Star-Knight Belmarniss Rycast |
1 person marked this as a favorite. |
Okay, now I *really* feel like this is about to come crashing down on us...
GM Cellion |
It's all about keeping those plates spinning :)
Ordyt |
Hey all, I'm sure many of you are in a similar situation, but my posting rate is going to be very low from Thursday through Sunday. Should be back to normal starting on Monday though!
Captain Flint Conners |
@Sammad, Flint has done his bad cop part...waiting for you to be the good cop.
Are you still with us, Sammad?
GM Cellion |
2 people marked this as a favorite. |
Have a wonderful Christmas all! I'll be taking a brief break and updating next time this weekend.
Star-Knight Belmarniss Rycast |
If it wasn't clear, Belmarniss strongly dislikes Lu. :P
Marisol Welkin |
1 person marked this as a favorite. |
My Sense Motive may only be +1, but I think even I was able to pick up on that, lol
Ordyt |
Just a heads-up but I'm having some trouble with my laptop's battery so I'm taking it to get a new one on Monday. The guy at the shop guestimated it could take anywhere from a couple of hours to a day or two.
I should still be able to update the games but it'll be slower. I'll keep you all posted!
GM Cellion |
Their only obvious weapons are the pistols they're wearing. They haven't drawn those pistols yet though.
GM Cellion |
Welcome back after the site issues yesterday!
For anyone who is still having difficulty logging back in after yesterday's outage - clearing cookies for Paizo.com did wonders.
Sammad Al-Fayir |
That's what worked for me, actually. Also using Chrome's incognito mode can serve as a shortcut.
Star-Knight Belmarniss Rycast |
WHY do I get back in after the site goes down to find my rolls have turned to crap?! >:(
Ordyt |
Hey Cellion, hypothetically speaking how would the graviton gun interact with objects? Hypothetically speaking.
GM Cellion |
I think you'd have to still hit the object, but on a successful hit, the object wouldn't get a save and you could push/pull 15ft. Unless its some object significantly larger than a creature.
Obviously, attended objects are a no go though.
I like your train of thought :)
Star-Knight Belmarniss Rycast |
Wow, Cellion, you roll better for Belmarniss than *I* do! :P
Star-Knight Belmarniss Rycast |
1 person marked this as a favorite. |
Okay, I'm just DELIGHTED at how much fun Ordyt's having with that grav-gun! :D
Marisol Welkin |
Woo! Level 6! Here's what I'm doing: 1 point each into Acrobatics, Athletics, Computers, Engineering, Medicine, Perception, and Piloting. 2 ranks into Life Science.
The mechanic trick I'm taking this level is Visual Data Processor, so now my Bypass bonus applies to Perception. Since it's an insight bonus just like Skill Focus, I'm switching my Skill Focus feat to Acrobatics. We'll see how that goes.
I also get my theme's second ability, which lets me craft tech items (not magic or hybrid) of my level+1.
Finally, since I'm now a 6th level sylph, instead of just using my Flight SLA to slow my descent, I can now cast it at 2nd level (aka I can levitate myself now).
Captain Flint Conners |
So, apparently at sixth level, Flint achieves "Mantle of the Clergy," a function of his Priest theme. I am looking forward to what title you see fit to bestow on Flint, GM Cellion...Perhaps a Revered Exasperating Brother or a Holy Burning Bloviator?
GM Cellion |
Lol Flint. Maybe something 'crusader-y' given all your actions so far.
Ordyt |
Speaking of Crusaders, Ordyt can now SMITE EVIL!
taking See Invisibility as my new Lvl2 spell, skills/hp/sp all updated, and now I'm slightly less bad at things like Disguise from my Spacefarer theme ability :)
Captain Flint Conners |
Lol Flint. Maybe something 'crusader-y' given all your actions so far.
...Maybe something like “Burning Blade”, “Righteous Blade”, or “Avenging Blade.”
If we have some credits, I have an idea for a weapon upgrade that we could coordinate with the “promotion”, which would include the shape of the blade shifting slightly to embody a scimitar, since it is stepping up in damage this level anyway.
