000dafi03
|
After you all exit the demiplane, a six-armed, snake-bodied, feminine creature teleports in front of you. "My master demands you give me the Torc! Give it to me or die!"
I'm assuming you're not giving it away so;
Aurelia Crimson: 1d20 + 15 ⇒ (4) + 15 = 19
Flint Firetoe: 1d20 + 28 ⇒ (5) + 28 = 33
Gaius Plinius Secundus: 1d20 + 13 ⇒ (17) + 13 = 30
The Great Rinaldo: 1d20 + 16 ⇒ (15) + 16 = 31
Messa Flutterfoot: 1d20 + 6 ⇒ (9) + 6 = 15
Tuwo: 1d20 + 12 ⇒ (8) + 12 = 20
enemy: 1d20 + 4 ⇒ (19) + 4 = 23
MarilithCR 17
XP 102,400
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +4;
Senses darkvision 60 ft., trueseeing; Perception +31
Aura unholy aura (DC 25)
DEFENSE
AC 32, touch 17, flat-footed 28 (+4 deflection, +4 Dex, +15 natural, –1 size)
hp 264 (16d10+176)
Fort +25, Ref +18, Will +13
DR 10/cold iron and good; Immune electricity and poison; Resist acid 10, cold 10, fire 10; SR 28
Initiative Order, Bold May Go!
Map Slide
Flint
Rinaldo
Gaius
Enemy
Tuwo
Aurelia
Messa
The Great Rinaldo
|
Planes: 1d20 + 9 ⇒ (7) + 9 = 16
"We went to a lot of trouble for this thing. I'm going to say 'No'. Pathfinders! Attack!""
Swift action to Challenge. Move action to Inspire Courage. Standard action to cast Shadowbard, who immediately begins performing Bladethirst on Flint (to grant an extra +1 and Shocking Burst). 5' step so that I threaten with my sword.
Shocking Burst (+2) +1d6 electrical damage, additional +1d10 per crit multipier on critical
Inspire Courage - All allies who perceive my performance gain +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Discordant Voice - If you are within 30' of me and affected by my current performance, do an additional 1d6 sonic damage on each attack. If using a ranged attack, the target must also be within 30' of me.
Order of the Dragon Challenge - All allies gain +2 circumstance bonus to attack the target of my challenge while I threaten them
Flint Firetoe
|
Flint looks at the snake-like creature attempting to identify it from his studies.
K-Planes,Heroism,Boon 1/adventure: 1d20 + 22 + 2 + 2 ⇒ (17) + 22 + 2 + 2 = 43
"A Marilith. How interesting."
He nods to the bard in appreciation. He clicks his boots together for a touch of speed. He calls out the Marilith as an opponent of Irori.
Then the arrows fly.
Attack 1,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 25 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (17) + 25 + 2 + 1 + 2 + 3 + 2 + 1 = 53
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (7) + 20 + 2 + 3 + (4, 4) + 2 + (1) = 43
Attack 2,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 25 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (17) + 25 + 2 + 1 + 2 + 3 + 2 + 1 = 53
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (7) + 20 + 2 + 3 + (6, 2) + 2 + (6) = 48
Attack 3,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 25 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (4) + 25 + 2 + 1 + 2 + 3 + 2 + 1 = 40
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (3) + 20 + 2 + 3 + (1, 2) + 2 + (5) = 38
Attack 4,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 25 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (5) + 25 + 2 + 1 + 2 + 3 + 2 + 1 = 41
(Attack roll should be at -5 so total of 36 which still hits.)
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (5) + 20 + 2 + 3 + (4, 6) + 2 + (6) = 48
Attack 5,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 20 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (19) + 20 + 2 + 1 + 2 + 3 + 2 + 1 = 50
Possible Crit.
