
|  Peter Zarr | 
 
	
 
                
                
              
            
            I’ve said in character how I feel. I’m fine with letting him go, but I’m not the one who almost needed a resurrection, so I defer to him...
I guess it makes some sense, I just imagine that the negotiations would generally go better absent that initial attack.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            As long as he's not taking anything that will hurt the society, I'm fine with it.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            As long as he's not taking anything that will hurt the society, I'm fine with it.
If that’s your stance then verbalize such in the Gameplay thread.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            I'm letting the Particulate Form heal me up to full, then will recast False Life.
False Life: 1d10 + 10 ⇒ (7) + 10 = 17

|  Peter Zarr | 
 
	
 
                
                
              
            
            Does Fluffy make any sort of sound upon seeing the giant?
I don't want to meta-game in reaction to things that my character is not aware of.
This is important. My turn was based on the assumption that Fluffy growled or something and that we needed to hastily go forward to help the puppy.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            Yes, her signal would be an audible bark to indicate she's found something. Bellamnin would also get an indication from the empathic link that she's encountered a creature she really doesn't like and will indicate as much to the party.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Speaking of cowering in fear, does Hendric (or anyone else I suppose) grant a bonus vs. fear?
Not any that stacks with good hope (at least for Hendric).

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Wait what? I though the bonus from Banner was just +2. Missed the scaling on it. My bad.

|  Sir Hendric the Vigilant | 
 
	
 
                
                
              
            
            It starts at +2. Increases at levels 10 and 15.
Human FCB is +1/4 (but can only start taking this once you have the banner class feature). Sir Hendric has taken it 11 times.
So Banner is +6 morale bonus on saves vs fear, and +5 morale bonus on charge attacks.
Standard bearer cavalier could be another +2 to each at this point.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            And, since good hope was cast before any summonings, the banner will be crucial for any summons to be able to join combat.

|  Peter Zarr | 
 
	
 
                
                
              
            
            Undead are immune to fortitude saves unless it works on objects, so you may wish to take a different action Bellamin.
Edit: Holy sword on fluffy’s bite would be pretty cool and also a 5th level spell slot. Mess with fluffy at your peril! 2d6 extra damage, +2 resistance from magic circle vs evil, +5 weapon which overcomes the dr as well.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Undead are immune to fortitude saves unless it works on objects, so you may wish to take a different action Bellamin.
Dang, I was hoping nobody would notice before I posted. You guys caught it before I could; I’ll allow Bellamin to cast a different spell.
EDIT: By the way, Bellamin, I already rolled Fluffy’s save against the gaze; it’s rolled at the start of her turn, so I’m not sure why you rolled it. Also, why did you put down Fluffy’s Will modifier as +15? As far as I can tell it should be +7 before the bardic stuff.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Undead are immune to fortitude saves unless it works on objects, so you may wish to take a different action Bellamin.
Edit: Holy sword on fluffy’s bite would be pretty cool and also a 5th level spell slot. Mess with fluffy at your peril! 2d6 extra damage, +2 resistance from magic circle vs evil, +5 weapon which overcomes the dr as well.
Where is the magic circle against evil coming from and does it affect Marta?
Also, is Hendric's Banner in effect? Does it take an action? Neither are on the field effects list so I'm thinking not.
These are the effects I have down from other players:
- Good Hope
- Inspire Courage +4
- Haste
Did I miss anything?
Marta will be charging on her round to trigger Hendric since I do not believe he has used up his immediate action.

|  Peter Zarr | 
 
	
 
                
                
              
            
            I was suggesting holy sword as an alternative action for Bellamin, which would put a magic circle on Fluffy, not stating it currently exists.
You’re missing a mass fly from Bellamin.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Thanks. Then I think I have the numbers I need to do a post!

