[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

"Yeek! It's nothing like a mushroom! Kill it, kill it quick!" Tonny's advice is as opportune as ever.

Whip to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 (Adriana gets a +2 to her next attack roll against the wisp)

Move action to activate Opportune Advice vs Wisps, Standard action to Aid.


Iron Gods: Iron maps;

Magdi's hand crackles with energy and with a quick touch discharges on the draugr. The undead shakes electrocuted, babbling incoherently under the shock!

Jonah's volley of bolts is powerful, but the will-o'-wisp proofs too difficult to hit even while visible, due to its extreme speed, it dodges all of the shots while quickly approaching the group!

Seeing the danger posed by the aberration, Tonny quickly advises to focus on the creature.

Green: 9 damage
Party buffs: Bless (+1 to hit) 6 min, Opportune advice (+1 AC/saves) r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 4 damage, AC 25; judgement (protection), divine favor r7, prot. evil 6 min
Tewa: protection from electricity (72) 60 min
Round 1: Tonny Round 2: Jonah, Tewa (x2), Adriana, Magdi, Undead

Tewa and Adriana to go!


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Respite Round

Tewa calls upon her Goddess’s favor to provide guidance and power to her blows, and to her warrior ancestors to grant her even greater focus.

Cast Divine Favor as a standard action and use Martial Flexibility as a move action to pick up Furious Focus

This Round

Tewa smashes her greatsword down on the draugr in front of her, trying to get it out of the way so she can circle around to get at the wisp. Attacking green. If she drops it, she’ll step forward into its square

Attack with Kuye Lam (power attack w/furious focus, divine favor, bless): 1d20 + 10 + 2 + 1 ⇒ (16) + 10 + 2 + 1 = 29
Damage (power attack, divine favor): 2d6 + 8 + 6 + 2 ⇒ (4, 4) + 8 + 6 + 2 = 24


Iron Gods: Iron maps;

Tewa connects with a mighty blow that sends the draugr head flying over the railing and into the river!

GMPC Adriana
Attack; +1 scimitar+DF+Bless+Tonny+bane: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (10) + 9 + 2 + 1 + 2 + 2 = 26
Damage+bane: 1d6 + 3 + 2 + 2d6 + 2 ⇒ (5) + 3 + 2 + (4, 2) + 2 = 18
Adriana focuses the power of the goddess to make her edge poison for the will-o' and only thanks to Tonny's whip, manages to cut through heavily damaging the aberration!

The fallen draugr stands up and joins its pairs to fight Magdi.
Rapier: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 4 ⇒ (3) + 4 = 7
Rapier: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 4 ⇒ (6) + 4 = 10
Rapier: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (6) + 4 = 10
Crit?: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 4 ⇒ (2) + 4 = 6

Magdi dodges two of them but the last draugr stabs the rapier deep into the man's liver.

Acrobatics (jump): 1d20 + 2 ⇒ (20) + 2 = 22
The pirate captain jumps over to the party's deck and faces Jonah!
mwk longsword-PA (2-handed): 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
Slashing damage+PA+2handed: 1d8 + 5 + 3 + 2 ⇒ (8) + 5 + 3 + 2 = 18

The undead delivers a brutal slash that cuts through the agile crossbowman.

The will-o'-wisp pulses and energy crackles through.
Shock+charge (touch): 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Electricity damage: 2d8 ⇒ (8, 5) = 13

One of the sparks strikes on Adriana, who is further shocked by the electrical discharge!

Will-o'-wisp: 18 damage, slightly damaged
Green: 33 damage, destroyed
Party buffs: Bless (+1 to hit) 6 min, Opportune advice (+1 AC/saves) r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (1 round used)
Tewa: protection from electricity (72) 60 min
Magdi: 31/47 hp
Jonah: 23/41 hp
Round 2: Tonny Round 3: Jonah, Tewa, Adriana, Magdi, Undead

Everyone can act!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

"Quickly! While it's off-balance! I mean, if a flying head can even be off-balance... Or can it ever be on-balance?"

Whip, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 (Tewa gets +2 to hit vs wisp)
Whip, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 (Adriana gets +2 to hit vs wisp)

Move action to end Opportune Advice and activate Opportune Strike (allies deal an extra 1d6 precision damage on their next successful attack against the wisp), Standard to Aid, Swift and Inspiration to Aid.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Ouch! jonah yelps as the pirate captain gets to him. "one is behind us! watch out!

