
GM Irish202 |

Placeholder for game for PbP Gameday VIII, to start on 8/26/2019.
Please see PbP Gameday VIII website for more information and sign ups!

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I dotted in but I need to update my character still. Thanks for running!

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Just a heads up for tier adjustment, I signed up as level 15, but I'll actually be 16 after a game this coming Saturday.

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Checking in as well. Marcus plays closer to fighter than rogue, but he's still good with those fiddly bits. He also has almost 31,000g to spend so I'll be looking into that before we start.

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Alright, my tagline and character page is updated to what it should be after my game tomorrow. I accounted for the level, but I haven't purchased anything with gold from the chronicle.
1) Player Name: zer0darkfire
2) Character Name: Menas Red
3) PFS #: 193338-7
4) Faction: Liberties Edge
5) Normal or slow: Normal
6) No dayjob
Some important notes:
1)Menas has Spell Resistance 26.
2)He also has greater blind fight and combat reflexes with a +4 dexterity modifier.
3)In addition, any creature that makes a grapple check, including a grab, provokes an attack of oppurtunity from Menas if they don't have greater grapple, this works even if his attacker has concealment or total concealment, even if he is flat-footed, and even if his attacker has exceptional reach.
4)If a creature Menas is grappling attempts to use a polymorph effect, he can negate it as an immediate action by passing a wisdom check plus monk level against DC 11+caster level (1d20+21)
5)Menas has a ring of forcefangs, which functionally makes him immune to force effects as long as the ring has room to absorb the effect. See here for more info
6)Menas wears a necklace of adapation rendering him immune to air based attacks like poison gas and allowing him to breathe underwater.
7)Menas is immune to both poison and disease.
8)Menas wears boots of the cat so falling hardly damages him (minimum fall damage) and he isn't knocked prone from falling.
9)Menas has a +44 to grapple without any party buffs and a CMD against grapples (escape DC) of 74.
Man, high level stuff is crazy.

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So, sorry for posting so much, but uhh, we all died. Entire party. Wiped out. All For Immortality part 3 hard mode means serious business. Anyway, have fun guys and good luck! I'll remove my name from the signup. Can you mark me inactive? Thanks!

GM Irish202 |

Hello to those joining us soon coming up for the start on Gameday on 8/26. Feel free to post your character info here when ready (e.g. the usual info that Menas helpfully provided above as an example posthumously), as well as any information about your character that you feel might be wise for the GM to be aware of. I will be opening up the Gameplay thread for introductions on the 22nd. Let me know if you have any questions!

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I'll update Jack's tagline and do a proper character introduction in the next day or two.

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So, sorry for posting so much, but uhh, we all died. Entire party. Wiped out. All For Immortality part 3 hard mode means serious business. Anyway, have fun guys and good luck! I'll remove my name from the signup. Can you mark me inactive? Thanks!
Wait... can you just revive?

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Menas Red wrote:So, sorry for posting so much, but uhh, we all died. Entire party. Wiped out. All For Immortality part 3 hard mode means serious business. Anyway, have fun guys and good luck! I'll remove my name from the signup. Can you mark me inactive? Thanks!Wait... can you just revive?
Answered in PM before I saw this, but figure I'll answer publicly as well:
I can and I did, but I'm both phasing out of 1e and the number of games I'm playing. I just started graduate school this week and start full-time teaching next week. I don't think I'm going to have as much free time as I used to. Also, I tend to like to retire my characters after they die. They died, went to meet Pharasma, got brought back, and decided, yeah, now is probably a good time to stop adventuring, I've got enough gold worth of magical gear that I could retire 50 times over.If your party really needs me to be on the front line, I am still able to play, I'd just prefer not to.

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1) Player Name: Thralleon
2) Character Name: Marcus Samuel
3) PFS #: 146509-10
4) Faction: Dark Archive
5) Normal or slow: Normal
6) No dayjob
Some important notes:
1) Marcus has Sneak Attack and another ability functionally equivalent. He also has the feat Gang Up so he counts as flanking as long as at least 2 other people are threatening his target.
2) Marcus will be hurting himself in combat. One of his primary abilities allows him to self harm for benefits to hit and damage.
3) Marcus has Trap Spotter. He has a chance to notice a trap within 10 feet automatically with a +37 perception.
4) Marcus can't benefit from morale bonuses or bardic performance. Sorry Jack, he's seen some things.
5) Marcus can control the flow of his blood. This reduces bleed damage by 10, Con damage from blood loss by 5, and let's him delay poison onset.
6) Marcus is dazzled in bright light, but his darkvision extends to 90 feet.
7) With Combat Expertise and fighting defensively Marcus can raise his AC up 7 points.
8) Marcus wears a Helm of Read Magic and Comprehend Languages so he always knows what's being said, even if he can't respond.

