Gameday VIII - PFS #9-09 Beyond the Halflight Path - GM Hawthwile (Inactive)

Game Master Hawthwile

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Good thinking Lis for preparing Daylight. I just wanted to say it out of character as my character is unlikely to admit that he should have been prepared for this as well. ;)


As a heads up my power is expected to be turned off for "several days" any time now. I'll try and at least get a post up from the library at some point with a status update but I'll likely be largely out of contact for several days.

News


Posting from a cafe. I've got my schedule sorted out to where I can post once or twice a day from mobile. Please don't hesitate to bot me to keep things going smoothly though.

My apologies for any disruption.


Witch's Winter Holiday

Not a problem at all - glad to have you when we can!

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

I've got the power!

Trying to properly catch up, but having a little trouble sorting out the current lightning situation. Are we currently in supernatural darkness because something happened to the daylight or are we normal dark because daylight and deeper darkness are overlapping?[


Witch's Winter Holiday

One of the stalkers dispelled the daylight, so the existing deeper darknesses are making everything supernaturally dark again.

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

Thanks, I was trying to read through what felt like a million posts to sort out exactly what was going on.

Thanks again, especially for being patient while PG&E mucked around with our power.


This encounter goes to show that a 2 PP investment in Oil of Daylight can pay off big time. I can see this type of encounter going really sour and resulting in a TPK.

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

I think I must have used mine and forgotten to rebuy one, though after the dark stalker so easily dispelled Lis's, I would have been hesitant to use it. By my reading of the situation, we are actually doing quite fine. I'm a big fan of blind fight. It's a really underrated feat imo


The party is doing fine but with a different party composition this encounter could have been much more deadly.

Martial Flexibility is really paying off for your character. I never really liked the idea of basing an entire class off this feature but you have shown that it is valuable (at least as a dip).

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

I actually really love brawler in general. I have a character with a lot more brawler levels that has had a great time of it. It makes a lot of niche feats really useful.


There are a ton of feats out there so being able to mix and match them as you need them is quite powerful. Personally I don't know if I would be able to wean myself off of spell casting. I consider properly built Druids and Bards as "melee" characters. ;)


Our characters not knowing as much as the players here is fun. :)


The person that wrote this particular path had a real hate on for spell casters. A grappling monster, then greater darkness and now anti-magic "light" field. What is next? A monster that eats spell books? :)


We should wait until the Trolls are going to die that round before using Acid or Sonic against them. Acid/Sonic only delays regeneration for 1 round.

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

Yup, seemed like it was that time for the front troll.


GM Hawthwile - My posting might be spotty until Monday night. Just a heads up. Xilt was not really planning on casting any more spells this fight anyways unless he was personally threatened (Vanish) or it gets really desperate.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

I'm heading out of town for the weekend; I should be able to carve out some screen time to post, but I can't guarantee it. Returning late Monday, which is a long driving day with no posts for sure.


I should have paid more attention to the wording of the GM's post. Argh! ;)


Multi-turn mass nauseate hurts bad. It is much more fun doing it to the monsters then having them do it to you.


A 6th level SLA/Spell in a tier 6-7. Ouch.

I felt like we were outclassed before but now I know it. :)

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

I'm heading out for another vacation this weekend. This is the last of three consecutive weekends that I'm away, so I should be around for a while after this. I may still get one more post in today if it's sensible for my character to act, otherwise please bot me until I show back up on the boards on Monday!

FYI, I was planning on having Robyyn use the summon monster III scroll that he found next, though I'm not quite sure yet what he would summon with it.


Celestial Auroch is not a bad choice considering the DR to overcome.
You could also go with a Lantern(Archon) as they get two ranged touch attacks that bypass DR. They also fly. So this is damage that can add up over time. Also Aid at will is pretty nice so this is probably the best bet.

Your character will need to roll a Caster Level check to cast the scroll as you are not high enough level. It would be 1d20+4 vs DC of 6. A very easy check.

