GM Valen's SFS 1-20 The Duskmire Accord 9 (PbP) (Tier 3-4) (Inactive)

Game Master Lysle

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Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Medicine 1d20 + 5 ⇒ (13) + 5 = 18

Shelldrake looks at the readouts to see if anything is happening to the lifeforms outside and whether that makes sense.

Best guess I have and something we haven't tried...


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End
Brookwillow of Parkerdale wrote:
Brookwillow makes sure there isn't another exit from this area that we're missing.

Brookwillow spots what appears to be a sliding panel on one of the walls.

If the sliding panel is opened:
Behind a sliding panel are three clear plastic canisters. Each contains 750 UPBs.

Shelldrake views the readouts, but they neither demonstrate further changes nor yield any additional information.

Kat5e:
You discern that the pillar in the center is a sensor node with massive energy usage and output.

Gil-Oloth:
You learn that the information gathered by the equipment in the room is being sent somewhere else, but exactly where remains unknown.

Ashtif Cloudskipper wrote:
Dramatically, he yells, "We command you to stop."

No immediate response is forthcoming. However, the hum rises in pitch slowly over several seconds and the light in the center of the room now grows very bright, approaching a near-blinding intensity.

BOTTING Mobius - No post in 24+ hours

The sole human in the party pauses to consider the options in light of what his allies have already tried.

Suddenly, the sound of a loud, bass rumble begins to reverberate all around you!

Perception or Physical Science (DC 16+):
You realize the rumbling comes from sets of speakers embedded in the walls.

Third Round of Initiative Begins

PCs in bold may act

Shelldrake
Mobius
Ashtif
Brookwillow
Kat5e
Gil-Oloth

?

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

perception: 1d20 + 10 ⇒ (18) + 10 = 28

"The rumbling is speakers mounted inside the walls! This is all a ruse!"

Brookwillow looks at the sliding panel, pauses a moment, and decides to open it. He gathers up and shares what he has come across.

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Perception 1d20 + 1 ⇒ (10) + 1 = 11

Shelldrake can't make sense of it - "No one able to locate an off switch?"

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Perception: 1d20 + 11 ⇒ (16) + 11 = 27
You're right! I will try to find something behind!
Gil-Oloth tries to open the panel from witch the rumbling came.

Engineering: 1d20 + 10 + 4 ⇒ (18) + 10 + 4 = 32

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

Physical Science: 1d20 + 9 ⇒ (13) + 9 = 22

Mobius notices the rumblings are actually sounds coming out of speakers embedded within the walls. He tries to find out the mechanism of the said speakers.

Engineering: 1d20 + 11 ⇒ (20) + 11 = 31

Wayfinders

Male CG halfling ace pilot operative (explorer) 5 | SP 35/35 HP 13/32 | RP 6/6 | EAC 15; KAC 16 | Fort +3; Ref +9; Will +9 | Init: +6 | Perc: +14, SM: +10 | Speed 40ft | Active conditions: None

Ashtif frowns at his broad-spectrum scanner as Brookwillow sees the panel in the wall. "Useless," he mutters.

You said there some bio readings and we made some medicine checks ... Do those appear to mean anything?

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat shields her eyes from the glowing pillar after having a closer look.

From her mechanical knowledge, could she assume if the sensor node was also generating all the power, or if it was part of a larger network throughout Salvation's End? Wondering if it would give her any insight into how to help her team turn it off.

Engineering, Assist: 1d20 + 7 ⇒ (7) + 7 = 14

If Kat can provide any insight to her team she will. Otherwise, knowing that everything around her appears to be just for show, she watches for what will happen next.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

As Ashtif and Shelldrake attempt to decipher the bio-readings on the equipment in the room, Mobius and Gil-Oloth struggle to pinpoint the speaker, and Kat attempts to discern the exact nature of the glowing pillar, it becomes evident to all that penetrating the security features and understanding the nature of the high-tech equipment in the room likely would require several months of dedicated effort from Starfinder technicians.

But, such a luxury of time does not appear to be an opition.

For, as the Starfinders search for a way out or a manner by which to expose the ruse, there is a loud, bass rumble and the lights go dark!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

In the darkness Kat sighs. "What now?" she asks dryly.

She has android darkvision


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

The lights remain off for just a moment before returning to normal. The chamber is now silent. Where once there was brilliant illumination, the lighting is now quite ordinary.

The suspicions that the ordeal was a ruse is now confirmed.

An exit from the chamber now opens, revealing the waiting forms of the denizens of the Duskmire.

Having reached the power conduit hub and having learned much new information about the vault in the process, the Starfinders have the information they were tasked to obtain and to provide a report to Venture-Captain Vex.

That was the last encounter. Just some wrapping up to go. Feel free to role-play your departure from the vault and/or any parting interactions with the denizens of the Duskmire.

If there isn't much, then I will provide a final description of what transpires tomorrow. Well done, Starfinders!

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Classic!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Does the exit lead to the gift shop?

Kat stares at the other Starfinders in disbelief. "What did we learn here? I wanted answers. I just got more questions. Was this some kind of adventure amusement park or escape room?"

My imagined reaction of Starfinder HQ upon reading our report:

What did we learn here? Warning NSFW explicit language. It's the ending of the movie "burn after reading", so spoilers for the 15 year old movie too I guess.


Destiny of Sands | Q16 | Lost Maid of Anactoria | Year of Era's End

Upon your return to Venture-Captain Vex, you find the senior Starfinder is immensely relieved to see you and congratulates you all on a job well
done. Vex calls an end to further investigations for the time being, focusing instead on studying the temple’s technology and extracting any survivors from the vault.

