Standard Equipment Packs


Homebrew and House Rules


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Hello friends!

Trior Steelguard here, equiping you with all you need to face the dangers of Golorian or any world in which you may face peril! I've just finished exploring the borders of your wild lands and must say that it's clear that there are many young adventurers in need of my products.

To help you in your quests, I've stocked many shops in the border towns with my world famous* Standard Equipment Packs, or S.E.P.s for short. Whether you're a warrior, wizard, rogue or ranger, I think these bundles just right for you. I know you'll find the price reasonable, and the convenience extraordinary!!

May your God of War bless you and lead you to victory!!!

*famous in some worlds, not necessarily yours

Standard Equipment Packs
Pathfinders are often seeking to get equipped for their next big adventure, but it can take time to roam through local shops gathering all they need. The Standard Equipment Pack is the solution to this problem; a quick, cheap and easy way to buy equipment. Standard Equipment Packs are carried by many shops along the borders and are ready to go when the Pathfinder is. Buying in bulk means a small discount and you don’t have to waste time packing.

Standard Equipment Pack, Heavy
Cost 30 gp; Weight 72 lbs.
The Heavy Standard Equipment Pack comes with the following gear:
backpack (2 lbs.); bedroll (5 lbs.); bell; winter blanket (3 lbs.); 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; grappling hook (4 lbs.); hammer and pitons x10 (7 lbs.); iron pot (4 lbs), 10 days Rations (10 lbs.); silk rope (50 ft., 5 lbs.); 5 Sacks (2.5 lbs); sewing needle & thread; spade (8 lbs.); signal whistle; soap (1 lb.); 5 torches (5 lbs.); 3 waterskins (12 lbs. full); whetstone (1 lbs.).

Standard Equipment Pack, Light
Cost 25 gp; Weight 45 lbs.
The Light Standard Equipment Pack comes with the following gear:
backpack (2 lbs.); bell; winter blanket (3 lbs.); 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; iron pot (4 lbs.), 10 days Rations (10 lbs.); silk rope (50 ft., 5 lbs.); 5 sacks (2.5 lbs.); sewing needle & thread; signal whistle; soap (1 lb.); 5 torches (5 lbs.); 2 waterskins (8 lbs. full); whetstone (1 lbs.).

The Rider’s Standard Equipment Pack
Cost 45 gp; Weight 172 lbs. (saddlebags)/ 28 lbs. (backpack)
The Rider’s Standard Equipment Pack comes with the following gear:
Backpack (2 lbs) carrying:
bell; 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; hammer and 10 pitons (7 lbs.); iron pot (4 lbs.), 5 sacks (2.5 lbs.); sewing needle & thread; signal whistle; 5 torches (5 lbs.); 1 waterskin (4 lbs. full); whetstone (1 lbs.).
Riding Saddle (25 lbs.) and Saddle Bags (8 lbs.), carrying:
bedroll (5 lbs.); 2 winter blankets (6 lbs.); 10 days Feed (100 lbs.) ;
Iron pot (4 lbs.); 10 days rations (10 lbs); Rope, silk (50 ft., 5 lbs.);
spade (8 lbs.); soap (1 lb.); 2 waterskins (8 lbs. full).

Check back later as more products become available!!

Happyh hunting friends!!

Sczarni RPG Superstar 2012 Top 32

I like the idea, think I will put these on some cardstock. Might remove the 10 days worth of feed from the saddle.


Nice!

Do you make any for small races?

You might also want to include daggers (possibly a hand axe for the heavy pack) While technically weapons, they are also utility tools no adventurer should be without.

Have you though of putting together a loaded out Handy Haversack for wealthy adventures who need to get to the action fast and don't want to bother doing all their mundane shopping?


Thomas LeBlanc wrote:
I like the idea, think I will put these on some cardstock. Might remove the 10 days worth of feed from the saddle.

Thanks!

I wasn't sure about the feed. 10 days was a lot of weight, but I thought in a Pathfinder campaign you may be wandering for a long time before you find a grassy field :)


Khuldar wrote:

Nice!

