Full Name |
"Long" Beau |
Race |
HP 52/52 | AC 25 / 15 T / 21 FF | CMD 22 | Fort +9, Reflex +9, Will +11; Resist acid 10/cold & electricity 5 | Init +2 (+4 during surprise rounds) | Perception +8, Darkvision; Sense Motive +7 | Speed 30 ft. | |
Classes/Levels |
Enlarge 6/6 per day | Bramble Armor 6/6 rounds per day | Channel Positive Energy 4d6, 4/6 day, DC16 | Daylight 1/1 per day |Conditions: Bless, Prayer |
Gender |
LG male aasimar cleric of Erastil 7 [Medium outsider (native)] | |
Size |
6', 170 lbs |
Age |
74 |
Special Abilities |
Darkvision, Celestial Resistance (acid/cold/electricity 5), Daylight, Skilled (+2 Diplomacy and Perception) |
Alignment |
Lawful Good |
Deity |
Erastil |
Location |
River Kingdoms |
Languages |
Common, Celestial |
Strength |
14 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
16 |
About "Long" Beau
"Long" Beau Blakros
Male aasimar cleric of Erastil 7 (Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +2 (+4 during surprise rounds); Senses darkvision 60 ft.; Perception +8
Aura enlarge
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Defense
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AC 21, touch 13, flat-footed 19 (+7 armor, +1 deflection, +2 Dex, +1 natural; +2 deflection vs. evil)
hp 52 (7d8+14)
Fort +8, Ref +6, Will +9 (DC for a lycanthrope to demoralize you is 2 higher than normal); once/scenario, move action, +2 competence bonus on a single save in the next minute, +1 luck bonus while within 5' of a helpless ally; +2 resistance vs. evil
Defensive Abilities bramble armor (1d6+3, 7 rounds/day); Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee +1 longspear +8 (1d8+4/×3) or
. . dagger +7 (1d4+2/19-20) or
. . unarmed strike +7 (1d3+2 nonlethal)
Ranged darkwood composite longbow +8 (1d8+2/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 longspear)
Special Attacks channel positive energy 6/day (DC 16, 4d6)
Spell-Like Abilities (CL 7th; concentration +10)
. . 1/day—daylight
Cleric Spells Prepared (CL 7th; concentration +10)
. . 4th—summon monster IV, summon nature's ally IV (animals only)[D]
. . 3rd—fly[D], prayer, summon monster III (2)
. . 2nd—barkskin[D], burst of radiance (DC 15), defending bone, shield other, spiritual weapon
. . 1st—bless (3), divine favor, enlarge person[D] (DC 14), liberating command[UC]
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . D Domain spell; Domains Animal (Feather[APG] subdomain), Plant (Growth[APG] subdomain)
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 16, Cha 16
Base Atk +5; CMB +7; CMD 20
Feats Boon Companion[UW], Celestial Servant[ARG], Huntmaster[ARG], Sacred Summons[UM]
Traits beast bond, deft dodger
Skills Acrobatics +4 (+6 on any single skill check in the next minute), Appraise +4, Bluff +3 (+5 vs members of high society), Diplomacy +10 (+12 vs members of high society, +12 vs dwarves, +12 vs lycanthropes), Fly +5, Handle Animal +11 (+13 vs. Scratch while worn, +13 with selected animal type), Heal +9, Intimidate +3 (+5 vs members of high society, +5 vs lycanthropes), Knowledge (arcana) +4, Knowledge (history) +4, Knowledge (nature) +4 (+6 with selected animal type), Knowledge (nobility) +5, Knowledge (planes) +4 (+5 regarding demons), Knowledge (religion) +4, Linguistics +4, Perception +8, Ride +2, Sense Motive +7, Spellcraft +4, Survival +3 (+5 to avoid becoming lost); Racial Modifiers +2 Diplomacy, +5 Perception
Languages Celestial, Common
SQ animal companion (celestial leopard named Scratch), eyes of the hawk, scion of humanity[ARG]
