[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi glares up at the Augur's Throne, his lips pursed. "Hags, huh." He muses. "Well, didn't Tonny say that the witchlightning could be part of such a coven?" Folding his arms, he looks down. "I think we should be wary of any obvious entrance. Jonah, can your bird do scouting?"

Do we know which of the hags are most likely, or did our thunderbird ally not have any clues? I do need to prepare spells still, so I'd like to have a general sense of what may be needed most.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Whatever the response, Magdi prepares for the incursion by casting a few spells upon himself.

Casting magic circle against evil and heightened owl's wisdom.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

“I don’t believe there was any indication. However, based on the location and environment, I would be surprised if there was not at least one sea hag integrated into the coven. According to Professor Drillic, they have a predilection for electricity and, well, storms.” Tonny shrugs helplessly from the ship’s deck where he sits fussing with bottles and packets of various powders.

“I don’t know that any of us can fly - well, besides Rosemary, but can she carry the end of a rope up to the top and tie it to something so the rest of us can climb up safely? Otherwise we might try that broken wall on the north side - it looks shorter at least.”


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Unfortunately, no, tying off a rope for us to climb is not one of the things I have taught her to do... never really came up before you know?

Jonah eyes the tower, but doesn't have any bright ideas

"maybe the best route is the simplest. just go through the door, ready for a fight."


Iron Gods: Iron maps;

With lack of any more specific training, Rosemary could be given a grappling hook already bound to a rope, and perform a basic throw attack to see if she manages to anchor it on the balcony of the tower.

K. nature DC 15:

You know the basics about hags and their covens including specifics on sea hags Tonny is mentioning.

Magdi: circle vs evil 80 min, owl's wisdom 16 min

Waiting for confirmation if you want to take the broken wall, go through the door, or try the climbing thing.
Also to see if Tewa has any casting she wants to prepare before going into the tower.


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F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa prepares herself for battle.

Freedom of Movement, Effortless Armor, Shield of Faith, and Magic Vestment

Tewa pulls out a scroll and grins. ”I have a stone shape scroll I have been keeping for a rainy day. We could make our own door.”

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny’s eyes widen and a smile creeps across his face like the ivy climbing the broken tower walls.

I love it! Pick the place Tewa and let’s go!

“Oh! Here, before we go in - these are ready!” The scholar carefully picks vials out of their carrying case and stands passing them out to his companions. “Jonah, this one has some camomile and milk thistle extract in it - well, and some mint, but that’s to help with the taste because some folks don’t like the taste of thistle and that one lady said that she expected it to taste minty because it’s green, which is odd, but it was easier to add it than to try to convince her…”

Jonah gets an extract of heroism, good for 80 minutes.

“Tewa, you’re familiar with these two, but this one is new - it’s the same one Magdi used back at the egg’s cove, though I did adjust the amount of moth scales in this one after consulting with him on the texture.”

Tewa gets extracts of shield (8 minutes), ablative barrier (8 hours), and displacement (8 rounds).


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Knowledge (nature): 1d20 + 8 ⇒ (2) + 8 = 10

Magdi smiles at Tewa's forethought. "Excellent. All of you, try to stay close to me. I've warded myself and the area around me against those with evil in their hearts, and Harborwing's protection will aid us in our defenses against such beasts and beings."

He looks to Jonah. "I also have a spell that ought to help your bolts tear the flesh of our foes, so be aware that I may enhance them."

At Tonny's comment, the shaman nods, his cheeks darkening. "I should hope that it's, erm, somewhat more palatable. For all that it saved me much pain, I, erm... it was not something I found terribly enjoyable."

Ready to head in.


Iron Gods: Iron maps;

Executive decision to have us moving:

Tewa decides to use her scroll on the closed tower thinking it might give the best surprise opportunity to the group even if the group's ship was probably spotted approaching the tower at this clear area of the storm eye.

Landing on a nearby area and quickly advancing through the swamped ground, you reach the tower and Tewa says the words that cast the magic of the scroll touching the wall to produce a 4 feet circular hole that passes through it. The scroll becomes dust.

With some effort, you do squeeze into the tower.

H3. Research room
A large mahogany table surrounded by chairs stands in the center of this room. A pair of bookshelves along the southern staircases contains hundreds of meticulously organized files and books. The northern wall contains a double door.

