[Module] The Storm Chronicles (Ire of the Storm plus Seers of the Drowned City) by GM Rutseg (Inactive)

Game Master Balacertar

Chapter 6 - HUNTING THE STORM

Current map
Hyrantam area map

Treasure sheet

PFS Chronicles:
- Ire of the Storm
- Seers of the Drowned City


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Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah feels like he's getting back into his familiar groove fighting this big dino. he loads up another set of bolts and fires them at the big critter

+1 underwater crossbow, DA, PbS, Rapid, dino: 1d20 + 11 + 1 - 2 - 2 + 4 ⇒ (8) + 11 + 1 - 2 - 2 + 4 = 20
damage: 1d10 + 1 + 4 + 2 ⇒ (5) + 1 + 4 + 2 = 12
+1 underwater crossbow, DA, PbS, Rapid: 1d20 + 11 + 1 - 2 - 2 + 4 ⇒ (8) + 11 + 1 - 2 - 2 + 4 = 20
damage: 1d10 + 1 + 4 + 2 ⇒ (8) + 1 + 4 + 2 = 15
+1 underwater crossbow, DA, PbS, iterative shot: 1d20 + 6 + 1 - 2 - 2 + 4 ⇒ (11) + 6 + 1 - 2 - 2 + 4 = 18
damage: 1d10 + 1 + 4 + 2 ⇒ (7) + 1 + 4 + 2 = 14

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny opens his mouth to say something, then shuts it and furrows his brow in concentration.

Whip, Cover vs AC 10 to Aid: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 Success - Adriana gains a +2 bonus to her next attack against the elasmosaurus
Whip, Cover vs AC 10 to Aid: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 Success - Tewa gains a +2 bonus to her next attack against the elasmosaurus


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi considers his options rapidly. He tugs out his crossbow, leveling it and firing it at the dinosaur. Surprising even himself, the bolt flies reasonably accurately, not even risking the health of his teammates.
Crossbow: 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21 Not sure if the "into melee penalty" counts at the angle I've got, but I assume so.
Damage: 1d8 ⇒ 4


Iron Gods: Iron maps;

Jonah scores hit after hit, lodging two new bolts on the dinosaur's hide shooting to his best benefit around the door's cover.

Tonny tries to focus, lashing at the elasmosaurus' back with his whip, distracting him from Tewa and Andriana!

The elasmosaurus, with his long neck, bites for Magdi as he shots his crossbow.
AoO: bite-shaken: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 152d8 + 12 ⇒ (2, 6) + 12 = 20
Storm burst mischance 20%: 1d100 ⇒ 90
The snap is brutal as the massive animal tries to sink his jaws on the human, but still shaken, the attack is glanced away by Magdi's armor!

Crossbow critical?: 1d20 + 6 ⇒ (7) + 6 = 131d8 ⇒ 2
Despite this, Magi endures the pain and puts a bolt through the beast's neck without danger to the melee fighters at the other side.
There is no shooting into melee penalty to worry when you can shot at a square 10' away from your allies, which is pretty easy against a huge opponent ;)

Elasmosaurus: 94 damage, deadly wounded, shaken 6 min, storm burst (20% mischance) r4
Party buffs: opportune advice (+1 AC, saves) r5
Adriana: hex ward (+2 def. AC/saves), spiritual weapon r7
Tewa: divine favor r12
Tonny: longarm 6 min
Round 3: Tonny, Tewa, Magdi, Adriana, Jonah, Elasmosaurus

Tewa and Adriana to go!


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Sorry about that, thought I had already posted!

Tewa takes the moment of breath Tonny’s whip crack gives her to reset her stance, bringing her greatsword to a low tailing guard. She steps forward, hammering it over her head towards the dinosaur’s neck.

Attack with Kuye Lam (divine favor, tonny aid, power attack): 1d20 + 10 + 2 + 2 - 2 ⇒ (19) + 10 + 2 + 2 - 2 = 31
Damage (divine favor, power attack): 2d6 + 8 + 2 + 6 ⇒ (6, 5) + 8 + 2 + 6 = 27

Crit Confirm: 1d20 + 10 + 2 + 2 - 2 ⇒ (16) + 10 + 2 + 2 - 2 = 28
Crit Damage: 2d6 + 8 + 2 + 6 ⇒ (6, 6) + 8 + 2 + 6 = 28


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Keeping careful awareness of where everybody is as the elasmosaurus once again uses its long neck to snap and bite at her friends, Adriana makes sure to be out of reach of Tewa's strike as she lashes out with her scimitar.

Actions
Scimitar Attack w/Aid: 1d20 + 11 ⇒ (9) + 11 = 20
Scimitar Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Spiritual Weapon Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Spiritual Weapon Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Iron Gods: Iron maps;

Adriana's scimitar cuts through the dinosaur's flesh, but it is Tewa's massive iron which severs the head cutting through the neck in an almighty swing.

The elasmosaurus head falls hitting the balcony's railing and then splashing into the waters.

Combat is over!