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (6) + 20 + 2 + 3 + (3, 2) + 2 + (5) = 43
Crit Confirm Roll (Attack 5)
Attack 5,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 1d20 + 20 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (12) + 20 + 2 + 1 + 2 + 3 + 2 + 1 = 43
Extra Crit Damage
Damage,Good Hope,Bard Song: 2d8 + 38 + 4 + 6 ⇒ (3, 3) + 38 + 4 + 6 = 54
Attack 6,Perfect Strike,Good Hope,Haste,Bane,Bard Song,Challenge, Blade Thirst, Clustered Shots: 2d20 + 15 + 2 + 1 + 2 + 3 + 2 + 1 ⇒ (4, 12) + 15 + 2 + 1 + 2 + 3 + 2 + 1 = 42
Dice Roll 38
Damage,Good Hope,Bard Song,Bane,Discordant Voice(Sonic): 1d8 + 20 + 2 + 3 + 2d6 + 2 + 1d6 ⇒ (8) + 20 + 2 + 3 + (3, 5) + 2 + (5) = 48
Demons are immune to electricity. So no extra damage from Shocking Burst.
Aurelia Crimson
|
Battle Royale! Win Initiative and win it all!
The Great Rinaldo
|
Demons are immune to electricity. So no extra damage from Shocking Burst.
Yeah, I knew it was a marelith, but sadly Rinaldo didn't, so I went with his usual choice. ;-)
000dafi03
|
The arrows easily take down the Marilith before it can react at all.
You return to the Grand Lodge in Absalom with the Torc in hand. For the time, it is placed in the Dark Archive vault until such a time that it is needed.
And that is the end of the Witchwar Legacy. You can tell it was not written with this level of party strength in mind.
000dafi03
|
***Optional Encounter Triggered***
***System Warning: Mythic Power Level Detected***
***Proceed With Extreme Caution***
***Alert: Timeline Alteration. Consequences have been disabled.***
The moment you turn over the Torc, time freezes, then slowly starts to turn backwards. You watch as the Torc returns to you, then as you return to the Veil of Frozen Tears. You find yourselves standing over the defeated Marilith once again.
Aurelia Crimson: 1d20 + 15 ⇒ (5) + 15 = 20
Flint Firetoe: 1d20 + 28 ⇒ (6) + 28 = 34
Gaius Plinius Secundus: 1d20 + 13 ⇒ (16) + 13 = 29
The Great Rinaldo: 1d20 + 16 ⇒ (11) + 16 = 27
Messa Flutterfoot: 1d20 + 6 ⇒ (5) + 6 = 11
Tuwo: 1d20 + 12 ⇒ (7) + 12 = 19
Baba Yaga: 1d20 + 19 + 1d12 ⇒ (14) + 19 + (10) = 43
Assume all your buffs are up and you are fully rested.
You hear a voice emanating from all around you, "No, no, no! Freeing my dragon!? Stealing my Torc!? Loopholing my guardian curse!? We can't have that!"
She eyes Tuwo and Flint, "You two!" she says cackling at Flint and Tuwo, "Your bows will be the end of you!"
Evil Eye Tuwo and Flint as a standard (no save due to mythic hexes this round), she then spends mythic power to take another standard action, hitting both of them with Death Curse (DC 37 fort or fatigued this round). Finally, she uses coupled arcana, spending mythic power to activate her mythic presence.
Everyone needs a DC 28 will save, a failure means your panicked for 1 minute. Success means you're shaken instead.
Initative Order, Bold May Go!
Map Slide
Baba Yaga
Flint, -4 to attacks, fort save
Gaius
Rinaldo
Aurelia
Tuwo, -4 to attacks, fort save
Messa
Aurelia Crimson
|
I assume that any tools available to our character in PFS are also available here. I'm going to use my Moment of Greatness boon, so for the next 3 rounds, I have mythic rank 1 (Archmage Path, Arcane Surge Arcana, Mythic Augment Summoning, 5 total mythic power).
Will save to start Will: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
Aurelia will expend one use of Mythic Power to cast Summon Monster VII as a swift action (Arcane Surge). This will create 1d3 + 1 ⇒ (1) + 1 = 2 Mythic Celestial Dire Tigers who will appear next to the tiger companion. The tigers are mythic creatures for purposes of damage and DR, but don't actually have any mythic ranks.
Aurelia will then cast Haste on the party, including the summoned Tigers, and fly off to the side a bit and up 10ft.
The tigers will both smite Baba Yaga and attack (Pounce).