Star-Knight Belmarniss Rycast |
3 people marked this as a favorite. |
Maybe something like "Holy Vindicator" like the prestige class of old Golarion? Or maybe a "Dervish of Dawn," given Flint's charisma? Or an "Angelfire Apostle" (something I'm totally stealing for my character in Cellion's Dead Suns game!)?
Looking at some of the things aligned with Sarenrae in old Pathfinder stuff is a GREAT way to find inspiration! :3
As for Belmarniss' upgrades, her junksword's transformation into a DIY Holy Avenger is complete with the Holy Attack feature from her Star Knight Archetype, her mind has become even MORE of a fortress from Solar Disciple's Mental Gravity, and her bonuses in Computers and Mysticism from Techlore have increased to (and I realized I'd calculated her bonuses wrong, so I've fixed that). For my new spell, I've taken Instant Upgrade, so now I have more ways to buff you guys!
Sammad Al-Fayir |
3 people marked this as a favorite. |
Sammad has been leveled up. Skill ranks are the same, all +1, because why mess with what works?
His Corporate Agent theme grants him the Networking ability, which allows him to gather info more quickly.
For his 6th level improvisation, I took Inspiring Oration, which allows him to heal everyone when he makes a boost, which I'm sure will come in handy at some point.
Captain Flint Conners |
Flint is levelled up as well. Diplomacy is now caught up with Intimidate at +15, though only Intimidate gets the extra d6. Saves and base attack went up by one, and his weapon now does 2d6 base damage and looks more like a scimitar than a dueling sword, given his as-yet-unnamed promotion within the clergy.
His new Revelation is Distant Burst, allowing his Supernova ability to be centered up to 40 feet away from himself, and his other revelations have grown more powerful based on his level. Details are in the character sheet linked to his alias for those interested.
Marisol Welkin |
Sammad, what makes you think that the whole party would be beat to hell all at the same time? lol
Captain Flint Conners |
Mari, do you think you could transfer Flint's soulfire fusion from his current solarian weapon crystal to a new one? I think that will save him some credits.
Please excuse my maths below as I try to figure it out.
Buy Electron Least Solarian Crystal: Level 3, Stun, +1d2 Electricity Damage, 1430 Credits.
Move Soulfire Fusion (Level 1) to the new crystal, half price for level 3 fusion = 440/2 = 220 Credits.
Buy Holy Fusion (Level 2) for the new crystal, full price = 440 credits
Total = 1430 + 220 + 440 = 2090 Credits
GM Cellion -- Perhaps this would a good weapon upgrade to mark Flint's ascension to the next higher priesthood level, as it could be blessed by the Burning Mother and now look like a scimitar?
Soulfire allows Flint to add his Charisma bonus to damage with his solarian weapon.
Holy bypasses DR/good and ignores the energy resistance of evil dragons, evil outsiders, and evil undead.
From what Flint knows, GM Cellion, and possibly with Sammad's help, do most of these foes we have been encountering such as the Azer and ifrit, etc., count as outsiders such that the weapon would bypass their fire resistance?
Marisol Welkin |
Yeah, there doesn't seem to be a skill check, someone just needs 10 minutes and to be trained in Engineering or Mysticism.
Marisol Welkin |
2 people marked this as a favorite. |
Hey, Cellion, just wanted to give you kudos for that whole casino heist rescue sequence. That was a lot of really complicated stuff all happening at the same time, with a party that ultimately was split into 3 different places (at least for a while). Awesome job.
GM Cellion |
Thanks Losonti! It means a lot to me to hear feedback, good or bad. One of the downsides of not having a face-to-face table is I don't get as good a sense if certain things are landing and how engaged folks are. For the casino rescue, I decided to roll with what you guys seemed to be interested in pursuing, and it because a bit hectic with a lot of stuff happening in parallel. I wasn't sure if it ended up being too confusing in PbP.
I feel bad for Sammad though, since he had a period where the camera wasn't on him for a week or two of real time while a bunch of fighting was going on. Sorry Sammad!
@Flint: Yep, you'd definitely be able to ask Sammad or do some research to learn that azers and ifrits are fire-subtyped extraplanar outsiders.
