Full Name |
Lisianthus Zernike |
Race |
| HP: 38/55 (1 Wis) | AC: 22 (13 Tch, 20 Fl) | CMB: +10, CMD: 23 | F: +8, R: +5, W: +11 (+1 vs enchantment, +4 vs fey, plants) | Init: +4 | P: 12, SM: 3 | |
Classes/Levels |
| Speed 20ft | Wildshapes: 2/2 | Spells: 1st 3/5, 2nd 1/4, 3rd 1/3, 4th 0/1 | Active conditions: none./ |
Gender |
Female NG Half-Orc Druid 7 |
Strength |
20 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
8 |
Wisdom |
16 |
Charisma |
10 |
About Lisianthus "Lis" Zernike
Lisianthus Zernike
Female half-orc druid 7
NG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 22, touch 13, flat-footed 20 (+7 armor, +1 deflection, +2 Dex, +2 shield)
hp 55 (7d8+17)
Fort +8, Ref +5, Will +11; +1 trait bonus against enchantment spells and spell-like abilities, +4 vs. fey and plant-targeted effects
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee club +10 (1d6+5) or
. . cold iron shortspear +10 (1d6+5) or
. . flame +10 touch (1d6+5 fire) or
. . mwk greataxe +11 (1d12+7/×3) or
. . shortspear +10 (1d6+5) or
. . sickle +10 (1d6+5) or
. . yellowheart +11 (1d6+5)
Ranged sling +7 (1d4+5)
Special Attacks wild shape 2/day
Druid Spells Prepared (CL 7th; concentration +10)
. . 4th—flame strike (DC 17)
. . 3rd—daylight, communal delay poison[UC], greater magic fang
. . 2nd—barkskin (2), bull's strength, lesser restoration
. . 1st—faerie fire, produce flame (2), shillelagh (DC 14), shillelagh (DC 14)
. . 0 (at will)—create water, detect magic, detect poison, read magic
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Statistics
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Str 20, Dex 14, Con 14, Int 8, Wis 16, Cha 10
Base Atk +5; CMB +10; CMD 23
Feats Iron Will, Natural Spell, Power Attack, Wild Speech[UM]
Traits loyalty, reactionary
Skills Climb +9, Fly +3, Handle Animal +7, Heal +7, Intimidate +2, Knowledge (nature) +10, Perception +12, Spellcraft +3, Survival +13 (+15 to avoid becoming lost); Racial Modifiers +2 Intimidate
Languages Common, Druidic, Orc
SQ nature bond (constrictor snake named Dewberry), nature sense, orc blood, trackless step, wild empathy +7, woodland stride
Combat Gear potion of cure light wounds, scroll of daylight, scroll of dispel magic, scroll of lesser (x2) restoration, scroll of liberating command (CL 2nd), silver sling bullets (10), wand of cure light wounds (50 charges), wand of cure moderate wounds (25 charges), wand of endure elements (42 charges), wand of longstrider (34 charges), wand of mage armor (46 charges), wand of resist energy (10 charges), wand of stone call (6 charges), acid (2), tanglefoot bag; Other Gear +1 dragonhide agile breastplate[APG], darkwood shield, club, cold iron shortspear, mwk greataxe, shortspear, sickle, sling, sling bullets (10), yellowheart, aegis of recovery[UE], amulet of mighty fists +1, belt of giant strength +2, cloak of resistance +1, headband of inspired wisdom +2, ring of protection +1, wayfinder[ISWG], backpack, bedroll, cold weather outfit, masterwork backpack[APG], silk rope (50 ft.), spell component pouch, trail rations (15), training harness[ARG], waterskin, weapon cord[APG], wrist sheath, spring loaded, 3,250 gp, 1 sp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Darkvision (60 feet) You can see in the dark (black and white only).
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.
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