GM Tyranius Age of Ashes (PF2E) (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Ruling Citadel Alterein
Hero Points (Max 3): Cabaguil (3); Cuthberwyn (1); Ðakaþos (3); Dori (2); Kelvin (0); Raspar (3)


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M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 2

Action 1: Strike.
Action 2: Strike.
Action 3: Strike.

Raspar's Righteous Aura: Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.

Raspar continues to hold these stairs. He lashes out at red.

Melee or Ranged Strike:
1d20 + 26 ⇒ (9) + 26 = 35 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (1, 2) + 7 + (3) + (6) = 19 damage (holy, flaming)

Melee or Ranged Strike:
1d20 + 26 - 4 ⇒ (18) + 26 - 4 = 40 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 2) + 7 + (5) + (2) = 20 damage (holy, flaming)

Melee or Ranged Strike:
1d20 + 26 - 4 - 4 ⇒ (3) + 26 - 4 - 4 = 21 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 1) + 7 + (6) + (2) = 20 damage (holy, flaming)

Note 16 damage of prevention is on the stack AND a get out of restraint (potentially) free card + 2 persistent good damage to the grappler.

Rasparations:

2 persistent good damage for the grappler.

Melee or Ranged Strike:
1d20 + 26 ⇒ (3) + 26 = 29 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (3, 3) + 7 + (5) + (3) = 21 damage (holy, flaming)

Critical damage: [ dice]4d4+14+1d6+1d6[/dice] + 1d6 + 1 ⇒ (2) + 1 = 3 persistent bleeding

AC: 37 +2 with shield action. + resist piercing 3
Fort/Ref/Will: 23/22/22 + 2 vs. spells/reaction
HP: 188/188

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used (vs. save/check)
Other Luck? 0/1 used (vs. perception/attack)

Melee Strike:
[ dice=Shield]1d20+25[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level (=16). The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


Male Human

Status:
AC: 30 | HP: 134/134 (resist fire 5) | Hero Points: 2
Equipped: Staff of healing
Conditions: Fatigued
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Cape of the Mountebank (+2 deception)(1/1, •>>, dimension door)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(0/1, •>>, glibness)
Staff of Healing, Major: (7/7) (+3hp heal spells; stabilize, heal(1,2,3,4,5), restoration(2,4), restore senses(2), remove disease(3), breath of life(5), remove disease(5))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +21 (T), Spell DC’s 31 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +23 (E), Spell DC’s 33 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Charm§* (2), Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (3/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (2/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (2/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/3) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst

Cabaguil Inspires Courage (•>, +1 attack, damage, and saves vs fear (status)) before launching another Produce Flame (•>>, 7d4 persistent damage on crit) on yellow.

Produce Flame: 1d20 + 23 + 1 ⇒ (4) + 23 + 1 = 28 (inspire) Damage (Fire): 7d4 + 6 + 1 ⇒ (2, 2, 1, 1, 1, 1, 2) + 6 + 1 = 17 (inspire)

This one seems rather less effective, but Cabaguil shrugs - she's still on fire.


Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

With the dread tale still lingering Dirge of doom cantrip (30' emanation, foes in the area are Frightened 1 and cannot reduce their Frightened value below 1 while in the area), Cuthberwn boldly moves into the room and tries to help the mostly-surrounded Dori out.

Athletics vs. Reflex DC, affected by dirge of doom and maybe flat-footed: 1d20 + 20 + 2 ⇒ (2) + 20 + 2 = 24

Nimble little minx, isn't she? Cuth grumbles, sending a bit of occult providence Dori's way. Cast guidance on Dori.

Stride, Athletics check to trip, verbal component for guidance. Two more rounds of lingering composition.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Kelvin thrusts his prized spear into the slaver. It opens a wide gash creating an opening for the others. Raspar's starknife flits across opening the ripbs of the once next to her. recognizing an opportunity when he sees it Kelvin stabs her as well. Opportune Backstab used on Red.

Cuthberwyn tries to trip her and she manages to skip out immediately. Canaguils flames, well less powerful are still as effective as he continues to incite the flames around the woman.

★★★
Droskar's Forge! Round 1 / 2

Battlemap

──────────
BOLD: GO!:
──────────
Raspar (187/187 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5)
➤ Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)
Cuthberwyn (190/190 HP)
➤ Dakapos (203/203 HP)Resist Slashing 3
Cabaguil (134/134 HP)Resist Fire 5
Scarlet Triad (Red) (-114 HP)Frightened 1 (Dirge), Weakness 5 Slashing
Scarlet Triad (Yellow) (-98 HP)Frightened 1 (Dirge), 7d4 Persistent Fire, Weakness 5 Slashing
Scarlet Triad (Green) (-0 HP)Frightened 1 (Dirge)
Scarlet Triad (Blue) (-33 HP)Frightened 1 (Dirge)
Kelvin (192/192 HP)Resist Fire 6, Drained 1


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

Dakapos passes between the foes to the far side, hoping to draw their ire. Once there he makes a pair of quick slashes:

ATK 1 v. Red: 1d20 + 28 ⇒ (2) + 28 = 30
ATK 2 v. Red: 1d20 + 23 ⇒ (5) + 23 = 28 Still 7 Damage

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

Seeing Cuth in an excellent strategic position takes advantage of it and strikes the slaver that is trying to surround him! (flanking?)

actions 1:strike on yellow
actions 2:strike on yellow
actions 3:strike on yellow

attack!: 1d20 + 26 ⇒ (4) + 26 = 30
damage?: 3d8 + 7 ⇒ (1, 8, 2) + 7 = 18

attack!: 1d20 + 21 ⇒ (17) + 21 = 38
damage?: 3d8 + 7 ⇒ (8, 4, 1) + 7 = 20

attack!: 1d20 + 16 ⇒ (18) + 16 = 34
damage?: 3d8 + 7 ⇒ (5, 1, 5) + 7 = 18

retributive strike: :

target gains resistance 16. If the foe is within 15 ft range:
attack!:: 1d20 + 26 ⇒ (1) + 26 = 27
damage?: 3d8 + 7 ⇒ (3, 1, 3) + 7 = 14
If hit is successful, target gets 3 persistent good damage

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dori's dwarven thrower proves effective as it smashes bone after brittle bone beneath its weight, even as the elf misses. "I will hold them off. You two get to Ilssrah." One of the women calls out as Dakapos clears the stairs. Seeing their opportunity the pair make a quick run for the stairs to the south as they disappear around the corner. Yellow will provoke an AoO from Dakapos.

Red Rapier vs Dori FF AC 36: 1d20 + 24 ⇒ (10) + 24 = 34
Red Rapier vs Dori FF AC 36: 1d20 + 24 - 5 ⇒ (5) + 24 - 5 = 24
Red Rapier vs Dori FF AC 36: 1d20 + 24 - 10 ⇒ (11) + 24 - 10 = 25

She stabs her rapier frantically to keep the dwarves attention.

Yellow Persistent Damage: 7d4 ⇒ (2, 2, 3, 2, 2, 3, 2) = 16
Flat Roll: 1d20 ⇒ 6

You hear a scream and a small thud upstairs.