Do you make any for small races?

You might also want to include daggers (possibly a hand axe for the heavy pack) While technically weapons, they are also utility tools no adventurer should be without.

Have you though of putting together a loaded out Handy Haversack for wealthy adventures who need to get to the action fast and don't want to bother doing all their mundane shopping?

Thanks Khuldar,

I was thinking about creating a "small" version while I was posting this. I will work on it :)

I considered adding a Knife, but since they're not in the book (only daggers, which really aren't as useful as knives), I didn't add it. That said, you can always add one to your own. Just takes putting it into the item description. I wouldn't even charge extra.


Khuldar wrote:


Have you though of putting together a loaded out Handy Haversack for wealthy adventures who need to get to the action fast and don't want to bother doing all their mundane shopping?

LOL, that would be pretty cool. However, I don't think it would sell very well, so it would be a novelty and an expensive one at that :)

Sczarni RPG Superstar Season 9 Top 16, RPG Superstar 2015 Top 32

I would like to request equipment packs for specific party duties (healer, expert, trap finder, etc) and for someone who has either a wagon or a cart.


Kenneth Cole wrote:
Khuldar wrote:


Have you though of putting together a loaded out Handy Haversack for wealthy adventures who need to get to the action fast and don't want to bother doing all their mundane shopping?
LOL, that would be pretty cool. However, I don't think it would sell very well, so it would be a novelty and an expensive one at that :)

It would sell well, to wealthy NPCs, and PCs would find them in dungeons.

As for the free knifes, are they flip knives, with staghorn handles?


I like these! How much is the discounts on the packs? It would be very cool to have class themed packs or smaller generic packs that are to be purchased with a class themed kit!


CalebTGordan wrote:
I would like to request equipment packs for specific party duties (healer, expert, trap finder, etc) and for someone who has either a wagon or a cart.

I can do that. Honestly, though, the purchasable "kits" in the advanced players guide essentially have all the needs.

Ideally, you would buy one of these above, and then spend the rest of your coin on those items specific to your class.

Ken


jlord wrote:
I like these! How much is the discounts on the packs? It would be very cool to have class themed packs or smaller generic packs that are to be purchased with a class themed kit!

The discount isn't much, just a few gold each. The advantage is that all the items are pre-packed. Just run into town, grab it, and go.

I'll see what I can start putting together for class based packs. :)

Ken


The kits look solid - only thing that catches my eye is the bell. I've never found any use for one of those while adventuring, but perhaps that is because I have lacked imagination. What is it for - rigging makeshift alarms?


JaceDK wrote:
The kits look solid - only thing that catches my eye is the bell. I've never found any use for one of those while adventuring, but perhaps that is because I have lacked imagination. What is it for - rigging makeshift alarms?

After seeing this thread before I decided to bring one of these with me on my alchemist. So far the plan is to use it as an alarm since we have no casters. When on sleep watches I plan to wake everyone using it.

I gave thoughts though to "What if i could somehow strap it to me and use it to tell others in the middle of combat that I need healing.", "Using it to tell the only person with create water that I am about to bathe...give water please.", "In chase scenes against rust monsters, jingle like crazy so friendlies and enemies know where to find me"


The bell must come with a rag or piece of paper wraped around the clapper. You can pull out the wrap when you want it to ring.


I always carry my bag with me - like: basic adventure gear ;)

Liberty's Edge

GMTA [Great Minds Think Alike] :-)

I was working on something similar for my campaign. While there are overlaps, there are also differences, so I'll go ahead and post it.

General Purpose Explorer's Kit:

1 Backpack (2 lbs), Bedroll (5 lbs), whetstone (1 lb), single use healer's kit (*), flint and steel, 1 waterskin (4 lbs), 7 days' trail rations (7 lbs), common lamp (1 lb), 8 x 1 pint flasks of oil (8 lbs)

Total weight of all items: 28 lbs
standard price of all items: 13 gold, 5 silver, 2 copper.
Crazy Eddie's discount price for Explorer's Kit (may not be available on your world): 12 gold

(*) Single Use Healer's Kit: Exactly what it says. Provides enough gear to get a +2 bonus on one use of the heal skill. Cost: 5 gold, weight, negligible.