Blue:
Bite+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (19) + 20 + 2 + 2 + 1 = 44 for 2d6 + 8 + 2 + 14 ⇒ (4, 5) + 8 + 2 + 14 = 33
Haste Bite+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (1) + 20 + 2 + 2 + 1 = 26 for 2d6 + 8 + 2 + 14 ⇒ (1, 6) + 8 + 2 + 14 = 31
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (12) + 20 + 2 + 2 + 1 = 37 for 2d4 + 8 + 2 + 14 ⇒ (3, 2) + 8 + 2 + 14 = 29
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (9) + 20 + 2 + 2 + 1 = 34 for 2d4 + 8 + 2 + 14 ⇒ (3, 2) + 8 + 2 + 14 = 29
Rake:
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (1) + 20 + 2 + 2 + 1 = 26 for 2d4 + 8 + 2 + 14 ⇒ (4, 3) + 8 + 2 + 14 = 31
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (2) + 20 + 2 + 2 + 1 = 27 for 2d4 + 8 + 2 + 14 ⇒ (4, 3) + 8 + 2 + 14 = 31
Crit Confirmation on first Bite+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (6) + 20 + 2 + 2 + 1 = 31 for 2d6 + 8 + 2 + 14 ⇒ (2, 1) + 8 + 2 + 14 = 27
Yellow:
Bite+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (2) + 20 + 2 + 2 + 1 = 27 for 2d6 + 8 + 2 + 14 ⇒ (5, 2) + 8 + 2 + 14 = 31
Haste Bite+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (12) + 20 + 2 + 2 + 1 = 37 for 2d6 + 8 + 2 + 14 ⇒ (6, 6) + 8 + 2 + 14 = 36
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (16) + 20 + 2 + 2 + 1 = 41 for 2d4 + 8 + 2 + 14 ⇒ (4, 4) + 8 + 2 + 14 = 32
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (12) + 20 + 2 + 2 + 1 = 37 for 2d4 + 8 + 2 + 14 ⇒ (1, 4) + 8 + 2 + 14 = 29
Rake:
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (3) + 20 + 2 + 2 + 1 = 28 for 2d4 + 8 + 2 + 14 ⇒ (2, 2) + 8 + 2 + 14 = 28
Claw+Augment+Charge+Haste: 1d20 + 20 + 2 + 2 + 1 ⇒ (18) + 20 + 2 + 2 + 1 = 43 for 2d4 + 8 + 2 + 14 ⇒ (1, 3) + 8 + 2 + 14 = 28
Daosvaria Crimson
|
Daosvaria will fly up to be behind Baba Yaga, drawing the wand of Enervation from her Bandolier as she goes and will use it.
Assuming there is SR: 1d20 + 7 ⇒ (17) + 7 = 24
If that makes it
RT: 1d20 + 11 ⇒ (9) + 11 = 20 for 1d4 ⇒ 4 Negative Levels
Forgot the will save... Will: 1d20 + 11 ⇒ (15) + 11 = 26 Never mind, looks like Daosvaria is running away.
000dafi03
|
Thats a pretty neat trick and its pretty useful for this fight.
Unfortunately, Baba Yaga's AC is through the roof and all of the tigers' attacks miss. (for now, Rinaldo hasn't gone yet and his buffs might be enough)
Initiative Order, Bold May Go!
Map Slide
Baba Yaga
Flint, -4 to attacks, fort save
Gaius
Rinaldo
Aurelia
Tuwo, -4 to attacks, fort save
Messa
The Great Rinaldo
|
Rally Cry Intimidate Check: 1d20 + 30 ⇒ (8) + 30 = 38
"Fear not, Pathfinders! We shall overcome!"
Free action to maintain Rallying Cry. Standard action to cast Shadow Bard, which immediately begins Inspire Courage. Swift action to Challenge Baba Yaga. Move action to get behind the tigers and threaten Baba Yaga with lance. Draw lance as free action as part of movement.
Shadowbard Create a shadow clone that can use all of PC's performances without expending rounds of performance
Rallying Cry - Allies within 30' can use my Intimidate check as save vs Fear, and can use it to reroll a previously failed save
Discordant Voice - If you are within 30' of me and affected by my current performance, do an additional 1d6 sonic damage on each attack. If using a ranged attack, the target must also be within 30' of me.
Inspire Courage - All allies who perceive my performance gain +3 morale bonus on saving throws against charm and fear effects and a +3 competence bonus on attack and weapon damage rolls.