★★★
Droskar's Forge! Round 2 / 3

Battlemap

──────────
BOLD: GO!:
──────────
➤ Raspar (187/187 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5)
➤ Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)
➤ Cuthberwyn (190/190 HP)
➤ Dakapos (203/203 HP)Resist Slashing 3
➤ Cabaguil (134/134 HP)Resist Fire 5
Scarlet Triad (Red) (-126 HP)Frightened 1 (Dirge), Weakness 5 Slashing
Scarlet Triad (Green) (-0 HP)Frightened 1 (Dirge)
Scarlet Triad (Blue) (-33 HP)Frightened 1 (Dirge)
➤ Kelvin (192/192 HP)Resist Fire 6, Drained 1


M Halfling
Stats:
Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

Round 3

Action 1: Stride.
Action 2: Strike.
Action 3: Strike.

Raspar's Righteous Aura: Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.

Raspar moves so he can attack red.

Melee or Ranged Strike:
1d20 + 26 ⇒ (14) + 26 = 40 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (3, 1) + 7 + (2) + (5) = 18 damage (holy, flaming)

Melee or Ranged Strike:
1d20 + 26 - 4 ⇒ (1) + 26 - 4 = 23 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (3, 3) + 7 + (5) + (5) = 23 damage (holy, flaming)

Note 16 damage of prevention is on the stack AND a get out of restraint (potentially) free card + 2 persistent good damage to the grappler.

Rasparations:

2 persistent good damage for the grappler.

Melee or Ranged Strike:
1d20 + 26 ⇒ (13) + 26 = 39 to hit;
P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (1, 2) + 7 + (4) + (5) = 19 damage (holy, flaming)

Critical damage: [ dice]4d4+14+1d6+1d6[/dice] + 1d6 + 1 ⇒ (6) + 1 = 7 persistent bleeding

AC: 37 +2 with shield action. + resist piercing 3
Fort/Ref/Will:  23/22/22 + 2 vs. spells/reaction
HP: 188/188

Focus: 2/2
Hero Points: 3
Speed: 20'
Luck? 0/1 used (vs. save/check)
Other Luck? 0/1 used (vs. perception/attack)

Melee Strike:
[ dice=Shield]1d20+25[/dice] to hit;
[ dice=B]1d4+4[/dice] damage

Melee Strike (Halberd):
[ dice=Halberd]1d20+16[/dice] to hit;
[ dice=P/S]1d10+3[/dice] damage

[ spoiler=@Dori, GM Tyranius]

You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level (=16). The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]

Radiant Oath

HP 250/250| AC 39 (41 with raised shield)| Fort +26, Refl +23, Will +27 | Perc +24 (+26 int) (darkvision) |Resist: 7 fire, 4 slashing Acid 4, Cold 4, Elec 4, poison 4

Dori suppresses a chuckle as Triade's rapier, "what a flimsy weapon that is!" misses or is deflected by shield and armor. Seeing an opening he moves to take advantage of the elf's position and strikes with a HEAVY BLOW!

actions 1:careful step
actions 2:blade of
actions 3:JUSTICE!!!1!!!

blade of justice: 1d20 + 26 ⇒ (8) + 26 = 34
damage?: 3d8 + 7 ⇒ (5, 2, 4) + 7 = 18
extra damage if target is evil: 2d8 ⇒ (6, 3) = 9
target takes 3 persistent damage if hit


Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

AoO v. Yellow: 1d20 + 28 ⇒ (7) + 28 = 35 for DMG if hit: 3d12 + 7 ⇒ (3, 3, 4) + 7 = 17 and FIRE: 1d6 ⇒ 2

Dak quickly turns his attention to the foe pincered between him and Dori:
ATK 1v. Red: 1d20 + 28 ⇒ (7) + 28 = 35 for DMG if hit: 3d12 + 7 ⇒ (6, 3, 7) + 7 = 23 and FIRE: 1d6 ⇒ 1
ATK 2 v. Red: 1d20 + 23 ⇒ (5) + 23 = 28 for DMG if hit: 3d12 + 7 ⇒ (6, 5, 3) + 7 = 21 and FIRE: 1d6 ⇒ 1 7 on a miss
ATK 3 v. Red: 1d20 + 18 ⇒ (5) + 18 = 23 for DMG if hit: 3d12 + 7 ⇒ (3, 8, 2) + 7 = 20 and FIRE: 1d6 ⇒ 1 7 on a miss

These dice!


HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

Action 1: Rage (18 temp hp)
Action 2: Strike
Action 3: Strike
Reaction: Opportune Backstab

"STOP LETTING THEM RUN!" Kelvin shouts, rage welling up inside him. He lashes out at the lone triad slaver.

Strike vs Red (Flat-Footed): 1d20 + 27 ⇒ (12) + 27 = 39
Damage (P + Elec/Son): 2d6 + 10 + 3d6 + 1d6 + 1d6 ⇒ (1, 2) + 10 + (3, 1, 5) + (1) + (3) = 26
Strike vs Red (Flat-Footed): 1d20 + 22 ⇒ (19) + 22 = 41
Damage (P + Elec/Son): 2d6 + 10 + 3d6 + 1d6 + 1d6 ⇒ (3, 1) + 10 + (5, 1, 1) + (6) + (6) = 33

Opportune Backstab:
Strike vs Red (Flat-Footed): 1d20 + 25 ⇒ (10) + 25 = 35
Damage (P + Elec/Son): 2d6 + 10 + 3d6 + 1d6 + 1d6 ⇒ (2, 6) + 10 + (2, 6, 6) + (3) + (2) = 37


Male Human

Status:
AC: 30 | HP: 134/134 (resist fire 5) | Hero Points: 2
Equipped: Staff of healing
Conditions: Fatigued
Battle Medicine: None
Guidance: None
Bounce Back (1/1, no wounded condition from dying)
Cape of the Mountebank (+2 deception)(1/1, •>>, dimension door)
Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
Ring of Lies: (+2 deception)(0/1, •>>, glibness)
Staff of Healing, Major: (7/7) (+3hp heal spells; stabilize, heal(1,2,3,4,5), restoration(2,4), restore senses(2), remove disease(3), breath of life(5), remove disease(5))
Wand of Heal: (1/1, •>>, heal)
Bloodline Focus: Diabolic Edict* (1/1)
Bardic Spells Spell attack +21 (T), Spell DC’s 31 (T)
Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
First Level: (1/1) Magic Missile§
Second Level: (1/1) Mirror Image
Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
Sorcerer Spells Spell attack +23 (E), Spell DC’s 33 (E)
Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
Second Level: (3/4) Charm§* (2), Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
Third Level: (3/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
Fourth Level: (2/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
Fifth Level: (2/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
Sixth Level: (2/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
Seventh Level: (1/3) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst

Cabaguil Inspires Courage (•>, +1 attack, damage, and saves vs fear (status)) before launching another Produce Flame (•>>, 7d4 persistent damage on crit) this time on red.

Produce Flame: 1d20 + 23 + 0 ⇒ (16) + 23 + 0 = 39 (inspire, cover) Damage (Fire): 7d4 + 6 + 1 ⇒ (4, 3, 4, 2, 3, 2, 3) + 6 + 1 = 28 (inspire)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Dakapos hampers one of the Triad members with his blade as she goes to run away. The lone remaining slaver gulps as she is quickly surrounded, blade after blade piercing into her body as she collapses into a bloody mess on the stone floor.

