GM Xavier Kahlvet's Passing the Torch—Low Tier (Inactive)

Game Master KingTreyIII

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Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

If the lance is +5, needs a 15th level caster to fix, so I can't do it, even with a Make Whole. Maybe Peter has a 7th level slot to fit in a Limited Wish? Need the material component though.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Not worth it.
I'll muddle through.


| Strange Aeons | Prey for Death | ◆◇↻

Okay, I'm sure that the animal companions in this party know the trick that let them use air walk, but do they know the trick to let them use fly? IIRC there's a trick for "making use of a specific spell" or something of the like.

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

When was such a thing added? This is one of the reasons I'm happy for 2e. Do we really need rules for things that everyone has always just hand-waved? Seems to add complexity for little reason.

Fluffy has ranks in the Fly skill. Is that insufficient?


| Strange Aeons | Prey for Death | ◆◇↻

I present the Receive Spell trick. (Gonna have to ctrl+F for it)

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism
Bellamin Tarmikos wrote:

When was such a thing added? This is one of the reasons I'm happy for 2e. Do we really need rules for things that everyone has always just hand-waved? Seems to add complexity for little reason.

Fluffy has ranks in the Fly skill. Is that insufficient?

A lot of GMs simply wouldn’t let animals use the fly spell, citing air walk as the reason.

2e will have the same issues in a few years, worry not!

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

Fluffy has an unassigned bonus trick as I didn't realize this was a thing. Can I just have trained her in it, specifically for the Fly spell? I have a 31 handle animal with taking 10.


| Strange Aeons | Prey for Death | ◆◇↻
Bellamin Tarmikos wrote:
Fluffy has an unassigned bonus trick as I didn't realize this was a thing. Can I just have trained her in it, specifically for the Fly spell? I have a 31 handle animal with taking 10.

Yeah, I’ll give it to ya. Sometimes I just like to flex my obscure-knowledge-muscles and watch the players panic. :)

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I was waiting for a reply on air walk to cast a few spells and potentially request arcane concordence from Arnaut to extend them.

I was thinking specifically that I prepared death ward for our encounter with Vahlo, who Zurnal gave us specific direction to. Before we go any further in this encounter, can we post some spells we cast in preparation for the battle?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Yes, I would like that too. These 10 min/level spells at least:
See Invis (UMD DC 23: 1d20 + 20 ⇒ (9) + 20 = 29)
Barkskin (UMD DC 23: 1d20 + 20 ⇒ (15) + 20 = 35)
Heightened Awareness (UMD DC 21: 1d20 + 20 ⇒ (10) + 20 = 30) (and dismissed on rolling initiative for a +4)
Death Ward (ask a PC with this on their list to use Sir Hendric's scroll, or Bellamin to use one of his spell slots if possible to save the expensive scroll)


| Strange Aeons | Prey for Death | ◆◇↻

I’ll allow 3 moderately-lengthed buffs per PC (meaning someone else would have to use Hendric’s scroll of death ward)—you guys had advanced notice but didn’t want to waste too much time given the circumstances of an ominous stormcloud over Absalom. Also, the heightened awareness would change around Hendric’s position in Initiative (which I’ll rectify in a bit).

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Since you added the heightened awareness to Marta's roll already, and because she would have cast it, that will be one of her spells. I'll deduct a charge from her wand.

Since you are offering, she will also cast Shield of Faith and, for the heck of it, Corruption Resistance (eeeeviiiil).

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

Will cast Extended Protection from Evil on Fluffy and Bellamin and Extended Shield on Fluffy using lesser extend rod.

Is the Animal Growth from the previous fight still up? It lasts 14 minutes.


| Strange Aeons | Prey for Death | ◆◇↻

Yes, Fluffy still has animal growth.

And Peter, sigh Bellamin doesn’t see anything, so summon the angel and place it on the map.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

Thanks. 3d combats are exceptionally hard in any format (especially with movement!), I hope that my question didn’t seem critical. I was asking if our starting position was more than 60’ from Bellamins, the answer to which I think is yes, although not by too much.


| Strange Aeons | Prey for Death | ◆◇↻
Peter Zarr wrote:
Thanks. 3d combats are exceptionally hard in any format (especially with movement!), I hope that my question didn’t seem critical. I was asking if our starting position was more than 60’ from Bellamins, the answer to which I think is yes, although not by too much.