Order of the Dragon Challenge - All allies gain +2 circumstance bonus to attack the target of my challenge while I threaten them
Tuwo
|
No save on the -4 to attack. And unless she is cheating somehow Death Curse is a Will save on the first round. Fort saves come later if the will save fails. I guess we are also assuming the minutes per level buffs are going but not the rounds per level. So Good Hope yes, Haste no. Guess what boots I'm buying soon.
DC 28 save vs fear: 1d20 + 31 ⇒ (11) + 31 = 42
DC 37 will save vs Death Curse including Good Hope: 1d20 + 31 ⇒ (16) + 31 = 47
"Learn to let go."
Clustered Shots, Good Hope, Point Blank, Inspire, -4 from Evil Eye]
attack #1 using Perfect Strike: 3d20 + 33 ⇒ (10, 16, 11) + 33 = 70 [ooc]49
dmg: 1d8 + 27 ⇒ (2) + 27 = 29
holy?: 2d6 ⇒ (2, 5) = 7
sonic?: 1d6 ⇒ 4
attack #2: 1d20 + 33 ⇒ (15) + 33 = 48
dmg: 1d8 + 27 ⇒ (4) + 27 = 31
holy?: 2d6 ⇒ (4, 1) = 5
sonic?: 1d6 ⇒ 5
attack #3: 1d20 + 28 ⇒ (19) + 28 = 47
dmg: 1d8 + 27 ⇒ (6) + 27 = 33
holy?: 2d6 ⇒ (6, 3) = 9
sonic?: 1d6 ⇒ 6
attack #3 crit confirm: 1d20 + 28 ⇒ (5) + 28 = 33
extra dmg: 2d8 + 54 ⇒ (6, 5) + 54 = 65
attack #4: 1d20 + 28 ⇒ (14) + 28 = 42
dmg: 1d8 + 27 ⇒ (1) + 27 = 28
holy?: 2d6 ⇒ (6, 3) = 9
sonic?: 1d6 ⇒ 5
attack #5: 1d20 + 23 ⇒ (10) + 23 = 33
dmg: 1d8 + 27 ⇒ (4) + 27 = 31
holy?: 2d6 ⇒ (5, 4) = 9
sonic?: 1d6 ⇒ 6
ki strike: 1d20 + 33 ⇒ (7) + 33 = 40
dmg: 1d8 + 27 ⇒ (4) + 27 = 31
holy?: 2d6 ⇒ (3, 4) = 7
sonic?: 1d6 ⇒ 5
The Great Rinaldo
|
Note that everyone within 30' of Rinaldo has just made a 38 on their save vs fear, so no one needs to roll it unless they really want to. ;-)
000dafi03
|
Oh yeah, I read the whole thing as a fort save. Your crazy high save bonuses might be very beneficial. You might be able to outlast her spell slots.
Aurelia Crimson
|
If I've got a mythic tier, then so should Daosvaria as my Familiar. She's got my hit dice/levels, so then she's only shaken on the fail against the Mythic Presence, not panicked, and her attempt to level drain Baba Yaga should go off as normal.
@Tuwo, Aurelia cast Haste on the party on her first turn.
Tuwo
|
haste attack: 1d20 + 33 + 1 ⇒ (10) + 33 + 1 = 44
dmg: 1d8 + 27 ⇒ (8) + 27 = 35
holy?: 2d6 ⇒ (6, 1) = 7
sonic?: 1d6 ⇒ 1
Flint Firetoe
|
Flint tries to resist the Death Curse.
Will,Good Hope,Shake it off,Hex Adept: 1d20 + 29 + 2 + 4 + 1 ⇒ (18) + 29 + 2 + 4 + 1 = 54
He then focuses on taking down the witch. He calls her out for destruction (Bane).
As we are allowed to pre-buff I am going to assume the Divine Favor, Fallback Strategy and Gravity Bow are up.
He will not be using Deadly Aim! He might miss. Clustered Shot as always.
Attack 1,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 2d20 + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (4, 19) + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 59
55 to hit and 40 to confirm (this is probably not enough to confirm!).
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (4, 5) + 12 + 2 + 3 + 3 + (4, 1) + 2 + (5) = 41
Attack 2,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (12) + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 48
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (3, 1) + 12 + 2 + 3 + 3 + (1, 4) + 2 + (6) = 37
Attack 3,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (15) + 29 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 51
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (2, 4) + 12 + 2 + 3 + 3 + (3, 4) + 2 + (6) = 41
Attack 4,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (13) + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 44
Using Fallback Strategy to reroll attack 4!
