GM Cellion's Dawn of Flame AP

Game Master Cellion

Handouts
Maps
Loot Log

INITs:
[dice=Marisol init]d20+9[/dice]
[dice=Sammad init]d20+3[/dice]
[dice=Flint init]d20+2[/dice]
[dice=Ordyt init]d20+6[/dice]
[dice=Belmarniss init]d20+2[/dice]
---
[dice=Enemy]d20+8[/dice]

Current Date: Pharast 21, 321 AG


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Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

*groans in frustration as my attacks keep sucking*


3 people marked this as a favorite.
NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I move to take the dice roller out into the woods and beat it with sticks.

Exo-Guardians

1 person marked this as a favorite.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

While blasting "Damn It Feels Good to Be a Gangsta" in the background.


3 people marked this as a favorite.
NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

On the plus side, this is something I appreciate as a GM: "Yay! One of the villains survived an encounter and can show up later!"

Looking forward to the grudge match against Jalusann!

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Hope I transcribed that right. My music theory's kinda rusty.


5 people marked this as a favorite.
Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

i am literally tuning my guitar as we speak to try and sound this out

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Drawing a blank here. I've never been good with puzzles.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Me neither. Obviously the measure is the key to unlocking the computer, but I have no idea how to actually use it.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I used to be all-in on marching band and playing guitar and piano and sax and whatnot, but I got away from it years ago and am very very rusty. I admit to being stumped.


1 person marked this as a favorite.
Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility
Ordyt wrote:
I used to be all-in on marching band

this is one of the least surprising things i have ever learned about you


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Do we have stats on the commander’s sword? Flint handed it to Ordyt, but someone else might be able to use it better...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I don't think you guys checked earlier, but its a Yellow Star Solar Brand.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Ordyt's capable of wielding it, but anything dealing fire damage is right out as far as he's concerned. Looking forward to another level/gear up session.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

I don't need it either: I got my junksword!


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

As an FYI: a few hours ago, I very suddenly developed several symptoms of covid-19, so I'm getting tested in the morning. I will try to keep posting but, y'know, I don't feel super great right now. I am supposed to have results by the end of the weekend.


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Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Take care and be safe, Mari.


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Sorry to hear it Mari. Hopefully you can take some time to rest and recuperate while isolating in the mean time. I'm hoping if that's what it is, you end up with a light case and don't expose any family members!


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Thanks for the kind words, everyone. The test sucks, I do not recommend it, but I am feeling okay at the moment.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

Please, stay safe and get well! We will be here when you are feeling better!


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint wants to be involved somehow in taking down the commander, but he is not subtle with these kinds of things. Maybe he hangs out nearby, ready to charge in if the stealthier ones get spotted?


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

Bel, did you read the adventure before playing? Because that's at least the third time you've remembered something that never happened in this campaign (because I changed it from the as-written plot beat in the AP). It's OK if you have, so long as you can keep knowledge separate.


5 people marked this as a favorite.
Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

To be fair, it was a while ago. I had to go back and check because I didn't trust my memory.

Speaking of which: y'all, it has been just a bit over a year since we started, and we're still going strong. This was my very first game on the forums and I've had a blast playing with you all.


1 person marked this as a favorite.
NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Yeah, we almost died in that first whale encounter and then we'd have missed out on all of this!

Exo-Guardians

1 person marked this as a favorite.
Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.
Marisol Welkin wrote:
To be fair, it was a while ago. I had to go back and check because I didn't trust my memory.

Exactly. I just didn't take the extra step and check because I wasn't sure how far back to go.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Star-Knight Belmarniss Rycast wrote:
Marisol Welkin wrote:
To be fair, it was a while ago. I had to go back and check because I didn't trust my memory.
Exactly. I just didn't take the extra step and check because I wasn't sure how far back to go.

OK good to know. Must have just been coincidence!


5 people marked this as a favorite.
Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Marisol Welkin wrote:
Speaking of which: y'all, it has been just a bit over a year since we started, and we're still going strong. This was my very first game on the forums and I've had a blast playing with you all.

Yeah, at the risk of tooting our own horn too much, this has been one of the best groups I've seen in PbP. Happy to hear that you're having a blast :)


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Yay! Let’s sell some stuff and buy more med serums! Does anyone have a good handle on the loot?


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NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Looks like a no on the running loot-totals. I can get us a tally but it'll have to wait until after work tonight.

Ordyt's shopping list is pretty basic right now; he wants (5) binders for 25cr, a Mk1 Healing Serum for emergencies (50cr), and a Holoskin (500cr).