Captain Flint Conners |
Sample Breath of Embers Mk2:
Flint as Captain
Marisol as Engineer
Ordyt as Gunner
Sammad as Pilot
Belmarniss as Science Officer
Idea is that since we only have 1 gunner, make good use of the heavy weapons in the front, the pump extra oomph into the shields instead of adding extra weapons.
Balance Shields, Armor, and Defensive Countermeasures, put a Biolock on the entry to the ship. A place to start, perhaps...
BREATH OF EMBERS MK2 (TIER 6)
Medium luxury transport
Speed 8; Maneuverability average (turn 2)
AC 20; TL 22
HP 85; DT n/a; CT 17
Shields Medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) linked railguns (16d4, 20 hexes)
Power Core(s) Nova Heavy (200 PCU), Nova Heavy (200 PCU); Drift Engine None; Systems advanced long-range sensors, crew quarters (luxurious), mk 4 armor, mk 6 defences, mk 2 duonode computer (tier 3); Security biometric locks; Expansion Bays cargo hold, science lab (general), medical bay, tech workshop, power core housing
Modifiers +2 to any two checks per round, +4 Computers; Complement 5
Custom Components Solar Shields (Siccatite Matrix)
Build Points cost 155, max 155 Power Core Units non-essential 379, essential 355, max 400
CREW
Captain Diplomacy +15 (6 ranks), Intimidate +15 (6 ranks)
Engineer Engineering +16 (6 ranks)
Gunner
Pilot Piloting +12 (6 ranks)
Science Officer Computers +18 (6 ranks)
CONCEPT
Steller Exploration Luxury Transport
{"ablativeArmorId":"none","ablativeArmorByPosition":{"forward":0,"aft":0,"p ort":0,"starboard":0},"antiHackingSystemsId":"none","antiPersonnelWeaponId" :"none","armorId":"mk-4","armorMaterialId":"none","computerCountermeasures" :{"alarm":false,"fakeShell":false,"feedback":false,"firewall":false,"lockou t":false,"shockGridId":"none","wipe":false},"computerId":"mk-2-duonode","cr ewQuartersId":"luxurious","crewSkills":{"captain":{"countOfficers":0,"hasRo le":true,"skills":{"bluff":{"modifier":0,"ranks":0},"computers":{"modifier" :0,"ranks":0},"diplomacy":{"modifier":"9","ranks":"6"},"engineering":{"modi fier":0,"ranks":0},"gunnery":{"modifier":0},"intimidate":{"modifier":"9","r anks":"6"},"perception":{"modifier":0,"ranks":0},"piloting":{"modifier":0," ranks":0}}},"engineer":{"countOfficers":1,"countOfficerCrew":0,"hasRole":tr ue,"skills":{"computers":{"modifier":"","ranks":""},"engineering":{"modifie r":"10","ranks":"6"}}},"gunner":{"countOfficers":1,"countOfficerCrew":0,"ha sRole":true,"skills":{"computers":{"modifier":0,"ranks":0},"engineering":{" modifier":0,"ranks":0},"gunnery":{"modifier":0}}},"pilot":{"countOfficers": 1,"countOfficerCrew":0,"hasRole":true,"skills":{"computers":{"modifier":0," ranks":0},"diplomacy":{"modifier":0,"ranks":0},"engineering":{"modifier":0, "ranks":0},"gunnery":{"modifier":0},"intimidate":{"modifier":0,"ranks":0}," piloting":{"modifier":"6","ranks":"6"}}},"scienceOfficer":{"countOfficers": 1,"countOfficerCrew":0,"hasRole":true,"skills":{"computers":{"modifier":"8" ,"ranks":"6"},"life-science":{"modifier":0,"ranks":0},"physical-science":{" modifier":0,"ranks":0}}},"chiefMate":{"countOfficers":1,"countOfficerCrew": 0,"hasRole":false,"skills":{"acrobatics":{"modifier":0,"ranks":0},"athletic s":{"modifier":0,"ranks":0}}},"magicOfficer":{"countOfficers":1,"countOffic erCrew":0,"hasRole":false,"skills":{"mysticism":{"modifier":0,"ranks":0}}}} ,"ctTim":0,"ctTimAll":0,"customFrameBaseId":"transport","customComponents": [{"name":"Solar Shields","notes":"Siccatite