Attack 4,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (7) + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 38
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (2, 3) + 12 + 2 + 3 + 3 + (4, 4) + 2 + (6) = 41
Attack 5,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (16) + 24 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 47
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (1, 5) + 12 + 2 + 3 + 3 + (4, 3) + 2 + (5) = 40
Attack 6,Good Hope,Divine Favor,Haste,Bard Song,Order,Bane,Penalties (Shaken + -4 penalty to attack from Hex),Perfect Strike: 1d20 + 19 + 2 + 3 + 1 + 3 + 2 + 2 - 6 ⇒ (17) + 19 + 2 + 3 + 1 + 3 + 2 + 2 - 6 = 43
Damage,Gravity Bow,Good Hope,Divine Favor,Bard Song,Bane, Discordant Voice: 2d6 + 12 + 2 + 3 + 3 + 2d6 + 2 + 1d6 ⇒ (3, 4) + 12 + 2 + 3 + 3 + (6, 3) + 2 + (2) = 40
Perfect Strike is on the first attack only. The rolls are good but simply labelled incorrectly on attacks 2-6 so no adjustments are needed.
000dafi03
|
Two of Flint's arrows manage to actually hit and harm the powerful witch!
Rinaldo does a bunch of crazy bard stuff that gives you a small edge in this fight!
Aurelia summons dire tigers, but Baba Yaga casually ignores them. Her familiar rally's with Rinaldo's help and fires its wand, but it fizzles mid-air. (He did not beat her SR, hit her touch AC, and she is immune to energy drain)
All of Tuwo's arrows are deflected by Baba Yaga's magical barriers (just missed her AC, without that evil eye, you would have hit).
Initiative Order, Bold May Go!
Map Slide
Baba Yaga, -79
Flint, -4 to attacks
Gaius
Rinaldo
Aurelia
Tuwo, -4 to attacks
Messa
Messa Flutterfoot
|
Messa takes a 5 foot step to make sure everyone is in range, then casts Hunter's Blessing, designating the current terrain and target for the bonus. +2 sacred bonus attack and damage rolls and bluff, stealth, and sense motive checks, +4 on Perception and survival checks.
Move action to designate Baba Yaga as the chosen target for Freebooters Bane: +1 untyped bonus on attack and damage.
That balances out 3 of the -4 at least.
Gaius Plinius Secundus
|
Gaius bows politely to the Great Crone, then casts Particulate Form upon the party, followed by Quickened Blessing of Fervor upon the party.
Cleric Haste, I can at least provide ;-)
Aurelia Crimson
|
Gaius bows politely to the Great Crone, then casts Particulate Form upon the party, followed by Quickened Blessing of Fervor upon the party.
Cleric Haste, I can at least provide ;-)
I did already cast Haste on my turn if you want to do some other quickened spell
Tuwo
|
Blessing of Fervor can provide an untyped +2 to attack rolls. Though it overrides Haste rather then combining so effectively +1.
000dafi03
|
Messa does a bunch of buffing of the party and Gaius gives everyone more power.
Baba Yaga's wounds from your arrows close up as she magically begins healing. She frowns as she looks at the arrows sticking out of her, "Bah, fine, get lost!" she says, waving her hand at Flint.
Baba Yaga casts maze on Flint.
"Have you ever had a nightmare...that your bow tried to garrote you!" she cackles at Tuwo. Quickened phantasmal killer, will save then fort.
Finally, she uses mythic power to activate slumber on Rinaldo. "Must be a lullaby." No save this round, you're asleep.
Flint and Tuwo can now make saves vs evil eye to reduce its duration.
Initiative Order, Bold May Go!
Map Slide
Baba Yaga, -59
Flint, -4 to attacks, mazed
Gaius
Rinaldo
Aurelia
Tuwo, -4 to attacks
Messa
Hasted, Blessing of Fervour, Particulate Form, Hunter's Blessing, Freebooter's Bane, Good Hope, Bard Song, Discordant Voice
Tuwo
|
DC ? Will vs Phantasmal Killer: 1d20 + 31 ⇒ (6) + 31 = 37
folio reroll: 1d20 + 31 ⇒ (12) + 31 = 43
"Nothing in your power can match my nightmares."