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Keep in mind that you cannot charge that which you cannot perceive.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            Peter Zarr wrote:Undead are immune to fortitude saves unless it works on objects, so you may wish to take a different action Bellamin.Dang, I was hoping nobody would notice before I posted. You guys caught it before I could; I’ll allow Bellamin to cast a different spell.
EDIT: By the way, Bellamin, I already rolled Fluffy’s save against the gaze; it’s rolled at the start of her turn, so I’m not sure why you rolled it. Also, why did you put down Fluffy’s Will modifier as +15? As far as I can tell it should be +7 before the bardic stuff.
That was Bellamin's save vs gaze, not Fluffy's. He only just came into view of the creature.
If Pete had mentioned the extraplanar, I would have cast Dismissal, but he didn't and I failed the knowledge check. Glitterdust is likely useless given the already known Blindsight.
I can change to Holy Sword, though not clear to me it will work on a natural attack, which is generally treated differently from a melee weapon.
@GM Xavier, if Holy Sword will work on Fluffy's bite, I will cast that instead. Otherwise I will target the creature with Slow, which is a DC21 Will save.

|  Peter Zarr | 
 
	
 
                
                
              
            
            I missed the extraplanar thing, I assume you mean from “ Nightshades are horrific undead that reside in the Negative Energy Plane”. Sorry about that. If that is the action you’d prefer please retcon that I said “general from the negative energy plane “ instead.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Keep in mind that you cannot charge that which you cannot perceive.
I figured it's location was known by now so she could start out running towards it and adjust as it came into sight. Not so?

|  Sir Hendric the Vigilant | 
 
	
 
                
                
              
            
            
Also, is Hendric's Banner in effect? Does it take an action? Neither are on the field effects list so I'm thinking not.
The Banner is in effect if you can see it and are within 60'. +6 morale vs fear, +5 to hit on a charge (and +2 morale against charm/compulsion). No action required. There is also a thing he can activate as a standard action but he hasn't done that.
And no, you have to be able to perceive your charge target at the start of the charge.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            GM Xavier Kahlvet wrote:Keep in mind that you cannot charge that which you cannot perceive.I figured it's location was known by now so she could start out running towards it and adjust as it came into sight. Not so?
Just because you know generally where it is does not mean that you can charge it; you have to be able to perceive it and know its exact location without a shadow of a doubt, such as by sight or by echolocation.
@Bellamin: I’m ruling that you can’t target Fluffy’s bite with holy sword since it is not technically a “weapon,” it’s a natural attack. (Basing it off of this thread as well as the wording of stuff like magic weapon [“weapon touched”] which clearly doesn’t affect natural attacks because magic fang exists.)

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            In that case, instead she will just move towards it after casting divine favor. I will correct my post.

|  Peter Zarr | 
 
	
 
                
                
              
            
            Is there any reason Peter couldn’t ready to remove fear if the tiger is feared? It won’t help Fluffy, but should give the tiger his turn. If I can’t trade my turn for the tigers, I’ll summon something else instead.
Regarding the charge, I thought I moved him two squares to get him vertically where he needed to be but I’ve been stuck on an ipad and phone for more than a week thanks to computer issues. If it was just a 5’ step then unfortunately no charge for Marta and Hendric, but hopefully still the 3 DT attacks (no rakes and minus 2 to hit because no charging, but at least against entangled AC)

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Is there any reason Peter couldn’t ready to remove fear if the tiger is feared? It won’t help Fluffy, but should give the tiger his turn. If I can’t trade my turn for the tigers, I’ll summon something else instead.
Absolutely not. You just didn't say that that's what you did. I was partially hoping that you wouldn't think of that.
EDIT: For clarity: Yes, you can just ready to cast remove fear once the tiger is under a fear effect.

|  Peter Zarr | 
 
	
 
                
                
              
            
            That seems the simplest way to keep the existing turn posted so lets do that.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Does Marta also get an AoO due to the length of her longspear?
Also, how did it escape the glue seal?
Dang that was a long post you had to do!

