Wrath of the Righteous, Knights of the Black Blades!

Game Master BloodWolven

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Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Hi everyone! This is my monk. There's still a detail or two to finish, but the character is pretty much good to go.

Is anyone in our team able to cast Mage Armor from a wand?


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Preacherelius can cast the psychic version of Mage Armor from a wand.

@GM Wolf: Can we spend our starting money for partially charged wands (with any number of charges remaining) to represent having being adventurers already that have used any amount of charges from the wands?

I am still working on modifying Preachereliuss to align with the character creation for this campaign.

I am starting with 2 levels of spiritualist. I might work in 4 levels of the planar scout ranger during his level progression. Starting with 2 levels in spiritualist will allow him to cast mending on his nonmagical cold iron starknife (which is 1.5 lbs for being a small starknife) in addition to being able to mend his daggers (and for others in the group, any nonmagical weapons wearing no more than 2 lbs (at campaign start), and magic weapons (same weight limit) no higher than caster level 2nd (at campaign start).

I will probably level up only in spiritualist until at least 6th level, so he gains the ability to spirit call once per day (to swap out the current manifested phantom to another that might be a better one to have manifested for the current circumstances our group is in at the time...as well as having a 'back-up daily phantom' should the first one get sent back to the ethereal plane.

For the longer-lived race memnbers of our group that were alive before the Age of Lost Omens began, do any of you want to include being in Iblydos at some point and might know one or more of the three phantoms (while they were still alive) that died the day Ousmarika destroyed Preacherelius' home city of Liachora?

The myth-speaking that Preacherelius received (prior to the Age of Lost Omens beginning) was "The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired."

The three phantoms that died the day Liachora was destroyed by Ousmarika are Irohmentingham (Preacherelius' maternal uncle), Callistra and Captain Fergus the Furious (a first-generation tiefling pirate captain that targeted slaver slips...with a preference for raiding Chelaxian slaver ships to increase the chances he might be able to slay more fiends).

Most of the links to Preacherelius' phantoms' profile pages have an 'in life' and 'how they died' type-up.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Hello hello,

I'm pretty close to done with Endellion now.

One thing about campaign traits. I'd think it's very unlikely Endellion would have any relatives in the party. If the idea is any characters with the same trait are linked and another character has Exposed to Awfulness, I'm fine with switching to a different trait. There are others that work just as well for her.

Chance Encounter and Child of the Crusades both work with only tiny modifications to her backstory. Since she's from Kyonin I'm already having to make little adjustments to the fluff for the traits to fit her background anyway.

Last thing for the moment. I don't know if I missed it, but I haven't seen anything about whether the possible Paladin gestalt is happening or not.

I like the idea, but Endellion's current alignment of CG and her worship of the Sovyrian Conclave aren't great matches for it. Yuelral does have Paladins, but their code is quite off-topic for this campaign. However I could make it work using the Grey Paladin archetype which allows a NG alignment.

An alternative (depending on final party composition) would be to switch Endellion for the other character I made but didn't choose in the end. A Human former Gray Maiden who's now in Mendev to make up for past bad things done. That one is a Fighter (no archetype) and would gestalt fantastically with Tortured Crusader Paladin.


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16

A tall powerfully-build handsome man walks up wearing high-quality breastplate armor with matching longsword and shield, a tabard of Iomedae blows in the wind. "So, hello."

"Most things about me are listed on my character page.
Endie was talking about gestalt choices sooo..I think my first choice would be an eldritch godling. Baring that, Sorcerer (Celestial Bloodline)"
.

Xantor looks back at the elven ranger, giving her a quick up-and-down.

Elven:
"Hey."


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

I have been busy posting in the recruitment thread for the past hour in response to a post Evindyl posted regarding campaign traits, and did not know TheWaskally had joined our group (instead of the other group, which educated guess would mean you would not have to lose some sleep. :)

I probably will not have Preacherelius updated fully until Sunday.

A definite answer regarding if our characters are gestalt characters or not (and any parameters regarding our choices for the class we can gestalt with) by this evening would be appreciated. I will pause my tweaking on Preacherelius until tomorrow morning to await the GM's final decision regarding the gestalt queries.

Going to update in recruitment thread, as we now have a double-up for the Touched by Divinity campaign trait (with different deities for each of the two PCs).


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16
Preacherelius wrote:
I have been busy posting in the recruitment thread for the past hour in response to a post Evindyl posted regarding campaign traits, and did not know TheWaskally had joined our group (instead of the other group, which educated guess would mean you would not have to lose some sleep. :)

Got invite from Wolf. So I joined.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

@TheWaskally: Cool. In case my last post came off as complaining, it was not.

@GM Wolf:

GM Wolf wrote:

Adjustment to Ability Score increases:

4th lvl: +1 to 1st ability score
6th lvl: total +2 to 1st ability score and +1 to 2nd ability score
8th lvl: total +3 to 1st ability score and total +2 to 2nd ability score, and +1 to 3rd ability score.
Etc.

Is the spoiler correct with regards to the ability score boosts we will get as we level up?

Ability Score Increase Plan:

4th: +1 to a
6th: +1 to a (total +2), +1 to b
8th: +1 to a (total +3), +1 to b (total +2), +1 to c
10th: +1 to a (total +4), +1 to b (total +3), +1 to c (total +2), +1 to d
12th: +1 to a (total +5), +1 to b (total +4), +1 to c (total +3), +1 to d (total +2), +1 to e
14th: +1 to a (total +6), +1 to b (total +5), +1 to c (total +4), +1 to d (total +3), +1 to e (total +2), +1 to f
16th: additional +1 to all ability scores
18th: additional +1 to all ability scores
20th: additional +1 to all ability scores

Are we going to be using the mythic rules like the AP was designed to make use of? If yes, are we ignoring the ability score increases from mythic tiers (which is +2 every second mythic tier) or using them in addition to the above non-mythic progression ability score bumps shown in the spoiler?