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Heavy pack should really have a crowbar.

And then there is:
Standard Equipment Pack, Ascetic
Cost 0 gp; Weight varies
The Ascetic Standard Equipment Pack comes with the following gear:
A stick you find.


The dungeonering kit should include Trap picks(Like thieves picks, but less controversially named) The crow bar, 5 sunrods(non-flammable light) and 10 pole links. A pole link is 1 foot of wood pole with a metal fitting at each end. Male threads and female threads. You assemble the 10 foot pole when you need it. A flask or 2 of the local firewater if 100 proof will kill infections and parasites, as well as help with the pain of cutting them out.

Contributor

I generally allow all of my players a chance for their characters to purchase this:

Traveler's Necessities Pack
Cost 5 GP Weight 1 lb.
This pack contains the small necessities which make a well-provisioned traveler's journeys more pleasant. Like a spell component pouch, the precise contents of the necessities pack are not enumerated but it is assumed to have a single instance of various common condiments, mending supplies, toiletries, minor tools, and niceties which the traveler replenishes at his next stop civilization. Items which can be pulled from the pack include a pin; a needle; a length of thread of any color; a thimble; a pair of scissors; a lump of sugar or piece of honeycomb; a small packet of salt, pepper, or any common spice; a small jar of jam, jelly, mustard, or any other common preserve or condiment; a packet of comfits or sweetmeats; a vial of vinegar or lemon juice; a small bar of soap; a shoehorn, buttonhook, brush, comb, nail file, or other personal grooming tool; a vial of inexpensive but pleasant perfume; enough tea leaves or coffee beans of acceptable quality to brew a pot; enough smoking materials of acceptable quality to last an hour; a sheet of paper; a lump of sealing wax; a pencil; a quill; a small inkhorn with enough ink to pen a single missive; a candle; and a single tindertwig.

The Exchange

I would say make it modular, start with a basic traveling kit (backpack, bedroll, ect) and have "add ons" to class tailor it or situation tailor it such as a dungeoner kit


It's been done, one of the few gems I found in the 3.5E PHB2 (page 216).

My group has used this for the past 3-4 campaigns, adding in stuff that's class specific or swapping stuff for weight vs. cost. (hemp/silk rope, sunrods/torches, etc.)

Standard Adventurer's Kit
15 gp, approx. 30 lbs.


One sunrod is 2 gp. and weighs 1 lb.
A torch costs 1 cp. and weighs 1 lb.
Walking into a room full of explosive gas, priceless.


Dotted


Please more. And varied.

This is the most irritating aspect of building NPCs. It is nice to have pre-priced, pre-weighted groups after the necessities are handled.

Paizo are you getting this down?

The Exchange

1 person marked this as a favorite.
Kenneth Cole wrote:

Hello friends!

Trior Steelguard here, equiping you with all you need to face the dangers of Golorian or any world in which you may face peril! I've just finished exploring the borders of your wild lands and must say that it's clear that there are many young adventurers in need of my products.

To help you in your quests, I've stocked many shops in the border towns with my world famous* Standard Equipment Packs, or S.E.P.s for short. Whether you're a warrior, wizard, rogue or ranger, I think these bundles just right for you. I know you'll find the price reasonable, and the convenience extraordinary!!

May your God of War bless you and lead you to victory!!!

*famous in some worlds, not necessarily yours

Standard Equipment Packs
Pathfinders are often seeking to get equipped for their next big adventure, but it can take time to roam through local shops gathering all they need. The Standard Equipment Pack is the solution to this problem; a quick, cheap and easy way to buy equipment. Standard Equipment Packs are carried by many shops along the borders and are ready to go when the Pathfinder is. Buying in bulk means a small discount and you don’t have to waste time packing.