Depends on what you mean by "our." Hendric's starting position from Bellamin's current position is actually just under 60'. Your starting position from Bellamin's current position is closer to 65'-70'.

I swear, I've used more Pythagorean Theorem in Pathfinder than I have in most of my college engineering/math classes.


| Strange Aeons | Prey for Death | ◆◇↻
Marta - A.K.A. Telmar So-Melnop wrote:
Sounds like we remain protected by the holy aura even if we leave the area, right?

Holy Aura is actually very poorly named because it's not an aura, it's a buff similar to haste where it's initially cast within a certain range and then persists on the targets for its duration.

Also, and I feel I REALLY need to emphasize this: I need heights. 3-D combat is complicated enough as it is, so I need you guys to be very explicit about how high you're rising/falling with flight so that I can keep track of everything.


| Strange Aeons | Prey for Death | ◆◇↻
Sir Hendric the Vigilant wrote:

Sir Hendric delays until after Jordan does whatever he is going to do.

Then he enters Snake Style (swift), activates the stored True Strike in his Ioun Stone (standard), and has Sentry take a double move in a zig-zag to go up 80' (horse is 80' move with Haste, so at an angle that is up 40' and laterally 40', double move is up 80').

He will move into the wind, so that when it pushes him back at the end of his turn he ends up about where he is (but 80' higher).

So...sans the wind comment, Hendric is effectively just rising "straight up" 80'? (I know that's not exactly it because of the wording of air walk)

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

I added height for Marta - had her go up 10'.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)
GM Xavier Kahlvet wrote:
Sir Hendric the Vigilant wrote:

Sir Hendric delays until after Jordan does whatever he is going to do.

Then he enters Snake Style (swift), activates the stored True Strike in his Ioun Stone (standard), and has Sentry take a double move in a zig-zag to go up 80' (horse is 80' move with Haste, so at an angle that is up 40' and laterally 40', double move is up 80').

He will move into the wind, so that when it pushes him back at the end of his turn he ends up about where he is (but 80' higher).

So...sans the wind comment, Hendric is effectively just rising "straight up" 80'? (I know that's not exactly it because of the wording of air walk)

Correct. In the absence of the wind, it would be 40' west and 40' up (first move), then 40' east and 40' up.

Hoping to get a higher vantage point to see if there is anyone behind the towers.


| Strange Aeons | Prey for Death | ◆◇↻

Also: Who was casting that death ward on Hendric?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Nobody ended up doing that.

Liberty's Edge

CG Male Human Bard 17 | HP 139/139 (FH 2) | AC 25 T 16 FF 21 | CMB +11, CMD 27 | F: +15, R: +21, W: +20 | Init: +7 | Perc: +32, SM: +49 | Speed 30ft

The only useful thing Arnaut could add that he doesn’t already have up would be heightened awareness. GM can decide if they want to juggle around initiative to retcon that.

And, given that he has the time (and nothing better to do), Arnaut would be willing to try activating Hendric’s scroll of death ward on the knight. However, it is far from certain to work - and since it is not his scroll, Arnaut will defer to Hendric’s wishes.

If Hendric Agrees:
UMD, Good Hope vs DC 27: 1d20 + 20 + 2 ⇒ (19) + 20 + 2 = 41
UMD, GH vs DC 29: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34

Arnaut gently taps Hendric on one shoulder, then the other. ”I hereby dub thee... Sir Death-Warded. Or something.”

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

I would agree to that. You can always use Gallant Inspiration on yourself if you fail.


| Strange Aeons | Prey for Death | ◆◇↻

Okay, to save on my own sanity I'm just going to have the one bad guy that goes before Arnaut delay until after him so that I don't have to worry about waiting on a singular person during initiative. Arnaut, you're good to post your actions if you'd like.

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

Does the wind mean we need to make fly checks when they would not normally be required because of movement? My understanding was that fly checks were only required to hover or make a greater than 45 degree turn.


| Strange Aeons | Prey for Death | ◆◇↻

The wind merely imposes a -4 penalty to Fly checks. Fly checks, however, are required when:

1. One attempts to hover (DC 15)
2. One turns greater than 45°
3. (DC 15 for 90°; DC 20 for 180°)
4. One ascends at greater than 45° (DC 20)
5. One moves less than half their fly speed (DC 10)
6. One is damaged in midair (DC 10)
7. One runs into something in midair (DC 25)

The wind speed only requires additional Fly checks beyond these to Small or smaller creatures.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Are these restrictions for a single move action?