Combat Over.

  • +1 blowgun (20 darts)
  • +1 resilient leather armor
  • lethargy poison (4 doses)
  • manacles, purple worm venom (2 doses)
  • +1 striking rapier
  • ruby and sapphire ring


  • Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    Cuthberwyn glares up the steps. Safe to assume we've lost whatever element of surprise we might have had, the gnome says crossly, holding his arm out to keep Raspar from cleaning up the blood. We've no time to waste, I think. Up?


    Male Human

    "I agree, our injuries are light or non existent. Let's rush them before they get too well organized!"

    Cabaguil follows the others up (after quick looting of course).


    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Kelvin makes a show of trying to be first up the stairs, but lets Raspar go first.


    M Halfling
    Stats:
    Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

    Though Raspar isn't sure about the logic of those that want to rush, he does take the hint that he is out voted and definitely out enthusiasmed. He moves up the south set of stairs, shield at the ready.


    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    Dak makes a show of Kelvin making a show... He knows his longer stride makes it less of an issue anyway.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    The group splits off up the two flights of stairs, chasing after the slavers. Raspar trips over a body as it seems the one Cabaguil set on fire didn't make it.

    This room combines elements of a smithy and a temple, its three massive stone forges each accompanied by metal anvils that seem to double as altars. Carvings of a towering dwarven smith adorn the walls, particularly to the south, where they frame an iron double door that seems to have been partially melted shut.

    It is here that you find the second in command for the Scarlet Triad, Ilssrah Embermead, who is guarded by a pair of iron golems. "Why must you keep interfering in my plans?" She asks calmly as the pair of injured slaves stand behind her.


    Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    Mostly because your plans are shite, Cuthberwyn says matter-of-factly.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    "Shit you say! And what is it you know of the Scarlet Triad's operations?" She nearly laughs.


    M Halfling
    Stats:
    Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5
    GM Tyranius wrote:
    "S+&$ you say! And what is it you know of the Scarlet Triad's operations?" She nearly laughs.

    "We know that they are shite," Raspar agrees, not because he has his own opinion on the matter, or is in a position to judge, but because he will agree with Cuth on most things, just on principle.

    "And now we shall give you a chance to submit to Desna's freedom if you want it?" Raspar moves forward, ready for her to beg for forgiveness.


    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Kelvin chuckles. "If you're so sure that your grand plans are exactly that, why don't you tell us why? After, are we not just a small inconvenience to your impressive plans?"

    Deception check to maybe get some villainous exposition?
    Deception: 1d20 + 18 ⇒ (4) + 18 = 22
    Or not


    Male Human

    Cabaguil enters the chamber, licking his dry lips. He's concerned about the innocents on the far side of the chamber, so he gets closer than he'd like to help protect them as needed.

    "We know how this is going to end. Submit to our law, lay down your weapons, and come peacefully. The alternative is your destruction, which I think is the preferred outcome of many on our team. So measure your response carefully."

    Diplomacy: 1d20 + 25 + 1 ⇒ (6) + 25 + 1 = 32 (badge)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    She laughs, snapping her fingers and points to Kelvin. "Ha! You aren't going to trick me you little silver-tongued devil." He face drops the facade as she realizes she isn't going to get much information out of you. Snapping both hands she points the pair of golems in your direction. "I have poured decades of effort into this and you won't ruin it."

    Init:

    Cabaguil, Detect Magic: 1d20 + 22 ⇒ (17) + 22 = 39
    Raspar, Avoid Notice: 1d20 + 26 ⇒ (7) + 26 = 33
    Ðakaþos, Scout: 1d20 + 21 ⇒ (2) + 21 = 23
    Kelvin, Avoid Notice: 1d20 + 23 ⇒ (7) + 23 = 30
    Cuthberwyn, Search: 1d20 + 23 ⇒ (15) + 23 = 38
    Dori, Defend: 1d20 + 21 ⇒ (1) + 21 = 22
    Ilssrah Embermead: 1d20 + 29 ⇒ (1) + 29 = 30
    Iron Golems: 1d20 + 21 ⇒ (5) + 21 = 26
    Scarlet Triad: 1d20 + 21 ⇒ (5) + 21 = 26

    ★★★
    Torag's Forge! Round 1

    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Cabaguil (134/134 HP)Resist Fire 5
    ➤ Cuthberwyn (190/190 HP)
    ➤ Raspar (187/187 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5)
    Issrah Embermead (-0 HP)
    Kelvin (192/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-0 HP)
    Golem (Pink) (-0 HP)
    Scarlet Triad (Green) (-0 HP)
    Scarlet Triad (Blue) (-33 HP)
    Dakapos (203/203 HP)Resist Slashing 3
    Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)


    Male Human

    Status:
    AC: 30 | HP: 134/134 (resist fire 5) | Hero Points: 2
    Equipped: Staff of healing
    Conditions: Fatigued
    Battle Medicine: None
    Guidance: None
    Bounce Back (1/1, no wounded condition from dying)
    Cape of the Mountebank (+2 deception)(1/1, •>>, dimension door)
    Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
    Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
    Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
    Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
    Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
    Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
    Ring of Lies: (+2 deception)(0/1, •>>, glibness)
    Staff of Healing, Major: (7/7) (+3hp heal spells; stabilize, heal(1,2,3,4,5), restoration(2,4), restore senses(2), remove disease(3), breath of life(5), remove disease(5))
    Wand of Heal: (1/1, •>>, heal)
    Bloodline Focus: Diabolic Edict* (1/1)
    Bardic Spells Spell attack +21 (T), Spell DC’s 31 (T)
    Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
    First Level: (1/1) Magic Missile§
    Second Level: (1/1) Mirror Image
    Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
    Sorcerer Spells Spell attack +23 (E), Spell DC’s 33 (E)
    Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
    First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
    Second Level: (3/4) Charm§* (2), Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
    Third Level: (3/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
    Fourth Level: (2/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
    Fifth Level: (2/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
    Sixth Level: (1/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
    Seventh Level: (1/3) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst

    Cabaguil Inspires Courage (•>, +1 attack, damage, and saves vs fear (status)) before summoning holy fire!

    Flame Strike (6) (•>>, Reflex DC 33 or fire/divine: 10d6 + 5 ⇒ (5, 6, 1, 2, 4, 3, 6, 6, 1, 1) + 5 = 40)

    He should be able to position it so it hits the two golems (for what that’s worth) and also hit the leader.


    M Halfling
    Stats:
    Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

    Round 1

    Action 1: Strike.
    Action 2: Strike.
    Action 3: Shield.

    Raspar's Righteous Aura: Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.

    Raspar straight up begins to strike at Issrah.

    Melee or Ranged Strike:
    1d20 + 26 ⇒ (12) + 26 = 38 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (3, 1) + 7 + (6) + (6) = 23 damage (holy, flaming)

    Melee or Ranged Strike:
    1d20 + 26 - 4 ⇒ (7) + 26 - 4 = 29 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 3) + 7 + (4) + (6) = 24 damage (holy, flaming)

    Note 16 damage of prevention is on the stack AND a get out of restraint (potentially) free card + 2 persistent good damage to the grappler.

