Bellamin Tarmikos
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If the lance is +5, needs a 15th level caster to fix, so I can't do it, even with a Make Whole. Maybe Peter has a 7th level slot to fit in a Limited Wish? Need the material component though.
| GM Xavier Kahlvet |
Okay, I'm sure that the animal companions in this party know the trick that let them use air walk, but do they know the trick to let them use fly? IIRC there's a trick for "making use of a specific spell" or something of the like.
Bellamin Tarmikos
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When was such a thing added? This is one of the reasons I'm happy for 2e. Do we really need rules for things that everyone has always just hand-waved? Seems to add complexity for little reason.
Fluffy has ranks in the Fly skill. Is that insufficient?
| GM Xavier Kahlvet |
I present the Receive Spell trick. (Gonna have to ctrl+F for it)
Peter Zarr
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When was such a thing added? This is one of the reasons I'm happy for 2e. Do we really need rules for things that everyone has always just hand-waved? Seems to add complexity for little reason.
Fluffy has ranks in the Fly skill. Is that insufficient?
A lot of GMs simply wouldn’t let animals use the fly spell, citing air walk as the reason.
2e will have the same issues in a few years, worry not!
Bellamin Tarmikos
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Fluffy has an unassigned bonus trick as I didn't realize this was a thing. Can I just have trained her in it, specifically for the Fly spell? I have a 31 handle animal with taking 10.
| GM Xavier Kahlvet |
Fluffy has an unassigned bonus trick as I didn't realize this was a thing. Can I just have trained her in it, specifically for the Fly spell? I have a 31 handle animal with taking 10.
Yeah, I’ll give it to ya. Sometimes I just like to flex my obscure-knowledge-muscles and watch the players panic. :)
Peter Zarr
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I was waiting for a reply on air walk to cast a few spells and potentially request arcane concordence from Arnaut to extend them.
I was thinking specifically that I prepared death ward for our encounter with Vahlo, who Zurnal gave us specific direction to. Before we go any further in this encounter, can we post some spells we cast in preparation for the battle?
Sir Hendric the Vigilant
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Yes, I would like that too. These 10 min/level spells at least:
See Invis (UMD DC 23: 1d20 + 20 ⇒ (9) + 20 = 29)
Barkskin (UMD DC 23: 1d20 + 20 ⇒ (15) + 20 = 35)
Heightened Awareness (UMD DC 21: 1d20 + 20 ⇒ (10) + 20 = 30) (and dismissed on rolling initiative for a +4)
Death Ward (ask a PC with this on their list to use Sir Hendric's scroll, or Bellamin to use one of his spell slots if possible to save the expensive scroll)
| GM Xavier Kahlvet |
I’ll allow 3 moderately-lengthed buffs per PC (meaning someone else would have to use Hendric’s scroll of death ward)—you guys had advanced notice but didn’t want to waste too much time given the circumstances of an ominous stormcloud over Absalom. Also, the heightened awareness would change around Hendric’s position in Initiative (which I’ll rectify in a bit).
Marta - A.K.A. Telmar So-Melnop
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Since you added the heightened awareness to Marta's roll already, and because she would have cast it, that will be one of her spells. I'll deduct a charge from her wand.
Since you are offering, she will also cast Shield of Faith and, for the heck of it, Corruption Resistance (eeeeviiiil).
Bellamin Tarmikos
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Will cast Extended Protection from Evil on Fluffy and Bellamin and Extended Shield on Fluffy using lesser extend rod.
Is the Animal Growth from the previous fight still up? It lasts 14 minutes.
| GM Xavier Kahlvet |
Yes, Fluffy still has animal growth.
And Peter, sigh Bellamin doesn’t see anything, so summon the angel and place it on the map.
Peter Zarr
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Thanks. 3d combats are exceptionally hard in any format (especially with movement!), I hope that my question didn’t seem critical. I was asking if our starting position was more than 60’ from Bellamins, the answer to which I think is yes, although not by too much.
| GM Xavier Kahlvet |
Thanks. 3d combats are exceptionally hard in any format (especially with movement!), I hope that my question didn’t seem critical. I was asking if our starting position was more than 60’ from Bellamins, the answer to which I think is yes, although not by too much.
Depends on what you mean by "our." Hendric's starting position from Bellamin's current position is actually just under 60'. Your starting position from Bellamin's current position is closer to 65'-70'.