Luckily it seems there is no one in here right at the moment, which gives you the calmness to squeeze through the whole without further issues.

The decoration indicates this place was used by the members of the Saoc Brethen to search for astrological signs. The bookshelves though, and the disarray of documents at the table, makes you think this is being used currently as an office. The shelves are full with documents and dedicating a few hours you probably could gather information on what these people have been doing.

Survival DC 20:

At least three creatures have been recently here and the state of disarray on the documents over the table and the chair makes you think they left recently in a hurry.

You think they left through the stairs going up.

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Survival vs DC 20: 1d20 + 1 ⇒ (12) + 1 = 13

Tonny somehow resists the urge to shove every book and parchment on the shelves into his pack, though the effort makes him vibrate slightly as he stands in the center of the room. “Not… enough… time… now…” he mutters to himself through gritted teeth.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah drinks the potion from Tonny once they get inside the room, figuring there is no point in waiting.

survival: 1d20 + 14 ⇒ (10) + 14 = 24

Looks like several creatures were in here, pretty recently. I think they left in a bit of a hurry, probably up those stairs!


Iron Gods: Iron maps;

Jonah drinks his infusion, and Tewa probably does the same with the ones with longer duration.

While Tonny resits the desire to sit and read, Jonah points out the stairs going up. There are two sets, one going north, one going south. Both have tracks.

There is another exit out of the tower, through the doors you decide that lead to the courtyard.

Tewa: freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier 8 h
Jonah: heroism 80 min


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Survival, owl's wisdom: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 Just barely.

Magdi nods his agreement with Jonah. "Yes. Should Wingless here go investigate?" He eyes the stairs, then his spirit animal. "On the other hand, perhaps not."


Iron Gods: Iron maps;

Executive decision to have us moving:

Avoiding to explore the courtyard, the group decides to climb the stairs after the tracks. Observing both stairs apparently join to the same room, a part of the group goes north while the other goes south, hoping to reach up at the same time.

H5. Stormreaders’ Chambers
An arcane summoning diagram flickers with a sickly light in the center of this room atop a semicircular platform, encircled by the burnt remains of offerings, fetishes, and talismans. A bloodstained altar sits just south of this, while to the north, three oversized beds covered with furs and filthy sheets stand in a large alcove.

Floating over the summoning diagram, there is something moving that looks like a dark storm cloud, with sparks suggesting eyes and long sweeping arms charged with bolts of lightning.

The huge elemental sparks aggressively towards you at first sight!

K. planes DC 12:

You do know this is a lightning elemental. As most elementals, they lack a clear physiology, making them immune to critical hits and flanking.

As expected, they can deal electrical damage if they hit you, and they can fly.

>= 19

Spoiler:

Judging by the size of it, this is a greater lightning elemental. Whatever summoned this here, it must be a powerful effect or caster.

Greater elementals have resistance to all weapons (DR 10/-) and are more efficient when attacking creatures on metal armor or wielding metal weapons (+3 to their attacks).

Their only weakness is perhaps their low Will save, although as other elementals, they are immune to bleed, paralysis, poison, sleep effects, and stunning.


Initiative:

Adriana: 1d20 + 5 ⇒ (3) + 5 = 8
Jonah (+2 jungle): 1d20 + 4 ⇒ (17) + 4 = 21
Magdi: 1d20 + 1 ⇒ (1) + 1 = 2
Tewa: 1d20 + 0 ⇒ (13) + 0 = 131d20 + 0 ⇒ (11) + 0 = 11
Tonny: 1d20 + 2 ⇒ (17) + 2 = 19
Elemental: 1d20 + 13 ⇒ (3) + 13 = 16

Tewa: freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier 8 h
Jonah: heroism 80 min
Round 1: Jonah, Tonny, Elemental, Tewa, Adriana, Magdi

New Augur’s Throne - 1st floor map is available!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Knowledge (planes), IML, Inspiration vs DC 12: 10 + 13 + 1 + 1d6 ⇒ 10 + 13 + 1 + (1) = 25

“Oh, a lightning elemental! And a big one too. Probably summoned by those runes - I don’t know if disrupting them would be enough to send it back to the plane of air, but it doesn’t seem likely it’ll give us the opportunity to do so. I’ll ask, just in case.” Tonny clears his throat and tries to yell in the nicest and most annunciated way possible.

