Kingmaker

Game Master Galahad0430

Expanded Kingmaker campaign


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Sovereign Court

Pyros flees.

Oops, I forgot the wolves, they go when Kalannah vanishes.

att v Jaethal: 1d20 + 4 ⇒ (10) + 4 = 14
att v Signy: 1d20 + 4 ⇒ (7) + 4 = 11
att v Harrim: 1d20 + 4 ⇒ (10) + 4 = 14

All three miss their targets. Signy successfully parries and also successfully ripostes.

also, Kalannah's spell
concentration: 1d20 + 9 ⇒ (3) + 9 = 12

Her spell was disrupted by Teryll's shot (good, no more wolves).

Sovereign Court

The guard steps to flank and attacks Jaethal again.

1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 6 ⇒ (7) + 6 = 13

The guard hits her because she is prone and delivers a telling blow.

The apprentice targets Signy.

ranged touch: 1d20 + 4 ⇒ (7) + 4 = 11

But the ball of acid goes wide.

Sovereign Court

spellcraft: 1d20 + 10 ⇒ (2) + 10 = 12
Jaethal fails to identify the spell Kalannah used to escape.

Deciding that she is too wounded to take a chance, she casts defensively.
1d20 + 5 ⇒ (12) + 5 = 17

She is successful and heals herself.

1d8 + 2 ⇒ (8) + 2 = 10

Signy, you are up next.

Sovereign Court

Just a reminder, the order is:
Jaethal & Signy
wolves
Terryl & Faerin
scout
Pyros & Harrim
guard & apprentice


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

With the wolf gone, Signy turns her attention back to the caster she was focusing on before being so rudely interrupted.

Attack: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18

Damage: 1d6 + 1 ⇒ (1) + 1 = 2

I believe this is the round when Harrim's Blessing will be applied for Signy, she goes before him in initiative. Arcane Strike applied.

Sovereign Court

Uhm, the wolf isn't gone...


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Okay, I guess I don't understand what's happening in this combat anymore. Fine, Signy will stay put and the attack will be on the wolf. I'll add a parry and riposte in that case.

Parry: 1d20 + 6 ⇒ (10) + 6 = 16

Riposte: 1d20 + 6 ⇒ (13) + 6 = 19

Damage: 1d6 ⇒ 3


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:
Quote:

Oops, I forgot the wolves, they go when Kalannah vanishes

Her spell was disrupted by Teryll's shot (good, no more wolves).

I think this is where the misunderstanding occurred

Sovereign Court

Faerin Cordova wrote:
Quote:

Oops, I forgot the wolves, they go when Kalannah vanishes

Her spell was disrupted by Teryll's shot (good, no more wolves).

I think this is where the misunderstanding occurred

Yeah, that was misleading. I meant the wolves take their actions when Kalannah vanishes and there are no more ADDITIONAL wolves because ger spell was disrupted. The three wolves already summoned will stay until the duration runs out.

Sovereign Court

The wolves attack:

att v Jaethal: 1d20 + 6 ⇒ (17) + 6 = 23
att v Harrim: 1d20 + 4 ⇒ (20) + 4 = 24
att v Signy: 1d20 + 4 ⇒ (12) + 4 = 16

damage v Jaethal: 1d6 + 3 ⇒ (2) + 3 = 5
damage v Harrim: 1d6 + 3 ⇒ (5) + 3 = 8

Trip v Harrim: 1d20 + 4 ⇒ (15) + 4 = 19

Both Harrim and Jaethal are tripped and the wolf that hits Harrim successfully drags him down.

Signy successfully parrys her wolf and also hits with her riposte.

Teryll and Faerin are up.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Pressing the attack against the archer, Faerin takes another step, her staff a blur as she brings it spinning up in a powerful blow to the head.

Quarterstaff (Shillelagh): 1d20 + 3 ⇒ (18) + 3 = 21
MAGIC: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Terry shifts his position slightly to maintain a clear shot at the caster.