Clustered Shots Including extra attack from Haste, +2 to hit and AC from Blessing of Fervor, +2 to hit and damage from Hunter's Blessing, +1 to hit and damage from Freebooter's Bane, +2 to hit and damage from Good Hope, +3 to hit and damage from Inspire Courage, +1 to hit and damage from point blank shot.
attack #1 perfect strike: 3d20 + 40 ⇒ (6, 17, 20) + 40 = 83
dmg: 1d8 + 30 ⇒ (1) + 30 = 31
holy?: 2d6 ⇒ (6, 4) = 10
sonic: 1d6 ⇒ 3
57 to confirm
extra dmg: 2d8 + 60 ⇒ (1, 6) + 60 = 67
attack #2: 1d20 + 40 ⇒ (20) + 40 = 60
dmg: 1d8 + 30 ⇒ (5) + 30 = 35
holy?: 2d6 ⇒ (4, 4) = 8
sonic: 1d6 ⇒ 2
attack #2 crit confirm: 1d20 + 40 ⇒ (12) + 40 = 52
extra dmg: 2d8 + 60 ⇒ (4, 1) + 60 = 65
Haste attack: 1d20 + 40 ⇒ (2) + 40 = 42
dmg: 1d8 + 30 ⇒ (1) + 30 = 31
holy?: 2d6 ⇒ (4, 4) = 8
sonic: 1d6 ⇒ 2
attack #3: 1d20 + 35 ⇒ (17) + 35 = 52
dmg: 1d8 + 30 ⇒ (5) + 30 = 35
holy?: 2d6 ⇒ (4, 1) = 5
sonic: 1d6 ⇒ 2
attack #4: 1d20 + 35 ⇒ (15) + 35 = 50
dmg: 1d8 + 30 ⇒ (7) + 30 = 37
holy?: 2d6 ⇒ (1, 5) = 6
sonic: 1d6 ⇒ 1
attack #5: 1d20 + 30 ⇒ (12) + 30 = 42
dmg: 1d8 + 30 ⇒ (5) + 30 = 35
holy?: 2d6 ⇒ (4, 6) = 10
sonic: 1d6 ⇒ 1
ki strike: 1d20 + 40 ⇒ (8) + 40 = 48
dmg: 1d8 + 30 ⇒ (2) + 30 = 32
holy?: 2d6 ⇒ (6, 1) = 7
sonic: 1d6 ⇒ 1
Flint Firetoe
|
Flint attempts to find his way out the Maze.
Int check,Luckstone,Fate Favored,Good Hope: 1d20 + 1 + 1 + 1 + 2 ⇒ (12) + 1 + 1 + 1 + 2 = 17
Shirt Reroll :
Int check,Luckstone,Fate Favored,Good Hope: 1d20 + 1 + 1 + 1 + 2 ⇒ (11) + 1 + 1 + 1 + 2 = 16
Despite his best efforts he remains stuck in the maze this round.
He attempts to shake off the effects of the Hex.
Will Save,Good Hope,Hex Adept: 1d20 + 29 + 2 + 1 ⇒ (4) + 29 + 2 + 1 = 36
Tuwo
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forgot will save vs Evil Eye: 1d20 + 31 ⇒ (15) + 31 = 46
Aurelia Crimson
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Blue tiger will take a 5ft step, so they can flank Baba Yaga, then the Tigers will both full attack.
Copied from the Tuwo's list, though I'm not positive the Tigers got all of these bonuses.
Including extra attack from Haste, +2 to hit and damage from Augment Summons, +14 to damage from Smite (HD), +2 to hit and AC from Blessing of Fervor, +2 to hit and damage from Hunter's Blessing, +1 to hit and damage from Freebooter's Bane, +2 to hit and damage from Good Hope, +3 to hit and damage from Inspire Courage and 1d6 damage from Discordant Voice.