Auran:
“Hey there! Do you want to go back home? You were called here against your will, right? We can try to disrupt that sigil under you and send you back if you’ll let us!”

As he waits for a response, a stream of consciousness flows nervously from his mouth. “Big one, probably fourth stage of Professor Elzim’s classification chart, that means resistance to all weapons and electricity, alright, that last one isn’t really because of its size, kinda like how its electricity is drawn to any metal, like weapons or armor, regardless of its size, watch out for that, maybe Magdi has more of that warding against shocks available, that seems like it could be really useful right about now…”

Activating Opportune Advice.


Iron Gods: Iron maps;

Jonah does something heroic!

Quickly identifying the creature, Tonny gives very good advice to the party while trying to reason with it.
Tonny's Diplomacy: 1d20 + 4 ⇒ (13) + 4 = 17

Auran:

"I have a better plan. I finish with you then win my freedom!"

The creature answers Tonny with a sparkling voice.

Jonah, Tonny, Tewa, Adriana, Magdi: 1d5 ⇒ 5
Jonah, Tonny, Tewa, Adriana: 1d4 ⇒ 1
Then it flies over Magdi to slam on him with a crackling hand full of energy, just before slamming back at Jonah.
Slam-PA vs Magdi: 1d20 + 20 - 4 ⇒ (8) + 20 - 4 = 24
Bludgeoning damage+PA+electricity: 2d8 + 6 + 8 + 2d6 ⇒ (2, 2) + 6 + 8 + (1, 2) = 21

Slam-PA vs Jonah: 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30
Bludgeoning damage+PA+electricity: 2d8 + 6 + 8 + 2d6 ⇒ (8, 1) + 6 + 8 + (4, 2) = 29

The creature apparently reaches very far, because it hits hard on both of his targets.
15' reach

Party buffs: Opportune advice (+2 insight AC/saves)
Tewa: freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier 8 h
Jonah: 29 damage, heroism 80 min
Magdi: 21 damage
Round 1: Tewa, Adriana, Magdi Round 2: Round 1: Jonah (x2), Tonny, Elemental


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

first round

acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15 Jonah tries to slip into the corner of the room to shoot the elemental. He casts Gravity Bow on himself once out of the reach of the elemental.

round 2

With his crossbow further enhanced Jonah releases a volley on the elemental. unfortunately it isn't the most effective

+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (15) + 15 + 1 - 2 - 2 + 2 = 29
damage: 2d8 + 1 + 4 ⇒ (2, 4) + 1 + 4 = 11
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (5) + 15 + 1 - 2 - 2 + 2 = 19
damage: 2d8 + 1 + 4 ⇒ (6, 8) + 1 + 4 = 19
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 10 + 1 - 2 - 2 + 2 ⇒ (3) + 10 + 1 - 2 - 2 + 2 = 12
damage: 2d8 + 1 + 4 ⇒ (1, 3) + 1 + 4 = 9


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Gah!" Magdi stumbles back as electricity and impact sends agony searing through his body. With an effort of will, he summons a ward around Tewa, before stumbling back in the hopes that the creature might not strike him again.

Tewa gets the Ward Hex, which is now +3 to AC and saves.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny likewise tries to not draw the creature's ire, edging carefully up the steps towards Magdi.

5 ft step. Not too much Tonny can directly do against this elemental unfortunately - he'll provoke an AoO if he tries to use his whip to Aid or drink an extract, and he doesn't have the AC to stand next to it and threaten it with his dagger. When he can get within 30 ft of everyone, he'll use Inspirational Expertise to give folks a bonus to hit for one round.


Iron Gods: Iron maps;

Jonah tries to tumble out of the stairs, but the electrical elemental sparkles in his direction while he does so.
AoO: Slam-PA vs Jonah: 1d20 + 20 - 4 ⇒ (14) + 20 - 4 = 30
Bludgeoning damage+PA+electricity: 2d8 + 6 + 8 + 2d6 ⇒ (4, 8) + 6 + 8 + (3, 2) = 31

Regretfully, it hits badly, sending the hunter to the ground, unconscious.

Tewa does something heroic!

Adriana casts a healing spell on Jonah.
CMW: 2d8 + 8 ⇒ (1, 4) + 8 = 13
Then moves forward, closer to the elemental, while activating her judgement.