The idea being that he wears the Brass Dragons armor, but uses the holoskin to disguise it as less obtrusive merc armor. That way when he inevitably fails the Disguise check he seems like a Brass Dragon guard disguised as a different kind of guard, instead of seeming like an adventurer disguised as a Brass Dragon disguised as a different merc! Foolproof!


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Okay, this isn't comprehensive because I was checking old posts between calls but here is what I found (haven't done up all the math yet):

Spoils of Wah:

Cryotech/Big Tola: no loot, possibly turned over as evidence?


Snake Monster: no loot, but fond horrible memories


Receptionist Robot: grenade launcher + (2) screamer grenades 
Medkit cabinet: (6) medpatches, (2) purple nanite hypopens, (2) doses of Tier 1 Stimulant 


Kerschiu the Mephit: no loot, but we did a good deed!

Thoqqua Fight: no loot, and they damaged my hammer >:(


First Brass Dragon Fight: (2) autotarget rifles, (2) rhyolite magma blades, (2) second skin, (3) longswords, (3) azimuth laser pistols, (4) Mk1 frag grenades, (3) Mk1 incendiary grenades, (3) Golemforged Plate I, 240 credits


Figidarium: (3) siccatite actuators, 100cr each


Autoturret Ambush: no loot 


Elementals & Azer: graphite carbon-skin armor, sledge, Thunderstrike sonic pistol, Spell Gem of Mystic Cure, Spell Gem of Fog Cloud, Spell Gem of Shield Other, 400cr, keyring 


Salamander Mechanic: Battlestaff/multitool, Freebooter armor I, Thunderstrike sonic pistol, 200cr, longsword, Mk2 Healing Serum

Brass Dragons Ambush: (2) second skin armor, (2) autotarget rifle, (2) rhyolite magma blades, 300cr, (1) Golemforged Plate I, azimuth laser pistol, longsword, (2) frag grenades 
Devil Hologram: pyre-class flamethrower 


Third Brass Dragon Fight: (3) second skin armor, (3) autotarget rifles, 160cr, (1) frag grenade, Mk1 healing serum, azimuth laster pistols, (3) rhyolite magma blades, Golemforged Plate 1, longsword


Jalusann Fight: the commander’s swanky sword, electric guitar (100cr), historical volumes (250cr each), brass scimitar (500cr), self-heating fancy pot (350cr), 900cr of nicknacks

Ordyt has the grenade launcher and all of the grenades, plus the two nanite hypopens. So as far as he's concerned you are all welcome to the lion's share of what's left.

Also Cellion you mentioned possibly wanting to houserule grenades, is that still on the table given the erratas made in the new SF Corebook?

EDIT: adding up all the credits and various items that aren't weapons and armor we're taking in 4,950cr. Weapons and armor coming later!


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint could wear one of the sets of Golemforged Brass Dragon armor as a disguise. He would still want to be a bit removed from the meeting so he isn’t recognized...


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

@Ordyt and everyone else: I probably mentioned it earlier, but my plan is to enforce the CRB changes as soon as we finish Book 2. So the discounts on grenades and medicinals will be in effect then, as would the other changes. This should make grenades in general more affordable in case you want specialized ones. (Note that the Starfinder FAQ page is now showing all the updates for the 3rd printing of the CRB, but Archives of Nethys has not yet updated)

As for houserules to grenades, I would be happy to add a rule that you can apply weapon specialization to grenades. If you guys are interested, its as much a buff to grenades in your hands as it is a buff to the foes that will use them. Either way, I would probably add in the rule at the start of the next book.


1 person marked this as a favorite.
NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

Okay, after selling all the weapons and armor we get another 3,816cr which gives us a total of 8,766cr

Seem fair to have everyone else get 1,948cr while Ordyt gets 974 and keeps the grenade launcher + grenades?


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Thank you for doing that!


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Thanks Ordyt!


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Flint restocks his supply of Mark 1 Medical Serums (buying 4 for 200 credits to get a total of 5 serums).

P.S. Flint is saving up for a special item he can't afford yet, so if anyone wants a loan of some credits in the meantime to get something useful, he can assist.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Trying to decide between Fire Resistance 4 for 1,900 credits, or a 30 foot line of cold damage for 1,420.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Went with fire resistant skin, sold the autotarget rifle, and switched the sniper scope to my acid dart rifle.


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

BTW Flint, haven't heard from you in a week-ish in RotRL!


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Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
GM Cellion wrote:
BTW Flint, haven't heard from you in a week-ish in RotRL!