I swear, I've used more Pythagorean Theorem in Pathfinder than I have in most of my college engineering/math classes.
| GM Xavier Kahlvet |
Sounds like we remain protected by the holy aura even if we leave the area, right?
Holy Aura is actually very poorly named because it's not an aura, it's a buff similar to haste where it's initially cast within a certain range and then persists on the targets for its duration.
Also, and I feel I REALLY need to emphasize this: I need heights. 3-D combat is complicated enough as it is, so I need you guys to be very explicit about how high you're rising/falling with flight so that I can keep track of everything.
| GM Xavier Kahlvet |
Sir Hendric delays until after Jordan does whatever he is going to do.
Then he enters Snake Style (swift), activates the stored True Strike in his Ioun Stone (standard), and has Sentry take a double move in a zig-zag to go up 80' (horse is 80' move with Haste, so at an angle that is up 40' and laterally 40', double move is up 80').He will move into the wind, so that when it pushes him back at the end of his turn he ends up about where he is (but 80' higher).
So...sans the wind comment, Hendric is effectively just rising "straight up" 80'? (I know that's not exactly it because of the wording of air walk)
Marta - A.K.A. Telmar So-Melnop
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I added height for Marta - had her go up 10'.
Sir Hendric the Vigilant
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Sir Hendric the Vigilant wrote:So...sans the wind comment, Hendric is effectively just rising "straight up" 80'? (I know that's not exactly it because of the wording of air walk)Sir Hendric delays until after Jordan does whatever he is going to do.
Then he enters Snake Style (swift), activates the stored True Strike in his Ioun Stone (standard), and has Sentry take a double move in a zig-zag to go up 80' (horse is 80' move with Haste, so at an angle that is up 40' and laterally 40', double move is up 80').He will move into the wind, so that when it pushes him back at the end of his turn he ends up about where he is (but 80' higher).
Correct. In the absence of the wind, it would be 40' west and 40' up (first move), then 40' east and 40' up.
Hoping to get a higher vantage point to see if there is anyone behind the towers.
Arnaut
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The only useful thing Arnaut could add that he doesn’t already have up would be heightened awareness. GM can decide if they want to juggle around initiative to retcon that.
And, given that he has the time (and nothing better to do), Arnaut would be willing to try activating Hendric’s scroll of death ward on the knight. However, it is far from certain to work - and since it is not his scroll, Arnaut will defer to Hendric’s wishes.
UMD, GH vs DC 29: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34
Arnaut gently taps Hendric on one shoulder, then the other. ”I hereby dub thee... Sir Death-Warded. Or something.”
| GM Xavier Kahlvet |
Okay, to save on my own sanity I'm just going to have the one bad guy that goes before Arnaut delay until after him so that I don't have to worry about waiting on a singular person during initiative. Arnaut, you're good to post your actions if you'd like.
Bellamin Tarmikos
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Does the wind mean we need to make fly checks when they would not normally be required because of movement? My understanding was that fly checks were only required to hover or make a greater than 45 degree turn.
| GM Xavier Kahlvet |
The wind merely imposes a -4 penalty to Fly checks. Fly checks, however, are required when:
1. One attempts to hover (DC 15)
2. One turns greater than 45°
3. (DC 15 for 90°; DC 20 for 180°)
4. One ascends at greater than 45° (DC 20)
5. One moves less than half their fly speed (DC 10)
6. One is damaged in midair (DC 10)
7. One runs into something in midair (DC 25)
The wind speed only requires additional Fly checks beyond these to Small or smaller creatures.
Marta - A.K.A. Telmar So-Melnop
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Are these restrictions for a single move action?
So, say I have a 60' move speed and do a double move for 65', moving 60' in the first move action and 5' in the second move action, would that force a fly check? Of course in this case I could always move 30' in the first and 35' in the second and not have to make that roll, but I'm still wondering.
And if you take one move action to go 60' forward, then a second move action to go 60' in a totally different direction, does that require a check for a change in direction?
Sir Hendric the Vigilant
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That is why I like Air Walk. Less complicated. Usually.
Although I hadn't realized that Air Walk is worse in windy conditions. Fly has just a penalty to checks, Air Walk has you get moved (even if you would not be blown away on land). I have attempted to account for that in my movement as I said. Is there a particular direction to the wind?