Magdi touches Tewa, the spirits attending the call to protect the sailor warrioress.

Tonny maneuvers, trying to avoid being smashed by the huge elemental.

Jonah stands up, and stepping out of reach, shots his crossbow once, the bolt scratching the elemental slightly DR.

Feeling barely any harm from Jonah's bolt, the elemental focuses on the approaching warriors.
Slam vs Adriana: 1d20 + 20 ⇒ (20) + 20 = 40
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (2, 3) + 6 + (2, 3) = 16

Slam vs Tewa: 1d20 + 20 ⇒ (4) + 20 = 24
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (8, 4) + 6 + (1, 6) = 25

Crit?: 1d20 + 20 ⇒ (13) + 20 = 33
Bludgeoning damage+electricity: 2d8 + 6 ⇒ (7, 7) + 6 = 20

The hit on Adriana is terrible, you hear her ribs being crushed as the slam breaks through her torso!

Elemental: 1 damage
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 34 damage, judgement (healing, resiliency)
Tewa: freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier 8 h, ward hex (+3)
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Magdi: 21 damage
Round 2: Tewa (x2), Adriana, Magdi Round 3: Jonah, Tonny, Elemental


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Adriana!" Magdi rushes to her side, chanting a spell. WIth a quick touch, he sends healing energy through her. "Stay with me, friend."

Cure Moderate Wounds: 2d8 + 8 ⇒ (8, 7) + 8 = 23

I think I have enough movement to get there.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah is a bit shaky after getting knocked down and quickly revived, but he continues to fire bolts at the lemental from as far away as possible in the limited confines.

+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (5) + 15 + 1 - 2 - 2 + 2 = 19
damage: 2d8 + 1 + 4 ⇒ (1, 6) + 1 + 4 = 12
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (6) + 15 + 1 - 2 - 2 + 2 = 20
damage: 2d8 + 1 + 4 ⇒ (4, 4) + 1 + 4 = 13
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 10 + 1 - 2 - 2 + 2 ⇒ (18) + 10 + 1 - 2 - 2 + 2 = 27
damage: 2d8 + 1 + 4 ⇒ (7, 7) + 1 + 4 = 19


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Round 1

Tewa decides that the best move is to raise her own own size to more closely match that of the elemental.

Cast Defensively DC 17: 1d20 + 10 ⇒ (19) + 10 = 29

Cast Enlarge Person as a 1 round cast

Round 2

Now enlarged, she calls upon her ancestors to guide her instincts in battle. Martial Flexibility as a move action to get two feats: Furious Focus and Dazzling Display

Cast Defensively DC 17: 1d20 + 10 ⇒ (7) + 10 = 17

Divine Favor is now active, too


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Adriana Turn

Adriana attempts to give herself some protection against the electricity.

Cast Defensively (dc 19): 1d20 + 8 ⇒ (7) + 8 = 15

With her spell fizzling, she instead adjusts her judgments to give her greater protection. Switching Healing judgment to Resist electricity, as Magdi is healing her at the moment

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny continues edging carefully around the edge of the room.

5-ft step.


Iron Gods: Iron maps;

Magdi walks around the stairs trying to stay out of reach and touches Adriana with positive energy, quickly healing her.

Jonah shots from safety, this time one of the bolts stabs deeply, though not as harmfully as expected. DR

A giant Tewa adjusts her fighting stance, calling for the favor of the seas to help her against the elements.

Adriana's wounds heal a bit more, while she protects herself a bit from the electricity.

Tonny looks for a safer position from where to fight.

The elemental keeps fighting right and left.
Slam vs Adriana: 1d20 + 20 ⇒ (5) + 20 = 25
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (4, 3) + 6 + (3, 2) = 18

Slam vs Tewa: 1d20 + 20 ⇒ (7) + 20 = 27
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (4, 7) + 6 + (2, 3) = 22

Both time it connects, but Adriana's goddess preserves her from part of the wounds, while Tewa's force field partially absorbs the damage on her.

Elemental: 10 damage
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 19 damage, judgement (resistance 6 electricity, resiliency)
Tewa: 17 damage (NL 5); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (35/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Magdi: 21 damage
Round 3: Tewa, Adriana, Magdi Round 4: Jonah, Tonny, Elemental

Everyone is up!