Matrix","isEssential":true,"pcuCost":"200","bpCost":0}],"dedicatedComputerId":"basic-computer","defensiveCountermeasuresId":"mk-6" ,"defensiveCountermeasuresMaterialId":"none","deflectorShieldId":"none","dr iftEngineId":"none","expansionBayIds":["cargo-hold","science-lab-general","medical-bay","tech-workshop","power-core-housing"],"fortifiedHullId":"none","frameId":" custom","hasAlgalShielding":0,"hasAutoDestruct":0,"hasBiometricLocks":true, "hasColonyShipFramework":0,"hasConsciousnessUplink":0,"hasCrew":true,"hasDa taNet":0,"hasEmergencyAccelerator":0,"hasHiveJoining":0,"hasHolographicMant le":0,"hasPowersap":0,"hasReconfigurationSystem":0,"hasRootSystem":0,"hasSe lfDestructSystem":0,"hasSpaceStationFramework":0,"isSetDefaultCrewSkillValu es":0,"isUseStrictRules":1,"powerCoreIds":["nova-heavy","nova-heavy"],"powerCoreSpecialMaterials":["none","none"],"ct NetworkNodes":0,"reinforcedBulkheadId":"none","roboticAppendageId":"none"," secondaryComputerId":"basic-computer","sensorsId":"advanced-long-range","se nsorsMaterialId":"none","shieldType":"shields","shieldsByPosition":{"forwar d":50,"aft":50,"port":50,"starboard":50},"shieldsId":"medium-200","shipConc ept":"Steller Exploration Luxury Transport","shipName":"Breath of Embers Mk2","sources":{"pw":true,"som":true},"thrustersId":"m8","thrustersMaterial Id":"none","thrustersBoosterId":"none","thrustersBoosterMaterialId":"none", "tierId":"6","version":"1.0.1","viId":"none","viHoloProjectorId":"none","vi SkillExpanderId":"none","weaponMounts":{"forward":[{"weaponId":"railgun","weight":"heavy","templateWeight":"heavy","isFromTemplate":true,"canBeLinked":true,"isLinked":true,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"},{"weaponId":"railgun","weight":"heavy","templateWeight":"heavy","isFromTemplate":true,"canBeLinked":false,"isLinked":false,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"}],"aft":[{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"},{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"}],"port":[],"starboar d":[],"turret":[{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"},{"weaponId":"none","weight":"light","templateWeight":"light","isFromTemplate":true,"canBeLinked":false,"isLinked":false,"canHaveOrbitalDiscount":false,"hasOrbitalDiscount":false,"specialMaterial":"none"}]},"customFrame":{"id":"transport","name":"Luxury Transport","src":"scr","size":"Medium","maneuverability":"average","hp":70, "hpIncrement":15,"dt":"n/a","ct":14,"mounts":{"forward":["heavy","heavy"],"aft":["light","light"],"turret":["light","light"]}, "expansionBays":5,"minCrew":1,"maxCrew":6,"bpCost":"-26"}}
Captain Flint Conners |
If a particle beam isn’t considered a laser/plasma/gravity weapon, it would do more damage for the same build points—16d6 instead of 16d4. If it is still considered a physical weapon, though, we only get through medium range while inside the star.
Marisol Welkin |
Please claim the items you want from the loot list (or say you don't want any more) so we can sell what is not needed.
I think we're waiting on Bel and Sammad for their input.
Captain Flint Conners |
Interest so far:
Vector graviton pistol -- Ordyt already has one...anyone else? worth 3,050 credits.
Corona laser pistol -- does 2d4 fire damage, 4270 credits.
Yellow star solar brand -- 1d8 Electricity & Fire, worth 4,250 credits
Jetpack -- Claimed by Mari
Lashunta ringwear II -- Claimed by Ordyt
Freebooter armor II -- Claimed by Mari?