Jordan Fenrir Wolfe
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My goodness. This map is always so complicated to use, and this wind walk + storm stuff isn't making it any better.
| GM Xavier Kahlvet |
Air walk, not wind walk. And trust me, I'm having a headache on my end trying to figure stuff out.
Also, the wind isn't blowing in one direction, it's blowing all over the place and colliding with itself to blow in all different directions. In short, it's a die roll (I'll address it in my post).
Sir Hendric the Vigilant
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Sir Hendric's Echolocation was dispelled, but he also cast See Invisibility from a scroll in that prep period. Does he see a foe within that grey circle area?
| GM Xavier Kahlvet |
Sir Hendric's Echolocation was dispelled, but he also cast See Invisibility from a scroll in that prep period. Does he see a foe within that grey circle area?
I am very well aware of the buffs going on in this party at the current time and was aware when I wrote that post.
Marta - A.K.A. Telmar So-Melnop
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It's hard for me to tell the good guys from the bad. Could we put a common border around the friendly summons by any chance? Oh, and elevation on everything would be helpful as our GM already requested.
I'm going to hope that Marta's ST is good enough as is.
To clarify, is there a guy above us, the one that yelled, and a guy near the central tower that spellcast? And did the red bolts seem to come from the guy above us?
Peter Zarr
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I made the Bralani Orange (charge) Blue (Gust of Wind) and the Movanic Dev Purple.
The angel looking guys on our side. Sorry for the confusion. You should be cleared for immediate action charges and full attacks (Marta and Hendric).
I think there is someone who shouted at us from above, but our fairly high perceptions haven't detected him. That said, this demon thing is very nasty (energy drain on attack...) and should be dealt with.
Edit: @GM I just found on the Movanic Deva is medium, not large, which probably means the AoO didn't happen. My apologies :( Please adjust the height of the orange Bralani to whatever it needs to be to get flanking for the Deva. The 3d geometry on flanking is screwing with my head right now.
| GM Xavier Kahlvet |
Yes, the angel's AoO wouldn't have happened, then. Wait, just checked the movement; the AoO would've still happened. As for the "so there's a guy above us and one spellcasting" thing: I am purposefully not going to answer that question.
EDIT: Also, please hold off on posting for a bit until I get a response post up; I really don't want my brain to explode today.
EDIT 2: Also, and I completely forgot about this, people will technically have to make a concentration check of DC 5 + spell level because of the violent weather, but at this level that's REALLY handwaved.
Sir Hendric the Vigilant
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@Marta, I think you might have been able to charge the daemon as an immediate action with Coordinated Charge after the Bralani charged it. And then would get your full turn (minus the swift action).
Also, don't forget, the Banner gives +5 morale on charge attacks.
| GM Xavier Kahlvet |
You are kidding me.
I just noticed that the elevations for the two towers to the sides are actually incorrect. Okay, I adjusted it to the proper elevations, so the only thing that would change is that the disc is 170' above ground.
| GM Xavier Kahlvet |
No, Blind-Fight doesn't help.
Also, apologies to Bellamin: you are not stunned; that statement was from a different draft where I did my math wrong and forgot to delete it later.
Peter Zarr
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I’ll have to redo my post since Bellamin is not stunned.
Bellamin Tarmikos
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no worries. There's a lot to keep track of in this fight. I adjusted my post to reflect my actions.
| GM Xavier Kahlvet |
Was Bellamin targeting any particular spell or just going for a random thing?
| GM Xavier Kahlvet |
Was Bellamin targeting any particular spell or just going for a random thing?
With the dispel magic, that is.
Bellamin Tarmikos
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was targeting the Mind Blank.
Marta - A.K.A. Telmar So-Melnop
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Now, does Marta get a free charge due to Hendric? Just want to make sure before I post. And then there is the fact that it might be dead and the other opponent might be revealed which will change things a lot.
Sir Hendric the Vigilant
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Yes, Marta should be able to get a free charge due to my charge. But between the damage I did and your AOO, I hope it is dead already and you can focus on the other enemy (who should have been revealed by the Glitterdust).
Sir Hendric's 180 damage is nice until you consider that is all he has managed to accomplish in 3 rounds. At which point it becomes much less impressive.
Jordan Fenrir Wolfe
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I've got a meeting through lunch today and a convention this weekend. No posts from me until Monday.
Peter Zarr
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@Jordan @GM, I assume that if deaf Jordan would have started a visual rather than auditory performance for his own benefit? I ask because of the noted misses from the GM post.