Based upon the data you party obtained, Vex believes that the Duskmire Accord vault is a re-creation of a swampland, likely from some forgotten planet. To satiate whatever inscrutable task the vaults serve, the intelligence responsible for Salvation’s End had populated the vault with three disparate groups removed from their natural environment: gnolls, yetis, and a unicorn. The tallies from the prior experiments recorded in the "temple" suggest that the Starfinders intervened in the ninth iteration of experiment, one that involved three groups having no concrete knowledge of their pasts, except they each know that they’ve been taken from their homeland and forced to adapt in this strange and unfamiliar environment.

One side effect of the memory alteration and displacement of these groups would appear to be that their typical alignments and behaviors have drifted away from those commonly associated with their species. Thus, the gnolls had built up a strong communal and agrarian lifestyle within the hilly northernmost region of the cavern after having been driven out of the southeast by the yetis. Removed from their native arctic environment, the yetis sweltered in the swamp’s heat and spent their days inhaling a mildly hallucinogenic smoke from perpetual underground fires.

Finally, the unicorn who dwelt in the south had become an aggressive defender of her territory, treating it as she would a forest and performing grisly acts to keep others out of its area—effectively becoming a sort of horrific bogeyman to the gnolls and yetis.

The memory adjustments for each species ensured that they all believed that their only means of escape lies in the central "temple", the sensor node seemingly used to record the events within the vault which could not be disturbed until two of the three powers within the Duskmire were removed or, at least allied. All three groups within the Duskmire simulation maintained tense relations with one another, but had avoided setting off a larger conflict, that is until the Starfinders managed to forge a common pact among all three.

Despite the initial claim from the mechanical message, the product of some controlling intelligence, that only one group would be allowed to leave the Duskmire, the Starfinders make efforts o remove all of the resident groups from, what the Starfinders have concluded is some sort of experiment chamber. The Society is not prevented from doing so.

None of the simulation’s inhabitants wish to stay within their artificial habitat, but they are poorly equipped for the world that they have been thrust into.

Even the best of the yetis are addicted to the endemic narcotics, while the worst of the tribe soon sets about trashing the Starfinder Society’s holdings on Salvation’s End with destructive parties.

Sparklemane is deeply alienated by the technological surroundings of the Starfinder’s current operations and still feels invested in protecting “her” swamp even if she has now chosen to depart from it.

The members of Corev’s tribe are the most likely to adapt to a new life in the Pact Worlds, but the jarring shift in technology and the threatening stereotypes about gnolls commonplace among most Pact Worlds species ensures that even these cooperative creatures will have a difficult time adjusting.

Thanks again for playing! I hope you enjoyed it. I expect to have chronicles posted within the next few days.

Dataphiles

Male NG human scholar mechanic 5 | SP 35/35 HP 34/34| RP 6/6 | EAC 20; KAC 21; CMD 29 | Fort +5; Ref +11; Will +2 | Init: +11 | Perc: +9 | Speed 30ft | Active conditions: None.

"Can't believe it's all a ruse. Looks like we're done for now. The denizens of this vault will want to know of this. Let's tell them before we report to the venture-captain."

Wayfinders

| sp 54 | hp 46| rp 9 | EAC 21 KAC 24 | fort +7 ref +8, will +5 | init +7 | Perc 9 (LL/DV)/ Android cyberborn Soldier

Kooky adventure - but fun times! Thanks GM!

"A happy ending in the main though"

Wayfinders

Male Ghoran (Oakling) Mystic 2 SP 14/14 HP 18/18 RP 3/4 PER +10 INIT +0 EAC 12 KAC 13 FORT +1 REF +1 WILL +6

Yes, thank you very much for running. I hope we didn't send too many curveballs your way. I certainly had fun. I'm glad I was able to roll that "20" at the end of all of that typing and role playing we all did!

Second Seekers (Jadnura)

Elf Prophet 10 EAC23 - KAC24 | SP 19/50 HP34/54 RP08/11 | Init +7 | Perc +21 low-light vision, see invisibility, see ethereal creature SM +13| F +6, R +12, W +8 immune to confusion

Yes, thank you very much GM! It was a blast to play :)

Gil-Oloth is quite happy to have been able to resolve this without firing as such behavior is quite tiring. She also happy to have been able to mingle a little more with Salvation's End technology but a little sad that it stays like a kind of mystery to her.
But more, she met a freaking UNICORN! A Dream come true !

Thanks also to my fellow player who made this game even greater!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

While Kat is satisfied that everyone displaced by the Duskmire vault has been freed by her party's actions, the mystery of the ruse in the temple and the larger mysteries of Salvation's End will itch a part of her brain that she can't scratch. She decides to return to the artificial moon again one day and keep exploring if the opportunity presents itself.

On the shuttle back to Absalom Station, she watches out the window as the moon shrinks behind them. A brief flash of the murderous daydream she had when the unicorn presented itself to the party in the swamp flashes before her eyes. She then imagines what the unicorns head would look like mounted over a fireplace, but brushes that image away with a shake of her head. No, we did a good thing here. No trophy can replace how it feels to help people.

In her own ears, she mentally loads a her space travel playlist and reclines in her seat.

Thanks everyone for a wild, weird trip. Glad we had Brookwillow to negotiate. (especially in clutch situations) because our group of mechanics might not have faired well otherwise. It was really neat to go through an adventure that was all RP and skills, and no combat.... even though I jumped the gun and tried! Thanks again to GM Valen for being a top shelf GM.

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