
Sazen |

◆ Move from 20 feet away to right next to the Red one
◆◆ Attacks as noted above (unless you want me to re-roll them).
Just noticed that they aren't "above" because my post made a new page, so copying here to make it easier to see:
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Attack: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21
Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Additional Crit Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Emri |

Emri dashes into the fight, gathers ki in her hands, and pummels the green bone-snake!
Ki Strike Flurry of Blows 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Magic Bludgeoning Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Force Damage: 1d6 ⇒ 2
Ki Strike Flurry of Blows 2: 1d20 + 9 + 1 - 4 ⇒ (2) + 9 + 1 - 4 = 8
Magic Bludgeoning Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Force Damage: 1d6 ⇒ 4
Then she dashes back to stay out of the snake's reach.
1A: Stride, 1A: Ki Strike (with flurry of blows), 1A: Stride

GM Kevin O'Rourke |

Emri dashes into the fight, gathers ki in her hands, and pummels the green bone-snake! The sheer blunt force of her attacks seems very effective.
Then she dashes back to stay out of the snake's reach.
Sazen moves forward and brings her morningstar down chunks of bone off the creature.
So it's very clear to ye now these things have weakness to bludgeoning damage
The target Emri moved away from begins to... dance?
Dance of Death (enchantment, mental, occult, visual) The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unnerved by the swaying and becomes flat-footed until the end of the necrophidius's next turn.
Failure The creature is distracted by the swaying, becoming stunned 1. After it recovers, it is flat-footed until the end of the necrophidius's next turn.
Critical Failure As failure, but stunned 3.
Sazen's serpentine foe strikes repeatedly and with disturbing precision.
Bite Vs Sazen: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing Damage: 1d10 + 3 ⇒ (8) + 3 = 11
Bite Vs Sazen: 1d20 + 4 ⇒ (7) + 4 = 11
Bite Vs Sazen: 1d20 + 0 ⇒ (20) + 0 = 20
Critical Piercing Damage: 2d10 + 6 ⇒ (8, 4) + 6 = 18
So it's got poison as part of it's bite attacks... Necrophidic Paralysis (incapacitation, occult, necromancy) A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
Morson
Quisillo
Niven
Merlin
Emri
Sazen
Snake Things AC19 Green -13, Red -15

Quisillo Monta |

As the necrophilius begins his dance, Quisillo begins to sing and slowly sway, his own dance move attempting to attract the attention of his allies away from the necrophilius
↺ Counterperformance (Fortune, Mental)
Counterperformance: 1d20 + 9 ⇒ (10) + 9 = 19
Anyone can use a 19 as the result of their Will save, if their result is lower
Rolling Will save in case of crit success
Will Save Quisillo: 1d20 + 7 ⇒ (7) + 7 = 14
Quisillo uses the 19 and is flat-footed
Focusing on his own moves lets Quisillo ignore some of the necrophilius' unnatural attraction, though he does find himself put off balance by such a surprising artistic diplay.
Stay with me, these snakes can dance, but what about it? These bastards are still trying to kill Sazen!
Quisillo's singing and dancing then takes a more aggressive notes, pushing the rest of the group into action.
◆Inspire Courage
+1 to attack, damage and save vs Fear for all those who can hear or see Quisillo
Deepening the pitch of his singing, Quisillo then turns towards a bookshelf and, with a wave of his hand, sends a heavy tome flying towards Sazen's opponent.
Telekinetic Projectile Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Bludgeoning damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11

Merlin Brokencrown |

Ice Storm took away out internet. Phone post, no map.
Round 1
Merlin seems to have expected the serpentine statues to begin a dance of fangs! The Magus enters into his Arcane Cascade , before Striding into melee!
Not certain if needs 2 Strides? If not he will Raise Shield.

Sazen |

Will Save: 1d20 + 7 ⇒ (15) + 7 = 22 (pass, immune for 24 hours)
Fort Save: 1d20 + 6 ⇒ (7) + 6 = 13 (fail, paralyzed)

Emri |

@Merlin: We were allowed to get within 20 feet before the fight started, so you'll only need one Stride. Your shield is raised. Moved you on the map.
Emri stares at the dancing bone snake...
Will Save: 1d20 + 9 ⇒ (8) + 9 = 17 Using the 19 from Quisillo.
...and shivers. "Well, that's unnerving."
She dashes forward and pummels the dancing bone-snake. "That's curtains!"
Flurry of Blows 1: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Flurry of Blows 2: 1d20 + 9 + 1 - 4 ⇒ (18) + 9 + 1 - 4 = 24
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Then she dashes back again, staying out of the bone snake's reach.
1A: Stride, 1A: Flurry of Blows, 1A: Stride

Morsun Morsun |

Morsun pauses only a moment after Sazen rushes one of the snake creatures.
Twin Feint + Inspire Courage: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Attack + Inspire Courage: 1d20 + 9 - 4 + 1 ⇒ (2) + 9 - 4 + 1 = 8
Damage: 2d4 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
Precision: 1d6 ⇒ 3
"Hell of a security set up this old place has got," he mutters to Niven as he fights alongside the gnome.