Blue:
Bite: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (2) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 34 for 2d6 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (2, 1) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (2) = 37
Haste Bite: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (16) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 48 for 2d6 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (5, 5) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (4) = 46
Claw: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (10) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 42 for 2d4 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (1, 1) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (2) = 36
Claw: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (20) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 52 for 2d4 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (3, 3) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (5) = 43
Claw confirmation: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (13) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 45 for 2d4 + 8 + 2 + 14 + 2 + 1 + 2 + 3 ⇒ (3, 1) + 8 + 2 + 14 + 2 + 1 + 2 + 3 = 36
Grab attempt on the Claw: 1d20 + 23 + 2 + 2 + 2 + 1 + 2 + 3 ⇒ (7) + 23 + 2 + 2 + 2 + 1 + 2 + 3 = 42
I think you mentioned she has a ring of freedom of movement, so this doesn't matter?
Yellow:
Bite: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (7) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 39 for 2d6 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (2, 4) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (5) = 43
Haste Bite: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (8) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 40 for 2d6 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (3, 4) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (6) = 45
Claw: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (5) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 37 for 2d4 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (1, 3) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (1) = 37
Claw: 1d20 + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 ⇒ (11) + 18 + 2 + 2 + 2 + 1 + 2 + 3 + 2 = 43 for 2d4 + 8 + 2 + 14 + 2 + 1 + 2 + 3 + 1d6 ⇒ (2, 1) + 8 + 2 + 14 + 2 + 1 + 2 + 3 + (1) = 36
All that, and there is one claw that lands for a total of 43 damage.
Aurelia will cast Dispel Magic, then expend Mythic power for Arcane Surge Dispel Magic, both targeting Baba Yaga, and spending an arcane pool point on each for +2 to her caster level.
Caster Level check for Dispel Magic: 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35
Caster Level check for Dispel Magic: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
well, one might work if she didn't take the ability that adds her mythic tier to her caster level vs dispel.
[ooc]I realized I forgot to select a path ability for her - she will take Flexible Counterspell. If Baba Yaga attempts to Maze anyone else or cast any save or die spells, Aurelia will expend the immediate action, mythic power and spell slot and attempt to counter.
Daosvaria Crimson
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Daosvaria will fly to a position where she can get only Baba Yaga in her cone and will breathe acid.
DC17 Reflex Save vs Acid: 2d6 ⇒ (1, 3) = 4, recharges in rounds: 1d4 ⇒ 4
000dafi03
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Flint remains locked in a maze of the mind
Rinaldo passes out for a turn
Aurelia, are you targeting any spells specifically?
Tuwo fires a handful of arrows into Baba Yaga and many of them hit home, dealing massive damage to her, but not felling her yet.
A tiny dragon tries to blast Baba with an acid breath.
reflex save: 1d20 + 27 ⇒ (7) + 27 = 34
but she entirely ignores the acid as it magically misses her
Initiative Order, Bold May Go!
Map Slide
Baba Yaga, -345
Flint, mazed
Gaius
Rinaldo, sleeping
Aurelia
Tuwo
Messa
Gaius Plinius Secundus
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Gaius delays until immediately after Baba Yaga, then casts Quickened Air Walk and Source Severance(Arcane) upon Sir Ambrose, who walks over to directly above Baba Yaga (to prevent her 5' stepping out of the effect).
Say goodbye to all of your class abilities and spells, including any buffs that she has cast ;-)
The Great Rinaldo
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Isn't that going to make the summoned tigers disappear, and stop all of Rinaldo's current buffs?
Aurelia Crimson
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Isn't that going to make the summoned tigers disappear, and stop all of Rinaldo's current buffs?
Will actually just suppress them. Seems a worthwhile trade-off to me, her spells are much more powerful than anything else we have. Though keep in mind that I won't actually be able to do anything at all to her at that point.
The Great Rinaldo
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Still, I'd feel awfully exposed with no magic running and asleep right next to her...
000dafi03
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While we wait for messa, can you confirm what you mean by delaying until after her? Are you waiting for her to take another turn before you do this?
The Great Rinaldo
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Would it turn off Slumber hex? Hexes aren't spells.
Messa asked me to post on her behalf: Since Rinaldo is asleep but Colwyn is not, she will command Colwyn to come back to her, then will wake Rinaldo up when he gets there (unless he doesn't for some reason). Rinaldo is in a military saddle, so would not have fallen out when he fell asleep, though he would have dropped his lance.