Mwk Composite Longbow Attack, Rapid Shot, Bless: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage, Judgement: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

If that drops the caster, he'll redirect the second shot to target the man attacking Signy.

Mwk Composite Longbow Attack, Rapid Shot, Bless: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage, Judgement: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Actions:
Free - 5 foot step diagonal (moved on map)
Swift - N/A
Move - N/A
Standard - Longbow full attack

Current Status:
AC 20, Touch 13, Flat-Footed 17 (+6 armor, +1 Shield, +3 Max Dex)
Spells Remaining: (Lvl 1) 2/2
Judgment Remaining: 0/1
Martial Flexibility Remaining: 3/4
Current Buffs: Judgement Destruction, Bless

Sovereign Court

Faerin lands a solid blow on the scout, dropping him. Teryll also has a good volley, dropping the apprentice and hitting the remaining guard (I assume you meant him as he is the only man standing even though he is attacking Jaethal, not Signy).

Pyros's irrational fear dissipates (you can act normally this round).

Harrim and Pyros are up (Harrim, remember you are prone at the moment).


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros comes racing back onto the field.

Double Move

AC 18(Touch 14, FF 14)
HP 11/20

Sovereign Court

I'm going to move along, Harrim can post an action later I guess

The last remaining guard attempts to flee. Jaethal will take a swipe at him as he runs away.

1d20 + 3 ⇒ (13) + 3 = 16
damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15

The guard fails to evade Jaethal's scythe as he runs away and is brought down.

She then turns her attention to the wolf still attacking her. But now that she is only threatened by one, she stands first.

wolf's AoO: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4

Jaethal's att: 1d20 + 8 ⇒ (3) + 8 = 11
unfortunately, she misses.

Signy, you're up.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy continues to duel with the wolf.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21

Damage: 1d6 + 1 ⇒ (6) + 1 = 7


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Harrim stands and attacks the wolf near him.

attack: 1d20 + 3 ⇒ (3) + 3 = 6

damage: 1d10 + 3 ⇒ (3) + 3 = 6

"Bad dog!"

Sovereign Court

Signy finishes off the wolf she was facing and it disappears.

wolf's AoO: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 3 ⇒ (5) + 3 = 8

The wolf takes a chunk out of Harrim as he stands.

Sovereign Court

The wolves attack!

att v Jaethal: 1d20 + 4 ⇒ (18) + 4 = 22
att v Haririm: 1d20 + 4 ⇒ (6) + 4 = 10
damage v Jaethal: 1d6 + 3 ⇒ (4) + 3 = 7
trip: 1d6 + 4 ⇒ (4) + 4 = 8

Jaethal is hit again, but Harrim easily evades the other wolf's attack.

Sovereign Court

Teryll, Faerin, Pyros, and Harrim are all up.

EDIT: actually everyone is up next as the wolves are all that is left.

Sovereign Court

Jaethal decides that discretion is the better part of valor and steps back to heal herself with her Necrotic Touch ability.

1d8 + 1 ⇒ (2) + 1 = 3


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll targets the wolf closest to Jaethal.

Mwk Composite Longbow Attack, Bless, Rapid Shot: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage, Judgement: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Mwk Composite Longbow Attack, Bless, Rapid Shot: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage, Judgement: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Actions:
Free -
Swift - N/A
Move - N/A
Standard - Longbow full attack

Current Status:
AC 20, Touch 13, Flat-Footed 17 (+6 armor, +1 Shield, +3 Max Dex)
Spells Remaining: (Lvl 1) 2/2
Judgment Remaining: 0/1
Martial Flexibility Remaining: 3/4
Current Buffs: Judgement Destruction, Bless


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Faerin charges toward one of the wolves, brining her staff down in a wild strike.

Quarterstaff (Shillelagh)/Charge: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Magic: 2d6 + 2 ⇒ (1, 6) + 2 = 9


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Pyros moves to provide a flank for Signy and Harrim, then attacks Signy's wolf.