Merlin Brokencrown |
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Thank you, Emri!

GM Kevin O'Rourke |

Morsun pauses only a moment after Sazen rushes one of the snake creatures.
"Hell of a security set up this old place has got," he mutters to Niven as he fights alongside the gnome.
As the necrophilius begins his dance, Quisillo begins to sing and slowly sway, his own dance move attempting to attract the attention of his allies away from the necrophilius
Focusing on his own moves lets Quisillo ignore some of the necrophilius' unnatural attraction, though he does find himself put off balance by such a surprising artistic diplay.
"Stay with me, these snakes can dance, but what about it? These bastards are still trying to kill Sazen!"
Quisillo's singing and dancing then takes a more aggressive notes, pushing the rest of the group into action.
Deepening the pitch of his singing, Quisillo then turns towards a bookshelf and, with a wave of his hand, sends a heavy tome flying towards Sazen's opponent.
Niven will run up to the unoccupied bonesnake and whack it with the hammer end of his gun.
Merlin seems to have expected the serpentine statues to begin a dance of fangs! The Magus enters into his Arcane Cascade , before striding into melee!
Emri stares at the dancing bone snake...and shivers. "Well, that's unnerving."
She dashes forward and pummels the dancing bone-snake. "That's curtains!"
Then she dashes back again, staying out of the bone snake's reach.
Merlin brings his shield up just in time to stop and assault of vicious fangs.
Bite Vs Merlin: 1d20 + 8 ⇒ (14) + 8 = 22
Bite Vs Merlin: 1d20 + 4 ⇒ (8) + 4 = 12
Bite Vs Merlin: 1d20 + 0 ⇒ (9) + 0 = 9
On the other side of the room the snake creature stops dancing and strikes... or tries to repeatedly. It's first bite leaves two puncture wounds in Morson's armour but the dwarf's flesh unscathed.
Bite Vs Morson: 1d20 + 8 ⇒ (10) + 8 = 18
Bite Vs Morson: 1d20 + 4 ⇒ (4) + 4 = 8
Bite Vs Morson: 1d20 + 0 ⇒ (11) + 0 = 11
@Sazen so as I understand it you failed the initial check at DC20 from the bite and were paralyzed for the first round. At the end of your round you would have gotten a fresh check at DC19, if you fail that you will still be paralyzed this round and have a DC18 save at the end of it.
Morson
Quisillo
Niven
Merlin
Emri
Sazen
Snake Things AC19 Green -28, Red -26

Merlin Brokencrown |

Merlin appreciating the shield between him and the fangs of the snake Raises his shield, begins casting a spell, infusing his longsword, before striking down at the fanged guardian!
Melee(T) Longsword, arcane cascade, spellstrike, tkp: 1d20 + 9 ⇒ (10) + 9 = 191d8 + 4 + 1 + 2d6 + 2 ⇒ (4) + 4 + 1 + (2, 1) + 2 = 14 S Traits: Versatile P

Sazen |

Fort Save (DC 19 for this round): 1d20 + 6 ⇒ (19) + 6 = 25 (pass, immune for 24 hours)
Sazen shakes off the paralyzing agent and, masking her fear with anger, she attacks Red again.
Attack 1: 1d20 + 6 ⇒ (18) + 6 = 24
Bludgeoning Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Attack 2: 1d20 + 6 - 5 ⇒ (16) + 6 - 5 = 17
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Emri |
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Emri does her best impersonation of a bone-snake-thing! She dances forward, pummels the green boned one twice with her fists, and dances back, placing herself out of reach.
Flurry of Blows 1: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Flurry of Blows 1: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 10
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Unfortunately, her aim's thrown off by her attempt to use awesome dance moves to mask how uncomfortable these bone-snakes make her...
1A: Stride, 1A: Flurry of Blows, 1A: Stride

Niven Steeldrake |

Niven performs a variation of the hammer dance. Normally this is just adding a bit of percussion, but in this case he's focusing on slamming it down on the bone thing.
attack 1: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 3 ⇒ (5) + 3 = 8
attack 1: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 1d8 + 3 ⇒ (6) + 3 = 9
acrobatics (dancing): 1d20 + 10 ⇒ (5) + 10 = 15
Sadly, his dancins was off, but he seemed to be good at slamming the creature.