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny gulps and runs further along the stairs, then points at the elemental. “It’s drawn to metal, so use that to make it go right where you need it to go! Like, it’s pulled toward your blade, so lean into that and don’t let it try to redirect its momentum!” he yells, fumbling at his belt for a banana-yellow bottle that he gulps desperately in one long swig before choking and coughing in a panic.

Move (provoking an AoO), swift action and Inspiration point to activate Inspirational Advice (everyone gains a +4 insight bonus to attacks for 1 round), and standard to drink extract of longarm.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi chants a spell, drawing on spirits of flame and air as he tries to avoid giving the lightning elemental an opening by shifting slightly further away from it. A small fire ignites in one hand, burning atop the skin without scorching him.

Casting produce flame. Not sure if I can attack with it in the same turn I cast the spell, but I assume that I can't.


Iron Gods: Iron maps;

AoO Slam vs Tonny: 1d20 + 20 ⇒ (2) + 20 = 22
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (2, 6) + 6 + (4, 5) = 23
Tonny drives the ire of the elemental who strike him hard. The sacrifice of the half-elf is not unperceived by his allies who get instantly inspired by his words while his arms elongate like whips themselves.

Meanwhile, Magdi calls for the mystic forces of the spirits, and a flame appears on his hands.
It is my understanding you can hurl a single flame when you cast produce flame, but not perform a full attack.

Elemental: 10 damage
Party buffs: Opportune advice (+2 insight AC/saves), Inspirational Advice (+4 to hit)
Adriana: 19 damage, judgement (resistance 6 electricity, resiliency)
Tewa: 17 damage (NL 5); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (35/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage
Round 3: Tewa, Adriana, Magdi (hurl the flame?) Round 4: Jonah, Tonny, Elemental


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi hurls his fire at the lightning elemental, hoping to sear away some of its defenses.

Ranged Touch: 1d20 + 7 ⇒ (6) + 7 = 13 Uh, that may actually be enough, with how big this thing is.
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11

He now has 7 minutes of the spell remaining.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah is annoyed but not really that surprised that his arrows aren't doing as much as normal against the elemental. he continues firing, hoping to at least chip some damage through

+1 underwater crossbow, DA, PbS, Rapid, heroism: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (13) + 15 + 1 - 2 - 2 + 2 = 27
damage: 2d8 + 1 + 4 ⇒ (1, 8) + 1 + 4 = 14
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (15) + 15 + 1 - 2 - 2 + 2 = 29
damage: 2d8 + 1 + 4 ⇒ (2, 6) + 1 + 4 = 13
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 10 + 1 - 2 - 2 + 2 ⇒ (5) + 10 + 1 - 2 - 2 + 2 = 14
damage: 2d8 + 1 + 4 ⇒ (8, 5) + 1 + 4 = 18


Iron Gods: Iron maps;

Despite the huge size of the target, Magdi's flame is avoided when the creature dodges it with lightning speed.

Trying to not be brought down on his spirits, Jonah keeps shooting bolts, two of them chipping the center of mass of the elemental despite its innate resistance. DR

Elemental: 17 damage
Party buffs: Opportune advice (+2 insight AC/saves), Inspirational Advice (+4 to hit)
Adriana: 19 damage, judgement (resistance 6 electricity, resiliency)
Tewa: 17 damage (NL 5); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (35/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage, produce flame 7 min
Round 3: Tewa, Adriana, Magdi Round 4: Jonah, Tonny, Elemental

Tewa/Adriana and Tonny to go!

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None
Tonny Prul wrote:

Tonny gulps and runs further along the stairs, then points at the elemental. “It’s drawn to metal, so use that to make it go right where you need it to go! Like, it’s pulled toward your blade, so lean into that and don’t let it try to redirect its momentum!” he yells, fumbling at his belt for a banana-yellow bottle that he gulps desperately in one long swig before choking and coughing in a panic.

Move (provoking an AoO), swift action and Inspiration point to activate Inspirational Advice (everyone gains a +4 insight bonus to attacks for 1 round), and standard to drink extract of longarm.

Tonny already acted this round. XD


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Finally prepared, Tewa begins trying to hack away at the elemental.