He steps back and unloads point blank into the draugr

+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (9) + 11 + 1 - 2 - 2 = 17
damage: 1d10 + 1 + 4 ⇒ (8) + 1 + 4 = 13
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (6) + 11 + 1 - 2 - 2 = 14
damage: 1d10 + 1 + 4 ⇒ (3) + 1 + 4 = 8
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 6 + 1 - 2 - 2 ⇒ (20) + 6 + 1 - 2 - 2 = 23
damage: 1d10 + 1 + 4 ⇒ (1) + 1 + 4 = 6
crit??: 1d20 + 6 + 1 - 2 - 2 ⇒ (2) + 6 + 1 - 2 - 2 = 5 nevermind


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi yelps as the rapier pierces him, twisting and scrabbling away as quickly as he can. Even as he does so, he lashes out with his off-hand, slapping at the creature and slamming it away from him with a burst of hydraulic force.
Wave Strike Touch vs. Blue-Lined, bless: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Nonlethal Damage: 1d6 + 3 ⇒ (6) + 3 = 9 I think they're probably immune to this, but I thought I'd roll anyways.

Using Wave Strike on blue-lined draugr - if that hits, it should be pushed back five feet away from Magdi, which might actually knock it over the side?


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Recoiling from the electrical blast and shaking off the numbness in her hands, Adriana continues to press the attack on the Will-O-Wisp

Attack; +1 scimitar+DF+Bless+Tonny+bane: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (4) + 9 + 2 + 1 + 2 + 2 = 20

Damage+bane: 1d6 + 3 + 2 + 2d6 + 2 ⇒ (6) + 3 + 2 + (1, 5) + 2 = 19

Opportune Strike?: 1d6 ⇒ 3

I don't know if Opportune Strike counts now or next round


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa licks her lips and steps closer to the wisp.

Attack with Kuye Lam (aid, divine favor, power attack w/furious focus): 1d20 + 10 + 2 + 2 ⇒ (4) + 10 + 2 + 2 = 18
Damage (divine favor, power attack, opportune strike): 2d6 + 8 + 2 + 6 + 1d6 ⇒ (3, 2) + 8 + 2 + 6 + (3) = 24

I swear this dice roller is gonna kill me


Iron Gods: Iron maps;

Tonny pushes the team on a final assault over the will-o' while brandishing his whip menacingly on the creature!

Jonah unloads a bolts salute over the draugr captain chasing him, but the bolts have a terrible time penetrating the hide of the undead, and only one chips the dead flesh. DR and only one hit

The sudden torrent of water that springs from Magdi's hand buffets the draugr, that although immune to the strike, is pushed over the deck railing, falling into the waters!
Ref (I am going to give it a save to grasp the railing and not fall) DC 15: 1d20 + 1 ⇒ (11) + 1 = 12

Adriana and Tewa fight the will-o'-wisp, but despite all their efforts, the small flying thing manages to avoid their attacks!

The creature pulses again in response trying to discharge its shock on Tewa.
Shock (touch): 1d20 + 16 ⇒ (15) + 16 = 31
Electricity damage: 2d8 ⇒ (2, 1) = 3

The discharge hits, but Magdi's spell keeps the sailoress protected for now.

The captain steps forward on the deck, keeping its pressure on Jonah "Whaaa"
mwk longsword-PA (2-handed): 1d20 + 10 - 1 ⇒ (18) + 10 - 1 = 27
Slashing damage+PA+2handed: 1d8 + 5 + 3 + 2 ⇒ (1) + 5 + 3 + 2 = 11

The slash cuts badly on the hunter's right arm!

Rapier vs Magdi: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 4 ⇒ (5) + 4 = 9
Rapier vs Tewa: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 4 ⇒ (6) + 4 = 10
Crit?: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 4 ⇒ (1) + 4 = 5
The other draugrs keep attacking without bothering for their fallen companion, and while Magdi dodges his rapier, Tewa is stabbed by the other one.

Swim: 1d20 + 11 ⇒ (16) + 11 = 27
Climb: 1d20 + 3 ⇒ (19) + 3 = 22
All of a sudden, the hand of the fallen draugr appears over the railing where he keeps his grasp, trying to soon jump back over the deck!

Captain: 1 damage
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Opportune advice (+1 AC/saves) r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (1 round used)
Tewa: 44/54 hp, protection from electricity (69) 60 min
Magdi: 31/47 hp
Jonah: 12/41 hp
Round 3: Tonny Round 4: Jonah, Tewa, Adriana, Magdi, Undead

Everyone can act!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny gulps and continues cracking his whip threateningly, hoping the wisp doesn't realize how powerless he actually is.