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Does Marcus self-heal during or after self-mutilation?

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He keeps a wand at hand for any caster. Something he needs to grab a spare of, now that I'm reviewing his list of gear. And I'm looking for things that will help restore him, Boots of the Earth foe example. He has a fair bit of gold to throw at it.

GM Irish202 |

Hello all! The organizers for the Game Day have made the decision to push the start date for the Game Day back to September 9th, due to a delay in the release of scenarios for GM's running their tables. While I have access for it already, they have requested all tables hold off starting until the 9th.
In the meantime, if you know anyone that would like to fill in the remaining seats for this game, feel free to advertise ;)

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No problem, Irish.

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Picking up Boots of the Earth and retraining Piranha Strike to Fast Healer. Also 2 PP for a new Wand of Cure Light Wounds.
Fast Healer should add 2 to the healing from the Boots of the Earth along with any magical healing.
Also forgot:
9) Combat Reflexes - 10 Attacks of Opportunity per round. Improved Whip Mastery provides 10 foot threat range.

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Hello! I noticed that this table had at least one open slot. By the time the table starts on the 9th I'll have a level 12 Vital Strike monster with a Butcher Axe, a level 12 Evangelist Cleric of Desna focusing on buffing, or a level 13 (or 14 by that time) Flowing Monk whom likes to trip and Repo and force conditions like sickened, flat footed, and potentially stunned. He also forces AoOs.
I'd love to join up if possible!

teapotic |
Grüssdottir, a 14th level dwarf cleric of Pharasma, has been enjoying her “retirement” as proprietor of Havelle’s Bar just outside of Absalom. Dwarves might not appreciate her blending of dwarf brewing secrets with the esoteric yeasts she collected in her travels but the regulars swear by her unique concoctions. A healer and wielder of a nasty +4 bec de corbin she increasingly feels the pull of adventure. Perhaps she can join the party?

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(I can believe I am now in a level I can say this)
I have a +5 cloak of résistance to spare does anyone want it?
I have bought deskari Wings and level it Up.

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Yes!

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Still need to add in gold, gear, and spell casting but i wanted to get something up tonight.
PFS # 171454-1
Experience 39
Faction Scarab Sages
Wealth 0 GP, 47 PP, 57 Fame
__________________________________________________________________
Grusdottir
Cleric of Pharasma 14
Female N Medium Dwarf
Init ; 0 Senses Perc +17, SM +17, Darkvision 60'
--------------------
Defense
--------------------
AC 25, touch 15, flat-footed 25 (+8 Armour, +2 Natural, +5 Deflection)
HP 126
Fort +14, Ref +9, Will +19 (+2 vs Poison)
--------------------
Offense
--------------------
Speed 20 ft.
Melee +4 Adamantine Bec Du Corbin +19/+14 (1d10+10, x3), Dagger +14/+9 (1d4+4, 19-20/x2)
Ranged Light Crossbow +10/+5 (Plain|Iron|Silver 1d8, 19-20/x2), Dagger +10/+5 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. w/Bec)
Special Attacks Channel positive energy (7d6 heal living | harm undead | harm evil, DC 19), channel negative energy (5d6 harm living | heal undead, DC 18), [7x/day total channels]
Spell-Like Abilities
Cleric Spells Prepared
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 13, Int 12, Wis 22, Cha 14
Base Atk +10/+5; CMB +14; CMD 24
Feats Selective Channel, Alertness, Align Channel (Evil), Toughness, Extra Channel, Versatile Channel, Weapon Focus (Bec du Corbin)
Traits Greedy, Hearty, Stone Cunning, Deft Dodger, Brewmaster
Languages Common, Dwarven, Goblin, Orc (for swearing)
SQNeutral (so no) aura, Spontaneously cast cure spells
Skills Appraise +5, Climb +5, Craft (Alchemy) +8, Heal +15, Knowledge (Arcana, Dungeuneering, Engineering, Geography, History, Nature, Planes, Religion) +5, Knowledge (Local) +10, Linguistics +5, Perception +17, Profession (Brewmaster) +11, Sense Motive +17, Spellcraft +10. ACP 0
Combat Gear +2 Mithral Breastplate,
Other Gear

GM Irish202 |

Hello all! I will have a post update this evening. Before we get much farther into the scenario, please make sure your character sheet info and gear are up to date on your profile page. Due to the high level nature of this one, I would appreciate having that available on my end. If you prefer using a separate source (e.g. a pdf or mythweavers) for your sheet, please PM me that info. Thanks!