Adriana: hex ward (+2 def. AC/saves), spiritual weapon r7
Tewa: divine favor r12
Tonny: longarm 6 min

With the dinosaur danger faced, your way is clear to the bottom of the manor.

B6. Foyer
Floodwaters fill this chamber to the roof, the current pushing the ragged remains of the curtains to and fro. Sheets of algae cover the lounge chairs and end tables along the walls. To the north lie three doors, a small one beneath the marble staircase which leads to the balcony and a larger one on either side. To the west and east, immense windows, long since shattered, look upon the submerged landscape beyond.

This area is completely submerged but the manor walls shelter the interior from rough waves, leaving the water calm for the purposes
of swimming.
Swim DC 10 is enough to move here (or walk in the bottom)

New Aphelion's Manor lower floor map is now available!


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"If no one else has the ability at the moment, I can grant us water-breathing." Magdi says, eying the dinosaur mournfully. He pats his snake's head, glancing around. "Wingless here could also scout, if need be. He has little need to breathe air when water will do."

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

"Ooo, that could be lovely!" Tonny muses out loud, rubbing his chin and staring into the water. "Does he know how to open doors? Does he know what a door is? Can you talk to him and ask him what he saw? Oops, uh, that might have been offensive, I'm sorry!" His face starts flushing to match his hair.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"Mm. He may be able to open some doors, if they are rotted through. But no, he has no hands, so many doors are beyond him." Magdi waves away the apology. "Wingless and I can communicate, yes, though it is much the same as you or I might - we need to be able to hear one another."

He's Int 8, which isn't actually out of the ordinary for some adventurers!


Iron Gods: Iron maps;

The doors seem still in good enough condition despite the general state of neglect. What Wingless could easily do is to swim through the shattered windows to alert the group in case of a dangerous approach.

There are four doors here, one in the central section and another one to right and left of the stairs that lead up to the balcony you entered through.

Another set of doors at your back should had been the main entrance to the manor in better times.


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah spends a few moments collecting some teeth from the big dino.

Great hit, Tewa! Not many have a trophy of killing on of those beasts! here, take this.

He presents her a handful of the teeth from the beast. You're a dinosaur hunter now!

he accepts a casting of water breathing and heads down with the others.

No idea which door to go through. guess we just pick one? he moves towards the double door to the south, waiting for the others to be ready. He will open the door, but doesn't plan to be first through.


Iron Gods: Iron maps;

Jonah performs a teeth ritual granting Tewa the title of Dinosaur Hunter. Then, he opens the double doors to the south.

These ones lead to outside the manor, opening into the base of the flooded city with several feet of water covering on top. A few fishes swim through and you can see the aquatic vegetation has covered the area after years of flood.

Eventually, one of you open one of the other doors too. The one below the stairs results to lead to a small closet with totally ruined coats, boats and other clothing stuff.

Afterwards, you open the eastern, western: 1d2 ⇒ 2 door.

B7. Sitting Room
A barnacle-encrusted heap of rubble makes up the western wall of this flooded room. Remnants of an elegant rug peek out from beneath the debris, the fabric rotted and worn from years beneath the water. Pieces of demolished furniture have been wedged into gaps between the collapsed beams, forming a crude barricade.

The cramped quarters look uncomfortable, but a group of five nervous locathahs are bunkered in here.

When you come into the room, they raise their tridents ready for a fight and shout at you "Ko wai koe?! Kei te aha koe i konei?!"

Aquan:

"Who are you?! What are you doing here?!"

Sense Motive or Linguistics DC 15:

You get the understanding these locathahs are scared and want to know if you are a danger.

The one shouting at you, who seems their leader, has an amulet made of pure gold around the neck and wears as a bracelet beautiful abalone shell figurines.

K. religion DC 10:

You do identify the amulet as the leaf holy symbol of Gozreh.

Appraise or K. history DC 15:

The abalone shell figurines could do for a good tribute to the Stormreaders.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Knowledge (religion): 1d20 + 6 ⇒ (18) + 6 = 24
Sense Motive Untrained: 1d20 + 4 ⇒ (3) + 4 = 7
Appraise Untrained: 1d20 ⇒ 1

"These locathahs are Gozren." Magdi observes, his brow furrowing. "Does anyone speak what language they're using?" He holds up his hands palms outwards, indicating that he has no wish to do battle.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Linguistics, Inspiration vs DC 15: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17
Knowledge (religion), Inspiration vs DC 10: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17
Knowledge (history), Inspiration vs DC 15: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (1) = 28

Tonny forgets about the itch in his new gills as soon as he spots the locathah. "Aue, karekau! Kia ora! Ko Tonny ahau! Kei te torotoro matou, te tuhi i nga mea, i mau koe i te elasmosaurus? Kua ngaro inaianei, ko taku tumanako ehara i to mokai, ka pouri ahau mena ko tera, Jonah maybe put the teeth away?" The words finally stop tumbling from his mouth as he tries to wave at the hunter behind his back.

Aquan:
"Oh, locathah! Hello! I'm Tonny! We're exploring, documenting things, were you trapped by the elasmosaurus? It's gone now, I hope it wasn't your pet, I'm so sorry if it was."