Standard Equipment Pack, Heavy
Cost 30 gp; Weight 72 lbs.
The Heavy Standard Equipment Pack comes with the following gear:
backpack (2 lbs.); bedroll (5 lbs.); bell; winter blanket (3 lbs.); 10 candles (1 lb.); map case (1/2 lb.), 5 pieces of chalk; fishhook and line; flint and steel; grappling hook (4 lbs.); hammer and pitons x10 (7 lbs.); iron pot (4 lbs), 10 days Rations (10 lbs.); silk rope (50 ft., 5 lbs.); 5 Sacks (2.5 lbs); sewing needle & thread; spade (8 lbs.); signal whistle; soap (1 lb.); 5 torches (5 lbs.); 3 waterskins (12 lbs. full); whetstone (1 lbs.).

Standard Equipment Pack, Light
Cost 25 gp; Weight 45 lbs.
The Light Standard Equipment Pack comes with the following gear:
backpack (2 lbs.); bell; winter blanket (3...

To the above list let me suggest the necessary SAPs

Survivor's Adventure Pack
Cost: 8gp 3cp Weight: 28 lbs.
backpack (2 lbs.) 2gp; 1 large sack (1/2 lbs) 1sp
flint and steel (1 lb) 1gp; flask, empty (1 1/2 lbs) 3cp; grappling hook (4 lbs.) 1gp; rope, 50' (10 lbs) 1gp; hammer (2 lbs) 5sp and pitons x4 (2 lbs.) 4sp; crowbar (5 lbs) 2gp

add
Alchemical supplies: 274gp Weight: 18 lbs
Alchemist Fire x2 (2 lbs) 40gp; antitoxin (1 lb) 50gp; sunrod x2 (2 lbs) 4gp; acid flask x2 (2 lbs) 20gp; holy water x2 (2 lbs) 50gp; tanglefoot bag x2 (8 lbs) 100gp; thunderstone (1 lb) 30gp

add 1st level
Magic supplies: 325 or 425gp weight: 4 lbs or 6 lbs
Potions, Cure Light Wounds x2 (2 lbs); Scrolls, Protection from Evil(good) x2 & lesser restore
Scrolls or potions, Endure elements x2 (-/2 lbs); scroll, obscuring mist

add
Mundane details: 51gp 3sp 7cp Weight: 50 lbs.
3 days rations (3 lbs) 1gp5sp; 3 days of waterskins (12 lbs full) 3gp; cold weather outfit (7 lbs) 8gp;
tent (10 lbs) 20pg; bedroll (5 lbs.) 1sp; winter blanket (3 lbs.) 5sp; 10 candles (1 lb.) 1sp; map/scroll case (1/2 lb.) 1gp, 5 pieces of chalk 5cp & parchment 2sp; fishhook and line 1sp
iron pot (4 lbs) 8sp; soap (1/2 lbs) 4sp; oil, flasks x2 (2 lbs) 2sp
bell 1sp; sewing needle & thread 5sp; signal whistle 8sp;
whetstone (1 lbs) 2cp; Manacles (2 lbs) 15gp.

Dark Archive

Dotted for reference. Solid idea.


Great Job


Page 47 of the Pathfinder Society Field Guide has a number of Adventuring Kits for purchase.


There really should be a dynamic backpack section within one of the books.


Great start here, looking forward to the sticky!


Not much response so far.

thanks for the page reference HappyDaze


I'll bump this because it should be stickied, and I'm also aware this is some pretty stout Necromancy, but it's worth it. *grin/salute* Those kits will be referenced in all of my games.


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Aren't there already kits for multiple classes/professions?


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Now there are, perhaps. This is still a good reference to pull from, though.


Horse feed is more efficient. Grazing takes a long time.
Ten days of feed would be only if you are going into the badlands or dessert.

If you are going into a radioactive area, backpacks and saddlebags holding food would be lead(or other heavy metals) lined and include iodized salt tablets.

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