I say go for it.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Did someone identify the morning star? Is it magical? It could at least aid in hitting this thing. I am tempted to try it and see if it works better.

If Someone had a resist energy acid spell that would be great. Any buffs like bull strength or haste would be nice as well. This thing will put me out in less than 4 rounds.


Orst - My character identified the morningstar as +1. Really as long as your character smites you will be bypassing the DR. It is an evil outsider so Paladin smite is good! :)

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst is out of smites. Orst would have done that several rounds ago. The DR is the problem. Plus it has 5 attacks to his 2. He have a potion of bull strength but was hoping to regroup in the big room and not loose it in the dweomersink. He has a spell of protection from chaos but again was hoping to get through the sink.

Why the heck did we leave bodies on the trail? We talked about transporting the dead snake. I would have thought we cleared the trail as well.


Honestly. Needing to retreat from the final battle never crossed my mind and the fact that the dead trolls and snake block our escape route is a bit comical if you look at it with a detached eye.

I am curious to see how it will work out in the end.

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

Ya, there's a certain humor to the situation. I just feel guilty for
bringing such a mechanically weak character to what I should have known would be a dangerous adventure.


It seems to be a weak party for tier 6-7 and the combats have been difficult and useful at draining party resources. Hence the need for retreat now. :)


Witch's Winter Holiday

Alright folks, as we are near the end of the scenario it's time for Boon Rolls! I need everyone to do the following:

1. Roll a d20 here.
2. If you get a 19 or 20, roll a d3 to determine which boon you receive. Also, I will need your email address so the VA team can send you your boon. You can post it here or send it to me via PM so I can include it in the reporting for this table.

All Gameday VIII games need to be reported by Nov. 17th. If you have not made your boon roll within a week (by Nov. 15th), I will roll it for you.

GM Boon Roll: 1d20 ⇒ 19
Which boon?: 1d3 ⇒ 1

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

Boon City: 1d20 ⇒ 9

The Exchange

Male N Half-Orc Wizard (Exploiter Archetype) 11|Buffs:Endure Elements, Mage Armor, False Life, Ablative Barrier (50/50), Life Bubble, Overland Flight, Prestidigitation |HP 82/82 |Temp19/19|First 5 points of damage is converted to nonlethal|AC 17 T 13 FF 14|CMB +5 CMD 17|F +11 R +10 W +13|INIT+13|PER+16/+18 hidden objects|Darkvision 60' SM+8|Flight 40', Fly +25
Resources:
Shirt Re-roll 1/1,Slush Fund=50/50, Showman 1/1,Save Reroll 1/1,Arcane Pool 8/8, Spark Staff 10/10, Extend 6/6, Persistent 3/3. Pearls 1st 6/6 , 2nd 2/2| Spells 1st 6/6, 2nd 6/6 ,3rd 5/6, 4th 3/4, 5th 2/3, 6th 2/2

Boon Roll!: 1d20 ⇒ 16

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Boon: 1d20 ⇒ 8

Grand Lodge

Female NG Half-Orc Druid 7 | HP: 38/55 (1 Wis) | AC: 22 (13 Tch, 20 Fl) | CMB: +10, CMD: 23 | F: +8, R: +5, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +4 | P: 12, SM: 3 | | Speed 20ft | Wildshapes: 2/2 | Spells: 1st 3/5, 2nd 1/4, 3rd 1/3, 4th 0/1 | Active conditions: none./

Boon roll: 1d20 ⇒ 15

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

Orst is the worst at boons;

boon fumble, i mean roll: 1d20 ⇒ 1


Sorry guys. My character is all out. It was not a friendly run for casters. :)

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

You could still aid another, either for attack or defense. Could make all the difference.


@Dolph - Pure arcane spell casters need to know their limits and stay the hell away from the front lines. That is why spells like Vanish and Dimension Door were invented. :)

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

I could do without the condescension.

I’m just saying, if I accidentally made a bad call that affected my allies, I would be apologetic and trying to rectify it, not going “whelp! See ya.” This is a team game, and sometimes you need to swallow your pride and be a team player.