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Thankful once again for Tonny's linguistic abilities, Adriana stays quiet but subtly reaches for her own holy symbol, something that could hopefully help back up Tonny's words.

Apologies, got sidetracked!


Iron Gods: Iron maps;

Tonny Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12
Magdi Diplomacy aid: 1d20 + 2 ⇒ (19) + 2 = 21
Adriana Diplomacy aid: 1d20 + 8 ⇒ (1) + 8 = 9
The locathah relax a bit when Magdi shows his empty hands and smile when Tonny talks in their language although they seem confused by Adriana's symbol "E mohio ana koe ki te reo o nga wai. He pono kua haere te elasmosaurus inaianei? He uaua ki te whakapono..." they do lower their tridents as their leader makes a sign to stay down "Ko Ketheero ahau, koinei te toenga o to matou roopu. Ko matou nga morehu o te iwi Wavewhisper, ko tetahi haurua, kua kai te elasmosaurus." he makes a gesture of greeting towards you.

Aquan:

"Oh, you know the language of the waters. Is it true the elasmosaurus has gone now? It seems hard to believe..."

"I am Ketheero, and this is what remains of our group. We are the survivors of the Wavewhisper tribe, the other half, the elasmosaurus has eaten."

Another of the locathah in the back shouts expressively "He rite ki a koe i kite i roto i au whakakitenga Ketheero! I tika koe, i haere mai ratou ki te whakaora i a matou!"

Ketheero smiles "Kei te mihi ahau... mena he mea ka taea e au mo koe... He kaituhi korero ahau, he mohio nui ahau mo nga Whenua Sodden me Hyrantam i roto i nga korero pakiwaitara me nga tikanga tuku iho i nga reanga o to tatou iwi. Kei te pohehe ahau he roopu penei i a koe e pirangi ana ki nga mea penei, engari mena he huarahi kee hei awhina i a koe, me whakaatu mai, kei te noho nama matou ki a koe."

Aquan:

"It is like you saw in your visions Ketheero! You were right, they came to safe us!"

"I am grateful... if there is anything I can do for you... I am an historian an know a great deal about the Sodden Lands and Hyrantam in the form of legends and rituals passed down through generations of our people. I doubt a group like you are interested on such things, but if there is any other way I can help you, just let us know, we are indebted to you."

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny can only open and close his mouth like a fish for a few moments as the locathah answer. His eyes look like they would be glistening with tears of excitement if he were not currently underwater. Finally he has the mental faculties to realize his companions might not understand what the folks they'd rescued were saying.

"Aue, ka whakamaoritia e au nga korero mo aku hoa i konei, he rua noa iho... Sorry sorry sorry! Um, let's see, they first asked, wait, that one is their leader, Ketheero, he might be a seer or something, anyway he asked who we are and what we were doing here, and I answered that we're explorers and asked if they were trapped by the elasmosaurus, and Ketheero said they were after it had eaten about half their tribe, or maybe he meant it had eaten half their group and that the group was the survivors of the Wavewhisper tribe? Uh, but he's - Ketheero, I mean - he's also a historian who knows about these lands and Hyrantam! Can you believe it!? And he offered to tell us the legends and rituals passed down through the generations! Hopefully they're employing multi-generational checks to keep the stories consistent - did you know there's tribes of Kellids that can accurately describe the beginning of the Age of Darkness? At least that's what Professor Lingonbort always told the first year students... Oops, sorry! I got off the topic at hand."

Aquan:
"Um, I'll just, uh, translate what you said for my friends here, just a second..."

Doing his best to ignore the flush of embarrassment creeping up his gilled neck, the scholar turns back to the locathah. "Kei konei matou na te mea ko tetahi o nga taone-mata o te rohe - kei te mohio koe ki a Lirgeni? Heoi ano, kei te kohia ratou e tetahi roopu e kii ana ko "Stormreaders" e tono utu ana i nga taonga mai i Hyrantam hei utu mo te kore e whakangaro i te taone me nga awha. Kei te mohio koe mo enei Stormreaders?"

Aquan:
"We're here because one of the local surface-towns - do you know Lirgeni? Anyway, they're being extorted by a group calling themselves the "Stormreaders" who demand payment of artifacts from Hyrantam in return for not destroying the town with storms. Do you know anything about these Stormreaders?"


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi sighs. "Calm down, Tonny." He says, though his exasperation is clearly good-natured. "Some histories can be quite reliable, whether oral or written." The shaman says after a moment, his expression dark.

"Assuming that people care enough to keep track of them."


Iron Gods: Iron maps;

"Kaore matou e tino mohio mo nga Stormreaders ake, engari he tauhou ratou ki Hyrantam. Engari e mohio ana matou mo ta ratou whatitiri: Aeassra. Ko tana whakatoi me tana hononga ki nga Stormreaders i nga wa tata nei ka whakapataritari ia matou, a ki taku mahara kua whakamahia e nga matakite nga mahi makutu ki te whakahaere i te whatitiri, ki te kore ranei etahi tikanga tohe ki te akiaki i tana mahi tahi—engari kaore a matou tino tohutohu mo te waahi me pehea koe e whai ai i tenei. whakatewhatewha atu." Ketheero explains back to Tonny "Ko nga awha tino kaha kua peia te nuinga o nga kararehe mohoao o te rohe ki nga whanonga kino, a ka whakatupato ahau ki a koe kia tupato mena kei te tirotiro koe i nga ururua."