    Rasparations:

    2 persistent good damage for the grappler.

    Melee or Ranged Strike:
    1d20 + 26 ⇒ (10) + 26 = 36 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (1, 3) + 7 + (3) + (4) = 18 damage (holy, flaming)

    Critical damage: [ dice]4d4+14+1d6+1d6[/dice] + 1d6 + 1 ⇒ (4) + 1 = 5 persistent bleeding

    AC: 37 +2 with shield action. + resist piercing 3
    Fort/Ref/Will: 23/22/22 + 2 vs. spells/reaction
    HP: 188/188

    Focus: 2/2
    Hero Points: 3
    Speed: 20'
    Luck? 0/1 used (vs. save/check)
    Other Luck? 0/1 used (vs. perception/attack)

    Melee Strike:
    [ dice=Shield]1d20+25[/dice] to hit;
    [ dice=B]1d4+4[/dice] damage

    Melee Strike (Halberd):
    [ dice=Halberd]1d20+16[/dice] to hit;
    [ dice=P/S]1d10+3[/dice] damage

    [ spoiler=@Dori, GM Tyranius]

    You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level (=16). The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


    Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    Cuthberwyn races over, keeping cover behind one of the forges, and lets loose a spray of rainbow light beams over the villain and their minions. Cast prismatic spray. Should catch Issrah and Green, plus the golems, not that the last will matter much.

    Stride, verbal & somatic components for prismatic spray.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Cabaguil inspires the group as he draws first blood, raining down hellish holy fire down onto the group.

    Blue Reflex DC 33: 1d20 + 24 ⇒ (10) + 24 = 34
    Green Reflex DC 33: 1d20 + 24 ⇒ (7) + 24 = 31
    Yellow Reflex DC 33: 1d20 + 24 ⇒ (13) + 24 = 37
    Red Reflex DC 33: 1d20 + 21 ⇒ (2) + 21 = 23 Failure due to being immune to fire.
    Pink Reflex DC 33: 1d20 + 21 ⇒ (19) + 21 = 40 Crit Success.

    The holy flames turn the iron goles bright red as they absorb the heat. While those made of flesh and bone burn in agony. The flames seem to mend the metallic frames of the golems together. Fire heals them.

    Prismatic Spray (Blue, Green, Yellow, Red, Pink): 5d8 ⇒ (3, 8, 8, 7, 4) = 30
    Green 2 Beams: 2d8 ⇒ (4, 5) = 9
    Yellow 2 beams: 2d8 ⇒ (1, 1) = 2
    Blue Reflex DC 32 vs 70 Electricty: 1d20 + 24 ⇒ (4) + 24 = 28
    Green Fort DC 32 vs 30 Poison: 1d20 + 18 ⇒ (14) + 18 = 32
    Green Fort DC 32 vs Flesh to Stone: 1d20 + 18 ⇒ (18) + 18 = 36
    Yellow Reflex DC 32 vs 50 Fire Damage: 1d20 + 24 ⇒ (15) + 24 = 39
    Yellow Reflex DC 32 vs 50 Fire Damage: 1d20 + 24 ⇒ (17) + 24 = 41

    The dwarves are severely injured as the prismatic spray cascades trough their bodies. The pair of golems overall seem to be completely unaffected by ts presence. The dwarves are electrocuted, burned and one even begins the slow process of turning into stone as Raspar misses Issrah due to teh dazzling display.

    Issrah begins to regain some of her senses s she draws fleshroaster, a magical spiked chain that glows red hot on the end. She begins twirling it through the air in a wide circle. As she does blades of force form a churning wall all around you. The blades slice and dice through Cabaguil, Raspar and Kelvin.

    Blade Barrier Damage (Raspar, Cabaguil, and Kelvin: 7d6 ⇒ (1, 6, 2, 4, 3, 5, 6) = 27 DC 36 Basic Reflex.

    ★★★
    Torag's Forge! Round 1

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Cabaguil: DC 36 Basic Reflex vs Blade Barrier
    Raspar: DC 36 Basic Reflex vs Blade Barrier
    Kelvin: DC 36 Basic Reflex vs Blade Barrier

    ──────────
    BOLD: GO!:
    ──────────
    Cabaguil (134/134 HP)Resist Fire 5
    Cuthberwyn (190/190 HP)
    Raspar (187/187 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5)
    Issrah Embermead (-70 HP)
    ➤ Kelvin (192/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-0 HP)
    Golem (Pink) (-0 HP)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Scarlet Triad (Blue) (-123 HP)
    Dakapos (203/203 HP)Resist Slashing 3
    Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)


    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Reflex save: 1d20 + 26 ⇒ (13) + 26 = 39 No Damage (Evasion)

    Action 1: Stride
    Action 2: Instant Opening
    Action 3: Strike
    Reaction: Opportune Backstab

    Kelvin deflectly avoids the whirling blades, moving out to protect Cuthberwyn by engaging with one of the golems.

    As he gets close he holds one hand out below his waist, index and thumb forming a circle. When the golem looks down, Kelvin shouts, "Ha! Gotcha!"

    And then he slams his spear into the construct.
    Strike vs Purple (Flat-footed): 1d20 + 27 + 1 ⇒ (16) + 27 + 1 = 44
    Damage (P + Sonic/Elec): 2d6 + 8 + 3d6 + 1d6 + 1d6 + 1 ⇒ (5, 4) + 8 + (2, 2, 4) + (3) + (6) + 1 = 35 plus Weakness 5 to Piercing

    Opportune Backstab:
    Strike vs Melee Opponent (Flat-footed): 1d20 + 25 + 1 ⇒ (5) + 25 + 1 = 31
    Damage (P + Sonic/Elec): 2d6 + 8 + 3d6 + 1d6 + 1d6 + 1 ⇒ (4, 1) + 8 + (5, 5, 6) + (1) + (6) + 1 = 37 plus Weakness 5 to Slashing

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Kelvin creates an opening as he strikes at one of the unwounded golems. His spear pokes a clean hole into the metal. Ripping it back out makes the puncture wound even bigger. Crit.

    The pair of golems stride forward as their bodies release a toxic gas from within their metal frames. These sickening clouds coat the air and lungs of Cabaguil, Cuthberwyn, Kelvin and Raspar.

    Templates are on the map. So far the poison hits everyone except Dakapos and Dori. If anyone else enters those poison clouds they will also need to make a save.

    The pair of Scarlet Triad in the rear begin to pull out small blowguns and a vial of poison to share.

    ★★★
    Torag's Forge! Round 1 / 2

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Cabaguil: DC 36 Basic Reflex vs Blade Barrier, DC 33 Fort Save vs Iron Golem Poison
    Cuthberwyn: DC 33 Fort Save vs Iron Golem Poison
    Raspar: DC 36 Basic Reflex vs Blade Barrier, DC 33 Fort Save vs Iron Golem Poison
    Kelvin: DC 33 Fort Save vs Iron Golem Poison

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Cabaguil (134/134 HP)Resist Fire 5
    ➤ Cuthberwyn (190/190 HP)
    ➤ Raspar (187/187 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5)
    Issrah Embermead (-70 HP)
    Kelvin (192/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-0 HP)
    Golem (Pink) (-55 HP)Weakness 5 (Piercing)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Scarlet Triad (Blue) (-123 HP)
    ➤ Dakapos (203/203 HP)Resist Slashing 3
    ➤ Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).