Whip, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Whip, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Aiding Tewa's and Adriana's next attacks.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi focuses, calling upon the lightning of the storm above to surround him in an aura of sizzling electricity. With that, he takes a quick step back and away from the draugr, trying to give himself a chance to heal his injuries.

Activating the Sparking Aura wandering hex. He sheds light like a torch, and any metal melee weapon that hits him causes the wielder to take 2 points of electricity damage. Not a lot, but it's what he's got. It'll last 3 rounds. Then taking a 5-foot step away from the draugr.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

With a grimace and ignoring the lingering numbness in her fingertips, Adriana pushes forward on her attack on the obnoxious flying skull.

Continuing attack on Wisp

Attack; +1 scimitar+DF+Bless+Tonny+bane: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (1) + 9 + 2 + 1 + 2 + 2 = 17

Oh these dicerolls are just BAD


Iron Gods: Iron maps;

Tonny's whip cracks in the air as he tries to set the will-o'-wisp in the exact perfect position to be attacked.

Focused on staying alive, Magdi menaces the draugrs with reprisal, the spirits covering him with crackling energy.

Meanwhile, Adriana slides on the watery surface of the deck which sways slowly with the water flow. The woman does not fall, but needs to grasp herself to the railing, which makes her attack go awry.

Captain: 1 damage
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Opportune advice (+1 AC/saves) r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (1 round used)
Tewa: 44/54 hp, protection from electricity (69) 60 min
Magdi: 31/47 hp, sparking aura
Jonah: 12/41 hp
Round 3: Tonny Round 4: Jonah, Tewa, Adriana, Magdi, Undead

Jonah and Tewa to go!


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Ah!! #$%&$! I need some help here, I'm not doing anythign to this guy!

Jonah steps away from the zombie, seeing his arrows doing little good. he shoots at the wisp, hoping to free up his allies with melee weapons to maybe kill that draugr...

+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (10) + 11 + 1 - 2 - 2 = 18
damage: 1d10 + 1 + 4 ⇒ (10) + 1 + 4 = 15
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 ⇒ (7) + 11 + 1 - 2 - 2 = 15
damage: 1d10 + 1 + 4 ⇒ (10) + 1 + 4 = 15
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 6 + 1 - 2 - 2 ⇒ (5) + 6 + 1 - 2 - 2 = 8
damage: 1d10 + 1 + 4 ⇒ (6) + 1 + 4 = 11

ouch, those are not good rolls


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa continues to circle around the wisp, trying to get into position for a flank, as she swings at it again.

Attack with Kuye Lam (power attack with furious focus, divine favor, bless, aid): 1d20 + 10 + 2 + 1 + 2 ⇒ (8) + 10 + 2 + 1 + 2 = 23
Damage (power attack, divine favor): 2d6 + 8 + 6 + 2 ⇒ (2, 3) + 8 + 6 + 2 = 21


Iron Gods: Iron maps;

Jonah tries to shot the will-o'-wisp but his bolts are too imprecise and go wide, past the aberration.

Tewa tries again to swing at the flying light, but the thing is so small and moves that fast, it results impossible to reach it with this swing.

Shock+higher (touch): 1d20 + 16 + 1 ⇒ (18) + 16 + 1 = 35
Electricity damage: 2d8 ⇒ (1, 6) = 7

Meanwhile the will-o'-wisp shocks the woman with electricity, while it shines brightly, expecting the fear to come soon with the desperation. Magdi's protection again, prevents the energy attack to pass through Tewa's skin.

The captain steps forward over the deck trying to finish Jonah.
mwk longsword-PA (2-handed): 1d20 + 10 - 1 ⇒ (3) + 10 - 1 = 12
Slashing damage+PA+2handed: 1d8 + 5 + 3 + 2 ⇒ (6) + 5 + 3 + 2 = 16
But the hunter sidesteps on time avoiding the deadly edge!

The minor draugr's press on over Tewa and Magdi.
Rapier vs Tewa: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 4 ⇒ (5) + 4 = 9
Rapier vs Magdi: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 4 ⇒ (5) + 4 = 9
One of the draugrs manage to skewer Magdi's arm, but the aura bites back, shocking the creature!

Climb: 1d20 + 9 ⇒ (12) + 9 = 21
Lastly, the fallen draugr climbs up over the railing and licks is lips while looking hungry towards the shaman. This creature is unarmed after his rapier fell to the water.

