornerFor silver:

For polished nickel:

skip this one (not part of his ectoplasmic form)

For flame (his eyes):

Skip this one.

For rogue black:

low: bottom left corner
mid: bottom left corner
high: bottom left corner

For blackhorn colour:

low: bottom left corner
mid: bottom left corner
high: bottom left corner

For teeth colour:

low: top left corner
mid: top left corner
high: top left corner

For gums colour:

low: bottom right corner
mid: top right corner
high: bottom right corner

For fire spirit colour:

low: bottom right corner
mid: top right corner
high: bottom right corner

*

Captain Fergus the Furious (incorporeal phantom)

*

For ones who adjust the colour settings for the Captain Fergus ectoplasmic form mini see the actual ectoplasmic form mini I created for him, what do you think?

I do not know if the the copy links for the during life and incorporeal HF minis adjusted the colour settings as well. I will check that out another night to see if the link butchered the colour settings for those minis as well.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

...

gleaming green (for ectoplasmic mini)

low: bottom left corner
mid: bottom left corner
high: top right corner

I was not expecting that time sink. At least I caught that the generated link is fudging up the colour settings of the ectoplasmic minis (not sure about other ones yet).

There is no grey 'smudge' on Captain Fergus' ectoplasmic skin (which the glitch with the link shuffling the colour settings is making him appear to have).


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Anyone else here for the weekly hour?

Grand Lodge

HP: 27/27_ AC: 21 _T: 17_FF: 18_ Perception +10_Init: +4_Fort: +4_Ref: +5_Will: +8_CMB: +8_CMD: 24_Speed: 40
Skills:
Acro+8_EscA+6_K(Rel)+8_Ste+7|K(hist)+6_Ling+4_Prof(tailor)+8
Daily resources:
Spells: 1 - 6/6; Ki pool: 5/5

So, is the focus hour happening somewhere that I'm not aware of?


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

As far as I know, it should be in our gameplay tab.

Maybe our GM (and others) fell asleep after a long day?


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21

[STATUS]
My alarm went off at 11:30pm. Got up to my computer and logged into Paizo. Waited for activity on Black Blades. With no activity at 12:10am EST, I logged off and went back to bed.


So sorry folks, I have been running way too hard. Wednesday I crashed out hard when I got home, I believe it was it Tuesday? All my days have been blurring together. I will try to keep updated but as you can tell. Just not enough time in the day for me.

Grand Lodge

HP: 27/27_ AC: 21 _T: 17_FF: 18_ Perception +10_Init: +4_Fort: +4_Ref: +5_Will: +8_CMB: +8_CMD: 24_Speed: 40
Skills:
Acro+8_EscA+6_K(Rel)+8_Ste+7|K(hist)+6_Ling+4_Prof(tailor)+8
Daily resources:
Spells: 1 - 6/6; Ki pool: 5/5

Take care.


CG outsider HP 13/13_DR (ecto) 5/slash_AC (ecto) 18_T 12_FF 16_AC (inco) 16_T 16_FF 14_Drkvsn 60'_Per +5_Init +2_Fort +4_Ref +5_Will +0_CMB +4_CMD (ecto) 15_(inco) 14_Spd 30' Hated Target +2 (+1)
Abil. Scores, Languages & Skills:
Str 12 Dex 15 Con 13 Int 7 Wis 10 Cha 14; Abyssal, Celestial, Draconic, Giant, Gnome, Iblydosian, Infernal, Sylvan, Taldane; Acrobatics +7_Intimidate +2_Know (planes) +2_Know (religion) -1_Linguistics +1_Perception +5
Attacks & Specials:
+1 cold iron rapier +6 (1d6+2 P), Slam +4 (1d6+1 B); create grog 1/day; Phase Lurch (Su); Link (Su); Share Spells (Su); Hated Target +2 atk/+1 dmg (move, max dur. 1 min) Hateful Aura 10 ft; Sneak Attack +3d6; Shared Hatred

Captain Fergus ectoplasmic mini

Testing to see if the glitch is still occurring.

The colour codes for his scale mail shirt also got fudged up when I updated him last time.

When I previewed the link in the post it worked without fudging up the mini!

Here's hoping it still works properly after I hit submit post...


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Preacherelius mini


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

@GM

I made tokens for the 3 NPCs and put them on the map.

I put them in the bottom left 3 by 3 squares of the map.

Working with the spider we see is somewhere to the right of us on the map, I have Preacher 30 feet from the 3 by 3 squares the NPCS are in (and one row above the NPCs' 3 by 3 squares area), with Captain Fergus 25 feet right of Preacher (and one row above Preacher)


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

I have added tokens for the rest of the PCs, Arataurë and the dead spider onto the map.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

@GM: I placed most of us 10 feet away from the spider (with Preacher just behind Captain Fergus), with Onyx and the NPCs 80 feet away from the dead spider.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

@GM: Which method of initiative are you using for the campaign?

blocks of PCs/allies then blocks of foes, etc. or indidividual posting from us in the order of intiative you rolled for us?

For the current combat:

26 Xantor
19 Preacherelius
16 maggots
12 Sylvara
10 Bengi
9 skeleton
6 Guriok
4 Fergus
4 Onyx
0 maggot

Can Preacherelius post before Xantor posts (as the two of them are in a PC block within the initiative order), or does he have to wait until Xantor has posted his turn?