Quisillo Monta |

Quisillo smiles as his companions all take up dancing. He sets his own tune to the rhythm of his brother's motions.
Come on, Niv', put your heart into it!
◆Inspire Courage
+1 to attack, damage, and saves vs fear again
He thensends another blunt object flying towards Red.
◆Cast Telekinetic Projectile
Telekinetic Projectile Strike: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Bludgeoning Damage: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13

Merlin Brokencrown |

Bards rule! Attack is 20 damage is 15 with Inspire Courage

Morsun Morsun |

Morson deftly applies violence to solve the problem before him.
Twin Feint + Inspire Courage: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Attack + Inspire Courage: 1d20 + 9 - 4 + 1 ⇒ (12) + 9 - 4 + 1 = 18 <-- I think this attack would hit because the previous attack made the target flat-footed.
Damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
Precision: 1d6 ⇒ 2
Attack + Inspire Courage: 1d20 + 9 - 8 + 1 ⇒ (2) + 9 - 8 + 1 = 4
Damage: 2d4 + 3 + 1 ⇒ (4, 1) + 3 + 1 = 9
"This would be easier if we could each be on a different side of the thing," Morsun grouses to Niven.

GM Kevin O'Rourke |

Morson deftly applies violence to solve the problem before him.
"This would be easier if we could each be on a different side of the thing," Morsun grouses to Niven.
Quisillo smiles as his companions all take up dancing. He sets his own tune to the rhythm of his brother's motions.
"Come on, Niv', put your heart into it!"
He then sends another blunt object flying towards Red.
Niven performs a variation of the hammer dance. Normally this is just adding a bit of percussion, but in this case he's focusing on slamming it down on the bone thing.
Sadly, his dancins was off, but he seemed to be good at slamming the creature... in fact it would dance no longer...
Merlin appreciating the shield between him and the fangs of the snake Raises his shield, begins casting a spell, infusing his longsword, before striking down at the fanged guardian! And strike it down he does!
Red mist emanates from the two skeletal creatures before roiling across the floor to the western side of the room.
At this moment, a ghost manifests in the western chair. The wild-eyed
figure rises up from his seat and raises his left arm, more red smoke bleeding from the stump where his left hand should be. The smoke quickly coalesces into a misty red hand, a pointing finger aimed at Merlin. His voice booms as he proclaims in Common, “You have what should
be mine!” At the word “mine” his voice grows louder and louder, seemingly shaking the foundations of the manor. After this occurrence, his ghost collapses into a puddle of blood red ectoplasm.
You notice a tiny peep hole in the wall at eye level behind the northwestern blue couch.

Merlin Brokencrown |

Nodding in satisfaction, the Armiger eyes the apparition warily.
(Perception(T)) DC 20 : 1d20 + 6 ⇒ (18) + 6 = 24
Say what now?
Blues eyes staring at the wall behind the blue couch, Merlin points
Seems to be a tiny peep hole in the wall at eye level behind the northwestern blue couch.

Sazen |
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Seeing what Merlin is pointing at, Sazen moves over and jabs an arrow into the peep hole.

Quisillo Monta |

Good dancers, those snakes. Too bad making them seems to be such an unpleasant process Quisillo idly notes while completing his song.
As the ghost appears, he smiles at his first ethereal vision, an expression quickly frozen as the apparition proves to be both bloody and angry. Despite his discomfort, Quisillo studies the ghost as much as can be during its short period of visibility.
recall knowledge bardic lore: 1d20 + 7 ⇒ (3) + 7 = 10
His studies completed without much to show for it, Quisillo will sit down against the wall, humming lightly, trying to figure out a good rhyme for necrophilous.
Will Refocus if possible

Morsun Morsun |
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"Merlin's got two good arms? I mean, we all do, but it's not like it's his fault the ghost doesn't got one."
Morsun notices Sazen "inspecting" the peep holes in the wall. He takes a look around the room to see if there's a concealed way in.
Perception: 1d20 + 9 ⇒ (15) + 9 = 24

Quisillo Monta |

Quisillo looks from Sazen to Niven.
Wow. You guys are jumpy.
Noticing the deep bite wounds on Sazen, he then adds
Should someone have a look at that? You look like you lost a lot of blood to those dancers...
Do we have any decent medic?

Emri |

Emri continues her dance for a bit—on the broken, no-longer moving, snake bones. She looks up in time to see the others stabbing and shooting a wall.
"Is it alive, too?"

Sazen |

After whatever happens (if anything) from jabbing the peep hole...
Sazen hears what Quisillo is saying and notices that she is still bleeding. She says
No worries. I'll get that.
She casts Heal on herself
Heal (heightened to 2nd level): 4d8 ⇒ (8, 5, 6, 1) = 20

Sazen |

Corrected healing amount from 20 to 26, see discussion.