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Preacherelius is a (gnome) aasimar with the Immortal Spark variant racial trait. He is a (Priest of the Fallen) spiritualist. He will evenutally also become a (Planar Scout) ranger with the thrown weapon style, with evil outsiders as his favored enemy and Nirvana as his favored plane.

He grew up in Liachora in Iblydos. The aasimar bloodline of his ancestors who manifested the bloodline were (cervinal) idyllkin. Preacherelius manifested the aasimar bloodline slightly differently and did not gain the typical idyllkin racial traits.

Two of the phantoms he is able to manifest are fey (a brownie and a leprechaun) who died five or six centuries ago. Three of the phantoms he is able to manifest died the day the thalassic behemoth, Ousmariku, destroyed the city of Liachora. The other phantom he is able to manifest is a medusa who lived during the Age of Destiny.

Prologue 4565 to 4606:

Preacherelius was born on Jestercap (Lamashan 27) in 4565 AR in Iblydos and grew up in Liachora. His gnome parents were delighted to discover that a long-dormant aasimar bloodline on his father's side had manifested in Preacherelius.

Preacherelius grew up soaking up as much as he could about the various hero-gods of Iblydos, first from bedtime stories his parents told him, then from books about them. Every year growing up when his parents would ask him what he wanted for his birthday, his answer was always the same "A myth-speaking!"

Year after year instead of a myth-speaking, his parents gave him a dozen books chronicling the lives of past hero-gods. In the year 4585, Preacherelius' uncle Irohmentingham (his mother's brother) became a hero-god and became one of the hero-god protectors of Liachora. In the year 4605, for Preacherelius' 40th birthday, his parents surprised him by arranging a myth-speaking for him. The prophecy that Preacherelius received was as follows:

"The slayers shall become the slain. The slain shall become the slayers. Far from home. Home never far. More must fall before one can rise. A rift repaired."

Preacherelius, confused as to what his prophecy meant, started rereading his many books and new books to see if any of the past hero-gods had prophecies similar to his own. He wondered how one of his favorite hero-gods, Shimmerella (a brownie that had become a hero-god five centuries before he was born) would be able to solve the riddle of his myth-speaking. To his surprise what seemed like the ghost of Shimmerella appeared before him.

Shimmerella was the only phantom Preacherelius manifested for the first few months. Shimmerella wanted to visit "The City at the Center of the World" so Preacherelius booked passage to Absablom from Liachora.

During Preacherelius and Shimmerella's first day in Absalom they spent the day at the Grand Bazaar. Preacherelius was becoming more and more fascinated with various art pieces at different vendor tables, with each one making him remember bits of different dreams he had growing up. The common link between the items were they were all crafted by artisans who revere Desna. As he knew he had to be mindful of his budget, he resisted the ever-growing urge to purchase one of the Desna art pieces. When he came across a masterwork cold iron starknife that was crafted for smaller folk like himself, he could no longer resist the urge to buy one of the Desna-linked items. He and Shimmerella spent the majority of the daylight hours in the temple of Desna for the remainder of the week, learning as much as he could about Desna.

At the end of the first week they spent in Absalom, the god Aroden die.

After spending a few months in Absalom they booked passage back home. During the first day of their voyage home is when the thalassic behemoth, Ousmariku, devastated Liachora.

The ship Preacherelius was on altered its course and docked at Aelyosos. Preacherelius quickly discovered that his hero-god uncle was slain by Ousmariku. He frantically searched to see if his parents were among the refugees from Liachora. The information he had gathered suggested that his parents had traveled to the plane of Nirvana a few weeks after their son had left for Absalom.

When Preacherelius attempted to manifest Shimmerella during the first day after arriving back in Iblydos, instead of Shimmerella manifesting, he manifested his hero-god Uncle Iroh instead.

When he tried to manifest his uncle again the following day, another hero-god killed by Ousmariku manifested instead, Captain Fergus the Furious, a tiefling pirate captain that was an infamous fiend-slaying tidal hunter ranger who targeted slaver ships.

Trying again to manifest his uncle the following day, he instead manifested Callistria, a female Iblydosian human hero-god gladiator who died defending the people of Liachora from Ousmariku.

The next day he successfully manifested his uncle again. The next day he attempted to manifest Shimmerella and succeeded.

Shimmerella, saddened by the tragedy that had befallen her homeland told Preacherelius, "The tragedy sounds like it might be part of your prophecy, 'More must fall before one can rise'."

Preacherelius quoted another line of his prophecy, "Far from home. Home never far."

"Your parents could be considered home for you. The plane of Nirvana is far from here."

With that Preacherelius gathered up some coloured pebbles from the shores of Iblydos, took a few of his favorite books of hero-god chronicles and set off to find a way to the plane of Nirvana.

One day he tried to manifest another of his favorite hero-gods growing up, Philup 'Buckets' O'Gold, a leprechaun hero-god who was a friend of Shimmerella during her life, and to his delight he succeeded. After sharing the exciting news with Shimmerella the next day, Preacherelius asked her if there was a hero-god she was fascinated with when she was growing up. She smiled with glee and answered, "Maiden Medusa!"

Prologue 4606 to just before the campaign begins - read to see how you were fighting demons in Preacherelius's prophetic? dreams:

Preacherelius made the adventurous journey to the plane of Nirvana. After reaching Nirvana, they spent a few years searching until they found Preacherelius' parents. During a few weeks of happy reunion, they debated what the rift of his prophecy could mean, thinking it might refer to the Eye of Abendego or the Worldwound.

"We are not heading back with you, son," Preacherelius' father told him, "Your mother and I are staying in Nirvana."

"Home never far could mean the hero-gods you can manifest," his mother told him.

"Maybe those pretty rocks from the beach!" Shimmerella shouted, "So pretty! Can I paint them? Please, please, can I?"

After conferring with each of the phantoms he is capable of manifesting, the vote was to try closing the rift that is the Eye of Abendego. The votes were as follows:

Shimmerella: "There are cyclops in the Shackles!" (Eye of Abendego)

Philup 'Buckets' O'Gold: "Pirates have treasure!" (Eye of Abendego)

Captain Fergus the Furious: "Fiends aplenty for me to slay!" (Worldwound)

Callistria: "The Shackles are more like home and are not land-locked." (Eye of Abendego)

Irohmentingham (His Uncle Iroh): "Callistria makes a good point." (Eye of Abendego)

Maiden Medusa: See seethes with anger, not indicating a preference.