Primary Attack with Kuye Lam (power attack w/furious focus, divine favor, inspirational advice): 1d20 + 12 + 2 + 4 ⇒ (5) + 12 + 2 + 4 = 23
Primary Damage (power attack, divine favor, enlarge): 3d6 + 10 + 6 + 2 ⇒ (3, 6, 5) + 10 + 6 + 2 = 32

Secondary Attack with Kuye Lam (power attack, divine favor, inspirational advice): 1d20 + 7 + 2 + 4 - 2 ⇒ (20) + 7 + 2 + 4 - 2 = 31
Secondary Damage (power attack, divine favor, enlarge): 3d6 + 10 + 6 + 2 ⇒ (1, 2, 4) + 10 + 6 + 2 = 25
Can’t crit elementals afaik, so no crit confirm


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Adriana

Adriana activates her Bane and tries to begin harming the powerful elemental herself.

Attack with Scimitar (bane): 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19
Damage (bane): 1d6 + 3 + 2d6 + 2 ⇒ (6) + 3 + (1, 5) + 2 = 17


Iron Gods: Iron maps;

Finding her space, Tewa creates momentum swinging her greatsword over her head to strike with a descending movement that cracks through the elemental. The backslash is even more terrible, finding the true essence of the creature and disrupting it with the blade's magic.

Adriana tries to slash herself, it seems to fail, but then Tonny corrects the Sanrenrite with an inspirational advice, she sets her fits on place correctly and the blade strikes for true!

The elemental roars in Auran "Your efforts are futile! Like an ant in the middle of a storm, there is nothing you can do!"
Slam vs Adriana: 1d20 + 20 ⇒ (14) + 20 = 34
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (2, 4) + 6 + (3, 4) = 19

Slam vs Tewa: 1d20 + 20 ⇒ (4) + 20 = 24
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (4, 2) + 6 + (2, 5) = 19
The tempest forms limbs that strike like a thunder on both Adriana and Tewa, though their magics partially protect each of them.

Elemental: 61 damage
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 30 damage, judgement (resistance 6 electricity, resiliency)
Tewa: 31 damage (NL 10); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (30/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage, produce flame 7 min
Round 4: Tewa, Adriana, Magdi Round 5: Jonah, Tonny, Elemental


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi takes a quick glance over his comrades, already regretting not preparing more healing spells. It's almost dead. Got to get rid of it fast. He hurls another burst of fire at the elemental, ignoring its booming bellows.

Ranged Touch: 1d20 + 7 ⇒ (11) + 7 = 18
Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8 Not quite as good as last time's damage roll. Hopefully it hits, though!

He is now at 6 minutes for his produce flame spell's duration.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah is frustrated with the low amount of work he is doing, but keeps shooting

+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (16) + 15 + 1 - 2 - 2 + 2 = 30
damage: 2d8 + 1 + 4 ⇒ (2, 5) + 1 + 4 = 12
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (11) + 15 + 1 - 2 - 2 + 2 = 25
damage: 2d8 + 1 + 4 ⇒ (3, 1) + 1 + 4 = 9
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 10 + 1 - 2 - 2 + 2 ⇒ (20) + 10 + 1 - 2 - 2 + 2 = 29
crit??: 1d20 + 11 ⇒ (9) + 11 = 20
damage: 2d8 + 1 + 4 ⇒ (3, 6) + 1 + 4 = 14
damage: 2d8 + 1 + 4 ⇒ (1, 1) + 1 + 4 = 7

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny inches further along the wall, trying to get to a spot where the dagger now in his hand can reach the elemental.

5-ft step and draw dagger


Iron Gods: Iron maps;

Magdi's flame hits the elemental, the fire causing sparks to go in all directions for full damage.

Jonah finds the spot and finally manages to put his three bolts on the electrical creature, that despite having no vital organs, suffers the accumulated pressure of the ammunition. DR though

Tonny carefully advances, trying not to drive the ire of the elemental, and readying a dagger.

Adriana swings her scimitar, calling for the help of the goddess to bring justice to the Sodden Lands.
Attack with Scimitar+justice+bane: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Damage+bane: 1d6 + 5 + 2d6 + 2 ⇒ (1) + 5 + (2, 2) + 2 = 12
But the tough nature of the element in front means she only manages a scratch.

Tewa does something heroic!