Captain: 1 damage
Cyan: 2 damage
Blue: unarmed
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Opportune advice (+1 AC/saves) r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (1 round used)
Tewa: 44/54 hp, protection from electricity (62) 60 min
Magdi: 22/47 hp, sparking aura r7
Jonah: 12/41 hp
Round 4: Tonny Round 5: Jonah, Tewa, Adriana, Magdi, Undead

Everyone can act!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny gulps and steps closer to the wisp. “Change of plans - we need to take out the drauger!” he stammers, fumbling for the knife at his belt. “Don’t go for wounding strikes, just chop them down like trees or they won’t stop moving!”

5-ft step and draw dagger, move action and Inspiration point to re-activate Opportune Advice against the drauger and Standard-as-Move action to end Opportune Advice and trigger Knowledgeable Strike (extra 1d6 precision damage on first successful attack against a drauger before Tonny’s next turn).

Also, Tonny can now make Attacks of Opportunity, which means he can use Bodyguard to help protect adjacent Allie’s from incoming attacks! With Combat Reflexes, he can make 3 AoO’s (and thus 3 Bodyguard AIDS). Rolls in spoiler below.

Bodyguard:
Dagger, Bless vs AC 10: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Dagger, Bless vs AC 10: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13
Dagger, Bless vs AC 10: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi yelps again, staggering under the attack. Damn! We're in trouble, aren't we? He nods briefly at Tonny. "Yes!"

Desperate now, he backs away as he whips out his healing wand and debates for a moment before chanting a quick spell, more powerful than the wand, to heal himself.
CMW: 2d8 + 6 ⇒ (1, 3) + 6 = 10 Well, that was seriously underwhelming. Oh well.

Retreating 5 feet again, move action to draw the CLW wand and standard to cast CMW. Now at 32 HP again, at least.


Iron Gods: Iron maps;

Tonny makes what he can, directing the team to strike where the draugr can suffer the most, and defending them with his whip.

Magdi, playing it safe, calls the spirits for some healing, and the spirits surround him quickly closing the worst of his wounds.

Captain: 1 damage
Cyan: 2 damage
Blue: unarmed
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Knowledgeable Strike r5, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (1 round used)
Tewa: 44/54 hp, protection from electricity (62) 60 min
Magdi: 32/47 hp, sparking aura r7
Jonah: 12/41 hp
Round 4: Tonny Round 5: Jonah, Tewa, Adriana, Magdi, Undead

Jonah, Tewa and Adriana to go!


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa steps into a flank with Adriana, trying to take any advantage she can find to down this horrible flying skull.

Attack with Kuye Lam (power attack with furious focus, bless, flank, divine favor): 1d20 + 10 + 1 + 2 + 2 ⇒ (5) + 10 + 1 + 2 + 2 = 20
Damage (power attack, divine favor): 2d6 + 8 + 6 + 2 ⇒ (1, 3) + 8 + 6 + 2 = 20


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Nodding at Tewa as she joined the fight against the flying skull, Adriana shifts so that the creature can't escape their combined wrath.

Continuing to attack Wisp

Attack; +1 scimitar+DF+Bless+bane+flank: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (7) + 9 + 2 + 1 + 2 + 2 = 23
Damage+bane: 1d6 + 3 + 2 + 2d6 + 2 ⇒ (2) + 3 + 2 + (2, 6) + 2 = 17


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Out of room to escape and shoot, Jonah switches to his heavy flail and attacks the draugr

Heavy Flail: 1d20 + 7 ⇒ (4) + 7 = 11
damage: 1d10 + 3 ⇒ (6) + 3 = 9


Iron Gods: Iron maps;

Despite their will, Tewa and Adriana get both unlucky slashes that end in the air with easy moves of the flying horror.

Jonah changes weapons in an attempt to fight the draugr, but again, Desna is not with the group today as his attack is weak.

It seems the will-o'-wisp does take particular joy on frustrating you as it does not seem to care for Tewa's protection and continues attacking her, feeding on the fear the protection will end at some point.
Shock+higher (touch): 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
Electricity damage: 2d8 ⇒ (1, 8) = 9

There are a lot of sparks that come from the touch which are still blocked by the protection offered by Magdi.

mwk longsword-PA (2-handed): 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
Slashing damage+PA+2handed: 1d8 + 5 + 3 + 2 ⇒ (5) + 5 + 3 + 2 = 15
The Captain keeps attacking Jonah, but after avoiding the mace attack he is unbalanced and fails its mark.

