Galahad0430
|
Harrim is unaffected by the spider's weak poison and returns the favor by smacking the spider on the head. It retaliates in a last desperate attempt.
attack: 1d20 + 2 ⇒ (7) + 2 = 9
And it's bite scitters off of Harrim's armor. You then combine to smash the life out of it.
You all get to go and it has 2 hp left, so fight over.
Now the fangberries. The berries are deep in bushes, covered by spiky leaves. Faerin is certain that just reaching in and picking the berries might be hazardous.
Anyone who wishes to pick a handful of berries needs to make a Know(Nature) check. You need at least three handfuls for Bokkem.
| Pyros Aldori |
Pyros knows nothing of these berries, so he turns to Faerin. "Any special tricks here? Are these things poisonous or something, or can we just reach in and grab them?" Knowledge (Nature)? What's that? Pyros can't tell a berry from a nut. lol
| Ekundayo 'Ekun' Vursi |
Nature: 1d20 + 5 ⇒ (12) + 5 = 17
Nature: 1d20 + 5 ⇒ (20) + 5 = 25
Nature: 1d20 + 5 ⇒ (8) + 5 = 13
Nature: 1d20 + 5 ⇒ (12) + 5 = 17
With the spiders defeated, for now, Ekun rushes up to the bush and begins filling one of his pouches. "I have some berries, we should go before more of the come. That won't hold them off for long."
| Faerin Cordova |
Faerin puts her expertise to use in ensuring the best possible haul of fangberries for Bokken. "Picking them does require a bit of care, and we want to select the best quality berries if possible." she says as she proceeds to join their newest member in harvesting the fruit, uttering a quiet prayer of thanks to Nature as she does.
Profession (herbalist): 1d20 + 8 ⇒ (6) + 8 = 14
Knowledge Nature: 1d20 + 8 ⇒ (12) + 8 = 20
Survival (harvesting best berries): 1d20 + 16 ⇒ (18) + 16 = 34
Linzi of the Velvet Voice
|
Linzi stands back, watching things unfold. She takes notes of the berries, the cave, the spiders and their presence here.
She marks notes for later inclusion in her novel, and in her songs.
perception: 1d20 + 8 ⇒ (1) + 8 = 9
Nice work Team Landtamer! Those spiders were dangerous and you all handled them very well.
Linzi of the Velvet Voice
|
Being called a gnome again, she hits a high pitch in her voice.
HALFLING! I am a HALFLING!
she calms back down a bit.
I am also not a leader. That's not my thing. But, I have more brains than you do- obviously - and if it came down to a vote - I'd sell my future children to Shackles Island bondage to keep *you* from being in charge.
After this one and only fight, I'm still at the eeny, meeny, miny, moe stage for picking party leader between these three.
All three kicked eight legged ass. So, my story pro-tan-o-nist is still up in the air.
She enunciates the last to speak down to Harrim's education level.
| Pyros Aldori |
Pyros clears his throat. "Lady, gentleman. Each of us contributes to the group, and we are all better for it. Let's keep working together, if you please." Pyros does his best to keep his tone level. Harrim needs to reign it in. But taking a side at this stage might do more harm than good. Hopefully they'll both take the hint.
| Faerin Cordova |
Faerin looks around, considering their options. "While I am not completely in my element in caverns and underground, there is something to be said for clearing out the caves to make it safer for the berries to be harvested in the future. Besides, there might be other useful resources worth exploring here, as long as we head back when finished, before moving forward with our other objectives."
| Faerin Cordova |
With a nod, Faerin holds her staff aloft, shedding light ahead of them as they proceed further into the cave.
| Ekundayo 'Ekun' Vursi |
Ekun grabs his blade and carefully begins slicing open some of the cocooned lumps. Some he gives a tap and if they are unmoving he will burn away the webs with his torch. "Just in case there are baby spiders in here."
| Faerin Cordova |
Faerin studies the clumps of webbing the cocooned areas specifically, using what she knew of spiders and their behavior to determine what they likely find.
Knowledge Nature: 1d20 + 8 ⇒ (15) + 8 = 23
Linzi of the Velvet Voice
|
Linzi moves towards the tunnel to the right. sliding up to the side of the wall, and then looking quickly around that corner into the tunnel.
Darting her head back and seeing what her eyes and ears can conjoin into a picture of what's ahead.
All the while, she has some song lyrics running through her head.
Can't you hear me knocking? . Bum.Bum, Bum..... Bump,bump,bump,bump.
perception: 1d20 + 8 ⇒ (18) + 8 = 26
She has her musical instrument out, ready to vocalize the driving beat that's in her head.
| Faerin Cordova |
Looking in the direction of the sound, Faerin takes a vial from her belt, shaking the concoction vigorously before drinking it all down. Exhaling deeply as she gives a little shudder, the druidess feels a fiery warmth spread through her core, those standing next to her feeling as if having taken a step or two nearer to a fireplace as a wisp of smoke escapes from her lips.
In the dark of the cave, a faint glow seems to come from her midsection.
Drink concoction of firebelly
Galahad0430
|
spiders: 1d20 + 3 ⇒ (8) + 3 = 11
spider swarm: 1d20 + 3 ⇒ (1) + 3 = 4
Pyros: 1d20 + 4 ⇒ (14) + 4 = 18
Linzi: 1d20 + 7 ⇒ (5) + 7 = 12
Harrim: 1d20 + 0 ⇒ (13) + 0 = 13
Ekun: 1d20 + 5 ⇒ (8) + 5 = 13
Faerin: 1d20 + 2 ⇒ (17) + 2 = 19
A good round for you, everyone goes before the spiders.