Attack: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

5-Foot Step, Attack, Fighting Defensively (+3 AC, -4 Attack)

HP: 11/20
AC: 21 (Touch 17, Flat-footed 14)

Sovereign Court

wow, you guys need to roll better :), you're making these wolves look like allstars. I really hate the streakiness the automated die roller seems to have. Hopefully, Harrim and Signy can hit.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

I don't have access to Roll20 at the moment so I can't move my token. Signy will move to the closest wolf and attack. She'll try to utilize the flank Pyros has set up if possible.

Signy turns on the next wolf now hers is gone. She aims a quick thrust at it then withdraws to a guarded position. She's hurting and doesn't feel like leaving things to chance.

Attack: 1d20 + 6 ⇒ (17) + 6 = 23

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Parry: 1d20 + 6 ⇒ (12) + 6 = 18

Riposte: 1d20 + 6 ⇒ (5) + 6 = 11

Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

OK, got a chance to get into Roll20 and move my token.


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Harrim swings again.

"Thanks Pyros"

attack with flank: 1d20 + 5 ⇒ (1) + 5 = 6

damage: 1d10 + 3 ⇒ (7) + 3 = 10


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Wow. SIGNY'S THE ONLY PERSON TO ROLL OVER 10

Sovereign Court

The wolves continue attacking. The first one is distracted by Pyros moving up. The other one turns its attention to Signy as she just hit it.

att v Pyros: 1d20 + 4 ⇒ (19) + 4 = 23
att v Signy: 1d20 + 4 ⇒ (9) + 4 = 13

damage v Pyros: 1d6 + 3 ⇒ (2) + 3 = 5
trip: 1d20 + 4 ⇒ (1) + 4 = 5

Pyros is hit again, but Signy successfully parries, unfortunately her riposte misses its mark.

Everyone can go.

Sovereign Court

Jaethal steps up and strikes at the wolf.

1d20 + 8 ⇒ (3) + 8 = 11

And Jaethal continues the trend...


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

Signy presses her attack, but fails to recover from her lunge gracefully.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Parry: 1d20 + 6 ⇒ (3) + 6 = 9

Ripost: 1d20 + 6 ⇒ (7) + 6 = 13

Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Sovereign Court

lol you all should just hide behind Signy and buff her and heal her :)


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

Attack: 1d20 + 8 - 4 ⇒ (3) + 8 - 4 = 7
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Pyros continues fighting defensively, with a bit more desperation now as the wolf takes a chunk out of his leg. Hopefully I'm at least providing a distraction...

ARGGGH
5-Foot Step, Attack, Fighting Defensively (+3 AC, -4 Attack)
HP: 6/20
AC: 21 (Touch 17, Flat-footed 14)

Sovereign Court

I'm going to call it here, the wolves are only around for one more round anyhow and I want to move the story along.

As the three summoned wolves disappear, you survey the carnage. All the Technic League minions are dead. However, their leader, Kalannah, disappeared after being hit by Terryl's arrows. Her trail might be fresh.

You guys make Knowledge checks for Arcana and Local, also Survival.


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

While the others relieve the bodies of their weapons and gear, Faerin walks over to where she'd last seen the Technic League group's leader when she was hit by Terryl's arrows, looking for a possible blood trail or other indication of where she went.

SURVIVAL: 1d20 + 16 ⇒ (8) + 16 = 24


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

Teryll walks over with Faerin and offers her his help in tracking.

Survival - Aid: 1d20 + 7 ⇒ (11) + 7 = 18


Male Dwarf Cleric 2| HP 20 | AC 18; Touch 10; FF 18| F +5; R +0; W +6 | CMB+2; CMD 12 | Speed 20 ft | Init +0 | Perc +4 | Stealth: -7 Cleric 2

Harrim looks around the area and helps the others.

Survival: 1d20 + 4 ⇒ (16) + 4 = 20


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

"Ow! Damn wolves!"

First Signy closes up her wounds.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Then she starts to piece together the scene.

"Damn Technic League..."