Tactical arc emitter -- worth 750 credits
Void Seed -- trying to sell
GM Cellion |
2 people marked this as a favorite. |
Yep, particle beam isn't a laser/plasma/gravity weapon. See gameplay for the void seed
I'm going to chill here for a bit while you guys finish up loot distribution/selling, purchases and ship design. Then we'll dive into Book 3 Pt 2.
Marisol Welkin |
Cellion, how do you want to handle charges for the jetpack? For ammunition, you haven't really had us sweat it, as long as we take an action to reload, but wanted to check before I go nuts.
Ordyt |
@Flint I don't think this is a good AP for weapons that deal fire damage, might be better off selling the star brand and corona pistol.
I did some theory building for moving Ordyt to a Powered Armor setup so he and Flint aren't competing for the heavy armor loot. However it would cap Ordyt's speed at 30ft in most cases so I don't think I'll do that. Might still get a shield though!
Captain Flint Conners |
Understood. The builder uses 20 points for the Heavy Particle Beam, but the sourcebook hardcopy I have says 15 build points. Looking at AONSRD, it says 20 points as well. Must be a revision--any thoughts?
I agree selling off the star brand and corona pistol. The arc emitter is lower level too, so I would say we sell that as well. We need to see if anyone else wants the graviton pistol. Flint doesn't want it.
Another option for the ship is to load up the turret, then either ignore the heavy mounts in the front (for increased shields) or put a few low BP weapons on the heavy mounts...With just Ordyt on the guns (unless Flint hops off captaining and mans another arc), we could use being able to shoot in any arc.
Captain Flint Conners |
So, if we can get the Particle Beams for 15 build points (per the book) and upgrade the turrets to heavy weapons, we can use just turret weapons (ignoring the forward heavy mounts for now) and get a reasonably powerful linked attack from just one gunner.
Heavy Turret Option:
BREATH OF EMBERS MARK 2 (TIER 6)
Medium luxury transport
Speed 8; Maneuverability average (turn 2)
AC 20; TL 20
HP 85; DT n/a; CT 17
Shields Heavy 280 (forward 70, port 70, starboard 70, aft 70)
Attack (Turret) linked particle beams (16d6, 20 hexes)
Power Core(s) Nova Heavy (200 PCU), Nova Heavy (200 PCU); Drift Engine None; Systems advanced long-range sensors, crew quarters (luxurious), mk 4 armor, mk 4 defences, mk 2 duonode computer (tier 3); Expansion Bays cargo hold, science lab (general), medical bay, tech workshop, power core housing
Modifiers +2 to any two checks per round, +4 Computers; Complement 5
Custom Components Solar Shields (Siccatite Matrix)
Build Points cost 155, max 155 Power Core Units non-essential 397, essential 373, max 400
CREW
Captain Diplomacy +15 (6 ranks), Intimidate +15 (6 ranks)
Engineer Engineering +16 (6 ranks)
Gunner
Pilot Piloting +12 (6 ranks)
Science Officer Computers +18 (6 ranks)
CONCEPT
Luxury Transport, Stellar Exploration
GM Cellion |
@Flint: Yeah, many of the CRB weapons got errata'd for the 3rd printing, which adjusted a lot of BP costs to bring some of the super BP efficient weapons closer in line with the rest. If you're interested in what all changed, the Starfinder FAQ lists all of them. AoN has everything up to date there, with the errata included. Particle Beams are indeed 20BP now.
@Mari: I'm not going to hold you to track individual jetpack charges, however, I do want you to respect the limits of the jetpack. What I mean is that the "normal flight" mode of the jetpack only lasts for 2 minutes, so you shouldn't abuse the lack of charge tracking to have "normal flight" engaged continuously out of combat.
One thing to keep in mind for the jetpack is that turning it on is a standard action.
Marisol Welkin |
No problem, just wanted to avoid the potential of an assumption clash. Maybe I'll make Ordyt carry a battery around for me. :P
Captain Flint Conners |
Ordyt, what is your preference? Turret weapon focus or forward arc? We will have to rework the weapons since the particle beams are 20 BP.
