
Pirate Rob |

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I've got the power!
Trying to properly catch up, but having a little trouble sorting out the current lightning situation. Are we currently in supernatural darkness because something happened to the daylight or are we normal dark because daylight and deeper darkness are overlapping?[

GM Hawthwile |

One of the stalkers dispelled the daylight, so the existing deeper darknesses are making everything supernaturally dark again.

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Thanks, I was trying to read through what felt like a million posts to sort out exactly what was going on.
Thanks again, especially for being patient while PG&E mucked around with our power.

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I think I must have used mine and forgotten to rebuy one, though after the dark stalker so easily dispelled Lis's, I would have been hesitant to use it. By my reading of the situation, we are actually doing quite fine. I'm a big fan of blind fight. It's a really underrated feat imo

Mage of the Wyrmkin |

The party is doing fine but with a different party composition this encounter could have been much more deadly.
Martial Flexibility is really paying off for your character. I never really liked the idea of basing an entire class off this feature but you have shown that it is valuable (at least as a dip).

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I actually really love brawler in general. I have a character with a lot more brawler levels that has had a great time of it. It makes a lot of niche feats really useful.

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I'm heading out of town for the weekend; I should be able to carve out some screen time to post, but I can't guarantee it. Returning late Monday, which is a long driving day with no posts for sure.

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I'm heading out for another vacation this weekend. This is the last of three consecutive weekends that I'm away, so I should be around for a while after this. I may still get one more post in today if it's sensible for my character to act, otherwise please bot me until I show back up on the boards on Monday!
FYI, I was planning on having Robyyn use the summon monster III scroll that he found next, though I'm not quite sure yet what he would summon with it.

Mage of the Wyrmkin |

Celestial Auroch is not a bad choice considering the DR to overcome.
You could also go with a Lantern(Archon) as they get two ranged touch attacks that bypass DR. They also fly. So this is damage that can add up over time. Also Aid at will is pretty nice so this is probably the best bet.
Your character will need to roll a Caster Level check to cast the scroll as you are not high enough level. It would be 1d20+4 vs DC of 6. A very easy check.
I say go for it.

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Did someone identify the morning star? Is it magical? It could at least aid in hitting this thing. I am tempted to try it and see if it works better.
If Someone had a resist energy acid spell that would be great. Any buffs like bull strength or haste would be nice as well. This thing will put me out in less than 4 rounds.

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Orst is out of smites. Orst would have done that several rounds ago. The DR is the problem. Plus it has 5 attacks to his 2. He have a potion of bull strength but was hoping to regroup in the big room and not loose it in the dweomersink. He has a spell of protection from chaos but again was hoping to get through the sink.
Why the heck did we leave bodies on the trail? We talked about transporting the dead snake. I would have thought we cleared the trail as well.

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Ya, there's a certain humor to the situation. I just feel guilty for
bringing such a mechanically weak character to what I should have known would be a dangerous adventure.

GM Hawthwile |

Alright folks, as we are near the end of the scenario it's time for Boon Rolls! I need everyone to do the following:
1. Roll a d20 here.
2. If you get a 19 or 20, roll a d3 to determine which boon you receive. Also, I will need your email address so the VA team can send you your boon. You can post it here or send it to me via PM so I can include it in the reporting for this table.
All Gameday VIII games need to be reported by Nov. 17th. If you have not made your boon roll within a week (by Nov. 15th), I will roll it for you.
GM Boon Roll: 1d20 ⇒ 19
Which boon?: 1d3 ⇒ 1

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Boon Roll!: 1d20 ⇒ 16

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Boon roll: 1d20 ⇒ 15

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I could do without the condescension.
I’m just saying, if I accidentally made a bad call that affected my allies, I would be apologetic and trying to rectify it, not going “whelp! See ya.” This is a team game, and sometimes you need to swallow your pride and be a team player.

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For 750 gold or 2pp you cold have a wand of magic missiles. Peppering this thing from afar would be great. I know it is not glorious or elegant, but it is useful.
That said, Orst could have a heavy bludgeoning weapon or at least a reach weapon in is equipment. It would also make for an easier time here. As it is, my apologies ahead of time when this gets messy.
Having used my smites up before the big battle though I have little room to talk. But I will make some adjustments to my carrying equipment in the future. Potion of enlarge person if such a thing exists and a potion of resist energy will be added to my survival gear.

Mage of the Wyrmkin |

I could do without the condescension.
I’m just saying, if I accidentally made a bad call that affected my allies, I would be apologetic and trying to rectify it, not going “whelp! See ya.” This is a team game, and sometimes you need to swallow your pride and be a team player.
I was trying to be amusing but obviously it was not taken that way.
So apologies.My character did not do anything wrong. Outsiders with a boatload of immunities, high DR and good saves are just difficult for suck and save wizards to deal with. Wizards have a finite number of spells that are for the most part selected ahead of time. The Dweomersink and deeper darkness just added to the difficulty. My character burned through seven pearls of power during this adventure as combats did drag on and on. It was tough and that was part of the fun.

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Happy to bury, or otherwise provide appropriate funeral rites for Dewberry, wanted to leave it open ended incase you wanted to go with the raise animal companion plan.

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Mechanically, I don't think that a dead companion needs to be raised at the end of a scenario. I don't recall the specific rules involved, but I think you just "call" a new companion; you might need to retrain the tricks it gets from its INT score between scenarios (but you get the Druid's bonus tricks for free immediately).

Mage of the Wyrmkin |

Generally there is no need to raise an AC. In fact Lis would be better off migrating to a higher tier animal now that she is 7th level. Constrictor Snakes are fantastic at level 4-6 but as you level up their weak Armor Class becomes a problem.
Edit - Dolph. Yes one of my Druids had that boon as well on their constrictor snake. Still who wants to pay to raise an AC, especially when the animal really should be replaced anyways. Think of it as a glass half full situation.

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Just speaking for Dolph, he'd always rather raise his *sub-optimal* animal companion. Why would the character--especially a good-aligned one--abandon their beloved animal companion if they had the option not to?