Guiness is fully present, just being quiet and letting the sneaky types try to work their magic. Looks like it is time for him to step up now, though!


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I was really rooting for you guys to succeed at the deception, but between some low rolls and low bonuses, it just wasn't fated to be. Unfortunately it sometimes happens that way.


Female CG Sylph Roboticist Mechanic 11 |SP 77/77 HP 68/68| RP 12/12 | EAC 27; KAC 26; Elec Res 5, Fire Res 15 | Fort +8; Ref +12; Will +5 | Init: +9 | Perc: +19, SM: +2 | Speed 30ft | SLA: Flight 1/day, Recall 3/day | Miracle Worker 2/2 | Active conditions: See Invisibility

Oh dear. Oh dear.

Exo-Guardians

Female LG drow solar disciple technomancer 12 | SP 92/92 HP 64/64 | RP 9/9 | EAC 26; KAC 29 | Fort +7; Ref +7; Will +8 (+9) | Resistances Fire/Cold 10 | Init: +2 | Perc: +17, SM: +0 | Speed 30ft | Dancing Lights (at-will); Detect Magic (at-will); Holy Attack (3/day); Willpower (1/day) | Spells: 1st 7/7; 2nd 7/7; 3rd 5/5; 4th 4/4 | Active conditions: None.

We f***ed up.

Is it just me or do we seem to have a LOT of pyrrhic victories in this campaign?


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:
Star-Knight Belmarniss Rycast wrote:

We f***ed up.

Is it just me or do we seem to have a LOT of pyrrhic victories in this campaign?

If she was willing to drop a fireball in a full bar, she would have done it with the Dawn Patrol as easily as with us. Still, a more peaceful resolution would have been preferable...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Star-Knight Belmarniss Rycast wrote:
Is it just me or do we seem to have a LOT of pyrrhic victories in this campaign?

Be careful counting your victories before they hatch :)

Also, I really like this campaign because it presents a lot of situations where a guns blazing approach has consequences. If you remember midway through book 1 there were a few "encounters" out in the streets with Sunrise Collective soldiers harassing non-lashunta. You guys managed to deal with those nonlethally and saved a lot of people that way. Overall I'd say you've had a good track record so far in comparison to how badly some things could have gone!


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

We're getting to the level will collateral damage will be hard to avoid, between higher-level magic and more powerful explosives it won't be good for any NPCs caught in the crossfire.

If the Brass Dragons and/or Malikah Group really are planning a conquest of the Archipelago things will probably get a whole lot worse before too long.


NG oread Spacefarer Blitz-Soldier1/Mystic11 l KAC30 EAC28 l 0/108sp 40/79hp (5hp; +2/rd) l RP0/11 Resist Fire 5 l F +7, R +4, W +10, Ini +6 l Perc. +15, SM +15 l Spd45 l SLA: Energy Ray at-will l Active Conditions:

I don't know if it's just because we're at the end of the book or what, but I'm feeling wildly outclassed these last two fights. Jalusann was rolling a +13 which was hitting Ordyt on a 3 when he needed a 13 to hit her back. And Nurleth not seeming "meaningfully injured" after 4-ish hits on her is really discouraging.

Is there something huge that we missed? I don't know why a fully rested party on their first (only?) encounter of the day is getting their clocks cleaned so casually, or what we can do about it other than flee.


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

She could be a recurring villain who will flee when the Dawn Patrol arrives. Not every foe is meant to be defeated upon first meeting them, but this would be two in a row we would be missing...


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Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)

I feel really bad for you Sammad. Great roll and good thinking to intimidate her. Unfortunately, it was a misread on her intentions - she doesn't need to data chit intact.


Male NG Human Priest Solarian 12 | SP 0/120 HP Dead/88 | RP 0/11 | EAC 25; KAC 27; DR 5/-; Fire Resist 12 | Fort +10; Ref +6; Will +8 | Init: +2 | Perc: +15, SM: +15 | Speed 30 ft/30 ft fly| Active conditions:

Does Flint hear the news about the Dawn Patrol getting to the bar? If so, he may encourage Sammad to run back there while he tries to block Nurleth from following...


Seaweed Leshy Technomancer 1 / Game Master 3 | Maps: (SRD Handouts) | (SRD Maps) | (DoF Handouts) | (DoF Maps) | (DA Maps)
Captain Flint Conners wrote:
Does Flint hear the news about the Dawn Patrol getting to the bar? If so, he may encourage Sammad to run back there while he tries to block Nurleth from following...

Yep, you guys are all hearing any exchanges with the Dawn Patrol.

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