After nearly a century adventuring in the Shackles with no luck sealing the elemental rift of the Eye, for six nights in a row, Preacherelius started to have various dreams of his phantom companions fighting demons in a place that was definitely not the Shackles. Captain Fergus living up to his moniker of the Furious slaying multiple fiends; Maiden Medusa raining missiles of magic down upon a huge demon that an unarmored male orc was fighting fighting with his bare hands (Guriok); Philup laughing as he stole a wand hanging from the waist of a demon; Shimmerella depantsing a tiefling, Callistria fighting beside an aasimar he does not recognize (Xantor Orphabielson); his Uncle Iroh healing an elven woman he does not recognize (Endellion Morgethai).

When he discussed his dreams individually with each of the phantoms, most suggested that they were signs that the Eye of Abendego was not the rift from his myth-speaking. Maiden Medusa simply seethed, as usual. Captain Fergus gritted his teeth and uttered, "It's about bloody time. Let's go slay a sh#tload of demons!"


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Preacherelius wrote:


Are we going to be using the mythic rules like the AP was designed to make use of? If yes, are we ignoring the ability score increases from mythic tiers (which is +2 every second mythic tier) or using them in addition to the above non-mythic progression ability score bumps shown in the spoiler?

Since there's a rapid ability score progression schedule given, my guess is mythic isn't going to be used. I've not played using the rules myself, but by reputation they're sort of a mess. After a couple of levels of mythic are added, it seems the players just romp through the rest of the campaign.

I haven't payed close attention, but over the years I don't recall mythic as originally intended getting used in WotR campaigns that have been listed here much at all. Usually it's either modified, like capped at three levels or so of mythic with a slower progression, or something else is substituted. Gestalt is pretty common, or very generous point buys, or bonus feats. Sometimes a couple of those in combination.

I have almost no experience playing past 10th level, so I don't have an opinion based on any first-hand knowledge. But it seems like most of the GMs who have ran WotR here feel like something extra for the characters is needed, but mythic is too much.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Preacherelius will be taking the Craft Magic Arms and Armor feat at 7th character level (so he will be able to imbue his MW cold iron starknife into a +1 returning cold iron starknife). The reason he is not taking the feat at 5th level is because 1) a common tactic he does with his starknife before that level is throwing it at a nearby foe, then using mage hand on the following round to get his starknife back in hand, and that spell does not work on magic items; and 2) the returning weapon quality is a CL 7th ability. I will keep Spellcraft ranks maxed out (from 7th level onwards) and Preacherelius will be happy to imbue his allies' arms and armor after he has imbued his starknife (provided of course the group/individual covers the monetary/crafting costs).

Number of magic item crafting requirements he can ignore (at each character level) by taking 10 on the Spellcraft to imbue/further imbuing magic armors, shields and weapons:

He will gain the Craft Magic Arms and Armor feat at 7th character level.

Character level 7 (caster level 7th): taking 10 = 21; He can ignore 1 crafting requirment for CL 7th magic items - making him capable of making his MW cold iron starknife into a +1 returning cold iron starknife); He can ignore up to 2 crafting requirements for CL 6th magic items; He can ignore up to 3 crafting requirements for CL 1st magic items.

Character level 8 (caster level 7th): taking 10 =22; He can ignore up to 2 crafting requirements for CL 7th magic items; He can ignore up to 3 crafting requirements for CL 2nd magic items)

Character level 9 (caster level 7th): He can ignore up to 3 crafting requirements for CL 3rd magic items.

Character level 10 (caster level 7th): He can ignore up to 3 crafting requirements for CL 4th magic items.

Character level 11 (caster level 7th): He can ignore up to 3 crafting requirements for CL 5th magic items)

Character level 12 (caster level 8th): taking 10 = 26; He can ignore up to 2 crafting requirements for CL 8th magic items. He can ignore up to 3 crafting requirements for CL 6th magic items; He can ignore up to 4 crafting requirements for CL 1st magic items.

Character level 13 (caster level 9th): increases the CL of magic items in the above entry by 1.

Character level 14 (caster level 10th, Int bonus increases by +1): taking 10 = 29; He can ignore up to 2 crafting requirements for CL 10th magic items; He can ignore up to 3 crafting requirements for CL 9th magic items; He can ignore up to 4 crafting requirements for CL 4th magic items.

Character level 15 (caster level 11th): increase CL of magic items in the above entry by 1.

Character level 16 (caster level 12th): increase CL of magic items in the above entry by 1.

Character level 17 (caster level 13th): increase CL of magic items in the above entry by 1.

Character level 18 (caster level 14th, Int bonus increases by +1): taking 10 = 34; He can ignore up to three crafting requirements of CL 14th magic items; He can ignore up to four crafting requirements of CL 9th magic items; He can ignore up to five crafting requirements of CL 4th magic items.

Character level 19 (caster level 15th): increase CL of magic items in the above entry by 1.

Character level 20 (caster level 16th): increase CL of magic items in the above entry by 1.


Our time schedules lined up, so it made sense to me.

Yes the ability score spoiler is accurate.

So who has what campaign trait?

I am open to grstalting if everyone is good with it.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

For the Wednesday night group:

Chance Encounter (associated mythic path: Trickster)

Child of the Crusade (assocoated mythic path: Marshal)

Exposed to Awfulness (associated mythic path: Guardian) (rdknight) [Endellion Morgethai] female elf (Tanglebriar Demonslayer/Transporter) ranger

Riftwarden Orphan (associated mythic path: Archmage)

Stolen Fury (associated mythic path: Champion) (Veniir)[Guriok] male half-orc (Windstep Master) unchained monk

Touched by Divinity Desna (associated mythic path: Hierophant) (GM_Drake) [Preacherelius] male (gnome) aasimar (Priest of the Fallen) spiritualist (Planar Scout) ranger

Touched by Divinity Iomedae (associated mythic path: Hierophant) (TheWaskally) [Xantor Orphabielson] oracle


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

If we're not using gestalt then this is my class level progression.