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Jack did you add the +5 cloak of résistance?

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My Sheet is okay.
But for your information, you have a +2 damage on non-spell attack.

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Who does? Jack?
Not sure what you're talking about, Géatan.

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A couple tweaks and Marcus's sheet is now ready

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PFS # 171454-1
Experience 39
Faction Scarab Sages
Wealth 13,042 GP, 47 PP, 57 Fame
__________________________________________________________________
Grusdottir
Cleric of Pharasma 14
Female N Medium Dwarf
Init ; 0 Senses Perc +17, SM +17, Darkvision 60'
--------------------
Defense
--------------------
AC 25, touch 15, flat-footed 25 (+8 Armour, +2 Natural, +5 Deflection)
HP 126
Fort +14, Ref +9, Will +19 (+2 vs Poison)
--------------------
Offense
--------------------
Speed 30 ft.
Melee +4 Adamantine Bec Du Corbin +19/+14 (1d10+10, x3), Dagger +14/+9 (1d4+4, 19-20/x2)
Ranged +1 Seeking Light Crossbow +11/+6 (Plain|Iron|Silver 1d8+1, 19-20/x2), Dagger +10/+5 (1d4)
Space 5 ft.; Reach 5 ft. (10 ft. w/Bec)
Special Attacks Channel positive energy (7d6 heal living | harm undead | harm evil, DC 19), channel negative energy (5d6 harm living | heal undead, DC 18), [7x/day total channels]
Domain Spell-Like Abilities Bleeding Touch: Melee touch, 1d6 bleed for 7 rounds, DC 15 Heal check to staunch. [9x/day]; Death's Embrace: Heal from neg energy as if undead; Lore Keeper: Melee touch equivalent knowledge check of 35; Remote Viewing: Clairaudience/Clairvoyance for total of 14 rounds per day.
Cleric Spells Prepared
Domains Death and Knowledge
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 13, Int 12, Wis 22, Cha 14
Base Atk +10/+5; CMB +14; CMD 24
Feats Selective Channel, Alertness, Align Channel (Evil), Toughness, Extra Channel, Versatile Channel, Weapon Focus (Bec du Corbin)
Traits Greedy, Hearty, Stone Cunning, Deft Dodger, Brewmaster
Languages Common, Dwarven, Goblin, Orc (for swearing)
SQNeutral (so no) aura, Spontaneously cast cure spells
Skills Appraise +5, Bluff +5, Climb +5, Craft (Alchemy) +8, Diplomacy +5, Disguise +7, Heal +15, Intimidate +5, Knowledge (Arcana, Dungeoneering, Engineering, Geography, History, Nature, Planes, Religion) +5, Knowledge(Local) +10, Linguistics +5, Perception +17,Perform (Bawdy Songs) +5 Profession (Brewmaster) +11, Sense Motive +17, Spellcraft +10. ACP 0
--------------------
Stuff
--------------------
Gear Pathfinder kit, 50' Hemp rope, Mirror, Glass Cutter, Handy haversack, 2nd Waterskin, Scrivener's Kit, Journal, Grappling hook, Wayfinder, Portable alchemist lab, Spell Component Pouch, Cleric's outfit, Warm weather gear, Cold weather gear, Sleeves of many garments, Tattoo (palm, holy symbol of Pharasma), Wrist sheath, +2 Amulet of Natural Armor, +2 Mithral breastplate, +4 Belt of strength, +5 Ring of protection, +4 Headband of Wisdom, Boots of Striding and Springing, Circlet of Persuasion, +4 Adamantine Bec du Corbin, +1 Seeking Light Crossbow and Daggers (various).
Tracked supplies Healer's kit [10/10], Disguise kit [10/10], 4x Holy water , Tanglefoot Bag, 5x Chalk, 4x Chalk Powder, 5x Glue paper, Scroll of Breath of Life, Potion of Fly, Potion of Invisibility, Potion of Gaseous Form, 2x Elixir of Tumbling, 2x Elixir of Hiding, Alchemist fire, Alkali flask, 2x Anti-plague, Acid flask, Wand of Bless [45/50] , Wand of Summon Monster I [47/50] (in wrist sheath), Wand of Detect Evil [50/50], Extend Metamagic Rod (6th, 3x/day)), and Crossbow Bolts (8x Plain, 20x Silver, 15x Cold Iron)

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Sorry, can someone bot me until monday? I am gming.