The climbing draugr goes up the desk to attack Magdi with its unarmed hands, while the others attack below.
Slam vs Magdi+height: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 181d10 + 4 ⇒ (1) + 4 = 5
Rapier vs Magdi: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 4 ⇒ (6) + 4 = 10
Rapier vs Tonny: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 4 ⇒ (5) + 4 = 9
The one up skewers Magdi in the shoulder, but the second is deflected by Tonny's timely dagger that bodyguards the shaman just on time!
Magdi, Fort DC 12 or be nauseated whole next round

Magdi's aura sparks back at the draugr offender.

Captain: 1 damage
Cyan: 2 damage
Blue: 2 damage, unarmed
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (3 round used)
Tewa: 44/54 hp, protection from electricity (53) 60 min
Magdi: 27/47 hp, sparking aura r7, Fort DC 12 vs nausea
Jonah: 12/41 hp
Round 5: Tonny Round 6: Jonah, Tewa, Adriana, Magdi, Undead


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa grows sick of the wisp’s incessant flightiness and decides to let out her rage on one of the undead instead. Five foot step and attack red

Attack with Kuye Lam (power attack w/furious focus, bless, divine favor): 1d20 + 10 + 1 + 2 ⇒ (9) + 10 + 1 + 2 = 22
Damage (power attack, divine favor): 2d6 + 8 + 6 + 2 ⇒ (4, 6) + 8 + 6 + 2 = 26


Iron Gods: Iron maps;

Tewa discharges her ire on the closest draugr, chopping the undead head with a clean swing that sends the dead flesh ball crashing against the mast!

Red is dead-dead.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi flinches away from the attack, trying desperately to not be present where the attacking metal is. Though his bile rises, he fights it down with an effort, and stabs out with his wand, trying to heal the cyan-lined undead.
Fort vs. DC 12: 1d20 + 6 ⇒ (10) + 6 = 16 I was actually a little worried about how that might come out.
Touch vs. Cyan, bless: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9 Curse you, dice roller!

Unfortunately, he's unable to strike home.

Wand touch attack, misses. Sadness.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

“Excellent!” Tonny hops awkwardly over the fallen seaman’s bones. “Now Adriana, step this way so Jonah has space at the bottom of the stairs… Whoops!” A bit too much nervous energy sends him bumping against the mast. Once he has his footing back, he jabs his dagger at the undead and aberrational enemies around him.

Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19

5 ft step, Aid Tewa’s next attack against the wisp, and Aid Adriana’s next attack against Cyan.

Bodyguard Rolls:
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Not as good with the flail as he is with ranged weapons, Jonah still fights with the hefty weapon, trying to fend off the zombie

Heavy Flail: 1d20 + 8 ⇒ (15) + 8 = 23
damage: 1d10 + 3 ⇒ (10) + 3 = 13
Heavy Flail: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d10 + 3 ⇒ (9) + 3 = 12


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Echoing Tewa's frustrations and feeling the draugr pressure and corral them, Adriana nods at Tonny and refocuses her offensive pressure onto the draugr.

Five foot movement, attacking Cyan

Attack; +1 scimitar+DF+Bless+Tonny: 1d20 + 9 + 2 + 1 + 2 ⇒ (18) + 9 + 2 + 1 + 2 = 32
Confirm crit: 1d20 + 9 + 2 + 1 + 2 ⇒ (18) + 9 + 2 + 1 + 2 = 32
Damage: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Crit Damage?: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

If crit confirmed, an extra 2 fire damage on top of everything else. Can't hit the wisp, but can smack the crap outta the draugr at least!


Iron Gods: Iron maps;

Magdi endures the nauseating touch of the undead but fails to connect with his wand.

Meanwhile, Tonny offers more help, making room for the group to step out of the dangerous positioning.

Jonah's flail crashes on the captain's chest, taking a piece of dead skin due to the heavy hit!

Adriana's scimitar ignites with flames while she slashes, and cuts the draugr on the neck ending its un-life with Tonny's help!

Shock+higher (touch): 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
Electricity damage: 2d8 ⇒ (7, 2) = 9

The will-o'-wisp shocks Tewa, once more reducing her protection from electricity.

mwk longsword: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing damage: 1d8 + 5 ⇒ (4) + 5 = 9

With a quick single hand swing the undead Captain cuts badly on Jonah, opening a wound that starts to look pretty bad for the hunter.