Character levels 1st to 7th: (Priest of the Fallen) spiritualist
Character levels 8th to 11th: (Planar Scout) ranger
Character levels 11th to 20th: (Priest of the Fallen) spiritualist

My vote is that we use gestalt.


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16

Yes to gestalt!

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I don't think it's a vote. GM decides and we follow.

Also, if no one in the group can cast Mage Armor from a wand, then I guess all my money will go to potions.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)
Guriok wrote:

I don't think it's a vote. GM decides and we follow.

Also, if no one in the group can cast Mage Armor from a wand, then I guess all my money will go to potions.

GM posted if we all want to use gestalt, then we will use gestalt, so the vote indicates clearly if each player is okay with us having gestalt characters, and it has to be an unamious 'yes' to gestalt by the players to cover the 'if we all'.

I think you might have misinterpreted my initial post on here. Preacherelius CAN cast mage armor from a wand, as it is on the spiritualist's spell list. If we are not using PFS rules regarding wands (which allows any type (arcane, divine, pyschic) caster cast a spell from a wand if the spell is on their own spell list, then Preacherelius would only be able to (100% of the time) be able to cast mage armor for a pyschic mage armor wand. He also has ranks in Use Magic Device maxed out (and will be keeping them maxed out as we level)....

Oops. It has been about a decade since I regularly ran/played PF1e (excluding starting to play it again on the boards here earlier this year). I remembered that PFS 1e simplified spell-storing magic items for ease of play [url=https://paizo.com/posts/gbin7mqa/favorites]. That was for spell completion items (scrolls). After I just reread the non-organized rules to refresh my knowledge, spell completion magic items (such as wands and staves) only requires the spell be on the character's spell list.

So Preacherelius can cast mage armor from any mage armor wands (and staves) regardless if an arcane, divine or pyschic caster created the item, without needing to use Use Magic Device to cast mage armor from a wand for Guriok.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Players' Votes regarding using Gestalt

(GM_Drake) [Preacherelius]: "My vote is that we use gestalt."
(TheWaskally) [Xantor Orphabielson]: "Yes to gestalt!"
(Veniir) [Guriok]: has not voted yet
(rdknight) Endellion Morgethai]" has not voted yet

No other player (aside the GM) has posted in our discussion thread yet.

Preacherelius becomes a much better striker against demons (and other evil outsiders) if he can gestalt (planar scout) ranger with (priest of the fallen) spiritualist.

Non-gestalt @ level 20: BAB +16 (extra +3 to attack/damage against evil outsiders).

Gestalt at level 20: BAB +20 (extra +15 to attack/damage against evil outsiders).

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Thanks Preach.

So my extra item is a partially used wand of Mage Armor.

I'm fine with Gestalt, but this will mean having to rethink some parts of the character.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

@Guriok: You're welcome. :)

@GM Wolf:

With Elephant in the Room removing Point-Blank Shot and subbing in Precise for feat prerequisites that normally have Point-Blank Shot as a prerequisite, do we also sub in Precise Shot on other lists, such as the feats listed in ranger combat style lists?

If not going with gestalt characters, Preacherelius' 1st level feat will be Martial Weapon Proficiency (thrown weapons) and taking Divine Fighting Technique (Desna) as his 3rd level feat.

If going with gestalt characters his 1st level feat will be Divine Fighting Technique (Desna) and will also begin play with Precise Shot as his bonus (Thrown Weapons) ranger combat style feat.

If not going with gestalt characters, when Preacherelius multiclasses into ranger at 8th level (which grants proficiency in all martial weapons), can he retrain Martial Weapon Proficiency feat to Precise Shot? If yes, he will take Quick Draw as the bonus ranger combat style feat at 9th level instead of taking Precise Shot for that bonus feat slot.

Updated gestalt player vote:

(GM_Drake) [Preacherelius]: "My vote is that we use gestalt."
(TheWaskally) [Xantor Orphabielson]: "Yes to gestalt!"
(Veniir) [Guriok]: "I'm fine with Gestalt, but this will mean having to rethink some parts of the character."
(rdknight) Endellion Morgethai]" has not voted yet

No other player (aside the GM) has posted in our discussion thread yet.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Preacherelius' feat plan if we are not using gestalt characters:

1st level: Martial Weapon Proficiency (thrown weapons) [@GM: can I retrain this to Precise Shot when he gains martial weapon proficiency when he multiclasses into ranger at 8th level and gains martial weapon proficiency from the ranger class? If yes, he will take Quick Draw as the bonus fighting style feat at 9th character level instead of Precise Shot).

3rd level: Divine Fighting Technique (Desna) (He uses his Charisma modifier for attack and damage bonuses with his starknife, instead of using Dex and Str).)

5th level: Dodge

7th level: Craft Magic Arms & Armor (First item he imbues with this feat will be his MW cold iron starknife, so he no longer has to cast mage hand to retrieve it from enemy spaces.)

9th level (Bonus Weapon Style [Thrown Weapon] feat): Precise Shot

9th level: Wind Stance

10th level (Bonus feat): Endurance

11th level: Weapon Focus (Thrown Weapons) (Prerequisite for Close-Quarters Thrower)

13th level: Close-Quarters Thrower

15th level: Rapid Shot (prerequisite for the advanced benefit of the Desna divine fighting technique)

17th level: Magic Trick (mage hand)

19th level: Magic Trick (shield)

Preacherelius' feat plan if we are using gestalt characters:

1st level: Divine Fighting Technique (Desna) (He uses his Charisma modifier for attack and damage bonuses with his starknife, instead of using Dex and Str).)

2nd level (Bonus Thrown Weapon] Combat Style feat): Precise Shot

3rd level (Bonus feat): Endurance

3rd level: Dodge

5th level: Craft Wand (Can craft replacement wands for Guriok and himself. His personal wands tend to be used by three of the phantoms: the brownie Shimmerella, the leprechaun Philip 'Buckets' O'Gold and Preacherelius's Uncle Iroh (Irohmentingham).)