Combat Gear cold iron arrows (50), potion of cure light wounds, wand of cure light wounds (50 charges), wand of firebelly (48 charges), wand of shield of faith (47 charges), acid, alchemist's fire, alkali flask[APG], antiplague[APG], antitoxin, healer's kit, holy water; Other Gear +1 mithral agile breastplate[APG], +1 longspear, dagger, darkwood composite longbow (+2 Str), amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, handy haversack, ring of protection +1, wayfinder[ISWG], bedroll, belt pouch, climber's kit, earplugs[APG], fishhook (2), flint and steel, holy text (Erastil)[UE], jewelry[UE], mug/tankard, noble's outfit, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], sewing needle, signal whistle, signet ring, smoked goggles[APG], spell component pouch, string or twine[APG], thread (50 ft.), trail rations (7), training harness[ARG], waterskin, whetstone, wooden holy symbol of Erastil, wrist sheath, spring loaded, wrist sheath, spring loaded, 321 gp, 4 sp, 7 cp
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Tracked Resources
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Acid - 0/1
Alchemist's fire - 0/1
Alkali flask - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Bramble Armor (7 rounds/day) (Su) - 0/7
Cleric Channel Positive Energy 4d6 (6/day, DC 16) (Su) - 0/6
Cold iron arrows - 0/50
Dagger - 0/1
Daylight (1/day) - 0/1
Enlarge (6/day) (Su) - 0/6
Healer's kit - 0/10
Holy water - 0/1
Light (At will) - 0/0
Potion of cure light wounds - 0/1
Trail rations - 0/7
Wand of cure light wounds (50 charges) - 0/50
Wand of firebelly (48 charges) - 0/48
Wand of shield of faith (47 charges) - 0/47
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Bramble Armor (7 rounds/day) (Su) Foes striking you with non-reach weapons take 1d6+3 dam.
Cleric Channel Positive Energy 4d6 (6/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Cleric Domain (Growth)
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Eyes of the Hawk (+3 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Huntmaster (Small Cats) +2 bonus to Handle Animal/Knowledge Nature with selected animal type.
Sacred Summons Summon monsters whose alignment subtype matches yours as a standard action
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
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Before joining the Pathfinder Society, "Long" Beau wandered the River Kingdoms, marking the seasons among the animals of the wild and protecting the inhabitants of rural villages. Despite the esteem the young priest of Erastil enjoys, the origin of his nickname has sometimes been the subject of ribald jests. Most point to his obvious armament, bow and spear. After the fertility rites at planting and harvest festivals, however, giggles and smirks suggest there may be another reason for the moniker.
A young mountain lion, Scratch, has joined Beau on his adventures.
Just before mission #4-09: The Blakros Matrimony, “Long” Beau married Roxanne Blakros, also acquiring a comfortable townhouse in Absalom and a small staff of servants to care for it.
“Lost Magic of Lozo” Boon: Once per scenario:
1) “Before you deal fire damage to a creature using a spell, spell-like ability, or supernatural ability, you can reduce the creature’s fire resistance by an amount equal to your character level for 1 round.”
-OR-
2) “When casting ‘summon nature’s ally’ to summon a creature whose specific listed environment is ‘warm forest,’ you can grant ONE of the creatures 1d6 + spell level temporary hit points.”
Case Files: Pathfinder Module: We Be Goblins, First Steps: In Service to Lore, #2-15 Shades of Ice Part I: Written in Blood, #2-17 Shades of Ice Part II: Exiles of Winter, #2-19 Shades of Ice Part III: Keep of the Huscarl King, #2-11 The Penumbral Accords, #2-24 Shadow's Last Stand—Part II: Web of Corruption, #2-01 Before the Dawn—Part I: The Bloodcove Disguise, #2-02 Before the Dawn—Part II: Rescue at Azlant Ridge, #6–05 Slave Ships of Absalom, #6-09 By Way of Bloodcove, #6-22 Out of Anarchy, #5-06 You Have What You Hold, #7-02 Six Seconds to Midnight, #6-02 The Silver Mount Collection, #6 Black Waters, #4-02 In Wrath's Shadow, #4-09 The Blakros Matrimony