The elemental keeps smashing both warrioresses at side and side.
Slam+metal mastery vs Adriana: 1d20 + 20 + 3 ⇒ (17) + 20 + 3 = 40
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (2, 3) + 6 + (3, 6) = 20

Slam+metal mastery vs Tewa: 1d20 + 20 + 3 ⇒ (10) + 20 + 3 = 33
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (2, 6) + 6 + (1, 4) = 19
The slams are terrible, but thanks to the protective mantle of the gods and divine spirits, both of them manage to hold for a bit more.

Elemental: 77 damage, nearly destroyed
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 44 damage, judgement (resistance 6 electricity, justice)
Tewa: 45 damage (NL 15); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (25/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage, produce flame 7 min
Round 5: Tewa (x2), Adriana, Magdi Round 6: Jonah, Tonny, Elemental


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa is having difficulty keeping her swings going as the elemental's blows keep pounding at her.

Round 1

Primary Attack with Kuye Lam (power attack w/furious focus, divine favor): 1d20 + 12 + 2 ⇒ (4) + 12 + 2 = 18
Primary Damage (power attack, divine favor, enlarge): 3d6 + 10 + 6 + 2 ⇒ (2, 3, 3) + 10 + 6 + 2 = 26

Secondary Attack with Kuye Lam (power attack, divine favor): 1d20 + 7 + 2 - 2 ⇒ (11) + 7 + 2 - 2 = 18
Secondary Damage (power attack, divine favor, enlarge): 3d6 + 10 + 6 + 2 ⇒ (5, 1, 5) + 10 + 6 + 2 = 29

Round 2

Feeling herself close to droping, Tewa takes a risk and tries to give herself a heal.

Cast Defensively (DC 21): 1d20 + 10 ⇒ (11) + 10 = 21

Cure Serious Wounds: 3d8 + 8 ⇒ (8, 4, 8) + 8 = 28

That should put her at -17 total with no nonlethal, as HP healing heals an equal amount of nonlethal


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Adriana

Adriana struggles to hit the damn elemental herself.

Attack with Scimitar (bane): 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage (bane): 1d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (6, 3) + 2 = 20

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny inches further down the steps, then waves his arms distractingly at the elemental.

Dagger to Aid vs AC 10: 1d20 + 6 ⇒ (9) + 6 = 15

5-ft step and Aid Adriana's next attack.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi growls under his breath. "We're nearly finished! Destroy it, friends!" With that he hurls another fistful of fire at the elemental.
Touch vs Lightning Elemental: 1d20 + 7 ⇒ (20) + 7 = 27 Oh, threat!
Confirm?: 1d20 + 7 ⇒ (6) + 7 = 13 I think that's a "no." Alas.
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If I'm wrong and that is a confirmed crit, here's the other roll. Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7. Magdi now has 5 minutes remaining of his produce flame.


Iron Gods: Iron maps;

Tewa slices in the air as her blows land short and resolves to take some time to heal hearself.

With the mighty power of Sarenrae, Adriana takes one more chunk of the electrical mater of the elemental.

Meanwhile Tonny closes in, and performs some distracting attacks giving an opening to Adriana.

Controlling the power of fire, Magdi throws another blob of fire that burns through the physical defenses of the creature, which is left in a bad state.

Jonah does something heroic!

Crackling in deathless fury, the elemental relentlessly try to punish the two warriors for the suffered destruction, in an attempt to end both ensemble.
Slam+metal mastery vs Adriana: 1d20 + 20 + 3 ⇒ (12) + 20 + 3 = 35
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (6, 3) + 6 + (3, 5) = 23

Slam+metal mastery vs Tewa: 1d20 + 20 + 3 ⇒ (8) + 20 + 3 = 31
Bludgeoning damage+electricity: 2d8 + 6 + 2d6 ⇒ (6, 8) + 6 + (3, 5) = 28
Despite the brutal strikes overloaded in electrical power, both warriors hold their position. Adriana though, is looking terribly bad, but she embraces the radiant symbol of Sarenrae, ready for the ultimate sacrifice!