Aquan:

"We don't know much about the Stormreaders themselves, other than they are relative newcomers to Hyrantam. But we know about their thunderbird: Aeassra. Her recent aggression and alliance with the Stormreaders vexes us, and I suspect the seers have used either magic to control the thunderbird, or else some means of coercion to force her cooperation—yet we have no real advice on where or how you should pursue this investigation further."

"The strangely violent storms have driven much of the region’s wildlife to particularly aggressive behaviors and I warns you to take care if you are exploring the ruins"


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah asks Tonny to ask the locathah:
"see if they can tell us anymore about this place, and if there is anything worth diggin into here or other scary monsters"

Other than that Jonah stands back to let the others do the talking


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa listens carefully, able to understand Aquan fine herself. ”So this thunderbird is under control of some kind? Might be worth trying to figure out how to remove that control so we don’t have to kill her.”

She clears her throat before switching to Aquan.

Aquan:

”Now that the elasmosaurus is gone, do you all want to come back with us? Just want to make sure you have a safe place to stay. We would be honored to partake of your wisdom as well.”


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

"I'd hoped as much." Magdi says, skin around his eyes relaxing. "If we can deal with the coercion or remove the enchantment, we'll be much better off, and Ylimancha will be most pleased." He pats his cloak of feathers.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Relieved that her symbol didn't draw hostility but did little to contribute, Adriana simply stands as non-threatening as she can while Tonny speaks and translates for the locathahs.

The strange behavior of the thunderbird plays on her suspicions and she nods in agreement with Magdi and Tewa, showing surprise as Tewa speaks to the locathahs in their language.

"We might have to ask around some more about the thunderbirds, but with a little luck we might not have to fight. Coercion might be harder to deal with than enchantment, but it gives us options. It's something."


Iron Gods: Iron maps;

Ketheero answers back to Jonah's questions first "E rua nga riri kei tera ruma kei te rawhiti. Ki ta matou whakaaro ko ratou pea nga wairua rapu utu o nga tangata taketake o te whare rangatira. I mau matou i konei i waenganui i te elasmosaurus me ratou. Waimarie kare ratou e raru ki te haere mai ki konei."

Aquan:

"There are a couple of wraiths on the other room to the east. We think they might be the revengeful spirits of the original dwellers of the manor. We had been trapped here between the elasmosaurus and them. Fortunately they would not bother come here. They still have some of their ancient valuable belongings but are a danger to anything alive."

They smile grateful to Tewa "Kei te koa matou ki te whai atu i a koe ki waho o tenei wahi huna. Ka rapua he rua hou, engari tera pea ka haere tonu mai ki konei i nga mohiotanga katoa, katahi ka hiahia koe ki te kimi i a matou mo te korero."

Aquan:

"We are pleased to follow you out of this hiding place, mighty woman. We will look for a new lair, but most probably will keep coming here every now and then, in case you want to locate us for talking or need some specific knowledge."

When it comes to the talk about the thunderbird they do explain "E mohio ana matou ko Aeassra te ingoa o te whatitiri. Kaore matou i te mohio he aha te kaha e akiaki ana ia ia, engari ki te hiahia koe ki te korero ki a ia, me ako koe i te reo Auran. E mohio ana matou kei a ia tana kohanga i te Torona o Augur. , kei reira nga Stormreaders e noho ana, engari kua kite matou i a ia e rere ana i te taha o Hyrantam me te mea e tino rapu ana ia mo tetahi mea."

Aquan:

"We know the thunderbird is called Aeassra. We do not know what force is driving her, but if you want to talk to her, you will need to learn the Auran language. We know she has her nest at the Augur's Throne, where the Stormreaders dwell, but we have seen her often flying around Hyrantam like if she was desperately searching for something."


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa smiles at the mention of Auran. ”Yep I know that one. Good to know when you captain a ship relying on the winds.”

Grand Lodge

1 person marked this as a favorite.
M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny's expression goes slightly blank as he stares off into the distance. "As if she's searching for something..." The color drains suddenly from his face. "Oh no. What if she's searching for her egg? Or a chick? And the Stormreaders have told her that the people of Hyrantam have stolen it?"

He begins to pace back and forth. "I could try to talk with her - I mean, I know a little Auran, enough to get a passing grade in Professor Kriock's Esoteric Linguistics 202 class, but it's been years since then and I haven't used it at all and what if I say the wrong thing, what if I try to tell her the town doesn't have her offspring and I get the conjugation wrong and accidentally tell her- Wait, you're fluent?" He stops and stares at Tewa, then rushes over to the larger woman. "I heard that right, right?"

