
Mage of the Wyrmkin |

Guys if you can do a little damage to it my character will be able to put it down next round before it gets to act. With Bane+Haste(boots)+Flurry+Bard Song it is just a lot more damage.
I just realized that we will have to kill it due to Regeneration. My character can do it as his saves are sky high.

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We're back from surgery and all went well. Dorothy gave me instructions for Messa then went to sleep. ;-)

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@Aurelia - I do not think that it has wings but yes it can fly and we would know that with our knowledge checks. This saves the GM a question to answer.
@GM Zer0darkfire - I am assuming that a successful save with Evasion will allow us to avoid the encasing effects of the breath weapon as we would not be initially damaged by the attack.
The dragon can fly, but is "very lazy" and starts on the ground. The ice breath does specify that you have to be damaged by it to freeze up.

Mage of the Wyrmkin |

@ GM Zer0darkfire - I am just giving you a heads up that my character now has the Lookout feat up. That will allow him to full-attack on surprise rounds granted that the character next to him also get to act in the surprise round. Inquisitors have Solo Tactics so they are able to benefit from Teamwork Feats without other characters also having them.

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Messa asked me to remind everyone (particularly Flint, leading the exploration) that she has Exploration domain, and can use Door Sight to look through closed doors before we open them. She gets that 10 times a day, so no need to conserve. This is especially useful for long hallways, as she can just maintain contact with the wall and work her way down seeing what's on the other side with a single use of the ability.

Mage of the Wyrmkin |

@Rinaldo - Generally my high level Bard would extend his Good Hope with a rod and 2-3 castings would last through the dungeon. I generally do not buff during combat at higher levels (unless it is a swift or move action) as it is not an efficient use of my turn.
Emergency buffs and heals do not count. I am more than willing to take a turn to put up a Death Ward or cast a Heal spell or a Resist Energy,Communal. :)

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Absolutely - GM: Call that SOP if we have a closed door and don't perceive a trap on it. Messa will use DoorSight to see what's in it so we can prepare before opening. If a hallway has multiple, she'll do the entire set in one go.

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@Mage of the Wyrmkin Unique boon. I think I mentioned that Tuwo can't be brought back via raise dead type effects. That is connected.

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Sounds like some season 4 material. All kinds of crazy boons there.
Got the message on the doors and walls; we can start right here with the clock.

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Small delay here; I just realized this module has multiple areas with the same numbers (why would you do that???) and I need to correct what I posted.
I.e. There are two area 16's and 18's, but they aren't identified any differently on the maps (you know, like with letters 16a, 18b? or just...different numbers since they aren't connected).

Mage of the Wyrmkin |

@GM Zer0darkfire - This sort of insanity happens in real life as well. I had an experience in an enormous parking lot where the numbers and letters combinations were reused in other parts of the lot. It was fun and games to find my car.
Question - Are there any other obvious areas to explore here without bypassing the walls here? My character might be an expert explorer with amazing Survival and Perception but the player is completely turned around here.

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Nope. Basically, you're in a small village that has "fake" houses for the statues of dead soldiers as a token of remembrance. The houses were then sealed, with no intention of access in their design. Basically like Terra Cotta warriors.

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Isn't there an entire other entrance?

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Yeah, this house just collapsed in the back and leads back to the slime/treasure cavern. You can smash down the walls, use teleportation, or something like passwall.

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Sorry if I seem a bit disorganized, the maps were really throwing me for a loop and the GMs I play and talk to haven't run this game and didn't want spoilers so I had to figure it out without any advice. We should be good from here though if you can tough out those mistakes!

Mage of the Wyrmkin |

The maps seem confusing because they are confusing so making mistakes is understandable. :)
We will roll with any mistakes going forward as well. So far so good. :)
Everyone I guess the plan is to check out the city and then the entrance to the geyser next. If anyone wants to do something differently then let me know and we will adjust the plan.

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Works for us.

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I realized why they used the numbers more than once. They also included a map of the frost giant city somewhat in the area (since its a module), so its not a map you usually use in the adventure, especially in PFS.

Mage of the Wyrmkin |

Having a ton of empty rooms is realistic in this setting but not a good idea from a game stand point. Better just to narrate it in box text than force players to waste time searching. Under CR monsters that you are forced to fight fall into this category as well. Bad design and it was a good idea of the GM to skip the combat entirely. Narration is boss here. :)

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Those 3 6s in a row are an interesting coincidence considering Tuwo's ... issues concerning his soul.

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Just to confirm, Arrows fired into the antimagic aura will do normal damage minus the magic bonus correct? So for example if my currently +4 bow would deal 25 damage it would instead deal 21.

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@Tuwo
When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
Notice that it says multiple and not all. As long as you make more than one shot against a creature, clustered shots should apply. Have six attacks? You could shot 3 different creatures and benefit from clustered shots on each one as long as you hit with all of your arrows (2 each).
See Pummeling Charge: You can charge and make a full attack or flurry of blows at the end of your charge as part of the charge action. You can use Pummeling Charge in this way only if all of your attacks qualify for using Pummeling Style against a single target.
Also, spending 1 ki for an extra attack is part of a full-attack. You can only use the ability when using a flurry of blows and it adds an attack to it.
Hope that clears up any confusion about these abilities.

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Works fine for me since I'll heal from the negative energy and ignore any effects of the negative levels until I get 16 of them and suddenly die...

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That is definitely my favorite feature of dhampir and why its one of my favorite races; negative levels? Eh, who cares?

Mage of the Wyrmkin |

@Aurelia - My character has Heal skill at a high enough level that he can auto-stabilize your character should she go down and your familiar can not step in to help. Then we can UMD your inflict wands/scrolls to get you back on your feet.
Overall this ability rocks. The ability to ignore negative levels is just that good. :)

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Imagine if you had some occult characters telling you all the backstory here!

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@Aurelia - My character has Heal skill at a high enough level that he can auto-stabilize your character should she go down and your familiar can not step in to help. Then we can UMD your inflict wands/scrolls to get you back on your feet.
Overall this ability rocks. The ability to ignore negative levels is just that good. :)
Sounds good. I have a wand of Infernal Healing in addition to the Inflict and either will work. Daosvaria can use either with UMD.

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Agreed. I'm actually working on my MLS right now (while teaching full-time) and I like making characters with profession (librarian), but it almost never comes up.

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I can think of a few occasions where there are incredible treasures in libraries, but they are the exception, not the rule. Specifically, the ability to recover even a partial copy of The Book of the Damned is pretty sweet.

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By the way - Daosvaria is on my shoulder still - that is her normal position when not in combat - she's lazy and wants me to carry her around. Don't know if you want to include her icon on the map as she will act on her own in combat.

Mage of the Wyrmkin |

Guys where are the pets? There are no icons for the two ACs and the familiar.
The big cat hits pretty hard and has holy and ghost touch so it is important.
@Rinaldo - Bladethirst is a pretty good ability. My character is good at least until round 3 (if we make it to round 3 which is a big if). So I suggest unless someone really needs it to go with the base Inspire.

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Rinaldo is mounted on Colwyn, who is a Medium creature, so Rinaldo's token accounts for both of them.
In case I ever dismount, I added a token for Colwyn to the set on page 2 of the slideshow.

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I added one for Daosvaria as well.

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That could have gone better. Maybe Tuwo attracted their attention.

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Flint is a tough act to follow ;)