About Marisol Welkin
Born and raised among the floating domes of Trillidiem at Bretheda's north pole, Marisol "Mari" Welkin is no stranger to survival in extreme environments. At an early age (for sylphs, anyway), Mari took a liking to the study, creation, and disassembly of complex machinery and soon found herself apprenticed to a starship engineer. There, she spent years working to fix up and improve the vessels of offworlders, often asking about their travels to the rest of the Pact Worlds and beyond.
As Mari's skills grew and her mind was filled with stories of far off destinations, her home began to seem smaller and smaller. While living in a floating city in the clouds might seem fantastic to anyone unlucky enough to be born on a rock, she had long since grown used to it. It seemed like fate when Mari came across the job listing. Sure, the ship looked like a flying pile of scrap, and sure, maybe the pay wasn't spectacular, but they were looking for a mechanic. And they weren't just running the usual route between Absalom and Bretheda, they were heading even further down the well. All the way down to the Sun itself. To the Burning Archipelago.
Energy Shield (Ex)
As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.
Neural Shunt (Ex)
Marisol prefers to fight from range and in cover with her longarm, using combat tracking to enhance her attack bonuses. She prioritizes targets based on how threatening they are to her, her allies, and whether she has a clean shot, in that order. If necessary, and if she can do it in a single move, she'll try to make it to different bits of cover to reduce any penalties.
[dice=Acid Dart Rifle with Combat Tracking]d20+8[/dice]
[dice=Auto Target Rifle with Combat Tracking, Automatic]d20+8-4[/dice]
[dice=Static Arc Pistol with Combat Tracking]d20+7[/dice]