    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    "Blasted!" Dak clenches his jaw and prepares for the worst, rushing through both wall and cloud:

    REF: 1d20 + 23 ⇒ (20) + 23 = 43 HA! He dives through without a scratch!
    FORT: 1d20 + 23 ⇒ (17) + 23 = 40 and the poison does little.

    He picks a dangerous position, but one he's certain will be equally dangerous for the accursed slavers.

    ATK 1 v. Issrah: 1d20 + 28 + 1 ⇒ (16) + 28 + 1 = 45 for DMG: 3d12 + 7 ⇒ (1, 12, 2) + 7 = 22 and FIRE: 1d6 ⇒ 6
    ATK 2 v. Issrah: 1d20 + 23 + 1 ⇒ (18) + 23 + 1 = 42 for DMG: 3d12 + 7 ⇒ (9, 11, 12) + 7 = 39 and FIRE: 1d6 ⇒ 2

    Persistent fire and FF if those crit.


    M Halfling
    Stats:
    Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

    1d20 + 22 + 2 ⇒ (19) + 22 + 2 = 43 Reflex
    1d20 + 22 + 2 ⇒ (4) + 22 + 2 = 28 Fort - Drained 1

    Round 2

    Action 1: Careful Step.
    Action 2: Strike.
    Action 3: Strike.

    Raspar's Righteous Aura: Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.

    Raspar moves out of the blades and attacks the golem in front of him.

    Melee or Ranged Strike:
    1d20 + 26 - 1 ⇒ (19) + 26 - 1 = 44 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (3, 3) + 7 + (4) + (5) = 22 damage (holy, flaming)
    Critical damage: 4d4 + 14 + 1d6 + 1d6 ⇒ (4, 3, 4, 1) + 14 + (6) + (5) = 37 + 1d6 + 1 ⇒ (3) + 1 = 4 persistent bleeding

    Melee or Ranged Strike:
    1d20 + 26 - 4 - 1 ⇒ (1) + 26 - 4 - 1 = 22 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 1) + 7 + (1) + (3) = 16 damage (holy, flaming)

    Note 16 damage of prevention is on the stack AND a get out of restraint (potentially) free card + 2 persistent good damage to the grappler.

    Rasparations:

    2 persistent good damage for the grappler.

    Melee or Ranged Strike:
    1d20 + 26 ⇒ (13) + 26 = 39 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 4) + 7 + (2) + (2) = 19 damage (holy, flaming)

    Critical damage: [ dice]4d4+14+1d6+1d6[/dice] + 1d6 + 1 ⇒ (6) + 1 = 7 persistent bleeding

    AC: 37 +2 with shield action. + resist piercing 3
    Fort/Ref/Will: 23/22/22 + 2 vs. spells/reaction
    HP: 188/188

    Focus: 2/2
    Hero Points: 3
    Speed: 20'
    Luck? 0/1 used (vs. save/check)
    Other Luck? 0/1 used (vs. perception/attack)

    Melee Strike:
    [ dice=Shield]1d20+25[/dice] to hit;
    [ dice=B]1d4+4[/dice] damage

    Melee Strike (Halberd):
    [ dice=Halberd]1d20+16[/dice] to hit;
    [ dice=P/S]1d10+3[/dice] damage

    [ spoiler=@Dori, GM Tyranius]

    You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level (=16). The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


    Male Human

    Status:
    AC: 30 | HP: 102/134 (drained 1: -14maxhp)(resist fire 5) | Hero Points: 2
    Equipped: Staff of healing
    Conditions: Fatigued
    Battle Medicine: None
    Guidance: None
    Bounce Back (1/1, no wounded condition from dying)
    Cape of the Mountebank (+2 deception)(1/1, •>>, dimension door)
    Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
    Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
    Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
    Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
    Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
    Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
    Ring of Lies: (+2 deception)(0/1, •>>, glibness)
    Staff of Healing, Major: (7/7) (+3hp heal spells; stabilize, heal(1,2,3,4,5), restoration(2,4), restore senses(2), remove disease(3), breath of life(5), remove disease(5))
    Wand of Heal: (1/1, •>>, heal)
    Bloodline Focus: Diabolic Edict* (1/1)
    Bardic Spells Spell attack +21 (T), Spell DC’s 31 (T)
    Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
    First Level: (1/1) Magic Missile§
    Second Level: (1/1) Mirror Image
    Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
    Sorcerer Spells Spell attack +23 (E), Spell DC’s 33 (E)
    Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
    First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
    Second Level: (3/4) Charm§* (2), Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
    Third Level: (3/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
    Fourth Level: (2/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
    Fifth Level: (2/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
    Sixth Level: (1/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
    Seventh Level: (1/3) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst

    Reflex: 1d20 + 19 ⇒ (8) + 19 = 27 vs DC 36 for 27hp damage
    Fort: 1d20 + 19 ⇒ (5) + 19 = 24 vs DC 33 for poison damage: 2d6 ⇒ (2, 3) = 5 and drained 1 (-14max hp)

    Cabaguil steps out of the poisonous fog (•>). He hopes the creature doesn’t have reactions as he casts a simple spell to test his theory. He casts, hopefully, a Produce Flame (•>>, 7d4 persistent damage on crit) at yellow.
    Produce Flame: 1d20 + 23 ⇒ (16) + 23 = 39 Damage (Fire): 7d4 + 6 ⇒ (1, 4, 3, 3, 1, 4, 2) + 6 = 24

    With my staff, I believe I provide flank for Raspar.


    Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    DC 33 Fort: 1d20 + 23 ⇒ (5) + 23 = 28
    Drained 1 plus 2d6 ⇒ (5, 6) = 11

    Cuth takes a complete double lung full of iron golem poison.

    Coughing, he pulls out his adamantine spiked chain and moves about to give Kelvin some advantage before giving a swing.

    +2 greater striking flaming adamantine spiked chain: 1d20 + 23 ⇒ (1) + 23 = 24

    He still expectorates green bile, however.

    Interact to draw, Stride, Strike.


    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Fort save vs Poison: 1d20 + 22 ⇒ (14) + 22 = 36
    Kelvin is made of stern stuff.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Raspar Poison Damage: 2d6 ⇒ (4, 5) = 9

    Dakapos surprises even Issrah as he dives through the blades and poison. She raises her hands to defend herself and receives some deep gashes. Cabaguil chokes on the thick poison as it enters his lungs. His all of flames burst against Issrah's arms, sealing the injury left by Dakapos in an instant.

    Cuthberwyn can do little more than twirl his own spiked chain through the air as he tries to just breath. Raspar shifts from the blades, but decides to stay in the poisonous cloud as it seems to be dissipating. Gripping his starknife in both hands he jams it through a join in the metal, and slidding it across, creating a decent opening. Crit.