Tewa's much better at diplomacy than Tonny, but he can help support. Not seeing much way to help other folks speak Auran at this level unfortunately, but he could at least offer extracts of comprehend language so they could follow along?


Iron Gods: Iron maps;

As you decide to put a rest to the spirits, the locathah tell you in Aquan "We will wait here a few minutes in case you need help. Come back. There is a token I would like to give you before you leave."

B8. Pantry
Collections of tarnished silverware and broken bottles line the shelves of this cramped, windowless room. Two small doors provide passage to the east and west. A broken staircase descends into the rubble-filled pit that used to be a basement.

The collapsed basement below is completely inaccessible as there is no much space left between the rubble.

It is clear this room once functioned as a storage space for flatware and utensils, where servants could make meals presentable after they came up from the kitchen in the basement. The flood destroyed most of this room’s contents, as well as the kitchen below.

Perception DC 20:

Two potions of delay poison and 2 doses of twitch tonic are hidden in the ruined liquor cabinet; you found them while registering the room.

A watertight bottle of well-aged liquor from ancient Hyrantam sits in the cabinet as well.
As long as the bottle isn’t opened, it is worth 500 gp and can be used as an item of tribute.

Adriana: hex ward (+2 def. AC/saves)
Tonny: longarm 2 min

Tewa's divine favor and Adriana's spiritual weapon are expired by now.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Perception vs DC 20: 1d20 + 7 ⇒ (4) + 7 = 11

Tonny twitches at every shadow, afraid it is the promised wraiths.


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Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi keeps his senses keen, relying on Wingless and his own senses to work together.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7
It also occurs to me that Wingless and Magdi can speak to one another, so maybe he can roll too? If not, disregard the below.
Wingless Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Human Ranger 8| HP 47/53 | AC 19/14/15| CMB +10| CMD 24| F +8| R +11| W +6| Init +4 Per +12| Longbow +15 (1d8) arrow count: 17 regular, 16 +1

Jonah follows the first few into the room, crossbow loaded and ready

perception: 1d20 + 10 ⇒ (10) + 10 = 20

if nothing immediately attacks, Jonah is of course drawn to check out the liquor cabinet.

got a few bottles in here! he exclaims

he pulls out
2 potions of delay poison
2 doses of twitch tonic
and a fancy-looking bottle of booze

this looks nice, probably worth more sealed than for drinking


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Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Certain that there's a joke to be made about the different types of spirits as Jonah checks the liquor cabinet, Adriana looks about for any possible danger as well as signs of any lingering malevolence.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

Casting Detect Evil, looking for danger


Iron Gods: Iron maps;

Jonah secures you a few spirits while Adriana does not find any evilness on this room. Now, that is different once you open the eastern doors looking for more spirits...

B9. Dining Room
Water currents stripped this room’s elegant dining table of its contents, leaving tarnished flatware and silverware scattered across the floor and shifting with the currents. An exquisite centerpiece built to look like a miniature orrery sits in the center of the table.

Appraise DC 15:

The greatest treasure in the room is the orrery centerpiece; it is worth no less than 2500 gp and can clearly be used as an item of tribute.

Wingless seems unnaturally scared to go into the room and not willing to approach.
DC 25 Handle Animal, Ride, or wild empathy check to push the animal forward (full round action, but you can just left the animal outisde)
I believe Rosemary did not go diving and is back at the boat!

Nowadays the room’s contents swirl about in the water, corroded beyond repair.

Among the dift, there are two ghostly figures, little more than a dark shape with two flickering pinpoints of light where their eyes should be. They immediately rise up to attack you!

K. religion DC 15:

These creatures are wraiths, evil undead incorporeals able to sense alive creatures to whom they feel a great hatred. Wraiths are undead creatures born of evil and darkness. They hate light and living things, as they have lost much of their connection to their former lives.

Their touch is very dangerous, their negative energy able to frozen the hottest of hearts while it drains its Constitution. Also, armor non made of pure force (mage armor, shield) is just ignored by their spiritual hands.

You also know magical weapons are required to damage incorporeals (half damage only), and only ghost touch weapons cause full damage and are able to cause criticals. As for magic, only positive energy (healing spells and channel energy) causes full damage to them, as well as force effects.

Animals do not willingly approach to them as they sense their unnatural presence, and their master needs to push them to do so.
DC 25 Handle Animal, Ride, or wild empathy check

These kind of creatures have a weakness to light though, and direct exposure to the light of sun, under which they cannot attack and become staggered.

Initiative:

Adriana: 1d20 + 5 ⇒ (8) + 5 = 13
Jonah (+2 jungle): 1d20 + 4 ⇒ (16) + 4 = 20
Magdi: 1d20 + 1 ⇒ (18) + 1 = 19
Tewa: 1d20 + 0 ⇒ (10) + 0 = 101d20 + 0 ⇒ (17) + 0 = 17
Tonny: 1d20 + 2 ⇒ (17) + 2 = 19
Spirits: 1d20 + 7 ⇒ (9) + 7 = 16

You are first to react while the spirits are still on the process to wake up!

