[PbP Gameday VIII] GM Irish202 #10-23: Passing the Torch: Who Speaks for the Ten
(Inactive)
Game Master
Irish202
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Marcus, did you add the Inspire Courage, Discordant Voice, and Good Hope bonuses to your rolls?
Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
I did not, because I can't benefit from Bardic Performance or morale bonuses. It's a side effect of the Shadowtouched Corruption from a chronicle. I don't know how it interacts with the Discordant Voice.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Oh, right, I forgot that you'd said that a while back.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
And you need a good song to stop this. (But we don't know this)
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Jack had a move action remaining. I moved him down to the base of the stairs. If he's still surrounded by silence, he'd try to keep moving.
I sent Grussdottir a text message and an email. Hope to hear from him soon.
Here is my intended list for Gruss' spells. Requests for amendments will be accepted until 10/29/19 8PM EST.
Gruss Spell List:
0: Guidance, Create H20, Detect Magic, Detect Poison
1: Comprehend Languages(D), Divine Favor, Liberating Command, Remove Sickness, Unbreakable Heart, Protection Versus Evil, Burning Disarm
2: Death Knell(D), Align Weapon, Communal Protection Versus Evil, Ironskin, Life Pact, Lesser Restoration, Remove Paralysis
3: Speak with Dead(D), Communal Resist Energy, Communal Delay Poison, Invisibility Purge, Remove Disease, Dispel Magic
4: Death Ward(D), Blessings of Fervor, Divine Power, Neutralize Poison, Restoration, Air Walk
5: True Seeing(D), Break Enchantment, Breath of Life, Righteous Might, Flame Strike
6: Antilife Shell(D), Heal , Heal, Greater Dispel Magic, Blade Barrier
7: Destruction(D), Regenerate, Summon Monster VII
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Use the ones that kill Squiddly Diddly!
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Gerdur, did you also remember the +2 morale bonus to attack and damage rolls (among others) from good hope ?
HP 186/186; AC 18, T 15, FF 14; F+20, R+13, W+11; CMB+17; CMD 31; Per +19, Init +8
I did remember that. I just forgot all the rest.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
Sorry, i was sure the combat was finished.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Folks, is there anything we can do to pick up the pace of this session?
If you're all too busy to make it work, I understand. And I realize it's a complicated high-tier game.
But I'm thinking about pulling the plug for Jack. Not a criticism of anyone involved. Just not my personal sort of fun, that's all.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I want also. (i am also one of the ones who reduced the pace.)
My apologies for the delay, a wedding this weekend has sucked up all of my free time. Work will finally be replacing the tech who walked out this week, so my free time and energy should be more normal going forward.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
does somebody has a tongue spell?
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Nope, but Marcus does have a Helm of Comprehend Languages so he can understand anything being said.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/mask-of-the-mantis/
The masks are a super good item.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
i am serious... Why the mantis are against the pathfinder again... is it because of Torch?
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I don't threaten, i am an archer....
Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
I'm certain some of you can benefit from inspire courage and Discordant Voice.
Without a breakdown of your attack and damage rolls, I can't tell if you've calculated the bonuses or not.
I realize Marcus can't enjoy the effects due to his build, but it doesn't look like Géatan Émond added the d6 sonic damage for each successful attack.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I was thinking it was d8. Also. I realised it stacks with many shot.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I knew it.....
Was There a way to stop this before the combat?
Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Should have used those sweet helmets we grabbed.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
Well, we still have Them. and we can put one on Epysia.
In my défense, wearing something that say you are part of the Mantis is not a great idea.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I would suggest that Gruss cast deathward on Elysia. (And do what ever he can to save her)
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
The outside attack are Lethal.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
Are you feeling confortable i Will aim for Luna next round?
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Marcus, can you add a little bit of flavor to your attack roll posts? Might help us visualize what's going on. I'm pretty sure you're doing pain-taster stuff, but I'm not very familiar with that class/build.
If that's a pain in the butt, no problem.
Thanks.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
If Luna is a spellcaster, i will do a ready to disrupt next round. This is my strategy.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I need to remind myself this is not hard mode... Elysia would not die after one spell.
Geatan wrote:
I need to remind myself this is not hard mode... Elysia would not die after one spell. The GM looks innocently off in another direction as said gnome fails a saving throw against a 9th level spell.
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Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
I'll try to throw a little more in there. I only had a minute to throw something up from my phone between family stuff today. Though I must admit, unlike some former Venture Captains around here I have never been asked to quit roll playing so much.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
? Never been asked to quit roll playing so much?
Does haste counter a staggered effect.?
Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 133(135)/135| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None
Happened to Gerdur at a con, if I remember right. He was my Venture Captain before he stepped down so I've heard the story a few times.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Got a debuff up on any enemies that get within 30ft of Jack, and lots of buffs are up, guys. Don't forget to include them in all your rolls.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Forgot Jack had an immediate action, too. Let's hope Eylysia can make her save on a second attempt.
HP 186/186; AC 18, T 15, FF 14; F+20, R+13, W+11; CMB+17; CMD 31; Per +19, Init +8
Indeed, I was asked by a GM at GenCon during a special to stop role playing so much. It was the highlight of my gaming career.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Yeah, at a tightly scheduled con, it can get out of hand, if folks don't stay on point.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
We know the tactic. Reduce wiz.
Will advance turn after work tonight @ 8PM EDT
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
So if haste work, i Will follow Jack advice.
(P.s. gruce has a spell against this.
male arrow ghost salt:18/30 mind affecting +2 Half-elf perception +22; diplomacy 17 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 4 153/153hp 36 ac (t 23;ff 33)Fort +23, Ref +22, Will +21; a lot of little bonus.. init:16 Adamantine durable arrow remaining. 40/40 Blunt 150/150
I suggest that we delay gross cast to Elysia unbreakable Heart if she is still helpless or heal us depending of the situation.
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CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
I had understood that I'd lose the swift action on my next turn. If it's this turn, I'll forgo casting haste this round.
Since even those who made the Will save are staggered anyway, some of its benefits wouldn't apply this round.
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Since the green mantis assassin was already down, Jack wouldn't have used his Standard action to cast charm monster on him or her. May I retcon my Round 3 Standard action?
CG Male musetouched aasimar Bard 14 | HP 128/132 (+10 Temp ) | AC 27 / 15 T / 24 FF | CMD 28 | Perception +22, Darkvision; Sense Motive +32 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 5/6, 3: 3/5, 4: 5/5, 5 0/3 | SLA: Glitterdust 1/1 | Fort +16, Reflex +18, Will +17; (+4 vs. bardic performance, language-dependent, sonic); Resist Acid 5, Cold 5, Electricity 5 | Cond. : Heightened Awareness, Haste, Heroism, Good Hope, Mirror Image (8 )
Géatan Émond, the soothing performance healed 24hp, and Inspire Greatness gives you to temporary HD (2d10+CON mod), among other benefits, somewhat similar to good hope .
It should help Eylysia, too.