    ★★★
    Torag's Forge! Round 1 / 2

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Cabaguil (74/120 HP)Resist Fire 5, Drained 1, Iron Golem Poison Stage 1
    Cuthberwyn (151/176 HP)Drained 1, Iron Golem Poison Stage 1
    Raspar (137/173 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5), Drained 1, Iron Golem Poison Stage 1
    Issrah Embermead (-163 HP)
    Kelvin (192/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-37 HP)
    Golem (Pink) (-55 HP)Weakness 5 (Piercing)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Scarlet Triad (Blue) (-123 HP)
    Dakapos (203/203 HP)Resist Slashing 3
    ➤ Dori (224/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).


    Action 1: Stride
    Action 2: Stride
    Action 3: Strike

    Dori rushes in to close with one of the golems, pushing through the blade barrier.
    Reflex save: 1d20 + 22 ⇒ (8) + 22 = 30

    He then swings his dwarven hammer!
    Hammer vs Red: 1d20 + 26 ⇒ (13) + 26 = 39
    Damage (B): 3d8 + 7 ⇒ (6, 7, 2) + 7 = 22

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Raspar stops some of the damage that Dori receives from the spell as the dwarf gets a beating. Negate 16 with Liberating Step. Dori's hammer dents in the side of the golem's leg. Resistance 15.

    You can tell that Issrah is angry. Not so much at your attempt to sour her plans but more so at herself for not being in complete control of the situation. She closes her eyes and steps back "Droskar the Dark Smith, lend me your aid to rule over this organization in your name."

    A divine aura shaped in the symbol of flames under a stone arch illuminates under her feet.

    ★★★
    Torag's Forge! Round 2 / 3

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    Cabaguil (74/120 HP)Resist Fire 5, Drained 1, Iron Golem Poison Stage 1
    Cuthberwyn (151/176 HP)Drained 1, Iron Golem Poison Stage 1
    Raspar (137/173 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5), Drained 1, Iron Golem Poison Stage 1
    Issrah Embermead (-163 HP)Divine Aura (10 Feet)
    ➤ Kelvin (192/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-44 HP)
    Golem (Pink) (-55 HP)Weakness 5 (Piercing)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Scarlet Triad (Blue) (-123 HP)
    Dakapos (203/203 HP)Resist Slashing 3
    Dori (213/234 HP)(Shield Hardness 17 HP 180/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).


    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Action 1: Step
    Action 2: Instant Opening
    Action 3: Strike
    Reaction: Opportune Backstab

    Kelvin steps out of poison cloud, grinning as he emerges by Issrah. "Behind you."

    It's just enough hesitation for the dwarf to pounce, thrusting out Ogogoro's Pride while the duergar is distracted!
    Instant Opening

    Strike vs Issrah (Flat-footed): 1d20 + 27 + 1 ⇒ (2) + 27 + 1 = 30
    Unacceptable. Assuming that misses, using a hero point.
    Strike vs Issrah (Flat-footed): 1d20 + 27 + 1 ⇒ (19) + 27 + 1 = 47
    Damage (P + Sonic/Elec): 2d6 + 8 + 3d6 + 1d6 + 1d6 + 1 ⇒ (3, 5) + 8 + (3, 1, 4) + (6) + (4) + 1 = 35 plus Weakness 5 to Piercing
    If she is critically hit, add 1d6 ⇒ 2 electricity damage to 2 and purple, plus Issrah has to make a DC 24 Fort save or be Deafened for 1 minute

    Opportune Backstab:
    Strike vs Melee Opponent (Flat-footed): 1d20 + 25 ⇒ (12) + 25 = 37
    Damage (P + Sonic/Elec): 2d6 + 8 + 3d6 + 1d6 + 1d6 + 1 ⇒ (1, 2) + 8 + (6, 1, 1) + (5) + (3) + 1 = 28 plus Weakness 5 to Slashing

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Kelvin comes in behind Issrah and jabs his spear into her kidney. She yelps in pain as the iron golem's poisonous clouds quickly dissipate. The heavy metallic bodies look to crush any opposing force between them.

    Red Fist vs Dori AC 38: 1d20 + 28 ⇒ (7) + 28 = 35
    Red Fist vs Dori AC 38: 1d20 + 28 - 5 ⇒ (16) + 28 - 5 = 39
    Damage: 3d10 + 12 ⇒ (4, 6, 8) + 12 = 30 Quick shield block 17

    Red Fist vs Dori AC 38: 1d20 + 28 - 10 ⇒ (12) + 28 - 10 = 30

    Green Fist vs Kelvin AC 35: 1d20 + 28 ⇒ (19) + 28 = 47
    Damage: 3d10 + 12 ⇒ (6, 8, 9) + 12 = 35 Crit for 70; Dori negates 16.

    Green Fist vs Kelvin AC 35: 1d20 + 28 - 5 ⇒ (8) + 28 - 5 = 31
    Green Fist vs Kelvin AC 35: 1d20 + 28 - 10 ⇒ (2) + 28 - 10 = 20

    Dori gets a bit of a ding on his shield as he raises it quickly to block the blow. the corner of his shield absorbs a bit more from the opposing golem as Kelvin nearly gets spattered beneath the weight.

    ★★★
    Torag's Forge! Round 3 /4

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD: GO!:
    ──────────
    ➤ Cabaguil (74/120 HP)Resist Fire 5, Drained 1, Iron Golem Poison Stage 1
    ➤ Cuthberwyn (151/176 HP)Drained 1, Iron Golem Poison Stage 1
    ➤ Raspar (137/173 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5), Drained 1, Iron Golem Poison Stage 1
    Issrah Embermead (-198 HP)Divine Aura (10 Feet); Weakness Piercing 5
    Kelvin (138/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-44 HP)
    Golem (Pink) (-55 HP)Weakness 5 (Piercing)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Scarlet Triad (Blue) (-123 HP)
    ➤ Dakapos (203/203 HP)Resist Slashing 3
    ➤ Dori (200/234 HP)(Shield Hardness 17 HP 167/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).