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

What kind of damage type (B, P or S) did the maggot deal to Captain Fergus? I am working with baseline bite attack (all three damage types) until you tell us otherwise.


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21

I've seen in other campaigns that blocks of character can go at the same time, and would do there best to account for those who posted earlier.

To use the example above:

Xantor and Preacherelius goes

Then Maggots

Then Sylvara and Bengi goes

Then the skeletons go

Then Guriok, Fergus, and Onyx post

then the maggots.


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

Yes, the block of PCs/allies and blocks of foes is the fastest approach.

I am going to post (in spoilers) my second turn (and maybe my third turn as well) as I will be heading out soon and will not have access to the boards for several hours, so not to slow down combat if we have a flurry of posts today.

Grand Lodge

HP: 27/27_ AC: 21 _T: 17_FF: 18_ Perception +10_Init: +4_Fort: +4_Ref: +5_Will: +8_CMB: +8_CMD: 24_Speed: 40
Skills:
Acro+8_EscA+6_K(Rel)+8_Ste+7|K(hist)+6_Ling+4_Prof(tailor)+8
Daily resources:
Spells: 1 - 6/6; Ki pool: 5/5

Are we going for focus hour? It's an important information because I need to stay awake after changing my child in the middle of the night. If not, I can go back to sleep.


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21

I 'focused houred' the last two weeks for nothing. I'm getting sleep.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

I wake up about that time for work. So I'll be around anyway


Male
Skills:
Percep +7|Diplo +18 (Charming, +19)|SM +7|Heal +11|Intim. +12|Kn. eng +9|Kn. planes +13|Kn. religion +11|Spellcraft +10
Special:
Fast Healing 8|Heavenly Fire (Sp) (1d4 +1, 11/11x/day)|Touch of Good (Sp) 4/4xday|Channel Energy 1d6 (Will DC 20) 11/11x/day
Vitals:
HP 70/70|AC 20 (12 T, 20 FF)|F: +11, R: +11, W: +11|Resist Ne 10, Ac 5, Co 15, El 15|Init. +6|BAB +3 CMB +9 CMD 21
Xantor Orphabielson wrote:
I 'focused houred' the last two weeks for nothing. I'm getting sleep.

If I notice significant activity tonight, I WILL BE on for next week.


I totally get it! I plan on being on tonight. We will get in the groove next week unless more players say: "Hell Yeah!!!"

LOL!


"Hell Yeah!"


CG outsider Aura (10',+1 morale vs fear) HP 23/23_AC 18_T 14_FF 15_DV 60'_Per +6 (+7)_Init +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30'; Planar Empathy +6(+2); FE +2; PB +0; S 11 D 16 Co 16 I 14 W 12 Ch 19
Lang/Sk/Sp/Atks:
Celestial, Giant, Gnome,Iblydosian,Sylvan,Taldane Bluff+ 8 Dip +5 DD +11 HA +8 K(his) +4 K(rel) +2 Lin +7 L(Desna) +6 L(Eye-Abendego) +6 L(Hero-god) +6 L(Nirvana) +6 Per +6 (+7 traps) SM +6 SoH +5 Spc +7 Stealth +7 L(Storm Giant)+6 Sur +1 (+1 Track;+5 vs getting lost) Swim+4 UMD+9; starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B); True Strike 1/day
1st(2/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-)

checking in...


Well... it's hard to punch through with only one player.

Oh I should make a discord channel!!!


Pretty sure we are missing Bengi.


Female Ganzi
Vitals:
HP 22/22; AC 22, FF 21, T 11, CMD 17, CMB +5; F +11, R +8, W +11 (+2 vs Polymorph); Perception +3, Init +1, Speed 30 (20)
Paladin 2
Skills:
Acrobatics -5 (-3 to balance, -9 to jump), Bluff +3, Diplomacy +10, Disguise +0, Knowledge (nobility) +5, Knowledge (religion) +5, Profession (soldier) +8, Ride +0, Sense Motive +5, Survival +5

It's a getting use to thing


Preacherelius wrote:

@GM: Which method of initiative are you using for the campaign?

blocks of PCs/allies then blocks of foes, etc. or indidividual posting from us in the order of intiative you rolled for us?

For the current combat:

26 Xantor
19 Preacherelius
16 maggots
12 Sylvara
10 Bengi
9 skeleton
6 Guriok
4 Fergus
4 Onyx
0 maggot

Can Preacherelius post before Xantor posts (as the two of them are in a PC block within the initiative order), or does he have to wait until Xantor has posted his turn?

I am good with what you guys prefer. Though my method is everyone posts individually whenever possible. Once all have posted I do a recap and we move forward. I feel it is most realistic and moves the game forward the fastest.


Sylvara "Silver Flame" wrote:
It's a getting use to thing

You mean getting used to the hour party time?


We took care of the maggots so they are dieing and out of init.

26 Xantor
19 Preacherelius
12 Sylvara
10 Bengi

9 skeleton

6 Guriok
4 Fergus
4 Onyx

Benji is going to 5 foot step back... and shoot.

Xantor moves in and attacks with the rest of you.

Making educated guesses and moving people into combat.

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