6th level (Bonus Thrown Weapon] Combat Style feat): Close-Quarters Thrower

7th level: Craft Magic Arms & Armor (First item he imbues with this feat will be his MW cold iron starknife, so he no longer has to cast mage hand to retrieve it from enemy spaces.)

9th level: Wind Stance

10th level (Bonus Thrown Weapon] Combat Style feat): Pinpoint Targeting

11th level: Rapid Shot (prerequisite for the advanced benefit of the Desna divine fighting technique)

13th level: Lightning Stance

14 level (Bonus Thrown Weapon] Combat Style feat): Quick Draw (Can use the advanced Desna fighting technique in a round even if his starfknife was not already in hand, in addition to the normal benefits of being able to throw multiple thrown weapons in around if he does not use the advanced fighting technique.)

15th level:Magic Trick (mage hand)

17th level: Magic Trick (shield)

18th level (Bonus Thrown Weapon] Combat Style feat): Shot on the Run (For throwing one of his daggers while he is moving.)

19th level: Deft Hands (See the Magic Trick (Mage Hand) feat. Adds the ability to use Disable Device and Sleight of Hand from up to 145 feet away, 150 feet away at 20th level, by using a swift action beforehand to extend the range of Mage Hand. He keeps Sleight of Hand maxed out, but will probably only have 6 ranks in Disable Device to make use of this usage of the Magic Trick (Mage Hand) feat.)


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

I'm quite happy to use gestalt.

@GM Wolf: Endellion has Exposed to Awfulness as her campaign trait right now. But, there are also other campaign traits that work just as well for her, namely Chance Encounter and Child of the Crusades. If another player needed or wanted Exposed to Awfulness, I'd be happy to switch to one of the others.

@Everyone: A question. Is any one looking at Paladin? So far nobody is using it, but will that change if we're running gestalt characters?

The reason I'm asking is it seems a little strange to not have a Paladin in the party for the ultimate Paladin AP. Maybe that's just me though? If nothing else, I could add Paladin and do a Ranger - Paladin gestalt. But it's not an easy pairing with the different casting stats, I could fix that by re-juggling stats a little though. It would also mean favored enemy and smite evil stacking on demons, which might get out of hand. If I did go this way, Alseta would work as a deity.

But the other thing is that it runs against the grain of Endellion's concept some. She's meant to be the personification of the Kyonin way of handling a demon incursion, more a demon hunter or demon assassin. The better fit for her would be to go all in on Calistria and add Inquisitor or maybe Warpriest or Cleric to Ranger.

I'm not at all opposed to completely changing characters though. I've built gestalt characters with backgrounds for WotR before, past submissions to other campaigns that were never used.

I have:

An Assimar Paladin of Sarenrae / Dawnflower Dervish archetype Bard. This one is a good all-arounder for buffing and party face. Has dex-based melee in place at 1st level so can still take archery feats and switch hit.

An Assimar Paladin of Sarenrae / Cardinal archtype Cleric (terrible as a single class archetype, shockingly fantastic as a gestalt choice). Same background as the previous character, but the strength-based melee version. We do have an Oracle with Xantor, but a Cleric would allow him more freedom in his spells choices since he wouldn't need to worry so much about healing.

A Human Paladin of Iomedae / Destined Bloodline Steelblood archetype Bloodrager. From Mendev and ancestors who have been crusaders there for several generations. The most standard Paladin among my Paladins. Iomedae hasn't ever really done much for me as a deity. I don't hate her, but I haven't found much about her to love either.

A Halfling Paladin of Chaldira Zuzaristan / Archaeologist archetype Bard. This one leans somewhat more toward combat support but can also handle the Rogue stuff for the party. Basically an adrenaline junkie maniac with all the luck.

So yeah, if we want a Paladin and there's none otherwise, I have Paladins.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Updated gestalt player vote:

(GM_Drake) [Preacherelius]: "My vote is that we use gestalt."
(TheWaskally) [Xantor Orphabielson]: "Yes to gestalt!"
(Veniir) [Guriok]: "I'm fine with Gestalt, but this will mean having to rethink some parts of the character."
(rdknight) Endellion Morgethai] "I'm quite happy to use gestalt."

No other player (aside the GM) has posted in our discussion thread yet.

Is Evindyl joining our group?

From the recruitment thread:

Evindyl wrote:
Drake, you seem to have a handle on what's where; do you know what campaign traits are missing at each table? I can play to that.

@GM Wolf: As all four players that are currently posting in discussion have voted unamiously for using gestalt, is that enough for the 'all of you' you put or do you want to wait on whoever else is joining our group to see if any of them vote against using gestalt?

@rdknight:

I do not know about the others' gestalt choices, mine is clearly not paladin.

I do agree that paladin as gestalt with Endellion Morgethai does not fit with the concept of representating how the elves back at home fight demons, though one way to represent having paladin as her gestalt class is working with her paladin abilites are newer to her, and she might be trying to find a way that meshes the Kynonin demon-fighting methods with the ways paladins tend to fight demons.

I think your idea of gestalting into one of the classes that works with her going all in as a Calistria is a good one.

If you decide to go with one of existing paladin characters, I suggest the paladin of Iomedae, as TheWaskally mentioned hoping to having at least one other Imomedaean to bounce off of, IF you think the banter/dynamic with TheWaskally's Iomedaean would be something you would love about the character.


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16
Preacherelius wrote:
If you decide to go with one of existing paladin characters, I suggest the paladin of Iomedae, as TheWaskally mentioned hoping to having at least one other Imomedaean to bounce off of, IF you think the banter/dynamic with TheWaskally's Iomedaean would be something you would love about the character.