Star-Knight Belmarniss Rycast |
Sorry I didn't post sooner, I had a RL D&D game the other day, and work the day after, so I was sleep-deprived yesterday and didn't even turn on my computer.
I...kinda wanted to pilot, though. And I'm not sure what to buy.
Captain Flint Conners |
@Flint: Yeah, many of the CRB weapons got errata'd for the 3rd printing, which adjusted a lot of BP costs to bring some of the super BP efficient weapons closer in line with the rest. If you're interested in what all changed, the Starfinder FAQ lists all of them. AoN has everything up to date there, with the errata included. Particle Beams are indeed 20BP now.
@Mari: I'm not going to hold you to track individual jetpack charges, however, I do want you to respect the limits of the jetpack. What I mean is that the "normal flight" mode of the jetpack only lasts for 2 minutes, so you shouldn't abuse the lack of charge tracking to have "normal flight" engaged continuously out of combat.
One thing to keep in mind for the jetpack is that turning it on is a standard action.
Yeah, the build points are much higher on the tracking weapons too.
Ordyt |
I have a mild preference for beefing up the turret and spending the remaining BPs on better shields/armor/countermeasures.
Captain Flint Conners |
I have a mild preference for beefing up the turret and spending the remaining BPs on better shields/armor/countermeasures.
How about this:
- Bump up the thrusters to M10 for a 10 hex speed (still +0 to pilot checks)
- Push Armor and Defensive Countermeasures to 4 (highest armor can go before affecting maneuverability, matching the TL means only one AC to remember)
- Get shields to 200 for 50 per arc outside the star, 25 per arc inside
- Upgrade the turret to heavy weapon status and put in a Particle Beam (8d6, long range)
- Put another Particle Beam in once of the existing Forward heavy mounts (so if we really need it we could use two gunners and double punch)
That uses up all our build points and puts us just under the power budget. I was wanting to put on some tracking weapons, but they all got *much* more expensive in the updated rules--thought it would be fun to have an antimatter torpedo launch tube or two up front. Other options would be to drop the front weapon and beef up shields, maybe put a flak thrower on the turret...or sacrifice some other upgrades and dump most of the build points into a linked turret particle beam.
BREATH OF EMBERS MARK 2 (TIER 6)
Medium luxury transport
Speed 10; Maneuverability average (turn 2)
AC 20; TL 20
HP 85; DT n/a; CT 17
Shields Medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) particle beam (8d6, 20 hexes)
Attack (Turret) particle beam (8d6, 20 hexes)
Power Core(s) Nova Heavy (200 PCU), Nova Heavy (200 PCU); Drift Engine None; Systems advanced long-range sensors, crew quarters (luxurious), mk 4 armor, mk 4 defences, mk 2 duonode computer (tier 3); Expansion Bays cargo hold, science lab (general), medical bay, tech workshop, power core housing
Modifiers +2 to any two checks per round, +4 Computers; Complement 5
Custom Components Solar Shields (Siccatite Matrix)
Build Points cost 155, max 155 Power Core Units non-essential 397, essential 373, max 400
CREW
Captain Diplomacy +15 (6 ranks), Intimidate +15 (6 ranks)
Engineer Engineering +16 (6 ranks)
Gunner
Pilot Piloting +12 (6 ranks)
Science Officer Computers +18 (6 ranks)
CONCEPT
Luxury Transport, Stellar Exploration
Captain Flint Conners |
Interest so far:
Vector graviton pistol -- Ordyt already has one...anyone else? worth 3,050 credits.
Corona laser pistol -- does 2d4 fire damage, 4270 credits.
Yellow star solar brand -- 1d8 Electricity & Fire, worth 4,250 credits
Jetpack -- Claimed by Mari
Lashunta ringwear II -- Claimed by Ordyt
Freebooter armor II -- Claimed by Mari?
Tactical arc emitter -- worth 750 credits
Void Seed -- trying to sell
If we sell all the unclaimed items, we get 305 + 427 + 425 + 75 + 6000 credits = 7232 credits, or 1446 credits for each of the 5 of us.
Star-Knight Belmarniss Rycast |
Any suggestions as to what I should spend my dosh on?