Adriana: hex ward (+2 def. AC/saves)
Tonny: longarm 1 min
Round 1: Jonah, Tonny, Magdi, Tewa, Spirits, Adriana


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Knowledge (religion): 1d20 + 6 ⇒ (7) + 6 = 13 Unlucky.

Magdi draws his spear - his bolts would do little to immaterial undead, if anything. Rather than rushing in ahead, he focuses on soothing Wingless, hoping to keep his little snake calm.
Handle Animal: 1d20 + 11 ⇒ (16) + 11 = 27

Just trying to keep it with him if he goes inside, rather than sending it on ahead.

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Appraise, Inspiration vs DC 15: 1d20 + 8 + 1d6 ⇒ (4) + 8 + (5) = 17 (Not a free use of Inspiration)

Tonny is about to say something about the orrery in the center of the room before his darting eyes spy something else. Somethings else.

Knowledge (religion), IML, Inspiration vs DC 15: 10 + 9 + 1 + 1d6 ⇒ 10 + 9 + 1 + (1) = 21

“Yep those are wraiths oh no ohnonononono, bad news, don’t get touched or they drain away your breath, wait! Take this!” He fumbles for a moment at his belt, then pulls out a bottle of clear liquid. “Drink this!” he yells, practically shoving it in Adriana’s face. “Does anybody have any sunlight?”

Move action to activate Opportune Advice, standard action to give Adriana an extract of shield (he’s got another he could give Tewa next round). Don’t know if Adriana has to spend an action to drink the extract (or if it even can be drunk underwater).


Iron Gods: Iron maps;

Magdi does not know what this exactly is, but he understands enough to know these are incorporeals and non-magical means will not hurt them. He calms down Wingless and pushes him to follow him into the room if needed.

Tonny knows this and even identifies what exact type of incorporeal spirit they group is facing. Handing a potion extract for Tewa to drink, the woman drinks it up and moves forward to protect the group with her magical greatsword, while the half-elf gives opportune advise to the group.

Jonah puts his crossbow around the corner of the door to shot at the wraith there in front.
+1 underwater crossbow, DA, PbS, Rapid (flatfooted): 1d20 + 11 + 1 - 2 - 2 ⇒ (8) + 11 + 1 - 2 - 2 = 16
damage: 1d10 + 1 + 4 ⇒ (2) + 1 + 4 = 7

+1 underwater crossbow, DA, PbS, Rapid (flatfooted): 1d20 + 11 + 1 - 2 - 2 ⇒ (19) + 11 + 1 - 2 - 2 = 27
damage: 1d10 + 1 + 4 ⇒ (8) + 1 + 4 = 13

+1 underwater crossbow, DA, PbS, iterative shot (flatfooted): 1d20 + 6 + 1 - 2 - 2 ⇒ (8) + 6 + 1 - 2 - 2 = 11
damage: 1d10 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Two of the bolts hit the mark after easily diving through the water. Their magic partially harming the spirit!

The spirits eyes shine in red and speak up in a spine-chilling voice from beyond death "Фол хато буд... чаро зинда ҳастӣ... ту бояд мисли ҳама чиз дар хонаи мо бимирӣ..."

Infernal:

"The omen was wrong... why you are alive... you must die like everything in our home..."

Just before flying through the waters with their hands forward towards Tewa.
incorporeal touch: 1d20 + 6 ⇒ (13) + 6 = 19
Negative energy damage: 1d6 ⇒ 2

incorporeal touch: 1d20 + 6 ⇒ (5) + 6 = 11
Negative energy damage: 1d6 ⇒ 4
The first hand goes through the heavy armor of the warrior touching her heart and freezing inside, but the second attack is fortunately blocked by the force shield surrounding her.
Fort DC 17 or suffer 1d6 Con drain

Cyan: 9 damage
Party buffs: opportune advice (+1 AC and saves)
Adriana: hex ward (+2 def. AC/saves)
Tewa: shield 6 min
Tonny: longarm 1 min
Round 1: Adriana Round 2: Jonah, Tonny, Magdi, Tewa Spirits

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Tonny flinches as if he’d been the one touched. “Yeesh! Adriana, here, drink this before you go in there!” The scholar shoves a vial at the holy warrior and desperately cracks his whip towards the wraiths.

Whip, Cover vs AC 10: 1d20 + 6 - 2 ⇒ (10) + 6 - 2 = 14 (I don’t know if Tonny can Aid against these since his whip can’t damage them at all, but we’ll apply the scientific method and find out!)

Standard action to give Adriana the second extract of shield, Move action to try to Aid Tewa’s AC against Blue’s next attack.


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

Adriana takes he vial from Tonny and immediately downs it as she moves forward to attempt to flank their incorporeal foes, assuming such a thing could be done.

I'm not sure on my action economy here, I think drinking Tonny's vial is a standard acion, activating Bane is a swift action, so I should have a move action to get close to the Wraiths. If being underwater means I can't drink the potion (I don't think we got a ruling on that yet) then we can just swap the potion for an attack at GM's dicretion, help keep the game flowing.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Calling upon the spirits of the wild, Magdi hardens his skin like the bark of the trees that weather the storm. That done, he strides into the room, blackwood spear ready to strike.