    Male Human

    Status:
    AC: 30 | HP: 91/134 (drained 2: -28 maxhp)(resist fire 5) | Hero Points: 2
    Equipped: Staff of healing
    Conditions: Fatigued
    Battle Medicine: None
    Guidance: None
    Bounce Back (1/1, no wounded condition from dying)
    Cape of the Mountebank (+2 deception)(1/1, •>>, dimension door)
    Crafters Eyepiece (+1 craft)(repair 30hp instead of 20hp)
    Diplomat’s Badge: (+1 diplomacy)(•>, DC 20 recall knowledge for +2 diplomacy 24hrs)
    Eye of the Wise (•>, telepathy with Warbal Bumblebrasher)(•>, +2 decipher writing, disable device, identify magic, pick lock, seek, sense motive)
    Goggles: (+1 perception)(1/1, •>, darkvision 1 hour)
    Healer’s Gloves: (+1 medicine)(1/1, •>, cure 2d6+7)
    Prayer Beads: (+1hp divine spells)(1/1, •>>, bless)(1/1, •>>, heal)
    Ring of Lies: (+2 deception)(0/1, •>>, glibness)
    Staff of Healing, Major: (7/7) (+3hp heal spells; stabilize, heal(1,2,3,4,5), restoration(2,4), restore senses(2), remove disease(3), breath of life(5), remove disease(5))
    Wand of Heal: (1/1, •>>, heal)
    Bloodline Focus: Diabolic Edict* (1/1)
    Bardic Spells Spell attack +21 (T), Spell DC’s 31 (T)
    Cantrips: Daze, Guidance, Inspire Courage, Mage Hand, Message
    First Level: (1/1) Magic Missile§
    Second Level: (1/1) Mirror Image
    Third Level: (1/1) Magic Missile§ (3), Invisibility Sphere
    Sorcerer Spells Spell attack +23 (E), Spell DC’s 33 (E)
    Cantrips: Detect Magic, Know Direction, Light, Prestidigitation, Produce Flame*,
    First Level: (4/4) Charm§*, Heal§, Purify Food and Drink, Ray of Enfeeblement
    Second Level: (3/4) Charm§* (2), Flaming Sphere*, Create Food, Dispel Magic§, Heal§ (2), See Invisibility
    Third Level: (3/4) Charm§* (3), Crisis of Faith§, Dispel Magic§ (3), Enthrall*, Heal§ (3), Mending (3), Searing Light§
    Fourth Level: (2/4) Charm§* (4), Crisis of Faith§ (4), Dispel Magic§ (4), Enervation, Freedom of Movement, Heal§ (4), Remove Curse, Searing Light§ (4), Suggestion*§
    Fifth Level: (2/4) Charm§* (5), Crisis of Faith § (5), Crushing Despair*, Dispel Magic§ (5), Flame Strike§, Heal§ (5), Prying Eyes, Searing Light§ (5), Sending
    Sixth Level: (1/4) Blade Barrier§, Charm§* (6), Crisis of Faith§ (6), Dispel Magic§ (6), Flame Strike§ (6), Heal§ (6), Scintillating Safeguard, Searing Light§ (6), Spirit Blast, True Seeing*
    Seventh Level: (0/3) Blade Barrier§ (7), Charm§* (7), Crisis of Faith§ (7), Dispel Magic§ (7), Divine Decree, Finger of Death, Flame Strike§ (7), Heal§ (7), Regeneration, Searing Light§ (7), Sunburst

    Fort: 1d20 + 19 ⇒ (9) + 19 = 28 vs DC 33 for poison damage: 4d6 ⇒ (1, 3, 2, 5) = 11 and drained 2 (-28max hp)

    Cabaguil 5’ steps and pulls out one of his most powerful spells. He trusts in his allies, and their goodness, as he casts Divine Decree (•>>, Fort DC 33, 40’r, damage: 7d10 ⇒ (3, 9, 10, 6, 1, 1, 9) = 39, good). It should affect the entire battlefield.

    If your character has no goodness in him, you’ll want to follow the link and make the save for some damage, which Cabaguil is going to freak out about when he notices. Apologies in advance if anyone is not good… In the interest of no PvP, if someone isn’t good, and is bothered by this, I’ll do something else - but I think this’ll be good role play.


    M Halfling
    Stats:
    Perception +25; F32/R30/W29; Acro 30;Athl 33;Dip 24;Labor 22;Rel 24;Stealth 32;Thiev 5

    1d20 + 22 + 2 ⇒ (10) + 22 + 2 = 34 Fort

    Round 3

    Action 1: Strike.
    Action 2: Strike.
    Action 3: Shield.

    Raspar's Righteous Aura: Your righteous aura dampens evil’s might. You and all allies within 15 feet gain evil resistance 5.

    Raspar attacks the golem in front of him, with flank.

    Melee or Ranged Strike:
    1d20 + 26 ⇒ (6) + 26 = 32 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 1) + 7 + (5) + (1) = 18 damage (holy, flaming)
    Critical damage: 4d4 + 14 + 1d6 + 1d6 ⇒ (3, 3, 3, 4) + 14 + (4) + (5) = 36 + 1d6 + 1 ⇒ (2) + 1 = 3 persistent bleeding

    Melee or Ranged Strike:
    1d20 + 26 - 4 ⇒ (3) + 26 - 4 = 25 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (4, 2) + 7 + (4) + (2) = 19 damage (holy, flaming)

    Note 16 damage of prevention is on the stack AND a get out of restraint (potentially) free card + 2 persistent good damage to the grappler.

    Rasparations:

    2 persistent good damage for the grappler.

    Melee or Ranged Strike:
    1d20 + 26 ⇒ (5) + 26 = 31 to hit;
    P/S, holy: 2d4 + 7 + 1d6 + 1d6 ⇒ (1, 3) + 7 + (4) + (2) = 17 damage (holy, flaming)

    Critical damage: [ dice]4d4+14+1d6+1d6[/dice] + 1d6 + 1 ⇒ (4) + 1 = 5 persistent bleeding

    AC: 37 +2 with shield action. + resist piercing 3
    Fort/Ref/Will: 23/22/22 + 2 vs. spells/reaction
    HP: 188/188

    Focus: 2/2
    Hero Points: 3
    Speed: 20'
    Luck? 0/1 used (vs. save/check)
    Other Luck? 0/1 used (vs. perception/attack)

    Melee Strike:
    [ dice=Shield]1d20+25[/dice] to hit;
    [ dice=B]1d4+4[/dice] damage

    Melee Strike (Halberd):
    [ dice=Halberd]1d20+16[/dice] to hit;
    [ dice=P/S]1d10+3[/dice] damage

    [ spoiler=@Dori, GM Tyranius]

    You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level (=16). The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.[/ spoiler]


    Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    Cuthberwyn utters an occult phrase as he glances at the metal constructs out of the corner of his eye, hoping to gain some insight.

    hypercognition ◈:
    Arcana: 1d22 + 18 ⇒ (5) + 18 = 23
    Crafting: 1d22 + 18 ⇒ (18) + 18 = 36
    Bardic Lore (if allowed): 1d22 + 18 ⇒ (20) + 18 = 38

    Verbal component for hypercognition. Rest of turn pending.


    1 person marked this as a favorite.
    HP 310/310 | AC 44 (43 with Rage)| Fort +31, Refl +34, Will +29 | Perc +29 (+31 vs traps) (darkvision, true seeing) | Stealth +32| Default Exploration: [url=Search (Constant Avoid Notice)| Speed 25 | Hero Points 1/3 | Active conditions: Deny Advantage, Improved Evasion, Resist Fire 10, Resist Force 10, Resist B/P/S 5, Trap Spotter, True Seeing

    Fort save vs DC 33: 1d20 + 23 ⇒ (15) + 23 = 38
    Kelvin feels the litany of holy words wash over him. But having grown up around Dori, he's accustomed to hearing unfettered idealism and shrugs it off.
    No damage


    Male, Elf (Seer) | HP 306/306 AC: 47 (Slash Resist 3) | F: +33 (Juggernaut) R: +34 (Evasion), W: +27 (Bravery) | Perception: +27 (M, Low-Light Vision) Default Exploration: Scout | Speed: 40' (Daily Longstrider)

    "There is no escape. Your death is coming."