Slam vs Magdi+height: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 201d10 + 4 ⇒ (10) + 4 = 14
Meanwhile, Magdi receives the attentions of the last normal draugr, that hits him in the head with its bare hands.
Fort DC 12 vs nausea 1 round again

The electrical aura of the shaman bites once more at the offending creature with a spark!

Captain: 14 damage
Cyan: 20 damage, destroyed
Blue: 4 damage, unarmed
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (3 round used)
Tewa: 44/54 hp, protection from electricity (44) 60 min
Magdi: 13/47 hp, sparking aura r7, Fort DC 12 vs nausea
Jonah: 3/41 hp
Round 6: Tonny Round 7: Jonah, Tewa, Adriana, Magdi, Undead


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

With how easy the undead crumpled to her, Tewa grins and rushes past the wisp, smashing her greatsword down on another undead.

Attacking blue. She’ll provoke from the wisp from moving past

Attack with Kuye Lam (divine favor, power attack w/furious focus, bless): 1d20 + 10 + 2 + 1 ⇒ (14) + 10 + 2 + 1 = 27
Damage (divine favor, power attack): 2d6 + 8 + 2 + 6 ⇒ (2, 6) + 8 + 2 + 6 = 24


Iron Gods: Iron maps;

AoO: Shock+higher (touch): 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Electricity damage: 2d8 ⇒ (5, 4) = 9
The will-o' utterly fails to preview the fast movement, and Tewa completely destroys the undead with a devastating strike. That's knowing how to fight on a sinking deck!

The draugr captain and the will-o'-wisp are the last and only menaces now!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Fort vs. DC 12: 1d20 + 6 ⇒ (5) + 6 = 11 I'm not sure what I did to annoy the dice roller, but there you go.

Staggered and sickened by the attack, Magdi struggles to form coherent thoughts for the time being. Remaining still, he tries to keep his stomach under control.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny's eyes track Tewa's movement, then jump to the movement of the re-dead sailor flying over the railing and back into the sea. Again. Finally they return to the invisible ball of hatred and malice floating before him. He gulps, drops his whip, then pulls a vial of pale green liquid from his belt and gulps it down. His other hand swings his dagger wildly, trying to distract the wisp from Adriana's incoming assault.

Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Drop whip, standard to drink extract of adhesive spittle, and move to Aid Adriana's next attack against the wisp.

Possible Bodyguard:
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Dagger, Bless to Aid vs AC 10: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11


Iron Gods: Iron maps;

Magdi struggles through the terrible nausea produced by the undead's touch.

Tonny drinks an extract, his mouth now full of adhesive, while cunningly swinging his dagger to maintain the will-o'-wisp away from Adriana!

Captain: 14 damage
Will-o'-wisp: 18 damage, slightly damaged
Party buffs: Bless (+1 to hit) 6 min, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (3 round used)
Tewa: 44/54 hp, protection from electricity (44) 60 min
Magdi: 13/47 hp, sparking aura r7, Fort DC 12 vs nausea
Jonah: 3/41 hp
Round 6: Tonny Round 7: Jonah, Tewa, Adriana, Magdi, Undead

Jonah and Adriana to go!


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah is hurting badly, barely able to stand, but he cannot retreat easily from here. he smacks at the draugr a few more times, using the force of his blows to step past the draugr, hopefully opening it up for his allies to come finish it off

Heavy Flail: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d10 + 3 ⇒ (3) + 3 = 6
Heavy Flail: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d10 + 3 ⇒ (3) + 3 = 6


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

With the battle shifting once again but her allies looking in bad sorts, Adriana takes a quick assesment of the battle and refusing to be torn with indecision, points back to Jonah and shouts "Tewa! Help Jonah!" and with a subtle nod to Tonny once again attempts to strike down the Wisp.

Turning to attack Wisp, I don't know if that uses any movement or not. 5 ft free movement at least maybe?

Attack; +1 scimitar+DF+Bless+Bane+Tonny: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (18) + 9 + 2 + 1 + 2 + 2 = 34
Confirm Crit?: 1d20 + 9 + 2 + 1 + 2 + 2 ⇒ (15) + 9 + 2 + 1 + 2 + 2 = 31
Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Crit Damage?: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Bane Damage: 2d6 ⇒ (5, 4) = 9

I don't think Bane damage gets doubled from crits, but there's still the 2 extra fire damage from my Trait choice. And now to figure out what I'm doing to make the dice roller happy and do more of it, because WOW


Iron Gods: Iron maps;

With the little remaining forces Jonah can gather, he strikes a solid blow in the captain's head.