Casting barkskin from my wandering spirit's spirit magic. Unfortunately, it only adds +1, because of amulet of natural armor not stacking, but still, it's better than nothing.


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

We know they are wraiths, Magdi, and incorporeal things ignore natural armor btw

Fortitude Save (opportune advice): 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25

Tewa is able to withstand the undead’s withering touch, and she focuses herself on the task of fighting underwater. Move action to use Martial Flexibility to get Aquatic Combatant

She then holds her sword up high and brings it barreling down through the cyan apparition.

Attack with Kuye Lam (power attack, aquatic combatant): 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
Damage (power attack, aquatic combatant): 2d6 + 8 + 6 ⇒ (1, 3) + 8 + 6 = 18

Updated stat line to include Tonny’s aid and opportune advice

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Botting Jonah

The dinosaur hunter again unleashes a flurry of missiles at the ghost in front of Tewa.

Primary Crossbow, PBS, RS, DA: 1d20 + 11 + 1 - 2 - 2 ⇒ (20) + 11 + 1 - 2 - 2 = 28
Magical Piercing damage, PBS, DA: 1d10 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Crit Confirmation: 1d20 + 11 + 1 - 2 - 2 ⇒ (17) + 11 + 1 - 2 - 2 = 25
Crit damage: 1d10 + 1 + 4 ⇒ (8) + 1 + 4 = 13

Rapid Shot Crossbow: 1d20 + 11 + 1 - 2 - 2 ⇒ (17) + 11 + 1 - 2 - 2 = 25
Magical Piercing damage: 1d10 + 1 + 4 ⇒ (1) + 1 + 4 = 6

Iterative Crossbow: 1d20 + 6 + 1 - 2 - 2 ⇒ (20) + 6 + 1 - 2 - 2 = 23
Magical Piercing damage: 1d10 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Crit Confirmation: 1d20 + 6 + 1 - 2 - 2 ⇒ (8) + 6 + 1 - 2 - 2 = 11
Crit damage: 1d10 + 1 + 4 ⇒ (4) + 1 + 4 = 9

Goodness!


Iron Gods: Iron maps;

The wraiths do not seem to know Tonny's whip is non-magical, and they are bothered by it as they try to avoid it.

Meanwhile, Adriana takes the extract and drinks it, with some difficulty because she has to suck the contents due to the water pressure rather than just down it, but the water breathing helps with this anyway.

The spirits attack her while she gets into the room.
AoO: incorporeal touch: 1d20 + 6 ⇒ (15) + 6 = 21
Negative energy damage: 1d6 ⇒ 5

AoO: incorporeal touch: 1d20 + 6 ⇒ (11) + 6 = 17
Negative energy damage: 1d6 ⇒ 1
Adriana's TAC is 18 with shield and opportune advice
Only one manages to reach her freezing her vital energy.
Fort DC 17 or suffer 1d6 Con drain

Magdi casts a reinforcing spell.
Feel free to change that if you rethink it in the end! ;)

Demonstrating great flexibility to adapt to any circumstance in combat, Tewa slashes mightily through the water, her magical blade hurting the incorporeal essence of her foe!

Then follows a barrage of bolts from Jonah that pierce the spirit with their magic, leaving it in a very dwindled state.

One of the spirits attack Adriana.
incorporeal touch: 1d20 + 6 ⇒ (8) + 6 = 14
Negative energy damage: 1d6 ⇒ 3

While the other goes for Tewa.
incorporeal touch: 1d20 + 6 ⇒ (12) + 6 = 18
Negative energy damage: 1d6 ⇒ 3
Thanks to the powerful shielding magic provided by Tonny both women emerge unscathed from the incorporeal assault!

Cyan: 34 damage, badly damaged
Party buffs: opportune advice (+1 AC and saves)
Adriana: 5 damage, hex ward (+2 def. AC/saves), shield r61
Tewa: shield 6 min
Tonny: longarm 1 min
Round 2: Adriana Round 3: Jonah, Tonny, Magdi, Tewa Spirits

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

“Ah! Get back! Back!” Tonny flails wildly in the water, the whip thrashing around like an overgrown tentacle at the end of an overgrown arm.

Whip, Cover to Aid vs AC 10: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
Whip, Cover to Aid vs AC 10: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5

I’m afraid only Adriana gets a +2 bonus to AC against Cyan’s next attack.


Male Neutral Good Human (Yamasan) Shaman 8 | HP 52/60 | AC 16, Touch 11, Flat-Footed 15 | CMB +5, CMD 16 | Fort +6, Reflex +4, Will +10 (+4 vs. water effects and flying creatures) | Initiative +1 | Perception +6 (+4 without spirit animal) | Wandering Spirit: Battle | Wandering Hex: Battle Ward | Wave Strike 5/5 | Battle Spirit 3/5 | Active Conditions: owl's wisdom 13m magic circle against evil 73m

Magdi steps into the doorway, calling upon the spirits of storm to obscure the vision of one of his foes. Using Storm Burst on the red wraith.