Elemental: 97 damage, at death's door
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 59 damage, judgement (resistance 6 electricity, resiliency), bane (6/9)
Tewa: 40 damage (NL 5); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (20/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage, produce flame 7 min
Round 6: Tewa, Adriana, Magdi Round 7: Jonah (x2), Tonny, Elemental


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

JonahJonah spends two more rounds shooting

round 1
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (13) + 15 + 1 - 2 - 2 + 2 = 27
damage: 2d8 + 1 + 4 ⇒ (8, 1) + 1 + 4 = 14
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (15) + 15 + 1 - 2 - 2 + 2 = 29
damage: 2d8 + 1 + 4 ⇒ (5, 4) + 1 + 4 = 14
+1 underwater crossbow, DA, PbS, iterative shot: 2d8 + 10 + 1 - 2 - 2 + 2 ⇒ (4, 1) + 10 + 1 - 2 - 2 + 2 = 14
damage: 1d10 + 1 + 4 ⇒ (8) + 1 + 4 = 13

round 2
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (13) + 15 + 1 - 2 - 2 + 2 = 27
damage: 2d8 + 1 + 4 ⇒ (1, 7) + 1 + 4 = 13
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 15 + 1 - 2 - 2 + 2 ⇒ (4) + 15 + 1 - 2 - 2 + 2 = 18
damage: 2d8 + 1 + 4 ⇒ (3, 6) + 1 + 4 = 14
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 10 + 1 - 2 - 2 + 2 ⇒ (9) + 10 + 1 - 2 - 2 + 2 = 18
damage: 2d8 + 1 + 4 ⇒ (4, 2) + 1 + 4 = 11


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi takes a quick glance at his comrades, concerned. We need to stick together in the future. He recognizes, before hurling one of the final bursts of flame he can manage.
Ranged Touch: 1d20 + 7 ⇒ (15) + 7 = 22
Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Magdi should be at 4 minutes remaining of produce flame.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny desperately tries to block the elemental's arms... wings... appendages?

Dagger vs AC 10 to Aid: 1d20 + 6 ⇒ (15) + 6 = 21
Dagger vs AC 10 to Aid: 1d20 + 6 ⇒ (17) + 6 = 23

Standard and Move actions to Aid - Adriana gets +2 to her next attack and +2 to her AC against the elemental's next attack.


Iron Gods: Iron maps;

Jonah scores three more hits with his bolts, which slightly, but continuously, keep harming the elemental's structure.

Magdi's third burst of flames strikes just so easily and burns the elemental, his flames finally consuming the elemental, whose electricity fades and disbands under the power of the shaman!

Combat is over! (sorry, I should have counted the damage earlier, as no further waiting for other players was necessary)

Elemental: 115 damage, at death's door
Party buffs: Opportune advice (+2 insight AC/saves)
Adriana: 59 damage, judgement (resistance 6 electricity, resiliency), bane (6/9)
Tewa: 40 damage (NL 5); freedom of movement 80 min, effortless armor 8 min, shield of faith 8 min, ablative barrier (20/40) 8 h, ward hex (+3), enlarge person 8 min, divine favor r12
Jonah: 37 damage, heroism 80 min, gravity bow 8 min
Tonny: 23 damage, longarm 8 min
Magdi: 21 damage, produce flame 7 min

With the elemental destroyed, it is just much easier to have a careful look at the room you have been fighting in.

H5. Stormreaders’ Chambers
An arcane summoning diagram flickers with a sickly light in the center of this room atop a semicircular platform, encircled by the burnt remains of offerings, fetishes, and talismans. A bloodstained altar sits just south of this, while to the north, three oversized beds covered with furs and filthy sheets stand in a large alcove.

The altar detects as magical.

K. arcana or planes DC 20:

Upon close study to the central altar where the elemental stood, you determine one can activate the platform and call forth an elemental by charging the four power nodes.

A creature can charge a node by expending the energy of a 2nd-level or higher spell or spell-like ability into a node—doing so requires a successful DC 25 concentration check.

On a success, the node glows with energy, while on a failure, the spell is lost and the node must wait 24 hours before a new attempt to charge it can be made.

Once all four nodes are properly charged, the conjuration platform can be used to cast a planar binding spell.

Once any creature has been conjured with the platform, it cannot be used or charged again until the current conjured creatures are either slain or allowed to return to their planes of origin.

Near the northern beds, you find stacked piles with all the relics and other objects taken from the Lirgeni enclave.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi sighs heavily as the elemental finally fades. "Who requires healing?" He asks, drawing his wand. "I didn't connect to spirits of life today, but rather those of battle. If we stick together, the spirit ought to be able to provide us with more inspiration than otherwise we might have."

He'll heal himself after handing out healing to the others.

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