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Having a blast with the roleplaying, GM.
Throwing out skill checks that seem appropriate, but if I'm missing something/need to do something different, just let me know.

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The song Grussdottir is singing is "the Captain's Wife's Lament" by Paul and Storm. You can read/hear the two minute thirty version here.
They are known to end their shows with much, much longer renditions featuring pirate related jokes, puns and audience involvement. These include no additional lyrics and often take more than twenty minutes. I highly recommend.

Gayel Nord |

I actually hope we haven't miss an objective by not retalking to Luna.
(Playing a spécial while having 6 Games is tough)

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I am not here this weekend.
(I still suggest that we enter the headquarter. This is not the first Time Gaétan enters the center of a big organisation. IT is the third Time.
I think the inner sea should start to hear His name.

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GM, is there an image or a map depicting the Red Mantis compound and its surroundings?
Just trying to visualize what we saw from the description you provided.

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So the plan is:We look and than we enter?

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Hahaha! Marcus, you have complicated this mission! Haha!

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That is injust for non magical group.

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I Will post tonight but since we have a level 13 i Will not suggest hard mode.

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Well, that is one round of buffing!
To not stealing your thunder of any character. I will show you how much Géatan can do in one round.
first attack: 1d20 + 33 ⇒ (4) + 33 = 37
dommage: 1d8 + 33 + 1d8 + 33 ⇒ (6) + 33 + (3) + 33 = 75
second attack: 1d20 + 33 ⇒ (10) + 33 = 43
dommage: 1d8 + 33 ⇒ (8) + 33 = 41
Third attack: 1d20 + 28 ⇒ (18) + 28 = 46
dommage: 1d8 + 33 ⇒ (7) + 33 = 40
Fourth attack: 1d20 + 23 ⇒ (12) + 23 = 35
dommage: 1d8 + 33 ⇒ (6) + 33 = 39
Now that you see how dangerous Géatan can be. Would you like to tame him? Like using a arrow by round or not using deadly aim? (also his arrows will be blunt non-lethal)

GM Irish202 |

Once again, sorry for delay in posting. My GF needed help with short notice apartment hunting in the city that consumed my week. Post update incoming this afternoon (3PM EST). Going forward I will be including posting deadlines for combat (mostly to force myself to update more regularly). Please set up botting guidelines if desired, as I will bot PC's that have not acted by the update time.

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In combat Marcus prefers to attack at 15 ft, maximum whip range, when enemies are closing. He has 10 AoO per round and threatens at both 5 and 10 ft. He will use Masochism each round as long as he is above half health, 8 dmg to self for +2 to hit and +5 to dmg. His Boots of the Earth will heal 3 dmg per round if he doesn't move, but take a move action to activate.
With Gang Up he counts as flanking enemies that are threatened by 2 other allies regardless of positioning. This sets up both Sadism and Sneak Attack. Sadism reduces the dmg from Masochism to 4. 1st option on Debilitating Strikes is reduce AC.

GM Irish202 |

In order of priority:
1. Retreat to safety if in mortal danger (less than 5% HP)
2. Initiate Healing if critically injured (less than 10% HP)
3. Defend self if actively being attacked by enemy, using higher value resources (e.g. 3rd+ level spells or items) if high risk of being reduced to critical state.
4. Defend/Heal ally if within one movement action distance that is potentially at high risk of critical or greater injury, using higher value resources (e.g. 3rd+ level spells or items) if high danger or high likelihood of ally death
5. Attack target enemy that is of tactical benefit to current party strategy, using high value resources (e.g. 3rd+ level spells or items) if the target is high danger (e.g. clearly a boss monster or if party is having exceptional trouble) and moving in the least risky way to do so.
6. In absence of visible threats but presence of impending threats, initiate buffing or defensive actions; using high value resources (e.g. 3rd level spells or items) only if requested or clearly in best interest of self/party.
Direct party requests and established player botting directions override algorithm unless clearly suicidal requests are made.

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As a botting, Gaétan attack with look like the most feeble with his blunt arrow.
Also, It been almost a month we haven't heard of gruss. He is still here?

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1 person marked this as a favorite. |

I'll reach out to him. He's new to PbP, so he might not be familiar with checking in everyday, whether or not the session has progressed since his last appearance.