I would rather not have Xantor gestalt into a paladin, because his backstory focuses on being an outsider among a lawful good society and faith; it's hard to be an outsider if you are fully entrenched in that society as a paladin. Xantor would need a massive rewrite. Yet if no one else decides to gestalt into paladin, Xantor will.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)
Xantor Orphabielson wrote:
Preacherelius wrote:
If you decide to go with one of existing paladin characters, I suggest the paladin of Iomedae, as TheWaskally mentioned hoping to having at least one other Imomedaean to bounce off of, IF you think the banter/dynamic with TheWaskally's Iomedaean would be something you would love about the character.
I would rather not have Xantor gestalt into a paladin, because his backstory focuses on being an outsider among a lawful good society and faith; it's hard to be an outsider if you are fully entrenched in that society as a paladin. Xantor would need a massive rewrite. Yet if no one else decides to gestalt into paladin, Xantor will.

I was not suggesting Xantor gestalt into paladin. I was suggesting if rdknight decides to use one of his pre-existing paladin PCs instead of Endellion, that rdknight's paladin of Iomedae would add another Iomedaean to the group (as you mentioned in one of of your posts in the recruitment thread that you would like to have another Iomedaean in the group to bounce off with Xantor).

Based on GM Wolf's initial recruitment post, looks like he wants at least 6 PCs for the group, so there are still two player/character slots, so at least one of them might want to gestalt their character with paladin.

Xantor's current backstory is good, and I think it works better for him not being gestalted with paladin.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Xantor Orphabielson wrote:
Preacherelius wrote:
If you decide to go with one of existing paladin characters, I suggest the paladin of Iomedae, as TheWaskally mentioned hoping to having at least one other Imomedaean to bounce off of, IF you think the banter/dynamic with TheWaskally's Iomedaean would be something you would love about the character.
I would rather not have Xantor gestalt into a paladin, because his backstory focuses on being an outsider among a lawful good society and faith; it's hard to be an outsider if you are fully entrenched in that society as a paladin. Xantor would need a massive rewrite. Yet if no one else decides to gestalt into paladin, Xantor will.

I was expecting you wouldn't Xantor. You'd already mentioned Sorcerer as your preference. No need to go changing what you have in mind to shoehorn Paladin in. If nobody else uses Paladin I can do it.

If I have to keep Endellion I could go with the Chosen One archetype (Good idea Preacherelius! Endellion doesn't necessarily have to volunteer for it) and Alseta. I did a little research on Alseta and there's a lot about her and the aiudara that makes for an interesting link. I think I see a rationale for a further link in the chain for Alseta wanting a Paladin in Mendev as well.

I'd be happy with any of the other Paladins I listed as well. I made them because I wanted to play them in the past and didn't get the chance. There's nothing I listed that I wouldn't want to play.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)
Endellion Morgethai wrote:
If I have to keep Endellion I could go with the Chosen One archetype (Good idea Preacherelius! Endellion doesn't necessarily have to volunteer for it) and Alseta. I did a little research on Alseta and there's a lot about her and the aiudara that makes for an interesting link. I think I see a rationale for a further link in the chain for Alseta wanting a Paladin in Mendev as well.

Thanks. I just read the Pathwiki entry for Alseta and the Chosen One archetype. The Worldwound is a type of portal/threshold.

At some point (if you go that route with Endellion) when someone asks her (or her familiar/mentor) if trying to close a dimensional gate (the Worldwound) is going against the will of the deity Alseta, Endellion (or her familiar/mentor) could reply, "Even the Goddess of Gates knows some portals should be closed forever."

If you do go that route, it will be interesting to discover how Endellion's familiar (and mentor) interacts with each of the six phantoms Preacherelius manifests.

A goddess that usally has closing a portal (for personal gain) as an anathema sending a chosen one to close the massive portal to the Abyss, fighting alongside an gnome aasimar who had a myth-speaking over a century ago (before the Worldwound appeared) regarding the closing of said planar breach...

Preacherelius (and all the phantoms he manifests) are Chaotic Good.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'
Preacherelius wrote:

A goddess that usually has closing a portal (for personal gain) as an anathema sending a chosen one to close the massive portal to the Abyss, fighting alongside an gnome aasimar who had a myth-speaking over a century ago (before the Worldwound appeared) regarding the closing of said planar breach...

Preacherelius (and all the phantoms he manifests) are Chaotic Good.

It's not even a question. Survival is not 'personal gain'. Elves consider Alseta the guardian of all the aiudara, and they guard the aiudara against unauthorized use at the same time. If doorways were not meant to be closed when appropriate, doors would not exist would they?

Did you read Alseta's paladin code? It's clarifying on the subject.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

I had not read it (it is not on the Pathwiki entry). I just read it on AoN.

I figured closing the Worldwound would not really qualify as 'personal gain' (as sealing the Worldwound is the goal of many non-evil beings).

Alseta's paladin code specifically includes "or is necessary to prevent a great evil from taking place." :)

Doors are usually easily opened and closed. Permanently removing the portal (doorway) requires a more permanent effect, such as (using real-world examples of boarding up/filling in a doorway with bricks and mortar so the doorway no longer exists (as in being able to move through it easily). :)

The Worldwound does not have a 'clap on clap off' switch. :)

Or maybe it does...I have never played/ran the AP and only read some of the first book years ago when I was deciding between different APs to run at the time.


Preacherelius wrote:

Preacherelius can cast the psychic version of Mage Armor from a wand.

@GM Wolf: Can we spend our starting money for partially charged wands (with any number of charges remaining) to represent having being adventurers already that have used any amount of charges from the wands?

Yes of course. May I suggest an eternal wand instead?

Quote:
@GM Wolf: As all four players that are currently posting in discussion have voted unamiously for using gestalt, is that enough for the 'all of you' you put or do you want to wait on whoever else is joining our group to see if any of them vote against using gestalt?

Yup that is great. Go ahead and gestalt. If anyone else joins us they can see what we have in play.