K Arcana: 1d20 + 6 ⇒ (17) + 6 = 23

K Local: 1d20 + 6 ⇒ (5) + 6 = 11


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

"Anybody got a healing potion?" Pyros asks, clutching one of the wolf-torn gashes in his side. He tries to aid the tracking as best he can anyway.

Survival: 1d20 + 4 ⇒ (8) + 4 = 12


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

Looking up for a moment, Faerin, passes a curative potion to Pyros.

There's more if you need

Sovereign Court

Signy is certain that the magic Kalannah used would only allow her to teleport a short distance, a few hundred feet at most. After searching for a while, Faerin is able to pick up a trail that is fresh and could possibly track it back to its source.

So, a choice, go to the hut or follow this track?


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"I'm pretty sure I can track her if we want to deal with her now, rather than worry about her coming for us later." Faerin says, looking over at Signy. "Or do we just move on."


Male Half-Elf HP: 19/19| AC 20| T 13| FF 17| CMD 17| Fort + 7, Ref + 6, Will + 5 (+ 7 vs Enchantments, + 9 vs Disease, Fatigue, Exhaustion) | Init + 4| Perc +12 Senses: Low-light Vision| Speed 20 ft. Inquisitor (Erastil) 1/ Brawler 1 Judgements 1/1, Spells: Level 1 - 2/2, Martial Flexibility 4/4

"Probably better to handle this here" Teryll says grimly; "People like that tend to come back and haunt you when you're least prepared to deal with them. And this "League" thing she was talking about probably has more resources available to them than we want to deal with. Best to settle it now."

Turning to Pyros and Signy; "Do either of you need another healing potion? holding out one of his.


Female Human Inquisitor (Sanctified Slayer) 4 / Swashbuckler (Rostland Bravo) 1| HP: 45/45 | AC: 19 (T: 13, F: 16) | CMB: +6, CMD: 19 | F: +6, R: +6, W: +6 | Init: +7 | Perc: +10, SM: +8 | Speed 30'| Panache 1/1

"Oh yeah, there's no way we should just let her walk away if we can catch her. Technic League scum have to be shown they don't come here anymore."

"They mostly run Numeria behind the scenes, and we need to put a hard stop to any wandering down from there they think they can do."

Signy takes the potion from Teryll. "Thanks, I'm still smarting from those wolves."

CLW: 1d20 + 1 ⇒ (7) + 1 = 8

Sovereign Court

1 person marked this as a favorite.

Harrim has a few channels he might want to use


Female Half-Elf Druid (Green Faith Initiate) 6: HP 43/43 : AC: (22)19, T: 12, FF: (17)14: Fort: +8(+10) Reflex: + 5 Will: +11 (+13 Enchantment) : Perception +11, Init +2 : Wooden fist 8/8 : Wild shape 1/1 Active effects:

"Alright then, let's go bring her down," the druidess says, expertly following the signs of the woman's passage.


Male Half-Elf Fighter (Aldori Defender/Steelbound) 1 VMC Magus Fighter (Aldori Defender/Steelbound) 1 VMC Magus

CLW Potion: 1d8 + 1 ⇒ (3) + 1 = 4 He does, but let's wait to see about those channels first.

10/20 HP

Sovereign Court

Harrim does not have Selective Channel, so his channels are for out of combat healing. I'll roll and you guys can take back any CLWs you used if they aren't needed anymore.

Harrim's channels: 4d6 ⇒ (4, 2, 5, 4) = 15

Sovereign Court

Faerin tracks the escaping Technic League mage for hours. As dusk approaches, the signs are harder to see. The chances of losing the trail are higher by trying to track at night than they would be to wait until morning, so you make a cold camp. In the morning, Faerin again finds the trail (the person making it is either unskilled at fieldcraft or in a hurry, or both).

Around midday, you see the signs of an extensive camp. Woodsmoke drifts above the trees, and even from this distance you can hear activity.

What do you wish to do? Also, you get a full night's rest so you can reset spells and stuff.

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