Gaius Plinius Secundus
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@Rinaldo:The spell description (which I linked above) states that it turns off 'spells of the chosen type and supernatural and spell-like class abilities from classes that grant spellcasting of the selected type', so yes, it should.
The Great Rinaldo
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Ah, I missed the supernatural part.
With Messa getting me pulled out of harm's way, I'll still be asleep, but not in harm's way. She can hopefully wake me up and get me back in action.
Aurelia Crimson
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Other option I considered is sending Daosvaria at you with a claw. You auto-wake up on taking damage, and she doesn't do too much.
000dafi03
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Some of Baba Yaga's massive wounds begin to knit, but it seems like an uphill battle with the sheer volume of arrows.
"This game has gone on long enough..." she says as she opens her mouth to let loose a bone-chilling scream.
Everyone and everything needs a fort save against wail of the banshee. Failure is 200 damage.
Her next actions are based on your fort saves
FORT SAVES FOR EVERYONE
Initiative Order, Bold May Go!
Map Slide
Baba Yaga, -325
Flint, mazed
Gaius
Rinaldo, sleeping
Aurelia
Tuwo
Messa
Tuwo
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Oddly Clear Ear has no penalty vs sonic effects.
fort save including Good Hope: 1d20 + 24 + 2 ⇒ (19) + 24 + 2 = 45
Tuwo will hold off on the taunting until he sees how his allies fared.
Flint Firetoe
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Flint is protected by the unearthly howl due to extra-planar shenanigans.
I am posting Flint's actions early and they will happen after Baba Yaga's turn. I am now fighting for the computer constantly with my son who needs it for school due to lock-down. Clearly I allow him to win that fight. ;)
Flint attempts again to navigate the maze unaware of the deadly peril that his companions are now facing.
Int check,Good Hope,Luck Stone and Fate Favored: 1d20 + 1 + 2 + 2 ⇒ (20) + 1 + 2 + 2 = 25
With a bit of luck he is finally able to escape. He activates his Judgement (Saves,AC) awaiting another beat down from the mighty witch.
Aurelia Crimson
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Fort: 1d20 + 15 ⇒ (3) + 15 = 18
Fort reroll with stars and mythic surge: 1d20 + 15 + 1d6 + 4 ⇒ (10) + 15 + (6) + 4 = 35
Might make it with the second roll.
The Great Rinaldo
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Fort: 1d20 + 14 ⇒ (20) + 14 = 34 What a time for Nat 20 ...
Colwyn Fort: 1d20 + 15 ⇒ (19) + 15 = 34 You didn't list the DC, but that might actually make it.
The Shadowbard would still be performing Inspire Courage, so once Rinaldo is awake (assuming he wakes up), he would cast Virtuoso Performance and start both Inspire Greatness on Tuwo and one other person who is still alive and most likely to do damage, plus Bladethirst to add an additional +3 enhancement bonus on Tuwo's bow.
000dafi03
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I didn't reveal the DC on purpose so you wouldn't know if you should reroll or use other resources on the saving throw.
Gaius, Archibald, Aurelia, and Colwyn all suddenly drop dead from the terrible scream.
"Well that wasn't interesting at all. The guy with the arrows is still alive!" she says slightly frustrated, "And great, the mazed one found the way out as well..."
She then casts quickened Blindness on Tuwo (another fort save).
Initiative Order, Bold May Go!
Map Slide
Baba Yaga, -325
Flint
Rinaldo, sleeping
Tuwo, fort save vs blindness (DC 34)
Messa, fort save
Tuwo
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What buffs are still active?
fort save including good hope: 1d20 + 26 ⇒ (11) + 26 = 37
The Great Rinaldo
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Rolling for Messa since she's been busy and this is just for grins:
Messa Fort + Good Hope: 1d20 + 23 ⇒ (12) + 23 = 35
That's the same as Aurelia, so ... nope.
Unless Rinaldo wakes up as his mount dies underneath him, I won't be able to give you anything else. If he does, then you'll get the benefit of the additional performances I was going to start, and potentially a Saving Finale reroll on the blindness save.
EDIT: Twice a day Messa gets to roll twice on saving throw from Luck domain. Try again: 1d20 + 23 ⇒ (14) + 23 = 37 Maybe?
000dafi03
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Messa survives the spell with her reroll. I'd say you wake up from the fall since its pretty easy to wake people up to begin with