Silver Crusade

Male|Paladin 8|hp 74/74|AC:26(28) T:12(14) FF:25(27)|CMB+13,CMD24|Fort+12, Ref+9,Will+12|Init:+1, Perc:+0| conditions:none |7 of 9 layhands used|deflection bonus of +3 Human Paladin 8

For 750 gold or 2pp you cold have a wand of magic missiles. Peppering this thing from afar would be great. I know it is not glorious or elegant, but it is useful.

That said, Orst could have a heavy bludgeoning weapon or at least a reach weapon in is equipment. It would also make for an easier time here. As it is, my apologies ahead of time when this gets messy.

Having used my smites up before the big battle though I have little room to talk. But I will make some adjustments to my carrying equipment in the future. Potion of enlarge person if such a thing exists and a potion of resist energy will be added to my survival gear.


Dolph, Son of a Shepherd wrote:

I could do without the condescension.

I’m just saying, if I accidentally made a bad call that affected my allies, I would be apologetic and trying to rectify it, not going “whelp! See ya.” This is a team game, and sometimes you need to swallow your pride and be a team player.

I was trying to be amusing but obviously it was not taken that way.

So apologies.

My character did not do anything wrong. Outsiders with a boatload of immunities, high DR and good saves are just difficult for suck and save wizards to deal with. Wizards have a finite number of spells that are for the most part selected ahead of time. The Dweomersink and deeper darkness just added to the difficulty. My character burned through seven pearls of power during this adventure as combats did drag on and on. It was tough and that was part of the fun.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Boon?: 1d20 ⇒ 18

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

I'll most likely step back out of the way to give the archon a clear shot on my next turn.

Dark Archive

HP 63/63| AC 18, T 10, FF 18, CMD 11 | F+10, R+4, W+13 | Init +0 (+2 during surprise) | Perception +33 Occultist 6
Resources:
L2 Spells (4/4) | L1 Spells (2/5) |A (3/4) C (0/5) D (6/6)

Happy to bury, or otherwise provide appropriate funeral rites for Dewberry, wanted to leave it open ended incase you wanted to go with the raise animal companion plan.

Scarab Sages

Male N Sylph Witch 6 | HP: 38/38 | AC: 12 (12 Tch, 10 Fl) | CMD: 14 (12 Fl) | F: +4, R: +5, W: +7 | Init: +8 | Perc: +10, SM +1 | Speed 30ft | Active conditions: none

Mechanically, I don't think that a dead companion needs to be raised at the end of a scenario. I don't recall the specific rules involved, but I think you just "call" a new companion; you might need to retrain the tricks it gets from its INT score between scenarios (but you get the Druid's bonus tricks for free immediately).

FAQ link

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Lis's companion is a specific one from a boon, I believe, so she would need to raise it to not lose the boon


Generally there is no need to raise an AC. In fact Lis would be better off migrating to a higher tier animal now that she is 7th level. Constrictor Snakes are fantastic at level 4-6 but as you level up their weak Armor Class becomes a problem.

Edit - Dolph. Yes one of my Druids had that boon as well on their constrictor snake. Still who wants to pay to raise an AC, especially when the animal really should be replaced anyways. Think of it as a glass half full situation.

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

Just speaking for Dolph, he'd always rather raise his *sub-optimal* animal companion. Why would the character--especially a good-aligned one--abandon their beloved animal companion if they had the option not to?


Because they are a Druid. I can see a Paladin or good aligned Inquisitor wanting to raise their AC but Druids typically accept the natural cycle which includes death.

The Exchange

Male AC 17 T 11 FF 16 | Current HP 57/57 | F +11 R +9 W +6 (+2 more vs spells, SLA, poison)) | Init +1 | Perc +12(+14 unusual stonework)

If that was the actual reason, then sure, but if you reason is solely "this choice isn't as optimal as some people think it is" that seems rather callous to me.

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