HP: 16/16_ FH: - _AC: 15 _T: 11_FF: 15_ Perception +6_Init: -2_Fort: +1_Ref: +0_Will: +6_CMB: +1_CMD: 14_Speed: 30
Skills:
Acro+13_Ap+12_Bluf+20_Climb+12_Dip+30_EscA+12_Heal+18_Intimidate+20|K(Arc,H is,Nob,Planes,Rel)+15|Ling+12_Ride+12|Dance+21|Cook+21_SpellC+15_Ste+11_Sur +10_Swim+11_UMD+20
Preacherelius wrote:

For the Wednesday night group:

Chance Encounter (associated mythic path: Trickster)

Child of the Crusade (assocoated mythic path: Marshal)

Exposed to Awfulness (associated mythic path: Guardian) (rdknight) [Endellion Morgethai] female elf (Tanglebriar Demonslayer/Transporter) ranger

Riftwarden Orphan (associated mythic path: Archmage)

Stolen Fury (associated mythic path: Champion) (Veniir)[Guriok] male half-orc (Windstep Master) unchained monk

Touched by Divinity Desna (associated mythic path: Hierophant) (GM_Drake) [Preacherelius] male (gnome) aasimar (Priest of the Fallen) spiritualist (Planar Scout) ranger

Touched by Divinity Iomedae (associated mythic path: Hierophant) (TheWaskally) [Xantor Orphabielson] oracle

Riftwarden Orphan (associated mythic path: Archmage): Its still open so I will likely take it!


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)
GM Wolf wrote:
Preacherelius wrote:

Preacherelius can cast the psychic version of Mage Armor from a wand.

@GM Wolf: Can we spend our starting money for partially charged wands (with any number of charges remaining) to represent having being adventurers already that have used any amount of charges from the wands?

Yes of course. May I suggest an eternal wand instead?

What are the market values of eternal wands in your campaign?

Do you only need the Craft Wand item creation feat or do you also need the Craft Wondrous Item item creation feat to make eternal wands?

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Ok, my gestalt will be Empyreal Sorcerer!

My spells will be mostly for self-buffing, but at higher levels I can also end up getting some cool sorcerer stuff as well.

Character is done.


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16

Xantor has been gestalted into Oracle/Godling (mighty). I chose abilities that were not overly powerful at 2nd level. I felt with the Battle Mystery,
mighty godling would be a good fit. Xantor's backstory remains the same.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

I did the hit die roll for Preacherelius' 2nd hit die for his spiritualist side of the gestalt in the recruitment thread (and got 7).

Here is roll for the ranger side of his gestalt.

2nd level ranger hit die roll: 2d10 ⇒ (1, 4) = 5

7 (plus Con mod) for his 2nd level hit points gained.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

@GM Wolf:

Can Preacherelius (an aasimar who's parents are gnomes) take the alternate favored class option for gnome spiritualist?

The first two character levels he took the extra skill rank favored class option.

The alternate favored class option for gnome spiritualists is:

"Add 1/6 to the shield bonus granted to the spiritualist while under the effects of either spiritual interference or greater spiritual interference."

Spiritual Interference (Ex or Su): At 4th level, whenever a spiritualist is within the reach of her ectoplasmic manifested phantom, she gains a +2 shield bonus to her Armor Class and a +2 circumstance bonus on her saving throws. She doesn't gain these bonuses when the ectoplasmic manifested phantom is grappled, helpless, or unconscious. A spiritualist within 30 feet of her incorporeally manifested phantom receives a +2 circumstance bonus on saving throws against mind-affecting effects. This bonus is a supernatural ability and does not apply if the phantom is unconscious.

Greater Spiritual Interference (Ex or Su): At 12th level, whenever allies are within the phantom's reach, as long as the manifested phantom is in ectoplasmic form, each ally gains a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. For the spiritualist, these bonuses increase to +4. The spiritualist and allies within range don't gain this bonus if the manifested phantom is grappled, helpless, or unconscious. While the phantom is incorporeally manifested, allies within 30 feet of the phantom receive a +2 circumstance bonus on saving throws against mind-affecting effects. For the spiritualist, this bonus increases to +4. This bonus doesn't apply if the phantom is unconscious.

The levels that the alternate favored class option would mechanically come into effect are: 8th, 14th and 20th.


Preacherelius wrote:

@GM Wolf:

Can Preacherelius (an aasimar who's parents are gnomes) take the alternate favored class option for gnome spiritualist?

Yes that is fine.

When do we want to start?

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I'm ready!


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

I need another day at least to finish Preacherelius and the six phantoms.

For Preacherelius, I finished his retweaked skill ranks allocation last night. I am currently working on his gear, including deciding which spell wands he has (for himself and three of the wand-using phantoms), then think only have his combat stat summary left to do for him.

Adjusting each of the phantoms should not take that long, as most of them I only have to remove Abyssal from their known languages (as they will learn it via Preacherelius's secondhand teaching it to them, when (at 3rd level), Preacherelius finally finishes learning Abyssal from the occasional lessons Captain Furious has been teaching him for the past century), adjust their combat statisistcs from 3rd level to 2nd level, and their allocated skill ranks.

Barring any unexpected circumstances popping up on my end, I think I should be ready by tomorrow night for the weekly dedicated hour.

One of the wands he has that Shimmerella ("Shimmer" or "Rella"), the female brownie hierophant phantom of whimsy, uses is a wand of mudball.

"Preacher and Shimmer" and "Rel and Rella" have been used often by various indidviduals who have known them for years/decades when referring to Preacherelius and Shimmerella.

Shimmerella calls/refers to Preacherelius as "Preacher" (which she does not do to intentionally mislead others into thinking Preacherelius is a 'man of the cloth', which has happened on occasion during the past century.

@Guriok: Were you not going to add a partially charged wand of mage armor to your gear?

A partially charged wand of mage armor with 6 charges remaining would cost 90 gold of your starting wealth (in case you were planning to swap out your 2 potions of mage armor for a partially charged wand). With the gear and coinage you currently have on your sheet, I suggest the following potential adjustment:

Remove 1 of your 2 potions of mage armor (regain 50 gold, putting wealth to 89.9 gold) then spending 75 gold for a partially charged wand of mage armor with 5 charges remaning (for 75 gold).


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

@GM Wolf

Thanks for okaying the alternate favored class option.