Seeing the bad situation, Adriana switches back targets, and helped by Tonny's whip, she slashes through the aberration, her blade igniting with the Dawnflower's flames and bursting the creature into nothingness!

The draugr captain, without fear to fight alone, grasps its blade with strength and slashes strong trying to end Jonah forever.
mwk longsword: 1d20 + 10 ⇒ (14) + 10 = 24
Slashing damage: 1d8 + 5 ⇒ (7) + 5 = 12

The man falls to the deck, grasping to life just by a thin breath of air, the next seconds might be his last ones if not quickly fixed.

The draugr turns to the group deciding what enemy to face next!

Captain: 20 damage
Will-o'-wisp: 46 damage, dead
Party buffs: Bless (+1 to hit) 6 min, Water breathing, See invisibility (everyone but Tewa?)
Adriana: 28/45 hp, AC 25; judgement (protection), divine favor r7, prot. evil 6 min, bane (3 round used)
Tewa: 44/54 hp, protection from electricity (44) 60 min
Magdi: 13/47 hp, sparking aura r7, Fort DC 12 vs nausea
Jonah: -9/41 hp
Round 7: Tonny Round 8: Jonah, Tewa, Adriana, Magdi, Undead


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa rushes over to the remaining foe and cleaves upward with her greatsword. ”Back to the depths with you!”

Attack with Kuye Lam (power attack with furious focus, divine favor, bless): 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19
Damage (power attack, divine favor): 2d6 + 8 + 6 + 2 ⇒ (6, 1) + 8 + 6 + 2 = 23

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Muffled sounds of elation, worry, and panic come from Tommy’s closed mouth. He steps closer to the poop deck and spits a glob of pale green gunk at the remaining draugr. “Plaugh! Quick, somebody help Jonah! Magdi, Adriana, hurry!”

Spitting the adhesive spittle on Black - entangled for 2d4 rounds, Reflex DC 15 to avoid being stuck in place, can escape as if from tanglefoot bag.


Iron Gods: Iron maps;

Ref DC 15: 1d20 + 3 ⇒ (10) + 3 = 13
Tewa's pressed slash comes a bit imprecise, but Tonny's adhesive arrives just in time, getting the draugr sutck and making it fail its dodge on the sailor's blade that cuts the monster in half!

Combat is over!

Still Jonah is in danger of death, but if Magdi or Adriana can reach him with a swift heal or stabilize, the hunter will see another day.

The fallen enemies had some weapons and armor that might still be of use.

Loot:

2x mwk longsword
2x mwk chain mail
8x scimitar

The decks still shake a bit with the movement of the river waters, but otherwise the place seems now calm. Looking down into the holds it seems the ships still have some cargo, but it is dark inside.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah falls unconscious, horrifying images of zombies dancing at the endges of his mind...

Jonah is down to one HP above death... So I'll just not post an action for now


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi sighs as the final foe falls, before turning and hobbling over to Jonah. "Alright, let's see if I can't help get you back on your feet." He taps the ranger with his healing wand several times, trying to get the man at least able to walk again.

CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5

Jonah gets 29 hp back, wand is at 30 charges.

With that, he turns the wand on himself, healing what he can.

CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Magdi sighs as the final foe falls, before turning and hobbling over to Jonah. "Alright, let's see if I can't help get you back on your feet." He taps the ranger with his healing wand several times, trying to get the man at least able to walk again.

CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9
CLW Wand: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3

Jonah gets 29 hp back, wand is at 30 charges.

With that, he turns the wand on himself, healing what he can.

CLW Wand: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Wand: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7
CLW Wand: 1d8 + 1 ⇒ (8) + 1 = 9

Magdi gets 25 hp back, wand is at 26 hp.

"Does anyone else require healing?"


Iron Gods: Iron maps;

Magdi draws the wand as he strides up the stairs, tapping Jonah to stabilize him just on time to safe him from death!

The hunter quickly wakes up as the healing progresses.

While Magdi works on healing everyone, the others can inspect the decks and holds of the vessels finding interesting cargo within, left there by the pirates and protected from sackers by the undead.

Searching the Hrinjorn’s flooded hold takes 10 minutes, but you uncover 1,290 gp, 12,330 sp, and 1,100 gp in jewelry and art objects that haven’t been destroyed by the water.

Perception DC 30:

Tangled under a jumbled stack of oars, you also uncover a fate-woven braid of the Norns.