    Dak takes a single step, heedless of the other foes and continues his singular focus on the woman:

    ATK 1: 1d20 + 28 + 1 ⇒ (10) + 28 + 1 = 39 for DMG if hit: 3d12 + 7 ⇒ (6, 6, 1) + 7 = 20 and Fire: 1d6 ⇒ 1
    ATK 2: 1d20 + 23 + 1 ⇒ (10) + 23 + 1 = 34 for DMG if hit: 3d12 + 7 ⇒ (10, 6, 8) + 7 = 31 and Fire: 1d6 ⇒ 5

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    The group begins to slowly surround Issrah as Dakapos stabs her through the side of her armor.

    The poison continues to work its course through Cabaguil and Cuthberwyn as it wrecks havoc on them internally.

    Cuthberwyn Fort Save DC 33: 1d20 + 23 ⇒ (9) + 23 = 32
    Damage: 4d6 ⇒ (4, 4, 5, 4) = 17 Drained 2

    Cabaguil issues a divine decree, his litany of faith has a powerful effect across the room.

    Blue Fort DC 33: 1d20 + 18 ⇒ (1) + 18 = 19
    Green Fort DC 33: 1d20 + 18 ⇒ (20) + 18 = 38
    Issrah Fort DC 33: 1d20 + 27 ⇒ (19) + 27 = 46
    Pink Golem Fort DC 33: 1d20 + 26 ⇒ (4) + 26 = 30
    Red Golem Fort DC 33: 1d20 + 26 ⇒ (20) + 26 = 46

    His positive energy drops one of the Scarlet Triad thugs in the back of the room as it shakes nearly everyone else. Cuthberwyn quickly knows quite a bit about Iron Golems. Able to spew forth short bursts of poison, resistant to physical attacks unless it is adamantine and some spells have strange effects against them. Harmed by acid spells, healed by fire, and slowed by electricity spell effects. Neutralize poison stops their breath from spewing a poisonous effect and an iron golem is extremely vulnerable to rusting effects.

    Cuthberwyn has 2 actions remaining.

    Raspar continues to make horrible grinding sounds as he slowly whittles away at the iron golem.

    ★★★
    Torag's Forge! Round 3 /4

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Cuthberwyn: Fort DC 33 vs Divine Decree
    Dakapos: Fort DC 33 vs Divine Decree
    Dori: Fort DC 33 vs Divine Decree

    ──────────
    BOLD: GO!:
    ──────────
    Cabaguil (35/106 HP)Resist Fire 5, Drained 2, Iron Golem Poison Stage 2
    Cuthberwyn (106/162 HP)Drained 2, Iron Golem Poison Stage 2
    Raspar (137/173 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5), Drained 1, Iron Golem Poison Stage 1
    Issrah Embermead (-219 HP)Divine Aura (10 Feet); Weakness Piercing 5
    Kelvin (138/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-62 HP)
    Golem (Pink) (-74 HP)Weakness 5 (Piercing)
    Scarlet Triad (Green) (-55 HP)Enfeebled 1 (1 min), Slowed 1
    Dakapos (203/203 HP)Resist Slashing 3
    ➤ Dori (200/234 HP)(Shield Hardness 17 HP 167/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).


    Male Gnome HP 83/268| AC 42 | Fort +33 (M), Refl +31 (E), Will +35 (L, greater resolve) | Perc +30 (M) (darkvision) | Speed 25 | Active conditions resist fire 15 20, resist acid 10 | Default Exploration: Search | Hero points: 0

    Cuthberwyn breathlessly relays what he knows as the poison courses through him, making him retch and feel woefully weak. He steps toward the slaver and tries to bring Issrah to the ground with his spiked chain. Assurance in Athletics for 26 vs. Issrah's Reflex DC.

    He then tries the same against the remaining Scarlet Triad member as well. Assurance in Athletics for 26 vs. Green's Reflex DC.

    Step, Athletics check to Trip x2.


    Action 1: Strike
    Action 2: Strike
    Action 3: Raise Shield
    Reaction: Retributive Strike

    Dori continues to try and put dents into the golem, working in tandem with Raspar.
    Strike vs Red (Flat-footed): 1d20 + 26 + 1 ⇒ (17) + 26 + 1 = 44
    Damage (B): 3d8 + 7 + 1 ⇒ (8, 4, 4) + 7 + 1 = 24

    Strike vs Red (Flat-footed): 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41
    Damage (B): 3d8 + 7 + 1 ⇒ (6, 8, 7) + 7 + 1 = 29

    He then lifts his shield, expecting retribution.

    Retributive Strike:
    target gains resistance 16. If the foe is within 15 ft range:
    Strike vs Foe: 1d20 + 26 + 1 ⇒ (15) + 26 + 1 = 42
    Damage (B): 3d8 + 7 + 1 ⇒ (2, 8, 6) + 7 + 1 = 24 plus 3 persistent good damage

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Dori continues to put massive dents into the sides of the iron golem. Crit, hit. Cuthberwyn sweeps his chain across the floor. Issrah leaps over it while the wounded Slaver misses it and bffs it onto the floor.

    Completely surrounded, Droskar seems a bit displeased with her as her holy symbol glows white hot and begins pulsing out waves of negative energy. AoO from Dakapos. She clutches at her breastplate. "What? NO!"

    3 Action Harm: 8d8 ⇒ (8, 6, 5, 8, 3, 7, 6, 1) = 44 DC 36 Basic Fort Save.

    The prone slaver withers underneath the heavy energy as her body shrivels into little more than a husk of what it once was.

    ★★★
    Torag's Forge! Round 3 /4

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BEFORE YOUR TURN:
    ──────────
    Cuthberwyn: Fort DC 33 vs Divine Decree
    Dakapos: Fort DC 33 vs Divine Decree
    Dori: Fort DC 33 vs Divine Decree

    ──────────
    BOLD: GO!:
    ──────────
    Cabaguil (35/106 HP)Resist Fire 5, Drained 2, Iron Golem Poison Stage 2
    Cuthberwyn (106/162 HP)Drained 2, Iron Golem Poison Stage 2
    Raspar (137/173 HP)Resist Piercing 3; Resist Fire 15 (Righteous Aura 15 Ft Resist Evil 5), Drained 1, Iron Golem Poison Stage 1
    Issrah Embermead (-219 HP)Divine Aura (10 Feet); Weakness Piercing 5
    ➤ Kelvin (138/192 HP)Resist Fire 6, Drained 1
    Golem (Red) (-139 HP)
    Golem (Pink) (-74 HP)Weakness 5 (Piercing)
    Dakapos (203/203 HP)Resist Slashing 3
    Dori (200/234 HP)(Shield Hardness 17 HP 167/180), Resist Fire 7, Slashing 4 (Wyrmbane Aura 15 Ft Fire 3 , Acid 3 , Cold 3 , Electricity 3 , Poison 3)

    ──────────
    CONDITIONS & EFFECTS REFERENCE
    ──────────

    Iron Golem Poison (DC 33 Fort Save) :
    Stage 1 2d6 poison and drained 1 (1 round); Stage 2 4d6 poison and drained 2 (1 round); Stage 3 8d6 poison and drained 3 (1 round).

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