Question: For the phantoms (and any animal companions, eidolons, etc. others might have): How do you want us to do their hit points? Average hit points for their hit dice (rounding down odd-number hit dice and rounding up even-number hit dice), which if recall correctly, is the default RAW way for determining hit points for class feature gained creatures/beings (sans familiars), or another method?


Its my birthday!!!


Male
Skills:
Percep +6|Diplo +9 (Charming, +10)|SM +6|Heal +10|Kn. eng +7|Kn. planes +10|Kn. religion +7|Spellcraft +7
Special:
Touch of Good (Sp) 4/4xday|Instinctive Spellcasting I (Ex) 2/2x/day
Vitals:
HP 22/22|AC 18 (11 T, 17 FF)|F: +4, R: +4, W: +4|Resist acid, cold, & electricity 5|Init. +6|BAB +1 CMB +5 CMD 16

H A P P Y B I R T H D A Y!


Preacherelius wrote:

@GM Wolf

Thanks for okaying the alternate favored class option.

Question: For the phantoms (and any animal companions, eidolons, etc. others might have): How do you want us to do their hit points? Average hit points for their hit dice (rounding down odd-number hit dice and rounding up even-number hit dice), which if recall correctly, is the default RAW way for determining hit points for class feature gained creatures/beings (sans familiars), or another method?

Yeah I am good with that.

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

Happy bday GM!


1 person marked this as a favorite.
CG tiny female outsider (brownie hierophant phantom of whimsey); Darkvision60', Per+5, Spd 30 ft; HP 13/13 (Con 13), F+1, R+5, W+3; ecto AC 18 (Tch 14, FF 16); inco AC 18 (Tch 18, FF 16); Defenses: Ecto: DR 5/slashing; Inco: incorporeal special quality & subtype; Acrobatics +7, Bluff +6, Know (nature) -1, Per +5, Stealth +14, UMD +6
Attacks, SLA, etc.:
2 slams +6 (1d2+1 B), Bane (2/day), Bless (2/day), Colorful Burst (Will DC 13, 1/day); Darkvision 60', Dirty Trick +4; Link, Mythmaker (Hierophant), Phase Lurch, Share Spells, Tricky Combatant

Preacherelius shifts the 1'6" tall brownie phantom, Shimmerella, from her incorporeal form to her ectoplasmic form as she is in the midst of running towards the dining room table, then in her ectoplasmic form, she climbs up a chair than onto the table and shouts, "Happy Birthday!" at the gamemaster as he is about to blow out the candles of the cake. After the candles are blown out she shouts with glee, "Trees knees!" as everyone gathered feels her benevolent blessing magic surround them.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Happy Birthday GM Wolf!

I'm ready to go.

Since it looks like we'll only have a Paladin if another player joins, I went with Ranger (Tanglebriar Demonslayer - Transporter) / Paladin (Divine Hunter). I don't want the extra fuss of a pet so I skipped on Chosen One.

An archer Paladin of Alseta is about as odd as a Paladin can get I suppose. But, it does work well enough with my original character concept. It also leaves traditional Paladin open for a new player if that's what they want to do.

I just can't muster enthusiasm for Iomedae. Also having a grumpy elf around to be mean to Xantor is just too good to pass up. :p

I do still need to figure out a couple of things, a plot hook and a significant NPC. I'll get that sorted today if possible. I have a couple of ideas.


=) Thanks!

I cant wait to see what I can throw at you guys!!! Also to see your characters bloom!

Will any of you know of each other before the party/celebration?

Grand Lodge

HP: 16/16_ AC: 20 _T: 16_FF: 17_ Perception +8_Init: +4_Fort: +4_Ref: +5_Will: +7_CMB: +6_CMD: 21_Speed: 30
Skills:
Acro+7_EscA+6_K(Rel)+7_Ste+6|K(hist)+5_Ling+4_Prof(tailor)+7

I think Guriok just made a pilgrimage to Kenabres. I don't think he knows anybody here.


Aura (10',+1 morale vs fear) HP 10/23_AC 18_T 14_FF 15_DV 60'_Per +6_Int +3_Fort +6_Ref +6_Will +4_CMB +4_CMD 14_Spd 30; Planar Empathy +6 (+2); FE +2; PB +0; True Strike 1/day
Abil Scores,Languages & Skills:
Str 11 Dex 16 Con 16 Int 14 Wis 12 Cha 19; Celestial,Giant,Gnome,Iblydosian,Sylvan,Taldane; Bluff+8 Desna Lore+6 Dip+5 DD+10 Eye-Abendego Lore+6 HA+8 Hero-god Lore+6 Know(his)+4 Know(rel)+2 Lin+7 Nirvana Lore+6 Per+6 SM+6 SoH+5 Spc+7 Stealth+7 Storm Giant Lore+6 Sur +1 (Track+2) (+5 avoid being lost) Swim+4 UMD+9
Spell Slots & attacks:
1st(1/3) 2nd(-/-) 3rd(-/-) 4th(-/-) 5th(-/-) 6th(-/-); starknife+8 (1d3+4 P), mw daggers+7 (1d3 P/S), daggers+6 (1d3 P/S), sling +6 (1d2 B), t.p. marble+6 (1d6 B)

Preacherelius also recently arrived in this part of the world (traveling up from the Shackles/Eye of Abendego area).

@Guriok: which direction did you travel from? Maybe Guriok and Preacher met during their travels to help try to end the threat of the Worldwound.


Female Elf Ranger/Inquisitor 2 | HP: 26/26 | AC: 18 (T: 14, F: 14 | CMB: +4, CMD: 18 | F: +5, R: +7, W: +5 (+2 vs Enchantments) | Init: +8| Perc: +8, SM: +7 | Speed 30'

Endellion probably wouldn't know any of the other PCs.

She's only been in Mendev for a few months. Since she's there as an official military observer, I'd figure she's been spending time meeting various officers and/or other low-level officials and tagging along on things that are very unlikely to involve combat. It's boring and Endellion hates it. But she's stuck there for a while and has to be good since it's a semi-diplomatic mission.

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