The hold of the Loaded Dice remains relatively dry and can be searched with 30 minutes of work. This turns up 8,900 sp, 920 gp, 19 pp, 1,300 gp in art objects, a mithral cigar box worth 900 gp that contains 10 fine Sargavan cigars worth 20 gp each along with four caber twigs, and a rope of climbing all scattered across various chests and footlockers. The ship still features two stern-mounted heavy ballistae that can help the defense of the Lirgeni enclave.

A search of the hold of the Fiend’s Star takes 30 minutes and uncovers 18,900 sp, 4,200 gp, 2,000 in art objects. Searching the captain’s quarters at the stern uncovers eight silver pearls worth 100 gp each, two potions of aid, a potion of resist fire CL 7th, eight +1 magical-beast-bane arrows, a bead of force, and a dusty rose prism ioun stone. Four light ballistae are secured in the ship’s hold as well and can help the defense of the Lirgeni enclave.

Perception DC 25:
You find a hidden coffer containing six potions of water breathing.

A search of the flooded hold of the Goblin’s Greed, which takes 15 minutes, uncovers 23,400 sp, 1,900 gp, 1,000 gp in art objects, and a waterproof scroll case. Within this scroll case is a treasure map that supposedly leads to a hidden cache of treasure just over 200 miles up the Frogmarch River from Hyrantam. The map indicates this treasure is a powerful weapon—a leviathan’s terror.


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

The flash of flame from her strike on the Wisp making her blink, Adriana stands poised ready to strike, eyes whipping around frantically for several moments should the strange creature return, and only when the sounds of combat recede entirely does she carefully put her scimitar away.

Rejoining the others and making sure Jonah is healed and back on his feet, Adriana turns to Magdi and nods in thanks. "Check the others first, I can wait my turn." she says, a small attempt at a joke.

Perception vs DC 30: 1d20 + 11 ⇒ (16) + 11 = 27
OH SO CLOSE

The slow but methodical collection of the treasure from the shipwrecks makes Adriana briefly flirt with the idea of becoming a pirate, but she simply shrugs it off as euphoria from their victory. That and Sarenrae would likely strike her down on the spot.

Perception vs DC 25: 1d20 + 11 ⇒ (16) + 11 = 27
In the soggy hold of the second ship, something catches Adriana's eye and with a little finagling, pops open a hidden compartment and carefully pulls out one of the vials. "Anyone know what these are?"

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Perception vs DC 30: 1d20 + 7 ⇒ (10) + 7 = 17 Wouldn’t be able to make that without spending Inspiration, and would’ve had to get super lucky. Oh well. XD

Tonny scribbles down each discovery on the backs of pages, then the margins, then squeezed between lines. …could just say four times light ballista? But what if there’re differences between them? Maybe add some kind of numbering with tags- Wha? Sorry, there was a question? Ooo, what are those Adriana!”

After carefully sniffing the vial, recoiling slightly, and rubbing a bit of its contents between his fingers, the scholar nods decisively. “It’s a bottled form of the same effect Magdi gave us before that let us breathe normally - well, somewhat normally - underwater. Six of them… Maybe I can fit that in on this page…

When the map is revealed, Tonny has to use his hand to close his mouth before pouring over it as if trying to spot every possible detail. “…something called a Leviathan’s Terror, what do you suppose that could be, sounds like something large because leviathans are typically large, though there is that behavior of hairless mammoths and mice that Professor Nelki co-published last year and…”


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi can't make that first roll at all.

The shaman scratches his chin. "Surely that can't have been the only wisp... right?" He scans the area, but sees nothing. "Maybe they're hidden beneath the waters?"

He looks back to Adrianna and Tewa. "Now that we're mostly healed up, do either of you need some more? I've unfortunately expended my healing spells, but I do have this." he waves his wand vaguely.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah comes to groggily. Thank you my friend. that was a close one. I think I may have seen the gate to the Boneyard...

Jonah picks up his weapons that he dropped and helps with collecting everything the group can find.

not possible for me to make a DC 30 so I won't make a roll


Iron Gods: Iron maps;

As the Harbormaster suggested before, you leave the sturdy ballistae here after your exploration, embark your vessel with the loot you could easily carry up and make it back to the Ligerni enclave.

There you are received once more by Vancen who excitedly listens about your success "Good news then! Do not worry, now that the place is clean of undead, we can go pick up the ballistae. They will be of great use if your actions here make the Stormreaders to turn towards the enclave."

"So what are your next steps? Are you going to try ally with some faction or perhaps you were planning to try reason with the thunderbird?" Mparu inquiries with a broken voice.

Your experiences push you up to Level 7!

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