Merlin Brokencrown |

Merlin just watches as the artillery begins hitting the peep hole!

Emri |
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"Who is I?" Emri shouts back as the voice recedes. "No, wait, I mean, who are YOU?"
She leans over to Quisillo. "Dead guys want you to know that, right? Or is it... they don't want you to know...?" She shrugs. "I haven't talked to a dead person before. Well, actually, I have. A lot. But none that talked back!"

Sazen |

Sazen is surprised that someone is talking to them, and she moves in the direction the voice seems to be going, hoping she can catch up, although she doesn't run. Wouldn't pay to be too incautious in a haunted place like this.

Quisillo Monta |

I came here because I hadn't gotten to talk to a ghost before, so... I'm not sure that I have more experience than you Quisillo answers to Emri.
He then continues, musing:
If I was a ghost, I'd sure like to know who comes into my haunt. But then, I don't think that I'd be that aggressive about it, either.
Sigh
I wish we had found a nicer ghost.
Quisillo then stands up, fiddle in hand. He starts walking after Sazen before pausing and turning back to Emri.
Which dead person did you talk to? he asks, apparently without much concern for the potential sensitivity of the topic.

Merlin Brokencrown |

Merlin smiles at Sazen, as he also hurries along!

Emri |
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"Well, if I die in here, I'll be sure to come back as a ghost so we can have a chat. Can't guarantee I'll be nice about it though. I'm a fan of food, and I suspect there's very little of that when you're a ghost..."

Morsun Morsun |

"Ghost, curse, or whatever, the merchant who hired us wants us to get rid of it."
He turns to Sazen. "Before you run off to pick another fight, can you help me out?" The dwarf indicates the various bite marks that got through his armor.
Sazen is surprised that someone is talking to them, and she moves in the direction the voice seems to be going, hoping she can catch up, although she doesn't run. Wouldn't pay to be too incautious in a haunted place like this.
Which way is that? The peepholes are to the northwest. Are you going up the stairs to the north, or down the stairs to B2 and then going west from there?
Morsun and Emri have already checked the door to B8, but hadn't gone in yet.

Sazen |

Which way is that? The peepholes are to the northwest. Are you going up the stairs to the north, or down the stairs to B2 and then going west from there?
Whichever way I hear the voice moving. I am standing at the peephole, so hoping I can gauge the direction as the person is talking back to us as he moves away.
Retcon healing for Morsun: 1d8 + 8 ⇒ (4) + 8 = 12

Merlin Brokencrown |

Merlin just awaits the direction of pursuit.....

GM Kevin O'Rourke |

As you move towards the back of the ballroom and the curtain is pulled back you see the clattering form of a skeleton holding a hand drill and clothed in a leather work apron. It turns the drill and points it towards Sazen as it says once more "I've seen what ye did!"
Niven: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Merlin: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Emri: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Quisillo: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Sazen: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Morson: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Skeleton: 1d20 + 13 ⇒ (1) + 13 = 14
Niven
Quisillo
Morson
Merlin
Emri
Skeleton
Sazen

Quisillo Monta |

Quisillo looks at the strangely armed skeleton, unsure of what this creature might be.
We really just wanted to check out this house for its owner, you know. It's not our fault the furniture keeps attacking us! Now, you stay away from my brother with that... thing.
Pointing his own finger towards the skeleton, Quisillo then adds
A curse on you if you try to harm us.
◆Recall Knowledge, ◆◆Cast Ill Omen (DC19 Will Save, Curse, Divination, Misfortune)
Bardic Lore Recall Knowledge: 1d20 + 7 ⇒ (8) + 7 = 15

Morsun Morsun |

Tired of these nonsensical threats in this stupid house, Morsun runs forward to help dispatch the skeleton as quickly as possible.
Twin Feint: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Attack: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 <-- I think this attack would hit because the previous attack made the target flat-footed.
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5
Precision: 1d6 ⇒ 1

Emri |

Emri dashes forward I think I can stand where I placed myself? If not, place her between Morsun and Niven and launches a flurry of punches at the skeleton!
Flurry of Blows 1: 1d20 + 9 ⇒ (20) + 9 = 29
Bludgeoning Damage: 1d6 + 1 ⇒ (3) + 1 = 4 (This one is doubled to 8 damage if it's a critical)
Flurry of Blows 2: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21
Bludgeoning Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Strike: 1d20 + 9 - 8 ⇒ (11) + 9 - 8 = 12
Bludgeoning Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Stride, Flurry of Blows, Strike