Male Tien Human
Monk (Zen Archer/Qinggong) 13/Fighter (Weapon Specialist) 3
Tuwo Zeridon
LG humanoid (Human)
Init +12; Senses Perception +48
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Defense
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AC 32, touch 32, flat-footed 28 (+3 Dex, +2 Deflection, +15 Monk, +1 Insight)
hp 160 (13d8 +70,3d10 +12
Fort +24, Ref +20 ev, Will +29 (Immune to Diseases and maybe swarm distraction)
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Offense
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Speed 70 ft.
Melee unarmed strike +14 (2d6 +2) (Lawful, Cold Iron, Silver, Magic)
Ranged +27/+27/+22/+22/+17 (1d8 +17 19-20 x3) (Magic, Cold Iron, Holy)
Ki 18
0 Ki Ki Leech 1min/lvl (Reduce enemy to 0HP or on crit)
1 Ki Gaseous Form self only as spell (Standard)
1 Ki Increase range of bow 50 feet (swift)
1 Ki Extra attack at highest bonus when flurrying (swift)
1 Ki +20 Speed for 1 round (swift)
1 Ki +4 Dodge for 1 round (Swift)
1 Ki Barkskin self +5 Natural Armor 140 minutes (standard)
1 Ki (Ki Arrows) Damage dice = unarmed dmg (swift)
1 Ki +20 to jump for 1 round (swift)
2 Ki Ignore total Concealment (free)
2 Ki Restoration (self only)
3 Ki Ignore total cover (free)
3 Ki Shadow Walk as spell
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Statistics
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Str 14, Dex 14 (16), Con 14 (16), Int 10 (inc +3 insight), Wis 23 (34), Cha 7
Base Atk +12; CMB +16; CMD 50
Skills Acrobatics +35 (Another +29 to jump), Climb +12, kn Dungoneering +13, kn History +10, kn Religion +21, Perception +48, Sense Motive +21, Stealth +9, Survival +19, Swim +11
Traits Reactionary, Fate's Favored, Magical Knack (Monk), Wisdom in the Flesh (Use Wisdom for Acrobatics)
Languages Common (Tien)
SQ Flurry of Blows (Ex) Flurry of Blows when using bow but not with unarmed.
Unarmed Strike Damage 2d6, Counts as Magic, Silver, Cold Iron, Lawful
Perfect Strike (EX) 13 times per day roll 3d20 to attack keep 1. On crit threat use second highest to confirm. Once per round.
Zen Archery (Ex) Use Wisdom in place of Dexterity for attacking with the bow.
Ki Pool (Su) 18 ki per day.
Reflexive Shot (Ex) May take aoos with a bow and threatens with a bow.
Fast Movement (Ex) +40 speed
High Jump (Ex) Always considered to have running start when jumping. Add monk level to jump checks.
Diamond Body (Su) Immune to all poisons.
Combat Gear+1 composite longbow (Adaptive, Impervious, Holy, Silver Nocking Point), Ring of Protection +2, Ring of Evasion, Aegis of Recovery, Cloak of Protection +5, Boots of the Cat, Circlet (+6 Wisdom), Belt (+2 dexterity, +2 constitution), Goz Mask, Eyes of the Eagle, Bracers of Archery Lesser, Gloves of Dueling
Other GearSwarmbane Clasp, Handy Haversack, Efficient Quiver x2, Luckstone, Wayfinder, Dusty Rose Prism Ioun Stone in Wayfinder, Magenta Prism (Cracked) Ioun Stone, Pale Green Prism (Cracked) Ioun Stone (Saves), Dusty Rose Prism (Cracked) Ioun Stone, Pearl of Power level 1, Traveler's Any-Tool, Lesser Extend Rod, Belt Pouch, Trail Rations x5, Blanket, Rope, silk (50 ft.), Waterskin, Soap, Monk's Outfit, Cold-weather outfit, Smoked Goggles, weapon cord, Tome of Understanding +5 (read)
Wand of Faerie Fire 45/50
Wand of Touch of the Sea 50/50
Wand of Endure Elements 35/50
Wand of Mage Armor 35/50
Wand of cure Light Wounds 35/50
Potion of Fly
Potion of Mage Armor
Potion of Darkvision
Potion of Remove Blindness
Cold Iron Arrows x120
Silver Arrows Durable 34
Cold Iron Arrows 139
Silver Arrows 6
Blunt Arrows Durable 20
Adamantium Arrows Durable 6
Cold Iron Arrows imbued with Ghost Salt Blanch 48
Pheromone Arrows 3
Tangleshot Arrows 2