Spilling from the tunnel mouth, you see several more (4) giant spiders as well as a carpet of crawling normal size spiders. They hungrily move towards you.
They get within 20' of the front line when the round starts. They spread out in the room, the four giant spiders are closest, and two swarms are 10' behind them. In case anyone is unfamiliar with swam rules; these are diminutive creatures so they are immune to weapon damage. They take 1.5x damage from AoE attacks. The Alchemist Fires you have are AoE and just require a ranged touch attack with a 10' range increment.
| Ekundayo 'Ekun' Vursi |
Ekun draws a pair of arrows and takes aim at the larger spiders. "I hate spiders..."
+1 composite longbow; Precise Shot; Rapid Shot; Inspire: 1d20 + 6 - 2 + 1 ⇒ (9) + 6 - 2 + 1 = 14
Cold Iron Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6
+1 composite longbow; Precise Shot; Rapid Shot; Inspire: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 6
Cold Iron Damage: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9
HP 20/20
AC 19
Cold Iron Durable Arrows 50/50
| Faerin Cordova |
Faerin quickly whips a dart at the same spider targeted by Ekun, before settling into a ready position, staff in hand.
Dart: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
1d4 + 1 ⇒ (2) + 1 = 3
Galahad0430
|
lol, could you guys try to do at least average damage with the alchemist fires?
Pyros also hits a swarm with some alchemist fire (I'm assuming you each targeted a different swarm as they will take another 1d6 fire next round). Ekun and Faerin hit one of the spiders, dealing significant damage to it.
Just waiting to see what Harrim does next
Galahad0430
|
I'll bot him
Harrim throws an alchemist fore at one of the swarms and then readies his mace.
1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d6 + 1 ⇒ (1) + 1 = 2
You all should yell at Bokkem for giving you such defective alchemist fires
one of the swarms takes 3 more fire damage.
The spiders move up, one swarm engulfs Pyros, while the other swarms over Harrim.
damage for Pyros: 1d6 ⇒ 2
damage for Harrim: 1d6 ⇒ 4
Two Fort saves for each of you, the first for poison.
The four large spiders also close on the two of them.
attack/Pyros: 1d20 + 2 ⇒ (11) + 2 = 13
attack/Pyros: 1d20 + 2 ⇒ (1) + 2 = 3
attack/Harrim: 1d20 + 2 ⇒ (6) + 2 = 8
attack/Harrim: 1d20 + 2 ⇒ (6) + 2 = 8
All four spiders fail to hurt their targets.
damage: 1d6 ⇒ 4
damage: 1d6 ⇒ 4
The spider swarm on Pyros dies from the secondary damage from the two alchemist fires that hit it.
damage: 1d6 ⇒ 6
And the other swarm dies as well.
OK, everyone can go.
| Faerin Cordova |
since we're working without a map, I want to move to a spot where I can hit as many spiders or as possible with a 15 foot cone of effect
| Pyros Aldori |
Fortitude: 1d20 + 5 ⇒ (18) + 5 = 23
Fortitude: 1d20 + 5 ⇒ (18) + 5 = 23
Huh. That's not something you see every day.
Fighting through the poisonand swarms, Pyros slashes at one of the spiders.
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 8 ⇒ (2) + 8 = 10
Crit?
Attack: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
As he brings his sword down, he feels the tattoo on his sword arm pulse with power, as something outside himself seems to guide his blade. The goddess guides my aim in time of need. he thinks, as the steel blade bites deeply into the spider's chitinous hide.
Linzi of the Velvet Voice
|
Linzi bellow with her voice in a sing-song way. Looking to attract the attention of the spider, but also to confuse it.
cast Lesser confusion 1 round. DC 15
Spider and man . Spider and Man. The man's gonna do what he can to the spider.oh man!
Look out Spider! Here comes the man! He arrives just in time!
She's going to target the healthiest and most dangerous spider of the bunch.
Her song is an ode to how awesome Pyros hits spiders. The latest being a perfect example of spider devastation.
| Faerin Cordova |
Faerin sidesteps, taking a deep breath before exhaling a gout of fire at the spiders.
Fire: 1d4 ⇒ 3
| Ekundayo 'Ekun' Vursi |
Ekun smiles as he watches all of the spiders burn. [i]They are pretty capable after all. "Great job." He continues to fire off more arrows into the larger spiders.
+1 composite longbow; Precise Shot; Rapid Shot; Inspire: 1d20 + 6 - 2 + 1 ⇒ (1) + 6 - 2 + 1 = 6
Cold Iron Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
+1 composite longbow; Precise Shot; Rapid Shot; Inspire: 1d20 + 6 - 2 + 1 ⇒ (17) + 6 - 2 + 1 = 22
Cold Iron Damage: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12
HP 20/20
AC 19
Cold Iron Durable Arrows 50/50
Linzi of the Velvet Voice
|
Linzi switches from a pouty face, to a face of concentration. Since the spiders aren't crawling on her, she might just be able to make some magic happen.
Since you didn't like my SpiderMan song, it's time for beddie bye. Sleepy-time!
She strums her guitar. Placing the 10 feet of sleep effect right behind the spiders and the swarm.
Cast sleep - DC 15
Note: inspire Courage still active 7/10 rounds +1 for all.