Iron Gods: Iron maps;

As Tonny whips around, the first spirit reacts holding back almost instinctively at the half-elf appendage.

Then Magdi steps in, and as he moves his hands the waters in the room start to move and swirl, with air bubbles spinning around the red wraith at a high speed. The visibility of the spirit seems severely hampered by the deed!

The locathah, who are watching through the door, exclaim in their Aquan tongue "Oh! The Saoc Brethren! That one who controls the seas and the storms!"

Cyan: 34 damage, badly damaged
Red: storm burst (concealment 20%) r5
Party buffs: opportune advice (+1 AC and saves)
Adriana: 5 damage, hex ward (+2 def. AC/saves), shield r61, +2 AC aid r3
Tewa: shield 6 min
Tonny: longarm 1 min
Round 2: Adriana Round 3: Jonah, Tonny, Magdi, Tewa, Spirits

Adriana, Jonah and Tewa to go!


F AC 22 T 13 FF 22| HP 71/71| F +9 R +7 W +11| Init +0 (roll 2x take better, always act in surprise round)| Perc +10 (clouded vision) | Martial Versatility 7/7 Remain
Spells Per Day Remaining:
4-3/3 3-3/5 2-7/7 1-5/7
Spells/Effects Active:
Cleave, Enlarge, DF, FoM, Ward, SoF, Ablative Barrier

Tewa swings again, but the exclamation from the other room briefly distracts her.

Attack with Kuye Lam (power attack, aquatic combatant): 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Damage (power attack, aquatic combatant): 2d6 + 8 + 6 ⇒ (4, 2) + 8 + 6 = 20


Female Human Inquisitor 7 | HP:52 | AC:20 TAC:13 CMB: +6 CMD: 20 | Fort+7 Ref+7 Will+8 | Init +5 Perception +12 | Hero Points: 3

The touch of the spirits is cold, and Adriana fights off recoiling away from the shadowy creature, instead turning the momentum into a heavy slash with her glowing blade.

Actions
Attacking Cyan, Bane (undead) activated last round, Aid
Scimitar Attack: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Bane Damage: 2d6 ⇒ (3, 5) = 8

Grand Lodge

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M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

Botting Jonah

Jonah once more releases a spray of missiles into the room!

Primary Crossbow, PBS, RS, DA vs Cyan: 1d20 + 11 + 1 - 2 - 2 ⇒ (13) + 11 + 1 - 2 - 2 = 21
Magical Piercing damage, PBS, DA: 1d10 + 1 + 1 + 4 ⇒ (9) + 1 + 1 + 4 = 15

Rapid Shot Crossbow, PBS, RS, DA vs Cyan: 1d20 + 11 + 1 - 2 - 2 ⇒ (4) + 11 + 1 - 2 - 2 = 12
Magical Piercing damage, PBS, DA: 1d10 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 4 = 8

Secondary Crossbow, PBS, RS, DA vs Cyan: 1d20 + 6 + 1 - 2 - 2 ⇒ (13) + 6 + 1 - 2 - 2 = 16
Magical Piercing damage, PBS, DA: 1d10 + 1 + 1 + 4 ⇒ (9) + 1 + 1 + 4 = 15

I think I missed the damage increase for being a +1 weapon last round - oops!


Iron Gods: Iron maps;

Adriana+hex ward+advise Fort DC 17: 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
As Adriana is being touched her hex ward disappears, but not before protecting her from the sapping of vital energy.

Tewa's distracted swing goes just too wide, but Adriana's scimitar cuts through destroying great part of the wraith essence.

The friendly cover forces Jonah's shots and only the first one connects, but still, the magic of the projectile is enough to end this first wraith that disappears with a loud infernal shout "Нооооо! Аломати мо!"

The other wraith keeps the fight on Tewa.
Storm burst 20%: 1d100 ⇒ 70
incorporeal touch: 1d20 + 6 ⇒ (9) + 6 = 15
Negative energy damage: 1d6 ⇒ 5
But again, the magical shield protects the tough adventurer!

Cyan: 50 damage, destroyed
Red: storm burst (concealment 20%) r5
Party buffs: opportune advice (+1 AC and saves)
Adriana: 5 damage, shield r61
Tewa: shield 6 min
Tonny: longarm 1 min
Round 3: Adriana Round 4: Jonah, Tonny, Magdi, Tewa, Spirits

Grand Lodge

M NG Half-Elf Cryptid Scholar Investigator 8 | HP 51/51 | AC 14 T 12 FF 12 | CMB +5, CMD 17 | F: +3, R: +8, W: +7 (+2 vs enchantments) | Init: +2 | Perc: +7 (+2 vs traps), SM: +2, Low-light vision | Speed 30ft | Extracts: 1st 5/5 2nd 5/5 3rd 3/3 |Inspiration 10/10 | Active conditions: None

“Amazing! Keep it up!”

Whip, Cover to Aid vs AC 10: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18
Whip, Cover to Aid vs AC 10: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12

Giving Adriana and Tewa +2 to their AC’s against the wraith’s first attack against each of them.

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