So, say I have a 60' move speed and do a double move for 65', moving 60' in the first move action and 5' in the second move action, would that force a fly check? Of course in this case I could always move 30' in the first and 35' in the second and not have to make that roll, but I'm still wondering.

And if you take one move action to go 60' forward, then a second move action to go 60' in a totally different direction, does that require a check for a change in direction?

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

That is why I like Air Walk. Less complicated. Usually.

Although I hadn't realized that Air Walk is worse in windy conditions. Fly has just a penalty to checks, Air Walk has you get moved (even if you would not be blown away on land). I have attempted to account for that in my movement as I said. Is there a particular direction to the wind?

Dark Archive

Male Human Arrowsong Minstrel 14 | HP: 115/115 | AC 27 (T 18, FF 21) | CMB: 12 CMD: 32 | F:11 R:22 W:12 | Init 10 | Perc: 15 SM: 9 | Speed 30 ft. | Spells used: 1st: 0 2nd: 0 3rd: 0 4th: 0 5th: 0 | Active Effects:
Spoiler:
;

My goodness. This map is always so complicated to use, and this wind walk + storm stuff isn't making it any better.


| Strange Aeons | Prey for Death | ◆◇↻

Air walk, not wind walk. And trust me, I'm having a headache on my end trying to figure stuff out.

Also, the wind isn't blowing in one direction, it's blowing all over the place and colliding with itself to blow in all different directions. In short, it's a die roll (I'll address it in my post).

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Sir Hendric's Echolocation was dispelled, but he also cast See Invisibility from a scroll in that prep period. Does he see a foe within that grey circle area?


| Strange Aeons | Prey for Death | ◆◇↻
Sir Hendric the Vigilant wrote:
Sir Hendric's Echolocation was dispelled, but he also cast See Invisibility from a scroll in that prep period. Does he see a foe within that grey circle area?

I am very well aware of the buffs going on in this party at the current time and was aware when I wrote that post.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

It's hard for me to tell the good guys from the bad. Could we put a common border around the friendly summons by any chance? Oh, and elevation on everything would be helpful as our GM already requested.

I'm going to hope that Marta's ST is good enough as is.

To clarify, is there a guy above us, the one that yelled, and a guy near the central tower that spellcast? And did the red bolts seem to come from the guy above us?

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I made the Bralani Orange (charge) Blue (Gust of Wind) and the Movanic Dev Purple.

The angel looking guys on our side. Sorry for the confusion. You should be cleared for immediate action charges and full attacks (Marta and Hendric).

I think there is someone who shouted at us from above, but our fairly high perceptions haven't detected him. That said, this demon thing is very nasty (energy drain on attack...) and should be dealt with.

Edit: @GM I just found on the Movanic Deva is medium, not large, which probably means the AoO didn't happen. My apologies :( Please adjust the height of the orange Bralani to whatever it needs to be to get flanking for the Deva. The 3d geometry on flanking is screwing with my head right now.


| Strange Aeons | Prey for Death | ◆◇↻

Yes, the angel's AoO wouldn't have happened, then. Wait, just checked the movement; the AoO would've still happened. As for the "so there's a guy above us and one spellcasting" thing: I am purposefully not going to answer that question.

EDIT: Also, please hold off on posting for a bit until I get a response post up; I really don't want my brain to explode today.

EDIT 2: Also, and I completely forgot about this, people will technically have to make a concentration check of DC 5 + spell level because of the violent weather, but at this level that's REALLY handwaved.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

What elevation are Sir Hendric and Sentry at now? They were at 175' at the end of his turn, not sure what the wind did to that.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

@Marta, I think you might have been able to charge the daemon as an immediate action with Coordinated Charge after the Bralani charged it. And then would get your full turn (minus the swift action).
Also, don't forget, the Banner gives +5 morale on charge attacks.


| Strange Aeons | Prey for Death | ◆◇↻

You are kidding me.

I just noticed that the elevations for the two towers to the sides are actually incorrect. Okay, I adjusted it to the proper elevations, so the only thing that would change is that the disc is 170' above ground.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Before I even bother rolling my AOO, does Blind-Fight help against the miss chance?
It does not for Blink, I know that.


| Strange Aeons | Prey for Death | ◆◇↻

No, Blind-Fight doesn't help.