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Does Marta also get an AoO due to the length of her longspear?
A) You never said that you took out your longspear.
B) There was fog between you and the nightwalker; you couldn't see it to take the AoO.C) Glue seal never says that the target is anchored in place, only that it is entangled. Talked with Arnaut about it and he agrees.
@Bellamin: Yeah, one of the stupidest things, in my opinion, is that emergency force sphere isn't a sphere, it's a hemisphere. You can go out of the bottom. Not that it matters when you're cowering in fear because you failed that Will save.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Does Marta need to make a Will ST? I did not see her listed in the spoiler, but neither was Hendric and he rolled a save. Is this a begging of round gaze effect that everyone must make?
For the record she always has her spear out. Well, not in crowded rooms, but definitely when exploring or such. I will let you know if it is not out or, if it makes sense to you for heer not to have it out, that's OK too. But in this case there is no reason for her to not have it out. With UC there is no reason to not also hold on to the spear and it allows her to get an AoO when something tries to engage her or retreat from her.
Oh, and what is the reach on this thing? Has it been attacking from 15' on its AoO?

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Yeah, the gaze attack is a beginning of the turn thing. People have been rolling saves unnecessarily; I just haven't been saying anything.
Re: Spear: Yeah, that's fair. I'm just a jerk that tends toward the semantics of stuff.
Re: Reach: Again, you haven't seen it. (But it does have a 15' reach.)

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            So, no will ST needed from Marta and no charge for me this round? Hendric is going to be very disappointed. And no attacking from 10' unless I roll a concealment check, I suppose.
Can Marta move above it? Not sure where its head ends and the ceiling begins. And if she did would she get flank with Kirrah?
Sorry for all the questions but I'd rather make one good post than a bunch of corrections.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Head is 15’ above ground. Ceiling height is 80’, Like I said right at the beginning of the encounter.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Completely forgot that I air walked it. Its head is actually 20' above the ground.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Wasn't sure how tall it was.

|  Peter Zarr | 
 
	
 
                
                
              
            
            Even if it knows what square I am in, I should still have total concealment from invisibility, denying it an aoo, unless it sees invisibility.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Even if it knows what square I am in, I should still have total concealment from invisibility, denying it an aoo, unless it sees invisibility.
I'm well aware that you are invisible.
EDIT: Actually, it might not have been able to see you; need to investigate a bit more. The remove fear thing still has the potential to go off.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            @Marta, don't forget you get a +7 bonus to your Fly skill from the spell.

|  Marta - A.K.A. Telmar So-Melnop | 
 
	
 
                
                
              
            
            Thanks. I'll reread the spell then.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Peter Zarr wrote:Even if it knows what square I am in, I should still have total concealment from invisibility, denying it an aoo, unless it sees invisibility.I'm well aware that you are invisible.
EDIT: Actually, it might not have been able to see you; need to investigate a bit more. The remove fear thing still has the potential to go off.
Okay, the nightwalker did attack Peter and disrupt the casting of remove fear.

|  Peter Zarr | 
 
	
 
                
                
              
            
            Ok, I would have used emergency force sphere to interrupt its aoo, but Peter has a plus 27 sense motive and a 31 perception if either of those would have noticed that it can see me inspite of the invisibility, since I cannot fail the cast defensively check.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Hendric, Snake Style calls out using it for AC or Touch AC, not for CMD.

|  Bellamin Tarmikos | 
 
	
 
                
                
              
            
            I have a Wand of Mending if we want to take the time to fix it.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Not to mention the spell calls out needing a high enough caster level to fix broken magic items.
And to be clear, broken is a -2 to hit and damage and it's now only a X2 on a crit.

|  Sir Hendric the Vigilant | 
 
	
 
                
                
              
            
            I suppose if Snake Style wasn't an option, I could have done Indomitable Mount as a swift action, maybe negated the fear, and done a 5' step and full attack.
But I don't really feel like it. I just want this fight over with. 
Did I do enough damage to drop the Nightwalker or is it still up?

|  Peter Zarr | 
 
	
 
                
                
              
            
            Apologies Hendric. If I hadn't been in the EFS I could have divine interferenced his action.
From now on, any 2nd level or lower cleric spell, and any 6th level or lower wizard spell is cast defensively, since that was pure stupidity on my part.
I also had no idea message allowed a flat DC perception, that's shockingly bad.

| GM Xavier Kahlvet | 
 
	
 
                
                
              
            
            Like I said: no one seems to remember the DC 25 Perception check from message.
 
	
 
     
    