Also, apologies to Bellamin: you are not stunned; that statement was from a different draft where I did my math wrong and forgot to delete it later.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

I’ll have to redo my post since Bellamin is not stunned.

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

no worries. There's a lot to keep track of in this fight. I adjusted my post to reflect my actions.


| Strange Aeons | Prey for Death | ◆◇↻

Was Bellamin targeting any particular spell or just going for a random thing?


| Strange Aeons | Prey for Death | ◆◇↻
GM Xavier Kahlvet wrote:
Was Bellamin targeting any particular spell or just going for a random thing?

With the dispel magic, that is.

Liberty's Edge

Male CG Human Wildblooded Razmirian Priest Sorcerer 14 | HP 46/114 | AC 16 T 12 FF 14 | CMB +5, CMD 17 | F: +11, R: +10, W: +15 | Init: +16(24 w/HghtAwr/HntrBlss) | Perc: +20(22), SM: +2 | Speed 30ft | Lesser Rod Extend 3/6, Lesser Rod Quicken 1/3 | 7th (2/4), 6th (6/6), 5th (4/7), 4th (5/8), 3rd (5/8), 2nd (2/8), 1st (3/8) | Active Spells: Mass Fly, Contingency, Overland Flight, Extended Heroism, False Life, Invisibility, Mage Armor, Heightened Awareness, Extended Prot Evil | Active Conditions: None

was targeting the Mind Blank.

Liberty's Edge

L/G Female Aasimar UMonk/1 Inquisitor/15| HP: 148/148 (0/25 Ab Br)(0 NL)(0 temp hp) | AC/T/FF: 31/23/28 31/23/28 | CMD: 37 37 (+3/5)[coord def][RoTP] | F/R/W: 20/17/24 18/15/22 | Init: +11 (+2)[HuBl] (+4)[HAw] | Acro +21, Intim +37, Perc +30 (+2)[HuBl], SenMot +32, SpCft +5, Stealth +11 (+2)[HuBl], Survival +13 (+2)[HuBl] | Speed 30ft | Active Conditions: see spoiler for other effects; current effects: instrument of agony, Div Favor +3, shield, height aware, shield of faith, freedom of movement, ablative barrier, see invisible, heroism

Now, does Marta get a free charge due to Hendric? Just want to make sure before I post. And then there is the fact that it might be dead and the other opponent might be revealed which will change things a lot.

Silver Crusade

Male LG Human Cavalier 17 | AC 37 T 16 FF 34 CMD 41 | HP 174/174 | Horse 119/119 | F+21 R+16 W+18 | Init +4 | Per +35 |Active: Magic Vestment (Shield)

Yes, Marta should be able to get a free charge due to my charge. But between the damage I did and your AOO, I hope it is dead already and you can focus on the other enemy (who should have been revealed by the Glitterdust).

Sir Hendric's 180 damage is nice until you consider that is all he has managed to accomplish in 3 rounds. At which point it becomes much less impressive.

Dark Archive

Male Human Arrowsong Minstrel 14 | HP: 115/115 | AC 27 (T 18, FF 21) | CMB: 12 CMD: 32 | F:11 R:22 W:12 | Init 10 | Perc: 15 SM: 9 | Speed 30 ft. | Spells used: 1st: 0 2nd: 0 3rd: 0 4th: 0 5th: 0 | Active Effects:
Spoiler:
;

I've got a meeting through lunch today and a convention this weekend. No posts from me until Monday.

The Exchange

| Male N Medium Tiefling Cleric 1, Wizard 5, Mystic Theurge 10 | HP 129/129 12temp | AC 14, T 10, FF 14 | CMB +5 CMD 15 | F +21 R +16 W +26; evasion; SR 13 vs evil | Init +13 | Perc +30, Sense Motive +28 | Speed 30ft, fly 40ft | Copycat 6/6, Shift 16/16, l quicken 1/3, extend 3/3, l extend 3/3 | Active Conditions: Overland Flight, Ant Haul, Life Bubble, mage armor, mind blank, invisibility, heroism

@Jordan @GM, I assume that if deaf Jordan would have started a visual rather than auditory performance for his own benefit? I ask because of the noted misses from the GM post.

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